| Enhancement | Description |
|---|---|
Unyielding
|
You gain the Diehard feat. Each Core Ability of this tree, including this one, grants the following: +35 Maximum Hit Points +20 Maximum Spell Points +5 Melee Power |
Ward against Darkness
|
You are protected by a ward against curses. This ward can only absorb one curse every 60 seconds. You take 10% less Evil damage. |
Stand Against the Tide
|
You are immune to most forms of Knockdown while wearing a shield. |
Last Hope
|
When you drop below 20% health you gain +50 Melee Power and Physical and Magical Resistance Rating for 8 seconds and you apply a heal spell yourself as the divine spell, four times over the duration of the effect. This can only occur once every 5 minutes, or if you have the Guardian Angel feat, once every 3 minutes. |
| Enhancement | Description |
|---|---|
Ever Watchful
|
Rank 1 +2 Spot, Listen & Intimidate.Rank 2 +4 Spot, Listen & Intimidate.Rank 3 +6 Spot, Listen & Intimidate. Rank 3: You gain Immunity to Blindness. |
Divine Energy Resistance
|
Spell-Like Ability: Grants 35 Resistance to Acid, Cold, Fire, Sonic, and Electric for 1 minute per Character Level to all allies in the standard area of effect, centered on the caster. This does not stack with the Resist Energy spell. |
Unyielding Sentinel - Epic Strike
|
Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown. Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown. |
Attack and Defend
|
Rank 1 +1 to Attack.Rank 2 +2 to Attack.Rank 3 +3 to Attack. Rank 3: If you are using Combat Expertise, this bonus is doubled. |
Brace for Impact
|
Rank 1 +10% Fortification.Rank 2 +25% Fortification.Rank 3 +50% Fortification. Rank 3: +1 to all Saves. |
| Enhancement | Description |
|---|---|
Renewal
|
Active Ability: Heals 1d2 Hit Points per every 2 Character Levels you have every 2 seconds for 8 seconds. As a Spell-like ability, this benefits from Metamagic feats at no additional cost. |
Mantle of the Sentinel
|
Unyielding Sentinel Destiny Mantle: While this mantle is active you gain +15 Positive Healing Amplification, +15% Fire, Electric, Cold, Acid, Force, Sonic, Evil, and Chaos damage absorption. You are also immune to Mind-Altering Effects and Compulsions as per a Protection from Alignment spell. |
Commanding Presence
|
Rank 1 Increases hate generation by 150%.Rank 2 Increases hate generation by 300%.Rank 3 Increases hate generation by 450%. |
Knight's Challenge
|
Active: Throw a spiritual version of your Shield at a single target for 1d20 Law Damage per Character Level, scaling with 200% Melee Power. Creatures struck by the shield reset their hate and are compelled to target you for 8 seconds. Grants the caster the Intimidating Presence effect which increases melee threat generation by 400%. Requires a Shield equipped to activate. |
Shield Prowess
|
Rank 1 Your shield's AC contribution is increased by 15%.Rank 2 Your shield's AC contribution is increased by 30%.Rank 3 Your shield's AC contribution is increased by 50%. |
| Enhancement | Description |
|---|---|
Hands of the Sentinel
|
Gain the Lay on Hands feat. Using Lay on Hands now uses the highest of Charisma or Constitution score to determine its effect and also uses your total character level instead of Paladin level. |
Rule of Law
|
Rank 1 Your Unyielding Sentinel Destiny Mantle now grants your Melee attacks a chance to create a wave of Lawful energy around you, dealing 1d3 Law damage per Character Level. This wave can occur once every 8 seconds. Scales with the highest of 200% Melee Power or Light Spell Power.Rank 2 Your Unyielding Sentinel Destiny Mantle now grants your Melee attacks a chance to create a wave of Lawful energy around you, dealing 1d4 Law damage per Character Level. This wave can occur once every 8 seconds. Scales with the highest of 200% Melee Power or Light Spell Power.Rank 3 Your Unyielding Sentinel Destiny Mantle now grants your Melee attacks a chance to create a wave of Lawful energy around you, dealing 1d6 Law damage per Character Level. This wave can occur once every 8 seconds. Scales with the highest of 200% Melee Power or Light Spell Power. |
Legendary Shield Mastery
|
Rank 1 While wearing a shield, you gain +5 Physical Resistance Rating.Rank 2 While wearing a shield, you gain +10 Physical Resistance Rating.Rank 3 While wearing a shield, you gain +15 Physical Resistance Rating as well as 6% Doublestrike. |
Spark of Life
|
+25 Maximum Hit Points. Any armor you wear gains the Deathblock effect. |
Into the Fray
|
Rank 1 When you first strike a foe with a Melee attack, you gain +2 Damage, +10 Physical Resistance Rating, and +10 Magical Resistance Rating for 5 seconds. This effect will not reoccur until you are out of combat for at least 10 seconds.Rank 2 When you first strike a foe with a Melee attack, you gain +4 Damage, +15 Physical Resistance Rating, and +15 Magical Resistance Rating for 5 seconds. This effect will not reoccur until you are out of combat for at least 10 seconds.Rank 3 When you first strike a foe with a Melee attack, you gain +6 Damage, +25 Physical Resistance Rating, and +25 Magical Resistance Rating for 5 seconds. This effect will not reoccur until you are out of combat for at least 10 seconds. |
| Enhancement | Description |
|---|---|
Endless Vigil
|
Rank 1 +1 Lay On Hands use per rest. Lay On Hands now regenerates one use every 180 seconds.Rank 2 +2 Lay On Hands use per rest. Lay On Hands now regenerates one use every 160 seconds.Rank 3 +3 Lay On Hands use per rest. Lay On Hands now regenerates one use every 145 seconds. |
Hardened
|
Rank 1 +5 bonus to Armor ClassRank 2 +10 bonus to Armor ClassRank 3 +15 bonus to Armor Class. Rank 3: Increases the Absorption of your Mantle of the Sentinel by 10%. |
Divine Bulwark
|
Gain +5 Physical Resistance Rating. If you have the Bulwark of Defense feat, you gain an additional +10 Physical Resistance Rating. |
Throw the Boom
|
Active: Throw a spiritual version of your Shield at a single target for 1d20 Law Damage per Character Level, scaling with 200% Melee Power. This resonates against its point of impact, striking all nearby enemies. Creatures struck by the shield reset their hate and are compelled to target you for 8 seconds and is stunned for 3 seconds. Grants the caster the Intimidating Presence effect which increases melee threat generation by 400%. Requires a Shield equipped to activate. |
The Best Defense
|
Rank 1 Blocking a Melee attack now grants a +1 bonus to Attack, Damage, and Critical Damage for 12 seconds. This can only occur once every 12 seconds.Passive: +20 to Maximum Hit Points. Rank 2 Blocking a Melee attack now grants a +2 bonus to Attack, Damage, and Critical Damage for 12 seconds. This can only occur once every 12 seconds.Passive: +40 to Maximum Hit Points. Rank 3 Blocking a Melee attack now grants a +4 bonus to Attack, Damage, and Critical Damage for 12 seconds. This can only occur once every 12 seconds.Passive: +60 to Maximum Hit Points. |
| Enhancement | Description |
|---|---|
Resurrection
|
You can now cast Resurrection as a spell-like ability. |
Strength of Vitality
|
Rank 1 +3% Insight bonus to Maximum Hit Points.Rank 2 +6% Insight bonus to Maximum Hit Points.Rank 3 +10% Insight bonus to Maximum Hit Points. Double this bonus if you are using the Unyielding Sentinel Destiny Mantle. |
Undying Vanguard
|
Epic Moment: Your body becomes like a towering fortress. Completely heal yourself, then gain 10,000 Temporary Hit Points, and +5 Weapon Dice for 30 seconds. You can use this while Crowd Controlled. |
Deific Resilience
|
You gain the Deific Warding feat. If you already have it, you gain +5% Quality bonus to Maximum Hit Points. |
Light the Dark
|
Requires Lay On Hands: Lay On Hands is now an AoE, healing friends and damaging undead near the selected target. This effect scales with the highest of 200% Melee Power or 50% Spell Power. |