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Martial Epic Destiny

Legendary Dreadnought

Push Through the Line 0/3
Push Through the Line
Ranks: 3 Cost: 1 AP Requires: 1 AP
Activating an Action Boost grants +1 to all Ability Scores for the duration of that Action Boost.
Epic Tactics 0/3
Epic Tactics
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 to Tactics DCs
Dire Attack 0/1
Dire Attack
Ranks: 1 Cost: 1 AP Requires: 1 AP
Pick a Melee or Ranged attack.
Dread Mantle 0/1
Dread Mantle
Ranks: 1 Cost: 1 AP Requires: 1 AP
Legendary Dreadnought Destiny Mantle: Your weapon attacks apply 1 stack of Terror. (0.1 second cooldown).

Terror: -1 melee and ranged power, -3 Spell Power, -1 AC. stacks up to 15 times.
Shrug Off Punishment 0/3
Shrug Off Punishment
Ranks: 3 Cost: 1 AP Requires: 1 AP
+10 Maximum Hit Points
Extra Action Boost 0/3
Extra Action Boost
Ranks: 3 Cost: 1 AP Requires: 5 AP
+1 additional Action Boost use per rest.
Lay Waste 0/1
Lay Waste
Ranks: 1 Cost: 1 AP Requires: 5 AP
Pick a Melee or Ranged attack.
Honor or Backstab 0/3
Honor or Backstab
Ranks: 3 Cost: 1 AP Requires: 5 AP
Pick a style of approach to combat!
Combat Brute 0/1
Combat Brute
Ranks: 1 Cost: 2 AP Requires: 5 AP
While in your Legendary Dreadnought Destiny Mantle, your weapons gain +1\.
Life and Death 0/3
Life and Death
Ranks: 3 Cost: 1 AP Requires: 5 AP
+3 Positive, Negative, and Repair Healing Amplification
Action Boost: Tactics 0/3
Action Boost: Tactics
Ranks: 3 Cost: 1 AP Requires: 10 AP
Activate to gain a +3 Action Boost Bonus to Tactical DCs for 20 seconds.
Strike Twice 0/3
Strike Twice
Ranks: 3 Cost: 1 AP Requires: 10 AP
+2% Doublestrike and Doubleshot
Momentum Swing 0/1
Momentum Swing
Ranks: 1 Cost: 2 AP Requires: 10 AP
When you use your Legendary Dreadnought Epic Strike, enemies must now also make a Fortitude save or be Tripped. Trip DC is (20 + Highest Ability Score Modifier + bonuses to Stun).
Epic Power & Precision 0/3
Epic Power & Precision
Ranks: 3 Cost: 1 AP Requires: 10 AP
When you have Power Attack active, you gain +2 critical hit damage (before weapon multipliers).
When you have Precision active, you gain +2 to your critical confirmation rolls.
Armor of Dusk 0/3
Armor of Dusk
Ranks: 3 Cost: 1 AP Requires: 10 AP
+2 Armor Class and Maximum Dexterity Bonus. -1 Armor Check Penalty to Skills.
Carry On 0/1
Carry On
Ranks: 1 Cost: 2 AP Requires: 20 AP
When you activate any Action Boost, you gain a 10% Action Boost bonus to Attack Speed for 20 seconds.
Strike with Fear 0/1
Strike with Fear
Ranks: 1 Cost: 2 AP Requires: 20 AP
Your weapon attacks against creatures that are Afraid, Shaken, or have 5+ stacks of Terror add one stack of Vulnerability.
Lay Waste 0/1
Lay Waste
Ranks: 1 Cost: 2 AP Requires: 20 AP
When you use your Legendary Dreadnought Epic Strike, enemies must now also make a Fortitude save or be Stunned. Stun DC is (20 + highest ability score + bonus to Stun attacks).
Kick While They're Down 0/3
Kick While They're Down
Ranks: 3 Cost: 1 AP Requires: 20 AP
While in your Legendary Dreadnought Destiny Mantle, you deal +5% damage to Helpless opponents.
Untouchable 0/1
Untouchable
Ranks: 1 Cost: 2 AP Requires: 20 AP
While any Action Boost is active, you have Displacement.
Overpower 0/1
Overpower
Ranks: 1 Cost: 1 AP Requires: 30 AP
Select a boost to Bludgeoning, Piercing, or Slashing weapons
Legendary Rally 0/1
Legendary Rally
Ranks: 1 Cost: 1 AP Requires: 30 AP
Pick a Melee or Ranged attack
Sundering Swings 0/1
Sundering Swings
Ranks: 1 Cost: 1 AP Requires: 30 AP
Creatures affected by your Improved Trip are also made Helpless. This supercedes other Improved Trip effects.

Creatures affected by your Improved Sunder take -75% Fortification instead of the usual -25%. This supercedes other Improved Sunder effects.
Dusk Surge 0/1
Dusk Surge
Ranks: 1 Cost: 1 AP Requires: 30 AP
While in your Dreadnought Destiny Mantle, hitting enemies with your weapons has a chance to regenerate an Action Boost charge. Does not stack with other abilities that regenerate Action Boost charges.
Action Hero 0/1
Action Hero
Ranks: 1 Cost: 1 AP Requires: 30 AP
Epic Moment: This ability is counted as an Action Boost, and triggers everything that a normal Action Boost triggers for the duration, but does not place other Action Boosts on cooldown.

+8 Action Boost Bonus to Attack
+30 Action Boost Bonus to Melee and Ranged Power
+30% Action Boost Bonus to Attack Speed
+30% Action Boost Bonus to Doublestrike and Doubleshot
+50% Action Boost Bonus to Movement Speed
+15 Action Boost Bonus to AC and PRR
+15% Action Boost Bonus to Dodge (This bonus ignores Dodge Cap)
+9 Action Boost bonus to Sunder, Trip, and Stun DCs.
+6 Action Boost Bonus to Saving Throws
+6 Action Boost Bonus to Skills
Core Enhancements
Fearless 0/1
Fearless
Ranks: 1 Cost: 1 AP
You are immune to Fear.

Each Core ability in this tree, including this one, grants the following:

+25 Maximum Hit Points
+5 Melee Power
+5 Ranged Power
Weaponmaster 0/1
Weaponmaster
Ranks: 1 Cost: 1 AP Requires: 5 AP
+2 to Attack and Damage with all Weapons.
Thick Skinned 0/1
Thick Skinned
Ranks: 1 Cost: 1 AP Requires: 10 AP
+15 Physical Resistance Rating.
Unparalleled Accuracy 0/1
Unparalleled Accuracy
Ranks: 1 Cost: 1 AP Requires: 20 AP
When you activate an Action Boost, you gain 5% Dodge Bypass for 20 seconds.
Core Enhancements
Enhancement Description
Fearless Fearless
You are immune to Fear.

Each Core ability in this tree, including this one, grants the following:

+25 Maximum Hit Points
+5 Melee Power
+5 Ranged Power
AP Cost
1
Ranks
1
Progression
0
Weaponmaster Weaponmaster
+2 to Attack and Damage with all Weapons.
AP Cost
1
Ranks
1
Progression
5
Thick Skinned Thick Skinned
+15 Physical Resistance Rating.
AP Cost
1
Ranks
1
Progression
10
Unparalleled Accuracy Unparalleled Accuracy
When you activate an Action Boost, you gain 5% Dodge Bypass for 20 seconds.
AP Cost
1
Ranks
1
Progression
20
Tier 1
Enhancement Description
Push Through the Line Push Through the Line
Rank 1
Activating an Action Boost grants +1 to all Ability Scores for the duration of that Action Boost.
Rank 2
Activating an Action Boost grants +2 to all Ability Scores for the duration of that Action Boost.
Rank 3
Activating an Action Boost grants +3 to all Ability Scores for the duration of that Action Boost.
AP Cost
1
Ranks
3
Progression
1
Epic Tactics Epic Tactics
Rank 1
+1 to Tactics DCs
Rank 2
+2 to Tactics DCs
Rank 3
+3 to Tactics DCs
AP Cost
1
Ranks
3
Progression
1
Dire Attack Dire Attack
Pick a Melee or Ranged attack.
Dire ChargeEpic Strike: Melee Attack: Rush forward at the targeted foe, attacking it and all nearby foes. Affected enemies must make a Fortitude save (20 + highest Ability Score modifier + Stun bonuses) or be Sundered.

Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown.
Dire ShotEpic Strike: AOE Ranged Attack: Fire a single shot, hitting every enemy in an area around where the shot hits. Affected enemies must make a Fortitude save (20 + highest Ability Score modifier + Stun bonuses) or be Sundered.

Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown.
AP Cost
1
Ranks
1
Progression
1
Dread Mantle Dread Mantle
Legendary Dreadnought Destiny Mantle: Your weapon attacks apply 1 stack of Terror. (0.1 second cooldown).

Terror: -1 melee and ranged power, -3 Spell Power, -1 AC. stacks up to 15 times.
AP Cost
1
Ranks
1
Progression
1
Shrug Off Punishment Shrug Off Punishment
Rank 1
+10 Maximum Hit Points
Rank 2
+20 Maximum Hit Points
Rank 3
+30 Maximum Hit Points
AP Cost
1
Ranks
3
Progression
1
Tier 2
Enhancement Description
Extra Action Boost Extra Action Boost
Rank 1
+1 additional Action Boost use per rest.
Rank 2
+2 additional Action Boosts use per rest.
Rank 3
+3 additional Action Boosts use per rest.
AP Cost
1
Ranks
3
Progression
5
Lay Waste Lay Waste
Pick a Melee or Ranged attack.
Your melee and ranged weapons gain the Ghost Touch effect. +1 bonus Imbue dice.
AP Cost
1
Ranks
1
Progression
5
Honor or Backstab Honor or Backstab
Pick a style of approach to combat!
Rank 1
Honor+1 to Attack. If you have the Tactician feat, double this bonus.
Backstab+2 to Attack while Flanking. If you have the Tactician feat, double this bonus.
Rank 2
Honor+2 to Attack. If you have the Tactician feat, double this bonus.
Backstab+4 to Attack while Flanking. If you have the Tactician feat, double this bonus.
Rank 3
Honor+3 to Attack. If you have the Tactician feat, double this bonus.
Backstab+6 to Attack while Flanking. If you have the Tactician feat, double this bonus.
AP Cost
1
Ranks
3
Progression
5
Combat Brute Combat Brute
While in your Legendary Dreadnought Destiny Mantle, your weapons gain +1\.
AP Cost
2
Ranks
1
Progression
5
Prereqs
Dread Mantle
Life and Death Life and Death
Rank 1
+3 Positive, Negative, and Repair Healing Amplification
Rank 2
+6 Positive, Negative, and Repair Healing Amplification
Rank 3
+10 Positive, Negative, and Repair Healing Amplification
AP Cost
1
Ranks
3
Progression
5
Tier 3
Enhancement Description
Action Boost: Tactics Action Boost: Tactics
Rank 1
Activate to gain a +3 Action Boost Bonus to Tactical DCs for 20 seconds.
Rank 2
Activate to gain a +6 Action Boost Bonus to Tactical DCs for 20 seconds.
Rank 3
Activate to gain a +9 Action Boost Bonus to Tactical DCs for 20 seconds.
AP Cost
1
Ranks
3
Progression
10
Strike Twice Strike Twice
Rank 1
+2% Doublestrike and Doubleshot
Rank 2
+4% Doublestrike and Doubleshot
Rank 3
+6% Doublestrike and Doubleshot
AP Cost
1
Ranks
3
Progression
10
Momentum Swing Momentum Swing
When you use your Legendary Dreadnought Epic Strike, enemies must now also make a Fortitude save or be Tripped. Trip DC is (20 + Highest Ability Score Modifier + bonuses to Stun).
AP Cost
2
Ranks
1
Progression
10
Epic Power & Precision Epic Power & Precision
Rank 1
When you have Power Attack active, you gain +2 critical hit damage (before weapon multipliers).
When you have Precision active, you gain +2 to your critical confirmation rolls.
Rank 2
When you have Power Attack active, you gain +4 critical hit damage (before weapon multipliers).
When you have Precision active, you gain +4 to your critical confirmation rolls.
Rank 3
When you have Power Attack active, you gain +6 critical hit damage (before weapon multipliers).
When you have Precision active, you gain +6 to your critical confirmation rolls.
AP Cost
1
Ranks
3
Progression
10
Armor of Dusk Armor of Dusk
Rank 1
+2 Armor Class and Maximum Dexterity Bonus. -1 Armor Check Penalty to Skills.
Rank 2
+4 Armor Class and Maximum Dexterity Bonus. -2 Armor Check Penalty to Skills.
Rank 3
+6 Armor Class and Maximum Dexterity Bonus. -3 Armor Check Penalty to Skills.
AP Cost
1
Ranks
3
Progression
10
Tier 4
Enhancement Description
Carry On Carry On
When you activate any Action Boost, you gain a 10% Action Boost bonus to Attack Speed for 20 seconds.
AP Cost
2
Ranks
1
Progression
20
Strike with Fear Strike with Fear
Your weapon attacks against creatures that are Afraid, Shaken, or have 5+ stacks of Terror add one stack of Vulnerability.
AP Cost
2
Ranks
1
Progression
20
Lay Waste Lay Waste
When you use your Legendary Dreadnought Epic Strike, enemies must now also make a Fortitude save or be Stunned. Stun DC is (20 + highest ability score + bonus to Stun attacks).
AP Cost
2
Ranks
1
Progression
20
Kick While They're Down Kick While They're Down
Rank 1
While in your Legendary Dreadnought Destiny Mantle, you deal +5% damage to Helpless opponents.
Rank 2
While in your Legendary Dreadnought Destiny Mantle, you deal +10% damage to Helpless opponents.
Rank 3
While in your Legendary Dreadnought Destiny Mantle, you deal +15% damage to Helpless opponents.
AP Cost
1
Ranks
3
Progression
20
Untouchable Untouchable
While any Action Boost is active, you have Displacement.
AP Cost
2
Ranks
1
Progression
20
Tier 5
Enhancement Description
Overpower Overpower
Select a boost to Bludgeoning, Piercing, or Slashing weapons
PulverizorWhen using a Bludgeoning weapon in your main hand, you gain +1 Critical Multiplier on rolls of 19-20.
LaceratorWhen using a Slashing weapon in your main hand, you gain +1 Critical Multiplier on rolls of 19-20.
ImpalerWhen using a Piercing weapon in your main hand, you gain +1 Critical Multiplier on rolls of 19-20.
AP Cost
1
Ranks
1
Progression
30
Legendary Rally Legendary Rally
Pick a Melee or Ranged attack
Legendary RallyCleave Attack: Can be used while Crowd Controlled, clears all Crowd Control effects on you when used.
Legendary RallyAOE Ranged Attack: Fire a single shot, hitting every enemy in an area around where the shot hits. Can be used while Crowd Controlled, clears all Crowd Control effects on you when used. (If used while Crowd Controlled, it will fire an arrow at your hard-targeted foe).
AP Cost
1
Ranks
1
Progression
30
Sundering Swings Sundering Swings
Creatures affected by your Improved Trip are also made Helpless. This supercedes other Improved Trip effects.

Creatures affected by your Improved Sunder take -75% Fortification instead of the usual -25%. This supercedes other Improved Sunder effects.
AP Cost
1
Ranks
1
Progression
30
Dusk Surge Dusk Surge
While in your Dreadnought Destiny Mantle, hitting enemies with your weapons has a chance to regenerate an Action Boost charge. Does not stack with other abilities that regenerate Action Boost charges.
AP Cost
1
Ranks
1
Progression
30
Action Hero Action Hero
Epic Moment: This ability is counted as an Action Boost, and triggers everything that a normal Action Boost triggers for the duration, but does not place other Action Boosts on cooldown.

+8 Action Boost Bonus to Attack
+30 Action Boost Bonus to Melee and Ranged Power
+30% Action Boost Bonus to Attack Speed
+30% Action Boost Bonus to Doublestrike and Doubleshot
+50% Action Boost Bonus to Movement Speed
+15 Action Boost Bonus to AC and PRR
+15% Action Boost Bonus to Dodge (This bonus ignores Dodge Cap)
+9 Action Boost bonus to Sunder, Trip, and Stun DCs.
+6 Action Boost Bonus to Saving Throws
+6 Action Boost Bonus to Skills
AP Cost
1
Ranks
1
Progression
30