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Aasimar
Dhampir
Dragonborn
Drow Elf
Duergar
Dwarf
Eladrin
Arcane Archer
Elf
Gnome
Half-Elf
Half-Orc
Halfling
Human
Shifter
Tabaxi
Tiefling
Warforged
Wood Elf
Half-Orc
Racial Enhancement Tree

Half-Orc

Tharashk Dragonmark Focus 0/3
Tharashk Dragonmark Focus
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 dragonmark use per day, +1 Search
Mighty Sundering 0/3
Mighty Sundering
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 to Sunder DC's.
Brute Force 0/3
Brute Force
Ranks: 3 Cost: 1 AP Requires: 1 AP
Your attacks or spells make enemies more likely to attack you.
Orcish Weapon Training 0/1
Orcish Weapon Training
Ranks: 1 Cost: 2 AP Requires: 1 AP
+2 to hit and damage when using two handed melee weapons, and +1 to hit and damage when using one handed melee weapons.
Stubborn 0/3
Stubborn
Ranks: 3 Cost: 1 AP Requires: 1 AP
You gain a +1 bonus to Will saving throws.
Lesser Dragonmark of Finding 0/1
Lesser Dragonmark of Finding
Ranks: 1 Cost: 2 AP Requires: 5 AP
Lesser Dragonmark Spell: Knock. Knock unlocks any lock which could be picked by a sufficiently skilled rogue. (Skill = Character Level + Charisma Modifier). Also allows you to use your Least Dragonmark of Finding an extra time per rest.
Lock Bash 0/1
Lock Bash
Ranks: 1 Cost: 1 AP Requires: 5 AP
Attempt to pick a lock - with your fist. This ability operates as an Open Lock check using your Intimidate skill and Strength modifier.
Extra Action Boost 0/3
Extra Action Boost
Ranks: 3 Cost: 2 AP Requires: 5 AP
Half-Orcs keep fighting long after other races tire. You can use each of your action boosts 1 additional time per rest.
Orcish Weapon Training 0/1
Orcish Weapon Training
Ranks: 1 Cost: 2 AP Requires: 5 AP
+2 to hit and damage when using two handed melee weapons, and +1 to hit and damage when using one handed melee weapons.
Orcish Rage 0/1
Orcish Rage
Ranks: 1 Cost: 2 AP Requires: 5 AP
Action Boost: You become enraged, gaining +40 Primal Bonus to Melee Power a +2 Primal bonus to Strength for 20 seconds. Using this ability enrages you, prevents spellcasting, and uncenters you.
Greater Dragonmark of Finding 0/1
Greater Dragonmark of Finding
Ranks: 1 Cost: 2 AP Requires: 10 AP
Greater Dragonmark Spell: Treasure Finding. Activate this ability to harness the bloodline of House Tharashk to cast Treasure Finding once per rest. Also allows you to use your Least and Lesser Marks of Finding an extra time per rest. Treasure Finding lets you target an unopened chest and twist fate for a chance at better rewards for the entire party. Chests can only be improved in this way one time, and there is a chance of failure based on your Charisma. (There is no special drawback on failure.)
Great Weapon Aptitude 0/3
Great Weapon Aptitude
Ranks: 3 Cost: 1 AP Requires: 10 AP
+5% Strikethrough Chance
Improved Power Attack 0/3
Improved Power Attack
Ranks: 3 Cost: 1 AP Requires: 10 AP
Your Power Attack feat does 1 additional point of bonus damage but also has an additional -1 to your attack bonus.
Orcish Weapon Training 0/1
Orcish Weapon Training
Ranks: 1 Cost: 2 AP Requires: 10 AP
+2 to hit and damage when using two handed melee weapons, and +1 to hit and damage when using one handed melee weapons.
Raging Crush 0/1
Raging Crush
Ranks: 1 Cost: 1 AP Requires: 15 AP
Melee Attack: Brutally smash an enemy. This attack is guaranteed to be a Critical Hit.
Brutality 0/1
Brutality
Ranks: 1 Cost: 1 AP Requires: 15 AP
Your melee attacks deal an additional 20% damage to helpless opponents.
Orcish Weapon Training 0/1
Orcish Weapon Training
Ranks: 1 Cost: 2 AP Requires: 15 AP
+2 to hit and damage when using two handed melee weapons, and +1 to hit and damage when using one handed melee weapons.
Power Rage 0/3
Power Rage
Ranks: 3 Cost: 1 AP Requires: 15 AP
When raging, you gain an additional +1 Strength, but also get an additional -1 penalty to AC.
Core Enhancements
Orcish Fury 0/1
Orcish Fury
Ranks: 1 Cost: 1 AP
When below 80% health, you gain a +2 morale bonus to strength.
Orcish Strength 0/1
Orcish Strength
Ranks: 1 Cost: 2 AP
+1 Strength
Orcish Fury 0/1
Orcish Fury
Ranks: 1 Cost: 1 AP
When below 60% health, you gain a +4 morale bonus to strength.
Orcish Strength 0/1
Orcish Strength
Ranks: 1 Cost: 2 AP
+1 Strength
Orcish Fury 0/1
Orcish Fury
Ranks: 1 Cost: 1 AP
When below 40% health, you gain a +8 morale bonus to strength.
Core Enhancements
Enhancement Description
Orcish Fury Orcish Fury
When below 80% health, you gain a +2 morale bonus to strength.
AP Cost
1
Ranks
1
Progression
0
Orcish Strength Orcish Strength
+1 Strength
AP Cost
2
Ranks
1
Progression
0
Prereqs
Orcish Fury
Orcish Fury Orcish Fury
When below 60% health, you gain a +4 morale bonus to strength.
AP Cost
1
Ranks
1
Progression
0
Prereqs
Orcish Strength
Orcish Strength Orcish Strength
+1 Strength
AP Cost
2
Ranks
1
Progression
0
Prereqs
Orcish Fury
Orcish Fury Orcish Fury
When below 40% health, you gain a +8 morale bonus to strength.
AP Cost
1
Ranks
1
Progression
0
Prereqs
Orcish Strength
Tier 1
Enhancement Description
Tharashk Dragonmark Focus Tharashk Dragonmark Focus
Rank 1
+1 dragonmark use per day, +1 Search
Rank 2
+2 dragonmark uses per day, +2 Search
Rank 3
+3 dragonmark uses per day, +3 Search
AP Cost
1
Ranks
3
Progression
1
Mighty Sundering Mighty Sundering
Rank 1
+1 to Sunder DC's.
Rank 2
+2 to Sunder DC's.
Rank 3
+3 to Sunder DC's.
AP Cost
1
Ranks
3
Progression
1
Brute Force Brute Force
Your attacks or spells make enemies more likely to attack you.
Rank 1
Brutal SpellcastingYour damaging spells generate 25% more hate than they normally would, making enemies more likely to attack you.
Brute FightingActivate this ability to cause your melee attacks to generate 25% more hate, making enemies more likely to attack you.
Rank 2
Brutal SpellcastingYour damaging spells generate 50% more hate than they normally would, making enemies more likely to attack you.
Brute FightingActivate this ability to cause your melee attacks to generate 50% more hate, making enemies more likely to attack you.
Rank 3
Brutal SpellcastingYour damaging spells generate 75% more hate than they normally would, making enemies more likely to attack you.
Brute FightingActivate this ability to cause your melee attacks to generate 75% more hate, making enemies more likely to attack you.
AP Cost
1
Ranks
3
Progression
1
Orcish Weapon Training Orcish Weapon Training
+2 to hit and damage when using two handed melee weapons, and +1 to hit and damage when using one handed melee weapons.
AP Cost
2
Ranks
1
Progression
1
Stubborn Stubborn
Rank 1
You gain a +1 bonus to Will saving throws.
Rank 2
You gain a +2 bonus to Will saving throws.
Rank 3
You gain a +3 bonus to Will saving throws.
AP Cost
1
Ranks
3
Progression
1
Tier 2
Enhancement Description
Lesser Dragonmark of Finding Lesser Dragonmark of Finding
Lesser Dragonmark Spell: Knock. Knock unlocks any lock which could be picked by a sufficiently skilled rogue. (Skill = Character Level + Charisma Modifier). Also allows you to use your Least Dragonmark of Finding an extra time per rest.
AP Cost
2
Ranks
1
Progression
5
Prereqs
Tharashk Dragonmark Focus
Lock Bash Lock Bash
Attempt to pick a lock - with your fist. This ability operates as an Open Lock check using your Intimidate skill and Strength modifier.
AP Cost
1
Ranks
1
Progression
5
Extra Action Boost Extra Action Boost
Rank 1
Half-Orcs keep fighting long after other races tire. You can use each of your action boosts 1 additional time per rest.
Rank 2
Half-Orcs keep fighting long after other races tire. You can use each of your action boosts 1 additional time per rest, bringing the total increase to 2.
Rank 3
Half-Orcs keep fighting long after other races tire. You can use each of your action boosts 1 additional time per rest, bringing the total increase to 3.
AP Cost
2
Ranks
3
Progression
5
Orcish Weapon Training Orcish Weapon Training
+2 to hit and damage when using two handed melee weapons, and +1 to hit and damage when using one handed melee weapons.
AP Cost
2
Ranks
1
Progression
5
Prereqs
Orcish Weapon Training
Orcish Rage Orcish Rage
Action Boost: You become enraged, gaining +40 Primal Bonus to Melee Power a +2 Primal bonus to Strength for 20 seconds. Using this ability enrages you, prevents spellcasting, and uncenters you.
AP Cost
2
Ranks
1
Progression
5
Tier 3
Enhancement Description
Greater Dragonmark of Finding Greater Dragonmark of Finding
Greater Dragonmark Spell: Treasure Finding. Activate this ability to harness the bloodline of House Tharashk to cast Treasure Finding once per rest. Also allows you to use your Least and Lesser Marks of Finding an extra time per rest. Treasure Finding lets you target an unopened chest and twist fate for a chance at better rewards for the entire party. Chests can only be improved in this way one time, and there is a chance of failure based on your Charisma. (There is no special drawback on failure.)
AP Cost
2
Ranks
1
Progression
10
Prereqs
Lesser Dragonmark of Finding
Great Weapon Aptitude Great Weapon Aptitude
Rank 1
+5% Strikethrough Chance
Rank 2
+10% Strikethrough Chance
Rank 3
+20% Strikethrough Chance
AP Cost
1
Ranks
3
Progression
10
Improved Power Attack Improved Power Attack
Rank 1
Your Power Attack feat does 1 additional point of bonus damage but also has an additional -1 to your attack bonus.
Rank 2
Your Power Attack feat does 2 additional points of bonus damage but also has an additional -2 to your attack bonus.
Rank 3
Your Power Attack feat does 3 additional points of bonus damage but also has an additional -3 to your attack bonus.
AP Cost
1
Ranks
3
Progression
10
Orcish Weapon Training Orcish Weapon Training
+2 to hit and damage when using two handed melee weapons, and +1 to hit and damage when using one handed melee weapons.
AP Cost
2
Ranks
1
Progression
10
Prereqs
Orcish Weapon Training
Tier 4
Enhancement Description
Raging Crush Raging Crush
Melee Attack: Brutally smash an enemy. This attack is guaranteed to be a Critical Hit.
AP Cost
1
Ranks
1
Progression
15
Brutality Brutality
Your melee attacks deal an additional 20% damage to helpless opponents.
AP Cost
1
Ranks
1
Progression
15
Prereqs
Orcish Weapon Training
Orcish Weapon Training Orcish Weapon Training
+2 to hit and damage when using two handed melee weapons, and +1 to hit and damage when using one handed melee weapons.
AP Cost
2
Ranks
1
Progression
15
Prereqs
Orcish Weapon Training
Power Rage Power Rage
Rank 1
When raging, you gain an additional +1 Strength, but also get an additional -1 penalty to AC.
Rank 2
When raging, you gain an additional +2 Strength, but also get an additional -2 penalty to AC.
Rank 3
When raging, you gain an additional +3 Strength, but also get an additional -3 penalty to AC.
AP Cost
1
Ranks
3
Progression
15