| Enhancement | Description |
|---|---|
Eldritch Strike
|
Cooldown: 12 seconds Melee Cleave Attack: Sheathe your weapon in eldritch energies. If this attack hits, your weapon also releases a blast of magical energy, dealing an additional 1 to 2 Force Damage per character level to all nearby foes. This additional Force damage is affected by your Force Spell Power. Passive: You gain proficiency with Simple Weapons. Every Core Ability in this tree, including this one, grants +10 Maximum Hit Points. |
Spellsword
|
Gain access to four Imbue Toggles that modify the damage of your attacks and Eldritch Strike. Passive: 2% Doublestrike, +10 Universal Spell Power. You gain proficiency in Light Armor and Martial Weapons. |
Imbue the Blade
|
Melee weapons are considered Spellcasting Implements in your hands. You gain the Quick Draw feat, reducing the time between spellcasting and weapon use. -15% Arcane Spell Failure from equipped Armor, Shields, and Warforged Body feats. +2% Doublestrike. +10 Universal Spell Power. |
Subtle Force I
|
You gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds. +1 bonus Imbue Dice. -20% Arcane Spell Failure from equipped Armor, Shields, and Warforged Body feats. +6 Resistance to Acid, Cold, Electric, Fire, and Sonic damage. +2% Doublestrike +10 Universal Spell Power. |
Subtle Force II
|
+5% Stacking Incorporeality. Your Deflect Arrows now triggers every 2 seconds. +1 bonus Imbue Dice. +2% Doublestrike. +10 Universal Spell Power. |
Eldritch Blade
|
Your Eldritch Strike now grants you a Power Charge. When you have 5 Power Charges, they are removed, and you gain Eldritch Power. Eldritch Power: +10% to your damage with weapon attacks, +4 bonus Imbue Dice, +25 Spell Power. Duration: 30 seconds Passive: +2 bonus Imbue Dice +2 Intelligence, +2 Constitution +2% Doublestrike +10 Universal Spell Power |
| Enhancement | Description |
|---|---|
Improved Mage Armor
|
Rank 1 You gain Mage Armor as a spell-like ability. In addition, while you are under the effect of the Mage Armor spell, you gain a +3% exceptional bonus to your total Armor Class.Mage Armor: Surround an ally with an invisible field of force, providing a +4 Armor Bonus to their Armor Class. Rank 2 You gain Mage Armor as a spell-like ability. In addition, while you are under the effect of the Mage Armor spell, you gain a +6% exceptional bonus to your total Armor Class.Mage Armor: Surround an ally with an invisible field of force, providing a +4 Armor Bonus to their Armor Class. Rank 3 You gain Mage Armor as a spell-like ability. In addition, while you are under the effect of the Mage Armor spell, you gain a +10% exceptional bonus to your total Armor Class.Mage Armor: Surround an ally with an invisible field of force, providing a +4 Armor Bonus to their Armor Class. |
Arcane Siphon
|
Rank 1 Melee Attack: On Hit: Gain +10 Competence Bonus to Universal Spell Power for 20 seconds.Rank 2 Melee Attack: On Hit: Gain +20 Competence Bonus to Universal Spell Power for 20 seconds.Rank 3 Melee Attack: On Hit: Gain +30 Competence Bonus to Universal Spell Power for 20 seconds. |
Item Defense
|
Rank 1 Passive: You have a 25% chance to negate potential item wear.Rank 2 Passive: You have a 50% chance to negate potential item wear.Rank 3 Passive: You have a 75% chance to negate potential item wear. |
Toughness
|
Rank 1 Passive: +5 maximum Hit PointsRank 2 Passive: +10 maximum Hit PointsRank 3 Passive: +15 maximum Hit Points |
Battlemage
|
Rank 1 Passive: +1 Concentration, Intimidate, and SpellcraftRank 2 Passive: +2 Concentration, Intimidate, and SpellcraftRank 3 Passive: +3 Concentration, Intimidate, and Spellcraft |
| Enhancement | Description |
|---|---|
Improved Arcane Shield
|
Rank 1 You gain the Shield spell as a spell-like ability. In addition, while you are under the effect of the Shield spell, you gain +3 Physical Resistance Rating.Shield: +4 Shield bonus to Armor Class and immunity to Magic Missiles. Rank 2 You gain the Shield spell as a spell-like ability. In addition, while you are under the effect of the Shield spell, you gain +6 Physical Resistance Rating.Shield: +4 Shield bonus to Armor Class and immunity to Magic Missiles. Rank 3 You gain the Shield spell as a spell-like ability. In addition, while you are under the effect of the Shield spell, you gain +10 Physical Resistance Rating.Shield: +4 Shield bonus to Armor Class and immunity to Magic Missiles. |
Mystic Wards
|
Rank 1 +3 Magical Resistance RatingRank 2 +6 Magical Resistance RatingRank 3 +10 Magical Resistance Rating |
Action Boost: Spellpower
|
Rank 1 Activate to gain a +10 Action Boost bonus to Universal Spell Power for 20 seconds.Rank 2 Activate to gain a +20 Action Boost bonus to Universal Spell Power for 20 seconds.Rank 3 Activate to gain a +30 Action Boost bonus to Universal Spell Power for 20 seconds. |
Shield Training
|
Passive: You gain proficiency with all shields except Tower Shields, and your Arcane Spell Failure chance from equipped shields is reduced by 5%. This enhancement does not count as a prerequisite for Feats which require Shield Proficiency. |
Wand and Scroll Mastery
|
Rank 1 +25% damage and healing from your wands, scrolls, and other items that cast spells, and +1 to the save DCs of your offensive wands.Rank 2 +50% damage and healing from your wands, scrolls, and other items that cast spells, and +3 to the save DCs of your offensive wands.Rank 3 +75% damage and healing from your wands, scrolls, and other items that cast spells, and +6 to the save DCs of your offensive wands. |
| Enhancement | Description |
|---|---|
Arcane Barrier
|
Passive: When your Hit Points drop below 50% of maximum, you are immediately protected by an Arcane Barrier that reduces all incoming damage by 25% for the next 20 seconds. This effect may only trigger once every 90 seconds. |
Eldritch Accuracy
|
You get Intelligence to hit with weapons and shield bashes. |
Synergetic Magic
|
When you activate Action Boost: Spell Power, you also gain an equal Action Boost bonus to Melee Power and Ranged Power for 20 seconds. |
Critical Mastery
|
Rank 1 +1 to confirm critical hits and critical hit damage (before weapon multipliers)Rank 2 +2 to confirm critical hits and critical hit damage (before weapon multipliers)Rank 3 +3 to confirm critical hits and critical hit damage (before weapon multipliers) |
Strength, Dexterity, or Intelligence
|
+1 Strength, Dexterity, or Intelligence. Cost: 2 AP |
| Enhancement | Description |
|---|---|
Knight's Transformation
|
Toggle: While this is turned on, Your Base Attack Bonus equals your Character Level. When you successfully hit with Eldritch Strike you gain Knight's Strike: +30 Universal Spell Power and +3% Spell Critical Damage for 30 seconds Exclusive from the Enlarge Metamagic and any Eldritch Blast shape stance This stance works with other offensive and defensive stances, as well as Rages. |
Offhand Defenses
|
Pick between Shield and Orb bonuses. Rank 1 Rank 2 Rank 3 |
Force's Point
|
When you cast an offensive spell, you gain a stack of Force's Point: Martial (+1 to Hit and Damage). This stacks up to 5 times. When you hit with a melee weapon, you gain a stack of Force's Point: Magical (+2 Universal Spell Power). This stacks up to 10 times. Stacks last for 12 seconds each. You may only gain each effect once per second. |
Armored Arcana
|
Passive: You gain proficiency in Medium Armor, and you no longer suffer Arcane Spell Failure from Light Armor, Medium Armor, or Mithral Body. |
Strength, Dexterity, or Intelligence
|
+1 Strength, Dexterity, or Intelligence. Cost: 2 AP |
| Enhancement | Description |
|---|---|
Improved Knight's Transformation
|
While under Transformationed you gain +1 Competence Bonus to Critical Multiplier with Melee Weapons and your Eldritch strikes now grant Improved Knight's Strike which grants a +3 bonus to hit, damage and a 3% chance to double strike in addition to it's base effects. Passive: You gain a +15% Competence Bonus to Max Hit Points. |
Knight's Arcanum
|
Pick a focus for your spells while in Knight's Transformation Passive: As long as you have Knight's Transformation active you have the Mobile Spell Casting feat. Passive: As long as you have knight's transformation active you have the Mobile Spell Casting feat. |
Force's Edge
|
When you cast an offensive spell, you gain +1 Competence Bonus to Critical Threat Range for 12 seconds. When you make a Melee Attack, you gain +5% Spell Critical Chance for 12 seconds. |
Radiant Forcefield
|
Spell Like Ability: Radiant Forcefield (Activation Cost: 30 Spell Points. Cooldown: 3 minutes.) |
Eldritch Tempest
|
Rank 1 Activate: Perform a spinning melee attack. Enemies affected are knocked prone for one second and Slowed by 50% for 6 seconds.If any foes are struck by Eldritch Tempest, your weapon also releases an explosion of magical force, dealing an additional 1 to 6 Force Damage per character level to all nearby enemies. This additional Force damage is affected by your Spell Power. Rank 2 Activate: Perform a spinning melee attack. Enemies affected are knocked prone for one second and Slowed by 50% for 6 seconds.If any foes are struck by Eldritch Tempest, your weapon also releases an explosion of magical force, dealing an additional 1 to 6 Force Damage per character level to all nearby enemies. This additional Force damage is affected by your Spell Power. Rank 3 Activate: Perform a spinning melee attack. Enemies affected are knocked prone for one second and Slowed by 50% for 6 seconds.If any foes are struck by Eldritch Tempest, your weapon also releases an explosion of magical force, dealing an additional 1 to 6 Force Damage per character level to all nearby enemies. This additional Force damage is affected by your Spell Power. |