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Eldritch Knight
Wizard Class Enhancement Tree

Eldritch Knight

Improved Mage Armor 0/3
Improved Mage Armor
Ranks: 3 Cost: 1 AP Requires: 1 AP
You gain Mage Armor as a spell-like ability. In addition, while you are under the effect of the Mage Armor spell, you gain a +3% exceptional bonus to your total Armor Class.

Mage Armor: Surround an ally with an invisible field of force, providing a +4 Armor Bonus to their Armor Class.
Arcane Siphon 0/3
Arcane Siphon
Ranks: 3 Cost: 1 AP Requires: 1 AP
Melee Attack: On Hit: Gain +10 Competence Bonus to Universal Spell Power for 20 seconds.
Item Defense 0/3
Item Defense
Ranks: 3 Cost: 1 AP Requires: 1 AP
Passive: You have a 25% chance to negate potential item wear.
Toughness 0/3
Toughness
Ranks: 3 Cost: 1 AP Requires: 1 AP
Passive: +5 maximum Hit Points
Battlemage 0/3
Battlemage
Ranks: 3 Cost: 1 AP Requires: 1 AP
Passive: +1 Concentration, Intimidate, and Spellcraft
Improved Arcane Shield 0/3
Improved Arcane Shield
Ranks: 3 Cost: 1 AP Requires: 5 AP
You gain the Shield spell as a spell-like ability. In addition, while you are under the effect of the Shield spell, you gain +3 Physical Resistance Rating.

Shield: +4 Shield bonus to Armor Class and immunity to Magic Missiles.
Mystic Wards 0/3
Mystic Wards
Ranks: 3 Cost: 1 AP Requires: 5 AP
+3 Magical Resistance Rating
Action Boost: Spellpower 0/3
Action Boost: Spellpower
Ranks: 3 Cost: 1 AP Requires: 5 AP
Activate to gain a +10 Action Boost bonus to Universal Spell Power for 20 seconds.
Shield Training 0/1
Shield Training
Ranks: 1 Cost: 2 AP Requires: 5 AP
Passive: You gain proficiency with all shields except Tower Shields, and your Arcane Spell Failure chance from equipped shields is reduced by 5%.
This enhancement does not count as a prerequisite for Feats which require Shield Proficiency.
Wand and Scroll Mastery 0/3
Wand and Scroll Mastery
Ranks: 3 Cost: 1 AP Requires: 5 AP
+25% damage and healing from your wands, scrolls, and other items that cast spells, and +1 to the save DCs of your offensive wands.
Arcane Barrier 0/1
Arcane Barrier
Ranks: 1 Cost: 2 AP Requires: 10 AP
Passive: When your Hit Points drop below 50% of maximum, you are immediately protected by an Arcane Barrier that reduces all incoming damage by 25% for the next 20 seconds.
This effect may only trigger once every 90 seconds.
Eldritch Accuracy 0/1
Eldritch Accuracy
Ranks: 1 Cost: 2 AP Requires: 10 AP
You get Intelligence to hit with weapons and shield bashes.
Synergetic Magic 0/1
Synergetic Magic
Ranks: 1 Cost: 2 AP Requires: 10 AP
When you activate Action Boost: Spell Power, you also gain an equal Action Boost bonus to Melee Power and Ranged Power for 20 seconds.
Critical Mastery 0/3
Critical Mastery
Ranks: 3 Cost: 1 AP Requires: 10 AP
+1 to confirm critical hits and critical hit damage (before weapon multipliers)
Strength, Dexterity, or Intelligence 0/1
Strength, Dexterity, or Intelligence
Ranks: 1 Cost: 2 AP Requires: 10 AP
+1 Strength, Dexterity, or Intelligence.

Cost: 2 AP
Knight's Transformation 0/1
Knight's Transformation
Ranks: 1 Cost: 2 AP Requires: 20 AP
Toggle: While this is turned on, Your Base Attack Bonus equals your Character Level. When you successfully hit with Eldritch Strike you gain Knight's Strike: +30 Universal Spell Power and +3% Spell Critical Damage for 30 seconds

Exclusive from the Enlarge Metamagic and any Eldritch Blast shape stance
This stance works with other offensive and defensive stances, as well as Rages.
Offhand Defenses 0/3
Offhand Defenses
Ranks: 3 Cost: 1 AP Requires: 20 AP
Pick between Shield and Orb bonuses.
Force's Point 0/1
Force's Point
Ranks: 1 Cost: 2 AP Requires: 20 AP
When you cast an offensive spell, you gain a stack of Force's Point: Martial (+1 to Hit and Damage). This stacks up to 5 times. When you hit with a melee weapon, you gain a stack of Force's Point: Magical (+2 Universal Spell Power). This stacks up to 10 times. Stacks last for 12 seconds each. You may only gain each effect once per second.
Armored Arcana 0/1
Armored Arcana
Ranks: 1 Cost: 2 AP Requires: 20 AP
Passive: You gain proficiency in Medium Armor, and you no longer suffer Arcane Spell Failure from Light Armor, Medium Armor, or Mithral Body.
Strength, Dexterity, or Intelligence 0/1
Strength, Dexterity, or Intelligence
Ranks: 1 Cost: 2 AP Requires: 20 AP
+1 Strength, Dexterity, or Intelligence.

Cost: 2 AP
Improved Knight's Transformation 0/1
Improved Knight's Transformation
Ranks: 1 Cost: 2 AP Requires: 30 AP
While under Transformationed you gain +1 Competence Bonus to Critical Multiplier with Melee Weapons and your Eldritch strikes now grant Improved Knight's Strike which grants a +3 bonus to hit, damage and a 3% chance to double strike in addition to it's base effects.

Passive: You gain a +15% Competence Bonus to Max Hit Points.
Knight's Arcanum 0/1
Knight's Arcanum
Ranks: 1 Cost: 2 AP Requires: 30 AP
Pick a focus for your spells while in Knight's Transformation
Force's Edge 0/1
Force's Edge
Ranks: 1 Cost: 2 AP Requires: 30 AP
When you cast an offensive spell, you gain +1 Competence Bonus to Critical Threat Range for 12 seconds. When you make a Melee Attack, you gain +5% Spell Critical Chance for 12 seconds.
Radiant Forcefield 0/1
Radiant Forcefield
Ranks: 1 Cost: 1 AP Requires: 30 AP
Spell Like Ability: Radiant Forcefield (Activation Cost: 30 Spell Points. Cooldown: 3 minutes.)
Eldritch Tempest 0/3
Eldritch Tempest
Ranks: 3 Cost: 1 AP Requires: 30 AP
Activate: Perform a spinning melee attack. Enemies affected are knocked prone for one second and Slowed by 50% for 6 seconds.
If any foes are struck by Eldritch Tempest, your weapon also releases an explosion of magical force, dealing an additional 1 to 6 Force Damage per character level to all nearby enemies. This additional Force damage is affected by your Spell Power.
Core Enhancements
Eldritch Strike 0/1
Eldritch Strike
Ranks: 1 Cost: 1 AP
Cooldown: 12 seconds
Melee Cleave Attack: Sheathe your weapon in eldritch energies. If this attack hits, your weapon also releases a blast of magical energy, dealing an additional 1 to 2 Force Damage per character level to all nearby foes. This additional Force damage is affected by your Force Spell Power.

Passive:
You gain proficiency with Simple Weapons. Every Core Ability in this tree, including this one, grants +10 Maximum Hit Points.
Spellsword 0/1
Spellsword
Ranks: 1 Cost: 1 AP Requires: 5 AP
Gain access to four Imbue Toggles that modify the damage of your attacks and Eldritch Strike.

Passive: 2% Doublestrike, +10 Universal Spell Power. You gain proficiency in Light Armor and Martial Weapons.
Imbue the Blade 0/1
Imbue the Blade
Ranks: 1 Cost: 1 AP Requires: 10 AP
Melee weapons are considered Spellcasting Implements in your hands. You gain the Quick Draw feat, reducing the time between spellcasting and weapon use.
-15% Arcane Spell Failure from equipped Armor, Shields, and Warforged Body feats.
+2% Doublestrike.
+10 Universal Spell Power.
Subtle Force I 0/1
Subtle Force I
Ranks: 1 Cost: 1 AP Requires: 20 AP
You gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds.
+1 bonus Imbue Dice.
-20% Arcane Spell Failure from equipped Armor, Shields, and Warforged Body feats.
+6 Resistance to Acid, Cold, Electric, Fire, and Sonic damage.
+2% Doublestrike
+10 Universal Spell Power.
Subtle Force II 0/1
Subtle Force II
Ranks: 1 Cost: 1 AP Requires: 30 AP
+5% Stacking Incorporeality.
Your Deflect Arrows now triggers every 2 seconds.
+1 bonus Imbue Dice.
+2% Doublestrike.
+10 Universal Spell Power.
Eldritch Blade 0/1
Eldritch Blade
Ranks: 1 Cost: 1 AP Requires: 40 AP
Your Eldritch Strike now grants you a Power Charge. When you have 5 Power Charges, they are removed, and you gain Eldritch Power.
Eldritch Power: +10% to your damage with weapon attacks, +4 bonus Imbue Dice, +25 Spell Power. Duration: 30 seconds

Passive:
+2 bonus Imbue Dice
+2 Intelligence, +2 Constitution
+2% Doublestrike
+10 Universal Spell Power
Core Enhancements
Enhancement Description
Eldritch Strike Eldritch Strike
Cooldown: 12 seconds
Melee Cleave Attack: Sheathe your weapon in eldritch energies. If this attack hits, your weapon also releases a blast of magical energy, dealing an additional 1 to 2 Force Damage per character level to all nearby foes. This additional Force damage is affected by your Force Spell Power.

Passive:
You gain proficiency with Simple Weapons. Every Core Ability in this tree, including this one, grants +10 Maximum Hit Points.
AP Cost
1
Ranks
1
Progression
0
Prereqs
Wizard Level 1
Spellsword Spellsword
Gain access to four Imbue Toggles that modify the damage of your attacks and Eldritch Strike.

Passive: 2% Doublestrike, +10 Universal Spell Power. You gain proficiency in Light Armor and Martial Weapons.
AP Cost
1
Ranks
1
Progression
5
Prereqs
Eldritch Strike, Wizard Level 3
Imbue the Blade Imbue the Blade
Melee weapons are considered Spellcasting Implements in your hands. You gain the Quick Draw feat, reducing the time between spellcasting and weapon use.
-15% Arcane Spell Failure from equipped Armor, Shields, and Warforged Body feats.
+2% Doublestrike.
+10 Universal Spell Power.
AP Cost
1
Ranks
1
Progression
10
Prereqs
Spellsword, Wizard Level 6
Subtle Force I Subtle Force I
You gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds.
+1 bonus Imbue Dice.
-20% Arcane Spell Failure from equipped Armor, Shields, and Warforged Body feats.
+6 Resistance to Acid, Cold, Electric, Fire, and Sonic damage.
+2% Doublestrike
+10 Universal Spell Power.
AP Cost
1
Ranks
1
Progression
20
Prereqs
Imbue the Blade, Wizard Level 12
Subtle Force II Subtle Force II
+5% Stacking Incorporeality.
Your Deflect Arrows now triggers every 2 seconds.
+1 bonus Imbue Dice.
+2% Doublestrike.
+10 Universal Spell Power.
AP Cost
1
Ranks
1
Progression
30
Prereqs
Subtle Force I, Wizard Level 18
Eldritch Blade Eldritch Blade
Your Eldritch Strike now grants you a Power Charge. When you have 5 Power Charges, they are removed, and you gain Eldritch Power.
Eldritch Power: +10% to your damage with weapon attacks, +4 bonus Imbue Dice, +25 Spell Power. Duration: 30 seconds

Passive:
+2 bonus Imbue Dice
+2 Intelligence, +2 Constitution
+2% Doublestrike
+10 Universal Spell Power
AP Cost
1
Ranks
1
Progression
40
Prereqs
Subtle Force II, Wizard Level 20
Tier 1
Enhancement Description
Improved Mage Armor Improved Mage Armor
Rank 1
You gain Mage Armor as a spell-like ability. In addition, while you are under the effect of the Mage Armor spell, you gain a +3% exceptional bonus to your total Armor Class.

Mage Armor: Surround an ally with an invisible field of force, providing a +4 Armor Bonus to their Armor Class.
Rank 2
You gain Mage Armor as a spell-like ability. In addition, while you are under the effect of the Mage Armor spell, you gain a +6% exceptional bonus to your total Armor Class.

Mage Armor: Surround an ally with an invisible field of force, providing a +4 Armor Bonus to their Armor Class.
Rank 3
You gain Mage Armor as a spell-like ability. In addition, while you are under the effect of the Mage Armor spell, you gain a +10% exceptional bonus to your total Armor Class.

Mage Armor: Surround an ally with an invisible field of force, providing a +4 Armor Bonus to their Armor Class.
AP Cost
1
Ranks
3
Progression
1
Arcane Siphon Arcane Siphon
Rank 1
Melee Attack: On Hit: Gain +10 Competence Bonus to Universal Spell Power for 20 seconds.
Rank 2
Melee Attack: On Hit: Gain +20 Competence Bonus to Universal Spell Power for 20 seconds.
Rank 3
Melee Attack: On Hit: Gain +30 Competence Bonus to Universal Spell Power for 20 seconds.
AP Cost
1
Ranks
3
Progression
1
Item Defense Item Defense
Rank 1
Passive: You have a 25% chance to negate potential item wear.
Rank 2
Passive: You have a 50% chance to negate potential item wear.
Rank 3
Passive: You have a 75% chance to negate potential item wear.
AP Cost
1
Ranks
3
Progression
1
Toughness Toughness
Rank 1
Passive: +5 maximum Hit Points
Rank 2
Passive: +10 maximum Hit Points
Rank 3
Passive: +15 maximum Hit Points
AP Cost
1
Ranks
3
Progression
1
Battlemage Battlemage
Rank 1
Passive: +1 Concentration, Intimidate, and Spellcraft
Rank 2
Passive: +2 Concentration, Intimidate, and Spellcraft
Rank 3
Passive: +3 Concentration, Intimidate, and Spellcraft
AP Cost
1
Ranks
3
Progression
1
Tier 2
Enhancement Description
Improved Arcane Shield Improved Arcane Shield
Rank 1
You gain the Shield spell as a spell-like ability. In addition, while you are under the effect of the Shield spell, you gain +3 Physical Resistance Rating.

Shield: +4 Shield bonus to Armor Class and immunity to Magic Missiles.
Rank 2
You gain the Shield spell as a spell-like ability. In addition, while you are under the effect of the Shield spell, you gain +6 Physical Resistance Rating.

Shield: +4 Shield bonus to Armor Class and immunity to Magic Missiles.
Rank 3
You gain the Shield spell as a spell-like ability. In addition, while you are under the effect of the Shield spell, you gain +10 Physical Resistance Rating.

Shield: +4 Shield bonus to Armor Class and immunity to Magic Missiles.
AP Cost
1
Ranks
3
Progression
5
Prereqs
Improved Mage Armor
Mystic Wards Mystic Wards
Rank 1
+3 Magical Resistance Rating
Rank 2
+6 Magical Resistance Rating
Rank 3
+10 Magical Resistance Rating
AP Cost
1
Ranks
3
Progression
5
Action Boost: Spellpower Action Boost: Spellpower
Rank 1
Activate to gain a +10 Action Boost bonus to Universal Spell Power for 20 seconds.
Rank 2
Activate to gain a +20 Action Boost bonus to Universal Spell Power for 20 seconds.
Rank 3
Activate to gain a +30 Action Boost bonus to Universal Spell Power for 20 seconds.
AP Cost
1
Ranks
3
Progression
5
Shield Training Shield Training
Passive: You gain proficiency with all shields except Tower Shields, and your Arcane Spell Failure chance from equipped shields is reduced by 5%.
This enhancement does not count as a prerequisite for Feats which require Shield Proficiency.
AP Cost
2
Ranks
1
Progression
5
Wand and Scroll Mastery Wand and Scroll Mastery
Rank 1
+25% damage and healing from your wands, scrolls, and other items that cast spells, and +1 to the save DCs of your offensive wands.
Rank 2
+50% damage and healing from your wands, scrolls, and other items that cast spells, and +3 to the save DCs of your offensive wands.
Rank 3
+75% damage and healing from your wands, scrolls, and other items that cast spells, and +6 to the save DCs of your offensive wands.
AP Cost
1
Ranks
3
Progression
5
Tier 3
Enhancement Description
Arcane Barrier Arcane Barrier
Passive: When your Hit Points drop below 50% of maximum, you are immediately protected by an Arcane Barrier that reduces all incoming damage by 25% for the next 20 seconds.
This effect may only trigger once every 90 seconds.
AP Cost
2
Ranks
1
Progression
10
Eldritch Accuracy Eldritch Accuracy
You get Intelligence to hit with weapons and shield bashes.
AP Cost
2
Ranks
1
Progression
10
Synergetic Magic Synergetic Magic
When you activate Action Boost: Spell Power, you also gain an equal Action Boost bonus to Melee Power and Ranged Power for 20 seconds.
AP Cost
2
Ranks
1
Progression
10
Prereqs
Action Boost: Spellpower
Critical Mastery Critical Mastery
Rank 1
+1 to confirm critical hits and critical hit damage (before weapon multipliers)
Rank 2
+2 to confirm critical hits and critical hit damage (before weapon multipliers)
Rank 3
+3 to confirm critical hits and critical hit damage (before weapon multipliers)
AP Cost
1
Ranks
3
Progression
10
Strength, Dexterity, or Intelligence Strength, Dexterity, or Intelligence
+1 Strength, Dexterity, or Intelligence.

Cost: 2 AP
Strength+1 Strength
Dexterity+1 Dexterity
Intelligence+1 Intelligence
AP Cost
2
Ranks
1
Progression
10
Tier 4
Enhancement Description
Knight's Transformation Knight's Transformation
Toggle: While this is turned on, Your Base Attack Bonus equals your Character Level. When you successfully hit with Eldritch Strike you gain Knight's Strike: +30 Universal Spell Power and +3% Spell Critical Damage for 30 seconds

Exclusive from the Enlarge Metamagic and any Eldritch Blast shape stance
This stance works with other offensive and defensive stances, as well as Rages.
AP Cost
2
Ranks
1
Progression
20
Offhand Defenses Offhand Defenses
Pick between Shield and Orb bonuses.
Rank 1
Shield StrikingOn Hit: +5% chance to proc an immediate Shield Bash attack with an equipped shield. Passive: Every six seconds while you have a shield equipped, you gain Temporary Hit Points equal to the enhancement bonus of your equipped shield.
Orb Saves+1 to saving throws and +3 Universal Spell Power while holding an Orb
Rank 2
Shield StrikingOn Hit: +10% chance to proc an immediate Shield Bash attack with an equipped shield. Passive: Every six seconds while you have a shield equipped, you gain Temporary Hit Points equal to the enhancement bonus of your equipped shield.
Orb Saves+2 to saving throws and +6 Universal Spell Power while holding an Orb
Rank 3
Shield StrikingOn Hit: +15% chance to proc an immediate Shield Bash attack with an equipped shield. Passive: Every six seconds while you have a shield equipped, you gain Temporary Hit Points equal to the enhancement bonus of your equipped shield.
Orb Saves+3 to saving throws and +10 Universal Spell Power while holding an Orb
AP Cost
1
Ranks
3
Progression
20
Force's Point Force's Point
When you cast an offensive spell, you gain a stack of Force's Point: Martial (+1 to Hit and Damage). This stacks up to 5 times. When you hit with a melee weapon, you gain a stack of Force's Point: Magical (+2 Universal Spell Power). This stacks up to 10 times. Stacks last for 12 seconds each. You may only gain each effect once per second.
AP Cost
2
Ranks
1
Progression
20
Armored Arcana Armored Arcana
Passive: You gain proficiency in Medium Armor, and you no longer suffer Arcane Spell Failure from Light Armor, Medium Armor, or Mithral Body.
AP Cost
2
Ranks
1
Progression
20
Strength, Dexterity, or Intelligence Strength, Dexterity, or Intelligence
+1 Strength, Dexterity, or Intelligence.

Cost: 2 AP
Strength+1 Strength
Dexterity+1 Dexterity
Intelligence+1 Intelligence
AP Cost
2
Ranks
1
Progression
20
Prereqs
Strength, Dexterity, or Intelligence
Tier 5
Enhancement Description
Improved Knight's Transformation Improved Knight's Transformation
While under Transformationed you gain +1 Competence Bonus to Critical Multiplier with Melee Weapons and your Eldritch strikes now grant Improved Knight's Strike which grants a +3 bonus to hit, damage and a 3% chance to double strike in addition to it's base effects.

Passive: You gain a +15% Competence Bonus to Max Hit Points.
AP Cost
2
Ranks
1
Progression
30
Prereqs
Knight's Transformation
Knight's Arcanum Knight's Arcanum
Pick a focus for your spells while in Knight's Transformation
Knight StrikerYour Knight's Strike now also grants you +2 to Evocation DCs, +2 to Conjuration DCs, and +20 Melee Power for 30 seconds.

Passive: As long as you have Knight's Transformation active you have the Mobile Spell Casting feat.
Knight ControllerYour Knight's Strike also grants +2 to Enchantment DCs, +2 Illusion DCs, +4 Spell Penetration, and +20 Melee Power for 30 seconds.

Passive: As long as you have knight's transformation active you have the Mobile Spell Casting feat.
AP Cost
2
Ranks
1
Progression
30
Prereqs
Improved Knight's Transformation
Force's Edge Force's Edge
When you cast an offensive spell, you gain +1 Competence Bonus to Critical Threat Range for 12 seconds. When you make a Melee Attack, you gain +5% Spell Critical Chance for 12 seconds.
AP Cost
2
Ranks
1
Progression
30
Radiant Forcefield Radiant Forcefield
Spell Like Ability: Radiant Forcefield (Activation Cost: 30 Spell Points. Cooldown: 3 minutes.)
AP Cost
1
Ranks
1
Progression
30
Eldritch Tempest Eldritch Tempest
Rank 1
Activate: Perform a spinning melee attack. Enemies affected are knocked prone for one second and Slowed by 50% for 6 seconds.
If any foes are struck by Eldritch Tempest, your weapon also releases an explosion of magical force, dealing an additional 1 to 6 Force Damage per character level to all nearby enemies. This additional Force damage is affected by your Spell Power.
Rank 2
Activate: Perform a spinning melee attack. Enemies affected are knocked prone for one second and Slowed by 50% for 6 seconds.
If any foes are struck by Eldritch Tempest, your weapon also releases an explosion of magical force, dealing an additional 1 to 6 Force Damage per character level to all nearby enemies. This additional Force damage is affected by your Spell Power.
Rank 3
Activate: Perform a spinning melee attack. Enemies affected are knocked prone for one second and Slowed by 50% for 6 seconds.
If any foes are struck by Eldritch Tempest, your weapon also releases an explosion of magical force, dealing an additional 1 to 6 Force Damage per character level to all nearby enemies. This additional Force damage is affected by your Spell Power.
AP Cost
1
Ranks
3
Progression
30