| Enhancement | Description |
|---|---|
Bloodhunt
|
Imbue Toggle: Your weapon attacks deal an additional 1d4 Fire damage to enemies under 75% HP. This damage scales with 100% Spell Power. Passive: +5 Fire Spell Power |
Charisma
|
+1 Charisma |
Bloodhunt
|
Your Bloodhunt Imbue Toggle damage is increased to 1d6 Fire damage against enemies under 50% HP. This damage scales with 100% Spell Power. Passive: +10 Fire Spell Power |
Charisma
|
+1 Charisma |
Bloodhunt
|
Your Bloodhunt Imbue Toggle is increased to 1d8 Fire damage against enemies under 25% HP. This damage scales with 100% Spell Power. Passive: +20 Fire Spell Power |
| Enhancement | Description |
|---|---|
Hellish Rebuke
|
Enveloped in a cloak of infernal flame, you have a chance to deal fire damage to foes that strike you in melee range. Enemies have a chance to take 1d10 Fire Damage +1 per Character Level, max 30. This damage scales with Fire Spell Power. |
Infernal Nature
|
Rank 1 +1 Bluff, Spellcraft, and BalanceRank 2 +2 Bluff, Spellcraft, and BalanceRank 3 +3 Bluff, Spellcraft, and Balance |
Innate Protection
|
Rank 1 +1 to Saves vs SpellsRank 2 +2 to Saves vs SpellsRank 3 +3 to Saves vs Spells |
Wand and Scroll Mastery
|
Rank 1 +25% damage and healing from your wands, scrolls, and other items that cast spells. Adds +1 to the save DCs of your offensive wands.Rank 2 +50% damage and healing of your wands, scrolls, and other items that cast spells. Adds +3 to the save DCs of your offensive wands.Rank 3 +75% damage and healing of your wands, scrolls, and other items that cast spells. Adds +6 to the save DCs of your offensive wands. |
Obscuring Darkness
|
You can channel your fiendish nature to manifest a zone of Obscuring Darkness at will for 30 seconds. Foes inside the darkness suffer a 20% chance of missing any attack they make due to concealment. This does not apply to attacking misted targets from outside. Further Enhancements can modify how Obscuring Darkness can affect both you and your enemies. |
| Enhancement | Description |
|---|---|
Ferocious Rebuke
|
While Hellish Rebuke is active, enemies that strike you have a chance to be tripped with no save. |
Infernal Resistance
|
|
Arcane Defense
|
Rank 1 +2 Magical Resistance RatingRank 2 +4 Magical Resistance RatingRank 3 +6 Magical Resistance Rating |
Traditionalist Caster
|
Rank 1 +3 Universal Spell Power while wielding an Orb or StaffRank 2 +6 Universal Spell Power while wielding an Orb or StaffRank 3 +10 Universal Spell Power while wielding an Orb or Staff |
Lasting Darkness
|
Enemies that enter your Obscuring Darkness have a chance to be blinded with no save. |
| Enhancement | Description |
|---|---|
Scorch
|
Rank 1 You can cast the spell Scorch as a Spell Like Ability, with its Caster Level based on your Character Level. Subsequent ranks in this ability reduce the cooldown and Spell Point cost. A jet of roaring flame bursts from your outstretched hand, dealing 3 to 8 fire damage per caster level (up to a max of 30 to 80 damage at caster level 10) to targets in its path. A successful Reflex save reduces the damage by half. D&D Dice: Deals 1d6+2 fire damage per caster levels (max 10d6+20). Rank 2 You can cast the spell Scorch as a Spell Like Ability, with its Caster Level based on your Character Level. Subsequent ranks in this ability reduce the cooldown and Spell Point cost. A jet of roaring flame bursts from your outstretched hand, dealing 3 to 8 fire damage per caster level (up to a max of 30 to 80 damage at caster level 10) to targets in its path. A successful Reflex save reduces the damage by half. D&D Dice: Deals 1d6+2 fire damage per caster levels (max 10d6+20). Rank 3 You can cast the spell Scorch as a Spell Like Ability, with its Caster Level based on your Character Level.A jet of roaring flame bursts from your outstretched hand, dealing 3 to 8 fire damage per caster level (up to a max of 30 to 80 damage at caster level 10) to targets in its path. A successful Reflex save reduces the damage by half. D&D Dice: Deals 1d6+2 fire damage per caster levels (max 10d6+20). |
Infernal Resistance
|
|
Incineration
|
+2% Fire Spell Crit Damage |
Student of Darkness
|
While in Obscuring Darkness, you gain +3 Saving Throws, +3 Magical Resistance Rating, and +15 Magical Resistance Cap. |
| Enhancement | Description |
|---|---|
Improved Scorch
|
Enemies affected by your Scorch spell increase Fire damage they take by 5%. When cast on a creature that is immune to Fire, it makes them vulnerable to that element for a short period of time instead. |
Infernal Sovereign
|
|
Incineration
|
+3% Fire Spell Crit Damage |
Servant of Darkness
|
Rank 1 While in Obscuring Darkness, you gain +10 Universal Spell Power and +1 Evocation and Conjuration DCsRank 2 While in Obscuring Darkness, you gain +20 Universal Spell Power and +2 Evocation and Conjuration DCsRank 3 While in Obscuring Darkness, you gain +30 Universal Spell Power and +2 Evocation and Conjuration DCs |