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Aasimar
Dhampir
Dragonborn
Drow Elf
Duergar
Dwarf
Eladrin
Arcane Archer
Elf
Gnome
Half-Elf
Half-Orc
Halfling
Human
Shifter
Tabaxi
Tiefling
Warforged
Wood Elf
Tiefling
Racial Enhancement Tree

Tiefling

Hellish Rebuke 0/1
Hellish Rebuke
Ranks: 1 Cost: 1 AP Requires: 1 AP
Enveloped in a cloak of infernal flame, you have a chance to deal fire damage to foes that strike you in melee range. Enemies have a chance to take 1d10 Fire Damage +1 per Character Level, max 30. This damage scales with Fire Spell Power.
Infernal Nature 0/3
Infernal Nature
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Bluff, Spellcraft, and Balance
Innate Protection 0/3
Innate Protection
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 to Saves vs Spells
Wand and Scroll Mastery 0/3
Wand and Scroll Mastery
Ranks: 3 Cost: 1 AP Requires: 1 AP
+25% damage and healing from your wands, scrolls, and other items that cast spells. Adds +1 to the save DCs of your offensive wands.
Obscuring Darkness 0/1
Obscuring Darkness
Ranks: 1 Cost: 2 AP Requires: 1 AP
You can channel your fiendish nature to manifest a zone of Obscuring Darkness at will for 30 seconds. Foes inside the darkness suffer a 20% chance of missing any attack they make due to concealment. This does not apply to attacking misted targets from outside. Further Enhancements can modify how Obscuring Darkness can affect both you and your enemies.
Ferocious Rebuke 0/1
Ferocious Rebuke
Ranks: 1 Cost: 1 AP Requires: 5 AP
While Hellish Rebuke is active, enemies that strike you have a chance to be tripped with no save.
Infernal Resistance 0/1
Infernal Resistance
Ranks: 1 Cost: 2 AP Requires: 5 AP
You gain Cold Resistance equal to your Character Level.
Arcane Defense 0/3
Arcane Defense
Ranks: 3 Cost: 1 AP Requires: 5 AP
+2 Magical Resistance Rating
Traditionalist Caster 0/3
Traditionalist Caster
Ranks: 3 Cost: 1 AP Requires: 5 AP
+3 Universal Spell Power while wielding an Orb or Staff
Lasting Darkness 0/1
Lasting Darkness
Ranks: 1 Cost: 1 AP Requires: 5 AP
Enemies that enter your Obscuring Darkness have a chance to be blinded with no save.
Scorch 0/3
Scorch
Ranks: 3 Cost: 1 AP Requires: 10 AP
You can cast the spell Scorch as a Spell Like Ability, with its Caster Level based on your Character Level. Subsequent ranks in this ability reduce the cooldown and Spell Point cost.

A jet of roaring flame bursts from your outstretched hand, dealing 3 to 8 fire damage per caster level (up to a max of 30 to 80 damage at caster level 10) to targets in its path. A successful Reflex save reduces the damage by half.

D&D Dice: Deals 1d6+2 fire damage per caster levels (max 10d6+20).
Infernal Resistance 0/1
Infernal Resistance
Ranks: 1 Cost: 1 AP Requires: 10 AP
You gain Cold Resistance equal to your Character Level.
Incineration 0/1
Incineration
Ranks: 1 Cost: 1 AP Requires: 10 AP
+2% Fire Spell Crit Damage
Student of Darkness 0/1
Student of Darkness
Ranks: 1 Cost: 2 AP Requires: 10 AP
While in Obscuring Darkness, you gain +3 Saving Throws, +3 Magical Resistance Rating, and +15 Magical Resistance Cap.
Improved Scorch 0/1
Improved Scorch
Ranks: 1 Cost: 1 AP Requires: 15 AP
Enemies affected by your Scorch spell increase Fire damage they take by 5%. When cast on a creature that is immune to Fire, it makes them vulnerable to that element for a short period of time instead.
Infernal Sovereign 0/1
Infernal Sovereign
Ranks: 1 Cost: 1 AP Requires: 15 AP
You use your Fire Spell Power in place of your Cold Spell Power if it is higher, and vice versa.
Incineration 0/1
Incineration
Ranks: 1 Cost: 2 AP Requires: 15 AP
+3% Fire Spell Crit Damage
Servant of Darkness 0/3
Servant of Darkness
Ranks: 3 Cost: 1 AP Requires: 15 AP
While in Obscuring Darkness, you gain +10 Universal Spell Power and +1 Evocation and Conjuration DCs
Core Enhancements
Bloodhunt 0/1
Bloodhunt
Ranks: 1 Cost: 1 AP
Imbue Toggle: Your weapon attacks deal an additional 1d4 Fire damage to enemies under 75% HP. This damage scales with 100% Spell Power.

Passive: +5 Fire Spell Power
Charisma 0/1
Charisma
Ranks: 1 Cost: 2 AP
+1 Charisma
Bloodhunt 0/1
Bloodhunt
Ranks: 1 Cost: 1 AP
Your Bloodhunt Imbue Toggle damage is increased to 1d6 Fire damage against enemies under 50% HP. This damage scales with 100% Spell Power.

Passive: +10 Fire Spell Power
Charisma 0/1
Charisma
Ranks: 1 Cost: 2 AP
+1 Charisma
Bloodhunt 0/1
Bloodhunt
Ranks: 1 Cost: 1 AP
Your Bloodhunt Imbue Toggle is increased to 1d8 Fire damage against enemies under 25% HP. This damage scales with 100% Spell Power.

Passive: +20 Fire Spell Power
Core Enhancements
Enhancement Description
Bloodhunt Bloodhunt
Imbue Toggle: Your weapon attacks deal an additional 1d4 Fire damage to enemies under 75% HP. This damage scales with 100% Spell Power.

Passive: +5 Fire Spell Power
AP Cost
1
Ranks
1
Progression
0
Charisma Charisma
+1 Charisma
AP Cost
2
Ranks
1
Progression
0
Prereqs
Bloodhunt
Bloodhunt Bloodhunt
Your Bloodhunt Imbue Toggle damage is increased to 1d6 Fire damage against enemies under 50% HP. This damage scales with 100% Spell Power.

Passive: +10 Fire Spell Power
AP Cost
1
Ranks
1
Progression
0
Prereqs
Charisma
Charisma Charisma
+1 Charisma
AP Cost
2
Ranks
1
Progression
0
Prereqs
Bloodhunt
Bloodhunt Bloodhunt
Your Bloodhunt Imbue Toggle is increased to 1d8 Fire damage against enemies under 25% HP. This damage scales with 100% Spell Power.

Passive: +20 Fire Spell Power
AP Cost
1
Ranks
1
Progression
0
Prereqs
Charisma
Tier 1
Enhancement Description
Hellish Rebuke Hellish Rebuke
Enveloped in a cloak of infernal flame, you have a chance to deal fire damage to foes that strike you in melee range. Enemies have a chance to take 1d10 Fire Damage +1 per Character Level, max 30. This damage scales with Fire Spell Power.
AP Cost
1
Ranks
1
Progression
1
Infernal Nature Infernal Nature
Rank 1
+1 Bluff, Spellcraft, and Balance
Rank 2
+2 Bluff, Spellcraft, and Balance
Rank 3
+3 Bluff, Spellcraft, and Balance
AP Cost
1
Ranks
3
Progression
1
Innate Protection Innate Protection
Rank 1
+1 to Saves vs Spells
Rank 2
+2 to Saves vs Spells
Rank 3
+3 to Saves vs Spells
AP Cost
1
Ranks
3
Progression
1
Wand and Scroll Mastery Wand and Scroll Mastery
Rank 1
+25% damage and healing from your wands, scrolls, and other items that cast spells. Adds +1 to the save DCs of your offensive wands.
Rank 2
+50% damage and healing of your wands, scrolls, and other items that cast spells. Adds +3 to the save DCs of your offensive wands.
Rank 3
+75% damage and healing of your wands, scrolls, and other items that cast spells. Adds +6 to the save DCs of your offensive wands.
AP Cost
1
Ranks
3
Progression
1
Obscuring Darkness Obscuring Darkness
You can channel your fiendish nature to manifest a zone of Obscuring Darkness at will for 30 seconds. Foes inside the darkness suffer a 20% chance of missing any attack they make due to concealment. This does not apply to attacking misted targets from outside. Further Enhancements can modify how Obscuring Darkness can affect both you and your enemies.
AP Cost
2
Ranks
1
Progression
1
Tier 2
Enhancement Description
Ferocious Rebuke Ferocious Rebuke
While Hellish Rebuke is active, enemies that strike you have a chance to be tripped with no save.
AP Cost
1
Ranks
1
Progression
5
Prereqs
Hellish Rebuke
Infernal Resistance Infernal Resistance
Infernal Resistance (Cold)You gain Cold Resistance equal to your Character Level.
Infernal Resistance (Acid)You gain Acid Resistance equal to your Character Level.
AP Cost
2
Ranks
1
Progression
5
Arcane Defense Arcane Defense
Rank 1
+2 Magical Resistance Rating
Rank 2
+4 Magical Resistance Rating
Rank 3
+6 Magical Resistance Rating
AP Cost
1
Ranks
3
Progression
5
Traditionalist Caster Traditionalist Caster
Rank 1
+3 Universal Spell Power while wielding an Orb or Staff
Rank 2
+6 Universal Spell Power while wielding an Orb or Staff
Rank 3
+10 Universal Spell Power while wielding an Orb or Staff
AP Cost
1
Ranks
3
Progression
5
Lasting Darkness Lasting Darkness
Enemies that enter your Obscuring Darkness have a chance to be blinded with no save.
AP Cost
1
Ranks
1
Progression
5
Prereqs
Obscuring Darkness
Tier 3
Enhancement Description
Scorch Scorch
Rank 1
You can cast the spell Scorch as a Spell Like Ability, with its Caster Level based on your Character Level. Subsequent ranks in this ability reduce the cooldown and Spell Point cost.

A jet of roaring flame bursts from your outstretched hand, dealing 3 to 8 fire damage per caster level (up to a max of 30 to 80 damage at caster level 10) to targets in its path. A successful Reflex save reduces the damage by half.

D&D Dice: Deals 1d6+2 fire damage per caster levels (max 10d6+20).
Rank 2
You can cast the spell Scorch as a Spell Like Ability, with its Caster Level based on your Character Level. Subsequent ranks in this ability reduce the cooldown and Spell Point cost.

A jet of roaring flame bursts from your outstretched hand, dealing 3 to 8 fire damage per caster level (up to a max of 30 to 80 damage at caster level 10) to targets in its path. A successful Reflex save reduces the damage by half.

D&D Dice: Deals 1d6+2 fire damage per caster levels (max 10d6+20).
Rank 3
You can cast the spell Scorch as a Spell Like Ability, with its Caster Level based on your Character Level.

A jet of roaring flame bursts from your outstretched hand, dealing 3 to 8 fire damage per caster level (up to a max of 30 to 80 damage at caster level 10) to targets in its path. A successful Reflex save reduces the damage by half.

D&D Dice: Deals 1d6+2 fire damage per caster levels (max 10d6+20).
AP Cost
1
Ranks
3
Progression
10
Infernal Resistance Infernal Resistance
Infernal Resistance (Cold)You gain Cold Resistance equal to your Character Level.
Infernal Resistance (Acid)You gain Acid Resistance equal to your Character Level.
AP Cost
1
Ranks
1
Progression
10
Prereqs
Infernal Resistance
Incineration Incineration
+2% Fire Spell Crit Damage
AP Cost
1
Ranks
1
Progression
10
Student of Darkness Student of Darkness
While in Obscuring Darkness, you gain +3 Saving Throws, +3 Magical Resistance Rating, and +15 Magical Resistance Cap.
AP Cost
2
Ranks
1
Progression
10
Prereqs
Lasting Darkness
Tier 4
Enhancement Description
Improved Scorch Improved Scorch
Enemies affected by your Scorch spell increase Fire damage they take by 5%. When cast on a creature that is immune to Fire, it makes them vulnerable to that element for a short period of time instead.
AP Cost
1
Ranks
1
Progression
15
Prereqs
Scorch
Infernal Sovereign Infernal Sovereign
Infernal Sovereign (Cold)You use your Fire Spell Power in place of your Cold Spell Power if it is higher, and vice versa.
Infernal Sovereign (Acid)You use your Fire Spell Power in place of your Acid Spell Power if it is higher, and vice versa.
Infernal Sovereign (Electric)You use your Fire Spell Power in place of your Electric Spell Power if it is higher, and vice versa.
AP Cost
1
Ranks
1
Progression
15
Prereqs
Infernal Resistance
Incineration Incineration
+3% Fire Spell Crit Damage
AP Cost
2
Ranks
1
Progression
15
Prereqs
Incineration
Servant of Darkness Servant of Darkness
Rank 1
While in Obscuring Darkness, you gain +10 Universal Spell Power and +1 Evocation and Conjuration DCs
Rank 2
While in Obscuring Darkness, you gain +20 Universal Spell Power and +2 Evocation and Conjuration DCs
Rank 3
While in Obscuring Darkness, you gain +30 Universal Spell Power and +2 Evocation and Conjuration DCs
AP Cost
1
Ranks
3
Progression
15