| Enhancement | Description |
|---|---|
Far Shot
|
+1 Sneak Attack Die +10 Positive Spell Power Your Point Blank Shot and Ranged Sneak Attack range is increased by 5 meters for each Deepwood Stalker Core Ability you possess. |
Sneak Attack
|
+1 Sneak Attack Die +10 Positive Spell Power +1 use of Animal Empathy. Each Deepwood Stalker Core Ability you acquire after this one also grants +1 use. |
Called Shot
|
Select a melee or ranged attack that deals extra damage and renders a target vulnerable to sneak attacks. Passive: +10 Positive Spell Power Passive: +10 Positive Spell Power |
Sneak Attack
|
+1 Sneak Attack Die You gain a +1 Competence Bonus to Critical Threat Range with your equipped weapons. (This does not apply to Shields or Unarmed). +10 Positive Spell Power Your attacks now bypass 10% Fortification. |
Mark of the Hunted
|
Activate: Expend a use of Animal Empathy. Your currently selected enemy receives -25% Fortification, -10 Armor Class, -10 Spell Resistance, and suffers a -4 penalty to all ability scores for 3 minutes. This effect also works on Bosses and Raid Bosses. Passive: Your attacks bypass an additional 10% Fortification. You also gain +2 Damage when attacking Favored Enemies. Passive: +10 Positive Spell Power |
Horizon Shot
|
You gain +4 Dexterity and +3 Sneak Attack Dice. You are always considered to be in Point Blank Shot and Ranged Sneak Attack range. +20 Positive Spell Power +20 Melee Power +20 Ranged Power |
| Enhancement | Description |
|---|---|
Favored Defense
|
Rank 1 You gain +2 Armor Class when attacked by a favored enemy. You gain +1 to Saving Throws against spells or effects from a favored enemy. Rank 2 You gain +4 Armor Class when attacked by a favored enemy. You gain +2 to Saving Throws against spells or effects from a favored enemy. Rank 3 You gain +6 Armor Class when attacked by a favored enemy. You gain +3 to Saving Throws against spells or effects from a favored enemy. |
Stealthy
|
Rank 1 +1 Hide and Move Silently.Rank 2 +2 Hide and Move Silently.Rank 3 +3 Hide and Move Silently. You gain gain +1 additional Sneak Attack Die. |
Increased Empathy
|
Rank 1 +1 Diplomacy +1 Animal Empathy uses per rest +4 Positive Spell Power Rank 2 +2 Diplomacy +2 Animal Empathy uses per rest +8 Positive Spell Power Rank 3 +3 Diplomacy +3 Animal Empathy uses per rest +12 Positive Spell Power |
Versatile Empathy
|
Rank 1 Your Wild Empathy ability now also pacifies Vermin. +4 Positive Spell Power Rank 2 Your Wild Empathy ability now also pacifies Elementals and Vermin. +8 Positive Spell Power |
Tendon Cut
|
Rank 1 Melee Attack: On Sneak Attack: Slow your enemy’s movement by 50% for 10 seconds.Rank 2 Melee Attack: On Sneak Attack: Slow your enemy’s movement by 50% for 10 seconds.Rank 3 Melee Attack: On Sneak Attack: Slow your enemy’s movement by 50% for 10 seconds. |
| Enhancement | Description |
|---|---|
Survivalist I
|
You gain 10 hit points. While wearing Light Armor you gain 3 Physical Resistance Rating. |
Faster Sneaking
|
Rank 1 +20% enhancement movement speed bonus while sneaking.Rank 2 +35% enhancement movement speed bonus while sneaking.Rank 3 +50% enhancement movement speed bonus while sneaking. |
Empathic Healing
|
Rank 1 Spell-Like Ability: You expend a use of Animal Empathy to produce a Lesser Vigor effect.Rank 2 Spell-Like Ability: You expend a use of Animal Empathy to produce a Mass Lesser Vigor effect. |
Improved Weapon Finesse
|
You gain +3 To Hit and +15% Fortification Bypass. |
Action Boost
|
Select Damage or Skill Boost Rank 1 Rank 2 Rank 3 |
| Enhancement | Description |
|---|---|
Survivalist II
|
You gain an additional 20 hit points. While wearing Light Armor you gain an additional 4 Physical Resistance Rating. |
Thrill of the Hunt
|
Rank 1 You gain +1 damage for 6 seconds after damaging an opponent beneath 50% health.Rank 2 You gain +2 damage for 6 seconds after damaging an opponent beneath 50% health.Rank 3 You gain +3 damage for 6 seconds after damaging an opponent beneath 50% health. |
Favored Hunter
|
Rank 1 You gain +1 to hit and damage when attacking a favored enemy.Rank 2 You gain +2 to hit and damage when attacking a favored enemy.Rank 3 You gain +3 to hit and damage when attacking a favored enemy. |
Aimed Shot
|
Ranged Attack: Performs a ranged attack with +10 to hit and +1 Critical Damage Multiplier. On Damage: If you are in the Archer’s Focus stance, gain three stacks of Archer’s Focus. |
Dexterity or Wisdom
|
+1 Dexterity or Wisdom |
| Enhancement | Description |
|---|---|
Survivalist III
|
You gain an additional 30 hit points. While wearing Light Armor you gain an additional 5 Physical Resistance Rating. |
Killer
|
Rank 1 When you kill a target, you gain a 5% Morale bonus to Melee Doublestrike and Extra Shot Chance for 15 seconds. Weak enemies will not always produce this effect. The killer buff can stack up to 2 times. (Repeating Crossbows have a reduced chance to produce Extra Shots.)Rank 2 When you kill a target, you gain a 5% Morale bonus to Melee Doublestrike and Extra Shot Chance for 15 seconds. Weak enemies will not always produce this effect. The killer buff can stack up to 3 times. (Repeating Crossbows have a reduced chance to produce Extra Shots.)Rank 3 When you kill a target, you gain a 5% Morale bonus to Melee Doublestrike and Extra Shot Chance for 15 seconds. Weak enemies will not always produce this effect. The killer buff can stack up to 4 times. (Repeating Crossbows have a reduced chance to produce Extra Shots.) |
Hunter's Mercy
|
Select a melee or ranged attack that deals extra damage to opponents near death on a successful sneak attack. Ranged Attack: On Sneak Attack: If the target is below 50% health, deal 500 damage. This damage scales with 100% Ranged Power. (Taking this ability also grants Merciful Strike, a Melee version of the exact same ability.) |
Leg Shot
|
Ranged Attack: On Damage: Slow your enemy’s movement by 50% for 10 seconds. |
Dexterity or Wisdom
|
+1 Dexterity or Wisdom |
| Enhancement | Description |
|---|---|
Extra Favored Enemy
|
A new forest-dwelling creature type is added to your list of favored enemies. You gain +2 damage against all of your favored enemies for each favored enemy on your list. For example, if you have 4 favored enemies, you gain +8 damage against each of those 4 types of enemies. You gain +2 damage against all of your favored enemies for each favored enemy on your list. For example, if you have 4 favored enemies, you gain +8 damage against each of those 4 types of enemies. You gain +2 damage against all of your favored enemies for each favored enemy on your list. For example, if you have 4 favored enemies, you gain +8 damage against each of those 4 types of enemies. You gain +2 damage against all of your favored enemies for each favored enemy on your list. For example, if you have 4 favored enemies, you gain +8 damage against each of those 4 types of enemies. You gain +2 damage against all of your favored enemies for each favored enemy on your list. For example, if you have 4 favored enemies, you gain +8 damage against each of those 4 types of enemies. You gain +2 damage against all of your favored enemies for each favored enemy on your list. For example, if you have 4 favored enemies, you gain +8 damage against each of those 4 types of enemies. You gain +2 damage against all of your favored enemies for each favored enemy on your list. For example, if you have 4 favored enemies, you gain +8 damage against each of those 4 types of enemies. You gain +2 damage against all of your favored enemies for each favored enemy on your list. For example, if you have 4 favored enemies, you gain +8 damage against each of those 4 types of enemies. You gain +2 damage against all of your favored enemies for each favored enemy on your list. For example, if you have 4 favored enemies, you gain +8 damage against each of those 4 types of enemies. You gain +2 damage against all of your favored enemies for each favored enemy on your list. For example, if you have 4 favored enemies, you gain +8 damage against each of those 4 types of enemies. You gain +2 damage against all of your favored enemies for each favored enemy on your list. For example, if you have 4 favored enemies, you gain +8 damage against each of those 4 types of enemies. You gain +2 damage against all of your favored enemies for each favored enemy on your list. For example, if you have 4 favored enemies, you gain +8 damage against each of those 4 types of enemies. You gain +2 damage against all of your favored enemies for each favored enemy on your list. For example, if you have 4 favored enemies, you gain +8 damage against each of those 4 types of enemies. You gain +2 damage against all of your favored enemies for each favored enemy on your list. For example, if you have 4 favored enemies, you gain +8 damage against each of those 4 types of enemies. You gain +2 damage against all of your favored enemies for each favored enemy on your list. For example, if you have 4 favored enemies, you gain +8 damage against each of those 4 types of enemies. You gain +2 damage against all of your favored enemies for each favored enemy on your list. For example, if you have 4 favored enemies, you gain +8 damage against each of those 4 types of enemies. |
Heavy Draw
|
Toggle: While Heavy Draw is active, you deal +5 damage with archery and thrown attacks. Effects that modify the attack penalty and damage bonus of the Power Attack feat also modify this ability (but other effects related to Power Attack do not) You also gain +1 Competence Bonus to Critical Multiplier with Longbows and Shortbows. This ability has no effect when using a crossbow. |
Strikes Like Lightning
|
You gain +10% Doublestrike and +20% Doubleshot. |
Head Shots
|
This ability grants both a Ranged attack (Head Shot) and a Melee attack (Head Strike) that each do the following: +5\ attack that is automatically considered a critical threat. On hit, blinds the opponent for 6 seconds. (Fortitude save negates, 14 + Ranger Level + Dexterity Mod + Tactical Feat DCs). These abilities share a cooldown. AOE Ranged Attack: Fire a single shot with +25% damage, hitting every enemy in an area around where the shot hits. Every hit is automatically considered a Critical threat. On hit, blinds the opponent for 6 seconds. (Fortitude save negates, 14 + Ranger Level + Dexterity Mod + Sunder DCs) (Taking this ability also grants Critical Strike, a Melee attack.) |
Stalker Training
|
Choose between better focus or broad damage. Your Archer’s Focus Stance can now stack up to 25 times instead of 15. +10 Melee and Ranged Power |