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Deepwood Stalker
Ranger Class Enhancement Tree

Deepwood Stalker

Favored Defense 0/3
Favored Defense
Ranks: 3 Cost: 1 AP Requires: 1 AP
You gain +2 Armor Class when attacked by a favored enemy.

You gain +1 to Saving Throws against spells or effects from a favored enemy.
Stealthy 0/3
Stealthy
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Hide and Move Silently.
Increased Empathy 0/3
Increased Empathy
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Diplomacy
+1 Animal Empathy uses per rest
+4 Positive Spell Power
Versatile Empathy 0/2
Versatile Empathy
Ranks: 2 Cost: 1 AP Requires: 1 AP
Your Wild Empathy ability now also pacifies Vermin.
+4 Positive Spell Power
Tendon Cut 0/3
Tendon Cut
Ranks: 3 Cost: 1 AP Requires: 1 AP
Melee Attack: On Sneak Attack: Slow your enemy’s movement by 50% for 10 seconds.
Survivalist I 0/1
Survivalist I
Ranks: 1 Cost: 2 AP Requires: 5 AP
You gain 10 hit points. While wearing Light Armor you gain 3 Physical Resistance Rating.
Faster Sneaking 0/3
Faster Sneaking
Ranks: 3 Cost: 1 AP Requires: 5 AP
+20% enhancement movement speed bonus while sneaking.
Empathic Healing 0/2
Empathic Healing
Ranks: 2 Cost: 2 AP Requires: 5 AP
Spell-Like Ability: You expend a use of Animal Empathy to produce a Lesser Vigor effect.
Improved Weapon Finesse 0/1
Improved Weapon Finesse
Ranks: 1 Cost: 1 AP Requires: 5 AP
You gain +3 To Hit and +15% Fortification Bypass.
Action Boost 0/3
Action Boost
Ranks: 3 Cost: 1 AP Requires: 5 AP
Select Damage or Skill Boost
Survivalist II 0/1
Survivalist II
Ranks: 1 Cost: 2 AP Requires: 10 AP
You gain an additional 20 hit points. While wearing Light Armor you gain an additional 4 Physical Resistance Rating.
Thrill of the Hunt 0/3
Thrill of the Hunt
Ranks: 3 Cost: 1 AP Requires: 10 AP
You gain +1 damage for 6 seconds after damaging an opponent beneath 50% health.
Favored Hunter 0/3
Favored Hunter
Ranks: 3 Cost: 1 AP Requires: 10 AP
You gain +1 to hit and damage when attacking a favored enemy.
Aimed Shot 0/1
Aimed Shot
Ranks: 1 Cost: 2 AP Requires: 10 AP
Ranged Attack: Performs a ranged attack with +10 to hit and +1 Critical Damage Multiplier. On Damage: If you are in the Archer’s Focus stance, gain three stacks of Archer’s Focus.
Dexterity or Wisdom 0/1
Dexterity or Wisdom
Ranks: 1 Cost: 2 AP Requires: 10 AP
+1 Dexterity or Wisdom
Survivalist III 0/1
Survivalist III
Ranks: 1 Cost: 2 AP Requires: 20 AP
You gain an additional 30 hit points. While wearing Light Armor you gain an additional 5 Physical Resistance Rating.
Killer 0/3
Killer
Ranks: 3 Cost: 1 AP Requires: 20 AP
When you kill a target, you gain a 5% Morale bonus to Melee Doublestrike and Extra Shot Chance for 15 seconds. Weak enemies will not always produce this effect. The killer buff can stack up to 2 times. (Repeating Crossbows have a reduced chance to produce Extra Shots.)
Hunter's Mercy 0/1
Hunter's Mercy
Ranks: 1 Cost: 2 AP Requires: 20 AP
Select a melee or ranged attack that deals extra damage to opponents near death on a successful sneak attack.
Leg Shot 0/1
Leg Shot
Ranks: 1 Cost: 2 AP Requires: 20 AP
Ranged Attack: On Damage: Slow your enemy’s movement by 50% for 10 seconds.
Dexterity or Wisdom 0/1
Dexterity or Wisdom
Ranks: 1 Cost: 2 AP Requires: 20 AP
+1 Dexterity or Wisdom
Extra Favored Enemy 0/1
Extra Favored Enemy
Ranks: 1 Cost: 2 AP Requires: 30 AP
A new forest-dwelling creature type is added to your list of favored enemies.

You gain +2 damage against all of your favored enemies for each favored enemy on your list. For example, if you have 4 favored enemies, you gain +8 damage against each of those 4 types of enemies.
Heavy Draw 0/1
Heavy Draw
Ranks: 1 Cost: 2 AP Requires: 30 AP
Toggle: While Heavy Draw is active, you deal +5 damage with archery and thrown attacks. Effects that modify the attack penalty and damage bonus of the Power Attack feat also modify this ability (but other effects related to Power Attack do not) You also gain +1 Competence Bonus to Critical Multiplier with Longbows and Shortbows. This ability has no effect when using a crossbow.
Strikes Like Lightning 0/1
Strikes Like Lightning
Ranks: 1 Cost: 2 AP Requires: 30 AP
You gain +10% Doublestrike and +20% Doubleshot.
Head Shots 0/1
Head Shots
Ranks: 1 Cost: 2 AP Requires: 30 AP
This ability grants both a Ranged attack (Head Shot) and a Melee attack (Head Strike) that each do the following:

+5\ attack that is automatically considered a critical threat. On hit, blinds the opponent for 6 seconds. (Fortitude save negates, 14 + Ranger Level + Dexterity Mod + Tactical Feat DCs). These abilities share a cooldown.
Stalker Training 0/1
Stalker Training
Ranks: 1 Cost: 2 AP Requires: 30 AP
Choose between better focus or broad damage.
Core Enhancements
Far Shot 0/1
Far Shot
Ranks: 1 Cost: 1 AP
+1 Sneak Attack Die

+10 Positive Spell Power

Your Point Blank Shot and Ranged Sneak Attack range is increased by 5 meters for each Deepwood Stalker Core Ability you possess.
Sneak Attack 0/1
Sneak Attack
Ranks: 1 Cost: 1 AP Requires: 5 AP
+1 Sneak Attack Die

+10 Positive Spell Power

+1 use of Animal Empathy. Each Deepwood Stalker Core Ability you acquire after this one also grants +1 use.
Called Shot 0/1
Called Shot
Ranks: 1 Cost: 1 AP Requires: 10 AP
Select a melee or ranged attack that deals extra damage and renders a target vulnerable to sneak attacks.
Sneak Attack 0/1
Sneak Attack
Ranks: 1 Cost: 1 AP Requires: 20 AP
+1 Sneak Attack Die

You gain a +1 Competence Bonus to Critical Threat Range with your equipped weapons. (This does not apply to Shields or Unarmed).

+10 Positive Spell Power

Your attacks now bypass 10% Fortification.
Mark of the Hunted 0/1
Mark of the Hunted
Ranks: 1 Cost: 1 AP Requires: 30 AP
Activate: Expend a use of Animal Empathy. Your currently selected enemy receives -25% Fortification, -10 Armor Class, -10 Spell Resistance, and suffers a -4 penalty to all ability scores for 3 minutes. This effect also works on Bosses and Raid Bosses.

Passive: Your attacks bypass an additional 10% Fortification. You also gain +2 Damage when attacking Favored Enemies.

Passive: +10 Positive Spell Power
Horizon Shot 0/1
Horizon Shot
Ranks: 1 Cost: 1 AP Requires: 40 AP
You gain +4 Dexterity and +3 Sneak Attack Dice. You are always considered to be in Point Blank Shot and Ranged Sneak Attack range.

+20 Positive Spell Power

+20 Melee Power

+20 Ranged Power
Core Enhancements
Enhancement Description
Far Shot Far Shot
+1 Sneak Attack Die

+10 Positive Spell Power

Your Point Blank Shot and Ranged Sneak Attack range is increased by 5 meters for each Deepwood Stalker Core Ability you possess.
AP Cost
1
Ranks
1
Progression
0
Prereqs
Ranger Level 1
Sneak Attack Sneak Attack
+1 Sneak Attack Die

+10 Positive Spell Power

+1 use of Animal Empathy. Each Deepwood Stalker Core Ability you acquire after this one also grants +1 use.
AP Cost
1
Ranks
1
Progression
5
Prereqs
Far Shot, Ranger Level 3
Called Shot Called Shot
Select a melee or ranged attack that deals extra damage and renders a target vulnerable to sneak attacks.
Exposing StrikeMelee Attack: Performs a melee attack with a +4 bonus to-hit. On Damage: The target will become momentarily confused and rendered vulnerable to sneak attacks for four seconds as if affected by the Bluff skill.

Passive: +10 Positive Spell Power
Sniper ShotRanged Attack: Performs a ranged attack with a +4 bonus to-hit. On Damage: The target will become momentarily confused and rendered vulnerable to sneak attacks for four seconds as if affected by the Bluff skill.

Passive: +10 Positive Spell Power
AP Cost
1
Ranks
1
Progression
10
Prereqs
Sneak Attack, Ranger Level 6, Ranger Level 6
Sneak Attack Sneak Attack
+1 Sneak Attack Die

You gain a +1 Competence Bonus to Critical Threat Range with your equipped weapons. (This does not apply to Shields or Unarmed).

+10 Positive Spell Power

Your attacks now bypass 10% Fortification.
AP Cost
1
Ranks
1
Progression
20
Prereqs
Called Shot, Ranger Level 12
Mark of the Hunted Mark of the Hunted
Activate: Expend a use of Animal Empathy. Your currently selected enemy receives -25% Fortification, -10 Armor Class, -10 Spell Resistance, and suffers a -4 penalty to all ability scores for 3 minutes. This effect also works on Bosses and Raid Bosses.

Passive: Your attacks bypass an additional 10% Fortification. You also gain +2 Damage when attacking Favored Enemies.

Passive: +10 Positive Spell Power
AP Cost
1
Ranks
1
Progression
30
Prereqs
Sneak Attack, Ranger Level 18
Horizon Shot Horizon Shot
You gain +4 Dexterity and +3 Sneak Attack Dice. You are always considered to be in Point Blank Shot and Ranged Sneak Attack range.

+20 Positive Spell Power

+20 Melee Power

+20 Ranged Power
AP Cost
1
Ranks
1
Progression
40
Prereqs
Mark of the Hunted, Ranger Level 20
Tier 1
Enhancement Description
Favored Defense Favored Defense
Rank 1
You gain +2 Armor Class when attacked by a favored enemy.

You gain +1 to Saving Throws against spells or effects from a favored enemy.
Rank 2
You gain +4 Armor Class when attacked by a favored enemy.

You gain +2 to Saving Throws against spells or effects from a favored enemy.
Rank 3
You gain +6 Armor Class when attacked by a favored enemy.

You gain +3 to Saving Throws against spells or effects from a favored enemy.
AP Cost
1
Ranks
3
Progression
1
Stealthy Stealthy
Rank 1
+1 Hide and Move Silently.
Rank 2
+2 Hide and Move Silently.
Rank 3
+3 Hide and Move Silently. You gain gain +1 additional Sneak Attack Die.
AP Cost
1
Ranks
3
Progression
1
Increased Empathy Increased Empathy
Rank 1
+1 Diplomacy
+1 Animal Empathy uses per rest
+4 Positive Spell Power
Rank 2
+2 Diplomacy
+2 Animal Empathy uses per rest
+8 Positive Spell Power
Rank 3
+3 Diplomacy
+3 Animal Empathy uses per rest
+12 Positive Spell Power
AP Cost
1
Ranks
3
Progression
1
Versatile Empathy Versatile Empathy
Rank 1
Your Wild Empathy ability now also pacifies Vermin.
+4 Positive Spell Power
Rank 2
Your Wild Empathy ability now also pacifies Elementals and Vermin.
+8 Positive Spell Power
AP Cost
1
Ranks
2
Progression
1
Prereqs
Increased Empathy
Tendon Cut Tendon Cut
Rank 1
Melee Attack: On Sneak Attack: Slow your enemy’s movement by 50% for 10 seconds.
Rank 2
Melee Attack: On Sneak Attack: Slow your enemy’s movement by 50% for 10 seconds.
Rank 3
Melee Attack: On Sneak Attack: Slow your enemy’s movement by 50% for 10 seconds.
AP Cost
1
Ranks
3
Progression
1
Tier 2
Enhancement Description
Survivalist I Survivalist I
You gain 10 hit points. While wearing Light Armor you gain 3 Physical Resistance Rating.
AP Cost
2
Ranks
1
Progression
5
Faster Sneaking Faster Sneaking
Rank 1
+20% enhancement movement speed bonus while sneaking.
Rank 2
+35% enhancement movement speed bonus while sneaking.
Rank 3
+50% enhancement movement speed bonus while sneaking.
AP Cost
1
Ranks
3
Progression
5
Prereqs
Stealthy
Empathic Healing Empathic Healing
Rank 1
Spell-Like Ability: You expend a use of Animal Empathy to produce a Lesser Vigor effect.
Rank 2
Spell-Like Ability: You expend a use of Animal Empathy to produce a Mass Lesser Vigor effect.
AP Cost
2
Ranks
2
Progression
5
Prereqs
Increased Empathy
Improved Weapon Finesse Improved Weapon Finesse
You gain +3 To Hit and +15% Fortification Bypass.
AP Cost
1
Ranks
1
Progression
5
Action Boost Action Boost
Select Damage or Skill Boost
Rank 1
Action Boost: Melee/Ranged PowerActivate to gain a +10 Action Boost bonus to Melee/Ranged Power for 20 seconds.
Skill BoostActivate to gain a +2 Action Boost bonus to all skills for 20 seconds.
Rank 2
Action Boost: Melee/Ranged PowerActivate to gain a +20 Action Boost bonus to Melee/Ranged Power for 20 seconds.
Skill BoostActivate to gain a +4 Action Boost bonus to all skills for 20 seconds.
Rank 3
Action Boost: Melee/Ranged PowerActivate to gain a +30 Action Boost bonus to Melee/Ranged Power for 20 seconds.
Skill BoostActivate to gain a +6 Action Boost bonus to all skills for 20 seconds.
AP Cost
1
Ranks
3
Progression
5
Tier 3
Enhancement Description
Survivalist II Survivalist II
You gain an additional 20 hit points. While wearing Light Armor you gain an additional 4 Physical Resistance Rating.
AP Cost
2
Ranks
1
Progression
10
Prereqs
Survivalist I
Thrill of the Hunt Thrill of the Hunt
Rank 1
You gain +1 damage for 6 seconds after damaging an opponent beneath 50% health.
Rank 2
You gain +2 damage for 6 seconds after damaging an opponent beneath 50% health.
Rank 3
You gain +3 damage for 6 seconds after damaging an opponent beneath 50% health.
AP Cost
1
Ranks
3
Progression
10
Favored Hunter Favored Hunter
Rank 1
You gain +1 to hit and damage when attacking a favored enemy.
Rank 2
You gain +2 to hit and damage when attacking a favored enemy.
Rank 3
You gain +3 to hit and damage when attacking a favored enemy.
AP Cost
1
Ranks
3
Progression
10
Aimed Shot Aimed Shot
Ranged Attack: Performs a ranged attack with +10 to hit and +1 Critical Damage Multiplier. On Damage: If you are in the Archer’s Focus stance, gain three stacks of Archer’s Focus.
AP Cost
2
Ranks
1
Progression
10
Dexterity or Wisdom Dexterity or Wisdom
+1 Dexterity or Wisdom
Dexterity+1 Dexterity
Wisdom+1 Wisdom
AP Cost
2
Ranks
1
Progression
10
Tier 4
Enhancement Description
Survivalist III Survivalist III
You gain an additional 30 hit points. While wearing Light Armor you gain an additional 5 Physical Resistance Rating.
AP Cost
2
Ranks
1
Progression
20
Prereqs
Survivalist II
Killer Killer
Rank 1
When you kill a target, you gain a 5% Morale bonus to Melee Doublestrike and Extra Shot Chance for 15 seconds. Weak enemies will not always produce this effect. The killer buff can stack up to 2 times. (Repeating Crossbows have a reduced chance to produce Extra Shots.)
Rank 2
When you kill a target, you gain a 5% Morale bonus to Melee Doublestrike and Extra Shot Chance for 15 seconds. Weak enemies will not always produce this effect. The killer buff can stack up to 3 times. (Repeating Crossbows have a reduced chance to produce Extra Shots.)
Rank 3
When you kill a target, you gain a 5% Morale bonus to Melee Doublestrike and Extra Shot Chance for 15 seconds. Weak enemies will not always produce this effect. The killer buff can stack up to 4 times. (Repeating Crossbows have a reduced chance to produce Extra Shots.)
AP Cost
1
Ranks
3
Progression
20
Hunter's Mercy Hunter's Mercy
Select a melee or ranged attack that deals extra damage to opponents near death on a successful sneak attack.
Ranged Attack: On Sneak Attack: If the target is below 50% health, deal 500 damage. This damage scales with 100% Ranged Power.

(Taking this ability also grants Merciful Strike, a Melee version of the exact same ability.)
AP Cost
2
Ranks
1
Progression
20
Prereqs
Killer
Leg Shot Leg Shot
Ranged Attack: On Damage: Slow your enemy’s movement by 50% for 10 seconds.
AP Cost
2
Ranks
1
Progression
20
Prereqs
Aimed Shot
Dexterity or Wisdom Dexterity or Wisdom
+1 Dexterity or Wisdom
Dexterity+1 Dexterity
Wisdom+1 Wisdom
AP Cost
2
Ranks
1
Progression
20
Prereqs
Dexterity or Wisdom
Tier 5
Enhancement Description
Extra Favored Enemy Extra Favored Enemy
A new forest-dwelling creature type is added to your list of favored enemies.

You gain +2 damage against all of your favored enemies for each favored enemy on your list. For example, if you have 4 favored enemies, you gain +8 damage against each of those 4 types of enemies.
Favored Enemy (Animal)Animal is added to your list of favored enemies.

You gain +2 damage against all of your favored enemies for each favored enemy on your list. For example, if you have 4 favored enemies, you gain +8 damage against each of those 4 types of enemies.
Favored Enemy (Dragon)Dragon is added to your list of favored enemies.

You gain +2 damage against all of your favored enemies for each favored enemy on your list. For example, if you have 4 favored enemies, you gain +8 damage against each of those 4 types of enemies.
Favored Enemy (Giant)Giant is added to your list of favored enemies.

You gain +2 damage against all of your favored enemies for each favored enemy on your list. For example, if you have 4 favored enemies, you gain +8 damage against each of those 4 types of enemies.
Favored Enemy (Dwarf)Dwarf is added to your list of favored enemies.

You gain +2 damage against all of your favored enemies for each favored enemy on your list. For example, if you have 4 favored enemies, you gain +8 damage against each of those 4 types of enemies.
Favored Enemy (Elf)Elf is added to your list of favored enemies.

You gain +2 damage against all of your favored enemies for each favored enemy on your list. For example, if you have 4 favored enemies, you gain +8 damage against each of those 4 types of enemies.
Favored Enemy (Goblinoid)Goblinoid is added to your list of favored enemies.

You gain +2 damage against all of your favored enemies for each favored enemy on your list. For example, if you have 4 favored enemies, you gain +8 damage against each of those 4 types of enemies.
Favored Enemy (Gnoll)Gnoll is added to your list of favored enemies.

You gain +2 damage against all of your favored enemies for each favored enemy on your list. For example, if you have 4 favored enemies, you gain +8 damage against each of those 4 types of enemies.
Favored Enemy (Halfling)Halfling is added to your list of favored enemies.

You gain +2 damage against all of your favored enemies for each favored enemy on your list. For example, if you have 4 favored enemies, you gain +8 damage against each of those 4 types of enemies.
Favored Enemy (Human)Human is added to your list of favored enemies.

You gain +2 damage against all of your favored enemies for each favored enemy on your list. For example, if you have 4 favored enemies, you gain +8 damage against each of those 4 types of enemies.
Favored Enemy (Orc)Orc is added to your list of favored enemies.

You gain +2 damage against all of your favored enemies for each favored enemy on your list. For example, if you have 4 favored enemies, you gain +8 damage against each of those 4 types of enemies.
Favored Enemy (Reptilian)Reptilian is added to your list of favored enemies.

You gain +2 damage against all of your favored enemies for each favored enemy on your list. For example, if you have 4 favored enemies, you gain +8 damage against each of those 4 types of enemies.
Favored Enemy (Magical Beast)Magical Beast is added to your list of favored enemies.

You gain +2 damage against all of your favored enemies for each favored enemy on your list. For example, if you have 4 favored enemies, you gain +8 damage against each of those 4 types of enemies.
Favored Enemy (Monstrous Humanoid)Monsterous Humanoid is added to your list of favored enemies.

You gain +2 damage against all of your favored enemies for each favored enemy on your list. For example, if you have 4 favored enemies, you gain +8 damage against each of those 4 types of enemies.
Favored Enemy (Plant)Plant is added to your list of favored enemies.

You gain +2 damage against all of your favored enemies for each favored enemy on your list. For example, if you have 4 favored enemies, you gain +8 damage against each of those 4 types of enemies.
Favored Enemy (Vermin)Vermin is added to your list of favored enemies.

You gain +2 damage against all of your favored enemies for each favored enemy on your list. For example, if you have 4 favored enemies, you gain +8 damage against each of those 4 types of enemies.
AP Cost
2
Ranks
1
Progression
30
Heavy Draw Heavy Draw
Toggle: While Heavy Draw is active, you deal +5 damage with archery and thrown attacks. Effects that modify the attack penalty and damage bonus of the Power Attack feat also modify this ability (but other effects related to Power Attack do not) You also gain +1 Competence Bonus to Critical Multiplier with Longbows and Shortbows. This ability has no effect when using a crossbow.
AP Cost
2
Ranks
1
Progression
30
Strikes Like Lightning Strikes Like Lightning
You gain +10% Doublestrike and +20% Doubleshot.
AP Cost
2
Ranks
1
Progression
30
Head Shots Head Shots
This ability grants both a Ranged attack (Head Shot) and a Melee attack (Head Strike) that each do the following:

+5\ attack that is automatically considered a critical threat. On hit, blinds the opponent for 6 seconds. (Fortitude save negates, 14 + Ranger Level + Dexterity Mod + Tactical Feat DCs). These abilities share a cooldown.
AOE Ranged Attack: Fire a single shot with +25% damage, hitting every enemy in an area around where the shot hits. Every hit is automatically considered a Critical threat. On hit, blinds the opponent for 6 seconds. (Fortitude save negates, 14 + Ranger Level + Dexterity Mod + Sunder DCs)

(Taking this ability also grants Critical Strike, a Melee attack.)
AP Cost
2
Ranks
1
Progression
30
Stalker Training Stalker Training
Choose between better focus or broad damage.
Your Archer’s Focus Stance can now stack up to 25 times instead of 15.

+10 Melee and Ranged Power
AP Cost
2
Ranks
1
Progression
30