| Enhancement | Description |
|---|---|
Dark Origins
|
+1 to Attack while performing Sneak Attacks. |
Dark Bargainer's Ability
|
Choose between Constitution, Intelligence, and Charisma |
Dark Present
|
+2 to Attack while performing Sneak Attacks, +1 Sneak Attack Die, +20 Negative Amplification |
Dark Bargainer's Ability
|
Choose between Constitution, Intelligence, and Charisma |
Dark Future
|
+3 to Attack while performing Sneak Attacks, +2 Sneak Attack Dice, +20 Negative Amplification |
| Enhancement | Description |
|---|---|
Draining Bite
|
Your Vampiric Bite now applies 1 Negative Level. This increases by 1 for every 5 Character Levels you have. |
Manipulate the Mists
|
+1 Pact Die. When you hit a target who is inside a Dread Mist zone with Eldritch Blast, it gains one stack of Growing Dread. This effect does nothing on its own, can apply to each creature once per second, and can stack up to 30 times. If a creature is outside of Dread Mists for 10 seconds, it loses all stacks of Growing Dread. |
Drink In
|
Choose between Drinking in Life or Death |
Tenuous Relationship With Death
|
Rank 1 Your range of unconsciousness extends by 5 Hit Points.Rank 2 Your range of unconsciousness extends by 10 Hit Points.Rank 3 Your range of unconsciousness extends by 20 Hit Points. You automatically stabilize when Unconscious. |
Dread Mist
|
Spell-Like Ability: Create a small area of Mist that lasts for 20 seconds. Enemies inside the mist have their movement slowed by 20%, -2 to Will Saving Throws, and take 1d2 Evil Damage per Caster Level every 2 seconds. |
| Enhancement | Description |
|---|---|
Lifeblood
|
Rank 1 When you successfully use your Vampiric Bite on a living target in corporeal form, you gain +1 to all Ability Scores for 60 seconds.Rank 2 When you successfully use your Vampiric Bite on a living target in corporeal form, you gain +2 to all Ability Scores for 60 seconds.Rank 3 When you successfully use your Vampiric Bite on a living target in corporeal form, you gain +3 to all Ability Scores for 60 seconds. |
Prey on Fear
|
Spell-Like Ability: Target enemy at touch range takes 1d6+2 Evil Damage per Caster Level. Additionally, if the target is inside a Dread Mist zone it deals 1d4 Evil Damage for each stack of Growing Dread that creature has. Will save for half damage on each effect. |
Embrace Death
|
Toggle: While Embrace Death is active, you gain 100% critical hit resistance and are able to be healed by Negative Energy. You take 50% healing from Positive, and double damage from Light. (This replaces your natural vulnerability to Light). You are considered Undead rather than your original type for the purposes of most effects. You gain +2 Intelligence, +2 Charisma, +2 Wisdom, and +3 Perform. Your melee attacks have a 10% chance to heal you for 1d3 with Negative Energy per Character level (max 20). This is a Major Form, and counts as a Shroud for the purpose of Pale Master. |
Rush of Bats
|
Rank 1 Turn into a swarm of bats and rush to target foe's position.Rank 2 Turn into a swarm of bats and rush to target foe's position.Rank 3 Turn into a swarm of bats and rush to target foe's position. |
Cloak of Undeath
|
Rank 1 +2 Magical Resistance RatingRank 2 +4 Magical Resistance RatingRank 3 +6 Magical Resistance Rating. +6 Magical Resistance Rating Cap. |
| Enhancement | Description |
|---|---|
Fearsome Countenance
|
Target enemy must make a Will Saving Throw (10 + Highest of STR/CON/CHA Mod + Stunning bonuses + Enchantment DC Bonuses) or be Cowered for 6 seconds. This is considered a Fear effect. On Save: -10% Movement and Attack Speed for 6 seconds. |
Vampiric Blast
|
Eldritch Essence Stance: +1 Eldritch Blast Die, +1 Pact Die. While using Focused or Enervating Shadow Blast shapes, your Eldritch Blasts heal you for 1d3 Hit Points in Positive Energy. If you have Deathly Bite, this is instead Negative Energy. |
Deathly Bite
|
When you are considered Undead (via Embrace Death or any other source), your Vampiric Bite heals you for Negative energy instead of Positive. |
Harrying Swarm
|
Enemies in a small area around where you finish your Rush of Bats take -5% Dodge and -5 Attack for 12 seconds. Additionally, when you finish Rush of Bats, you gain 5% Incorporeality and +2 Stunning DCs for 6 seconds. |
Improved Dodge
|
Rank 1 +1% Dodge when wearing Light or no ArmorRank 2 +2% Dodge when wearing Light or no ArmorRank 3 +3% Dodge when wearing Light or no Armor |
| Enhancement | Description |
|---|---|
Dark Ascendant Bite
|
Your Vampiric Bite now applies 5 stacks of Vulnerability and deals double the piercing damage. If the target of your Vampiric Bite is Cowered, living, and corporeal they must make a Fortitude Saving Throw (DC 16 + Highest of STR/CON/INT/CHA Mod + Stunning Bonuses + Enchantment Bonuses) or die. |
Crushing Dread
|
Target enemy at touch range takes 1d6+8 Evil Damage per Caster Level. Additionally, if the target is inside a Dread Mist zone it deals 1d20 Evil Damage for each stack of Growing Dread that creature has. Will save for half damage on each effect. |
Form of the Lord Vampire
|
While you have Embrace Death toggled, you gain +1 Enchantment and Necromancy DC, +10 Negative and Force Spell Power, and +10 Spell Penetration. |
Biting Swarm
|
Living, corporeal enemies in a small area around where you finish your Rush of Bats are bitten by the bats, causing them to bleed, taking 1d12 damage per Character Level every 2 seconds for 12 seconds. This damage scales with 200% Melee Power. |