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Bladeforged
Eladrin Chaosmancer
Dhampir Dark Bargainer
Deep Gnome
Duergar Mindcleaver
Morninglord
Purple Dragon Knight
Razorclaw Shifter
Tiefling Scoundrel
Aasimar: Scourge of the Dead
Shadar-kai
Tabaxi Trailblazer
Dhampir Dark Bargainer
Iconic Enhancement Tree

Dhampir Dark Bargainer

Draining Bite 0/1
Draining Bite
Ranks: 1 Cost: 1 AP Requires: 1 AP
Your Vampiric Bite now applies 1 Negative Level. This increases by 1 for every 5 Character Levels you have.
Manipulate the Mists 0/1
Manipulate the Mists
Ranks: 1 Cost: 1 AP Requires: 1 AP
+1 Pact Die. When you hit a target who is inside a Dread Mist zone with Eldritch Blast, it gains one stack of Growing Dread. This effect does nothing on its own, can apply to each creature once per second, and can stack up to 30 times. If a creature is outside of Dread Mists for 10 seconds, it loses all stacks of Growing Dread.
Drink In 0/1
Drink In
Ranks: 1 Cost: 1 AP Requires: 1 AP
Choose between Drinking in Life or Death
Tenuous Relationship With Death 0/3
Tenuous Relationship With Death
Ranks: 3 Cost: 1 AP Requires: 1 AP
Your range of unconsciousness extends by 5 Hit Points.
Dread Mist 0/1
Dread Mist
Ranks: 1 Cost: 1 AP Requires: 1 AP
Spell-Like Ability: Create a small area of Mist that lasts for 20 seconds. Enemies inside the mist have their movement slowed by 20%, -2 to Will Saving Throws, and take 1d2 Evil Damage per Caster Level every 2 seconds.
Lifeblood 0/3
Lifeblood
Ranks: 3 Cost: 1 AP Requires: 5 AP
When you successfully use your Vampiric Bite on a living target in corporeal form, you gain +1 to all Ability Scores for 60 seconds.
Prey on Fear 0/1
Prey on Fear
Ranks: 1 Cost: 1 AP Requires: 5 AP
Spell-Like Ability: Target enemy at touch range takes 1d6+2 Evil Damage per Caster Level. Additionally, if the target is inside a Dread Mist zone it deals 1d4 Evil Damage for each stack of Growing Dread that creature has. Will save for half damage on each effect.
Embrace Death 0/1
Embrace Death
Ranks: 1 Cost: 1 AP Requires: 5 AP
Toggle: While Embrace Death is active, you gain 100% critical hit resistance and are able to be healed by Negative Energy. You take 50% healing from Positive, and double damage from Light. (This replaces your natural vulnerability to Light). You are considered Undead rather than your original type for the purposes of most effects. You gain +2 Intelligence, +2 Charisma, +2 Wisdom, and +3 Perform. Your melee attacks have a 10% chance to heal you for 1d3 with Negative Energy per Character level (max 20). This is a Major Form, and counts as a Shroud for the purpose of Pale Master.
Rush of Bats 0/3
Rush of Bats
Ranks: 3 Cost: 1 AP Requires: 5 AP
Turn into a swarm of bats and rush to target foe's position.
Cloak of Undeath 0/3
Cloak of Undeath
Ranks: 3 Cost: 1 AP Requires: 5 AP
+2 Magical Resistance Rating
Fearsome Countenance 0/1
Fearsome Countenance
Ranks: 1 Cost: 1 AP Requires: 10 AP
Target enemy must make a Will Saving Throw (10 + Highest of STR/CON/CHA Mod + Stunning bonuses + Enchantment DC Bonuses) or be Cowered for 6 seconds. This is considered a Fear effect. On Save: -10% Movement and Attack Speed for 6 seconds.
Vampiric Blast 0/1
Vampiric Blast
Ranks: 1 Cost: 1 AP Requires: 10 AP
Eldritch Essence Stance: +1 Eldritch Blast Die, +1 Pact Die. While using Focused or Enervating Shadow Blast shapes, your Eldritch Blasts heal you for 1d3 Hit Points in Positive Energy. If you have Deathly Bite, this is instead Negative Energy.
Deathly Bite 0/1
Deathly Bite
Ranks: 1 Cost: 1 AP Requires: 10 AP
When you are considered Undead (via Embrace Death or any other source), your Vampiric Bite heals you for Negative energy instead of Positive.
Harrying Swarm 0/1
Harrying Swarm
Ranks: 1 Cost: 1 AP Requires: 10 AP
Enemies in a small area around where you finish your Rush of Bats take -5% Dodge and -5 Attack for 12 seconds. Additionally, when you finish Rush of Bats, you gain 5% Incorporeality and +2 Stunning DCs for 6 seconds.
Improved Dodge 0/3
Improved Dodge
Ranks: 3 Cost: 1 AP Requires: 10 AP
+1% Dodge when wearing Light or no Armor
Dark Ascendant Bite 0/1
Dark Ascendant Bite
Ranks: 1 Cost: 1 AP Requires: 15 AP
Your Vampiric Bite now applies 5 stacks of Vulnerability and deals double the piercing damage. If the target of your Vampiric Bite is Cowered, living, and corporeal they must make a Fortitude Saving Throw (DC 16 + Highest of STR/CON/INT/CHA Mod + Stunning Bonuses + Enchantment Bonuses) or die.
Crushing Dread 0/1
Crushing Dread
Ranks: 1 Cost: 1 AP Requires: 15 AP
Target enemy at touch range takes 1d6+8 Evil Damage per Caster Level. Additionally, if the target is inside a Dread Mist zone it deals 1d20 Evil Damage for each stack of Growing Dread that creature has. Will save for half damage on each effect.
Form of the Lord Vampire 0/1
Form of the Lord Vampire
Ranks: 1 Cost: 1 AP Requires: 15 AP
While you have Embrace Death toggled, you gain +1 Enchantment and Necromancy DC, +10 Negative and Force Spell Power, and +10 Spell Penetration.
Biting Swarm 0/1
Biting Swarm
Ranks: 1 Cost: 1 AP Requires: 15 AP
Living, corporeal enemies in a small area around where you finish your Rush of Bats are bitten by the bats, causing them to bleed, taking 1d12 damage per Character Level every 2 seconds for 12 seconds. This damage scales with 200% Melee Power.
Core Enhancements
Dark Origins 0/1
Dark Origins
Ranks: 1 Cost: 1 AP
+1 to Attack while performing Sneak Attacks.
Dark Bargainer's Ability 0/1
Dark Bargainer's Ability
Ranks: 1 Cost: 2 AP
Choose between Constitution, Intelligence, and Charisma
Dark Present 0/1
Dark Present
Ranks: 1 Cost: 1 AP
+2 to Attack while performing Sneak Attacks, +1 Sneak Attack Die, +20 Negative Amplification
Dark Bargainer's Ability 0/1
Dark Bargainer's Ability
Ranks: 1 Cost: 2 AP
Choose between Constitution, Intelligence, and Charisma
Dark Future 0/1
Dark Future
Ranks: 1 Cost: 1 AP
+3 to Attack while performing Sneak Attacks, +2 Sneak Attack Dice, +20 Negative Amplification
Core Enhancements
Enhancement Description
Dark Origins Dark Origins
+1 to Attack while performing Sneak Attacks.
AP Cost
1
Ranks
1
Progression
0
Dark Bargainer's Ability Dark Bargainer's Ability
Choose between Constitution, Intelligence, and Charisma
Dhampir Constitution+1 Constitution
Dhampir Intelligence+1 Intelligence
Dhampir Charisma+1 Charisma
AP Cost
2
Ranks
1
Progression
0
Prereqs
Dark Origins
Dark Present Dark Present
+2 to Attack while performing Sneak Attacks, +1 Sneak Attack Die, +20 Negative Amplification
AP Cost
1
Ranks
1
Progression
0
Prereqs
Dark Bargainer's Ability
Dark Bargainer's Ability Dark Bargainer's Ability
Choose between Constitution, Intelligence, and Charisma
Dhampir Constitution+1 Constitution
Dhampir Intelligence+1 Intelligence
Dhampir Charisma+1 Charisma
AP Cost
2
Ranks
1
Progression
0
Prereqs
Dark Present
Dark Future Dark Future
+3 to Attack while performing Sneak Attacks, +2 Sneak Attack Dice, +20 Negative Amplification
AP Cost
1
Ranks
1
Progression
0
Prereqs
Dark Bargainer's Ability
Tier 1
Enhancement Description
Draining Bite Draining Bite
Your Vampiric Bite now applies 1 Negative Level. This increases by 1 for every 5 Character Levels you have.
AP Cost
1
Ranks
1
Progression
1
Manipulate the Mists Manipulate the Mists
+1 Pact Die. When you hit a target who is inside a Dread Mist zone with Eldritch Blast, it gains one stack of Growing Dread. This effect does nothing on its own, can apply to each creature once per second, and can stack up to 30 times. If a creature is outside of Dread Mists for 10 seconds, it loses all stacks of Growing Dread.
AP Cost
1
Ranks
1
Progression
1
Drink In Drink In
Choose between Drinking in Life or Death
Drink in Life+20 Positive Healing Amplification
Drink in Death+20 Negative Healing Amplification
AP Cost
1
Ranks
1
Progression
1
Tenuous Relationship With Death Tenuous Relationship With Death
Rank 1
Your range of unconsciousness extends by 5 Hit Points.
Rank 2
Your range of unconsciousness extends by 10 Hit Points.
Rank 3
Your range of unconsciousness extends by 20 Hit Points. You automatically stabilize when Unconscious.
AP Cost
1
Ranks
3
Progression
1
Dread Mist Dread Mist
Spell-Like Ability: Create a small area of Mist that lasts for 20 seconds. Enemies inside the mist have their movement slowed by 20%, -2 to Will Saving Throws, and take 1d2 Evil Damage per Caster Level every 2 seconds.
AP Cost
1
Ranks
1
Progression
1
Tier 2
Enhancement Description
Lifeblood Lifeblood
Rank 1
When you successfully use your Vampiric Bite on a living target in corporeal form, you gain +1 to all Ability Scores for 60 seconds.
Rank 2
When you successfully use your Vampiric Bite on a living target in corporeal form, you gain +2 to all Ability Scores for 60 seconds.
Rank 3
When you successfully use your Vampiric Bite on a living target in corporeal form, you gain +3 to all Ability Scores for 60 seconds.
AP Cost
1
Ranks
3
Progression
5
Prey on Fear Prey on Fear
Spell-Like Ability: Target enemy at touch range takes 1d6+2 Evil Damage per Caster Level. Additionally, if the target is inside a Dread Mist zone it deals 1d4 Evil Damage for each stack of Growing Dread that creature has. Will save for half damage on each effect.
AP Cost
1
Ranks
1
Progression
5
Embrace Death Embrace Death
Toggle: While Embrace Death is active, you gain 100% critical hit resistance and are able to be healed by Negative Energy. You take 50% healing from Positive, and double damage from Light. (This replaces your natural vulnerability to Light). You are considered Undead rather than your original type for the purposes of most effects. You gain +2 Intelligence, +2 Charisma, +2 Wisdom, and +3 Perform. Your melee attacks have a 10% chance to heal you for 1d3 with Negative Energy per Character level (max 20). This is a Major Form, and counts as a Shroud for the purpose of Pale Master.
AP Cost
1
Ranks
1
Progression
5
Rush of Bats Rush of Bats
Rank 1
Turn into a swarm of bats and rush to target foe's position.
Rank 2
Turn into a swarm of bats and rush to target foe's position.
Rank 3
Turn into a swarm of bats and rush to target foe's position.
AP Cost
1
Ranks
3
Progression
5
Cloak of Undeath Cloak of Undeath
Rank 1
+2 Magical Resistance Rating
Rank 2
+4 Magical Resistance Rating
Rank 3
+6 Magical Resistance Rating. +6 Magical Resistance Rating Cap.
AP Cost
1
Ranks
3
Progression
5
Tier 3
Enhancement Description
Fearsome Countenance Fearsome Countenance
Target enemy must make a Will Saving Throw (10 + Highest of STR/CON/CHA Mod + Stunning bonuses + Enchantment DC Bonuses) or be Cowered for 6 seconds. This is considered a Fear effect. On Save: -10% Movement and Attack Speed for 6 seconds.
AP Cost
1
Ranks
1
Progression
10
Vampiric Blast Vampiric Blast
Eldritch Essence Stance: +1 Eldritch Blast Die, +1 Pact Die. While using Focused or Enervating Shadow Blast shapes, your Eldritch Blasts heal you for 1d3 Hit Points in Positive Energy. If you have Deathly Bite, this is instead Negative Energy.
AP Cost
1
Ranks
1
Progression
10
Deathly Bite Deathly Bite
When you are considered Undead (via Embrace Death or any other source), your Vampiric Bite heals you for Negative energy instead of Positive.
AP Cost
1
Ranks
1
Progression
10
Harrying Swarm Harrying Swarm
Enemies in a small area around where you finish your Rush of Bats take -5% Dodge and -5 Attack for 12 seconds. Additionally, when you finish Rush of Bats, you gain 5% Incorporeality and +2 Stunning DCs for 6 seconds.
AP Cost
1
Ranks
1
Progression
10
Improved Dodge Improved Dodge
Rank 1
+1% Dodge when wearing Light or no Armor
Rank 2
+2% Dodge when wearing Light or no Armor
Rank 3
+3% Dodge when wearing Light or no Armor
AP Cost
1
Ranks
3
Progression
10
Tier 4
Enhancement Description
Dark Ascendant Bite Dark Ascendant Bite
Your Vampiric Bite now applies 5 stacks of Vulnerability and deals double the piercing damage. If the target of your Vampiric Bite is Cowered, living, and corporeal they must make a Fortitude Saving Throw (DC 16 + Highest of STR/CON/INT/CHA Mod + Stunning Bonuses + Enchantment Bonuses) or die.
AP Cost
1
Ranks
1
Progression
15
Crushing Dread Crushing Dread
Target enemy at touch range takes 1d6+8 Evil Damage per Caster Level. Additionally, if the target is inside a Dread Mist zone it deals 1d20 Evil Damage for each stack of Growing Dread that creature has. Will save for half damage on each effect.
AP Cost
1
Ranks
1
Progression
15
Form of the Lord Vampire Form of the Lord Vampire
While you have Embrace Death toggled, you gain +1 Enchantment and Necromancy DC, +10 Negative and Force Spell Power, and +10 Spell Penetration.
AP Cost
1
Ranks
1
Progression
15
Biting Swarm Biting Swarm
Living, corporeal enemies in a small area around where you finish your Rush of Bats are bitten by the bats, causing them to bleed, taking 1d12 damage per Character Level every 2 seconds for 12 seconds. This damage scales with 200% Melee Power.
AP Cost
1
Ranks
1
Progression
15