| Enhancement | Description |
|---|---|
Staff Control
|
You can also use your Dexterity modifier to hit with Quarterstaves. |
Stick Fighting
|
You can now use your Dexterity modifier for damage with Quarterstaves. You gain the Swords to Plowshares feat without needing to meet the prerequisites, which grants a +1 Morale bonus to the Critical Threat Range to Sickles and Kamas and a +2 Morale bonus to Critical Threat Range with Quarterstaves. |
Tumbler
|
+2% Maximum Dodge, and +2 Maximum Dexterity Bonus for light armor. You can pass through enemies when you tumble. +1 maximum Tumble charges. |
Kip Up
|
+2% Maximum Dodge, and +2 Maximum Dexterity Bonus for light armor. You are immune to most knockdown effects and slippery surfaces. |
Cartwheel Charge
|
+2% Maximum Dodge, and +2 Maximum Dexterity Bonus for light armor. +20% Double Strike while using staves. After tumbling, you gain a +2 Morale bonus to Strength and Dexterity for 12 seconds. |
Followthrough
|
For 12 seconds after tumbling, you gain +50% Strikethrough Chance and gain On Vorpal: Your target is knocked down. As a master thief-acrobat, you also gain the following passive benefits: +2 Strength and Dexterity +1 to hit and +2 damage with quarterstaves +5% attack speed with quarterstaves +2 critical hit damage with all weapons +2 Balance, Jump, and Tumble +2 Sneak Attack dice and +2 to hit when performing Sneak Attacks |
| Enhancement | Description |
|---|---|
Acrobat Staff Training
|
+1 to hit and +2 damage with quarterstaves. |
Thief Acrobatics
|
Rank 1 +1 Balance, Jump, and Tumble, +5% attack speed with quarterstaves.Rank 2 +2 Balance, Jump, and Tumble, +10% attack speed with quarterstaves.Rank 3 +3 Balance, Jump, and Tumble, +15% attack speed with quarterstaves. |
Charming
|
Rank 1 +1 Bluff, Diplomacy, Haggle, and IntimidateRank 2 +2 Bluff, Diplomacy, Haggle, and IntimidateRank 3 +3 Bluff, Diplomacy, Haggle, and Intimidate |
Sly Flourish
|
Rank 1 Melee Attack: Reduces your threat with nearby enemies by 100 whether or not you deal damage. On Sneak Attack: Intelligent target also gains a -1 penalty to Balance, Reflex, and Will Saves for 20 seconds. (Stacks 5 times.)Passive: +5/10/15% threat reduction. Antirequisite: This enhancement cannot be taken at the same time as Sly Flourish in the Half-Elf tree. Rank 2 Melee Attack: Reduces your threat with nearby enemies by 200 whether or not you deal damage. On Sneak Attack: Intelligent target also gains a -1 penalty to Balance, Reflex, and Will Saves for 20 seconds. (Stacks 5 times.)Passive: +5/10/15% threat reduction. Rank 3 Melee Attack: Reduces your threat with nearby enemies by 300 whether or not you deal damage. On Sneak Attack: Intelligent target also gains a -1 penalty to Balance, Reflex, and Will Saves for 20 seconds. (Stacks 5 times.)Passive: +5/10/15% threat reduction. |
Fast Movement
|
While wearing light or cloth armor you run 1% faster for each of your Rogue levels. |
| Enhancement | Description |
|---|---|
Acrobat Staff Training
|
+1 to hit and +2 damage with quarterstaves. |
Trip Focus
|
Rank 1 +1 to the save DC's of Trip AttacksRank 2 +2 to the save DC's of Trip AttacksRank 3 +3 to the save DC's of Trip Attacks |
Subtlety
|
Rank 1 -20% threat generation with melee attacks.Antirequisite: This enhancement cannot be taken at the same time as Subtlety enhancements in other trees. Rank 2 -30% threat generation with melee attacks.Rank 3 -40% threat generation with melee attacks. |
Quick Strike
|
Rank 1 Melee Quarterstaff Attack: You gain a 5% Morale bonus to melee doublestrike for 10 seconds.Rank 2 Melee Quarterstaff Attack: You gain a 15% Morale bonus to melee doublestrike for 10 seconds.Rank 3 Melee Quarterstaff Attack: You gain a 25% Morale bonus to melee doublestrike for 10 seconds. |
Action Boost: Haste
|
Rank 1 Activate to gain a +10% Action Boost bonus to attack speed for 20 seconds.Rank 2 Activate to gain a +20% Action Boost bonus to attack speed for 20 seconds.Rank 3 Activate to gain a +30% Action Boost bonus to attack speed for 20 seconds. |
| Enhancement | Description |
|---|---|
Acrobat Staff Training
|
+1 to hit and +2 damage with quarterstaves. |
Improved Second Strikes
|
Rank 1 +5% Strikethrough Chance.Rank 2 +10% Strikethrough Chance.Rank 3 +20% Strikethrough Chance. |
Shadow Dodge
|
Rank 1 +1% Dodge, +1 Dexterity, +1 to the Maximum Dexterity Bonus for light armor.Rank 2 +2% Dodge, +2 Dexterity, +2 to the Maximum Dexterity Bonus for light armor.Rank 3 +3% Dodge, +3 Dexterity, +3 to the Maximum Dexterity Bonus for light armor. |
Sweeping Strikes
|
Rank 1 Melee Quarterstaff Trip Attack: Trips all nearby enemies. (Balance DC 10 + Rogue Level + DEX/STR/INT Modifier Negates trip).Rank 2 Melee Quarterstaff Trip Attack: Trips all nearby enemies. (Balance DC 10 + Rogue Level + DEX/STR/INT Modifier Negates trip).Rank 3 Melee Quarterstaff Trip Attack: Trips all nearby enemies. (Balance DC 10 + Rogue Level + DEX/STR/INT Modifier Negates trip). |
Strength or Dexterity
|
+1 Strength or Dexterity |
| Enhancement | Description |
|---|---|
Acrobat Staff Training
|
+1 to hit and +2 damage with quarterstaves. |
Improved Defensive Roll
|
Rank 1 Defensive Roll now triggers at 30% health or below.Rank 2 Defensive Roll now triggers at 40% health or below.Rank 3 Defensive Roll now triggers at 50% health or below. |
No Mercy
|
Rank 1 You deal 10% additional damage to helpless opponents.Rank 2 You deal 20% additional damage to helpless opponents.Rank 3 You deal 30% additional damage to helpless opponents. |
Staff Lunge
|
Rank 1 Melee Quarterstaff Attack: Whirl through enemies in a line.Rank 2 Melee Quarterstaff Attack: Whirl through enemies in a line.Rank 3 Melee Quarterstaff Attack: Whirl through enemies in a line. |
Strength or Dexterity
|
+1 Strength or Dexterity |
| Enhancement | Description |
|---|---|
Acrobat Staff Training
|
+10 Melee Power, +3 to hit and +3 damage with quarterstaves. |
Staff Specialization
|
You gain a +1 Competence bonus to Critical Damage Multiplier and Threat Range with Quarterstaves. You gain a 25% Competence bonus to Max Hit Points. |
Spinning Staff Wall
|
Activate to gain 50 Physical Resistance Rating for 20 seconds. Passive: You gain 5% Dodge, 5% Maximum Dodge, +5 Maximum Dexterity Bonus for light armor. |
Vault
|
Quarterstaff Action: Use your quarterstaff to propel yourself forward at great speed. Requires you to have a quarterstaff equipped. |