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Thief-Acrobat
Rogue Class Enhancement Tree

Thief-Acrobat

Acrobat Staff Training 0/1
Acrobat Staff Training
Ranks: 1 Cost: 2 AP Requires: 1 AP
+1 to hit and +2 damage with quarterstaves.
Thief Acrobatics 0/3
Thief Acrobatics
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Balance, Jump, and Tumble, +5% attack speed with quarterstaves.
Charming 0/3
Charming
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Bluff, Diplomacy, Haggle, and Intimidate
Sly Flourish 0/3
Sly Flourish
Ranks: 3 Cost: 1 AP Requires: 1 AP
Melee Attack: Reduces your threat with nearby enemies by 100 whether or not you deal damage. On Sneak Attack: Intelligent target also gains a -1 penalty to Balance, Reflex, and Will Saves for 20 seconds. (Stacks 5 times.)
Passive: +5/10/15% threat reduction.

Antirequisite: This enhancement cannot be taken at the same time as Sly Flourish in the Half-Elf tree.
Fast Movement 0/1
Fast Movement
Ranks: 1 Cost: 2 AP Requires: 1 AP
While wearing light or cloth armor you run 1% faster for each of your Rogue levels.
Acrobat Staff Training 0/1
Acrobat Staff Training
Ranks: 1 Cost: 2 AP Requires: 5 AP
+1 to hit and +2 damage with quarterstaves.
Trip Focus 0/3
Trip Focus
Ranks: 3 Cost: 1 AP Requires: 5 AP
+1 to the save DC's of Trip Attacks
Subtlety 0/3
Subtlety
Ranks: 3 Cost: 1 AP Requires: 5 AP
-20% threat generation with melee attacks.

Antirequisite: This enhancement cannot be taken at the same time as Subtlety enhancements in other trees.
Quick Strike 0/3
Quick Strike
Ranks: 3 Cost: 1 AP Requires: 5 AP
Melee Quarterstaff Attack: You gain a 5% Morale bonus to melee doublestrike for 10 seconds.
Action Boost: Haste 0/3
Action Boost: Haste
Ranks: 3 Cost: 1 AP Requires: 5 AP
Activate to gain a +10% Action Boost bonus to attack speed for 20 seconds.
Acrobat Staff Training 0/1
Acrobat Staff Training
Ranks: 1 Cost: 2 AP Requires: 10 AP
+1 to hit and +2 damage with quarterstaves.
Improved Second Strikes 0/3
Improved Second Strikes
Ranks: 3 Cost: 1 AP Requires: 10 AP
+5% Strikethrough Chance.
Shadow Dodge 0/3
Shadow Dodge
Ranks: 3 Cost: 1 AP Requires: 10 AP
+1% Dodge, +1 Dexterity, +1 to the Maximum Dexterity Bonus for light armor.
Sweeping Strikes 0/3
Sweeping Strikes
Ranks: 3 Cost: 1 AP Requires: 10 AP
Melee Quarterstaff Trip Attack: Trips all nearby enemies. (Balance DC 10 + Rogue Level + DEX/STR/INT Modifier Negates trip).
Strength or Dexterity 0/1
Strength or Dexterity
Ranks: 1 Cost: 2 AP Requires: 10 AP
+1 Strength or Dexterity
Acrobat Staff Training 0/1
Acrobat Staff Training
Ranks: 1 Cost: 2 AP Requires: 20 AP
+1 to hit and +2 damage with quarterstaves.
Improved Defensive Roll 0/3
Improved Defensive Roll
Ranks: 3 Cost: 1 AP Requires: 20 AP
Defensive Roll now triggers at 30% health or below.
No Mercy 0/3
No Mercy
Ranks: 3 Cost: 1 AP Requires: 20 AP
You deal 10% additional damage to helpless opponents.
Staff Lunge 0/3
Staff Lunge
Ranks: 3 Cost: 1 AP Requires: 20 AP
Melee Quarterstaff Attack: Whirl through enemies in a line.
Strength or Dexterity 0/1
Strength or Dexterity
Ranks: 1 Cost: 2 AP Requires: 20 AP
+1 Strength or Dexterity
Acrobat Staff Training 0/1
Acrobat Staff Training
Ranks: 1 Cost: 2 AP Requires: 30 AP
+10 Melee Power, +3 to hit and +3 damage with quarterstaves.
Staff Specialization 0/1
Staff Specialization
Ranks: 1 Cost: 2 AP Requires: 30 AP
You gain a +1 Competence bonus to Critical Damage Multiplier and Threat Range with Quarterstaves.

You gain a 25% Competence bonus to Max Hit Points.
Spinning Staff Wall 0/1
Spinning Staff Wall
Ranks: 1 Cost: 2 AP Requires: 30 AP
Activate to gain 50 Physical Resistance Rating for 20 seconds. Passive: You gain 5% Dodge, 5% Maximum Dodge, +5 Maximum Dexterity Bonus for light armor.
Vault 0/1
Vault
Ranks: 1 Cost: 2 AP Requires: 30 AP
Quarterstaff Action: Use your quarterstaff to propel yourself forward at great speed. Requires you to have a quarterstaff equipped.
Core Enhancements
Staff Control 0/1
Staff Control
Ranks: 1 Cost: 1 AP
You can also use your Dexterity modifier to hit with Quarterstaves.
Stick Fighting 0/1
Stick Fighting
Ranks: 1 Cost: 1 AP Requires: 5 AP
You can now use your Dexterity modifier for damage with Quarterstaves.

You gain the Swords to Plowshares feat without needing to meet the prerequisites, which grants a +1 Morale bonus to the Critical Threat Range to Sickles and Kamas and a +2 Morale bonus to Critical Threat Range with Quarterstaves.
Tumbler 0/1
Tumbler
Ranks: 1 Cost: 1 AP Requires: 10 AP
+2% Maximum Dodge, and +2 Maximum Dexterity Bonus for light armor. You can pass through enemies when you tumble. +1 maximum Tumble charges.
Kip Up 0/1
Kip Up
Ranks: 1 Cost: 1 AP Requires: 20 AP
+2% Maximum Dodge, and +2 Maximum Dexterity Bonus for light armor. You are immune to most knockdown effects and slippery surfaces.
Cartwheel Charge 0/1
Cartwheel Charge
Ranks: 1 Cost: 1 AP Requires: 30 AP
+2% Maximum Dodge, and +2 Maximum Dexterity Bonus for light armor. +20% Double Strike while using staves. After tumbling, you gain a +2 Morale bonus to Strength and Dexterity for 12 seconds.
Followthrough 0/1
Followthrough
Ranks: 1 Cost: 1 AP Requires: 40 AP
For 12 seconds after tumbling, you gain +50% Strikethrough Chance and gain On Vorpal: Your target is knocked down.

As a master thief-acrobat, you also gain the following passive benefits:
+2 Strength and Dexterity
+1 to hit and +2 damage with quarterstaves
+5% attack speed with quarterstaves
+2 critical hit damage with all weapons
+2 Balance, Jump, and Tumble
+2 Sneak Attack dice and +2 to hit when performing Sneak Attacks
Core Enhancements
Enhancement Description
Staff Control Staff Control
You can also use your Dexterity modifier to hit with Quarterstaves.
AP Cost
1
Ranks
1
Progression
0
Prereqs
Rogue Level 1
Stick Fighting Stick Fighting
You can now use your Dexterity modifier for damage with Quarterstaves.

You gain the Swords to Plowshares feat without needing to meet the prerequisites, which grants a +1 Morale bonus to the Critical Threat Range to Sickles and Kamas and a +2 Morale bonus to Critical Threat Range with Quarterstaves.
AP Cost
1
Ranks
1
Progression
5
Prereqs
Staff Control, Rogue Level 3
Tumbler Tumbler
+2% Maximum Dodge, and +2 Maximum Dexterity Bonus for light armor. You can pass through enemies when you tumble. +1 maximum Tumble charges.
AP Cost
1
Ranks
1
Progression
10
Prereqs
Stick Fighting, Rogue Level 6
Kip Up Kip Up
+2% Maximum Dodge, and +2 Maximum Dexterity Bonus for light armor. You are immune to most knockdown effects and slippery surfaces.
AP Cost
1
Ranks
1
Progression
20
Prereqs
Tumbler, Rogue Level 12
Cartwheel Charge Cartwheel Charge
+2% Maximum Dodge, and +2 Maximum Dexterity Bonus for light armor. +20% Double Strike while using staves. After tumbling, you gain a +2 Morale bonus to Strength and Dexterity for 12 seconds.
AP Cost
1
Ranks
1
Progression
30
Prereqs
Kip Up, Rogue Level 18
Followthrough Followthrough
For 12 seconds after tumbling, you gain +50% Strikethrough Chance and gain On Vorpal: Your target is knocked down.

As a master thief-acrobat, you also gain the following passive benefits:
+2 Strength and Dexterity
+1 to hit and +2 damage with quarterstaves
+5% attack speed with quarterstaves
+2 critical hit damage with all weapons
+2 Balance, Jump, and Tumble
+2 Sneak Attack dice and +2 to hit when performing Sneak Attacks
AP Cost
1
Ranks
1
Progression
40
Prereqs
Cartwheel Charge, Rogue Level 20
Tier 1
Enhancement Description
Acrobat Staff Training Acrobat Staff Training
+1 to hit and +2 damage with quarterstaves.
AP Cost
2
Ranks
1
Progression
1
Thief Acrobatics Thief Acrobatics
Rank 1
+1 Balance, Jump, and Tumble, +5% attack speed with quarterstaves.
Rank 2
+2 Balance, Jump, and Tumble, +10% attack speed with quarterstaves.
Rank 3
+3 Balance, Jump, and Tumble, +15% attack speed with quarterstaves.
AP Cost
1
Ranks
3
Progression
1
Charming Charming
Rank 1
+1 Bluff, Diplomacy, Haggle, and Intimidate
Rank 2
+2 Bluff, Diplomacy, Haggle, and Intimidate
Rank 3
+3 Bluff, Diplomacy, Haggle, and Intimidate
AP Cost
1
Ranks
3
Progression
1
Sly Flourish Sly Flourish
Rank 1
Melee Attack: Reduces your threat with nearby enemies by 100 whether or not you deal damage. On Sneak Attack: Intelligent target also gains a -1 penalty to Balance, Reflex, and Will Saves for 20 seconds. (Stacks 5 times.)
Passive: +5/10/15% threat reduction.

Antirequisite: This enhancement cannot be taken at the same time as Sly Flourish in the Half-Elf tree.
Rank 2
Melee Attack: Reduces your threat with nearby enemies by 200 whether or not you deal damage. On Sneak Attack: Intelligent target also gains a -1 penalty to Balance, Reflex, and Will Saves for 20 seconds. (Stacks 5 times.)
Passive: +5/10/15% threat reduction.
Rank 3
Melee Attack: Reduces your threat with nearby enemies by 300 whether or not you deal damage. On Sneak Attack: Intelligent target also gains a -1 penalty to Balance, Reflex, and Will Saves for 20 seconds. (Stacks 5 times.)
Passive: +5/10/15% threat reduction.
AP Cost
1
Ranks
3
Progression
1
Fast Movement Fast Movement
While wearing light or cloth armor you run 1% faster for each of your Rogue levels.
AP Cost
2
Ranks
1
Progression
1
Tier 2
Enhancement Description
Acrobat Staff Training Acrobat Staff Training
+1 to hit and +2 damage with quarterstaves.
AP Cost
2
Ranks
1
Progression
5
Prereqs
Acrobat Staff Training
Trip Focus Trip Focus
Rank 1
+1 to the save DC's of Trip Attacks
Rank 2
+2 to the save DC's of Trip Attacks
Rank 3
+3 to the save DC's of Trip Attacks
AP Cost
1
Ranks
3
Progression
5
Subtlety Subtlety
Rank 1
-20% threat generation with melee attacks.

Antirequisite: This enhancement cannot be taken at the same time as Subtlety enhancements in other trees.
Rank 2
-30% threat generation with melee attacks.
Rank 3
-40% threat generation with melee attacks.
AP Cost
1
Ranks
3
Progression
5
Quick Strike Quick Strike
Rank 1
Melee Quarterstaff Attack: You gain a 5% Morale bonus to melee doublestrike for 10 seconds.
Rank 2
Melee Quarterstaff Attack: You gain a 15% Morale bonus to melee doublestrike for 10 seconds.
Rank 3
Melee Quarterstaff Attack: You gain a 25% Morale bonus to melee doublestrike for 10 seconds.
AP Cost
1
Ranks
3
Progression
5
Action Boost: Haste Action Boost: Haste
Rank 1
Activate to gain a +10% Action Boost bonus to attack speed for 20 seconds.
Rank 2
Activate to gain a +20% Action Boost bonus to attack speed for 20 seconds.
Rank 3
Activate to gain a +30% Action Boost bonus to attack speed for 20 seconds.
AP Cost
1
Ranks
3
Progression
5
Tier 3
Enhancement Description
Acrobat Staff Training Acrobat Staff Training
+1 to hit and +2 damage with quarterstaves.
AP Cost
2
Ranks
1
Progression
10
Prereqs
Acrobat Staff Training
Improved Second Strikes Improved Second Strikes
Rank 1
+5% Strikethrough Chance.
Rank 2
+10% Strikethrough Chance.
Rank 3
+20% Strikethrough Chance.
AP Cost
1
Ranks
3
Progression
10
Shadow Dodge Shadow Dodge
Rank 1
+1% Dodge, +1 Dexterity, +1 to the Maximum Dexterity Bonus for light armor.
Rank 2
+2% Dodge, +2 Dexterity, +2 to the Maximum Dexterity Bonus for light armor.
Rank 3
+3% Dodge, +3 Dexterity, +3 to the Maximum Dexterity Bonus for light armor.
AP Cost
1
Ranks
3
Progression
10
Sweeping Strikes Sweeping Strikes
Rank 1
Melee Quarterstaff Trip Attack: Trips all nearby enemies. (Balance DC 10 + Rogue Level + DEX/STR/INT Modifier Negates trip).
Rank 2
Melee Quarterstaff Trip Attack: Trips all nearby enemies. (Balance DC 10 + Rogue Level + DEX/STR/INT Modifier Negates trip).
Rank 3
Melee Quarterstaff Trip Attack: Trips all nearby enemies. (Balance DC 10 + Rogue Level + DEX/STR/INT Modifier Negates trip).
AP Cost
1
Ranks
3
Progression
10
Prereqs
Quick Strike
Strength or Dexterity Strength or Dexterity
+1 Strength or Dexterity
Dexterity+1 Dexterity
Strength+1 Strength
AP Cost
2
Ranks
1
Progression
10
Tier 4
Enhancement Description
Acrobat Staff Training Acrobat Staff Training
+1 to hit and +2 damage with quarterstaves.
AP Cost
2
Ranks
1
Progression
20
Prereqs
Acrobat Staff Training
Improved Defensive Roll Improved Defensive Roll
Rank 1
Defensive Roll now triggers at 30% health or below.
Rank 2
Defensive Roll now triggers at 40% health or below.
Rank 3
Defensive Roll now triggers at 50% health or below.
AP Cost
1
Ranks
3
Progression
20
No Mercy No Mercy
Rank 1
You deal 10% additional damage to helpless opponents.
Rank 2
You deal 20% additional damage to helpless opponents.
Rank 3
You deal 30% additional damage to helpless opponents.
AP Cost
1
Ranks
3
Progression
20
Staff Lunge Staff Lunge
Rank 1
Melee Quarterstaff Attack: Whirl through enemies in a line.
Rank 2
Melee Quarterstaff Attack: Whirl through enemies in a line.
Rank 3
Melee Quarterstaff Attack: Whirl through enemies in a line.
AP Cost
1
Ranks
3
Progression
20
Prereqs
Sweeping Strikes
Strength or Dexterity Strength or Dexterity
+1 Strength or Dexterity
Dexterity+1 Dexterity
Strength+1 Strength
AP Cost
2
Ranks
1
Progression
20
Tier 5
Enhancement Description
Acrobat Staff Training Acrobat Staff Training
+10 Melee Power, +3 to hit and +3 damage with quarterstaves.
AP Cost
2
Ranks
1
Progression
30
Prereqs
Acrobat Staff Training
Staff Specialization Staff Specialization
You gain a +1 Competence bonus to Critical Damage Multiplier and Threat Range with Quarterstaves.

You gain a 25% Competence bonus to Max Hit Points.
AP Cost
2
Ranks
1
Progression
30
Spinning Staff Wall Spinning Staff Wall
Activate to gain 50 Physical Resistance Rating for 20 seconds. Passive: You gain 5% Dodge, 5% Maximum Dodge, +5 Maximum Dexterity Bonus for light armor.
AP Cost
2
Ranks
1
Progression
30
Vault Vault
Quarterstaff Action: Use your quarterstaff to propel yourself forward at great speed. Requires you to have a quarterstaff equipped.
AP Cost
2
Ranks
1
Progression
30
Prereqs
Staff Lunge