| Enhancement | Description |
|---|---|
Skaldic Rage
|
(Rage bonuses don't stack with Barbarian Rage.) |
Weapon Training
|
You gain Martial Weapon proficiency and +10 maximum HP. Inspire Courage grants an additional +1 damage. +1 bonus Imbue Dice. (If you are a dwarf, Dwarven Waraxes are included as part of this Enhancement.) |
Song of Heroism
|
Adds the Song of Heroism to your Ballad. Inspire Courage grants an additional +1 damage. +1 bonus Imbue Dice. Requires 4 dedicated Ranks in Perform. Bardic Heroism: +2 bonus to Attack, all saving throws, as well as immunity to fear. |
Fighting Spirit
|
+10 HP Your Inspire Courage now grants an additional +1 Damage. +1 bonus Imbue Dice. Your Inspire Greatness now uses your Charisma Score for its temporary HP. This is doubled in epics. |
Victory Song
|
+20 HP You have Base Attack Bonus equal to your character level. The range of your Bardic Aria is doubled. +1 bonus Imbue Dice. |
Warmaster
|
You inspire martial combat above and beyond. +2 Charisma and Constitution, +25 HP, +1 bonus Imbue Dice. Activate this ability to scream the songs of your frozen ancestors, expending a Bard Song to force enemies in the area to make a fortitide save versus being frozen solid in frigid ice for 6 seconds (DC14 + highest of Str, Dex, or Cha Mod + Bard Level + Stunning modifiers). Even if they make the save, they take 20d20 Cold Damage and are significantly slowed for 6 seconds. |
| Enhancement | Description |
|---|---|
Inspired Bravery
|
Rank 1 Inspire Courage grants you and your allies an additional +1 to attack rolls and saving throws vs. Fear.Rank 2 Inspire Courage grants you and your allies an additional +2 to attack rolls and saving throws vs. Fear.Rank 3 Inspire Courage grants you and your allies an additional +3 to attack rolls and saving throws vs. Fear. |
The Poetic Edda
|
Rank 1 You are steeped in the rich history of the elder sagas. The songs of warrior-poets fill your soul, and you long for battle and glory. +1 Attack +1 Bard Song Rank 2 You are steeped in the rich history of the elder sagas. The songs of warrior-poets fill your soul, and you long for battle and glory. +2 Attack +2 Bard Songs Rank 3 You are steeped in the rich history of the elder sagas. The songs of warrior-poets fill your soul, and you long for battle and glory. +3 Attack +3 Bard Songs |
Enchant Weapon
|
Enchant Weapon is added to your spellbook as a level 1 Bard spell. |
Rough and Ready
|
Rank 1 +2 Armor Class +2 Physical Resistance Rating Rank 2 +4 Armor Class +4 Physical Resistance Rating Rank 3 +6 Armor Class +6 Physical Resistance Rating |
Focused
|
Rank 1 +1 Concentration +1 Intimidate +1 Jump Rank 2 +1 Concentration +1 Intimidate +1 Jump Rank 3 +1 Concentration +1 Intimidate +1 Jump +1 Bard Song |
| Enhancement | Description |
|---|---|
Boast
|
Rank 1 Sing a Song to gain 25 Temporary HP.Rank 2 Sing a Song to gain 50 Temporary HP.Rank 3 Sing a Song to gain 100 Temporary HP. |
Words of Encouragement
|
Rank 1 Bardic Inspiration grants +10 temporary HP for one minute. +5 Positive Spellpower Rank 2 Bardic Inspiration grants +20 temporary HP for one minute. +10 Positive Spellpower Rank 3 Bardic Inspiration grants +30 temporary HP for one minute. +15 Positive Spellpower |
Arcane Shield Chant
|
Rank 1 You and nearby allies gain +2 Music bonus to resist Acid, Cold, Electric, Fire, and Sonic damage.Rank 2 You and nearby allies gain +4 Music bonus to resist Acid, Cold, Electric, Fire, and Sonic damage.Rank 3 You and nearby allies gain +6 Music bonus to resist Acid, Cold, Electric, Fire, and Sonic damage. |
Iced Edges
|
Imbue Toggle: You deal an additional 1d6 cold damage with attacks, scaling with Cold Spell Power. |
Action Boost: Sprint
|
Rank 1 Action Boost: +30% Action Boost bonus to movement speed for 20 seconds.Rank 2 Action Boost: +40% Action Boost bonus to movement speed for 20 seconds.Rank 3 Action Boost: +50% Action Boost bonus to movement speed for 20 seconds. |
| Enhancement | Description |
|---|---|
Ironskin Chant
|
Rank 1 You and nearby allies gain DR 2/- and Inspire Greatness now grants an additional +2 Music bonus to PRR. Requires 8 trained ranks of Perform to use. Rank 2 You and nearby allies gain DR 4/- and Inspire Greatness now grants an additional +4 Music bonus to PRR. Requires 8 trained ranks of Perform to use. Rank 3 You and nearby allies gain DR 6/- and Inspire Greatness now grants an additional +6 Music bonus to PRR. Requires 8 trained ranks of Perform to use. |
Obstinance
|
Rank 1 You gain +1 to saving throws while below 80% health. +5 Positive Spellpower Rank 2 You gain +1 to saving throws while below 80% health. Additional +1 while below 60% health. +10 Positive Spellpower Rank 3 You gain +1 to saving throws while below 80% health. Additional +1 while below 60% health. Additional +1 while below 40% health. +15 Positive Spellpower |
High Spirits
|
Rank 1 Your spirits are always high, and you are immune to Crushing Despair, Waves of Fatigue, and Waves of Exhaustion. +5 Positive Spellpower Rank 2 Your spirits are always high, and you are immune to Crushing Despair, Waves of Fatigue, and Waves of Exhaustion. You are also immune to Sleep. +10 Positive Spellpower Rank 3 Your spirits are always high, and you are immune to Crushing Despair, Waves of Fatigue, and Waves of Exhaustion. You are also immune to Sleep. In addition, you are also immune to Fatigue, including Fatigue from Skaldic Rage. +15 Positive Spellpower |
Frozen Fury
|
Rank 1 Melee Attack: Affected enemies must make a Fortitude save (10 + highest of Str, Dex, or Cha Mod + Stunning modifiers) or become frozen solid for a number of seconds equal to your bard level. Bosses cannot be frozen. Rank 2 Melee Attack: Affected enemies must make a Fortitude save (12 + highest of Str, Dex, or Cha Mod + 1/2 Bard Level + Stunning modifiers) or become frozen solid for a number of seconds equal to your bard level. Bosses cannot be frozen. Rank 3 Melee Attack: Affected enemies must make a Fortitude save (14 + highest of Str, Dex, or Cha Mod + Bard Level + Stunning modifiers) or become frozen solid for a number of seconds equal to your bard level. Bosses cannot be frozen. |
Strength
|
+1 Strength or Charisma |
| Enhancement | Description |
|---|---|
Reckless Chant
|
Rank 1 You and nearby allies gain +2 Music bonus to Doublestrike and Doubleshot, and your Inspire Courage grants an additional +3 Universal Spell Power.Rank 2 You and nearby allies gain +4 Music bonus to Doublestrike and Doubleshot, and your Inspire Courage grants an additional +6 Universal Spell Power.Rank 3 You and nearby allies gain +6 Music bonus to Doublestrike and Doubleshot, and your Inspire Courage grants an additional +9 Universal Spell Power. |
Armorer
|
Gain medium armor proficiency and the ability to cast arcane spells in medium armor without arcane spell failure. |
Northwind
|
Rank 1 When you score a vorpal hit, your enemy is briefly frozen in ice. This effect triggers at most once every 30 seconds. Vorpal: Vorpal hits are scored when you roll 20 on the attack and then confirm the critical hit. Bosses cannot be frozen. Rank 2 When you score a vorpal hit, your enemy is briefly frozen in ice. This effect triggers at most once every 24 seconds. Vorpal: Vorpal hits are scored when you roll 20 on the attack and then confirm the critical hit. Bosses cannot be frozen. Rank 3 When you score a vorpal hit, your enemy is briefly frozen in ice. This effect triggers at most once every 18 seconds. Vorpal: Vorpal hits are scored when you roll 20 on the attack and then confirm the critical hit. Bosses cannot be frozen. |
Strength
|
+1 Strength or Charisma |
| Enhancement | Description |
|---|---|
Movement Booster
|
Select a method for running faster. Rank 1 Rank 2 Rank 3 |
Chant of Power
|
Rank 1 You and nearby allies gain +2% Music bonus to melee damage, ranged damage, and spell critical chance.Rank 2 You and nearby allies gain +4% Music bonus to melee damage, ranged damage, and spell critical chance.Rank 3 You and nearby allies gain +6% Music bonus to melee damage, ranged damage, and spell critical chance. |
Howl of the North
|
+1 critical damage multiplier on attack rolls of 19-20 and +20% competence bonus to Max Hit Points. |
Spinning Ice
|
Rank 1 Cleave Attack: Each enemy is frozen solid if they fail a Fortitude save (10 + highest of Str, Dex, or Cha Mod + Stunning modifiers), for a number of seconds equal to half your Bard level. Bosses cannot be frozen. Rank 2 Cleave Attack: Each enemy is frozen solid if they fail a Fortitude save (12 + highest of Str, Dex, or Cha Mod + 1/2 Bard Level + Stunning modifiers), for a number of seconds equal to half your Bard level. Bosses cannot be frozen. Rank 3 Cleave Attack: Each enemy is frozen solid if they fail a Fortitude save (14 + highest of Str, Dex, or Cha Mod + Bard Level + Stunning modifiers), for a number of seconds equal to half your Bard level. Bosses cannot be frozen. |
Kingly Recovery
|
Rank 1 Target ally or self heals 10,000 HP. Removes ability score damage, death penalty effects, negative levels, and the conditions blinded, dazed, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, and stunned. 1 use per rest.Rank 2 Target ally or self heals 10,000 HP. Removes ability score damage, death penalty effects, negative levels, and the conditions blinded, dazed, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, and stunned. 2 uses per rest.Rank 3 Target ally or self heals 10,000 HP. Removes ability score damage, death penalty effects, negative levels, and the conditions blinded, dazed, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, and stunned. 3 uses per rest. |