| Enhancement | Description |
|---|---|
Human Versatility
|
Humans can select racial action boosts that share cooldowns with other Action Boosts, but have their own pool of uses per rest. |
Human Adaptability
|
Select +1 to an ability score of your choice. |
Human Versatility
|
Humans can select racial action boosts that share cooldowns with other Action Boosts, but have their own pool of uses per rest. |
Human Greater Adaptability
|
Select +1 to a second ability score of your choice. (You may not select the same ability score as Human Adaptability.) |
Human Versatility
|
Humans can select racial action boosts that share cooldowns with other Action Boosts, but have their own pool of uses per rest. |
| Enhancement | Description |
|---|---|
Cormyrean Knight Training
|
You now use Charisma or Strength, whichever is higher, for attack and damage with shortswords, longswords, bastard swords, and greatswords. In addition, as long as your Charisma remains higher than your Strength and you are wielding one of the above weapons, you receive a bonus to the DCs of your Tactical Feats equal to 1/3 your Charisma modifier. |
Skill Focus
|
Humans are versatile and can excel at virtually any skill. Rank 1 Rank 2 Rank 3 |
Action Surge
|
Action Boosts also increase an ability score of your choice. Rank 1 Rank 2 Rank 3 |
Human Improved Recovery
|
+20 Positive Healing Amplification |
Don't Count Me Out
|
Rank 1 Your range of unconsciousness extends by 5 hitpoints, and you gain a +3 bonus to Physical Resistance Rating while you are under 50% health.Rank 2 Your range of unconsciousness extends by 10 hitpoints, and you gain a +6 bonus to Physical Resistance Rating while you are under 50% health.Rank 3 Your range of unconsciousness extends by 20 hitpoints, and you gain a +10 bonus to Physical Resistance Rating while you are under 50% health. |
| Enhancement | Description |
|---|---|
Purple Dragon Focus
|
Rank 1 Whenever you use an Action Boost, you gain 5 Temporary Hit Points.Rank 2 Whenever you use an Action Boost, you gain 10 Temporary Hit Points.Rank 3 Whenever you use an Action Boost, you gain 15 Temporary Hit Points. |
Purple Dragon Aura
|
Rank 1 Your presence is reassuring to your allies. All nearby allies get +2 unique bonus to their Will saving throws.Rank 2 Your presence is reassuring to your allies. All nearby allies get +2 unique bonus to their Will and Fortitude saving throws.Rank 3 Your presence is reassuring to your allies. All nearby allies get +2 unique bonus to their Will, Fortitude, and Reflex saving throws. |
Action Surge
|
Action Boosts also increase an ability score of your choice. Rank 1 Rank 2 Rank 3 |
Fighting Style
|
Humans are adept at many different fighting styles. Rank 1 Rank 2 Rank 3 |
| Enhancement | Description |
|---|---|
Rallying Cry
|
Action Boost: You and all allies within your aura gain +20% movement speed, a +(1/2/3) Morale bonus to Saving Throws. This ability can be used while feared, and dispels fear effects. Rank 1 Action Boost: You and all allies within your aura gain +10% Action Boost bonus to movement speed and a +1 Action Boost bonus to Saving Throws for twenty seconds. This ability can be used while feared, and dispels fear effects.Rank 2 Action Boost: You and all allies within your aura gain +15% Action Boost bonus to movement speed and a +2 Action Boost bonus to Saving Throws for twenty seconds. This ability can be used while feared, and dispels fear effects.Rank 3 Action Boost: You and all allies within your aura gain +20% Action Boost bonus to movement speed and a +3 Action Boost bonus to Saving Throws for twenty seconds. This ability can be used while feared, and dispels fear effects. |
Shield Deflection
|
TBD Description of Shield Deflection Grants use of the Shield Deflection feat. When actively blocking with any type of Shield you are proficient with, you gain a Competence bonus based on the type of shield to completely ignore Acid, Cold, Electric and Fire damage. Buckler: 20% Small Shield: 25% Large Shield: 30% Tower Shield: 40% |
Action Surge
|
Action Boosts also increase an ability score of your choice. Rank 1 Rank 2 Rank 3 |
Human Improved Recovery
|
+20 Positive Healing Amplification |
Heroism
|
Spell Like Ability: Cast the Heroism spell. (Imbues a single ally with great bravery and morale in battle, gaining a +2 morale bonus on attacks, saves, and skill check.) Effects that grant extra Action Boost uses give you additional uses per rest of this ability. |
| Enhancement | Description |
|---|---|
Final Stand
|
Action Boost: You and all allies within your aura gain Temporary Hit Points equal to your Intimidate score. If you are below half health when you use this ability, you gain a +20 Morale bonus to Physical Resistance Rating while these temporary hit points last. Action Boost: You and all allies within your aura gain Temporary Hit Points equal to your Intimidate score for twenty seconds. If you are below 50% health when you use this ability, you gain a +20 Morale bonus to Physical Resistance Rating for twenty seconds. |
For Cormyr!
|
Once per rest, heal to full. If you are below 25% when this ability is used, you and all nearby allies gain a Morale bonus to damage equal to your CHA modifier for two minutes. Once per rest, you can heal to full. If you are below 50% health when this ability is used, you and all nearby allies gain a Morale bonus to weapon damage equal to your Charisma modifier for two minutes. |
Action Surge
|
Action Boosts also increase an ability score of your choice. Rank 1 Rank 2 Rank 3 |
Human Improved Recovery
|
+20 Positive Healing Amplification |
Greater Heroism
|
Spell Like Ability: Cast the Greater Heroism spell. (Imbues a single ally with great bravery and morale in battle, granting a +4 morale bonus on attacks, saves, and skill checks. The target also receives temporary hit points equal to the caster level and immunity to fear.) This ability shares a common pool of uses per rest with the Heroism ability. Effects that grant extra Action Boost uses give you additional uses per rest of this ability. |