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Bladeforged
Eladrin Chaosmancer
Dhampir Dark Bargainer
Deep Gnome
Duergar Mindcleaver
Morninglord
Purple Dragon Knight
Razorclaw Shifter
Tiefling Scoundrel
Aasimar: Scourge of the Dead
Shadar-kai
Tabaxi Trailblazer
Purple Dragon Knight
Iconic Enhancement Tree

Purple Dragon Knight

Cormyrean Knight Training 0/1
Cormyrean Knight Training
Ranks: 1 Cost: 2 AP Requires: 1 AP
You now use Charisma or Strength, whichever is higher, for attack and damage with shortswords, longswords, bastard swords, and greatswords.

In addition, as long as your Charisma remains higher than your Strength and you are wielding one of the above weapons, you receive a bonus to the DCs of your Tactical Feats equal to 1/3 your Charisma modifier.
Skill Focus 0/3
Skill Focus
Ranks: 3 Cost: 1 AP Requires: 1 AP
Humans are versatile and can excel at virtually any skill.
Action Surge 0/3
Action Surge
Ranks: 3 Cost: 1 AP Requires: 1 AP
Action Boosts also increase an ability score of your choice.
Human Improved Recovery 0/1
Human Improved Recovery
Ranks: 1 Cost: 2 AP Requires: 1 AP
+20 Positive Healing Amplification
Don't Count Me Out 0/3
Don't Count Me Out
Ranks: 3 Cost: 1 AP Requires: 1 AP
Your range of unconsciousness extends by 5 hitpoints, and you gain a +3 bonus to Physical Resistance Rating while you are under 50% health.
Purple Dragon Focus 0/3
Purple Dragon Focus
Ranks: 3 Cost: 1 AP Requires: 5 AP
Whenever you use an Action Boost, you gain 5 Temporary Hit Points.
Purple Dragon Aura 0/3
Purple Dragon Aura
Ranks: 3 Cost: 1 AP Requires: 5 AP
Your presence is reassuring to your allies. All nearby allies get +2 unique bonus to their Will saving throws.
Action Surge 0/3
Action Surge
Ranks: 3 Cost: 1 AP Requires: 5 AP
Action Boosts also increase an ability score of your choice.
Fighting Style 0/3
Fighting Style
Ranks: 3 Cost: 1 AP Requires: 5 AP
Humans are adept at many different fighting styles.
Rallying Cry 0/3
Rallying Cry
Ranks: 3 Cost: 2 AP Requires: 10 AP
Action Boost: You and all allies within your aura gain +20% movement speed, a +(1/2/3) Morale bonus to Saving Throws. This ability can be used while feared, and dispels fear effects.
Shield Deflection 0/1
Shield Deflection
Ranks: 1 Cost: 2 AP Requires: 10 AP
TBD Description of Shield Deflection
Action Surge 0/3
Action Surge
Ranks: 3 Cost: 1 AP Requires: 10 AP
Action Boosts also increase an ability score of your choice.
Human Improved Recovery 0/1
Human Improved Recovery
Ranks: 1 Cost: 2 AP Requires: 10 AP
+20 Positive Healing Amplification
Heroism 0/1
Heroism
Ranks: 1 Cost: 2 AP Requires: 10 AP
Spell Like Ability: Cast the Heroism spell. (Imbues a single ally with great bravery and morale in battle, gaining a +2 morale bonus on attacks, saves, and skill check.) Effects that grant extra Action Boost uses give you additional uses per rest of this ability.
Final Stand 0/1
Final Stand
Ranks: 1 Cost: 2 AP Requires: 15 AP
Action Boost: You and all allies within your aura gain Temporary Hit Points equal to your Intimidate score. If you are below half health when you use this ability, you gain a +20 Morale bonus to Physical Resistance Rating while these temporary hit points last.
For Cormyr! 0/1
For Cormyr!
Ranks: 1 Cost: 2 AP Requires: 15 AP
Once per rest, heal to full. If you are below 25% when this ability is used, you and all nearby allies gain a Morale bonus to damage equal to your CHA modifier for two minutes.
Action Surge 0/3
Action Surge
Ranks: 3 Cost: 1 AP Requires: 15 AP
Action Boosts also increase an ability score of your choice.
Human Improved Recovery 0/1
Human Improved Recovery
Ranks: 1 Cost: 2 AP Requires: 15 AP
+20 Positive Healing Amplification
Greater Heroism 0/1
Greater Heroism
Ranks: 1 Cost: 2 AP Requires: 15 AP
Spell Like Ability: Cast the Greater Heroism spell. (Imbues a single ally with great bravery and morale in battle, granting a +4 morale bonus on attacks, saves, and skill checks. The target also receives temporary hit points equal to the caster level and immunity to fear.) This ability shares a common pool of uses per rest with the Heroism ability. Effects that grant extra Action Boost uses give you additional uses per rest of this ability.
Core Enhancements
Human Versatility 0/1
Human Versatility
Ranks: 1 Cost: 1 AP
Humans can select racial action boosts that share cooldowns with other Action Boosts, but have their own pool of uses per rest.
Human Adaptability 0/1
Human Adaptability
Ranks: 1 Cost: 2 AP
Select +1 to an ability score of your choice.
Human Versatility 0/1
Human Versatility
Ranks: 1 Cost: 1 AP
Humans can select racial action boosts that share cooldowns with other Action Boosts, but have their own pool of uses per rest.
Human Greater Adaptability 0/1
Human Greater Adaptability
Ranks: 1 Cost: 2 AP
Select +1 to a second ability score of your choice. (You may not select the same ability score as Human Adaptability.)
Human Versatility 0/1
Human Versatility
Ranks: 1 Cost: 1 AP
Humans can select racial action boosts that share cooldowns with other Action Boosts, but have their own pool of uses per rest.
Core Enhancements
Enhancement Description
Human Versatility Human Versatility
Humans can select racial action boosts that share cooldowns with other Action Boosts, but have their own pool of uses per rest.
Human Versatility: Attack BoostActivate to gain a +6 Action Boost bonus to hit for 20 seconds.
Human Versatility: Melee & Ranged Power BoostActivate to gain a +20 Action Boost bonus to Melee and Ranged Power for 20 seconds.
Human Versatility: Defense BoostActivate to gain a +10 Action Boost bonus to Armor Class and Physical Resistance Rating for 20 seconds.
Human Versatility: Saves BoostActivate to gain a +4 Action Boost bonus to all Saving Throws for 20 seconds. While under this effect you do not automatically fail Saving Throws on a roll of a Natural 1.
Human Versatility: Skill BoostActivate to gain a +4 Action Boost bonus to all skills for 20 seconds.
Human Versatility: Spell Power BoostActivate to gain a +20 Action Boost bonus to Universal Spell Power for 20 seconds.
AP Cost
1
Ranks
1
Progression
0
Human Adaptability Human Adaptability
Select +1 to an ability score of your choice.
Human Adaptability: Strength+1 Strength
Human Adaptability: Dexterity+1 Dexterity
Human Adaptability: Constitution+1 Constitution
Human Adaptability: Intelligence+1 Intelligence
Human Adaptability: Wisdom+1 Wisdom
Human Adaptability: Charisma+1 Charisma
AP Cost
2
Ranks
1
Progression
0
Prereqs
Human Versatility
Human Versatility Human Versatility
Humans can select racial action boosts that share cooldowns with other Action Boosts, but have their own pool of uses per rest.
Human Versatility: Attack BoostActivate to gain a +6 Action Boost bonus to hit for 20 seconds.
Human Versatility: Melee & Ranged Power BoostActivate to gain a +20 Action Boost bonus to Melee and Ranged Power for 20 seconds.
Human Versatility: Defense BoostActivate to gain a +10 Action Boost bonus to Armor Class and Physical Resistance Rating for 20 seconds.
Human Versatility: Saves BoostActivate to gain a +4 Action Boost bonus to all Saving Throws for 20 seconds. While under this effect you do not automatically fail Saving Throws on a roll of a Natural 1.
Human Versatility: Skill BoostActivate to gain a +4 Action Boost bonus to all skills for 20 seconds.
Human Versatility: Spell Power BoostActivate to gain a +20 Action Boost bonus to Universal Spell Power for 20 seconds.
AP Cost
1
Ranks
1
Progression
0
Prereqs
Human Adaptability
Human Greater Adaptability Human Greater Adaptability
Select +1 to a second ability score of your choice. (You may not select the same ability score as Human Adaptability.)
Human Greater Adaptability: Strength+1 Strength. You may not select this if you possess Human Adaptability: Strength.
Human Greater Adaptability: Dexterity+1 Dexterity. You may not select this if you possess Human Adaptability: Dexterity.
Human Greater Adaptability: Constitution+1 Constitution. You may not select this if you possess Human Adaptability: Constitution.
Human Greater Adaptability: Intelligence+1 Intelligence. You may not select this if you possess Human Adaptability: Intelligence.
Human Greater Adaptability: Wisdom+1 Wisdom. You may not select this if you possess Human Adaptability: Wisdom.
Human Greater Adaptability: Charisma+1 Charisma. You may not select this if you possess Human Adaptability: Charisma.
AP Cost
2
Ranks
1
Progression
0
Prereqs
Human Versatility
Human Versatility Human Versatility
Humans can select racial action boosts that share cooldowns with other Action Boosts, but have their own pool of uses per rest.
Human Versatility: Attack BoostActivate to gain a +6 Action Boost bonus to hit for 20 seconds.
Human Versatility: Melee & Ranged Power BoostActivate to gain a +20 Action Boost bonus to Melee and Ranged Power for 20 seconds.
Human Versatility: Defense BoostActivate to gain a +10 Action Boost bonus to Armor Class and Physical Resistance Rating for 20 seconds.
Human Versatility: Saves BoostActivate to gain a +4 Action Boost bonus to all Saving Throws for 20 seconds. While under this effect you do not automatically fail Saving Throws on a roll of a Natural 1.
Human Versatility: Skill BoostActivate to gain a +4 Action Boost bonus to all skills for 20 seconds.
Human Versatility: Spell Power BoostActivate to gain a +20 Action Boost bonus to Universal Spell Power for 20 seconds.
AP Cost
1
Ranks
1
Progression
0
Prereqs
Human Greater Adaptability
Tier 1
Enhancement Description
Cormyrean Knight Training Cormyrean Knight Training
You now use Charisma or Strength, whichever is higher, for attack and damage with shortswords, longswords, bastard swords, and greatswords.

In addition, as long as your Charisma remains higher than your Strength and you are wielding one of the above weapons, you receive a bonus to the DCs of your Tactical Feats equal to 1/3 your Charisma modifier.
AP Cost
2
Ranks
1
Progression
1
Skill Focus Skill Focus
Humans are versatile and can excel at virtually any skill.
Rank 1
Athletic+1 Balance, Jump, Swim, and Tumble.
Awareness+1 Listen, Search, and Spot.
Focused+1 Concentration and Intimidate.
Negotiator+1 Bluff, Diplomacy, Haggle, and Perform.
Nimble Fingers+1 Disable Device and Open Lock.
Self-Sufficient+1 Heal and Repair.
Stealthy+1 Hide and Move Silently.
Rank 2
Athletic+2 Balance, Jump, Swim, and Tumble.
Awareness+2 Listen, Search, and Spot.
Focused+2 Concentration and Intimidate.
Negotiator+2 Bluff, Diplomacy, Haggle, and Perform.
Nimble Fingers+2 Disable Device and Open Lock.
Self-Sufficient+2 Heal and Repair.
Stealthy+2 Hide and Move Silently.
Rank 3
Athletic+3 Balance, Jump, Swim, and Tumble.
Awareness+3 Listen, Search, and Spot.
Focused+3 Concentration and Intimidate.
Negotiator+3 Bluff, Diplomacy, Haggle, and Perform.
Nimble Fingers+3 Disable Device and Open Lock.
Self-Sufficient+3 Heal and Repair.
Stealthy+3 Hide and Move Silently.
AP Cost
1
Ranks
3
Progression
1
Action Surge Action Surge
Action Boosts also increase an ability score of your choice.
Rank 1
Action Surge: StrengthWhile under the effects of any Action Boost, you gain a +1 Action Boost bonus to Strength.
Action Surge: DexterityWhile under the effects of any Action Boost, you gain a +1 Action Boost bonus to Dexterity.
Action Surge: ConstitutionWhile under the effects of any Action Boost, you gain a +1 Action Boost bonus to Constitution.
Action Surge: IntelligenceWhile under the effects of any Action Boost, you gain a +1 Action Boost bonus to Intelligence.
Action Surge: WisdomWhile under the effects of any Action Boost, you gain a +1 Action Boost bonus to Wisdom.
Action Surge: CharismaWhile under the effects of any Action Boost, you gain a +1 Action Boost bonus to Charisma.
Rank 2
Action Surge: StrengthWhile under the effects of any Action Boost, you gain a +2 Action Boost bonus to Strength.
Action Surge: DexterityWhile under the effects of any Action Boost, you gain a +2 Action Boost bonus to Dexterity.
Action Surge: ConstitutionWhile under the effects of any Action Boost, you gain a +2 Action Boost bonus to Constitution.
Action Surge: IntelligenceWhile under the effects of any Action Boost, you gain a +2 Action Boost bonus to Intelligence.
Action Surge: WisdomWhile under the effects of any Action Boost, you gain a +2 Action Boost bonus to Wisdom.
Action Surge: CharismaWhile under the effects of any Action Boost, you gain a +2 Action Boost bonus to Charisma.
Rank 3
Action Surge: StrengthWhile under the effects of any Action Boost, you gain a +3 Action Boost bonus to Strength.
Action Surge: DexterityWhile under the effects of any Action Boost, you gain a +3 Action Boost bonus to Dexterity.
Action Surge: ConstitutionWhile under the effects of any Action Boost, you gain a +3 Action Boost bonus to Constitution.
Action Surge: IntelligenceWhile under the effects of any Action Boost, you gain a +3 Action Boost bonus to Intelligence.
Action Surge: WisdomWhile under the effects of any Action Boost, you gain a +3 Action Boost bonus to Wisdom.
Action Surge: CharismaWhile under the effects of any Action Boost, you gain a +3 Action Boost bonus to Charisma.
AP Cost
1
Ranks
3
Progression
1
Human Improved Recovery Human Improved Recovery
+20 Positive Healing Amplification
AP Cost
2
Ranks
1
Progression
1
Don't Count Me Out Don't Count Me Out
Rank 1
Your range of unconsciousness extends by 5 hitpoints, and you gain a +3 bonus to Physical Resistance Rating while you are under 50% health.
Rank 2
Your range of unconsciousness extends by 10 hitpoints, and you gain a +6 bonus to Physical Resistance Rating while you are under 50% health.
Rank 3
Your range of unconsciousness extends by 20 hitpoints, and you gain a +10 bonus to Physical Resistance Rating while you are under 50% health.
AP Cost
1
Ranks
3
Progression
1
Tier 2
Enhancement Description
Purple Dragon Focus Purple Dragon Focus
Rank 1
Whenever you use an Action Boost, you gain 5 Temporary Hit Points.
Rank 2
Whenever you use an Action Boost, you gain 10 Temporary Hit Points.
Rank 3
Whenever you use an Action Boost, you gain 15 Temporary Hit Points.
AP Cost
1
Ranks
3
Progression
5
Purple Dragon Aura Purple Dragon Aura
Rank 1
Your presence is reassuring to your allies. All nearby allies get +2 unique bonus to their Will saving throws.
Rank 2
Your presence is reassuring to your allies. All nearby allies get +2 unique bonus to their Will and Fortitude saving throws.
Rank 3
Your presence is reassuring to your allies. All nearby allies get +2 unique bonus to their Will, Fortitude, and Reflex saving throws.
AP Cost
1
Ranks
3
Progression
5
Prereqs
Purple Dragon Focus
Action Surge Action Surge
Action Boosts also increase an ability score of your choice.
Rank 1
Action Surge: StrengthWhile under the effects of any Action Boost, you gain a +1 Action Boost bonus to Strength.
Action Surge: DexterityWhile under the effects of any Action Boost, you gain a +1 Action Boost bonus to Dexterity.
Action Surge: ConstitutionWhile under the effects of any Action Boost, you gain a +1 Action Boost bonus to Constitution.
Action Surge: IntelligenceWhile under the effects of any Action Boost, you gain a +1 Action Boost bonus to Intelligence.
Action Surge: WisdomWhile under the effects of any Action Boost, you gain a +1 Action Boost bonus to Wisdom.
Action Surge: CharismaWhile under the effects of any Action Boost, you gain a +1 Action Boost bonus to Charisma.
Rank 2
Action Surge: StrengthWhile under the effects of any Action Boost, you gain a +2 Action Boost bonus to Strength.
Action Surge: DexterityWhile under the effects of any Action Boost, you gain a +2 Action Boost bonus to Dexterity.
Action Surge: ConstitutionWhile under the effects of any Action Boost, you gain a +2 Action Boost bonus to Constitution.
Action Surge: IntelligenceWhile under the effects of any Action Boost, you gain a +2 Action Boost bonus to Intelligence.
Action Surge: WisdomWhile under the effects of any Action Boost, you gain a +2 Action Boost bonus to Wisdom.
Action Surge: CharismaWhile under the effects of any Action Boost, you gain a +2 Action Boost bonus to Charisma.
Rank 3
Action Surge: StrengthWhile under the effects of any Action Boost, you gain a +3 Action Boost bonus to Strength.
Action Surge: DexterityWhile under the effects of any Action Boost, you gain a +3 Action Boost bonus to Dexterity.
Action Surge: ConstitutionWhile under the effects of any Action Boost, you gain a +3 Action Boost bonus to Constitution.
Action Surge: IntelligenceWhile under the effects of any Action Boost, you gain a +3 Action Boost bonus to Intelligence.
Action Surge: WisdomWhile under the effects of any Action Boost, you gain a +3 Action Boost bonus to Wisdom.
Action Surge: CharismaWhile under the effects of any Action Boost, you gain a +3 Action Boost bonus to Charisma.
AP Cost
1
Ranks
3
Progression
5
Prereqs
Action Surge
Fighting Style Fighting Style
Humans are adept at many different fighting styles.
Rank 1
Great Weapon Aptitude+5% Strikethrough Chance
Shield Mastery+5% Shield Armor Class and +1 Tower Shield Maximum Dexterity Bonus.
AmbidexterityYou gain +1 to hit when dual-wielding or fighting unarmed.
Traditionalist Caster+3 Universal Spell Power when wielding an Orb or Staff.
SniperYou gain +1d6 Ranged Sneak Attack. Your Point Blank Shot and Ranged Sneak Attack range is increased by 2 meters.
Rank 2
Great Weapon Aptitude+10% Strikethrough Chance
Shield Mastery+10% Shield Armor Class and +2 Tower Shield Maximum Dexterity Bonus.
AmbidexterityYou gain +1 to hit and +1% dodge when dual-wielding or fighting unarmed.
Traditionalist Caster+6 Universal Spell Power when wielding an Orb or Staff.
SniperYou gain +2d6 Ranged Sneak Attack. Your Point Blank Shot and Ranged Sneak Attack range is increased by 4 meters.
Rank 3
Great Weapon Aptitude+20% Strikethrough Chance
Shield Mastery+15% Shield Armor Class and +3 Tower Shield Maximum Dexterity Bonus.
AmbidexterityYou gain +1 to hit and damage and +1% dodge when dual-wielding or fighting unarmed.
Traditionalist Caster+10 Universal Spell Power when wielding an Orb or Staff.
SniperYou gain +3d6 Ranged Sneak Attack. Your Point Blank Shot and Ranged Sneak Attack range is increased by 6 meters.
AP Cost
1
Ranks
3
Progression
5
Tier 3
Enhancement Description
Rallying Cry Rallying Cry
Action Boost: You and all allies within your aura gain +20% movement speed, a +(1/2/3) Morale bonus to Saving Throws. This ability can be used while feared, and dispels fear effects.
Rank 1
Action Boost: You and all allies within your aura gain +10% Action Boost bonus to movement speed and a +1 Action Boost bonus to Saving Throws for twenty seconds. This ability can be used while feared, and dispels fear effects.
Rank 2
Action Boost: You and all allies within your aura gain +15% Action Boost bonus to movement speed and a +2 Action Boost bonus to Saving Throws for twenty seconds. This ability can be used while feared, and dispels fear effects.
Rank 3
Action Boost: You and all allies within your aura gain +20% Action Boost bonus to movement speed and a +3 Action Boost bonus to Saving Throws for twenty seconds. This ability can be used while feared, and dispels fear effects.
AP Cost
2
Ranks
3
Progression
10
Prereqs
Purple Dragon Focus
Shield Deflection Shield Deflection
TBD Description of Shield Deflection
Grants use of the Shield Deflection feat.

When actively blocking with any type of Shield you are proficient with, you gain a Competence bonus based on the type of shield to completely ignore Acid, Cold, Electric and Fire damage.

Buckler: 20%

Small Shield: 25%

Large Shield: 30%

Tower Shield: 40%
AP Cost
2
Ranks
1
Progression
10
Action Surge Action Surge
Action Boosts also increase an ability score of your choice.
Rank 1
Action Surge: StrengthWhile under the effects of any Action Boost, you gain a +1 Action Boost bonus to Strength.
Action Surge: DexterityWhile under the effects of any Action Boost, you gain a +1 Action Boost bonus to Dexterity.
Action Surge: ConstitutionWhile under the effects of any Action Boost, you gain a +1 Action Boost bonus to Constitution.
Action Surge: IntelligenceWhile under the effects of any Action Boost, you gain a +1 Action Boost bonus to Intelligence.
Action Surge: WisdomWhile under the effects of any Action Boost, you gain a +1 Action Boost bonus to Wisdom.
Action Surge: CharismaWhile under the effects of any Action Boost, you gain a +1 Action Boost bonus to Charisma.
Rank 2
Action Surge: StrengthWhile under the effects of any Action Boost, you gain a +2 Action Boost bonus to Strength.
Action Surge: DexterityWhile under the effects of any Action Boost, you gain a +2 Action Boost bonus to Dexterity.
Action Surge: ConstitutionWhile under the effects of any Action Boost, you gain a +2 Action Boost bonus to Constitution.
Action Surge: IntelligenceWhile under the effects of any Action Boost, you gain a +2 Action Boost bonus to Intelligence.
Action Surge: WisdomWhile under the effects of any Action Boost, you gain a +2 Action Boost bonus to Wisdom.
Action Surge: CharismaWhile under the effects of any Action Boost, you gain a +2 Action Boost bonus to Charisma.
Rank 3
Action Surge: StrengthWhile under the effects of any Action Boost, you gain a +3 Action Boost bonus to Strength.
Action Surge: DexterityWhile under the effects of any Action Boost, you gain a +3 Action Boost bonus to Dexterity.
Action Surge: ConstitutionWhile under the effects of any Action Boost, you gain a +3 Action Boost bonus to Constitution.
Action Surge: IntelligenceWhile under the effects of any Action Boost, you gain a +3 Action Boost bonus to Intelligence.
Action Surge: WisdomWhile under the effects of any Action Boost, you gain a +3 Action Boost bonus to Wisdom.
Action Surge: CharismaWhile under the effects of any Action Boost, you gain a +3 Action Boost bonus to Charisma.
AP Cost
1
Ranks
3
Progression
10
Prereqs
Action Surge
Human Improved Recovery Human Improved Recovery
+20 Positive Healing Amplification
AP Cost
2
Ranks
1
Progression
10
Prereqs
Human Improved Recovery
Heroism Heroism
Spell Like Ability: Cast the Heroism spell. (Imbues a single ally with great bravery and morale in battle, gaining a +2 morale bonus on attacks, saves, and skill check.) Effects that grant extra Action Boost uses give you additional uses per rest of this ability.
AP Cost
2
Ranks
1
Progression
10
Tier 4
Enhancement Description
Final Stand Final Stand
Action Boost: You and all allies within your aura gain Temporary Hit Points equal to your Intimidate score. If you are below half health when you use this ability, you gain a +20 Morale bonus to Physical Resistance Rating while these temporary hit points last.
Action Boost: You and all allies within your aura gain Temporary Hit Points equal to your Intimidate score for twenty seconds. If you are below 50% health when you use this ability, you gain a +20 Morale bonus to Physical Resistance Rating for twenty seconds.
AP Cost
2
Ranks
1
Progression
15
Prereqs
Rallying Cry
For Cormyr! For Cormyr!
Once per rest, heal to full. If you are below 25% when this ability is used, you and all nearby allies gain a Morale bonus to damage equal to your CHA modifier for two minutes.
Once per rest, you can heal to full. If you are below 50% health when this ability is used, you and all nearby allies gain a Morale bonus to weapon damage equal to your Charisma modifier for two minutes.
AP Cost
2
Ranks
1
Progression
15
Prereqs
Final Stand
Action Surge Action Surge
Action Boosts also increase an ability score of your choice.
Rank 1
Action Surge: StrengthWhile under the effects of any Action Boost, you gain a +1 Action Boost bonus to Strength.
Action Surge: DexterityWhile under the effects of any Action Boost, you gain a +1 Action Boost bonus to Dexterity.
Action Surge: ConstitutionWhile under the effects of any Action Boost, you gain a +1 Action Boost bonus to Constitution.
Action Surge: IntelligenceWhile under the effects of any Action Boost, you gain a +1 Action Boost bonus to Intelligence.
Action Surge: WisdomWhile under the effects of any Action Boost, you gain a +1 Action Boost bonus to Wisdom.
Action Surge: CharismaWhile under the effects of any Action Boost, you gain a +1 Action Boost bonus to Charisma.
Rank 2
Action Surge: StrengthWhile under the effects of any Action Boost, you gain a +2 Action Boost bonus to Strength.
Action Surge: DexterityWhile under the effects of any Action Boost, you gain a +2 Action Boost bonus to Dexterity.
Action Surge: ConstitutionWhile under the effects of any Action Boost, you gain a +2 Action Boost bonus to Constitution.
Action Surge: IntelligenceWhile under the effects of any Action Boost, you gain a +2 Action Boost bonus to Intelligence.
Action Surge: WisdomWhile under the effects of any Action Boost, you gain a +2 Action Boost bonus to Wisdom.
Action Surge: CharismaWhile under the effects of any Action Boost, you gain a +2 Action Boost bonus to Charisma.
Rank 3
Action Surge: StrengthWhile under the effects of any Action Boost, you gain a +3 Action Boost bonus to Strength.
Action Surge: DexterityWhile under the effects of any Action Boost, you gain a +3 Action Boost bonus to Dexterity.
Action Surge: ConstitutionWhile under the effects of any Action Boost, you gain a +3 Action Boost bonus to Constitution.
Action Surge: IntelligenceWhile under the effects of any Action Boost, you gain a +3 Action Boost bonus to Intelligence.
Action Surge: WisdomWhile under the effects of any Action Boost, you gain a +3 Action Boost bonus to Wisdom.
Action Surge: CharismaWhile under the effects of any Action Boost, you gain a +3 Action Boost bonus to Charisma.
AP Cost
1
Ranks
3
Progression
15
Prereqs
Action Surge
Human Improved Recovery Human Improved Recovery
+20 Positive Healing Amplification
AP Cost
2
Ranks
1
Progression
15
Prereqs
Human Improved Recovery
Greater Heroism Greater Heroism
Spell Like Ability: Cast the Greater Heroism spell. (Imbues a single ally with great bravery and morale in battle, granting a +4 morale bonus on attacks, saves, and skill checks. The target also receives temporary hit points equal to the caster level and immunity to fear.) This ability shares a common pool of uses per rest with the Heroism ability. Effects that grant extra Action Boost uses give you additional uses per rest of this ability.
AP Cost
2
Ranks
1
Progression
15
Prereqs
Heroism