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Stormsinger
Bard Class Enhancement Tree

Stormsinger

Spell Like Ability I 0/3
Spell Like Ability I
Ranks: 3 Cost: 1 AP Requires: 1 AP
Select a Spell-Like Ability.
Tavern Shanties 0/3
Tavern Shanties
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Bard Song
Stormsong I 0/1
Stormsong I
Ranks: 1 Cost: 2 AP Requires: 1 AP
+2% Spell Critical Chance with Electric and Cold Spells
Electrocution 0/3
Electrocution
Ranks: 3 Cost: 1 AP Requires: 1 AP
Whenever you cast an Electric, Cold, or Sonic damage spell, you gain +5 to your Electric, Cold, and Sonic Spell Power for 6 seconds.
On Your Toes 0/3
On Your Toes
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1% Dodge
Spell Like Ability II 0/3
Spell Like Ability II
Ranks: 3 Cost: 1 AP Requires: 5 AP
Select a Spell-Like Ability.
Efficient Metamagic 0/3
Efficient Metamagic
Ranks: 3 Cost: 2 AP Requires: 5 AP
Enhance a Metamagic by reducing its cost.
Stormsong II 0/1
Stormsong II
Ranks: 1 Cost: 2 AP Requires: 5 AP
+2% Spell Critical Chance with Electric and Cold Spells
Pierce Electric Resistance 0/3
Pierce Electric Resistance
Ranks: 3 Cost: 1 AP Requires: 5 AP
Your Electric, Cold, and Sonic damage spells now bypass 5 points of your target’s resistance to those damage types, if any.
Fast Movement 0/1
Fast Movement
Ranks: 1 Cost: 2 AP Requires: 5 AP
You run 1% faster for each of your Bard levels.
Spell Like Ability III 0/3
Spell Like Ability III
Ranks: 3 Cost: 1 AP Requires: 10 AP
Select a Spell-Like Ability.
Efficient Metamagic 0/3
Efficient Metamagic
Ranks: 3 Cost: 2 AP Requires: 10 AP
Enhance a Metamagic by reducing its cost.
Stormsong III 0/1
Stormsong III
Ranks: 1 Cost: 2 AP Requires: 10 AP
+2% Spell Critical Chance with Electric and Cold Spells
Stormcaller's Aria 0/3
Stormcaller's Aria
Ranks: 3 Cost: 1 AP Requires: 10 AP
Your Inspire Courage grants nearby allies +3 more Universal Spellpower and +1 to hit.
Charisma 0/1
Charisma
Ranks: 1 Cost: 2 AP Requires: 10 AP
+1 Charisma
Stormsinger's Inspiration 0/1
Stormsinger's Inspiration
Ranks: 1 Cost: 2 AP Requires: 20 AP
Your Bardic Inspiration now grants allies a chance to have your Lightning Strike when they make a melee or ranged attack.
Stormsong IV 0/1
Stormsong IV
Ranks: 1 Cost: 2 AP Requires: 20 AP
+2% Spell Critical Chance with Electric and Cold Spells
Ride the Lightning 0/1
Ride the Lightning
Ranks: 1 Cost: 2 AP Requires: 20 AP
Your main hand weapon is now considered an Implement. When you critically hit with a Sonic, Cold, or Lightning Spell, you gain +3% Dodge, +3 Reflex saving throws, and your spell point costs are reduced by 3% for 10 seconds.
Charisma 0/1
Charisma
Ranks: 1 Cost: 2 AP Requires: 20 AP
+1 Charisma
Horn of Thunder 0/3
Horn of Thunder
Ranks: 3 Cost: 1 AP Requires: 30 AP
You can cast the spell Horn of Thunder as a Spell-Like Ability. You may use Metamagic Feats with Spell-Like Abilities at no additional cost. Further points spent in this enhancement reduces the cooldown and Spell Point Cost of this Spell-Like Ability.

Horn of Thunder blasts your foes with 1d6 + 3 Sonic and 1d6 + 3 Electric damage per caster level (max caster level: 25). Sonic damage is doubled vs. Oozes, as the thunderous pressure disrupts their amorphous structure. Creatures making a Reflex save take half damage.
Eye of the Storm 0/1
Eye of the Storm
Ranks: 1 Cost: 2 AP Requires: 30 AP
You are no longer negatively affected by Sleetstorm, and while in any Sleetstorm spells, you gain an additional Lightning Strike proc chance.
Stormsong V 0/1
Stormsong V
Ranks: 1 Cost: 2 AP Requires: 30 AP
+2% Spell Critical Chance with Electric and Cold Spells
Stormcaller 0/3
Stormcaller
Ranks: 3 Cost: 1 AP Requires: 30 AP
+5 Electric, Cold, and Sonic Spellpower
Storm Studies 0/1
Storm Studies
Ranks: 1 Cost: 2 AP Requires: 30 AP
+1 Evocation DCs
Core Enhancements
Stormsinger 0/1
Stormsinger
Ranks: 1 Cost: 1 AP
Each core ability you take in this tree, including this one, grants you +5 Electric, Cold, and Sonic Spellpower.
Lightning Strike 0/1
Lightning Strike
Ranks: 1 Cost: 1 AP Requires: 5 AP
Your Sonic and Cold spells have a 20% chance to cause a massive Lightning Strike whenever they hit an enemy. This lightning strike deals an extra 1d6 Electric damage per caster level.
Enhanced Bolt I 0/1
Enhanced Bolt I
Ranks: 1 Cost: 1 AP Requires: 10 AP
Your Lightning Strike damage is upgraded to deal 1d6+2 Electric damage per caster level.
Enhanced Bolt II 0/1
Enhanced Bolt II
Ranks: 1 Cost: 1 AP Requires: 20 AP
Your Lightning Strike is upgraded to add 1d3 stacks of Vulnerability when it goes off. The damage is upgraded to 1d6+4.
Enhanced Bolt III 0/1
Enhanced Bolt III
Ranks: 1 Cost: 1 AP Requires: 30 AP
Whenever your Lightning Strike goes off, the enemy is Frozen with no save for 3 seconds. +1 Caster Level and Max Caster Level with Sonic + Electric spells.
Master of Storms 0/1
Master of Storms
Ranks: 1 Cost: 1 AP Requires: 40 AP
+4 Charisma, +1 Evocation DCs. Your Lightning Strike now deals 1d6+6 damage per caster level. The freeze is upgraded to 5 seconds. +1 Caster Level and Max Caster Level with Sonic + Electric spells.
Core Enhancements
Enhancement Description
Stormsinger Stormsinger
Each core ability you take in this tree, including this one, grants you +5 Electric, Cold, and Sonic Spellpower.
AP Cost
1
Ranks
1
Progression
0
Prereqs
Bard Level 1
Lightning Strike Lightning Strike
Your Sonic and Cold spells have a 20% chance to cause a massive Lightning Strike whenever they hit an enemy. This lightning strike deals an extra 1d6 Electric damage per caster level.
AP Cost
1
Ranks
1
Progression
5
Prereqs
Stormsinger, Bard Level 3
Enhanced Bolt I Enhanced Bolt I
Your Lightning Strike damage is upgraded to deal 1d6+2 Electric damage per caster level.
AP Cost
1
Ranks
1
Progression
10
Prereqs
Lightning Strike, Bard Level 6
Enhanced Bolt II Enhanced Bolt II
Your Lightning Strike is upgraded to add 1d3 stacks of Vulnerability when it goes off. The damage is upgraded to 1d6+4.
AP Cost
1
Ranks
1
Progression
20
Prereqs
Enhanced Bolt I, Bard Level 12
Enhanced Bolt III Enhanced Bolt III
Whenever your Lightning Strike goes off, the enemy is Frozen with no save for 3 seconds. +1 Caster Level and Max Caster Level with Sonic + Electric spells.
AP Cost
1
Ranks
1
Progression
30
Prereqs
Enhanced Bolt II, Bard Level 18
Master of Storms Master of Storms
+4 Charisma, +1 Evocation DCs. Your Lightning Strike now deals 1d6+6 damage per caster level. The freeze is upgraded to 5 seconds. +1 Caster Level and Max Caster Level with Sonic + Electric spells.
AP Cost
1
Ranks
1
Progression
40
Prereqs
Enhanced Bolt III, Bard Level 20
Tier 1
Enhancement Description
Spell Like Ability I Spell Like Ability I
Select a Spell-Like Ability.
Rank 1
Sonic BlastYou can cast the spell Sonic Blast as a Spell-Like Ability. You may use Metamagic Feats with Spell-Like Abilities at no additional cost. Further points spent in this enhancement reduces the cooldown and Spell Point Cost of this Spell-Like Ability.

Blasts an enemy with loud, high-pitched sounds, doing 2 to 7 sonic damage per caster level (up to a max of 20 to 70 damage at caster level 10). The target must make a successful Will save or be dazed for a short period of time or until they take damage. This spell has double range.

D&D Dice: Deals 1d6+1 sonic damage per caster level (max 10d6+10) and dazes.
Niac's Cold RayYou can cast the spell Niac's Cold Ray as a Spell-Like Ability. You may use Metamagic Feats with Spell-Like Abilities at no additional cost. Further points spent in this enhancement reduces the cooldown and Spell Point Cost of this Spell-Like Ability.

A ray of freezing ice and air projects from your finger dealing 6 to 10 cold damage per caster level (to a max of 30 to 50 damage at caster level 5) This ray has double spell range. A successful Reflex save negates this effect.

D&D Dice: Deals 1d5+5 cold damage per caster level (max 5d5+25).
Rank 2
Sonic BlastYou can cast the spell Sonic Blast as a Spell-Like Ability. You may use Metamagic Feats with Spell-Like Abilities at no additional cost. Further points spent in this enhancement reduces the cooldown and Spell Point Cost of this Spell-Like Ability.

Blasts an enemy with loud, high-pitched sounds, doing 2 to 7 sonic damage per caster level (up to a max of 20 to 70 damage at caster level 10). The target must make a successful Will save or be dazed for a short period of time or until they take damage. This spell has double range.

D&D Dice: Deals 1d6+1 sonic damage per caster level (max 10d6+10) and dazes.
Niac's Cold RayYou can cast the spell Niac's Cold Ray as a Spell-Like Ability. You may use Metamagic Feats with Spell-Like Abilities at no additional cost. Further points spent in this enhancement reduces the cooldown and Spell Point Cost of this Spell-Like Ability.

A ray of freezing ice and air projects from your finger dealing 6 to 10 cold damage per caster level (to a max of 30 to 50 damage at caster level 5) This ray has double spell range. A successful Reflex save negates this effect.

D&D Dice: Deals 1d5+5 cold damage per caster level (max 5d5+25).
Rank 3
Sonic BlastYou can cast the spell Sonic Blast as a Spell-Like Ability. You may use Metamagic Feats with Spell-Like Abilities at no additional cost. Further points spent in this enhancement reduces the cooldown and Spell Point Cost of this Spell-Like Ability.

Blasts an enemy with loud, high-pitched sounds, doing 2 to 7 sonic damage per caster level (up to a max of 20 to 70 damage at caster level 10). The target must make a successful Will save or be dazed for a short period of time or until they take damage. This spell has double range.

D&D Dice: Deals 1d6+1 sonic damage per caster level (max 10d6+10) and dazes.
Niac's Cold RayYou can cast the spell Niac's Cold Ray as a Spell-Like Ability. You may use Metamagic Feats with Spell-Like Abilities at no additional cost. Further points spent in this enhancement reduces the cooldown and Spell Point Cost of this Spell-Like Ability.

A ray of freezing ice and air projects from your finger dealing 6 to 10 cold damage per caster level (to a max of 30 to 50 damage at caster level 5) This ray has double spell range. A successful Reflex save negates this effect.

D&D Dice: Deals 1d5+5 cold damage per caster level (max 5d5+25).
AP Cost
1
Ranks
3
Progression
1
Tavern Shanties Tavern Shanties
Rank 1
+1 Bard Song
Rank 2
+2 Bard Songs
Rank 3
+3 Bard Songs
AP Cost
1
Ranks
3
Progression
1
Stormsong I Stormsong I
+2% Spell Critical Chance with Electric and Cold Spells
AP Cost
2
Ranks
1
Progression
1
Electrocution Electrocution
Rank 1
Whenever you cast an Electric, Cold, or Sonic damage spell, you gain +5 to your Electric, Cold, and Sonic Spell Power for 6 seconds.
Rank 2
Whenever you cast an Electric, Cold, or Sonic damage spell, you gain +5 to your Electric, Cold, and Sonic Spell Power for 6 seconds. This stacks up to 3 times.
Rank 3
Whenever you cast an Electric, Cold, or Sonic damage spell, you gain +5 to your Electric, Cold, and Sonic Spell Power for 6 seconds. This stacks up to 5 times.
AP Cost
1
Ranks
3
Progression
1
On Your Toes On Your Toes
Rank 1
+1% Dodge
Rank 2
+2% Dodge
Rank 3
+3% Dodge
AP Cost
1
Ranks
3
Progression
1
Tier 2
Enhancement Description
Spell Like Ability II Spell Like Ability II
Select a Spell-Like Ability.
Rank 1
ReverberateYou can cast the spell Reverberate as a Spell-Like Ability. You may use Metamagic Feats with Spell-Like Abilities at no additional cost. Further points spent in this enhancement reduce the Spell Point Cost.

Wrack the target's body with internal sonic booms, dealing 1 to 6 sonic damage +1 per caster level (up to caster level 18) every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 3 times, increasing the damage with each stack.
Niac's Biting ColdYou can cast the spell Niac's Biting Cold as a Spell-Like Ability. You may use Metamagic Feats with Spell-Like Abilities at no additional cost. Further points spent in this enhancement reduce the Spell Point Cost.

A deep and chilling cold settles into the target's body, dealing 1 to 6 cold damage +1 per caster level every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 3 times, increasing the damage with each stack.
Rank 2
ReverberateYou can cast the spell Reverberate as a Spell-Like Ability. You may use Metamagic Feats with Spell-Like Abilities at no additional cost. Further points spent in this enhancement reduce the Spell Point Cost.

Wrack the target's body with internal sonic booms, dealing 1 to 6 sonic damage +1 per caster level (up to caster level 18) every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 3 times, increasing the damage with each stack.
Niac's Biting ColdYou can cast the spell Niac's Biting Cold as a Spell-Like Ability. You may use Metamagic Feats with Spell-Like Abilities at no additional cost. Further points spent in this enhancement reduce the Spell Point Cost.

A deep and chilling cold settles into the target's body, dealing 1 to 6 cold damage +1 per caster level every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 3 times, increasing the damage with each stack.
Rank 3
ReverberateYou can cast the spell Reverberate as a Spell-Like Ability. You may use Metamagic Feats with Spell-Like Abilities at no additional cost. Further points spent in this enhancement reduce the Spell Point Cost.

Wrack the target's body with internal sonic booms, dealing 1 to 6 sonic damage +1 per caster level (up to caster level 18) every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 3 times, increasing the damage with each stack.
Niac's Biting ColdYou can cast the spell Niac's Biting Cold as a Spell-Like Ability. You may use Metamagic Feats with Spell-Like Abilities at no additional cost. Further points spent in this enhancement reduce the Spell Point Cost.

A deep and chilling cold settles into the target's body, dealing 1 to 6 cold damage +1 per caster level every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 3 times, increasing the damage with each stack.
AP Cost
1
Ranks
3
Progression
5
Efficient Metamagic Efficient Metamagic
Enhance a Metamagic by reducing its cost.
Rank 1
Efficient Metamagic: MaximizeUsing the Maximize Spell Metamagic costs you 3 fewer Spell Points.
Efficient Metamagic: EmpowerUsing the Empower Spell Metamagic costs you 2 fewer Spell Points.
Rank 2
Efficient Metamagic: MaximizeUsing the Maximize Spell Metamagic costs you 6 fewer Spell Points.
Efficient Metamagic: EmpowerUsing the Empower Spell Metamagic costs you 4 fewer Spell Points.
Rank 3
Efficient Metamagic: MaximizeUsing the Maximize Spell Metamagic costs you 9 fewer Spell Points.
Efficient Metamagic: EmpowerUsing the Empower Spell Metamagic costs you 6 fewer Spell Points.
AP Cost
2
Ranks
3
Progression
5
Stormsong II Stormsong II
+2% Spell Critical Chance with Electric and Cold Spells
AP Cost
2
Ranks
1
Progression
5
Prereqs
Stormsong I
Pierce Electric Resistance Pierce Electric Resistance
Rank 1
Your Electric, Cold, and Sonic damage spells now bypass 5 points of your target’s resistance to those damage types, if any.
Rank 2
Your Electric, Cold, and Sonic damage spells now bypass 10 points of your target’s resistance to those damage types, if any.
Rank 3
Your Electric, Cold, and Sonic damage spells now bypass 15 points of your target’s resistance to those damage types, if any.
AP Cost
1
Ranks
3
Progression
5
Fast Movement Fast Movement
You run 1% faster for each of your Bard levels.
AP Cost
2
Ranks
1
Progression
5
Tier 3
Enhancement Description
Spell Like Ability III Spell Like Ability III
Select a Spell-Like Ability.
Rank 1
ShoutYou can cast the spell Shout as a Spell-Like Ability. You may use Metamagic Feats with Spell-Like Abilities at no additional cost. Further points spent in this enhancement reduces the cooldown and Spell Point Cost of this Spell-Like Ability.

Emits an ear-splitting yell that does 4 to 9 Sonic damage per caster level to all targets in its path. A successful Fortitude save halves the damage.

D&D Dice: Deals 1d6+3 sonic damage per caster level, up to caster level 15.
Snowball SwarmYou can cast the spell Snowball Swarm as a Spell-Like Ability. You may use Metamagic Feats with Spell-Like Abilities at no additional cost. Further points spent in this enhancement reduces the cooldown and Spell Point Cost of this Spell-Like Ability.

A flurry of magical snowballs erupt near your target, dealing 3 to 8 cold damage per caster level (max 30 to 80). A successful Reflex save reduces the damage by half.

D&D Dice: Deals 1d6+2 cold damage per caster level, max caster level 10.
Rank 2
ShoutYou can cast the spell Shout as a Spell-Like Ability. You may use Metamagic Feats with Spell-Like Abilities at no additional cost. Further points spent in this enhancement reduces the cooldown and Spell Point Cost of this Spell-Like Ability.

Emits an ear-splitting yell that does 4 to 9 Sonic damage per caster level to all targets in its path. A successful Fortitude save halves the damage.

D&D Dice: Deals 1d6+3 sonic damage per caster level, up to caster level 15.
Snowball SwarmYou can cast the spell Snowball Swarm as a Spell-Like Ability. You may use Metamagic Feats with Spell-Like Abilities at no additional cost. Further points spent in this enhancement reduces the cooldown and Spell Point Cost of this Spell-Like Ability.

A flurry of magical snowballs erupt near your target, dealing 3 to 8 cold damage per caster level (max 30 to 80). A successful Reflex save reduces the damage by half.

D&D Dice: Deals 1d6+2 cold damage per caster level, max caster level 10.
Rank 3
ShoutYou can cast the spell Shout as a Spell-Like Ability. You may use Metamagic Feats with Spell-Like Abilities at no additional cost. Further points spent in this enhancement reduces the cooldown and Spell Point Cost of this Spell-Like Ability.

Emits an ear-splitting yell that does 4 to 9 Sonic damage per caster level to all targets in its path. A successful Fortitude save halves the damage.

D&D Dice: Deals 1d6+3 sonic damage per caster level, up to caster level 15.
Snowball SwarmYou can cast the spell Snowball Swarm as a Spell-Like Ability. You may use Metamagic Feats with Spell-Like Abilities at no additional cost. Further points spent in this enhancement reduces the cooldown and Spell Point Cost of this Spell-Like Ability.

A flurry of magical snowballs erupt near your target, dealing 3 to 8 cold damage per caster level (max 30 to 80). A successful Reflex save reduces the damage by half.

D&D Dice: Deals 1d6+2 cold damage per caster level, max caster level 10.
AP Cost
1
Ranks
3
Progression
10
Efficient Metamagic Efficient Metamagic
Enhance a Metamagic by reducing its cost.
Rank 1
Efficient Metamagic: MaximizeUsing the Maximize Spell Metamagic costs you 3 fewer Spell Points.
Efficient Metamagic: EmpowerUsing the Empower Spell Metamagic costs you 2 fewer Spell Points.
Rank 2
Efficient Metamagic: MaximizeUsing the Maximize Spell Metamagic costs you 6 fewer Spell Points.
Efficient Metamagic: EmpowerUsing the Empower Spell Metamagic costs you 4 fewer Spell Points.
Rank 3
Efficient Metamagic: MaximizeUsing the Maximize Spell Metamagic costs you 9 fewer Spell Points.
Efficient Metamagic: EmpowerUsing the Empower Spell Metamagic costs you 6 fewer Spell Points.
AP Cost
2
Ranks
3
Progression
10
Prereqs
Efficient Metamagic
Stormsong III Stormsong III
+2% Spell Critical Chance with Electric and Cold Spells
AP Cost
2
Ranks
1
Progression
10
Prereqs
Stormsong II
Stormcaller's Aria Stormcaller's Aria
Rank 1
Your Inspire Courage grants nearby allies +3 more Universal Spellpower and +1 to hit.
Rank 2
Your Inspire Courage grants nearby allies +6 more Universal Spellpower and +2 to hit.
Rank 3
Your Inspire Courage grants nearby allies +9 more Universal Spellpower and +3 to hit.
AP Cost
1
Ranks
3
Progression
10
Charisma Charisma
+1 Charisma
AP Cost
2
Ranks
1
Progression
10
Tier 4
Enhancement Description
Stormsinger's Inspiration Stormsinger's Inspiration
Your Bardic Inspiration now grants allies a chance to have your Lightning Strike when they make a melee or ranged attack.
AP Cost
2
Ranks
1
Progression
20
Stormsong IV Stormsong IV
+2% Spell Critical Chance with Electric and Cold Spells
AP Cost
2
Ranks
1
Progression
20
Prereqs
Stormsong III
Ride the Lightning Ride the Lightning
Your main hand weapon is now considered an Implement. When you critically hit with a Sonic, Cold, or Lightning Spell, you gain +3% Dodge, +3 Reflex saving throws, and your spell point costs are reduced by 3% for 10 seconds.
AP Cost
2
Ranks
1
Progression
20
Charisma Charisma
+1 Charisma
AP Cost
2
Ranks
1
Progression
20
Prereqs
Charisma
Tier 5
Enhancement Description
Horn of Thunder Horn of Thunder
Rank 1
You can cast the spell Horn of Thunder as a Spell-Like Ability. You may use Metamagic Feats with Spell-Like Abilities at no additional cost. Further points spent in this enhancement reduces the cooldown and Spell Point Cost of this Spell-Like Ability.

Horn of Thunder blasts your foes with 1d6 + 3 Sonic and 1d6 + 3 Electric damage per caster level (max caster level: 25). Sonic damage is doubled vs. Oozes, as the thunderous pressure disrupts their amorphous structure. Creatures making a Reflex save take half damage.
Rank 2
You can cast the spell Horn of Thunder as a Spell-Like Ability. You may use Metamagic Feats with Spell-Like Abilities at no additional cost. Further points spent in this enhancement reduces the cooldown and Spell Point Cost of this Spell-Like Ability.

Horn of Thunder blasts your foes with 1d6 + 3 Sonic and 1d6 + 3 Electric damage per caster level (max caster level: 25). Sonic damage is doubled vs. Oozes, as the thunderous pressure disrupts their amorphous structure. Creatures making a Reflex save take half damage.
Rank 3
You can cast the spell Horn of Thunder as a Spell-Like Ability. You may use Metamagic Feats with Spell-Like Abilities at no additional cost. Further points spent in this enhancement reduces the cooldown and Spell Point Cost of this Spell-Like Ability.

Horn of Thunder blasts your foes with 1d6 + 3 Sonic and 1d6 + 3 Electric damage per caster level (max caster level: 25). Sonic damage is doubled vs. Oozes, as the thunderous pressure disrupts their amorphous structure. Creatures making a Reflex save take half damage.
AP Cost
1
Ranks
3
Progression
30
Eye of the Storm Eye of the Storm
You are no longer negatively affected by Sleetstorm, and while in any Sleetstorm spells, you gain an additional Lightning Strike proc chance.
AP Cost
2
Ranks
1
Progression
30
Stormsong V Stormsong V
+2% Spell Critical Chance with Electric and Cold Spells
AP Cost
2
Ranks
1
Progression
30
Prereqs
Stormsong IV
Stormcaller Stormcaller
Rank 1
+5 Electric, Cold, and Sonic Spellpower
Rank 2
+10 Electric, Cold, and Sonic Spellpower
Rank 3
+15 Electric, Cold, and Sonic Spellpower. Rank 3: The spell Iceberg is added to your Spellbook at level 6.
AP Cost
1
Ranks
3
Progression
30
Storm Studies Storm Studies
+1 Evocation DCs
AP Cost
2
Ranks
1
Progression
30