| Enhancement | Description |
|---|---|
Stormsinger
|
Each core ability you take in this tree, including this one, grants you +5 Electric, Cold, and Sonic Spellpower. |
Lightning Strike
|
Your Sonic and Cold spells have a 20% chance to cause a massive Lightning Strike whenever they hit an enemy. This lightning strike deals an extra 1d6 Electric damage per caster level. |
Enhanced Bolt I
|
Your Lightning Strike damage is upgraded to deal 1d6+2 Electric damage per caster level. |
Enhanced Bolt II
|
Your Lightning Strike is upgraded to add 1d3 stacks of Vulnerability when it goes off. The damage is upgraded to 1d6+4. |
Enhanced Bolt III
|
Whenever your Lightning Strike goes off, the enemy is Frozen with no save for 3 seconds. +1 Caster Level and Max Caster Level with Sonic + Electric spells. |
Master of Storms
|
+4 Charisma, +1 Evocation DCs. Your Lightning Strike now deals 1d6+6 damage per caster level. The freeze is upgraded to 5 seconds. +1 Caster Level and Max Caster Level with Sonic + Electric spells. |
| Enhancement | Description |
|---|---|
Spell Like Ability I
|
Select a Spell-Like Ability. Rank 1 Blasts an enemy with loud, high-pitched sounds, doing 2 to 7 sonic damage per caster level (up to a max of 20 to 70 damage at caster level 10). The target must make a successful Will save or be dazed for a short period of time or until they take damage. This spell has double range. D&D Dice: Deals 1d6+1 sonic damage per caster level (max 10d6+10) and dazes. A ray of freezing ice and air projects from your finger dealing 6 to 10 cold damage per caster level (to a max of 30 to 50 damage at caster level 5) This ray has double spell range. A successful Reflex save negates this effect. D&D Dice: Deals 1d5+5 cold damage per caster level (max 5d5+25). Rank 2 Blasts an enemy with loud, high-pitched sounds, doing 2 to 7 sonic damage per caster level (up to a max of 20 to 70 damage at caster level 10). The target must make a successful Will save or be dazed for a short period of time or until they take damage. This spell has double range. D&D Dice: Deals 1d6+1 sonic damage per caster level (max 10d6+10) and dazes. A ray of freezing ice and air projects from your finger dealing 6 to 10 cold damage per caster level (to a max of 30 to 50 damage at caster level 5) This ray has double spell range. A successful Reflex save negates this effect. D&D Dice: Deals 1d5+5 cold damage per caster level (max 5d5+25). Rank 3 Blasts an enemy with loud, high-pitched sounds, doing 2 to 7 sonic damage per caster level (up to a max of 20 to 70 damage at caster level 10). The target must make a successful Will save or be dazed for a short period of time or until they take damage. This spell has double range. D&D Dice: Deals 1d6+1 sonic damage per caster level (max 10d6+10) and dazes. A ray of freezing ice and air projects from your finger dealing 6 to 10 cold damage per caster level (to a max of 30 to 50 damage at caster level 5) This ray has double spell range. A successful Reflex save negates this effect. D&D Dice: Deals 1d5+5 cold damage per caster level (max 5d5+25). |
Tavern Shanties
|
Rank 1 +1 Bard SongRank 2 +2 Bard SongsRank 3 +3 Bard Songs |
Stormsong I
|
+2% Spell Critical Chance with Electric and Cold Spells |
Electrocution
|
Rank 1 Whenever you cast an Electric, Cold, or Sonic damage spell, you gain +5 to your Electric, Cold, and Sonic Spell Power for 6 seconds.Rank 2 Whenever you cast an Electric, Cold, or Sonic damage spell, you gain +5 to your Electric, Cold, and Sonic Spell Power for 6 seconds. This stacks up to 3 times.Rank 3 Whenever you cast an Electric, Cold, or Sonic damage spell, you gain +5 to your Electric, Cold, and Sonic Spell Power for 6 seconds. This stacks up to 5 times. |
On Your Toes
|
Rank 1 +1% DodgeRank 2 +2% DodgeRank 3 +3% Dodge |
| Enhancement | Description |
|---|---|
Spell Like Ability II
|
Select a Spell-Like Ability. Rank 1 Wrack the target's body with internal sonic booms, dealing 1 to 6 sonic damage +1 per caster level (up to caster level 18) every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 3 times, increasing the damage with each stack. A deep and chilling cold settles into the target's body, dealing 1 to 6 cold damage +1 per caster level every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 3 times, increasing the damage with each stack. Rank 2 Wrack the target's body with internal sonic booms, dealing 1 to 6 sonic damage +1 per caster level (up to caster level 18) every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 3 times, increasing the damage with each stack. A deep and chilling cold settles into the target's body, dealing 1 to 6 cold damage +1 per caster level every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 3 times, increasing the damage with each stack. Rank 3 Wrack the target's body with internal sonic booms, dealing 1 to 6 sonic damage +1 per caster level (up to caster level 18) every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 3 times, increasing the damage with each stack. A deep and chilling cold settles into the target's body, dealing 1 to 6 cold damage +1 per caster level every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 3 times, increasing the damage with each stack. |
Efficient Metamagic
|
Enhance a Metamagic by reducing its cost. Rank 1 Rank 2 Rank 3 |
Stormsong II
|
+2% Spell Critical Chance with Electric and Cold Spells |
Pierce Electric Resistance
|
Rank 1 Your Electric, Cold, and Sonic damage spells now bypass 5 points of your target’s resistance to those damage types, if any.Rank 2 Your Electric, Cold, and Sonic damage spells now bypass 10 points of your target’s resistance to those damage types, if any.Rank 3 Your Electric, Cold, and Sonic damage spells now bypass 15 points of your target’s resistance to those damage types, if any. |
Fast Movement
|
You run 1% faster for each of your Bard levels. |
| Enhancement | Description |
|---|---|
Spell Like Ability III
|
Select a Spell-Like Ability. Rank 1 Emits an ear-splitting yell that does 4 to 9 Sonic damage per caster level to all targets in its path. A successful Fortitude save halves the damage. D&D Dice: Deals 1d6+3 sonic damage per caster level, up to caster level 15. A flurry of magical snowballs erupt near your target, dealing 3 to 8 cold damage per caster level (max 30 to 80). A successful Reflex save reduces the damage by half. D&D Dice: Deals 1d6+2 cold damage per caster level, max caster level 10. Rank 2 Emits an ear-splitting yell that does 4 to 9 Sonic damage per caster level to all targets in its path. A successful Fortitude save halves the damage. D&D Dice: Deals 1d6+3 sonic damage per caster level, up to caster level 15. A flurry of magical snowballs erupt near your target, dealing 3 to 8 cold damage per caster level (max 30 to 80). A successful Reflex save reduces the damage by half. D&D Dice: Deals 1d6+2 cold damage per caster level, max caster level 10. Rank 3 Emits an ear-splitting yell that does 4 to 9 Sonic damage per caster level to all targets in its path. A successful Fortitude save halves the damage. D&D Dice: Deals 1d6+3 sonic damage per caster level, up to caster level 15. A flurry of magical snowballs erupt near your target, dealing 3 to 8 cold damage per caster level (max 30 to 80). A successful Reflex save reduces the damage by half. D&D Dice: Deals 1d6+2 cold damage per caster level, max caster level 10. |
Efficient Metamagic
|
Enhance a Metamagic by reducing its cost. Rank 1 Rank 2 Rank 3 |
Stormsong III
|
+2% Spell Critical Chance with Electric and Cold Spells |
Stormcaller's Aria
|
Rank 1 Your Inspire Courage grants nearby allies +3 more Universal Spellpower and +1 to hit.Rank 2 Your Inspire Courage grants nearby allies +6 more Universal Spellpower and +2 to hit.Rank 3 Your Inspire Courage grants nearby allies +9 more Universal Spellpower and +3 to hit. |
Charisma
|
+1 Charisma |
| Enhancement | Description |
|---|---|
Stormsinger's Inspiration
|
Your Bardic Inspiration now grants allies a chance to have your Lightning Strike when they make a melee or ranged attack. |
Stormsong IV
|
+2% Spell Critical Chance with Electric and Cold Spells |
Ride the Lightning
|
Your main hand weapon is now considered an Implement. When you critically hit with a Sonic, Cold, or Lightning Spell, you gain +3% Dodge, +3 Reflex saving throws, and your spell point costs are reduced by 3% for 10 seconds. |
Charisma
|
+1 Charisma |
| Enhancement | Description |
|---|---|
Horn of Thunder
|
Rank 1 You can cast the spell Horn of Thunder as a Spell-Like Ability. You may use Metamagic Feats with Spell-Like Abilities at no additional cost. Further points spent in this enhancement reduces the cooldown and Spell Point Cost of this Spell-Like Ability.Horn of Thunder blasts your foes with 1d6 + 3 Sonic and 1d6 + 3 Electric damage per caster level (max caster level: 25). Sonic damage is doubled vs. Oozes, as the thunderous pressure disrupts their amorphous structure. Creatures making a Reflex save take half damage. Rank 2 You can cast the spell Horn of Thunder as a Spell-Like Ability. You may use Metamagic Feats with Spell-Like Abilities at no additional cost. Further points spent in this enhancement reduces the cooldown and Spell Point Cost of this Spell-Like Ability.Horn of Thunder blasts your foes with 1d6 + 3 Sonic and 1d6 + 3 Electric damage per caster level (max caster level: 25). Sonic damage is doubled vs. Oozes, as the thunderous pressure disrupts their amorphous structure. Creatures making a Reflex save take half damage. Rank 3 You can cast the spell Horn of Thunder as a Spell-Like Ability. You may use Metamagic Feats with Spell-Like Abilities at no additional cost. Further points spent in this enhancement reduces the cooldown and Spell Point Cost of this Spell-Like Ability.Horn of Thunder blasts your foes with 1d6 + 3 Sonic and 1d6 + 3 Electric damage per caster level (max caster level: 25). Sonic damage is doubled vs. Oozes, as the thunderous pressure disrupts their amorphous structure. Creatures making a Reflex save take half damage. |
Eye of the Storm
|
You are no longer negatively affected by Sleetstorm, and while in any Sleetstorm spells, you gain an additional Lightning Strike proc chance. |
Stormsong V
|
+2% Spell Critical Chance with Electric and Cold Spells |
Stormcaller
|
Rank 1 +5 Electric, Cold, and Sonic SpellpowerRank 2 +10 Electric, Cold, and Sonic SpellpowerRank 3 +15 Electric, Cold, and Sonic Spellpower. Rank 3: The spell Iceberg is added to your Spellbook at level 6. |
Storm Studies
|
+1 Evocation DCs |