| Enhancement | Description |
|---|---|
Knife in the Darkness
|
You gain proficiency with Kukris. |
Dagger in the Back
|
You gain +1 damage and +10% Fortification Bypass. |
Assassin's Trick
|
Activate: Target opponent loses their immunity to sneak attack and 25% of their fortification. |
Nimbleness
|
+5 Melee Power On Hit: Up to once every 1 seconds, you gain 1% dodge for 6 seconds. This effect can stack up to 10 times. |
Lethality
|
While in light or cloth armor you gain +1 Insight bonus to critical damage multiplier to any one handed weapon you are wielding. |
Deadly Shadow
|
You gain +2 Dexterity and +2 Intelligence. You gain +10 Melee Power. You gain +4 Sneak Attack dice and +2 to the DC of Assassinate. You gain +4 Reflex saving throws. |
| Enhancement | Description |
|---|---|
Poison Strikes
|
Select one of three poisonous attacks. On Damage: The target gains the Assassin's Mark state, -1 Fortitude Save (stacks 5 times) and if it is an Elemental, becomes vulnerable to Poison On Critical Hit: 1d6 Constitution damage On Vorpal Hit: Heartseeker (-5% hit points. Fortitude DC 10 + Half Rogue Level + Intelligence Modifier + Assassinate DC negates.) On Damage: The target gains the Assassin's Mark state, -1 Will Save (stacks 5 times) and if it is an Outsider, becomes vulnerable to Poison. On Critical Hit: 1d6 Wisdom damage On Vorpal Hit: Shattermantle (-100 Spell Resistance for 10 seconds. Will DC 10 + Rogue Level + Intelligence Modifier + Assassinate DC negates.) On Damage: The target gains the Assassin's Mark state, -1 Reflex Save (stacks 5 times) and if it is an Undead, becomes vulnerable to Poison. On Critical Hit: 1d6 Dexterity damage On Vorpal Hit: Paralysis (Fort DC 10 + Rogue Level + Intelligence Modifier + Assassinate DC negates, 25% chance for an additional save when the affected creature is damaged.) |
Venomed Blades
|
Rank 1 Imbue Toggle: On Hit: 1d4 Poison damage with weapon attacks, scaling with 200% of the higher of Melee or Ranged Power.Rank 2 Imbue Toggle: On Hit: 1d6 Poison damage with weapon attacks, scaling with 200% of the higher of Melee or Ranged Power.Rank 3 Imbue Toggle: On Hit: 1d8 Poison damage with weapon attacks, scaling with 200% of the higher of Melee or Ranged Power. |
Shiv
|
Rank 1 Melee Attack: Causes your target to become Bluffed. On Sneak Attack: Target also gains a -2 Fortitude Save against Poisons for 20 seconds. (Stacks 5 times.) Bluff duration is 1 second plus 1 second per four Rogue levels. Rank 2 Melee Attack: Causes your target to become Bluffed. On Sneak Attack: Target also gains a -2 Fortitude Save against Poisons for 20 seconds. (Stacks 5 times.) Bluff duration is 1 second plus 1 second per four Rogue levels. Rank 3 Melee Attack: Causes your target to become Bluffed. On Sneak Attack: Target also gains a -2 Fortitude Save against Poisons for 20 seconds. (Stacks 5 times.) Bluff duration is 1 second plus 1 second per four Rogue levels. |
Sneak Attack Training
|
Grants +1 Sneak Attack die and +1 to hit when performing Sneak Attacks. |
Stealthy
|
Rank 1 +1 Hide and Move Silently, +25% enhancement movement speed bonus while sneaking.Rank 2 +2 Hide and Move Silently, +50% enhancement movement speed bonus while sneaking.Rank 3 +3 Hide and Move Silently, +75% enhancement movement speed bonus while sneaking. |
| Enhancement | Description |
|---|---|
Poison Strikes
|
Select one of three poisonous attacks. On Damage: The target gains the Assassin's Mark state, -1 Fortitude Save (stacks 5 times) and if it is an Elemental, becomes vulnerable to Poison On Critical Hit: 1d6 Constitution damage On Vorpal Hit: Heartseeker (-5% hit points. Fortitude DC 10 + Half Rogue Level + Intelligence Modifier + Assassinate DC negates.) On Damage: The target gains the Assassin's Mark state, -1 Will Save (stacks 5 times) and if it is an Outsider, becomes vulnerable to Poison. On Critical Hit: 1d6 Wisdom damage On Vorpal Hit: Shattermantle (-100 Spell Resistance for 10 seconds. Will DC 10 + Rogue Level + Intelligence Modifier + Assassinate DC negates.) On Damage: The target gains the Assassin's Mark state, -1 Reflex Save (stacks 5 times) and if it is an Undead, becomes vulnerable to Poison. On Critical Hit: 1d6 Dexterity damage On Vorpal Hit: Paralysis (Fort DC 10 + Rogue Level + Intelligence Modifier + Assassinate DC negates, 25% chance for an additional save when the affected creature is damaged.) |
Toxin Affinity
|
Rank 1 +1 bonus Imbue Dice+1 to Fortitude Saves vs. Poisons +1 to the save DCs of your Poison attacks Rank 2 +2 bonus Imbue Dice+2 to Fortitude Saves vs. Poisons +2 to the save DCs of your Poison attacks Rank 3 +3 bonus Imbue Dice+3 to Fortitude Saves vs. Poisons +3 to the save DCs of your Poison attacks |
Bleed Them Out
|
Rank 1 Melee Attack: On successful damage causes your opponent to bleed. The bleed effect can stack up to 5 times.(Bleed deals 1d6 damage every 2 seconds for 14 seconds.) Rank 2 Melee Attack: On successful damage causes your opponent to bleed. The bleed effect can stack up to 5 times.(Bleed deals 1d6 damage every 2 seconds for 14 seconds.) Rank 3 Melee Attack: On successful damage causes your opponent to bleed. The bleed effect can stack up to 5 times.(Bleed deals 1d6 damage every 2 seconds for 14 seconds.) |
Sneak Attack Training
|
Grants +1 Sneak Attack die and +1 to hit when performing Sneak Attacks. |
Action Boost: Melee Power
|
Rank 1 Activate to gain a +10 Action Boost bonus to Melee and Ranged Power for 20 seconds.Rank 2 Activate to gain a +20 Action Boost bonus to Melee and Ranged Power for 20 seconds.Rank 3 Activate to gain a +30 Action Boost bonus to Melee and Ranged Power for 20 seconds. |
| Enhancement | Description |
|---|---|
Poison Strikes
|
Select one of three poisonous attacks. On Damage: The target gains the Assassin's Mark state, -1 Fortitude Save (stacks 5 times) and if it is an Elemental, becomes vulnerable to Poison On Critical Hit: 1d6 Constitution damage On Vorpal Hit: Heartseeker (-5% hit points. Fortitude DC 10 + Half Rogue Level + Intelligence Modifier + Assassinate DC negates.) On Damage: The target gains the Assassin's Mark state, -1 Will Save (stacks 5 times) and if it is an Outsider, becomes vulnerable to Poison. On Critical Hit: 1d6 Wisdom damage On Vorpal Hit: Shattermantle (-100 Spell Resistance for 10 seconds. Will DC 10 + Rogue Level + Intelligence Modifier + Assassinate DC negates.) On Damage: The target gains the Assassin's Mark state, -1 Reflex Save (stacks 5 times) and if it is an Undead, becomes vulnerable to Poison. On Critical Hit: 1d6 Dexterity damage On Vorpal Hit: Paralysis (Fort DC 10 + Rogue Level + Intelligence Modifier + Assassinate DC negates, 25% chance for an additional save when the affected creature is damaged.) |
Critical Mastery
|
Rank 1 +1 to critical damage and to confirm critical hitsRank 2 +2 to critical damage and to confirm critical hitsRank 3 +3 to critical damage and to confirm critical hits |
Shadow Dagger
|
Rank 1 Throws a dagger made of solidified shadows at your enemy. Deals 4d8 unholy damage and blinds the target (Fort DC 10 + Rogue Level + higher of Dex or Int Modifier negates blindness). Damage scales with 400% Melee Power.Rank 2 Throws a dagger made of solidified shadows at your enemy. Deals 6d8 unholy damage and blinds the target (Fort DC 14 + Rogue Level + higher of Dex or Int Modifier negates blindness). Damage scales with 400% Melee Power.Rank 3 Throws a dagger made of solidified shadows at your enemy. Deals 8d8 unholy damage and blinds the target (Fort DC 18 + Rogue Level + higher of Dex or Int Modifier negates blindness). Damage scales with 400% Melee Power. |
Sneak Attack Training
|
Grants +1 Sneak Attack die and +1 to hit when performing Sneak Attacks. |
Dexterity or Intelligence
|
+1 Dexterity or Intelligence |
| Enhancement | Description |
|---|---|
Execute
|
Melee Assassinate Attack: If the target is below 30% health, deal 500 damage. This damage scales with 400% Melee Power. |
Killer
|
Rank 1 When you kill a target, you gain +5% Morale bonus to Doublestrike and Doubleshot for 15 seconds. Weak enemies will not always produce this effect. The killer buff can stack up to 2 times. Doublestrike: Your mainhand melee attacks gain a percent change to strike twice. Doubleshot: Your ranged attacks, including thrown attacks, gain a percent chance to attack with an extra projetile. Repeating Crossbows have a reduced chance to produce extra shots. Rank 2 When you kill a target, you gain +5% Morale bonus to Doublestrike and Doubleshot for 15 seconds. Weak enemies will not always produce this effect. The killer buff can stack up to 3 times. Doublestrike: Your mainhand melee attacks gain a percent change to strike twice. Doubleshot: Your ranged attacks, including thrown attacks, gain a percent chance to attack with an extra projetile. Repeating Crossbows have a reduced chance to produce extra shots. Rank 3 When you kill a target, you gain +5% Morale bonus to Doublestrike and Doubleshot for 15 seconds. Weak enemies will not always produce this effect. The killer buff can stack up to 4 times. Doublestrike: Your mainhand melee attacks gain a percent change to strike twice. Doubleshot: Your ranged attacks, including thrown attacks, gain a percent chance to attack with an extra projetile. Repeating Crossbows have a reduced chance to produce extra shots. |
Weakening Strikes
|
Your attacks against enemies with an Assassin's Mark (from Poisoned Strikes) reduce the Melee Power and Ranged Power of the target by (10 + Rogue Level/2) for 10 seconds. |
Sneak Attack Training
|
Grants +1 Sneak Attack die and +1 to hit when performing Sneak Attacks. |
Dexterity or Intelligence
|
+1 Dexterity or Intelligence |
| Enhancement | Description |
|---|---|
Assassinate
|
Stealth Melee Assassinate Attack: On Sneak Attack: Kills the target instantly if the target fails a Fortitude save (DC 10 + Rogue Level + higher of Dex or Int Modifier). Even on a successful save, the target takes 10d6 additional sneak attack damage from this attack. |
Measure the Foe
|
Rank 1 Gain +6 Melee Power, +2 Dodge, +2 Maximum Dodge, +1 to hit and to the DC’s of your Assassinate abilities every 4 seconds you remain stealthed. This effect stacks up to 5 times and lasts up to 10 seconds after you leave stealth.Rank 2 Gain +6 Melee Power, +2 Dodge, +2 Maximum Dodge, +1 to hit and to the DC’s of your Assassinate abilities every 2 seconds you remain stealthed. This effect stacks up to 5 times and lasts up to 10 seconds after you leave stealth.Rank 3 Gain +6 Melee Power, +2 Dodge, +2 Maximum Dodge, +1 to hit and to the DC’s of your Assassinate abilities every 1 seconds you remain stealthed. This effect stacks up to 5 times and lasts up to 10 seconds after you leave stealth. |
Deadly Strikes
|
Your attacks against enemies with an Assassin's Mark (from Poisoned Strikes) do +10 damage. |
Knife Specialization
|
You gain a +1 Competence bonus to Critical Damage Multiplier with Daggers and Kukris. Daggers also gain a +1 Competence bonus to Critical Threat Range. If you have Improved Critical: Piercing, this bonus to Threat Range is doubled. |
Light Armor Mastery
|
Rank 1 Gain 2 to the maximum dexterity bonus of light armor and 2 PRR.Rank 2 Gain 4 to the maximum dexterity bonus of light armor and 4 PRR.Rank 3 Gain 6 to the maximum dexterity bonus of light armor, +6 Physical Resistance Rating and a +25% Competence bonus to Max Hit Points. |