| Enhancement | Description |
|---|---|
Underdark Stalker
|
For each Core Ability you take in this tree, including this one, you gain +5 Maximum HP, +1 Reflex Saving Throw, and -1 Armor Check Penalty for Medium Armor. |
Smoke Trap
|
Toss a Smoke Grenade at a single enemy. If they fail a fortitude save (DC20 + Dex/Int/Wis Mod + Assassinate DCs + Trap DCs) they lose their immunity to sneak attack and 25% of their fortification for 25 seconds. |
Underdark Armor
|
While wearing Medium Armor, you gain a +10% Exceptional bonus to Armor Class and take 50% less damage from Traps. |
Opportune Moment
|
Whenever you become invisible, you gain a Primal bonus to Sneak Attack Dice equal to your Wilderness Lore. This lingers for 10 seconds after you become Invisible and may only trigger once every 60 seconds. |
Death Stalker
|
+25% Sneak Speed. While you are sneaking, you gain a 5% enhancement damage bonus to your melee, ranged and unarmed attacks. This lingers for 10 seconds after you leave Stealth. |
Hunter in the Dark
|
+2 Dexterity, Intelligence, and Wisdom. +10% Doublestrike and Doubleshot. +10 Melee and Ranged Power. Your Bleed the Weak bonus now applies its full damage against enemies that are Snared or Entangled. |
| Enhancement | Description |
|---|---|
Dark Wolf
|
Rank 1 Conjure your Dark Wolf companion to your side. This companion will fight alongside you as you adventure.Passive: +5 HP Rank 2 Conjure your Dark Wolf companion to your side. This companion will fight alongside you as you adventure.Passive: +10 HP Rank 3 Conjure your Dark Wolf companion to your side. This companion will fight alongside you as you adventure.Passive: +15 HP |
Wolf Hide
|
Rank 1 +2 Physical Resistance RatingRank 2 +4 Physical Resistance RatingRank 3 +6 Physical Resistance Rating |
Sneak Attack Training
|
+1 Sneak Attack Dice, +1 to hit when performing Sneak Attacks. |
Bleed the Weak
|
Imbue Toggle: Your melee and ranged attacks deal 1d8 Bleeding damage. Against enemies under 50% HP, this damage is increased to 1d10 Bleeding damage. Against enemies under 25% HP, this damage is increased to 1d12 Bleeding damage. This damage scales with the higher of Melee or Ranged Power. While you are using this Imbue Toggle, your Dark Wolf will as well. It uses your bonus Imbue Dice as its own. |
Awareness
|
Rank 1 +1 Listen, Search, Spot, and to hit.Rank 2 +2 Listen, Search, Spot, and to hit.Rank 3 +3 Listen, Search, Spot, and to hit. |
| Enhancement | Description |
|---|---|
Furor of the Hunter
|
Rank 1 Your Dark Wolf gains a +3 Primal bonus to hit and damage, +2 Primal Bonus to AC, and its attacks bypass 10% of enemy Fortification.Rank 2 Your Dark Wolf gains a +6 Primal bonus to hit and damage, +4 Primal Bonus to AC, and its attacks bypass 20% of enemy Fortification.Rank 3 Your Dark Wolf gains a +10 Primal bonus to hit and damage, +6 Primal Bonus to AC, and its attacks bypass 50% of enemy Fortification. |
Assassin's Training
|
Rank 1 +1 to your Assassinate DCs.Rank 2 +2 to your Assassinate DCs.Rank 3 +3 to your Assassinate DCs. |
Sneak Attack Training
|
+1 Sneak Attack Dice, +1 to hit when performing Sneak Attacks. |
Improved Traps
|
Rank 1 +1 to the save DC's of Alchemical Trap Attacks and Magical Traps. Elemental Traps that you place now have a DC equal to 65% of your Disable Device Skill instead of 50%.Rank 2 +2 to the save DC's of Alchemical Trap Attacks and Magical Traps. Elemental Traps that you place now have a DC equal to 80% of your Disable Device Skill instead of 50%.Rank 3 +3 to the save DC's of Alchemical Trap Attacks and Magical Traps. Elemental Traps that you place now have a DC equal to 100% of your Disable Device Skill instead of 50%. |
Action Boost: Skills or Sprint
|
Select an Action Boost Rank 1 Rank 2 Rank 3 |
| Enhancement | Description |
|---|---|
Primal Energy
|
Rank 1 Your Dark Wolf gains a +2 Primal Bonus to all Ability Scores and you gain +1 bonus Imbue Dice.Rank 2 Your Dark Wolf gains a +4 Primal Bonus to all Ability Scores and you gain +2 bonus Imbue Dice.Rank 3 Your Dark Wolf gains a +6 Primal Bonus to all Ability Scores and you gain +3 bonus Imbue Dice. |
Snap Trap
|
Toss a snapping trap at the targeted enemy. If they don't make a Fortitude Save (DC 20 + Dex/Int/Wis Mod + Assassinate DCs + Bonus Trap DCs) they are rooted in place by the trap's jaws for 12 seconds. |
Sneak Attack Training
|
+1 Sneak Attack Dice, +1 to hit when performing Sneak Attacks. |
Use Magic Device
|
Rank 1 +1 Use Magic DeviceRank 2 +2 Use Magic DeviceRank 3 +3 Use Magic Device |
Dexterity, Intelligence, or Wisdom
|
Select between Dexterity, Intelligence, or Wisdom |
| Enhancement | Description |
|---|---|
Lupine Instincts
|
Your Dark Wolf inherits your Search and Spot scores, and will automatically find traps and secret doors for you assuming you meet the statistical threshold. You gain a Primal bonus to Search and Disable Device skill bonus equal to your number of Wilderness Lore feats. |
Slayer in the Dark
|
Rank 1 Killing an enemy grants you a +5 Morale bonus to Melee and Ranged Power, stacking 2 times. This lasts for 20 seconds.Rank 2 Killing an enemy grants you a +5 Morale bonus to Melee and Ranged Power, stacking 3 times. This lasts for 20 seconds.Rank 3 Killing an enemy grants you a +5 Morale bonus to Melee and Ranged Power, stacking 4 times. This lasts for 20 seconds. |
Sneak Attack Training
|
+1 Sneak Attack Dice, +1 to hit when performing Sneak Attacks. |
Smoke Bomb
|
Throw a bottle beneath you that explodes into a cloud of smoke and leaves you Invisible and Displaced for 12 seconds. |
Dexterity, Intelligence, or Wisdom
|
Select between Dexterity, Intelligence, or Wisdom |
| Enhancement | Description |
|---|---|
Ferocity
|
You gain 10% Doublestrike and Doubleshot. Your Dark Wolf gains 25% Attack Speed and 100% Fortification Bypass. |
Stone's Hue
|
Your Camouflage and Camouflage, Mass spells also grant the target +1 Physical Resistance Rating per 2 caster levels. |
Death Attack
|
Stealth Melee Assassinate Attack: On Sneak Attack: Attempt to Assassinate a foe before you. If it is an enemy type that a Dark Hunter could have as a Favored Enemy (Vermin, Elves, Aberrations, Animals, Humanoids, and Monstrous Humanoids) then you attempt to snuff out its life, killing it instantly unless it makes a Fortitude save vs Death (DC 10 + Ranger Level + highest of Dex, Int, or Wis Mod + Assassinate bonuses). If it is a different enemy type, or it makes its Fortitude save, you instead mortally wound it, lowering its Physical and Magical Resistance rating by 10 and dealing an extra 1d20 Bleed damage per character level. |
Blade Specialization
|
Select from Critical Threat Range or Critical Damage Multiplier. |
Dark Sight
|
You have True Seeing and gain a +25% Competence bonus to Maximum Hit Points. This ability also grants a separate ability - Underdark Sight - that you may toggle on to gain sight ability while within the Underdark. |