| Enhancement | Description |
|---|---|
Elven Accuracy
|
You gain +2% to hit with all attacks. Your Point Blank Shot and Ranged Sneak Attack range is increased by 2 meters for each Elven Core Ability you possess from this tree. |
Nature
|
Choose between Dexterity and Strength |
Elven Accuracy
|
You gain +2% to hit with all attacks. |
Nature
|
Choose between Dexterity and Strength |
Elven Accuracy
|
You gain +2% to hit with all attacks. |
| Enhancement | Description |
|---|---|
Adept of Trees
|
Rank 1 +1 to Tumble and Hide, +1 to Saves vs. Poison and DiseaseRank 2 +2 to Tumble and Hide, +2 to Saves vs. Poison and DiseaseRank 3 +3 to Tumble and Hide, +3 to Saves vs. Poison and Disease |
Child of Nature
|
You are able to produce an Entangle effect using a drop of your blood and 10 spell points. Primal magic awakens plants and vines to grasp at the caster's enemies. Entangled creatures suffer a 90% penalty to movement speed, a 50% attack speed penalty, and a -1 penalty to attack rolls, AC, and Reflex. A successful Reflex save (DC: 10 + Half Character Level + Wisdom modifier) negates this effect. Entangled creatures may leave the affected area to to escape it's effects, or attempt to make a Strength check every 2 seconds to negate. Area of effect fire spells will destroy these vines and free any entangled creatures. Incorporeal creatures and oozes are naturally immune. Fire elementals and other fire creatures are immune because they burn through the plants. |
Keen Senses
|
Rank 1 +1 Listen, Search, and SpotRank 2 +2 Listen, Search, and SpotRank 3 +3 Listen, Search, and Spot |
Wood Elf Weapon Training
|
+1 to hit and damage with Longswords, Rapiers, Scimitars, Shortbows, and Longbows. +1 to hit and +2 to damage with Falchions. |
Elven Arcane Fluidity
|
Rank 1 Your arcane spell failure chance while wearing armor is decreased by 5%. (This has no effect on arcane spell failure from shields.)Rank 2 Your arcane spell failure chance while wearing armor is decreased by 10%. (This has no effect on arcane spell failure from shields.)Rank 3 Your arcane spell failure chance while wearing armor is decreased by 15%. (This has no effect on arcane spell failure from shields.) |
| Enhancement | Description |
|---|---|
Wild Step
|
Passive: +5 to Tumble. When you tumble, you gain a +10% Action Boost bonus to movement speed and a 10% Action Boost bonus to Missile Deflection for 10 seconds. 30 second cooldown. |
Enchantment Lore
|
Rank 1 +2 to saves vs. Enchantments.Rank 2 +4 to saves vs. Enchantments.Rank 3 +6 to saves vs. Enchantments. You also gain +1 Enchantment spell DC. |
Nothing is Hidden
|
Rank 1 Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -12 penalty.Rank 2 Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -8 penalty.Rank 3 Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -4 penalty. |
Wood Elf Weapon Training
|
+1 to hit and damage with Longswords, Rapiers, Scimitars, Shortbows, and Longbows. +1 to hit and +2 to damage with Falchions. |
Elven Arcanum
|
Rank 1 +25 spell points and +1 spell penetration.Rank 2 +50 spell points and +2 spell penetration.Rank 3 +100 spell points and +3 spell penetration. |
| Enhancement | Description |
|---|---|
Forest Origins
|
|
Fey Energy Tap
|
Rank 1 Activate: A drop of blood lets you tap into the endless energy of the realm of the fey, giving yourself or an ally temporary spell points, 10% incorporeality, and a -2 penalty to Will saving throws while they last. This ability can be used once per rest.Rank 2 Activate: A drop of blood lets you tap into the endless energy of the realm of the fey, giving yourself or an ally temporary spell points, 10% incorporeality, and a -2 penalty to Will saving throws while they last. This ability can be used three times per rest.Rank 3 Activate: A drop of blood lets you tap into the endless energy of the realm of the fey, giving yourself or an ally temporary spell points, 10% incorporeality, and a -2 penalty to Will saving throws while they last. This ability can be used five times per rest. |
Fey Sight
|
While you have 100 or more spell points, you can see things as they truly are. You are able to see invisible creatures and pierce illusions. |
Wood Elf Weapon Training
|
+1 to hit and damage with Longswords, Rapiers, Scimitars, Shortbows, and Longbows. +1 to hit and +2 to damage with Falchions. |
Arcane Archer
|
You gain access to the Arcane Archer enhancement tree. (The Elf: Arcane Archer tree uses your total character level instead of Ranger level, but advances Core Abilities at a slower rate. You cannot spend action points in both the Ranger: Arcane Archer and Elf: Arcane Archer trees.) |
| Enhancement | Description |
|---|---|
Forest's Versatility
|
Only one Vigor spell can be active at a time, with the most beneficial taking priority. If multiple Vigor spells are cast on the same target, then the duration is extended. |
Forest's Finesse
|
You may use your Dexterity modifier for To Hit and Damage on all weapons. |
Wood Elf Weapon Training
|
+1 to hit and damage with Longswords, Rapiers, Scimitars, Shortbows, and Longbows. +1 to hit and +2 to damage with Falchions. |
Skill
|
+3% Doublestrike +3% Doubleshot +3% dodge You bypass +3% dodge. |