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Blight Caster
Druid Class Enhancement Tree

Blight Caster

Prickly 0/3
Prickly
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Physical Resistance Rating
Kiss of the Blight 0/3
Kiss of the Blight
Ranks: 3 Cost: 1 AP Requires: 1 AP
+5% Poison and Acid Absorption
Thorn or Bile I 0/3
Thorn or Bile I
Ranks: 3 Cost: 1 AP Requires: 1 AP
Selector either Thorn Strike or Acid Spray as a spell like ability
Sharp Edges I 0/1
Sharp Edges I
Ranks: 1 Cost: 1 AP Requires: 1 AP
Gain +1% Spell Critical Chance with Force, Physical, Negative, Poison and Acid Spells
Lore of the Great Plagues 0/3
Lore of the Great Plagues
Ranks: 3 Cost: 1 AP Requires: 1 AP
You gain a +1 saving throw bonus against poison and disease.
Defiled Growth 0/1
Defiled Growth
Ranks: 1 Cost: 2 AP Requires: 5 AP
Your Entangle, Spike growth and Grasping Thorns spells now cause 1d4 negative energy damage per spell level every 2 seconds.
Efficient Metamagic: Maximize 0/3
Efficient Metamagic: Maximize
Ranks: 3 Cost: 2 AP Requires: 5 AP
Using the Maximize Spell Metagic costs you 3 few Spell Points
Thorn or Bile II 0/3
Thorn or Bile II
Ranks: 3 Cost: 1 AP Requires: 5 AP
Selector either Splinter Bolt or Melf's Acid Arrow as a spell like ability
Sharp Edges II 0/1
Sharp Edges II
Ranks: 1 Cost: 1 AP Requires: 5 AP
Gain +1% Spell Critical Chance with Force, Physical, Negative, Poison and Acid Spells
Every Rose Has Its Thorns 0/1
Every Rose Has Its Thorns
Ranks: 1 Cost: 2 AP Requires: 5 AP
While in Thorn Kin, Thorn Knight or Blighted Wolf Wildshape, you gain 15 Physical & Magical Resistance Rating while standing in any Entangle, Spike Growth or Grasping Thorns Spell.

When you cast the Spike Growth spell it does double damage
Outbreak 0/1
Outbreak
Ranks: 1 Cost: 2 AP Requires: 10 AP
Your Contagion and Insidious Spores spells are now also applied to enemies near your target.
Efficient Metamagic: Maximize 0/3
Efficient Metamagic: Maximize
Ranks: 3 Cost: 2 AP Requires: 10 AP
Using the Maximize Spell Metagic costs you 3 few Spell Points
Enveloping Swarm 0/3
Enveloping Swarm
Ranks: 3 Cost: 1 AP Requires: 10 AP
Spell Like Ability: A swarm of voracious insects envelops your target dealing 2d6 acid damage + 1d6 for every 3 druid levels every 2 seconds for 16 seconds.
Sharp Edges III 0/1
Sharp Edges III
Ranks: 1 Cost: 1 AP Requires: 10 AP
Gain +1% Spell Critical Chance with Force, Physical, Negative, Poison and Acid Spells
Wisdom or Constitution 0/1
Wisdom or Constitution
Ranks: 1 Cost: 2 AP Requires: 10 AP
Select an Ability Score to increase.
Poison of the Hydra 0/1
Poison of the Hydra
Ranks: 1 Cost: 2 AP Requires: 20 AP
The Poison spell is now greatly enhanced when cast. It now also applies to up to five targets, strips poison damage immunity for 30 seconds and immediately does 2 to 5 Poison damage per caster level on application and for every 4 seconds up to 12 seconds. Fortitude save for half damage.

Creatures immune to constitution damage will still ignore that aspect of the spell, but will take poison damage.
An Unkindness of Ravens 0/3
An Unkindness of Ravens
Ranks: 3 Cost: 1 AP Requires: 20 AP
A swarm of ravens blasts through you and a narrow path ahead. Enemies in the way take 1d3 piercing damage per druid level and must save vs confusion and blind separately. (DC: 20 + druid level + conjuration DC)
Thorn or Bile III 0/3
Thorn or Bile III
Ranks: 3 Cost: 1 AP Requires: 20 AP
Selector either Thorn Bloom or Acid Rain as a spell like ability
Sharp Edges IV 0/1
Sharp Edges IV
Ranks: 1 Cost: 1 AP Requires: 20 AP
Gain +1% Spell Critical Chance with Force, Physical, Negative, Poison and Acid Spells
Wisdom or Constitution 0/1
Wisdom or Constitution
Ranks: 1 Cost: 2 AP Requires: 20 AP
Select an Ability Score to increase.
Coated Thorns 0/1
Coated Thorns
Ranks: 1 Cost: 2 AP Requires: 30 AP
Your Splinter Bolt and Thorn Spells now also cause additional 2 points of Poison damage per spell level, scaling with Poison Spell Power.
Everything Decays 0/3
Everything Decays
Ranks: 3 Cost: 1 AP Requires: 30 AP
+5 Acid & Poison Spell Power
Grasping Thorns 0/3
Grasping Thorns
Ranks: 3 Cost: 1 AP Requires: 30 AP
Spell Like Ability: Powerful thorny vines rip out of the ground siezing all enemies in the area. Enemies save vs Reflex or become entangled, with a reoccuring Strength save to break free. Targets also take 1d6 in piercing damage every 2 seconds. All enemy movement through the area is slowed by 30%, no save. Area of effect fire spells will destroy these vines and free any entangled creatures. Incorporeal creatures and oozes are naturally immune. Fire elementals and other fire creatures are immune because they burn through the plants.
Doomsayer 0/1
Doomsayer
Ranks: 1 Cost: 2 AP Requires: 30 AP
+1 Conjuration, Evocation and Necromancy DCs.
Core Enhancements
The Cycle of Decays 0/1
The Cycle of Decays
Ranks: 1 Cost: 1 AP
You gain 5 Force, Poison, Negative, and Acid Spell Power per core in this tree.
Spread the Blight 0/1
Spread the Blight
Ranks: 1 Cost: 1 AP Requires: 5 AP
Your offensive spells now apply a 10 second debuff called Blight: reduces saves by 1 and incoming positive healing by 20%.
Death Eater 0/1
Death Eater
Ranks: 1 Cost: 1 AP Requires: 10 AP
You gain 1 temporary hit point equal to your Wisdom score whenever you kill an enemy (Creatures 2 levels below you do not count). These hit points remain until damage removes them or the quest ends. This can stack 3 times and is refreshed on each kill.
Blight upon Blight 0/1
Blight upon Blight
Ranks: 1 Cost: 1 AP Requires: 20 AP
You gain Know the End which acts as a permanent Death Block. Blight effect is improved to reduces saves by 2 and incoming positive healing by 40% for 10 seconds.

Death Eater's max stack size increased to 4.
Vile Eruption 0/1
Vile Eruption
Ranks: 1 Cost: 1 AP Requires: 30 AP
Earthquake now deal 2d6+1 acid damage every 3 seconds in addition to its regular damage.

Death Eater's max stack size increased to 5.
Master of Decay 0/1
Master of Decay
Ranks: 1 Cost: 1 AP Requires: 40 AP
You gain Creeping Doom as a spell like ability. Summons a cloud of voracious insects and unleashes them on your enemies. The insect cloud will slowly home on the target, and when it strikes insects will burst outward, affecting every enemy within the area of effect. Enemies hit by the insects take 2 to 20 acid damage, plus 1 to 10 per 3 caster levels, every 2 seconds for 16 seconds.

You gain +2 Wisdom and Constitution

Blight now reduces saves by 4 and positive healing by 60% for 10 seconds.
Core Enhancements
Enhancement Description
The Cycle of Decays The Cycle of Decays
You gain 5 Force, Poison, Negative, and Acid Spell Power per core in this tree.
AP Cost
1
Ranks
1
Progression
0
Prereqs
Druid Level 1
Spread the Blight Spread the Blight
Your offensive spells now apply a 10 second debuff called Blight: reduces saves by 1 and incoming positive healing by 20%.
AP Cost
1
Ranks
1
Progression
5
Prereqs
The Cycle of Decays, Druid Level 3
Death Eater Death Eater
You gain 1 temporary hit point equal to your Wisdom score whenever you kill an enemy (Creatures 2 levels below you do not count). These hit points remain until damage removes them or the quest ends. This can stack 3 times and is refreshed on each kill.
AP Cost
1
Ranks
1
Progression
10
Prereqs
Spread the Blight, Druid Level 6
Blight upon Blight Blight upon Blight
You gain Know the End which acts as a permanent Death Block. Blight effect is improved to reduces saves by 2 and incoming positive healing by 40% for 10 seconds.

Death Eater's max stack size increased to 4.
AP Cost
1
Ranks
1
Progression
20
Prereqs
Death Eater, Druid Level 12
Vile Eruption Vile Eruption
Earthquake now deal 2d6+1 acid damage every 3 seconds in addition to its regular damage.

Death Eater's max stack size increased to 5.
AP Cost
1
Ranks
1
Progression
30
Prereqs
Blight upon Blight, Druid Level 18
Master of Decay Master of Decay
You gain Creeping Doom as a spell like ability. Summons a cloud of voracious insects and unleashes them on your enemies. The insect cloud will slowly home on the target, and when it strikes insects will burst outward, affecting every enemy within the area of effect. Enemies hit by the insects take 2 to 20 acid damage, plus 1 to 10 per 3 caster levels, every 2 seconds for 16 seconds.

You gain +2 Wisdom and Constitution

Blight now reduces saves by 4 and positive healing by 60% for 10 seconds.
AP Cost
1
Ranks
1
Progression
40
Prereqs
Vile Eruption, Druid Level 20
Tier 1
Enhancement Description
Prickly Prickly
Rank 1
+1 Physical Resistance Rating
Rank 2
+2 Physical Resistance Rating
Rank 3
+3 Physical Resistance Rating. Rank 3: +1 damage with weapons.
AP Cost
1
Ranks
3
Progression
1
Kiss of the Blight Kiss of the Blight
Rank 1
+5% Poison and Acid Absorption
Rank 2
+10% Poison and Acid Absorption
Rank 3
+15% Poison and Acid Absorption
AP Cost
1
Ranks
3
Progression
1
Thorn or Bile I Thorn or Bile I
Selector either Thorn Strike or Acid Spray as a spell like ability
Rank 1
Thorn StrikeYou gain Thorn Strike as a spell like ability.

You hurl a magical thorn at your target dealing 5 to 7 points of Piercing damage per caster level (up to a maximum of 20 to 70 damage at caster level 10).
Acid SprayYou gain Acid Splash as a spell like ability.

A cone of burning acid shoots forth, damaging targets in the area of the spray for 2 to 7 acid damage per caster level (up to a max of 10 to 35 damage at caster level 5). A successful Reflex save reduces the damage by half.
Rank 2
Thorn StrikeYou gain Thorn Strike as a spell like ability.

You hurl a magical thorn at your target dealing 5 to 7 points of Piercing damage per caster level (up to a maximum of 20 to 70 damage at caster level 10).
Acid SprayYou gain Acid Splash as a spell like ability.

A cone of burning acid shoots forth, damaging targets in the area of the spray for 2 to 7 acid damage per caster level (up to a max of 10 to 35 damage at caster level 5). A successful Reflex save reduces the damage by half.
Rank 3
Thorn StrikeYou gain Thorn Strike as a spell like ability.

You hurl a magical thorn at your target dealing 5 to 7 points of Piercing damage per caster level (up to a maximum of 20 to 70 damage at caster level 10).
Acid SprayYou gain Acid Splash as a spell like ability.

A cone of burning acid shoots forth, damaging targets in the area of the spray for 2 to 7 acid damage per caster level (up to a max of 10 to 35 damage at caster level 5). A successful Reflex save reduces the damage by half.
AP Cost
1
Ranks
3
Progression
1
Sharp Edges I Sharp Edges I
Gain +1% Spell Critical Chance with Force, Physical, Negative, Poison and Acid Spells
AP Cost
1
Ranks
1
Progression
1
Lore of the Great Plagues Lore of the Great Plagues
Rank 1
You gain a +1 saving throw bonus against poison and disease.
Rank 2
You gain a +2 saving throw bonus against poison and disease.
Rank 3
You gain a +3 saving throw bonus against poison and disease. You gain 5 Poison and Negative Spell Power.
AP Cost
1
Ranks
3
Progression
1
Tier 2
Enhancement Description
Defiled Growth Defiled Growth
Your Entangle, Spike growth and Grasping Thorns spells now cause 1d4 negative energy damage per spell level every 2 seconds.
AP Cost
2
Ranks
1
Progression
5
Efficient Metamagic: Maximize Efficient Metamagic: Maximize
Rank 1
Efficient Metamagic: MaximizeUsing the Maximize Spell Metagic costs you 3 few Spell Points
Efficient Metamagic: EmpowerUsing the Empower Spell Metagic costs you 2 few Spell Points
Efficient Metamagic: QuickenUsing the Quicken Spell feat costs you 1 less spell point.
Rank 2
Efficient Metamagic: MaximizeUsing the Maximize Spell Metagic costs you 6 few Spell Points
Efficient Metamagic: EmpowerUsing the Empower Spell Metagic costs you 4 few Spell Points
Efficient Metamagic: QuickenUsing the Quicken Spell feat costs you 2 fewer spell points.
Rank 3
Efficient Metamagic: MaximizeUsing the Maximize Spell Metagic costs you 9 few Spell Points
Efficient Metamagic: EmpowerUsing the Empower Spell Metagic costs you 6 few Spell Points
Efficient Metamagic: QuickenUsing the Quicken Spell feat costs you 4 fewer spell points.
AP Cost
2
Ranks
3
Progression
5
Thorn or Bile II Thorn or Bile II
Selector either Splinter Bolt or Melf's Acid Arrow as a spell like ability
Rank 1
SplinterboltYou gain Splinterbolt as a spell like ability. Fires a jagged bolt of wood at your enemies. Deals 5 to 10 points of Piercing damage per caster level (up to a maximum of 60 to 120 damage at caster level 12).
Acid ArrowDeals 1 to 6 acid damage per caster level to a target with a magical arrow of acid for a duration of 4 seconds. The arrow has double spell range.
Rank 2
SplinterboltYou gain Splinterbolt as a spell like ability. Fires a jagged bolt of wood at your enemies. Deals 5 to 10 points of Piercing damage per caster level (up to a maximum of 60 to 120 damage at caster level 12).
Acid ArrowDeals 1 to 6 acid damage per caster level to a target with a magical arrow of acid for a duration of 4 seconds. The arrow has double spell range.
Rank 3
SplinterboltYou gain Splinterbolt as a spell like ability. Fires a jagged bolt of wood at your enemies. Deals 5 to 10 points of Piercing damage per caster level (up to a maximum of 60 to 120 damage at caster level 12).
Acid ArrowDeals 1 to 6 acid damage per caster level to a target with a magical arrow of acid for a duration of 4 seconds. The arrow has double spell range.
AP Cost
1
Ranks
3
Progression
5
Prereqs
Thorn or Bile I
Sharp Edges II Sharp Edges II
Gain +1% Spell Critical Chance with Force, Physical, Negative, Poison and Acid Spells
AP Cost
1
Ranks
1
Progression
5
Prereqs
Sharp Edges I
Every Rose Has Its Thorns Every Rose Has Its Thorns
While in Thorn Kin, Thorn Knight or Blighted Wolf Wildshape, you gain 15 Physical & Magical Resistance Rating while standing in any Entangle, Spike Growth or Grasping Thorns Spell.

When you cast the Spike Growth spell it does double damage
AP Cost
2
Ranks
1
Progression
5
Tier 3
Enhancement Description
Outbreak Outbreak
Your Contagion and Insidious Spores spells are now also applied to enemies near your target.
AP Cost
2
Ranks
1
Progression
10
Efficient Metamagic: Maximize Efficient Metamagic: Maximize
Rank 1
Efficient Metamagic: MaximizeUsing the Maximize Spell Metagic costs you 3 few Spell Points
Efficient Metamagic: EmpowerUsing the Empower Spell Metagic costs you 2 few Spell Points
Efficient Metamagic: QuickenUsing the Quicken Spell feat costs you 1 less spell point.
Rank 2
Efficient Metamagic: MaximizeUsing the Maximize Spell Metagic costs you 6 few Spell Points
Efficient Metamagic: EmpowerUsing the Empower Spell Metagic costs you 4 few Spell Points
Efficient Metamagic: QuickenUsing the Quicken Spell feat costs you 2 fewer spell points.
Rank 3
Efficient Metamagic: MaximizeUsing the Maximize Spell Metagic costs you 9 few Spell Points
Efficient Metamagic: EmpowerUsing the Empower Spell Metagic costs you 6 few Spell Points
Efficient Metamagic: QuickenUsing the Quicken Spell feat costs you 4 fewer spell points.
AP Cost
2
Ranks
3
Progression
10
Enveloping Swarm Enveloping Swarm
Rank 1
Spell Like Ability: A swarm of voracious insects envelops your target dealing 2d6 acid damage + 1d6 for every 3 druid levels every 2 seconds for 16 seconds.
Rank 2
Spell Like Ability: A swarm of voracious insects envelops your target dealing 2d6 acid damage + 1d6 for every 3 druid levels every 2 seconds for 16 seconds.
Rank 3
Spell Like Ability: A swarm of voracious insects envelops your target dealing 2d6 acid damage + 1d6 for every 3 druid levels every 2 seconds for 16 seconds.
AP Cost
1
Ranks
3
Progression
10
Prereqs
Thorn or Bile II
Sharp Edges III Sharp Edges III
Gain +1% Spell Critical Chance with Force, Physical, Negative, Poison and Acid Spells
AP Cost
1
Ranks
1
Progression
10
Prereqs
Sharp Edges II
Wisdom or Constitution Wisdom or Constitution
Select an Ability Score to increase.
Wisdom+1 Wisdom
Constitution+1 Constitution
AP Cost
2
Ranks
1
Progression
10
Tier 4
Enhancement Description
Poison of the Hydra Poison of the Hydra
The Poison spell is now greatly enhanced when cast. It now also applies to up to five targets, strips poison damage immunity for 30 seconds and immediately does 2 to 5 Poison damage per caster level on application and for every 4 seconds up to 12 seconds. Fortitude save for half damage.

Creatures immune to constitution damage will still ignore that aspect of the spell, but will take poison damage.
AP Cost
2
Ranks
1
Progression
20
An Unkindness of Ravens An Unkindness of Ravens
Rank 1
A swarm of ravens blasts through you and a narrow path ahead. Enemies in the way take 1d3 piercing damage per druid level and must save vs confusion and blind separately. (DC: 20 + druid level + conjuration DC)
Rank 2
A swarm of ravens blasts through you and a narrow path ahead. Enemies in the way take 1d3 piercing damage per druid level and must save vs confusion and blind separately. (DC: 20 + druid level + conjuration DC)
Rank 3
A swarm of ravens blasts through you and a narrow path ahead. Enemies in the way take 1d3 piercing damage per druid level and must save vs confusion and blind separately. (DC: 20 + druid level + conjuration DC)

If you have a Raven summon active from the falconry tree when you use this ability, you gain the \qMore Unkindness to Come\q effect for 10 seconds; All your spells and attacks apply 1d6 piercing damage to blind targets for every druid level. This damage can only apply once every two seconds.
AP Cost
1
Ranks
3
Progression
20
Thorn or Bile III Thorn or Bile III
Selector either Thorn Bloom or Acid Rain as a spell like ability
Rank 1
Thorn BloomSpell Like Ability: Thorns blast out from your body inflicting 5 to 10 points of Piercing damage per caster level (up to a maximum of 50 to 100 damage at caster level 10) to all nearby foes. Enemies who make a Reflex saving throw take half damage.
Acid RainSpell Like Ability: You create a storm that sends down a single torrent of caustic rain. Any creatures that are hit with the rain take 1d4 per caster level (max 15d4) in acid damage every 2 seconds for a duration of 8 seconds. Targets first entering the rain may make a reflex save for half, but remaining in the rain they will take damage with no saving throw.
Rank 2
Thorn BloomSpell Like Ability: Thorns blast out from your body inflicting 5 to 10 points of Piercing damage per caster level (up to a maximum of 50 to 100 damage at caster level 10) to all nearby foes. Enemies who make a Reflex saving throw take half damage.
Acid RainSpell Like Ability: You create a storm that sends down a single torrent of caustic rain. Any creatures that are hit with the rain take 1d4 per caster level (max 15d4) in acid damage every 2 seconds for a duration of 8 seconds. Targets first entering the rain may make a reflex save for half, but remaining in the rain they will take damage with no saving throw.
Rank 3
Thorn BloomSpell Like Ability: Thorns blast out from your body inflicting 5 to 10 points of Piercing damage per caster level (up to a maximum of 50 to 100 damage at caster level 10) to all nearby foes. Enemies who make a Reflex saving throw take half damage.
Acid RainSpell Like Ability: You create a storm that sends down a single torrent of caustic rain. Any creatures that are hit with the rain take 1d4 per caster level (max 15d4) in acid damage every 2 seconds for a duration of 8 seconds. Targets first entering the rain may make a reflex save for half, but remaining in the rain they will take damage with no saving throw.
AP Cost
1
Ranks
3
Progression
20
Prereqs
Enveloping Swarm
Sharp Edges IV Sharp Edges IV
Gain +1% Spell Critical Chance with Force, Physical, Negative, Poison and Acid Spells
AP Cost
1
Ranks
1
Progression
20
Prereqs
Sharp Edges III
Wisdom or Constitution Wisdom or Constitution
Select an Ability Score to increase.
Wisdom+1 Wisdom
Constitution+1 Constitution
AP Cost
2
Ranks
1
Progression
20
Prereqs
Wisdom or Constitution
Tier 5
Enhancement Description
Coated Thorns Coated Thorns
Poisoned ThornsYour Splinter Bolt and Thorn Spells now also cause additional 2 points of Poison damage per spell level, scaling with Poison Spell Power.
Vile ThornsYour Splinter Bolt and Thorn Spells now also cause additional 1 point of Acid damage per spell level, scaling with Acid Spell Power.
AP Cost
2
Ranks
1
Progression
30
Everything Decays Everything Decays
Rank 1
+5 Acid & Poison Spell Power
Rank 2
+10 Acid & Poison Spell Power
Rank 3
+15 Acid & Poison Spell Power.

Rank 3: Your Acid Spells remove Acid Immunity on hostile targets for 30 seconds.
AP Cost
1
Ranks
3
Progression
30
Grasping Thorns Grasping Thorns
Rank 1
Spell Like Ability: Powerful thorny vines rip out of the ground siezing all enemies in the area. Enemies save vs Reflex or become entangled, with a reoccuring Strength save to break free. Targets also take 1d6 in piercing damage every 2 seconds. All enemy movement through the area is slowed by 30%, no save. Area of effect fire spells will destroy these vines and free any entangled creatures. Incorporeal creatures and oozes are naturally immune. Fire elementals and other fire creatures are immune because they burn through the plants.
Rank 2
Spell Like Ability: Powerful thorny vines rip out of the ground siezing all enemies in the area. Enemies save vs Reflex or become entangled, with a reoccuring Strength save to break free. Targets also take 1d6 in piercing damage every 2 seconds. All enemy movement through the area is slowed by 30%, no save. Area of effect fire spells will destroy these vines and free any entangled creatures. Incorporeal creatures and oozes are naturally immune. Fire elementals and other fire creatures are immune because they burn through the plants.
Rank 3
Spell Like Ability: Powerful thorny vines rip out of the ground siezing all enemies in the area. Enemies save vs Reflex or become entangled, with a reoccuring Strength save to break free. Targets also take 1d6 in piercing damage every 2 seconds. All enemy movement through the area is slowed by 30%, no save. Area of effect fire spells will destroy these vines and free any entangled creatures. Incorporeal creatures and oozes are naturally immune. Fire elementals and other fire creatures are immune because they burn through the plants.
AP Cost
1
Ranks
3
Progression
30
Prereqs
Thorn or Bile III
Doomsayer Doomsayer
+1 Conjuration, Evocation and Necromancy DCs.
AP Cost
2
Ranks
1
Progression
30