| Enhancement | Description |
|---|---|
Alchemical Resistance
|
+1 Fortitude save. Each core ability you take in this tree beyond the first grants +5 Fire, Cold, Acid, Electric, and Poison Spell Power, as well as and +1 Burning Ambition Dice |
Arcane Oil
|
All equipped weapons are considered Spellcasting Implements. While in Pyrite Reaction, you gain +2% Fire, Cold, Electric, Acid, and Poison Spell Critical Damage. |
Liquid Power I
|
Select an Element to specialize in. While in Pyrite Reaction, you gain +2% Fire, Cold, Electric, Acid, and Poison Spell Critical Damage. While in Pyrite Reaction, you gain +2% Fire, Cold, Electric, Acid, and Poison Spell Critical Damage. While in Pyrite Reaction, you gain +2% Fire, Cold, Electric, Acid, and Poison Spell Critical Damage. While in Pyrite Reaction, you gain +2% Fire, Cold, Electric, Acid, and Poison Spell Critical Damage. While in Pyrite Reaction, you gain +2% Fire, Cold, Electric, Acid, and Poison Spell Critical Damage. |
Liquid Power II
|
Select an Element to specialize in. You may not select the same element as you did in Liquid Power I. While in Pyrite Reaction, you gain +2% Fire, Cold, Electric, Acid, and Poison Spell Critical Damage. While in Pyrite Reaction, you gain +2% Fire, Cold, Electric, Acid, and Poison Spell Critical Damage. While in Pyrite Reaction, you gain +2% Fire, Cold, Electric, Acid, and Poison Spell Critical Damage. While in Pyrite Reaction, you gain +2% Fire, Cold, Electric, Acid, and Poison Spell Critical Damage. While in Pyrite Reaction, you gain +2% Fire, Cold, Electric, Acid, and Poison Spell Critical Damage. |
Liquid Power III
|
Select an Element to specialize in. You may not select the same element as you did in Liquid Power I or Liquid Power II. While in Pyrite Reaction, you gain +2% Fire, Cold, Electric, Acid, and Poison Spell Critical Damage. While in Pyrite Reaction, you gain +2% Fire, Cold, Electric, Acid, and Poison Spell Critical Damage. While in Pyrite Reaction, you gain +2% Fire, Cold, Electric, Acid, and Poison Spell Critical Damage. While in Pyrite Reaction, you gain +2% Fire, Cold, Electric, Acid, and Poison Spell Critical Damage. While in Pyrite Reaction, you gain +2% Fire, Cold, Electric, Acid, and Poison Spell Critical Damage. |
Multivial
|
Select an Element to specialize in. |
| Enhancement | Description |
|---|---|
Spellvial Selection I
|
Select a spell like ability. Conjuring a bottle of burning liquid, you throw it at your feet dealing 2 to 7 Fire damage per caster level to nearby enemies. A successful Reflex save reduces the damage by half. Conjuring a bottle of freezing liquid, you throw it at your feet dealing 2 to 7 Cold damage per caster level to nearby enemies. A successful Reflex save reduces the damage by half. Conjuring a bottle of shocking liquid, you throw it at your feet dealing 2 to 7 Electric damage per caster level to nearby enemies. A successful Reflex save reduces the damage by half. Conjuring a bottle of caustic liquid, you throw it at your feet dealing 2 to 7 Acid damage per caster level to nearby enemies A successful Reflex save reduces the damage by half. Conjuring a bottle of toxic liquid, you throw it at your feet dealing 2 to 7 Poison damage per caster level to nearby enemies. This poison will leave the enemy Contaminated. A successful Reflex save reduces the damage by half. |
Arcane Knowledge
|
Rank 1 +1 to Spellcraft and Use Magic DeviceRank 2 +2 to Spellcraft and Use Magic DeviceRank 3 +3 to Spellcraft and Use Magic Device |
Magical Subtlety
|
Rank 1 -20% Threat with SpellsRank 2 -40% Threat with SpellsRank 3 -60% Threat with Spells |
Spell Critical: Elemental and Poison I
|
Your Acid, Cold, Electric, Fire, and Poison damage spells have an additional 1% chance to critically hit. |
Wand and Scroll Mastery
|
Rank 1 +25% damage and healing from your wands, scrolls, and other items that cast spells, and +1 to the save DCs of your offensive wands.Rank 2 +50% damage and healing from your wands, scrolls, and other items that cast spells, and +3 to the save DCs of your offensive wands.Rank 3 +75% damage and healing from your wands, scrolls, and other items that cast spells, and +6 to the save DCs of your offensive wands. |
| Enhancement | Description |
|---|---|
Efficient Metamagics
|
Select a Metamagic Feat to enhance. Rank 1 Rank 2 Rank 3 |
Stone of the Savant
|
Alchemist's Stone Toggle: While wielding an Orb in your off-hand, you gain +1 Magical Resistance Rating and Magical Resistance Rating Cap per Alchemist Level. You can only have one Alchemist's Stone Toggle active at a time. |
Spell Critical: Elemental and Poison II
|
Your Acid, Cold, Electric, Fire, and Poison damage spells have an additional 1% chance to critically hit. |
Elemental Defenses
|
Rank 1 When enemy spells deal elemental damage to you, there's a 25% chance you'll gain 10 temporary hitpoints for 30 seconds. This can trigger up to once every 12 seconds.(Elemental Damage includes Acid, Cold, Electric, Fire, Sonic.) Rank 2 When enemy spells deal elemental damage to you, there's a 25% chance you'll gain 20 temporary hitpoints for 30 seconds. This can trigger up to once every 12 seconds.(Elemental Damage includes Acid, Cold, Electric, Fire, Sonic.) Rank 3 When enemy spells deal elemental damage to you, there's a 25% chance you'll gain 30 temporary hitpoints for 30 seconds. This can trigger up to once every 12 seconds.(Elemental Damage includes Acid, Cold, Electric, Fire, Sonic.) |
| Enhancement | Description |
|---|---|
Spellvial Selection III
|
Select a spell like ability. Lob a vial of burning liquid at a single foe that deals heavy damage and melts the armor of whatever it strikes. Deals 5 to 10 Fire damage per caster level, to a single target, and reduces their Armor Class and Physical Resistance Rating by 4 for 15 seconds +2 seconds per Caster Level. A successful Reflex save reduces the damage by half. Lob a vial of freezing liquid at a single foe that deals heavy damage and slows the movement of whatever it strikes. Deals 5 to 10 Cold damage per caster level, to a single foe, and reduces their movement speed by 30% and damage by 4 for 15 seconds +2 seconds per Caster Level. A successful Reflex save reduces the damage by half. Lob a vial of volatile liquid at a single foe that deals heavy damage and disrupts the offensive spellcasting capacity of whatever it strikes. Deals 5 to 10 Electric damage per caster level, and reduces Universal Spell Power by 10 for 15 seconds +2 seconds per Caster Level. A successful Reflex save reduces the damage by half. Lob a vial of caustic liquid at a single foe that deals heavy damage and corrodes the weapons of whatever it strikes. Deals 5 to 10 Acid damage per caster level, to a single target and reduces their accuracy and Melee and Ranged Power by 4 for 15 seconds +2 seconds per Caster Level. A successful Reflex save reduces the damage by half. Conjuring a bottle of magical poison, you throw a projectile at a single foe that deals 1 to 6 Poison damage, +2 per caster level. This poison will eat away at the enemy, dealing its damage every 2 seconds for 16 seconds. You may stack this poison 5 times. This poison will leave the enemy Contaminated. |
Efficient Metamagics
|
Select a second Metamagic Feat to enhance. Rank 1 Rank 2 Rank 3 |
Holistic Ambition
|
While your Reaction is Pyrite, you gain +1 Fortitude Save, +1 for every 5 Alchemist levels you have |
Spell Critical: Elemental and Poison III
|
Your Acid, Cold, Electric, Fire, and Poison damage spells have an additional 1% chance to critically hit. |
Intelligence
|
+1 Intelligence |
| Enhancement | Description |
|---|---|
Spell-Like Ability: Smoke Bomb
|
Primer Element: Gildleaf Throw a bottle beneath you that explodes into a cloud of smoke and leaves you Invisible and Displaced for 12 seconds. |
Efficient Metamagic: Heighten
|
Rank 1 Using the Heighten Spell Metamagic costs you 1 fewer Spell Point per heightened level.Rank 2 Using the Heighten Spell Metamagic costs you 2 fewer Spell Points per heightened level. |
Burning Ambition
|
When your Reaction is Pyrite, your offensive Crimsonite and Gildleaf Alchemist spells will ignite your enemies with magic, dealing additional damage over time. This damage determines its element based on the element of the spell cast. Different elements can be ignited at the same time. This ability begins at 1d4 damage, adding another 1d4 for each Burning Ambition die you get from other abilities. This damage scales with Spell Power. |
Spell Critical: Elemental and Poison IV
|
Your Acid, Cold, Electric, Fire, and Poison damage spells have an additional 1% chance to critically hit. |
Intelligence
|
+1 Intelligence |
| Enhancement | Description |
|---|---|
Elemental Obliteration
|
Select an Element for an explosive spell. Throw a vial that explodes with fire on impact, dealing 1d6+3 Fire damage per Caster Level to all enemies nearby. Throw a vial that explodes with frost on impact, dealing 1d6+3 Cold damage per Caster Level to all enemies nearby. Throw a vial that explodes with electricity on impact, dealing 1d6+3 Electric damage per Caster Level to all enemies nearby. Throw a vial that explodes with acid on impact, dealing 1d6+3 Acid damage per Caster Level to all enemies nearby. Throw a vial that explodes with poison on impact, dealing 1d6+3 Poison damage per Caster Level to all enemies nearby. |
Augmentation
|
+2 Caster Levels with Crimsonite and Gildleaf spells. |
Inferno of Creation
|
While your Reaction is Pyrite, you gain +1 Burning Ambition die, and your harmful Crimsonite spells will apply a stack of Vulnerable to enemies that have been recently affected by at least 3 different elements of Burning Ambition. Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration. |
Conjuration Focus
|
+2 to Conjuration DCs |
Weakening Mixture
|
Select an Element to specialize in. |