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Aasimar
Dhampir
Dragonborn
Drow Elf
Duergar
Dwarf
Eladrin
Arcane Archer
Elf
Gnome
Half-Elf
Half-Orc
Halfling
Human
Shifter
Tabaxi
Tiefling
Warforged
Wood Elf
Shifter
Racial Enhancement Tree

Shifter

Brute Fighting 0/3
Brute Fighting
Ranks: 3 Cost: 1 AP Requires: 1 AP
Activate this ability to cause your melee attacks to generate 25% more hate, making enemies more likely to attack you.
Hunt & Track 0/3
Hunt & Track
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Spot, Listen, and Intimidate
Extend Shifting 0/3
Extend Shifting
Ranks: 3 Cost: 1 AP Requires: 1 AP
Your Shifting and Barbarian rages lasts 25% longer.
Hardy Shifting 0/3
Hardy Shifting
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Constitution while Shifting or Raging.
Self-Reliant 0/3
Self-Reliant
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 to Will Saving Throws
Shifted Defenses 0/3
Shifted Defenses
Ranks: 3 Cost: 1 AP Requires: 5 AP
Choose an upgrade based on your Subrace
Natural Armor 0/3
Natural Armor
Ranks: 3 Cost: 1 AP Requires: 5 AP
+2 Natural Armor
Howl 0/1
Howl
Ranks: 1 Cost: 2 AP Requires: 5 AP
Release a mighty howl, granting nearby allies +2 Action Boost bonus to PRR and MRR, plus an additional 2 per 5 character levels you have for 20 seconds.
Magic Fang 0/1
Magic Fang
Ranks: 1 Cost: 1 AP Requires: 5 AP
Increases the Enhancement Bonus of the target's natural weapon by 1, plus 1 per five caster levels. An item can have only one temporary item enchantment at a time. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons, or Fey. Equipping a new weapon cancels the effect. This can be cast while Raging.
Maul 0/1
Maul
Ranks: 1 Cost: 2 AP Requires: 5 AP
Melee Attack: Requires an equipped Melee weapon. Make an attack similar to the Druid spell Maul:

This attack applies a bleeding effect that deals 1d4 slash damage every 2 seconds for 8 seconds. Striking the target successfully may also intimidate the target based on the player's intimidate skill.
Empowered by Nature 0/3
Empowered by Nature
Ranks: 3 Cost: 1 AP Requires: 10 AP
Choose an upgrade based on your Subrace
Augment Summoning 0/1
Augment Summoning
Ranks: 1 Cost: 1 AP Requires: 10 AP
Grants the Augment Summoning feat: Your summoned creatures, charmed minions, pets, and hirelings have +4 to all ability scores, increased health, and increased fortification.
Stronger Howl 0/1
Stronger Howl
Ranks: 1 Cost: 2 AP Requires: 10 AP
When you Howl, nearby enemies take -2 to Attack, minus an additional 2 per 5 Character Levels you have for 20 seconds.
Favored Enemy 0/1
Favored Enemy
Ranks: 1 Cost: 2 AP Requires: 10 AP
Select a Favored Enemy
Exceptional Shifting 0/1
Exceptional Shifting
Ranks: 1 Cost: 1 AP Requires: 15 AP
Choose an upgrade based on your Subrace
True Hunter 0/1
True Hunter
Ranks: 1 Cost: 2 AP Requires: 15 AP
You gain +2 to Saves vs. Enchantments and Illusions, Freedom of Movement, and +10 to Spot.
Howl of Terror 0/3
Howl of Terror
Ranks: 3 Cost: 1 AP Requires: 15 AP
You utter a terrifying howl, filling your foes with a paralyzing fear. Foes around you are paralyzed for 6 to 24 seconds. Will save (18 + WIS Mod + Enchantment bonuses) negates. This can be cast while Raging.
Core Enhancements
Extra Shifting 0/1
Extra Shifting
Ranks: 1 Cost: 1 AP
+1 Rage uses per rest. (You expend Rage uses to activate your Shifting).
Ability Score 0/1
Ability Score
Ranks: 1 Cost: 2 AP
Select an Ability Score to boost
Extra Shifting 0/1
Extra Shifting
Ranks: 1 Cost: 1 AP
+2 Rage uses per rest.
Ability Score 0/1
Ability Score
Ranks: 1 Cost: 2 AP
Select an Ability Score to boost
Regenerating Shift 0/1
Regenerating Shift
Ranks: 1 Cost: 1 AP
You regenerate 1 Rage use every 90 seconds.
Core Enhancements
Enhancement Description
Extra Shifting Extra Shifting
+1 Rage uses per rest. (You expend Rage uses to activate your Shifting).
AP Cost
1
Ranks
1
Progression
0
Ability Score Ability Score
Select an Ability Score to boost
Constitution+1 Constitution
Dexterity+1 Dexterity
Wisdom+1 Wisdom
Strength+1 Strength
AP Cost
2
Ranks
1
Progression
0
Prereqs
Extra Shifting
Extra Shifting Extra Shifting
+2 Rage uses per rest.
AP Cost
1
Ranks
1
Progression
0
Prereqs
Ability Score
Ability Score Ability Score
Select an Ability Score to boost
Constitution+1 Constitution
Dexterity+1 Dexterity
Wisdom+1 Wisdom
Strength+1 Strength
AP Cost
2
Ranks
1
Progression
0
Prereqs
Extra Shifting
Regenerating Shift Regenerating Shift
You regenerate 1 Rage use every 90 seconds.
AP Cost
1
Ranks
1
Progression
0
Prereqs
Ability Score
Tier 1
Enhancement Description
Brute Fighting Brute Fighting
Rank 1
Brute FightingActivate this ability to cause your melee attacks to generate 25% more hate, making enemies more likely to attack you.
Brutal SpellcastingYour damaging spells generate 25% more hate than they normally would, making enemies more likely to attack you.
Rank 2
Brute FightingActivate this ability to cause your melee attacks to generate 50% more hate, making enemies more likely to attack you.
Brutal SpellcastingYour damaging spells generate 50% more hate than they normally would, making enemies more likely to attack you.
Rank 3
Brute FightingActivate this ability to cause your melee attacks to generate 75% more hate, making enemies more likely to attack you.
Brutal SpellcastingYour damaging spells generate 75% more hate than they normally would, making enemies more likely to attack you.
AP Cost
1
Ranks
3
Progression
1
Hunt & Track Hunt & Track
Rank 1
+1 Spot, Listen, and Intimidate
Rank 2
+2 Spot, Listen, and Intimidate
Rank 3
+3 Spot, Listen, and Intimidate
AP Cost
1
Ranks
3
Progression
1
Extend Shifting Extend Shifting
Rank 1
Your Shifting and Barbarian rages lasts 25% longer.
Rank 2
Your Shifting and Barbarian rages lasts 50% longer.
Rank 3
Your Shifting and Barbarian rages lasts 75% longer.
AP Cost
1
Ranks
3
Progression
1
Hardy Shifting Hardy Shifting
Rank 1
+1 Constitution while Shifting or Raging.
Rank 2
+2 Constitution while Shifting or Raging.
Rank 3
+3 Constitution while Shifting or Raging.
AP Cost
1
Ranks
3
Progression
1
Self-Reliant Self-Reliant
Rank 1
+1 to Will Saving Throws
Rank 2
+2 to Will Saving Throws
Rank 3
+3 to Will Saving Throws
AP Cost
1
Ranks
3
Progression
1
Tier 2
Enhancement Description
Shifted Defenses Shifted Defenses
Choose an upgrade based on your Subrace
Rank 1
Shifted Defenses+4 Physical Resistance Rating while Raging
Shifted Senses+3 to Spot and +2% Dodge while Raging
Rank 2
Shifted Defenses+8 Physical Resistance Rating while Raging
Shifted Senses+6 to Spot and +4% Dodge while Raging
Rank 3
Shifted Defenses+12 Physical Resistance Rating while Raging
Shifted Senses+10 to Spot and +6% Dodge while Raging
AP Cost
1
Ranks
3
Progression
5
Natural Armor Natural Armor
Rank 1
+2 Natural Armor
Rank 2
+4 Natural Armor
Rank 3
+6 Natural Armor
AP Cost
1
Ranks
3
Progression
5
Howl Howl
HowlRelease a mighty howl, granting nearby allies +2 Action Boost bonus to PRR and MRR, plus an additional 2 per 5 character levels you have for 20 seconds.
HowlRelease a mighty howl, granting nearby allies +1 Action Boost bonus to Saving Throws, plus an additional 1 per 10 character levels you have for 20 seconds.
AP Cost
2
Ranks
1
Progression
5
Magic Fang Magic Fang
Increases the Enhancement Bonus of the target's natural weapon by 1, plus 1 per five caster levels. An item can have only one temporary item enchantment at a time. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons, or Fey. Equipping a new weapon cancels the effect. This can be cast while Raging.
AP Cost
1
Ranks
1
Progression
5
Maul Maul
Melee Attack: Requires an equipped Melee weapon. Make an attack similar to the Druid spell Maul:

This attack applies a bleeding effect that deals 1d4 slash damage every 2 seconds for 8 seconds. Striking the target successfully may also intimidate the target based on the player's intimidate skill.
AP Cost
2
Ranks
1
Progression
5
Tier 3
Enhancement Description
Empowered by Nature Empowered by Nature
Choose an upgrade based on your Subrace
Rank 1
Empowered by Nature+10 Positive Healing Amplification. You are now immune to Fatigue, including Fatigue from Shifting.
Empowered by Nature+25 Maximum Spell Points. You can now cast while Raging. You are now immune to Fatigue, including Fatigue from Shifting.
Rank 2
Empowered by Nature+20 Positive Healing Amplification. You are now immune to Fatigue, including Fatigue from Shifting.
Empowered by Nature+50 Maximum Spell Points. You can now cast while Raging. You are now immune to Fatigue, including Fatigue from Shifting.
Rank 3
Empowered by Nature+30 Positive Healing Amplification. You are now immune to Fatigue, including Fatigue from Shifting.
Empowered by Nature+100 Maximum Spell Points. You can now cast while Raging. You are now immune to Fatigue, including Fatigue from Shifting.
AP Cost
1
Ranks
3
Progression
10
Augment Summoning Augment Summoning
Grants the Augment Summoning feat: Your summoned creatures, charmed minions, pets, and hirelings have +4 to all ability scores, increased health, and increased fortification.
AP Cost
1
Ranks
1
Progression
10
Stronger Howl Stronger Howl
Stronger HowlWhen you Howl, nearby enemies take -2 to Attack, minus an additional 2 per 5 Character Levels you have for 20 seconds.
Stronger HowlWhen you Howl, nearby enemies take -1 to Saving Throws, minus an additional 1 per 5 Character Levels you have for 20 seconds.
AP Cost
2
Ranks
1
Progression
10
Prereqs
Howl
Favored Enemy Favored Enemy
Select a Favored Enemy
Favored Enemy: AnimalYou receive the Favored Enemy: Animal feat: You receive a damage bonus when attacking animals.
Favored Enemy: FeyYou receive the Favored Enemy: Fey feat: You receive a damage bonus when attacking fey creatures.
Favored Enemy: Magical BeastYou receive the Favored Enemy: Magical Beast feat: You receive a damage bonus when attacking magical beasts.
Favored Enemy: PlantYou receive the Favored Enemy: Plant feat: You receive a damage bonus when attacking plants.
Favored Enemy: ReptilianYou receive the Favored Enemy: Reptilian feat: You receive a damage bonus when attacking reptiles and reptilian creatures.
Favored Enemy: VerminYou receive the Favored Enemy: Vermin feat: You receive a damage bonus when attacking vermin.
AP Cost
2
Ranks
1
Progression
10
Tier 4
Enhancement Description
Exceptional Shifting Exceptional Shifting
Choose an upgrade based on your Subrace
Threatening ShiftWhile raging, +20% to Threat Generation, +10 Physical Resistance Rating, and +5% Quality Bonus to Maximum Hit Points
Wild MagicWhile raging, you gain Lesser Displacement. When you activate a Rage, you gain Temporary Spell Points equal to 5 + double your Character Level. These last for 5 minutes, until you dismiss or activate another rage, or until used
AP Cost
1
Ranks
1
Progression
15
True Hunter True Hunter
You gain +2 to Saves vs. Enchantments and Illusions, Freedom of Movement, and +10 to Spot.
AP Cost
2
Ranks
1
Progression
15
Howl of Terror Howl of Terror
Rank 1
You utter a terrifying howl, filling your foes with a paralyzing fear. Foes around you are paralyzed for 6 to 24 seconds. Will save (18 + WIS Mod + Enchantment bonuses) negates. This can be cast while Raging.
Rank 2
You utter a terrifying howl, filling your foes with a paralyzing fear. Foes around you are paralyzed for 6 to 24 seconds. Will save (18 + WIS Mod + Enchantment bonuses) negates. This can be cast while Raging.
Rank 3
You utter a terrifying howl, filling your foes with a paralyzing fear. Foes around you are paralyzed for 6 to 24 seconds. Will save (18 + WIS Mod + Enchantment bonuses) negates. This can be cast while Raging.
AP Cost
1
Ranks
3
Progression
15