| Enhancement | Description |
|---|---|
Extra Shifting
|
+1 Rage uses per rest. (You expend Rage uses to activate your Shifting). |
Ability Score
|
Select an Ability Score to boost |
Extra Shifting
|
+2 Rage uses per rest. |
Ability Score
|
Select an Ability Score to boost |
Regenerating Shift
|
You regenerate 1 Rage use every 90 seconds. |
| Enhancement | Description |
|---|---|
Brute Fighting
|
Rank 1 Rank 2 Rank 3 |
Hunt & Track
|
Rank 1 +1 Spot, Listen, and IntimidateRank 2 +2 Spot, Listen, and IntimidateRank 3 +3 Spot, Listen, and Intimidate |
Extend Shifting
|
Rank 1 Your Shifting and Barbarian rages lasts 25% longer.Rank 2 Your Shifting and Barbarian rages lasts 50% longer.Rank 3 Your Shifting and Barbarian rages lasts 75% longer. |
Hardy Shifting
|
Rank 1 +1 Constitution while Shifting or Raging.Rank 2 +2 Constitution while Shifting or Raging.Rank 3 +3 Constitution while Shifting or Raging. |
Self-Reliant
|
Rank 1 +1 to Will Saving ThrowsRank 2 +2 to Will Saving ThrowsRank 3 +3 to Will Saving Throws |
| Enhancement | Description |
|---|---|
Shifted Defenses
|
Choose an upgrade based on your Subrace Rank 1 Rank 2 Rank 3 |
Natural Armor
|
Rank 1 +2 Natural ArmorRank 2 +4 Natural ArmorRank 3 +6 Natural Armor |
Howl
|
|
Magic Fang
|
Increases the Enhancement Bonus of the target's natural weapon by 1, plus 1 per five caster levels. An item can have only one temporary item enchantment at a time. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons, or Fey. Equipping a new weapon cancels the effect. This can be cast while Raging. |
Maul
|
Melee Attack: Requires an equipped Melee weapon. Make an attack similar to the Druid spell Maul: This attack applies a bleeding effect that deals 1d4 slash damage every 2 seconds for 8 seconds. Striking the target successfully may also intimidate the target based on the player's intimidate skill. |
| Enhancement | Description |
|---|---|
Empowered by Nature
|
Choose an upgrade based on your Subrace Rank 1 Rank 2 Rank 3 |
Augment Summoning
|
Grants the Augment Summoning feat: Your summoned creatures, charmed minions, pets, and hirelings have +4 to all ability scores, increased health, and increased fortification. |
Stronger Howl
|
|
Favored Enemy
|
Select a Favored Enemy |
| Enhancement | Description |
|---|---|
Exceptional Shifting
|
Choose an upgrade based on your Subrace |
True Hunter
|
You gain +2 to Saves vs. Enchantments and Illusions, Freedom of Movement, and +10 to Spot. |
Howl of Terror
|
Rank 1 You utter a terrifying howl, filling your foes with a paralyzing fear. Foes around you are paralyzed for 6 to 24 seconds. Will save (18 + WIS Mod + Enchantment bonuses) negates. This can be cast while Raging.Rank 2 You utter a terrifying howl, filling your foes with a paralyzing fear. Foes around you are paralyzed for 6 to 24 seconds. Will save (18 + WIS Mod + Enchantment bonuses) negates. This can be cast while Raging.Rank 3 You utter a terrifying howl, filling your foes with a paralyzing fear. Foes around you are paralyzed for 6 to 24 seconds. Will save (18 + WIS Mod + Enchantment bonuses) negates. This can be cast while Raging. |