| Enhancement | Description |
|---|---|
Draconic Soul
|
Select a Draconic Soul, whose element will determine your power in the rest of this tree. |
Draconic Arms
|
Imbue Toggle: Your Draconic Soul emboldens your weapon strikes, which deal 1d6 damage on each hit in the element of your Draconic Soul. This damage scales with 200% of the higher of Melee and Ranged Power. Passive: The bonus of each of your Draconic Auras is increased by 1. |
Reckless Devotion
|
Activate: Target Ally gains a Morale bonus to Critical Confirmation and Critical Hit Damage equal to 1 + a quarter of your Dragon Lord level for 20 seconds. Cooldown: 20 seconds. Passive: +1 Imbue Die, +5 Melee and Ranged Power, +3 to Critical Confirmation and Critical Hit Damage. The bonus of each of your Draconic Auras is increased by 1. |
Conqueror's Command
|
When you use Reckless Devotion, the power of your Draconic command grants that ally the effects of the Panacea spell, curing many afflictions and healing that ally for 1d6+2 Hit Points plus 1 per Dragon Lord level. This healing scales with 200% of Melee Power. Passive: +1 Imbue Die. The bonus of each of your Draconic Auras is increased by 1. |
Dragon's Defense
|
While you have any Draconic Aura active, you and nearby allies gain a +3 Morale Bonus to Elemental Resistance for the element of your Draconic Soul and +5% Morale Bonus to Elemental Absorption of the element of your Draconic Soul. Passive: +1 Imbue Die. +10 Melee and Ranged Power. |
Sunder Soul
|
Sundered enemies in a small area in front of you must make a Will saving throw (DC 10 + Highest of STR and CHA mod + Sunder bonuses) or have their Soul sundered, killing them instantly. Passive: +2 Strength, +2 Charisma, +10 Melee and Ranged Power, +2 Imbue Dice. The bonus of all of your Draconic Auras increases by 2. |
| Enhancement | Description |
|---|---|
Dragon's Protection I
|
You gain +3 Resistance to the element of your Draconic Soul. |
Battlefield Tactician I
|
+1 to Tactical Feat DCs |
Unbreakable Will
|
Rank 1 +1 to Will Saving ThrowsRank 2 +2 to Will Saving ThrowsRank 3 +3 to Will Saving Throws |
Field Skills
|
Rank 1 +1 to Intimidate, Jump, and Haggle.Rank 2 +2 to Intimidate, Jump, and Haggle.Rank 3 +3 to Intimidate, Jump, and Haggle. Rank 3: You gain +2 to Attack. |
Martial Superiority
|
Select an advantage with weapons. Rank 1 Rank 2 Rank 3 |
| Enhancement | Description |
|---|---|
Dragon's Protection II
|
You gain an additional +3 Resistance to the element of your Draconic Soul. |
Battlefield Tactician II
|
+1 to Tactical Feat DCs |
Draconic Resilience
|
Rank 1 +2 Natural ArmorRank 2 +4 Natural ArmorRank 3 +6 Natural Armor |
Action Boost
|
Select Haste or Tactics Boost Rank 1 Rank 2 Rank 3 |
Dragonslayer
|
You have chosen to assert your dominance over Dragons, despite sharing in their power. You gain Favored Enemy: Dragon. When fighting a Favored Enemy, you gain +2 Damage for each Favored Enemy feat you have. If you have more than one Favored Enemy feat that applies to a particular Enemy, the damage applies for each type that matches a Favored Enemy feat you have. |
| Enhancement | Description |
|---|---|
Dragon's Protection III
|
You gain an additional +3 Resistance and +5 Absorption to the element of your Draconic Soul. |
Battlefield Tactician III
|
+1 to Tactical Feat DCs and Breath Weapon DCs. When you attack with Trip or Sunder (or their Improved variants), you deal 1d4 additional damage per Character Level of the Element of your Draconic Soul. This damage scales with 200% Melee or Ranged Power. |
Dragon's Roar
|
Tactical Feat: Enemies in a cone ahead of you must make a Will Saving Throw (DC 10 + Highest of STR and CHA mod + Stunning bonuses + Breath Weapon DC bonuses) or be Dazed. Affected enemies have a 25% chance to be broken out of the Daze on damage. 20 second cooldown |
Might or Outburst
|
Select a Trance. Rank 1 Rank 2 Rank 3 |
Ability Score
|
Select Strength or Charisma |
| Enhancement | Description |
|---|---|
Dragon's Protection IV
|
You gain an additional +3 Resistance and +5 Absorption to the element of your Draconic Soul. |
Battlefield Tactician IV
|
+1 to Tactical Feat DCs and Breath Weapon DCs. When you Sunder enemies, it makes them vulnerable to the element of your Draconic Soul for 10 seconds. Additionally, if you successfully Sunder (or Improved Sunder) a target under the effects of Trip (or Improved Trip), that target takes an additional 1d6 damage per Character Level of the Element of your Draconic Soul. This damage scales with 200% Melee or Ranged Power. |
Untouchable Soul
|
You have Displacement, giving opponents a 50% chance to miss you due to concealment. This cannot be dispelled. |
Lead the Charge
|
Rank 1 Melee Rush Attack: Rush forward up to 30 feet to your selected opponent and deliver a mighty strike. Shares cooldown with Shield Charge.Rank 2 Melee Rush Attack: Rush forward up to 30 feet to your selected opponent and deliver a mighty strike. Shares cooldown with Shield Charge.Rank 3 Melee Rush Attack: Rush forward up to 30 feet to your selected opponent and deliver a mighty strike. Shares cooldown with Shield Charge. |
Ability Score
|
Select Strength or Charisma |
| Enhancement | Description |
|---|---|
Soul Scales
|
You gain +15 Magical Resistance Rating, +25% Competence Bonus to Max HP, and you have a 5% chance to ignore damage of the element of your Draconic Soul. |
Tactical Commander
|
The cooldowns of your Trip, Sunder, Stunning Blow, and Dragon's Roar (and their Improved versions) are reduced by 33%. +2 to Breath Weapon DCs. |
Improved Dragon's Roar
|
Your Dragon's Roar now Cowers enemies instead of Dazing them. In addition, when you use Dragon's Roar, you gain a +20% Morale bonus to damage vs. Helpless targets for 20 seconds. |
Flight of Kings
|
Memories of flight lie within you. You are able to leap through the air to bring the fight to your enemies or traverse chasms that make normal adventure balk. Cooldown: 15 Seconds. When you use Flight of Kings, you gain a +20% Action Boost bonus to movement speed for 6 seconds. |
Conqueror
|
Rank 1 +1 Competence Bonus to Critical Multiplier with All Weapons.Rank 2 +2 Competence Bonus to Critical Multiplier with All Weapons. |