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Dragon Lord
Fighter Class Enhancement Tree

Dragon Lord

Dragon's Protection I 0/1
Dragon's Protection I
Ranks: 1 Cost: 1 AP Requires: 1 AP
You gain +3 Resistance to the element of your Draconic Soul.
Battlefield Tactician I 0/1
Battlefield Tactician I
Ranks: 1 Cost: 1 AP Requires: 1 AP
+1 to Tactical Feat DCs
Unbreakable Will 0/3
Unbreakable Will
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 to Will Saving Throws
Field Skills 0/3
Field Skills
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 to Intimidate, Jump, and Haggle.
Martial Superiority 0/3
Martial Superiority
Ranks: 3 Cost: 1 AP Requires: 1 AP
Select an advantage with weapons.
Dragon's Protection II 0/1
Dragon's Protection II
Ranks: 1 Cost: 1 AP Requires: 5 AP
You gain an additional +3 Resistance to the element of your Draconic Soul.
Battlefield Tactician II 0/1
Battlefield Tactician II
Ranks: 1 Cost: 1 AP Requires: 5 AP
+1 to Tactical Feat DCs
Draconic Resilience 0/3
Draconic Resilience
Ranks: 3 Cost: 1 AP Requires: 5 AP
+2 Natural Armor
Action Boost 0/3
Action Boost
Ranks: 3 Cost: 1 AP Requires: 5 AP
Select Haste or Tactics Boost
Dragonslayer 0/1
Dragonslayer
Ranks: 1 Cost: 1 AP Requires: 5 AP
You have chosen to assert your dominance over Dragons, despite sharing in their power. You gain Favored Enemy: Dragon.

When fighting a Favored Enemy, you gain +2 Damage for each Favored Enemy feat you have. If you have more than one Favored Enemy feat that applies to a particular Enemy, the damage applies for each type that matches a Favored Enemy feat you have.
Dragon's Protection III 0/1
Dragon's Protection III
Ranks: 1 Cost: 1 AP Requires: 10 AP
You gain an additional +3 Resistance and +5 Absorption to the element of your Draconic Soul.
Battlefield Tactician III 0/1
Battlefield Tactician III
Ranks: 1 Cost: 2 AP Requires: 10 AP
+1 to Tactical Feat DCs and Breath Weapon DCs. When you attack with Trip or Sunder (or their Improved variants), you deal 1d4 additional damage per Character Level of the Element of your Draconic Soul. This damage scales with 200% Melee or Ranged Power.
Dragon's Roar 0/1
Dragon's Roar
Ranks: 1 Cost: 2 AP Requires: 10 AP
Tactical Feat: Enemies in a cone ahead of you must make a Will Saving Throw (DC 10 + Highest of STR and CHA mod + Stunning bonuses + Breath Weapon DC bonuses) or be Dazed. Affected enemies have a 25% chance to be broken out of the Daze on damage. 20 second cooldown
Might or Outburst 0/3
Might or Outburst
Ranks: 3 Cost: 1 AP Requires: 10 AP
Select a Trance.
Ability Score 0/1
Ability Score
Ranks: 1 Cost: 2 AP Requires: 10 AP
Select Strength or Charisma
Dragon's Protection IV 0/1
Dragon's Protection IV
Ranks: 1 Cost: 1 AP Requires: 20 AP
You gain an additional +3 Resistance and +5 Absorption to the element of your Draconic Soul.
Battlefield Tactician IV 0/1
Battlefield Tactician IV
Ranks: 1 Cost: 2 AP Requires: 20 AP
+1 to Tactical Feat DCs and Breath Weapon DCs. When you Sunder enemies, it makes them vulnerable to the element of your Draconic Soul for 10 seconds.

Additionally, if you successfully Sunder (or Improved Sunder) a target under the effects of Trip (or Improved Trip), that target takes an additional 1d6 damage per Character Level of the Element of your Draconic Soul. This damage scales with 200% Melee or Ranged Power.
Untouchable Soul 0/1
Untouchable Soul
Ranks: 1 Cost: 2 AP Requires: 20 AP
You have Displacement, giving opponents a 50% chance to miss you due to concealment. This cannot be dispelled.
Lead the Charge 0/3
Lead the Charge
Ranks: 3 Cost: 1 AP Requires: 20 AP
Melee Rush Attack: Rush forward up to 30 feet to your selected opponent and deliver a mighty strike. Shares cooldown with Shield Charge.
Ability Score 0/1
Ability Score
Ranks: 1 Cost: 2 AP Requires: 20 AP
Select Strength or Charisma
Soul Scales 0/1
Soul Scales
Ranks: 1 Cost: 1 AP Requires: 30 AP
You gain +15 Magical Resistance Rating, +25% Competence Bonus to Max HP, and you have a 5% chance to ignore damage of the element of your Draconic Soul.
Tactical Commander 0/1
Tactical Commander
Ranks: 1 Cost: 1 AP Requires: 30 AP
The cooldowns of your Trip, Sunder, Stunning Blow, and Dragon's Roar (and their Improved versions) are reduced by 33%. +2 to Breath Weapon DCs.
Improved Dragon's Roar 0/1
Improved Dragon's Roar
Ranks: 1 Cost: 1 AP Requires: 30 AP
Your Dragon's Roar now Cowers enemies instead of Dazing them. In addition, when you use Dragon's Roar, you gain a +20% Morale bonus to damage vs. Helpless targets for 20 seconds.
Flight of Kings 0/1
Flight of Kings
Ranks: 1 Cost: 1 AP Requires: 30 AP
Memories of flight lie within you. You are able to leap through the air to bring the fight to your enemies or traverse chasms that make normal adventure balk. Cooldown: 15 Seconds.

When you use Flight of Kings, you gain a +20% Action Boost bonus to movement speed for 6 seconds.
Conqueror 0/2
Conqueror
Ranks: 2 Cost: 1 AP Requires: 30 AP
+1 Competence Bonus to Critical Multiplier with All Weapons.
Core Enhancements
Draconic Soul 0/1
Draconic Soul
Ranks: 1 Cost: 1 AP
Select a Draconic Soul, whose element will determine your power in the rest of this tree.
Draconic Arms 0/1
Draconic Arms
Ranks: 1 Cost: 1 AP Requires: 5 AP
Imbue Toggle: Your Draconic Soul emboldens your weapon strikes, which deal 1d6 damage on each hit in the element of your Draconic Soul. This damage scales with 200% of the higher of Melee and Ranged Power.

Passive: The bonus of each of your Draconic Auras is increased by 1.
Reckless Devotion 0/1
Reckless Devotion
Ranks: 1 Cost: 1 AP Requires: 10 AP
Activate: Target Ally gains a Morale bonus to Critical Confirmation and Critical Hit Damage equal to 1 + a quarter of your Dragon Lord level for 20 seconds. Cooldown: 20 seconds.

Passive: +1 Imbue Die, +5 Melee and Ranged Power, +3 to Critical Confirmation and Critical Hit Damage. The bonus of each of your Draconic Auras is increased by 1.
Conqueror's Command 0/1
Conqueror's Command
Ranks: 1 Cost: 1 AP Requires: 20 AP
When you use Reckless Devotion, the power of your Draconic command grants that ally the effects of the Panacea spell, curing many afflictions and healing that ally for 1d6+2 Hit Points plus 1 per Dragon Lord level. This healing scales with 200% of Melee Power.

Passive: +1 Imbue Die. The bonus of each of your Draconic Auras is increased by 1.
Dragon's Defense 0/1
Dragon's Defense
Ranks: 1 Cost: 1 AP Requires: 30 AP
While you have any Draconic Aura active, you and nearby allies gain a +3 Morale Bonus to Elemental Resistance for the element of your Draconic Soul and +5% Morale Bonus to Elemental Absorption of the element of your Draconic Soul.

Passive: +1 Imbue Die. +10 Melee and Ranged Power.
Sunder Soul 0/1
Sunder Soul
Ranks: 1 Cost: 1 AP Requires: 40 AP
Sundered enemies in a small area in front of you must make a Will saving throw (DC 10 + Highest of STR and CHA mod + Sunder bonuses) or have their Soul sundered, killing them instantly.

Passive: +2 Strength, +2 Charisma, +10 Melee and Ranged Power, +2 Imbue Dice. The bonus of all of your Draconic Auras increases by 2.
Core Enhancements
Enhancement Description
Draconic Soul Draconic Soul
Select a Draconic Soul, whose element will determine your power in the rest of this tree.
Soul of the Red DragonYou have chosen to commune with a Red Dragon's soul, granting the power of Fire to abilities in this tree. Passive: +1 to Tactical Feat DCs.
Soul of the White DragonYou have chosen to commune with a White Dragon's soul, granting the power of Cold to abilities in this tree. Passive: +1 to Tactical Feat DCs.
Soul of the Blue DragonYou have chosen to commune with a Blue Dragon's soul, granting the power of Electricity to abilities in this tree. Passive: +1 to Tactical Feat DCs.
Soul of the Black DragonYou have chosen to commune with a Black Dragon's soul, granting the power of Acid to abilities in this tree. Passive: +1 to Tactical Feat DCs.
Soul of the Green DragonYou have chosen to commune with a Green Dragon's soul, granting the power of Poison to abilities in this tree. Passive: +1 to Tactical Feat DCs.
AP Cost
1
Ranks
1
Progression
0
Prereqs
Fighter Level 1, Fighter Level 1, Fighter Level 1, Fighter Level 1, Fighter Level 1
Draconic Arms Draconic Arms
Imbue Toggle: Your Draconic Soul emboldens your weapon strikes, which deal 1d6 damage on each hit in the element of your Draconic Soul. This damage scales with 200% of the higher of Melee and Ranged Power.

Passive: The bonus of each of your Draconic Auras is increased by 1.
AP Cost
1
Ranks
1
Progression
5
Prereqs
Draconic Soul, Fighter Level 3
Reckless Devotion Reckless Devotion
Activate: Target Ally gains a Morale bonus to Critical Confirmation and Critical Hit Damage equal to 1 + a quarter of your Dragon Lord level for 20 seconds. Cooldown: 20 seconds.

Passive: +1 Imbue Die, +5 Melee and Ranged Power, +3 to Critical Confirmation and Critical Hit Damage. The bonus of each of your Draconic Auras is increased by 1.
AP Cost
1
Ranks
1
Progression
10
Prereqs
Draconic Arms, Fighter Level 6
Conqueror's Command Conqueror's Command
When you use Reckless Devotion, the power of your Draconic command grants that ally the effects of the Panacea spell, curing many afflictions and healing that ally for 1d6+2 Hit Points plus 1 per Dragon Lord level. This healing scales with 200% of Melee Power.

Passive: +1 Imbue Die. The bonus of each of your Draconic Auras is increased by 1.
AP Cost
1
Ranks
1
Progression
20
Prereqs
Reckless Devotion, Fighter Level 12
Dragon's Defense Dragon's Defense
While you have any Draconic Aura active, you and nearby allies gain a +3 Morale Bonus to Elemental Resistance for the element of your Draconic Soul and +5% Morale Bonus to Elemental Absorption of the element of your Draconic Soul.

Passive: +1 Imbue Die. +10 Melee and Ranged Power.
AP Cost
1
Ranks
1
Progression
30
Prereqs
Conqueror's Command, Fighter Level 18
Sunder Soul Sunder Soul
Sundered enemies in a small area in front of you must make a Will saving throw (DC 10 + Highest of STR and CHA mod + Sunder bonuses) or have their Soul sundered, killing them instantly.

Passive: +2 Strength, +2 Charisma, +10 Melee and Ranged Power, +2 Imbue Dice. The bonus of all of your Draconic Auras increases by 2.
AP Cost
1
Ranks
1
Progression
40
Prereqs
Dragon's Defense, Fighter Level 20
Tier 1
Enhancement Description
Dragon's Protection I Dragon's Protection I
You gain +3 Resistance to the element of your Draconic Soul.
AP Cost
1
Ranks
1
Progression
1
Battlefield Tactician I Battlefield Tactician I
+1 to Tactical Feat DCs
AP Cost
1
Ranks
1
Progression
1
Unbreakable Will Unbreakable Will
Rank 1
+1 to Will Saving Throws
Rank 2
+2 to Will Saving Throws
Rank 3
+3 to Will Saving Throws
AP Cost
1
Ranks
3
Progression
1
Field Skills Field Skills
Rank 1
+1 to Intimidate, Jump, and Haggle.
Rank 2
+2 to Intimidate, Jump, and Haggle.
Rank 3
+3 to Intimidate, Jump, and Haggle. Rank 3: You gain +2 to Attack.
AP Cost
1
Ranks
3
Progression
1
Martial Superiority Martial Superiority
Select an advantage with weapons.
Rank 1
Deft Strikes+3% Offhand Strike Chance.
Improved Second Strikes+5 Strikethrough.
Strike Twice+1% Doublestrike.
Shoot Twice+1% Doubleshot.
Rank 2
Deft Strikes+6% Offhand Strike Chance.
Improved Second Strikes+10 Strikethrough.
Strike Twice+2% Doublestrike.
Shoot Twice+2% Doubleshot.
Rank 3
Deft Strikes+10% Offhand Strike Chance.
Improved Second Strikes+20 Strikethrough.
Strike Twice+3% Doublestrike.
Shoot Twice+3% Doubleshot.
AP Cost
1
Ranks
3
Progression
1
Tier 2
Enhancement Description
Dragon's Protection II Dragon's Protection II
You gain an additional +3 Resistance to the element of your Draconic Soul.
AP Cost
1
Ranks
1
Progression
5
Prereqs
Dragon's Protection I
Battlefield Tactician II Battlefield Tactician II
+1 to Tactical Feat DCs
AP Cost
1
Ranks
1
Progression
5
Prereqs
Battlefield Tactician I
Draconic Resilience Draconic Resilience
Rank 1
+2 Natural Armor
Rank 2
+4 Natural Armor
Rank 3
+6 Natural Armor
AP Cost
1
Ranks
3
Progression
5
Action Boost Action Boost
Select Haste or Tactics Boost
Rank 1
Action Boost: TacticsActivate to gain a +3 Action Boost Bonus to Tactical DCs for 20 seconds.
Action Boost: HasteActivate to gain a +10% Action Boost bonus to attack speed for 20 seconds.
Rank 2
Action Boost: TacticsActivate to gain a +6 Action Boost Bonus to Tactical DCs for 20 seconds.
Action Boost: HasteActivate to gain a +20% Action Boost bonus to attack speed for 20 seconds.
Rank 3
Action Boost: TacticsActivate to gain a +9 Action Boost Bonus to Tactical DCs for 20 seconds.
Action Boost: HasteActivate to gain a +30% Action Boost bonus to attack speed for 20 seconds.
AP Cost
1
Ranks
3
Progression
5
Dragonslayer Dragonslayer
You have chosen to assert your dominance over Dragons, despite sharing in their power. You gain Favored Enemy: Dragon.

When fighting a Favored Enemy, you gain +2 Damage for each Favored Enemy feat you have. If you have more than one Favored Enemy feat that applies to a particular Enemy, the damage applies for each type that matches a Favored Enemy feat you have.
AP Cost
1
Ranks
1
Progression
5
Tier 3
Enhancement Description
Dragon's Protection III Dragon's Protection III
You gain an additional +3 Resistance and +5 Absorption to the element of your Draconic Soul.
AP Cost
1
Ranks
1
Progression
10
Prereqs
Dragon's Protection II
Battlefield Tactician III Battlefield Tactician III
+1 to Tactical Feat DCs and Breath Weapon DCs. When you attack with Trip or Sunder (or their Improved variants), you deal 1d4 additional damage per Character Level of the Element of your Draconic Soul. This damage scales with 200% Melee or Ranged Power.
AP Cost
2
Ranks
1
Progression
10
Prereqs
Battlefield Tactician II
Dragon's Roar Dragon's Roar
Tactical Feat: Enemies in a cone ahead of you must make a Will Saving Throw (DC 10 + Highest of STR and CHA mod + Stunning bonuses + Breath Weapon DC bonuses) or be Dazed. Affected enemies have a 25% chance to be broken out of the Daze on damage. 20 second cooldown
AP Cost
2
Ranks
1
Progression
10
Might or Outburst Might or Outburst
Select a Trance.
Rank 1
Might in OrderBattle Trance: Cannot be used while Raged. You gain an Insight bonus to Attack, Damage and the DC of tactical feats equal to 1/2 of your Strength modifier for 30 seconds. When you use Dragon's Roar, you have a chance to restore 1 charge.
Draconic ConvictionBattle Trance: You gain an Insight bonus to Attack, Damage and the DC of tactical feats equal to 1/2 of your Charisma modifier for 30 seconds. When you use Dragon's Roar, you have a chance to restore 1 charge.
Rank 2
Might in OrderBattle Trance: Cannot be used while Raged. You gain an Insight bonus to Attack, Damage and the DC of tactical feats equal to 1/2 of your Strength modifier for 60 seconds. EWhen you use Dragon's Roar, you have a chance to restore 1 charge.
Draconic ConvictionBattle Trance: You gain an Insight bonus to Attack, Damage and the DC of tactical feats equal to 1/2 of your Charisma modifier for 60 seconds. When you use Dragon's Roar, you have a chance to restore 1 charge.
Rank 3
Might in OrderBattle Trance: Cannot be used while Raged. You gain an Insight bonus to Attack, Damage and the DC of tactical feats equal to 1/2 of your Strength modifier for 120 seconds. When you use Dragon's Roar, you have a chance to restore 1 charge.
Draconic ConvictionBattle Trance: You gain an Insight bonus to Attack, Damage and the DC of tactical feats equal to 1/2 of your Charisma modifier for 120 seconds. When you use Dragon's Roar, you have a chance to restore 1 charge.
AP Cost
1
Ranks
3
Progression
10
Ability Score Ability Score
Select Strength or Charisma
Strength+1 Strength
Charisma+1 Charisma
AP Cost
2
Ranks
1
Progression
10
Tier 4
Enhancement Description
Dragon's Protection IV Dragon's Protection IV
You gain an additional +3 Resistance and +5 Absorption to the element of your Draconic Soul.
AP Cost
1
Ranks
1
Progression
20
Prereqs
Dragon's Protection III
Battlefield Tactician IV Battlefield Tactician IV
+1 to Tactical Feat DCs and Breath Weapon DCs. When you Sunder enemies, it makes them vulnerable to the element of your Draconic Soul for 10 seconds.

Additionally, if you successfully Sunder (or Improved Sunder) a target under the effects of Trip (or Improved Trip), that target takes an additional 1d6 damage per Character Level of the Element of your Draconic Soul. This damage scales with 200% Melee or Ranged Power.
AP Cost
2
Ranks
1
Progression
20
Prereqs
Battlefield Tactician III
Untouchable Soul Untouchable Soul
You have Displacement, giving opponents a 50% chance to miss you due to concealment. This cannot be dispelled.
AP Cost
2
Ranks
1
Progression
20
Lead the Charge Lead the Charge
Rank 1
Melee Rush Attack: Rush forward up to 30 feet to your selected opponent and deliver a mighty strike. Shares cooldown with Shield Charge.
Rank 2
Melee Rush Attack: Rush forward up to 30 feet to your selected opponent and deliver a mighty strike. Shares cooldown with Shield Charge.
Rank 3
Melee Rush Attack: Rush forward up to 30 feet to your selected opponent and deliver a mighty strike. Shares cooldown with Shield Charge.
AP Cost
1
Ranks
3
Progression
20
Ability Score Ability Score
Select Strength or Charisma
Strength+1 Strength
Charisma+1 Charisma
AP Cost
2
Ranks
1
Progression
20
Prereqs
Ability Score
Tier 5
Enhancement Description
Soul Scales Soul Scales
You gain +15 Magical Resistance Rating, +25% Competence Bonus to Max HP, and you have a 5% chance to ignore damage of the element of your Draconic Soul.
AP Cost
1
Ranks
1
Progression
30
Prereqs
Dragon's Protection IV
Tactical Commander Tactical Commander
The cooldowns of your Trip, Sunder, Stunning Blow, and Dragon's Roar (and their Improved versions) are reduced by 33%. +2 to Breath Weapon DCs.
AP Cost
1
Ranks
1
Progression
30
Prereqs
Battlefield Tactician IV
Improved Dragon's Roar Improved Dragon's Roar
Your Dragon's Roar now Cowers enemies instead of Dazing them. In addition, when you use Dragon's Roar, you gain a +20% Morale bonus to damage vs. Helpless targets for 20 seconds.
AP Cost
1
Ranks
1
Progression
30
Flight of Kings Flight of Kings
Memories of flight lie within you. You are able to leap through the air to bring the fight to your enemies or traverse chasms that make normal adventure balk. Cooldown: 15 Seconds.

When you use Flight of Kings, you gain a +20% Action Boost bonus to movement speed for 6 seconds.
AP Cost
1
Ranks
1
Progression
30
Conqueror Conqueror
Rank 1
+1 Competence Bonus to Critical Multiplier with All Weapons.
Rank 2
+2 Competence Bonus to Critical Multiplier with All Weapons.
AP Cost
1
Ranks
2
Progression
30