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Aasimar
Dhampir
Dragonborn
Drow Elf
Duergar
Dwarf
Eladrin
Arcane Archer
Elf
Gnome
Half-Elf
Half-Orc
Halfling
Human
Shifter
Tabaxi
Tiefling
Warforged
Wood Elf
Dwarf
Racial Enhancement Tree

Dwarf

Kundarak Dragonmark Focus 0/3
Kundarak Dragonmark Focus
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 dragonmark use per day, +1 Search
Iron Stomach 0/3
Iron Stomach
Ranks: 3 Cost: 1 AP Requires: 1 AP
When you drink, you gain the Neutralize Poison effect for two minutes.
Stout 0/3
Stout
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Balance and Saves against Poison.
Dwarven Weapon Training 0/1
Dwarven Weapon Training
Ranks: 1 Cost: 2 AP Requires: 1 AP
Grants bonuses to hit and damage with a chosen set of weapons.
Armor Mastery 0/3
Armor Mastery
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Armor Class and Armor Maximum Dexterity Bonus.
Lesser Dragonmark of Warding 0/1
Lesser Dragonmark of Warding
Ranks: 1 Cost: 2 AP Requires: 5 AP
Lesser Dragonmark Spell: Spell Resistance. (Wards an ally with a Spell Resistance of 12 plus 1 per caster level.)
Dwarven Tactics 0/3
Dwarven Tactics
Ranks: 3 Cost: 1 AP Requires: 5 AP
Grants a +1 bonus on the DC of your combat feats.
Child of the Mountain 0/3
Child of the Mountain
Ranks: 3 Cost: 1 AP Requires: 5 AP
+1 to Fortitude saves
Dwarven Weapon Training 0/1
Dwarven Weapon Training
Ranks: 1 Cost: 2 AP Requires: 5 AP
Grants bonuses to hit and damage with a chosen set of weapons.
Shield Mastery 0/3
Shield Mastery
Ranks: 3 Cost: 1 AP Requires: 5 AP
+5% Shield Armor Class and +1 Tower Shield Maximum Dexterity Bonus.
Greater Dragonmark of Warding 0/1
Greater Dragonmark of Warding
Ranks: 1 Cost: 2 AP Requires: 10 AP
Greater Dragonmark Spell: Radiant Forcefield. (Your target is surrounded in a sphere of magical force that reduces all damage (except for untyped damage) they take by 25% for a short period of time.)
Dwarven Runes 0/3
Dwarven Runes
Ranks: 3 Cost: 1 AP Requires: 10 AP
Gain +1 to saves against spell effects.
Stand Like Stone 0/3
Stand Like Stone
Ranks: 3 Cost: 1 AP Requires: 10 AP
Action Boost: For 12 seconds you gain +10 Balance, Physical Resistance Rating, and stacking Energy Resistance, but have a 20% penalty to movement speed, sink in water, and cannot fly.
Dwarven Weapon Training 0/1
Dwarven Weapon Training
Ranks: 1 Cost: 2 AP Requires: 10 AP
Grants bonuses to hit and damage with a chosen set of weapons.
Favored Enemy 0/1
Favored Enemy
Ranks: 1 Cost: 1 AP Requires: 10 AP
Select one Favored Enemy feat
Hands of Stone 0/1
Hands of Stone
Ranks: 1 Cost: 1 AP Requires: 15 AP
Greater Dragonmark Spell: Earthgrab. (Target corporeal creature is grabbed by earthen hands and rendered helpless. (Reflex DC 14 + Character Level + Constitution Modifier + Stun DC Bonuses Negates.)
Dwarf Fortress 0/3
Dwarf Fortress
Ranks: 3 Cost: 1 AP Requires: 15 AP
While wearing full plate and using a shield, you gain +1 Armor Class, Intimidate, and Will saving throws vs. Fear, and you gain +3 Melee and Ranged Power.
Dwarven Weapon Training 0/1
Dwarven Weapon Training
Ranks: 1 Cost: 2 AP Requires: 15 AP
Grants bonuses to hit and damage with a chosen set of weapons.
Throw Your Weight Around 0/1
Throw Your Weight Around
Ranks: 1 Cost: 1 AP Requires: 15 AP
Put your Dwarven mass behind your weapon of choice.
Core Enhancements
Dwarven Toughness 0/1
Dwarven Toughness
Ranks: 1 Cost: 1 AP
You gain 10 HP.
Dwarven Constitution 0/1
Dwarven Constitution
Ranks: 1 Cost: 2 AP
+1 Constitution
Dwarven Toughness 0/1
Dwarven Toughness
Ranks: 1 Cost: 1 AP
You gain an additional 10 HP.
Dwarven Constitution 0/1
Dwarven Constitution
Ranks: 1 Cost: 2 AP
+1 Constitution
Dwarven Toughness 0/1
Dwarven Toughness
Ranks: 1 Cost: 1 AP
You gain an additional 10 HP.
Core Enhancements
Enhancement Description
Dwarven Toughness Dwarven Toughness
You gain 10 HP.
AP Cost
1
Ranks
1
Progression
0
Dwarven Constitution Dwarven Constitution
+1 Constitution
AP Cost
2
Ranks
1
Progression
0
Prereqs
Dwarven Toughness
Dwarven Toughness Dwarven Toughness
You gain an additional 10 HP.
AP Cost
1
Ranks
1
Progression
0
Prereqs
Dwarven Constitution
Dwarven Constitution Dwarven Constitution
+1 Constitution
AP Cost
2
Ranks
1
Progression
0
Prereqs
Dwarven Toughness
Dwarven Toughness Dwarven Toughness
You gain an additional 10 HP.
AP Cost
1
Ranks
1
Progression
0
Prereqs
Dwarven Constitution
Tier 1
Enhancement Description
Kundarak Dragonmark Focus Kundarak Dragonmark Focus
Rank 1
+1 dragonmark use per day, +1 Search
Rank 2
+2 dragonmark use per day, +2 Search
Rank 3
+3 dragonmark use per day, +3 Search
AP Cost
1
Ranks
3
Progression
1
Iron Stomach Iron Stomach
Rank 1
When you drink, you gain the Neutralize Poison effect for two minutes.
Rank 2
When you drink, you gain the Neutralize Poison and Remove Disease effects for two minutes.
Rank 3
When you drink, you gain the Neutralize Poison, Remove Disease, and Heroism effects for two minutes.
AP Cost
1
Ranks
3
Progression
1
Stout Stout
Rank 1
+1 Balance and Saves against Poison.
Rank 2
+2 Balance and Saves against Poison.
Rank 3
+3 Balance and Saves against Poison.
AP Cost
1
Ranks
3
Progression
1
Dwarven Weapon Training Dwarven Weapon Training
Grants bonuses to hit and damage with a chosen set of weapons.
Axe Training+1 to hit and damage with battle axes, dwarven waraxes, hand axes, throwing axes, and greataxes. While using a dwarven waraxe, +5% Strikethrough Chance.
Pick and Hammer Training+1 to hit and damage with heavy picks, light hammer, light picks, mauls, throwing hammers, and warhammers.
AP Cost
2
Ranks
1
Progression
1
Armor Mastery Armor Mastery
Rank 1
+1 Armor Class and Armor Maximum Dexterity Bonus.
Rank 2
+2 Armor Class and Armor Maximum Dexterity Bonus.
Rank 3
+3 Armor Class and Armor Maximum Dexterity Bonus.
AP Cost
1
Ranks
3
Progression
1
Tier 2
Enhancement Description
Lesser Dragonmark of Warding Lesser Dragonmark of Warding
Lesser Dragonmark Spell: Spell Resistance. (Wards an ally with a Spell Resistance of 12 plus 1 per caster level.)
AP Cost
2
Ranks
1
Progression
5
Prereqs
Kundarak Dragonmark Focus
Dwarven Tactics Dwarven Tactics
Rank 1
Grants a +1 bonus on the DC of your combat feats.
Rank 2
Grants a +2 bonus on the DC of your combat feats.
Rank 3
Grants a +3 bonus on the DC of your combat feats.
AP Cost
1
Ranks
3
Progression
5
Child of the Mountain Child of the Mountain
Rank 1
+1 to Fortitude saves
Rank 2
+2 to Fortitude saves
Rank 3
You gain 5% Quality bonus to Maximum Hitpoints and +3 to Fortitude saves.
AP Cost
1
Ranks
3
Progression
5
Dwarven Weapon Training Dwarven Weapon Training
Grants bonuses to hit and damage with a chosen set of weapons.
Axe Training+1 to hit and damage with battle axes, dwarven waraxes, hand axes, and throwing axes. +1 to hit and +2 damage with greataxes. While using a dwarven waraxe, +5% Strikethrough Chance.
Pick and Hammer Training+1 to hit and damage with heavy picks, light hammer, light picks, mauls, throwing hammers, and warhammers. +1 to hit and +2 damage with mauls.
AP Cost
2
Ranks
1
Progression
5
Prereqs
Dwarven Weapon Training
Shield Mastery Shield Mastery
Rank 1
+5% Shield Armor Class and +1 Tower Shield Maximum Dexterity Bonus.
Rank 2
+10% Shield Armor Class and +2 Tower Shield Maximum Dexterity Bonus.
Rank 3
+15% Shield Armor Class and +3 Tower Shield Maximum Dexterity Bonus.
AP Cost
1
Ranks
3
Progression
5
Prereqs
Armor Mastery
Tier 3
Enhancement Description
Greater Dragonmark of Warding Greater Dragonmark of Warding
Greater Dragonmark Spell: Radiant Forcefield. (Your target is surrounded in a sphere of magical force that reduces all damage (except for untyped damage) they take by 25% for a short period of time.)
AP Cost
2
Ranks
1
Progression
10
Prereqs
Lesser Dragonmark of Warding
Dwarven Runes Dwarven Runes
Rank 1
Gain +1 to saves against spell effects.
Rank 2
Gain +2 to saves against spell effects.
Rank 3
Gain +3 to saves against spell effects.
AP Cost
1
Ranks
3
Progression
10
Stand Like Stone Stand Like Stone
Rank 1
Action Boost: For 12 seconds you gain +10 Balance, Physical Resistance Rating, and stacking Energy Resistance, but have a 20% penalty to movement speed, sink in water, and cannot fly.
Rank 2
Action Boost: For 15 seconds you gain +20 Balance, Physical Resistance Rating, and stacking Energy Resistance, but have a 20% penalty to movement speed, sink in water, and cannot fly.
Rank 3
Action Boost: For 20 seconds you gain +30 Balance, Physical Resistance Rating, and stacking Energy Resistance, but have a 20% penalty to movement speed, sink in water, and cannot fly.
AP Cost
1
Ranks
3
Progression
10
Prereqs
Child of the Mountain
Dwarven Weapon Training Dwarven Weapon Training
Grants bonuses to hit and damage with a chosen set of weapons.
Axe Training+1 to hit and damage with battle axes, dwarven waraxes, hand axes, greataxes, and throwing axes. While using a dwarven waraxe, +5% Strikethrough Chance. You gain dwarven waraxe as a Favored Weapon.
Pick and Hammer Training+1 to hit and damage with heavy picks, light hammer, light picks, mauls, throwing hammers, and warhammers.
AP Cost
2
Ranks
1
Progression
10
Prereqs
Dwarven Weapon Training
Favored Enemy Favored Enemy
Select one Favored Enemy feat
Favored Enemy: VerminYou gain the Favored Enemy: Vermin feat, allowing you to consider Vermin a Favored Enemy.

When fighting a Favored Enemy, you gain +2 Damage for each Favored Enemy feat you have. If you have more than one Favored Enemy feat that applies to a particular Enemy, the damage applies for each type that matches a Favored Enemy feat you have.
Favored Enemy: GiantYou gain the Favored Enemy: Giant feat, allowing you to consider Giants a Favored Enemy.

When fighting a Favored Enemy, you gain +2 Damage for each Favored Enemy feat you have. If you have more than one Favored Enemy feat that applies to a particular Enemy, the damage applies for each type that matches a Favored Enemy feat you have.
Favored Enemy: Monstrous HumanoidYou gain the Favored Enemy: Monstrous Humanoid feat, allowing you to consider Monstrous Humanoids a Favored Enemy.

When fighting a Favored Enemy, you gain +2 Damage for each Favored Enemy feat you have. If you have more than one Favored Enemy feat that applies to a particular Enemy, the damage applies for each type that matches a Favored Enemy feat you have.
AP Cost
1
Ranks
1
Progression
10
Tier 4
Enhancement Description
Hands of Stone Hands of Stone
Greater Dragonmark Spell: Earthgrab. (Target corporeal creature is grabbed by earthen hands and rendered helpless. (Reflex DC 14 + Character Level + Constitution Modifier + Stun DC Bonuses Negates.)
AP Cost
1
Ranks
1
Progression
15
Prereqs
Greater Dragonmark of Warding
Dwarf Fortress Dwarf Fortress
Rank 1
While wearing full plate and using a shield, you gain +1 Armor Class, Intimidate, and Will saving throws vs. Fear, and you gain +3 Melee and Ranged Power.
Rank 2
While wearing full plate and using a shield, you gain +2 Armor Class, Intimidate, and Will saving throws vs. Fear, and you gain +5 Melee and Ranged Power.
Rank 3
While wearing full plate and using a shield, you gain +3 Armor Class, Intimidate, and Will saving throws vs. Fear, and you gain +7 Melee and Ranged Power.
AP Cost
1
Ranks
3
Progression
15
Prereqs
Stand Like Stone
Dwarven Weapon Training Dwarven Weapon Training
Grants bonuses to hit and damage with a chosen set of weapons.
Axe Training+1 to hit and damage with battle axes, hand axes, and throwing axes. +1 to hit and +2 damage with dwarven waraxes and greataxes. While using a dwarven waraxe, +1 Competence Bonus to Critical Threat Range and +10% Strikethrough Chance.
Pick and Hammer Training+1 to hit and damage with heavy picks, light hammer, light picks, mauls, throwing hammers, and warhammers. +1 to hit and +2 damage with mauls. While using a Heavy Pick or Warhammer, +1 Competence Bonus to Critical Threat Range.
AP Cost
2
Ranks
1
Progression
15
Prereqs
Dwarven Weapon Training
Throw Your Weight Around Throw Your Weight Around
Put your Dwarven mass behind your weapon of choice.
Throw Your Weight Around (Axes)You may use your Constitution modifier to determine the damage you deal with battle axes, dwarven waraxes, hand axes, greataxes, and throwing axes.
Throw Your Weight Around (Picks and Hammers)You may use your Constitution modifier to determine the damage you deal with heavy picks, light hammer, light picks, mauls, throwing hammers, and warhammers.
AP Cost
1
Ranks
1
Progression
15
Prereqs
Dwarven Weapon Training