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Stalwart Defender
Fighter Class Enhancement Tree

Stalwart Defender

Item Defense 0/3
Item Defense
Ranks: 3 Cost: 1 AP Requires: 1 AP
You have a 25% chance to negate potential item wear.
Improved Stalwart Defense 0/3
Improved Stalwart Defense
Ranks: 3 Cost: 1 AP Requires: 1 AP
Improves your Stalwart Defense stance.
Armor Mastery 0/3
Armor Mastery
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Armor Class and Armor Maximum Dexterity Bonus.

Antirequisite: This enhancement cannot be taken at the same time as Armor Mastery in the Half-Elf tree.
Defense Boost 0/3
Defense Boost
Ranks: 3 Cost: 1 AP Requires: 1 AP
Activate to gain a +5 Action Boost bonus to Armor Class; Physical and Magical Resistance Rating for 20 seconds.
Threatening Countenance 0/3
Threatening Countenance
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Haggle, Intimidate, and +60% melee threat generation.
Improved Stalwart Defense 0/3
Improved Stalwart Defense
Ranks: 3 Cost: 1 AP Requires: 5 AP
Improves your Stalwart Defense stance.
Shield Mastery 0/3
Shield Mastery
Ranks: 3 Cost: 1 AP Requires: 5 AP
+5% Shield Armor Class and +1 Tower Shield Maximum Dexterity Bonus.
Armor Expertise 0/3
Armor Expertise
Ranks: 3 Cost: 1 AP Requires: 5 AP
Armor you equip gains +1 to its Enhancement bonus.
Instinctive Defense 0/3
Instinctive Defense
Ranks: 3 Cost: 1 AP Requires: 5 AP
You take 5% less damage when struck while helpless.
Improved Stalwart Defense 0/3
Improved Stalwart Defense
Ranks: 3 Cost: 1 AP Requires: 10 AP
Improves your Stalwart Defense stance.
Greater Stalwart Defense 0/3
Greater Stalwart Defense
Ranks: 3 Cost: 1 AP Requires: 10 AP
Further improves your Stalwart Defense stance.
Shield Expertise 0/3
Shield Expertise
Ranks: 3 Cost: 1 AP Requires: 10 AP
Shields and weapons you equip gain +1 to their Enhancement bonus.
Strength or Constitution 0/1
Strength or Constitution
Ranks: 1 Cost: 2 AP Requires: 10 AP
+1 Strength or Constitution
Counterattack 0/3
Counterattack
Ranks: 3 Cost: 1 AP Requires: 20 AP
Action Boost: You gain On Shield Block: Your next attack within 3 seconds gains +1\.
Swift Defense 0/1
Swift Defense
Ranks: 1 Cost: 1 AP Requires: 20 AP
Stalwart Defense grants a 10% Action Boost bonus to Movement Speed.
Greater Stalwart Defense 0/3
Greater Stalwart Defense
Ranks: 3 Cost: 1 AP Requires: 20 AP
Further improves your Stalwart Defense stance.
Reinforced Defense 0/3
Reinforced Defense
Ranks: 3 Cost: 1 AP Requires: 20 AP
Improves the Armor Class bonuses you receive from shields or armor.
Strength or Constitution 0/1
Strength or Constitution
Ranks: 1 Cost: 2 AP Requires: 20 AP
+1 Strength or Constitution
The Thick of Battle 0/1
The Thick of Battle
Ranks: 1 Cost: 1 AP Requires: 30 AP
Your Melee Threat is increased by 100%.

You gain 60 hit points.
Block and Cut 0/3
Block and Cut
Ranks: 3 Cost: 1 AP Requires: 30 AP
Melee Attack: On Damage: You gain a 10% Morale bonus to melee doublestrike and +10 Armor Class for 5 seconds.
Greater Stalwart Defense 0/3
Greater Stalwart Defense
Ranks: 3 Cost: 1 AP Requires: 30 AP
Further improves your Stalwart Defense stance.
Reinforced Defense 0/3
Reinforced Defense
Ranks: 3 Cost: 1 AP Requires: 30 AP
Improves the Armor Class bonuses you receive from shields or armor.
Against All Odds 0/1
Against All Odds
Ranks: 1 Cost: 1 AP Requires: 30 AP
+5 Armor Class. When you take damage, you gain +2 Armor Class for 1 minute - stacks 10 times for a total of +20 additional Armor Class.

You gain 60 hit points.
Core Enhancements
Toughness 0/1
Toughness
Ranks: 1 Cost: 1 AP
You gain +1 Hit Point for each action point you spend in this tree. Each Stalwart Defender Core Ability you possess (including this one) grants +3% Fortification.

(Core Abilities are the abilities along the bottom of each Tree, such as this Enhancement.)
Stalwart Defense 0/1
Stalwart Defense
Ranks: 1 Cost: 1 AP Requires: 5 AP
Defensive Combat Stance: You gain 10 Physical and Magical Resistance and a 150% bonus to melee threat generation.

Cannot be used while raged.
Overbalance 0/1
Overbalance
Ranks: 1 Cost: 1 AP Requires: 10 AP
Your shields gain On Vorpal: Knock an opponent to the ground.
Stand Fast 0/1
Stand Fast
Ranks: 1 Cost: 1 AP Requires: 20 AP
While in Stalwart Defense, you are immune to Fear and most forms of being knocked down.

Passive: You gain a +10% quality bonus to Max Hit Points
Defensive Sweep 0/1
Defensive Sweep
Ranks: 1 Cost: 1 AP Requires: 30 AP
You gain a +15% Exceptional bonus to Armor Class, as well as 20 Physical Resistance Rating and +50% Melee Threat.
Last Stand 0/1
Last Stand
Ranks: 1 Cost: 1 AP Requires: 40 AP
Action Boost: You gain +100% Maximum hit points, +50 Physical and Magical Resistance Rating, and On Attacked: You are healed for 1d10 positive energy healing. This Action Boost does not share a cooldown with other Action Boost abilities, and can be used while helpless.

Passive: You gain +10 Physical and Magical Resistance Rating, +2 Strength, +6 Constitution and +2 to the DCs of all Tactical feats.
Core Enhancements
Enhancement Description
Toughness Toughness
You gain +1 Hit Point for each action point you spend in this tree. Each Stalwart Defender Core Ability you possess (including this one) grants +3% Fortification.

(Core Abilities are the abilities along the bottom of each Tree, such as this Enhancement.)
AP Cost
1
Ranks
1
Progression
0
Prereqs
Fighter Level 1
Stalwart Defense Stalwart Defense
Defensive Combat Stance: You gain 10 Physical and Magical Resistance and a 150% bonus to melee threat generation.

Cannot be used while raged.
AP Cost
1
Ranks
1
Progression
5
Prereqs
Toughness, Fighter Level 3
Overbalance Overbalance
Your shields gain On Vorpal: Knock an opponent to the ground.
AP Cost
1
Ranks
1
Progression
10
Prereqs
Stalwart Defense, Fighter Level 6
Stand Fast Stand Fast
While in Stalwart Defense, you are immune to Fear and most forms of being knocked down.

Passive: You gain a +10% quality bonus to Max Hit Points
AP Cost
1
Ranks
1
Progression
20
Prereqs
Overbalance, Fighter Level 12
Defensive Sweep Defensive Sweep
You gain a +15% Exceptional bonus to Armor Class, as well as 20 Physical Resistance Rating and +50% Melee Threat.
AP Cost
1
Ranks
1
Progression
30
Prereqs
Stand Fast, Fighter Level 18
Last Stand Last Stand
Action Boost: You gain +100% Maximum hit points, +50 Physical and Magical Resistance Rating, and On Attacked: You are healed for 1d10 positive energy healing. This Action Boost does not share a cooldown with other Action Boost abilities, and can be used while helpless.

Passive: You gain +10 Physical and Magical Resistance Rating, +2 Strength, +6 Constitution and +2 to the DCs of all Tactical feats.
AP Cost
1
Ranks
1
Progression
40
Prereqs
Defensive Sweep, Fighter Level 20
Tier 1
Enhancement Description
Item Defense Item Defense
Rank 1
You have a 25% chance to negate potential item wear.
Rank 2
You have a 50% chance to negate potential item wear.
Rank 3
You have a 75% chance to negate potential item wear.
AP Cost
1
Ranks
3
Progression
1
Improved Stalwart Defense Improved Stalwart Defense
Improves your Stalwart Defense stance.
Rank 1
Durable DefenseWhile in Stalwart Defense, you gain a +5 Competence bonus to Physical and Magical Resistance Rating.
Inciting DefenseWhile in Stalwart Defense, you gain a 150% Competence bonus to melee threat generation.
Resilient DefenseWhile in Stalwart Defense, you gain a +1 Competence bonus to all Saving Throws.
Rank 2
Durable DefenseWhile in Stalwart Defense, you gain a +10 Competence bonus to Physical and Magical Resistance Rating.
Inciting DefenseWhile in Stalwart Defense, you gain a 300% Competence bonus to melee threat generation.
Resilient DefenseWhile in Stalwart Defense, you gain a +2 Competence bonus to all Saving Throws.
Rank 3
Durable DefenseWhile in Stalwart Defense, you gain a +15 Competence bonus to Physical and Magical Resistance Rating.
Inciting DefenseWhile in Stalwart Defense, you gain a 450% Competence bonus to melee threat generation.
Resilient DefenseWhile in Stalwart Defense, you gain a +3 Competence bonus to all Saving Throws.
AP Cost
1
Ranks
3
Progression
1
Armor Mastery Armor Mastery
Rank 1
+1 Armor Class and Armor Maximum Dexterity Bonus.

Antirequisite: This enhancement cannot be taken at the same time as Armor Mastery in the Half-Elf tree.
Rank 2
+2 Armor Class and Armor Maximum Dexterity Bonus.
Rank 3
+3 Armor Class and Armor Maximum Dexterity Bonus.
AP Cost
1
Ranks
3
Progression
1
Defense Boost Defense Boost
Rank 1
Activate to gain a +5 Action Boost bonus to Armor Class; Physical and Magical Resistance Rating for 20 seconds.
Rank 2
Activate to gain a +10 Action Boost bonus to Armor Class; Physical and Magical Resistance Rating for 20 seconds.
Rank 3
Activate to gain a +15 Action Boost bonus to Armor Class; Physical and Magical Resistance Rating for 20 seconds.
AP Cost
1
Ranks
3
Progression
1
Threatening Countenance Threatening Countenance
Rank 1
+1 Haggle, Intimidate, and +60% melee threat generation.
Rank 2
+2 Haggle, Intimidate, and +120% melee threat generation.
Rank 3
+3 Haggle, Intimidate, and +180% melee threat generation.
AP Cost
1
Ranks
3
Progression
1
Tier 2
Enhancement Description
Improved Stalwart Defense Improved Stalwart Defense
Improves your Stalwart Defense stance.
Rank 1
Durable DefenseWhile in Stalwart Defense, you gain a +5 Competence bonus to Physical and Magical Resistance Rating.
Inciting DefenseWhile in Stalwart Defense, you gain a 150% Competence bonus to melee threat generation.
Resilient DefenseWhile in Stalwart Defense, you gain a +1 Competence bonus to all Saving Throws.
Rank 2
Durable DefenseWhile in Stalwart Defense, you gain a +10 Competence bonus to Physical and Magical Resistance Rating.
Inciting DefenseWhile in Stalwart Defense, you gain a 300% Competence bonus to melee threat generation.
Resilient DefenseWhile in Stalwart Defense, you gain a +2 Competence bonus to all Saving Throws.
Rank 3
Durable DefenseWhile in Stalwart Defense, you gain a +15 Competence bonus to Physical and Magical Resistance Rating.
Inciting DefenseWhile in Stalwart Defense, you gain a 450% Competence bonus to melee threat generation.
Resilient DefenseWhile in Stalwart Defense, you gain a +3 Competence bonus to all Saving Throws.
AP Cost
1
Ranks
3
Progression
5
Prereqs
Improved Stalwart Defense
Shield Mastery Shield Mastery
Rank 1
+5% Shield Armor Class and +1 Tower Shield Maximum Dexterity Bonus.
Rank 2
+10% Shield Armor Class and +2 Tower Shield Maximum Dexterity Bonus.
Rank 3
+15% Shield Armor Class and +3 Tower Shield Maximum Dexterity Bonus.
AP Cost
1
Ranks
3
Progression
5
Prereqs
Armor Mastery
Armor Expertise Armor Expertise
Rank 1
Armor you equip gains +1 to its Enhancement bonus.
Rank 2
Armor you equip gains +2 to its Enhancement bonus.
Rank 3
Armor you equip gains +3 to its Enhancement bonus.
AP Cost
1
Ranks
3
Progression
5
Instinctive Defense Instinctive Defense
Rank 1
You take 5% less damage when struck while helpless.
Rank 2
You take 10% less damage when struck while helpless.
Rank 3
You take 15% less damage when struck while helpless.
AP Cost
1
Ranks
3
Progression
5
Tier 3
Enhancement Description
Improved Stalwart Defense Improved Stalwart Defense
Improves your Stalwart Defense stance.
Rank 1
Durable DefenseWhile in Stalwart Defense, you gain a +5 Competence bonus to Physical and Magical Resistance Rating.
Inciting DefenseWhile in Stalwart Defense, you gain a 150% Competence bonus to melee threat generation.
Resilient DefenseWhile in Stalwart Defense, you gain a +1 Competence bonus to all Saving Throws.
Rank 2
Durable DefenseWhile in Stalwart Defense, you gain a +10 Competence bonus to Physical and Magical Resistance Rating.
Inciting DefenseWhile in Stalwart Defense, you gain a 300% Competence bonus to melee threat generation.
Resilient DefenseWhile in Stalwart Defense, you gain a +2 Competence bonus to all Saving Throws.
Rank 3
Durable DefenseWhile in Stalwart Defense, you gain a +15 Competence bonus to Physical and Magical Resistance Rating.
Inciting DefenseWhile in Stalwart Defense, you gain a 450% Competence bonus to melee threat generation.
Resilient DefenseWhile in Stalwart Defense, you gain a +3 Competence bonus to all Saving Throws.
AP Cost
1
Ranks
3
Progression
10
Prereqs
Improved Stalwart Defense
Greater Stalwart Defense Greater Stalwart Defense
Further improves your Stalwart Defense stance.
Rank 1
Hardy DefenseStalwart Defense: While wearing medium or heavy armor or wielding a shield you gain a +2 Competence bonus to Constitution.
Strong DefenseStalwart Defense: While wearing medium or heavy armor or wielding a shield you gain a +2 Competence bonus to Strength.
Tenacious DefenseStalwart Defense: While wearing medium or heavy armor or wielding a shield you gain a +10% Competence bonus to maximum hit points.
Rank 2
Hardy DefenseStalwart Defense: While wearing medium or heavy armor or wielding a shield you gain a +4 Competence bonus to Constitution.
Strong DefenseStalwart Defense: While wearing medium or heavy armor or wielding a shield you gain a +4 Competence bonus to Strength.
Tenacious DefenseStalwart Defense: While wearing medium or heavy armor or wielding a shield you gain a +15% Competence bonus to maximum hit points.
Rank 3
Hardy DefenseStalwart Defense: While wearing medium or heavy armor or wielding a shield you gain a +6 Competence bonus to Constitution.
Strong DefenseStalwart Defense: While wearing medium or heavy armor or wielding a shield you gain a +6 Competence bonus to Strength.
Tenacious DefenseStalwart Defense: While wearing medium or heavy armor or wielding a shield you gain a +25% Competence bonus to maximum hit points.
AP Cost
1
Ranks
3
Progression
10
Shield Expertise Shield Expertise
Rank 1
Shields and weapons you equip gain +1 to their Enhancement bonus.
Rank 2
Shields and weapons you equip gain +2 to their Enhancement bonus.
Rank 3
Shields and weapons you equip gain +3 to their Enhancement bonus.
AP Cost
1
Ranks
3
Progression
10
Prereqs
Armor Expertise
Strength or Constitution Strength or Constitution
+1 Strength or Constitution
Constitution+1 Constitution
Strength+1 Strength
AP Cost
2
Ranks
1
Progression
10
Tier 4
Enhancement Description
Counterattack Counterattack
Rank 1
Action Boost: You gain On Shield Block: Your next attack within 3 seconds gains +1\.
Rank 2
Action Boost: You gain On Shield Block: Your next attack within 3 seconds gains +1\. This effect can stack up to 2 times.
Rank 3
Action Boost: You gain On Shield Block: Your next attack within 3 seconds gains +1\. This effect can stack up to 3 times.
AP Cost
1
Ranks
3
Progression
20
Swift Defense Swift Defense
Stalwart Defense grants a 10% Action Boost bonus to Movement Speed.
AP Cost
1
Ranks
1
Progression
20
Greater Stalwart Defense Greater Stalwart Defense
Further improves your Stalwart Defense stance.
Rank 1
Hardy DefenseStalwart Defense: While wearing medium or heavy armor or wielding a shield you gain a +2 Competence bonus to Constitution.
Strong DefenseStalwart Defense: While wearing medium or heavy armor or wielding a shield you gain a +2 Competence bonus to Strength.
Tenacious DefenseStalwart Defense: While wearing medium or heavy armor or wielding a shield you gain a +10% Competence bonus to maximum hit points.
Rank 2
Hardy DefenseStalwart Defense: While wearing medium or heavy armor or wielding a shield you gain a +4 Competence bonus to Constitution.
Strong DefenseStalwart Defense: While wearing medium or heavy armor or wielding a shield you gain a +4 Competence bonus to Strength.
Tenacious DefenseStalwart Defense: While wearing medium or heavy armor or wielding a shield you gain a +15% Competence bonus to maximum hit points.
Rank 3
Hardy DefenseStalwart Defense: While wearing medium or heavy armor or wielding a shield you gain a +6 Competence bonus to Constitution.
Strong DefenseStalwart Defense: While wearing medium or heavy armor or wielding a shield you gain a +6 Competence bonus to Strength.
Tenacious DefenseStalwart Defense: While wearing medium or heavy armor or wielding a shield you gain a +25% Competence bonus to maximum hit points.
AP Cost
1
Ranks
3
Progression
20
Prereqs
Greater Stalwart Defense
Reinforced Defense Reinforced Defense
Improves the Armor Class bonuses you receive from shields or armor.
Rank 1
Reinforced ArmorThe Armor Class bonus you gain from armor or docents is increased by 15%.
Reinforced ShieldThe Armor Class bonus you gain from using a shield is increased by 15%.
Rank 2
Reinforced ArmorThe Armor Class bonus you gain from armor or docents is increased by 30%.
Reinforced ShieldThe Armor Class bonus you gain from using a shield is increased by 30%.
Rank 3
Reinforced ArmorThe Armor Class bonus you gain from armor or docents is increased by 50%.
Reinforced ShieldThe Armor Class bonus you gain from using a shield is increased by 50%.
AP Cost
1
Ranks
3
Progression
20
Strength or Constitution Strength or Constitution
+1 Strength or Constitution
Constitution+1 Constitution
Strength+1 Strength
AP Cost
2
Ranks
1
Progression
20
Prereqs
Strength or Constitution
Tier 5
Enhancement Description
The Thick of Battle The Thick of Battle
Your Melee Threat is increased by 100%.

You gain 60 hit points.
AP Cost
1
Ranks
1
Progression
30
Block and Cut Block and Cut
Rank 1
Melee Attack: On Damage: You gain a 10% Morale bonus to melee doublestrike and +10 Armor Class for 5 seconds.
Rank 2
Melee Attack: On Damage: You gain a 15% Morale bonus to melee doublestrike and +15 Armor Class for 5 seconds.
Rank 3
Melee Attack: On Damage: You gain a 25% Morale bonus to melee doublestrike and +25 Armor Class for 5 seconds.
AP Cost
1
Ranks
3
Progression
30
Greater Stalwart Defense Greater Stalwart Defense
Further improves your Stalwart Defense stance.
Rank 1
Hardy DefenseStalwart Defense: While wearing medium or heavy armor or wielding a shield you gain a +2 Competence bonus to Constitution.
Strong DefenseStalwart Defense: While wearing medium or heavy armor or wielding a shield you gain a +2 Competence bonus to Strength.
Tenacious DefenseStalwart Defense: While wearing medium or heavy armor or wielding a shield you gain a +10% Competence bonus to maximum hit points.
Rank 2
Hardy DefenseStalwart Defense: While wearing medium or heavy armor or wielding a shield you gain a +4 Competence bonus to Constitution.
Strong DefenseStalwart Defense: While wearing medium or heavy armor or wielding a shield you gain a +4 Competence bonus to Strength.
Tenacious DefenseStalwart Defense: While wearing medium or heavy armor or wielding a shield you gain a +15% Competence bonus to maximum hit points.
Rank 3
Hardy DefenseStalwart Defense: While wearing medium or heavy armor or wielding a shield you gain a +6 Competence bonus to Constitution.
Strong DefenseStalwart Defense: While wearing medium or heavy armor or wielding a shield you gain a +6 Competence bonus to Strength.
Tenacious DefenseStalwart Defense: While wearing medium or heavy armor or wielding a shield you gain a +25% Competence bonus to maximum hit points.
AP Cost
1
Ranks
3
Progression
30
Prereqs
Greater Stalwart Defense
Reinforced Defense Reinforced Defense
Improves the Armor Class bonuses you receive from shields or armor.
Rank 1
Reinforced ArmorThe Armor Class bonus you gain from armor or docents is increased by 15%.
Reinforced ShieldThe Armor Class bonus you gain from using a shield is increased by 15%.
Rank 2
Reinforced ArmorThe Armor Class bonus you gain from armor or docents is increased by 30%.
Reinforced ShieldThe Armor Class bonus you gain from using a shield is increased by 30%.
Rank 3
Reinforced ArmorThe Armor Class bonus you gain from armor or docents is increased by 50%.
Reinforced ShieldThe Armor Class bonus you gain from using a shield is increased by 50%.
AP Cost
1
Ranks
3
Progression
30
Prereqs
Reinforced Defense
Against All Odds Against All Odds
+5 Armor Class. When you take damage, you gain +2 Armor Class for 1 minute - stacks 10 times for a total of +20 additional Armor Class.

You gain 60 hit points.
AP Cost
1
Ranks
1
Progression
30