| Enhancement | Description |
|---|---|
Elven Accuracy
|
You gain +2% to hit with all attacks. Your Point Blank Shot and Ranged Sneak Attack range is increased by 2 meters for each Elven Core Ability you possess from this tree. |
Eladrin Ability
|
Choose between Dexterity, Intelligence, or Charisma |
Elven Accuracy
|
You gain +2% to hit with all attacks. |
Eladrin Ability
|
Choose between Dexterity, Intelligence, or Charisma |
Elven Accuracy
|
You gain +2% to hit with all attacks. |
| Enhancement | Description |
|---|---|
Nothing is Hidden
|
Rank 1 Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -12 penalty.Rank 2 Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -8 penalty.Rank 3 Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -4 penalty. |
Keen Senses
|
Rank 1 +1 Listen, Search, and SpotRank 2 +2 Listen, Search, and SpotRank 3 +3 Listen, Search, and Spot |
Fey Step
|
Disappear and reappear several feet in front of you. You start with 2 charges per Rest. Based on your season, this has an additional effect: Spring: You gain a +20% temporary Dodge bonus, +1% per 2 Character Levels, for 10 seconds. Summer: You gain a +3 weapon damage bonus, with an additional +1 per 5 Character Levels, for 10 seconds. Autumn: You gain +3 Sneak Attack Dice, +1 more Dice per 5 character levels, for 10 seconds. Winter: You gain a +3 bonus to Tactics DCs, with an additional +1 per 5 Character Levels, for 10 seconds. |
Step Through The Fade
|
Rank 1 +1 charge of Fey Step per rest.Rank 2 +2 charges of Fey Step per rest.Rank 3 +3 charges of Fey Step per rest. |
Arcane Fluidity
|
Rank 1 Your arcane spell failure chance while wearing armor is decreased by 5%. (This has no effect on arcane spell failure from shields.)Rank 2 Your arcane spell failure chance while wearing armor is decreased by 10%. (This has no effect on arcane spell failure from shields.)Rank 3 Your arcane spell failure chance while wearing armor is decreased by 15%. (This has no effect on arcane spell failure from shields.) |
| Enhancement | Description |
|---|---|
Minor Spring Attunement
|
Rank 1 +1% dodge chance. Your Spring Affinity grants you an additional +1 Reflex Saving Throws.Rank 2 +2% dodge chance. Your Spring Affinity grants you an additional +2 Reflex Saving Throws.Rank 3 +3% dodge chance. Your Spring Affinity grants you an additional +3 Reflex Saving Throws. |
Minor Summer Attunement
|
Rank 1 +1 critical hit confirmation. Your Summer Affinity grants you an additional +1 Fortitude Saving Throws.Rank 2 +2 critical hit confirmation. Your Summer Affinity grants you an additional +2 Fortitude Saving Throws.Rank 3 +3 critical hit confirmation. Your Summer Affinity grants you an additional +3 Fortitude Saving Throws. |
Arcanum
|
Rank 1 +25 spell points and +1 spell penetration.Rank 2 +50 spell points and +2 spell penetration.Rank 3 +100 spell points and +3 spell penetration. |
Minor Autumn Attunement
|
Rank 1 +1 to hit with Sneak Attacks. Your Autumn Affinity grants you an additional +1 Will Saving Throws.Rank 2 +2 to hit with Sneak Attacks. Your Autumn Affinity grants you an additional +2 Will Saving Throws.Rank 3 +3 to hit with Sneak Attacks. Your Autumn Affinity grants you an additional +3 Will Saving Throws. |
Minor Winter Attunement
|
Rank 1 +1 to hit. Your Winter Affinity grants you an additional +1 Physical and Magical Resistance Rating.Rank 2 +2 to hit. Your Winter Affinity grants you an additional +2 Physical and Magical Resistance Rating.Rank 3 +3 to hit. Your Winter Affinity grants you an additional +3 Physical and Magical Resistance Rating. |
| Enhancement | Description |
|---|---|
Major Spring Attunement
|
Rank 1 +1% doublestrike and doubleshot. Your Spring Affinity grants an additional +1 Charisma.Rank 2 +2% doublestrike and doubleshot. Your Spring Affinity grants an additional +1 Charisma.Rank 3 +3% doublestrike and doubleshot. Your Spring Affinity grants an additional +1 Charisma. |
Major Summer Attunement
|
Rank 1 +1 weapon damage. Your Summer Affinity grants an additional +1 Strength.Rank 2 +2 weapon damage. Your Summer Affinity grants an additional +1 Strength.Rank 3 +3 weapon damage. Your Summer Affinity grants an additional +1 Strength. |
Fey Sight
|
While you have 100 or more spell points, you can see things as they truly are. You are able to see invisible creatures and pierce illusions. |
Major Autumn Attunement
|
Rank 1 +1 Sneak Attack damage. Your Autumn Affinity grants an additional +1 Wisdom.Rank 2 +2 Sneak Attack damage. Your Autumn Affinity grants an additional +1 Wisdom.Rank 3 +3 Sneak Attack damage. Your Autumn Affinity grants an additional +1 Wisdom. |
Major Winter Attunement
|
Rank 1 +1 Fortitude Saves. Your Winter Affinity grants an additional +1 Intelligence.Rank 2 +2 Fortitude Saves. Your Winter Affinity grants an additional +1 Intelligence.Rank 3 +3 Fortitude Saves. Your Winter Affinity grants an additional +1 Intelligence. |
| Enhancement | Description |
|---|---|
Spring Spell - Vigor
|
Spell Like Ability: Vigor: A positive energy conjuration that heals 1d6, +1 per 3 caster levels (max +3 at caster level 9), every 2 seconds for 8 seconds. When the initial effect expires, a smaller healing effect that heals 1 HP every 5 seconds for 30 seconds is applied. Only one Vigor spell can be active at a time, with the most beneficial taking priority. If multiple Vigor spells are cast on the same target, then the duration is extended. |
Summer Spell - Fire Shield (Flame)
|
Spell Like Ability: Fire Shield Hot: You are wreathed in flames that do fire damage to attackers and reduce all cold damage taken by half. |
Skill
|
+3% Doublestrike +3% Doubleshot +3% dodge You bypass +3% dodge. |
Autumn Spell - Night Shield
|
Spell Like Ability: Night Shield: Grants a +1 resistance bonus to saves (+2 at 6th level, +3 at 9th) and protection from magic missiles. |
Winter Spell - Displacement
|
Spell Like Ability: Displacement: Your appearance becomes extremely blurred, giving enemies a 50% miss chance when attacking. |