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Eladrin
Racial Enhancement Tree

Eladrin

Nothing is Hidden 0/3
Nothing is Hidden
Ranks: 3 Cost: 1 AP Requires: 1 AP
Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -12 penalty.
Keen Senses 0/3
Keen Senses
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Listen, Search, and Spot
Fey Step 0/1
Fey Step
Ranks: 1 Cost: 2 AP Requires: 1 AP
Disappear and reappear several feet in front of you. You start with 2 charges per Rest. Based on your season, this has an additional effect:

Spring: You gain a +20% temporary Dodge bonus, +1% per 2 Character Levels, for 10 seconds.

Summer: You gain a +3 weapon damage bonus, with an additional +1 per 5 Character Levels, for 10 seconds.

Autumn: You gain +3 Sneak Attack Dice, +1 more Dice per 5 character levels, for 10 seconds.

Winter: You gain a +3 bonus to Tactics DCs, with an additional +1 per 5 Character Levels, for 10 seconds.
Step Through The Fade 0/3
Step Through The Fade
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 charge of Fey Step per rest.
Arcane Fluidity 0/3
Arcane Fluidity
Ranks: 3 Cost: 1 AP Requires: 1 AP
Your arcane spell failure chance while wearing armor is decreased by 5%. (This has no effect on arcane spell failure from shields.)
Minor Spring Attunement 0/3
Minor Spring Attunement
Ranks: 3 Cost: 1 AP Requires: 5 AP
+1% dodge chance. Your Spring Affinity grants you an additional +1 Reflex Saving Throws.
Minor Summer Attunement 0/3
Minor Summer Attunement
Ranks: 3 Cost: 1 AP Requires: 5 AP
+1 critical hit confirmation. Your Summer Affinity grants you an additional +1 Fortitude Saving Throws.
Arcanum 0/3
Arcanum
Ranks: 3 Cost: 2 AP Requires: 5 AP
+25 spell points and +1 spell penetration.
Minor Autumn Attunement 0/3
Minor Autumn Attunement
Ranks: 3 Cost: 1 AP Requires: 5 AP
+1 to hit with Sneak Attacks. Your Autumn Affinity grants you an additional +1 Will Saving Throws.
Minor Winter Attunement 0/3
Minor Winter Attunement
Ranks: 3 Cost: 1 AP Requires: 5 AP
+1 to hit. Your Winter Affinity grants you an additional +1 Physical and Magical Resistance Rating.
Major Spring Attunement 0/3
Major Spring Attunement
Ranks: 3 Cost: 1 AP Requires: 10 AP
+1% doublestrike and doubleshot. Your Spring Affinity grants an additional +1 Charisma.
Major Summer Attunement 0/3
Major Summer Attunement
Ranks: 3 Cost: 1 AP Requires: 10 AP
+1 weapon damage. Your Summer Affinity grants an additional +1 Strength.
Fey Sight 0/1
Fey Sight
Ranks: 1 Cost: 2 AP Requires: 10 AP
While you have 100 or more spell points, you can see things as they truly are. You are able to see invisible creatures and pierce illusions.
Major Autumn Attunement 0/3
Major Autumn Attunement
Ranks: 3 Cost: 1 AP Requires: 10 AP
+1 Sneak Attack damage. Your Autumn Affinity grants an additional +1 Wisdom.
Major Winter Attunement 0/3
Major Winter Attunement
Ranks: 3 Cost: 1 AP Requires: 10 AP
+1 Fortitude Saves. Your Winter Affinity grants an additional +1 Intelligence.
Spring Spell - Vigor 0/1
Spring Spell - Vigor
Ranks: 1 Cost: 1 AP Requires: 15 AP
Spell Like Ability: Vigor: A positive energy conjuration that heals 1d6, +1 per 3 caster levels (max +3 at caster level 9), every 2 seconds for 8 seconds. When the initial effect expires, a smaller healing effect that heals 1 HP every 5 seconds for 30 seconds is applied.

Only one Vigor spell can be active at a time, with the most beneficial taking priority. If multiple Vigor spells are cast on the same target, then the duration is extended.
Summer Spell - Fire Shield (Flame) 0/1
Summer Spell - Fire Shield (Flame)
Ranks: 1 Cost: 2 AP Requires: 15 AP
Spell Like Ability: Fire Shield Hot: You are wreathed in flames that do fire damage to attackers and reduce all cold damage taken by half.
Skill 0/1
Skill
Ranks: 1 Cost: 1 AP Requires: 15 AP
+3% Doublestrike
+3% Doubleshot
+3% dodge
You bypass +3% dodge.
Autumn Spell - Night Shield 0/1
Autumn Spell - Night Shield
Ranks: 1 Cost: 1 AP Requires: 15 AP
Spell Like Ability: Night Shield: Grants a +1 resistance bonus to saves (+2 at 6th level, +3 at 9th) and protection from magic missiles.
Winter Spell - Displacement 0/1
Winter Spell - Displacement
Ranks: 1 Cost: 2 AP Requires: 15 AP
Spell Like Ability: Displacement: Your appearance becomes extremely blurred, giving enemies a 50% miss chance when attacking.
Core Enhancements
Elven Accuracy 0/1
Elven Accuracy
Ranks: 1 Cost: 1 AP
You gain +2% to hit with all attacks. Your Point Blank Shot and Ranged Sneak Attack range is increased by 2 meters for each Elven Core Ability you possess from this tree.
Eladrin Ability 0/1
Eladrin Ability
Ranks: 1 Cost: 2 AP
Choose between Dexterity, Intelligence, or Charisma
Elven Accuracy 0/1
Elven Accuracy
Ranks: 1 Cost: 1 AP
You gain +2% to hit with all attacks.
Eladrin Ability 0/1
Eladrin Ability
Ranks: 1 Cost: 2 AP
Choose between Dexterity, Intelligence, or Charisma
Elven Accuracy 0/1
Elven Accuracy
Ranks: 1 Cost: 1 AP
You gain +2% to hit with all attacks.
Core Enhancements
Enhancement Description
Elven Accuracy Elven Accuracy
You gain +2% to hit with all attacks. Your Point Blank Shot and Ranged Sneak Attack range is increased by 2 meters for each Elven Core Ability you possess from this tree.
AP Cost
1
Ranks
1
Progression
0
Eladrin Ability Eladrin Ability
Choose between Dexterity, Intelligence, or Charisma
Eladrin Dexterity+1 Dexterity
Eladrin Intelligence+1 Intelligence
Eladrin Charisma+1 Charisma
AP Cost
2
Ranks
1
Progression
0
Prereqs
Elven Accuracy
Elven Accuracy Elven Accuracy
You gain +2% to hit with all attacks.
AP Cost
1
Ranks
1
Progression
0
Prereqs
Eladrin Ability
Eladrin Ability Eladrin Ability
Choose between Dexterity, Intelligence, or Charisma
Eladrin Dexterity+1 Dexterity
Eladrin Intelligence+1 Intelligence
Eladrin Charisma+1 Charisma
AP Cost
2
Ranks
1
Progression
0
Prereqs
Elven Accuracy
Elven Accuracy Elven Accuracy
You gain +2% to hit with all attacks.
AP Cost
1
Ranks
1
Progression
0
Prereqs
Eladrin Ability
Tier 1
Enhancement Description
Nothing is Hidden Nothing is Hidden
Rank 1
Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -12 penalty.
Rank 2
Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -8 penalty.
Rank 3
Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -4 penalty.
AP Cost
1
Ranks
3
Progression
1
Prereqs
Keen Senses
Keen Senses Keen Senses
Rank 1
+1 Listen, Search, and Spot
Rank 2
+2 Listen, Search, and Spot
Rank 3
+3 Listen, Search, and Spot
AP Cost
1
Ranks
3
Progression
1
Fey Step Fey Step
Disappear and reappear several feet in front of you. You start with 2 charges per Rest. Based on your season, this has an additional effect:

Spring: You gain a +20% temporary Dodge bonus, +1% per 2 Character Levels, for 10 seconds.

Summer: You gain a +3 weapon damage bonus, with an additional +1 per 5 Character Levels, for 10 seconds.

Autumn: You gain +3 Sneak Attack Dice, +1 more Dice per 5 character levels, for 10 seconds.

Winter: You gain a +3 bonus to Tactics DCs, with an additional +1 per 5 Character Levels, for 10 seconds.
AP Cost
2
Ranks
1
Progression
1
Step Through The Fade Step Through The Fade
Rank 1
+1 charge of Fey Step per rest.
Rank 2
+2 charges of Fey Step per rest.
Rank 3
+3 charges of Fey Step per rest.
AP Cost
1
Ranks
3
Progression
1
Prereqs
Fey Step
Arcane Fluidity Arcane Fluidity
Rank 1
Your arcane spell failure chance while wearing armor is decreased by 5%. (This has no effect on arcane spell failure from shields.)
Rank 2
Your arcane spell failure chance while wearing armor is decreased by 10%. (This has no effect on arcane spell failure from shields.)
Rank 3
Your arcane spell failure chance while wearing armor is decreased by 15%. (This has no effect on arcane spell failure from shields.)
AP Cost
1
Ranks
3
Progression
1
Tier 2
Enhancement Description
Minor Spring Attunement Minor Spring Attunement
Rank 1
+1% dodge chance. Your Spring Affinity grants you an additional +1 Reflex Saving Throws.
Rank 2
+2% dodge chance. Your Spring Affinity grants you an additional +2 Reflex Saving Throws.
Rank 3
+3% dodge chance. Your Spring Affinity grants you an additional +3 Reflex Saving Throws.
AP Cost
1
Ranks
3
Progression
5
Minor Summer Attunement Minor Summer Attunement
Rank 1
+1 critical hit confirmation. Your Summer Affinity grants you an additional +1 Fortitude Saving Throws.
Rank 2
+2 critical hit confirmation. Your Summer Affinity grants you an additional +2 Fortitude Saving Throws.
Rank 3
+3 critical hit confirmation. Your Summer Affinity grants you an additional +3 Fortitude Saving Throws.
AP Cost
1
Ranks
3
Progression
5
Arcanum Arcanum
Rank 1
+25 spell points and +1 spell penetration.
Rank 2
+50 spell points and +2 spell penetration.
Rank 3
+100 spell points and +3 spell penetration.
AP Cost
2
Ranks
3
Progression
5
Minor Autumn Attunement Minor Autumn Attunement
Rank 1
+1 to hit with Sneak Attacks. Your Autumn Affinity grants you an additional +1 Will Saving Throws.
Rank 2
+2 to hit with Sneak Attacks. Your Autumn Affinity grants you an additional +2 Will Saving Throws.
Rank 3
+3 to hit with Sneak Attacks. Your Autumn Affinity grants you an additional +3 Will Saving Throws.
AP Cost
1
Ranks
3
Progression
5
Minor Winter Attunement Minor Winter Attunement
Rank 1
+1 to hit. Your Winter Affinity grants you an additional +1 Physical and Magical Resistance Rating.
Rank 2
+2 to hit. Your Winter Affinity grants you an additional +2 Physical and Magical Resistance Rating.
Rank 3
+3 to hit. Your Winter Affinity grants you an additional +3 Physical and Magical Resistance Rating.
AP Cost
1
Ranks
3
Progression
5
Tier 3
Enhancement Description
Major Spring Attunement Major Spring Attunement
Rank 1
+1% doublestrike and doubleshot. Your Spring Affinity grants an additional +1 Charisma.
Rank 2
+2% doublestrike and doubleshot. Your Spring Affinity grants an additional +1 Charisma.
Rank 3
+3% doublestrike and doubleshot. Your Spring Affinity grants an additional +1 Charisma.
AP Cost
1
Ranks
3
Progression
10
Prereqs
Minor Spring Attunement
Major Summer Attunement Major Summer Attunement
Rank 1
+1 weapon damage. Your Summer Affinity grants an additional +1 Strength.
Rank 2
+2 weapon damage. Your Summer Affinity grants an additional +1 Strength.
Rank 3
+3 weapon damage. Your Summer Affinity grants an additional +1 Strength.
AP Cost
1
Ranks
3
Progression
10
Prereqs
Minor Summer Attunement
Fey Sight Fey Sight
While you have 100 or more spell points, you can see things as they truly are. You are able to see invisible creatures and pierce illusions.
AP Cost
2
Ranks
1
Progression
10
Prereqs
Arcanum
Major Autumn Attunement Major Autumn Attunement
Rank 1
+1 Sneak Attack damage. Your Autumn Affinity grants an additional +1 Wisdom.
Rank 2
+2 Sneak Attack damage. Your Autumn Affinity grants an additional +1 Wisdom.
Rank 3
+3 Sneak Attack damage. Your Autumn Affinity grants an additional +1 Wisdom.
AP Cost
1
Ranks
3
Progression
10
Prereqs
Minor Autumn Attunement
Major Winter Attunement Major Winter Attunement
Rank 1
+1 Fortitude Saves. Your Winter Affinity grants an additional +1 Intelligence.
Rank 2
+2 Fortitude Saves. Your Winter Affinity grants an additional +1 Intelligence.
Rank 3
+3 Fortitude Saves. Your Winter Affinity grants an additional +1 Intelligence.
AP Cost
1
Ranks
3
Progression
10
Prereqs
Minor Winter Attunement
Tier 4
Enhancement Description
Spring Spell - Vigor Spring Spell - Vigor
Spell Like Ability: Vigor: A positive energy conjuration that heals 1d6, +1 per 3 caster levels (max +3 at caster level 9), every 2 seconds for 8 seconds. When the initial effect expires, a smaller healing effect that heals 1 HP every 5 seconds for 30 seconds is applied.

Only one Vigor spell can be active at a time, with the most beneficial taking priority. If multiple Vigor spells are cast on the same target, then the duration is extended.
AP Cost
1
Ranks
1
Progression
15
Prereqs
Major Spring Attunement
Summer Spell - Fire Shield (Flame) Summer Spell - Fire Shield (Flame)
Spell Like Ability: Fire Shield Hot: You are wreathed in flames that do fire damage to attackers and reduce all cold damage taken by half.
AP Cost
2
Ranks
1
Progression
15
Prereqs
Major Summer Attunement
Skill Skill
+3% Doublestrike
+3% Doubleshot
+3% dodge
You bypass +3% dodge.
AP Cost
1
Ranks
1
Progression
15
Autumn Spell - Night Shield Autumn Spell - Night Shield
Spell Like Ability: Night Shield: Grants a +1 resistance bonus to saves (+2 at 6th level, +3 at 9th) and protection from magic missiles.
AP Cost
1
Ranks
1
Progression
15
Prereqs
Major Autumn Attunement
Winter Spell - Displacement Winter Spell - Displacement
Spell Like Ability: Displacement: Your appearance becomes extremely blurred, giving enemies a 50% miss chance when attacking.
AP Cost
2
Ranks
1
Progression
15
Prereqs
Major Winter Attunement