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Vanguard
Fighter Class Enhancement Tree

Vanguard

Shield Specialization I 0/1
Shield Specialization I
Ranks: 1 Cost: 2 AP Requires: 1 AP
While you have a shield equipped, you gain +1 to hit, damage, and armor class.
No Weakness 0/3
No Weakness
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Fortitude Saving Throw
Shield Smash 0/3
Shield Smash
Ranks: 3 Cost: 1 AP Requires: 1 AP
Shield Attack: On damage, your Gain a stack of Battle Guard: Physical and Magical Resistance Rating are increased by 10 for 12 seconds. Stacks up to 5 times. If the player blocks for more than 3 seconds all stacks are removed.
Unbalancing Shove 0/3
Unbalancing Shove
Ranks: 3 Cost: 1 AP Requires: 1 AP
When you shield bash, damaged enemies get -1 to Saving Throws for 2 seconds.
Armor Training 0/3
Armor Training
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 to Balance, Intimidate, Jump. Reduces total penalty to skills from armor and shield by 1.
Shield Specialization II 0/1
Shield Specialization II
Ranks: 1 Cost: 2 AP Requires: 5 AP
While you have a shield equipped, you gain +1 to hit, damage, and armor class.
Brutality 0/3
Brutality
Ranks: 3 Cost: 1 AP Requires: 5 AP
+1 to the DC of your Stunning abilities (such as Stunning Blow and Stunning Shield)
Stunning Shield 0/3
Stunning Shield
Ranks: 3 Cost: 1 AP Requires: 5 AP
Shield Attack: This attack stuns enemies unless they make a Fortitude saving throw vs DC(10 + Highest Ability Score Modifier + Character Level + Stunning Bonuses).
Missile Shield 0/3
Missile Shield
Ranks: 3 Cost: 1 AP Requires: 5 AP
While you have a shield equipped, you gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds.

Antirequisite: Deflect Arrows
Action Boost: Power 0/3
Action Boost: Power
Ranks: 3 Cost: 1 AP Requires: 5 AP
+10 Action Boost bonus to Melee and Ranged Power for 20 seconds.

Usable 5 times per rest.
Shield Specialization III 0/1
Shield Specialization III
Ranks: 1 Cost: 2 AP Requires: 10 AP
While you have a shield equipped, you gain +1 to hit, damage, and armor class.
Follow Up 0/3
Follow Up
Ranks: 3 Cost: 1 AP Requires: 10 AP
When you hit an enemy with an activated attack with certain stunning abilities (such as Stunning Blow and Stunning Shield), your melee power is increased by 5 for 30 seconds whether the stun works or not.
Fatal Bulwark 0/1
Fatal Bulwark
Ranks: 1 Cost: 2 AP Requires: 10 AP
Your shield gains +1 critical threat range.
Shield Riposte 0/3
Shield Riposte
Ranks: 3 Cost: 1 AP Requires: 10 AP
When missed in melee while wearing a shield: Deals 1d4 bludgeoning damage to your attacker. Scales with melee power.
Strength 0/1
Strength
Ranks: 1 Cost: 2 AP Requires: 10 AP
+1 Strength
Shield Specialization IV 0/1
Shield Specialization IV
Ranks: 1 Cost: 2 AP Requires: 20 AP
While you have a shield equipped, you gain +1 to hit, damage, and armor class.
Vanguard Armor Mastery 0/3
Vanguard Armor Mastery
Ranks: 3 Cost: 1 AP Requires: 20 AP
+1 Armor Class and Armor Maximum Dexterity Bonus. (Maximum Dexterity bonus limits your maximum Dodge as well.)
Shield Charge 0/3
Shield Charge
Ranks: 3 Cost: 1 AP Requires: 20 AP
Shield Attack: Rush forward up to 30 feet to your selected opponent and deliver a shield attack that hits enemies around you, knocking them down. The knockdown is negated on a Fortitude saving throw vs. DC(20 + Highest Attribute Mod + Class Level + bonuses to trip attacks)
Myrmidon's Edge 0/3
Myrmidon's Edge
Ranks: 3 Cost: 1 AP Requires: 20 AP
+1 to attack rolls to confirm critical hits and +1 damage on critical hits (before weapon multipliers) .
Strength 0/1
Strength
Ranks: 1 Cost: 2 AP Requires: 20 AP
+1 Strength
Shield Specialization V 0/1
Shield Specialization V
Ranks: 1 Cost: 2 AP Requires: 30 AP
While you have a shield equipped, you gain +3 to hit, damage, and armor class.
Disorienting Smash 0/3
Disorienting Smash
Ranks: 3 Cost: 1 AP Requires: 30 AP
When you shield bash, damaged enemies gain 1d4 stacks of Vulnerability. This can occur at most once every 3 seconds.

Vulnerability: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
Shield Rush 0/3
Shield Rush
Ranks: 3 Cost: 1 AP Requires: 30 AP
Shield Attack: Move forward in a line, delivering a shield bash attack to every creature hit. Each opponent is knocked down. The knockdown is negated on a Fortitude saving throw vs. DC(20 + Highest Attribute Mod + Class Level + bonuses to trip attacks)
Armored Strength 0/1
Armored Strength
Ranks: 1 Cost: 2 AP Requires: 30 AP
+15 Melee Power, +10% chance to make a Secondary Shield Bash
Brutal Impact 0/1
Brutal Impact
Ranks: 1 Cost: 2 AP Requires: 30 AP
+1 Critical Damage Multiplier on a roll of a 19-20.

You gain a +25% competence bonus to Max Hit Points.
Core Enhancements
To the Fore! 0/1
To the Fore!
Ranks: 1 Cost: 1 AP
While you have a shield equipped, you gain +1 to hit and damage with your main hand weapon and with your shield bash attacks.
Shield Combat I 0/1
Shield Combat I
Ranks: 1 Cost: 1 AP Requires: 5 AP
+10% chance to make a secondary shield bash
Vicious Shield I 0/1
Vicious Shield I
Ranks: 1 Cost: 1 AP Requires: 10 AP
+10% chance to make a secondary shield bash.

While you have a shield equipped, +5% Combat Style bonus to Melee Attack Speed.
Shield Combat II 0/1
Shield Combat II
Ranks: 1 Cost: 1 AP Requires: 20 AP
+10% chance to make a secondary shield bash.

While you have a shield equipped, +5% Combat Style bonus to Melee Attack Speed.

Your shield gains +1(W).
Vicious Shield II 0/1
Vicious Shield II
Ranks: 1 Cost: 1 AP Requires: 30 AP
Your shield gains +1 critical threat range, +1 critical multiplier, and +1(W).

While you have a shield equipped, +5% Combat Style bonus to Melee Attack Speed.
Shield Champion 0/1
Shield Champion
Ranks: 1 Cost: 1 AP Requires: 40 AP
While you have a shield equipped, you gain +2 attack, +2 damage, and +5% Doublestrike, +5% Combat Style bonus to Melee Attack Speed.

Your shield gains +1(W)

Your shield bashes stuns enemies 10% of the time. DC(10 + 1/2 Character Level + Strength Mod + Stun Bonus)
Core Enhancements
Enhancement Description
To the Fore! To the Fore!
While you have a shield equipped, you gain +1 to hit and damage with your main hand weapon and with your shield bash attacks.
AP Cost
1
Ranks
1
Progression
0
Prereqs
Fighter Level 1
Shield Combat I Shield Combat I
+10% chance to make a secondary shield bash
AP Cost
1
Ranks
1
Progression
5
Prereqs
To the Fore!, Fighter Level 3
Vicious Shield I Vicious Shield I
+10% chance to make a secondary shield bash.

While you have a shield equipped, +5% Combat Style bonus to Melee Attack Speed.
AP Cost
1
Ranks
1
Progression
10
Prereqs
Shield Combat I, Fighter Level 6
Shield Combat II Shield Combat II
+10% chance to make a secondary shield bash.

While you have a shield equipped, +5% Combat Style bonus to Melee Attack Speed.

Your shield gains +1(W).
AP Cost
1
Ranks
1
Progression
20
Prereqs
Vicious Shield I, Fighter Level 12
Vicious Shield II Vicious Shield II
Your shield gains +1 critical threat range, +1 critical multiplier, and +1(W).

While you have a shield equipped, +5% Combat Style bonus to Melee Attack Speed.
AP Cost
1
Ranks
1
Progression
30
Prereqs
Shield Combat II, Fighter Level 18
Shield Champion Shield Champion
While you have a shield equipped, you gain +2 attack, +2 damage, and +5% Doublestrike, +5% Combat Style bonus to Melee Attack Speed.

Your shield gains +1(W)

Your shield bashes stuns enemies 10% of the time. DC(10 + 1/2 Character Level + Strength Mod + Stun Bonus)
AP Cost
1
Ranks
1
Progression
40
Prereqs
Vicious Shield II, Fighter Level 20
Tier 1
Enhancement Description
Shield Specialization I Shield Specialization I
While you have a shield equipped, you gain +1 to hit, damage, and armor class.
AP Cost
2
Ranks
1
Progression
1
No Weakness No Weakness
Rank 1
+1 Fortitude Saving Throw
Rank 2
+2 Fortitude Saving Throw
Rank 3
+3 Fortitude Saving Throw
AP Cost
1
Ranks
3
Progression
1
Shield Smash Shield Smash
Rank 1
Shield Attack: On damage, your Gain a stack of Battle Guard: Physical and Magical Resistance Rating are increased by 10 for 12 seconds. Stacks up to 5 times. If the player blocks for more than 3 seconds all stacks are removed.
Rank 2
Shield Attack: On damage, your Gain a stack of Battle Guard: Physical and Magical Resistance Rating are increased by 10 for 12 seconds. Stacks up to 5 times. If the player blocks for more than 3 seconds all stacks are removed.
Rank 3
Shield Attack: On damage, your Gain a stack of Battle Guard: Physical and Magical Resistance Rating are increased by 10 for 12 seconds. Stacks up to 5 times. If the player blocks for more than 3 seconds all stacks are removed.
AP Cost
1
Ranks
3
Progression
1
Unbalancing Shove Unbalancing Shove
Rank 1
When you shield bash, damaged enemies get -1 to Saving Throws for 2 seconds.
Rank 2
When you shield bash, damaged enemies get -1 to Saving Throws for 4 seconds.
Rank 3
When you shield bash, damaged enemies get -1 to Saving Throws for 6 seconds.
AP Cost
1
Ranks
3
Progression
1
Armor Training Armor Training
Rank 1
+1 to Balance, Intimidate, Jump. Reduces total penalty to skills from armor and shield by 1.
Rank 2
+2 to Balance, Intimidate, Jump. Reduces total penalty to skills from armor and shield by 2.
Rank 3
+3 to Balance, Intimidate, Jump. Reduces total penalty to skills from armor and shield by 3.
AP Cost
1
Ranks
3
Progression
1
Tier 2
Enhancement Description
Shield Specialization II Shield Specialization II
While you have a shield equipped, you gain +1 to hit, damage, and armor class.
AP Cost
2
Ranks
1
Progression
5
Prereqs
Shield Specialization I
Brutality Brutality
Rank 1
+1 to the DC of your Stunning abilities (such as Stunning Blow and Stunning Shield)
Rank 2
+2 to the DC of your Stunning abilities (such as Stunning Blow and Stunning Shield)
Rank 3
+3 to the DC of your Stunning abilities (such as Stunning Blow and Stunning Shield)
AP Cost
1
Ranks
3
Progression
5
Stunning Shield Stunning Shield
Rank 1
Shield Attack: This attack stuns enemies unless they make a Fortitude saving throw vs DC(10 + Highest Ability Score Modifier + Character Level + Stunning Bonuses).
Rank 2
Shield Attack: This attack stuns enemies unless they make a Fortitude saving throw vs DC(10 + Highest Ability Score Modifier + Character Level + Stunning Bonuses).
Rank 3
Shield Attack: This attack stuns enemies unless they make a Fortitude saving throw vs DC(10 + Highest Ability Score Modifier + Character Level + Stunning Bonuses).
AP Cost
1
Ranks
3
Progression
5
Missile Shield Missile Shield
Rank 1
While you have a shield equipped, you gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds.

Antirequisite: Deflect Arrows
Rank 2
While you have a shield equipped, you gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 4 seconds.

Antirequisite: Deflect Arrows
Rank 3
While you have a shield equipped, you gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 2 seconds.

Antirequisite: Deflect Arrows
AP Cost
1
Ranks
3
Progression
5
Action Boost: Power Action Boost: Power
Rank 1
+10 Action Boost bonus to Melee and Ranged Power for 20 seconds.

Usable 5 times per rest.
Rank 2
+20 Action Boost bonus to Melee and Ranged Power for 20 seconds.

Usable 5 times per rest.
Rank 3
+30 Action Boost bonus to Melee and Ranged Power for 20 seconds.

Usable 5 times per rest.
AP Cost
1
Ranks
3
Progression
5
Tier 3
Enhancement Description
Shield Specialization III Shield Specialization III
While you have a shield equipped, you gain +1 to hit, damage, and armor class.
AP Cost
2
Ranks
1
Progression
10
Prereqs
Shield Specialization II
Follow Up Follow Up
Rank 1
When you hit an enemy with an activated attack with certain stunning abilities (such as Stunning Blow and Stunning Shield), your melee power is increased by 5 for 30 seconds whether the stun works or not.
Rank 2
When you hit an enemy with an activated attack with certain stunning abilities (such as Stunning Blow and Stunning Shield), your melee power is increased by 10 for 30 seconds whether the stun works or not.
Rank 3
When you hit an enemy with an activated attack with certain stunning abilities (such as Stunning Blow and Stunning Shield), your melee power is increased by 15 for 30 seconds whether the stun works or not.
AP Cost
1
Ranks
3
Progression
10
Fatal Bulwark Fatal Bulwark
Your shield gains +1 critical threat range.
AP Cost
2
Ranks
1
Progression
10
Shield Riposte Shield Riposte
Rank 1
When missed in melee while wearing a shield: Deals 1d4 bludgeoning damage to your attacker. Scales with melee power.
Rank 2
When missed in melee while wearing a shield: Deals 1d6 bludgeoning damage to your attacker. Scales with melee power.
Rank 3
When missed in melee while wearing a shield: Deals 1d8 bludgeoning damage to your attacker. Scales with melee power.
AP Cost
1
Ranks
3
Progression
10
Strength Strength
Strength+1 Strength
Dexterity+1 Dexterity
AP Cost
2
Ranks
1
Progression
10
Tier 4
Enhancement Description
Shield Specialization IV Shield Specialization IV
While you have a shield equipped, you gain +1 to hit, damage, and armor class.
AP Cost
2
Ranks
1
Progression
20
Prereqs
Shield Specialization III
Vanguard Armor Mastery Vanguard Armor Mastery
Rank 1
+1 Armor Class and Armor Maximum Dexterity Bonus. (Maximum Dexterity bonus limits your maximum Dodge as well.)
Rank 2
+2 Armor Class and Armor Maximum Dexterity Bonus. (Maximum Dexterity bonus limits your maximum Dodge as well.)
Rank 3
+3 Armor Class and Armor Maximum Dexterity Bonus. (Maximum Dexterity bonus limits your maximum Dodge as well.)
AP Cost
1
Ranks
3
Progression
20
Shield Charge Shield Charge
Rank 1
Shield Attack: Rush forward up to 30 feet to your selected opponent and deliver a shield attack that hits enemies around you, knocking them down. The knockdown is negated on a Fortitude saving throw vs. DC(20 + Highest Attribute Mod + Class Level + bonuses to trip attacks)
Rank 2
Shield Attack: Rush forward up to 30 feet to your selected opponent and deliver a shield attack that hits enemies around you, knocking them down. The knockdown is negated on a Fortitude saving throw vs. DC(20 + Highest Attribute Mod + Class Level + bonuses to trip attacks)
Rank 3
Shield Attack: Rush forward up to 30 feet to your selected opponent and deliver a shield attack that hits enemies around you, knocking them down. The knockdown is negated on a Fortitude saving throw vs. DC(20 + Highest Attribute Mod + Class Level + bonuses to trip attacks)
AP Cost
1
Ranks
3
Progression
20
Myrmidon's Edge Myrmidon's Edge
Rank 1
+1 to attack rolls to confirm critical hits and +1 damage on critical hits (before weapon multipliers) .
Rank 2
+2 to attack rolls to confirm critical hits and +2 damage on critical hits (before weapon multipliers) .
Rank 3
+3 to attack rolls to confirm critical hits and +3 damage on critical hits (before weapon multipliers) .
AP Cost
1
Ranks
3
Progression
20
Strength Strength
Strength+1 Strength
Dexterity+1 Dexterity
AP Cost
2
Ranks
1
Progression
20
Tier 5
Enhancement Description
Shield Specialization V Shield Specialization V
While you have a shield equipped, you gain +3 to hit, damage, and armor class.
AP Cost
2
Ranks
1
Progression
30
Prereqs
Shield Specialization IV
Disorienting Smash Disorienting Smash
Rank 1
When you shield bash, damaged enemies gain 1d4 stacks of Vulnerability. This can occur at most once every 3 seconds.

Vulnerability: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
Rank 2
When you shield bash, damaged enemies gain 1d4 stacks of Vulnerability. This can occur at most once every 2 seconds.

Vulnerability: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
Rank 3
When you shield bash, damaged enemies gain 1d4 stacks of Vulnerability. This can occur at most once every 1 second.

Vulnerability: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
AP Cost
1
Ranks
3
Progression
30
Shield Rush Shield Rush
Rank 1
Shield Attack: Move forward in a line, delivering a shield bash attack to every creature hit. Each opponent is knocked down. The knockdown is negated on a Fortitude saving throw vs. DC(20 + Highest Attribute Mod + Class Level + bonuses to trip attacks)
Rank 2
Shield Attack: Move forward in a line, delivering a shield bash attack to every creature hit. Each opponent is knocked down. The knockdown is negated on a Fortitude saving throw vs. DC(20 + Highest Attribute Mod + Class Level + bonuses to trip attacks)
Rank 3
Shield Attack: Move forward in a line, delivering a shield bash attack to every creature hit. Each opponent is knocked down. The knockdown is negated on a Fortitude saving throw vs. DC(20 + Highest Attribute Mod + Class Level + bonuses to trip attacks)
AP Cost
1
Ranks
3
Progression
30
Armored Strength Armored Strength
+15 Melee Power, +10% chance to make a Secondary Shield Bash
AP Cost
2
Ranks
1
Progression
30
Brutal Impact Brutal Impact
+1 Critical Damage Multiplier on a roll of a 19-20.

You gain a +25% competence bonus to Max Hit Points.
AP Cost
2
Ranks
1
Progression
30