| Enhancement | Description |
|---|---|
To the Fore!
|
While you have a shield equipped, you gain +1 to hit and damage with your main hand weapon and with your shield bash attacks. |
Shield Combat I
|
+10% chance to make a secondary shield bash |
Vicious Shield I
|
+10% chance to make a secondary shield bash. While you have a shield equipped, +5% Combat Style bonus to Melee Attack Speed. |
Shield Combat II
|
+10% chance to make a secondary shield bash. While you have a shield equipped, +5% Combat Style bonus to Melee Attack Speed. Your shield gains +1(W). |
Vicious Shield II
|
Your shield gains +1 critical threat range, +1 critical multiplier, and +1(W). While you have a shield equipped, +5% Combat Style bonus to Melee Attack Speed. |
Shield Champion
|
While you have a shield equipped, you gain +2 attack, +2 damage, and +5% Doublestrike, +5% Combat Style bonus to Melee Attack Speed. Your shield gains +1(W) Your shield bashes stuns enemies 10% of the time. DC(10 + 1/2 Character Level + Strength Mod + Stun Bonus) |
| Enhancement | Description |
|---|---|
Shield Specialization I
|
While you have a shield equipped, you gain +1 to hit, damage, and armor class. |
No Weakness
|
Rank 1 +1 Fortitude Saving ThrowRank 2 +2 Fortitude Saving ThrowRank 3 +3 Fortitude Saving Throw |
Shield Smash
|
Rank 1 Shield Attack: On damage, your Gain a stack of Battle Guard: Physical and Magical Resistance Rating are increased by 10 for 12 seconds. Stacks up to 5 times. If the player blocks for more than 3 seconds all stacks are removed.Rank 2 Shield Attack: On damage, your Gain a stack of Battle Guard: Physical and Magical Resistance Rating are increased by 10 for 12 seconds. Stacks up to 5 times. If the player blocks for more than 3 seconds all stacks are removed.Rank 3 Shield Attack: On damage, your Gain a stack of Battle Guard: Physical and Magical Resistance Rating are increased by 10 for 12 seconds. Stacks up to 5 times. If the player blocks for more than 3 seconds all stacks are removed. |
Unbalancing Shove
|
Rank 1 When you shield bash, damaged enemies get -1 to Saving Throws for 2 seconds.Rank 2 When you shield bash, damaged enemies get -1 to Saving Throws for 4 seconds.Rank 3 When you shield bash, damaged enemies get -1 to Saving Throws for 6 seconds. |
Armor Training
|
Rank 1 +1 to Balance, Intimidate, Jump. Reduces total penalty to skills from armor and shield by 1.Rank 2 +2 to Balance, Intimidate, Jump. Reduces total penalty to skills from armor and shield by 2.Rank 3 +3 to Balance, Intimidate, Jump. Reduces total penalty to skills from armor and shield by 3. |
| Enhancement | Description |
|---|---|
Shield Specialization II
|
While you have a shield equipped, you gain +1 to hit, damage, and armor class. |
Brutality
|
Rank 1 +1 to the DC of your Stunning abilities (such as Stunning Blow and Stunning Shield)Rank 2 +2 to the DC of your Stunning abilities (such as Stunning Blow and Stunning Shield)Rank 3 +3 to the DC of your Stunning abilities (such as Stunning Blow and Stunning Shield) |
Stunning Shield
|
Rank 1 Shield Attack: This attack stuns enemies unless they make a Fortitude saving throw vs DC(10 + Highest Ability Score Modifier + Character Level + Stunning Bonuses).Rank 2 Shield Attack: This attack stuns enemies unless they make a Fortitude saving throw vs DC(10 + Highest Ability Score Modifier + Character Level + Stunning Bonuses).Rank 3 Shield Attack: This attack stuns enemies unless they make a Fortitude saving throw vs DC(10 + Highest Ability Score Modifier + Character Level + Stunning Bonuses). |
Missile Shield
|
Rank 1 While you have a shield equipped, you gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds. Antirequisite: Deflect Arrows Rank 2 While you have a shield equipped, you gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 4 seconds. Antirequisite: Deflect Arrows Rank 3 While you have a shield equipped, you gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 2 seconds. Antirequisite: Deflect Arrows |
Action Boost: Power
|
Rank 1 +10 Action Boost bonus to Melee and Ranged Power for 20 seconds. Usable 5 times per rest. Rank 2 +20 Action Boost bonus to Melee and Ranged Power for 20 seconds. Usable 5 times per rest. Rank 3 +30 Action Boost bonus to Melee and Ranged Power for 20 seconds. Usable 5 times per rest. |
| Enhancement | Description |
|---|---|
Shield Specialization III
|
While you have a shield equipped, you gain +1 to hit, damage, and armor class. |
Follow Up
|
Rank 1 When you hit an enemy with an activated attack with certain stunning abilities (such as Stunning Blow and Stunning Shield), your melee power is increased by 5 for 30 seconds whether the stun works or not.Rank 2 When you hit an enemy with an activated attack with certain stunning abilities (such as Stunning Blow and Stunning Shield), your melee power is increased by 10 for 30 seconds whether the stun works or not.Rank 3 When you hit an enemy with an activated attack with certain stunning abilities (such as Stunning Blow and Stunning Shield), your melee power is increased by 15 for 30 seconds whether the stun works or not. |
Fatal Bulwark
|
Your shield gains +1 critical threat range. |
Shield Riposte
|
Rank 1 When missed in melee while wearing a shield: Deals 1d4 bludgeoning damage to your attacker. Scales with melee power.Rank 2 When missed in melee while wearing a shield: Deals 1d6 bludgeoning damage to your attacker. Scales with melee power.Rank 3 When missed in melee while wearing a shield: Deals 1d8 bludgeoning damage to your attacker. Scales with melee power. |
Strength
|
|
| Enhancement | Description |
|---|---|
Shield Specialization IV
|
While you have a shield equipped, you gain +1 to hit, damage, and armor class. |
Vanguard Armor Mastery
|
Rank 1 +1 Armor Class and Armor Maximum Dexterity Bonus. (Maximum Dexterity bonus limits your maximum Dodge as well.)Rank 2 +2 Armor Class and Armor Maximum Dexterity Bonus. (Maximum Dexterity bonus limits your maximum Dodge as well.)Rank 3 +3 Armor Class and Armor Maximum Dexterity Bonus. (Maximum Dexterity bonus limits your maximum Dodge as well.) |
Shield Charge
|
Rank 1 Shield Attack: Rush forward up to 30 feet to your selected opponent and deliver a shield attack that hits enemies around you, knocking them down. The knockdown is negated on a Fortitude saving throw vs. DC(20 + Highest Attribute Mod + Class Level + bonuses to trip attacks)Rank 2 Shield Attack: Rush forward up to 30 feet to your selected opponent and deliver a shield attack that hits enemies around you, knocking them down. The knockdown is negated on a Fortitude saving throw vs. DC(20 + Highest Attribute Mod + Class Level + bonuses to trip attacks)Rank 3 Shield Attack: Rush forward up to 30 feet to your selected opponent and deliver a shield attack that hits enemies around you, knocking them down. The knockdown is negated on a Fortitude saving throw vs. DC(20 + Highest Attribute Mod + Class Level + bonuses to trip attacks) |
Myrmidon's Edge
|
Rank 1 +1 to attack rolls to confirm critical hits and +1 damage on critical hits (before weapon multipliers) .Rank 2 +2 to attack rolls to confirm critical hits and +2 damage on critical hits (before weapon multipliers) .Rank 3 +3 to attack rolls to confirm critical hits and +3 damage on critical hits (before weapon multipliers) . |
Strength
|
|
| Enhancement | Description |
|---|---|
Shield Specialization V
|
While you have a shield equipped, you gain +3 to hit, damage, and armor class. |
Disorienting Smash
|
Rank 1 When you shield bash, damaged enemies gain 1d4 stacks of Vulnerability. This can occur at most once every 3 seconds. Vulnerability: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration. Rank 2 When you shield bash, damaged enemies gain 1d4 stacks of Vulnerability. This can occur at most once every 2 seconds. Vulnerability: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration. Rank 3 When you shield bash, damaged enemies gain 1d4 stacks of Vulnerability. This can occur at most once every 1 second. Vulnerability: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration. |
Shield Rush
|
Rank 1 Shield Attack: Move forward in a line, delivering a shield bash attack to every creature hit. Each opponent is knocked down. The knockdown is negated on a Fortitude saving throw vs. DC(20 + Highest Attribute Mod + Class Level + bonuses to trip attacks)Rank 2 Shield Attack: Move forward in a line, delivering a shield bash attack to every creature hit. Each opponent is knocked down. The knockdown is negated on a Fortitude saving throw vs. DC(20 + Highest Attribute Mod + Class Level + bonuses to trip attacks)Rank 3 Shield Attack: Move forward in a line, delivering a shield bash attack to every creature hit. Each opponent is knocked down. The knockdown is negated on a Fortitude saving throw vs. DC(20 + Highest Attribute Mod + Class Level + bonuses to trip attacks) |
Armored Strength
|
+15 Melee Power, +10% chance to make a Secondary Shield Bash |
Brutal Impact
|
+1 Critical Damage Multiplier on a roll of a 19-20. You gain a +25% competence bonus to Max Hit Points. |