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Enlightened Spirit
Warlock Class Enhancement Tree

Enlightened Spirit

Resilience of Body 0/3
Resilience of Body
Ranks: 3 Cost: 1 AP Requires: 1 AP
You gain +2 Physical Resistance Rating.
Spiritual Defense 0/3
Spiritual Defense
Ranks: 3 Cost: 1 AP Requires: 1 AP
While your Eldritch Aura is active, you and nearby allies get a +1 bonus to AC. You personally receive 5 Maximum Hitpoints.
Resilience of Soul 0/3
Resilience of Soul
Ranks: 3 Cost: 1 AP Requires: 1 AP
You gain +2 Magical Resistance Rating.
Brutality 0/3
Brutality
Ranks: 3 Cost: 1 AP Requires: 1 AP
Your melee attacks generate 25% more hate than they normally would, making enemies more likely to attack you.
Rewards of Tribute 0/3
Rewards of Tribute
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Heal, Balance, and Intimidate.
Resist Energies 0/3
Resist Energies
Ranks: 3 Cost: 1 AP Requires: 5 AP
Gives yourself or an ally an Enhancement bonus against Fire, Cold, Electric, Acid, and Sonic damage, reducing that type of damage taken by 10. The bonus increases to 20 at caster level 7 and 30 at caster level 11.
Spiritual Bastion 0/3
Spiritual Bastion
Ranks: 3 Cost: 1 AP Requires: 5 AP
While your Eldritch Aura is active, you get +3 Physical Resistance Rating. In addition, you and nearby allies get a +1 Determination Bonus to Physical Resistance Rating.
Power of Enlightenment 0/3
Power of Enlightenment
Ranks: 3 Cost: 1 AP Requires: 5 AP
You gain +5 Light Spell Power and +2 Universal Spell Power.
Shield 0/1
Shield
Ranks: 1 Cost: 2 AP Requires: 5 AP
You permanently gain the effects of the Shield spell. Shield: Grants a +4 shield bonus to Armor Class and protection from magic missiles.
Action Boost: Defense 0/3
Action Boost: Defense
Ranks: 3 Cost: 1 AP Requires: 5 AP
Activate to gain a +5 Action Boost bonus to Armor Class and Physical Resistance Rating for 20 seconds. (Cooldown: 30 seconds.)
Eldritch Burst 0/3
Eldritch Burst
Ranks: 3 Cost: 1 AP Requires: 10 AP
Fire your Eldritch Blast in an AOE centered on you. All enemies caught in the burst take 1d6 Light Damage, plus any other effects and damage your Eldritch Blasts produce. This ability shares a cooldown with Cleave, and the damage scales with 100% spell power. (Cooldown: 8 seconds)
Spiritual Ward 0/3
Spiritual Ward
Ranks: 3 Cost: 1 AP Requires: 10 AP
While your Eldritch Aura is active, you get +3 Magical Resistance Rating. In addition, you and nearby allies get a +1 Determination Bonus to Magical Resistance Rating.
Power of Enlightenment 0/3
Power of Enlightenment
Ranks: 3 Cost: 1 AP Requires: 10 AP
You gain +5 Light Spell Power and +2 Universal Spell Power.
Fortify Summons 0/3
Fortify Summons
Ranks: 3 Cost: 1 AP Requires: 10 AP
Your summoned creatures, hirelings, and pets get +25% fortification, +5 Physical Resistance Rating, and 5 Magical Resistance Rating.
Constitution or Charisma 0/1
Constitution or Charisma
Ranks: 1 Cost: 2 AP Requires: 10 AP
Select an Ability Score
Medium Armor Proficiency 0/1
Medium Armor Proficiency
Ranks: 1 Cost: 2 AP Requires: 20 AP
Passive: You gain proficiency in Medium Armor, and the ability to cast arcane spells in medium armor without arcane spell failure.
Spiritual Retribution 0/1
Spiritual Retribution
Ranks: 1 Cost: 2 AP Requires: 20 AP
Imbue Toggle: Your Eldritch Blasts, Melee Attacks, and Ranged Attacks gain 1d6 Light damage that scales with Spell Power.
Brilliance 0/1
Brilliance
Ranks: 1 Cost: 1 AP Requires: 20 AP
Your Aura provides you and nearby allies with a Determination bonus to Temporary Hitpoints equal to your Constitution score. If you are level 20 or higher, this effect is doubled.
Imbue Summons 0/3
Imbue Summons
Ranks: 3 Cost: 1 AP Requires: 20 AP
Your summoned creatures/hirelings/pets gain +10 Melee, Ranged, and Universal Spell Power
Constitution or Charisma 0/1
Constitution or Charisma
Ranks: 1 Cost: 2 AP Requires: 20 AP
Select an Ability Score
Spirit Blast 0/3
Spirit Blast
Ranks: 3 Cost: 1 AP Requires: 30 AP
Fire your Eldritch Blast in an AOE centered on you. All enemies caught in the burst take 4d6 Light Damage, plus any other effects and damage your Eldritch Blasts produce. This ability shares a cooldown with Great Cleave, and the damage scales with 100% spell power. (Cooldown: 8 Seconds)
Beacon 0/1
Beacon
Ranks: 1 Cost: 1 AP Requires: 30 AP
While your Eldritch Aura is active, you gain +10 Healing Amplification. In addition, you and nearby allies get a +10 Determination Bonus to Healing Amplification.
Shining Through 0/1
Shining Through
Ranks: 1 Cost: 2 AP Requires: 30 AP
Gain a Sacred bonus to Temporary Hitpoints equal to 8x your Constitution Score that last for up to 10 minutes. For 20 seconds, you gain +25 Sacred bonus to Healing Amplification. (Cooldown: 30 Seconds. SP Cost: 8)
Displace Summons 0/1
Displace Summons
Ranks: 1 Cost: 1 AP Requires: 30 AP
Your summoned creatures/hirelings/pets gain a permanent 25% Enhancement Bonus to Concealment, as per the item effect Lesser Displacement, and 10% Dodge.
Displacement 0/1
Displacement
Ranks: 1 Cost: 1 AP Requires: 30 AP
The caster's appearance becomes extremely blurred, giving enemies a 50% miss chance when attacking. (Cooldown: 3 seconds. Activation Cost: 6 SP)
Core Enhancements
Eldritch Aura 0/1
Eldritch Aura
Ranks: 1 Cost: 1 AP
Eldritch Blast Shape: Your Eldritch Blast changes into an aura. It deals the same damage as your Eldritch Blast to all foes in range every 5 seconds. You cannot fire Eldritch Blasts while in this stance, but may attack normally with weapons and cast spells.
Aura of Courage 0/1
Aura of Courage
Ranks: 1 Cost: 1 AP Requires: 5 AP
Toggle: You gain immunity to Fear, and all allies around you gain a +4 morale bonus to saving throws against fear. Passive: +5 Healing Amplification.
Shape Vestments 0/1
Shape Vestments
Ranks: 1 Cost: 1 AP Requires: 10 AP
While wearing Light Armor, you gain +10 Maximum HP and +5 MRR. While wearing Medium Armor you are proficient with, you gain +20 Maximum HP and +10 MRR. Passive: Your Eldritch Aura now affects enemies every 4 seconds.
Aura of Menace 0/1
Aura of Menace
Ranks: 1 Cost: 1 AP Requires: 20 AP
Toggle: You project a 15 meter Aura of Menace, decreasing the saving throws, attack, and armor class of nearby enemies by 2. Passive: Your Eldritch Aura now affects enemies every 3 seconds, and you gain proficiency with all Martial weapons.
Celestial Spirit 0/1
Celestial Spirit
Ranks: 1 Cost: 1 AP Requires: 30 AP
Major Form Toggle: When enabled, you float above the ground, gain Feather Falling, are immune to most knockdown effects, and you gain +3 bonus Imbue Dice.

Passive: Your Eldritch Aura now affects enemies every 2 seconds.
Ultimate Enlightenment 0/1
Ultimate Enlightenment
Ranks: 1 Cost: 1 AP Requires: 40 AP
+2 CON, +2 CHA, +20% Competence bonus to Maximum HP, +10 Universal Spellpower, +20 Light Spellpower. While your Eldritch Aura is enabled, you gain full Base Attack Bonus, +10 Melee Power, and +10 Ranged Power.
Core Enhancements
Enhancement Description
Eldritch Aura Eldritch Aura
Eldritch Blast Shape: Your Eldritch Blast changes into an aura. It deals the same damage as your Eldritch Blast to all foes in range every 5 seconds. You cannot fire Eldritch Blasts while in this stance, but may attack normally with weapons and cast spells.
AP Cost
1
Ranks
1
Progression
0
Prereqs
Warlock Level 1
Aura of Courage Aura of Courage
Toggle: You gain immunity to Fear, and all allies around you gain a +4 morale bonus to saving throws against fear. Passive: +5 Healing Amplification.
AP Cost
1
Ranks
1
Progression
5
Prereqs
Eldritch Aura, Warlock Level 3
Shape Vestments Shape Vestments
While wearing Light Armor, you gain +10 Maximum HP and +5 MRR. While wearing Medium Armor you are proficient with, you gain +20 Maximum HP and +10 MRR. Passive: Your Eldritch Aura now affects enemies every 4 seconds.
AP Cost
1
Ranks
1
Progression
10
Prereqs
Aura of Courage, Warlock Level 6
Aura of Menace Aura of Menace
Toggle: You project a 15 meter Aura of Menace, decreasing the saving throws, attack, and armor class of nearby enemies by 2. Passive: Your Eldritch Aura now affects enemies every 3 seconds, and you gain proficiency with all Martial weapons.
AP Cost
1
Ranks
1
Progression
20
Prereqs
Shape Vestments, Warlock Level 12
Celestial Spirit Celestial Spirit
Major Form Toggle: When enabled, you float above the ground, gain Feather Falling, are immune to most knockdown effects, and you gain +3 bonus Imbue Dice.

Passive: Your Eldritch Aura now affects enemies every 2 seconds.
AP Cost
1
Ranks
1
Progression
30
Prereqs
Aura of Menace, Warlock Level 18
Ultimate Enlightenment Ultimate Enlightenment
+2 CON, +2 CHA, +20% Competence bonus to Maximum HP, +10 Universal Spellpower, +20 Light Spellpower. While your Eldritch Aura is enabled, you gain full Base Attack Bonus, +10 Melee Power, and +10 Ranged Power.
AP Cost
1
Ranks
1
Progression
40
Prereqs
Celestial Spirit, Warlock Level 20
Tier 1
Enhancement Description
Resilience of Body Resilience of Body
Rank 1
You gain +2 Physical Resistance Rating.
Rank 2
You gain an additional +2 Physical Resistance Rating, for a total of +4.
Rank 3
You gain an additional +2 Physical Resistance Rating, for a total of +6.
AP Cost
1
Ranks
3
Progression
1
Spiritual Defense Spiritual Defense
Rank 1
While your Eldritch Aura is active, you and nearby allies get a +1 bonus to AC. You personally receive 5 Maximum Hitpoints.
Rank 2
While your Eldritch Aura is active, you and nearby allies get a +2 bonus to AC. You personally receive 10 Maximum Hitpoints.
Rank 3
While your Eldritch Aura is active, you and nearby allies get a +3 bonus to AC. You personally receive 15 Maximum Hitpoints.
AP Cost
1
Ranks
3
Progression
1
Resilience of Soul Resilience of Soul
Rank 1
You gain +2 Magical Resistance Rating.
Rank 2
You gain an additional +2 Magical Resistance Rating, for a total of +4.
Rank 3
You gain an additional +2 Magical Resistance Rating, for a total of +6.
AP Cost
1
Ranks
3
Progression
1
Brutality Brutality
Rank 1
Brute FightingYour melee attacks generate 25% more hate than they normally would, making enemies more likely to attack you.
Brutal SpellcastingYour damaging spells generate 25% more hate than they normally would, making enemies more likely to attack you.
Rank 2
Brute FightingYour melee attacks generate 50% more hate than they normally would, making enemies more likely to attack you.
Brutal SpellcastingYour damaging spells generate 50% more hate than they normally would, making enemies more likely to attack you.
Rank 3
Brute FightingYour melee attacks generate 75% more hate than they normally would, making enemies more likely to attack you.
Brutal SpellcastingYour damaging spells generate 75% more hate than they normally would, making enemies more likely to attack you.
AP Cost
1
Ranks
3
Progression
1
Rewards of Tribute Rewards of Tribute
Rank 1
+1 Heal, Balance, and Intimidate.
Rank 2
+2 Heal, Balance, and Intimidate.
Rank 3
+3 Heal, Balance, and Intimidate. +1 Fortitude Save.
AP Cost
1
Ranks
3
Progression
1
Tier 2
Enhancement Description
Resist Energies Resist Energies
Rank 1
Gives yourself or an ally an Enhancement bonus against Fire, Cold, Electric, Acid, and Sonic damage, reducing that type of damage taken by 10. The bonus increases to 20 at caster level 7 and 30 at caster level 11.
Rank 2
Gives yourself or an ally an Enhancement bonus against Fire, Cold, Electric, Acid, and Sonic damage, reducing that type of damage taken by 10. The bonus increases to 20 at caster level 7 and 30 at caster level 11.
Rank 3
Gives yourself or an ally an Enhancement bonus against Fire, Cold, Electric, Acid, and Sonic damage, reducing that type of damage taken by 10. The bonus increases to 20 at caster level 7 and 30 at caster level 11.
AP Cost
1
Ranks
3
Progression
5
Spiritual Bastion Spiritual Bastion
Rank 1
While your Eldritch Aura is active, you get +3 Physical Resistance Rating. In addition, you and nearby allies get a +1 Determination Bonus to Physical Resistance Rating.
Rank 2
While your Eldritch Aura is active, you get +6 Physical Resistance Rating. In addition, you and nearby allies get a +2 Determination Bonus to Physical Resistance Rating.
Rank 3
While your Eldritch Aura is active, you get +10 Physical Resistance Rating. In addition, you and nearby allies get a +3 Determination Bonus to Physical Resistance Rating.
AP Cost
1
Ranks
3
Progression
5
Prereqs
Spiritual Defense
Power of Enlightenment Power of Enlightenment
Rank 1
You gain +5 Light Spell Power and +2 Universal Spell Power.
Rank 2
You gain +10 Light Spell Power and +4 Universal Spell Power.
Rank 3
You gain +15 Light Spell Power and +6 Universal Spell Power.
AP Cost
1
Ranks
3
Progression
5
Shield Shield
You permanently gain the effects of the Shield spell. Shield: Grants a +4 shield bonus to Armor Class and protection from magic missiles.
AP Cost
2
Ranks
1
Progression
5
Action Boost: Defense Action Boost: Defense
Rank 1
Activate to gain a +5 Action Boost bonus to Armor Class and Physical Resistance Rating for 20 seconds. (Cooldown: 30 seconds.)
Rank 2
Activate to gain a +10 Action Boost bonus to Armor Class and Physical Resistance Rating for 20 seconds. (Cooldown: 30 seconds.)
Rank 3
Activate to gain a +15 Action Boost bonus to Armor Class and Physical Resistance Rating for 20 seconds. (Cooldown: 30 seconds.)
AP Cost
1
Ranks
3
Progression
5
Tier 3
Enhancement Description
Eldritch Burst Eldritch Burst
Rank 1
Fire your Eldritch Blast in an AOE centered on you. All enemies caught in the burst take 1d6 Light Damage, plus any other effects and damage your Eldritch Blasts produce. This ability shares a cooldown with Cleave, and the damage scales with 100% spell power. (Cooldown: 8 seconds)
Rank 2
Fire your Eldritch Blast in an AOE centered on you. All enemies caught in the burst take 1d6 Light Damage, plus any other effects and damage your Eldritch Blasts produce. This ability shares a cooldown with Cleave, and the damage scales with 100% spell power. (Cooldown: 6 Seconds)
Rank 3
Fire your Eldritch Blast in an AOE centered on you. All enemies caught in the burst take 1d6 Light Damage, plus any other effects and damage your Eldritch Blasts produce. This ability shares a cooldown with Cleave, and the damage scales with 100% spell power. (Cooldown: 5 Seconds)
AP Cost
1
Ranks
3
Progression
10
Spiritual Ward Spiritual Ward
Rank 1
While your Eldritch Aura is active, you get +3 Magical Resistance Rating. In addition, you and nearby allies get a +1 Determination Bonus to Magical Resistance Rating.
Rank 2
While your Eldritch Aura is active, you get +6 Magical Resistance Rating. In addition, you and nearby allies get a +2 Determination Bonus to Magical Resistance Rating.
Rank 3
While your Eldritch Aura is active, you get +10 Magical Resistance Rating. In addition, you and nearby allies get a +3 Determination Bonus to Magical Resistance Rating.
AP Cost
1
Ranks
3
Progression
10
Prereqs
Spiritual Bastion
Power of Enlightenment Power of Enlightenment
Rank 1
You gain +5 Light Spell Power and +2 Universal Spell Power.
Rank 2
You gain +10 Light Spell Power and +4 Universal Spell Power.
Rank 3
You gain +15 Light Spell Power and +6 Universal Spell Power.
AP Cost
1
Ranks
3
Progression
10
Prereqs
Power of Enlightenment
Fortify Summons Fortify Summons
Rank 1
Your summoned creatures, hirelings, and pets get +25% fortification, +5 Physical Resistance Rating, and 5 Magical Resistance Rating.
Rank 2
Your summoned creatures, hirelings, and pets get +50% fortification, +10 Physical Resistance Rating, and +10 Magical Resistance Rating.
Rank 3
Your summoned creatures, hirelings, and pets get +100% fortification, +20 Physical Resistance Rating, and +20 Magical Resistance Rating.
AP Cost
1
Ranks
3
Progression
10
Constitution or Charisma Constitution or Charisma
Select an Ability Score
Constitution+1 Constitution
Charisma+1 Charisma
AP Cost
2
Ranks
1
Progression
10
Tier 4
Enhancement Description
Medium Armor Proficiency Medium Armor Proficiency
Passive: You gain proficiency in Medium Armor, and the ability to cast arcane spells in medium armor without arcane spell failure.
AP Cost
2
Ranks
1
Progression
20
Spiritual Retribution Spiritual Retribution
Imbue Toggle: Your Eldritch Blasts, Melee Attacks, and Ranged Attacks gain 1d6 Light damage that scales with Spell Power.
AP Cost
2
Ranks
1
Progression
20
Prereqs
Spiritual Ward
Brilliance Brilliance
Your Aura provides you and nearby allies with a Determination bonus to Temporary Hitpoints equal to your Constitution score. If you are level 20 or higher, this effect is doubled.
AP Cost
1
Ranks
1
Progression
20
Imbue Summons Imbue Summons
Rank 1
Your summoned creatures/hirelings/pets gain +10 Melee, Ranged, and Universal Spell Power
Rank 2
Your summoned creatures/hirelings/pets gain +20 Melee, Ranged, and Universal Spell Power
Rank 3
Your summoned creatures/hirelings/pets gain +30 Melee, Ranged, and Universal Spell Power
AP Cost
1
Ranks
3
Progression
20
Prereqs
Fortify Summons
Constitution or Charisma Constitution or Charisma
Select an Ability Score
Constitution+1 Constitution
Charisma+1 Charisma
AP Cost
2
Ranks
1
Progression
20
Tier 5
Enhancement Description
Spirit Blast Spirit Blast
Rank 1
Fire your Eldritch Blast in an AOE centered on you. All enemies caught in the burst take 4d6 Light Damage, plus any other effects and damage your Eldritch Blasts produce. This ability shares a cooldown with Great Cleave, and the damage scales with 100% spell power. (Cooldown: 8 Seconds)
Rank 2
Fire your Eldritch Blast in an AOE centered on you. All enemies caught in the burst take 4d6 Light Damage, plus any other effects and damage your Eldritch Blasts produce. This ability shares a cooldown with Great Cleave, and the damage scales with 100% spell power. (Cooldown: 6 Seconds)
Rank 3
Fire your Eldritch Blast in an AOE centered on you. All enemies caught in the burst take 4d6 Light Damage, plus any other effects and damage your Eldritch Blasts produce. This ability shares a cooldown with Great Cleave, and the damage scales with 100% spell power. (Cooldown: 5 Seconds)
AP Cost
1
Ranks
3
Progression
30
Beacon Beacon
While your Eldritch Aura is active, you gain +10 Healing Amplification. In addition, you and nearby allies get a +10 Determination Bonus to Healing Amplification.
AP Cost
1
Ranks
1
Progression
30
Shining Through Shining Through
Gain a Sacred bonus to Temporary Hitpoints equal to 8x your Constitution Score that last for up to 10 minutes. For 20 seconds, you gain +25 Sacred bonus to Healing Amplification. (Cooldown: 30 Seconds. SP Cost: 8)
AP Cost
2
Ranks
1
Progression
30
Displace Summons Displace Summons
Your summoned creatures/hirelings/pets gain a permanent 25% Enhancement Bonus to Concealment, as per the item effect Lesser Displacement, and 10% Dodge.
AP Cost
1
Ranks
1
Progression
30
Prereqs
Imbue Summons
Displacement Displacement
The caster's appearance becomes extremely blurred, giving enemies a 50% miss chance when attacking. (Cooldown: 3 seconds. Activation Cost: 6 SP)
AP Cost
1
Ranks
1
Progression
30