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Aasimar
Dhampir
Dragonborn
Drow Elf
Duergar
Dwarf
Eladrin
Arcane Archer
Elf
Gnome
Half-Elf
Half-Orc
Halfling
Human
Shifter
Tabaxi
Tiefling
Warforged
Wood Elf
Elf
Racial Enhancement Tree

Elf

Phiarlan Dragonmark Focus 0/3
Phiarlan Dragonmark Focus
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 dragonmark use per day, +1 Hide
Child of Nature 0/1
Child of Nature
Ranks: 1 Cost: 1 AP Requires: 1 AP
You are able to produce an Entangle effect using a drop of your blood and 10 spell points. Primal magic awakens plants and vines to grasp at the caster's enemies. Entangled creatures suffer a 90% penalty to movement speed, a 50% attack speed penalty, and a -1 penalty to attack rolls, AC, and Reflex. A successful Reflex save (DC: 10 + Half Character Level + Wisdom modifier) negates this effect. Entangled creatures may leave the affected area to to escape it's effects, or attempt to make a Strength check every 2 seconds to negate. Area of effect fire spells will destroy these vines and free any entangled creatures. Incorporeal creatures and oozes are naturally immune. Fire elementals and other fire creatures are immune because they burn through the plants.
Keen Senses 0/3
Keen Senses
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Listen, Search, and Spot
Elven Weapon Training 0/1
Elven Weapon Training
Ranks: 1 Cost: 2 AP Requires: 1 AP
Grants bonuses to hit and damage with a chosen set of weapons.
Elven Arcane Fluidity 0/3
Elven Arcane Fluidity
Ranks: 3 Cost: 1 AP Requires: 1 AP
Your arcane spell failure chance while wearing armor is decreased by 5%. (This has no effect on arcane spell failure from shields.)
Lesser Dragonmark of Shadow 0/1
Lesser Dragonmark of Shadow
Ranks: 1 Cost: 2 AP Requires: 5 AP
Lesser Dragonmark Spell: Shadow Walk. (Transports you to the edge of the Material Plane where it borders the Plane of Shadow. While this spell is active, you move much faster than normal and your outline appears faint and you are harder to hit. Attacking another creature or otherwise interacting with objects shunts you back to the Material Plane.)
Enchantment Lore 0/3
Enchantment Lore
Ranks: 3 Cost: 1 AP Requires: 5 AP
+2 to saves vs. Enchantments.
Nothing is Hidden 0/3
Nothing is Hidden
Ranks: 3 Cost: 1 AP Requires: 5 AP
Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -12 penalty.
Elven Weapon Training 0/1
Elven Weapon Training
Ranks: 1 Cost: 2 AP Requires: 5 AP
Grants bonuses to hit and damage with a chosen set of weapons.
Elven Arcanum 0/3
Elven Arcanum
Ranks: 3 Cost: 2 AP Requires: 5 AP
+25 spell points and +1 spell penetration.
Greater Dragonmark of Shadow 0/1
Greater Dragonmark of Shadow
Ranks: 1 Cost: 2 AP Requires: 10 AP
Greater Dragonmark Spell: Displacement. (Your appearance becomes extremely blurred, giving enemies a 50% miss chance when attacking.)
Fey Energy Tap 0/3
Fey Energy Tap
Ranks: 3 Cost: 1 AP Requires: 10 AP
Activate: A drop of blood lets you tap into the endless energy of the realm of the fey, giving yourself or an ally temporary spell points, 10% incorporeality, and a -2 penalty to Will saving throws while they last. This ability can be used once per rest.
Fey Sight 0/1
Fey Sight
Ranks: 1 Cost: 2 AP Requires: 10 AP
While you have 100 or more spell points, you can see things as they truly are. You are able to see invisible creatures and pierce illusions.
Elven Weapon Training 0/1
Elven Weapon Training
Ranks: 1 Cost: 2 AP Requires: 10 AP
Grants bonuses to hit and damage with a chosen set of weapons.
Arcane Archer 0/1
Arcane Archer
Ranks: 1 Cost: 4 AP Requires: 10 AP
You gain access to the Arcane Archer enhancement tree. (The Elf: Arcane Archer tree uses your total character level instead of Ranger level, but advances Core Abilities at a slower rate. You cannot spend action points in both the Ranger: Arcane Archer and Elf: Arcane Archer trees.)
Binding Shadows 0/1
Binding Shadows
Ranks: 1 Cost: 1 AP Requires: 15 AP
Greater Dragonmark Spell: Dark shadows wrap around an enemy, slowing it and draining its life force, applying 2d4 negative levels.
Elven Grace 0/1
Elven Grace
Ranks: 1 Cost: 1 AP Requires: 15 AP
You may use your Dexterity modifier to determine the damage you deal with your chosen set of weapons.
Elven Weapon Training 0/1
Elven Weapon Training
Ranks: 1 Cost: 2 AP Requires: 15 AP
Grants bonuses to hit and damage with a chosen set of weapons.
Skill 0/1
Skill
Ranks: 1 Cost: 1 AP Requires: 15 AP
+3% Doublestrike
+3% Doubleshot
+3% dodge
You bypass +3% dodge.
Core Enhancements
Elven Accuracy 0/1
Elven Accuracy
Ranks: 1 Cost: 1 AP
You gain +2% to hit with all attacks. Your Point Blank Shot and Ranged Sneak Attack range is increased by 2 meters for each Elven Core Ability you possess from this tree.
Elven Dexterity 0/1
Elven Dexterity
Ranks: 1 Cost: 2 AP
+1 Dexterity
Elven Accuracy 0/1
Elven Accuracy
Ranks: 1 Cost: 1 AP
You gain +2% to hit with all attacks.
Elven Dexterity 0/1
Elven Dexterity
Ranks: 1 Cost: 2 AP
+1 Dexterity
Elven Accuracy 0/1
Elven Accuracy
Ranks: 1 Cost: 1 AP
You gain +2% to hit with all attacks.
Core Enhancements
Enhancement Description
Elven Accuracy Elven Accuracy
You gain +2% to hit with all attacks. Your Point Blank Shot and Ranged Sneak Attack range is increased by 2 meters for each Elven Core Ability you possess from this tree.
AP Cost
1
Ranks
1
Progression
0
Elven Dexterity Elven Dexterity
+1 Dexterity
AP Cost
2
Ranks
1
Progression
0
Prereqs
Elven Accuracy
Elven Accuracy Elven Accuracy
You gain +2% to hit with all attacks.
AP Cost
1
Ranks
1
Progression
0
Prereqs
Elven Dexterity
Elven Dexterity Elven Dexterity
+1 Dexterity
AP Cost
2
Ranks
1
Progression
0
Prereqs
Elven Accuracy
Elven Accuracy Elven Accuracy
You gain +2% to hit with all attacks.
AP Cost
1
Ranks
1
Progression
0
Prereqs
Elven Dexterity
Tier 1
Enhancement Description
Phiarlan Dragonmark Focus Phiarlan Dragonmark Focus
Rank 1
+1 dragonmark use per day, +1 Hide
Rank 2
+2 dragonmark use per day, +2 Hide
Rank 3
+3 dragonmark use per day, +3 Hide
AP Cost
1
Ranks
3
Progression
1
Child of Nature Child of Nature
You are able to produce an Entangle effect using a drop of your blood and 10 spell points. Primal magic awakens plants and vines to grasp at the caster's enemies. Entangled creatures suffer a 90% penalty to movement speed, a 50% attack speed penalty, and a -1 penalty to attack rolls, AC, and Reflex. A successful Reflex save (DC: 10 + Half Character Level + Wisdom modifier) negates this effect. Entangled creatures may leave the affected area to to escape it's effects, or attempt to make a Strength check every 2 seconds to negate. Area of effect fire spells will destroy these vines and free any entangled creatures. Incorporeal creatures and oozes are naturally immune. Fire elementals and other fire creatures are immune because they burn through the plants.
AP Cost
1
Ranks
1
Progression
1
Keen Senses Keen Senses
Rank 1
+1 Listen, Search, and Spot
Rank 2
+2 Listen, Search, and Spot
Rank 3
+3 Listen, Search, and Spot
AP Cost
1
Ranks
3
Progression
1
Elven Weapon Training Elven Weapon Training
Grants bonuses to hit and damage with a chosen set of weapons.
Aerenal Weapon Training+1 to hit and damage with Longswords, Rapiers, and Longbows.
Valenar Weapon Training+1 to hit and damage with Scimitars, Falchions, and Shortbows.
AP Cost
2
Ranks
1
Progression
1
Elven Arcane Fluidity Elven Arcane Fluidity
Rank 1
Your arcane spell failure chance while wearing armor is decreased by 5%. (This has no effect on arcane spell failure from shields.)
Rank 2
Your arcane spell failure chance while wearing armor is decreased by 10%. (This has no effect on arcane spell failure from shields.)
Rank 3
Your arcane spell failure chance while wearing armor is decreased by 15%. (This has no effect on arcane spell failure from shields.)
AP Cost
1
Ranks
3
Progression
1
Tier 2
Enhancement Description
Lesser Dragonmark of Shadow Lesser Dragonmark of Shadow
Lesser Dragonmark Spell: Shadow Walk. (Transports you to the edge of the Material Plane where it borders the Plane of Shadow. While this spell is active, you move much faster than normal and your outline appears faint and you are harder to hit. Attacking another creature or otherwise interacting with objects shunts you back to the Material Plane.)
AP Cost
2
Ranks
1
Progression
5
Prereqs
Phiarlan Dragonmark Focus
Enchantment Lore Enchantment Lore
Rank 1
+2 to saves vs. Enchantments.
Rank 2
+4 to saves vs. Enchantments.
Rank 3
+6 to saves vs. Enchantments. You also gain +1 Enchantment spell DC.
AP Cost
1
Ranks
3
Progression
5
Nothing is Hidden Nothing is Hidden
Rank 1
Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -12 penalty.
Rank 2
Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -8 penalty.
Rank 3
Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -4 penalty.
AP Cost
1
Ranks
3
Progression
5
Prereqs
Keen Senses
Elven Weapon Training Elven Weapon Training
Grants bonuses to hit and damage with a chosen set of weapons.
Aerenal Weapon Training+1 to hit and damage with Longswords, Rapiers, and Longbows.
Valenar Weapon Training+1 to hit and damage with Scimitars and Shortbows. +1 to hit and +2 to damage with Falchions.
AP Cost
2
Ranks
1
Progression
5
Prereqs
Elven Weapon Training
Elven Arcanum Elven Arcanum
Rank 1
+25 spell points and +1 spell penetration.
Rank 2
+50 spell points and +2 spell penetration.
Rank 3
+100 spell points and +3 spell penetration.
AP Cost
2
Ranks
3
Progression
5
Tier 3
Enhancement Description
Greater Dragonmark of Shadow Greater Dragonmark of Shadow
Greater Dragonmark Spell: Displacement. (Your appearance becomes extremely blurred, giving enemies a 50% miss chance when attacking.)
AP Cost
2
Ranks
1
Progression
10
Prereqs
Lesser Dragonmark of Shadow
Fey Energy Tap Fey Energy Tap
Rank 1
Activate: A drop of blood lets you tap into the endless energy of the realm of the fey, giving yourself or an ally temporary spell points, 10% incorporeality, and a -2 penalty to Will saving throws while they last. This ability can be used once per rest.
Rank 2
Activate: A drop of blood lets you tap into the endless energy of the realm of the fey, giving yourself or an ally temporary spell points, 10% incorporeality, and a -2 penalty to Will saving throws while they last. This ability can be used three times per rest.
Rank 3
Activate: A drop of blood lets you tap into the endless energy of the realm of the fey, giving yourself or an ally temporary spell points, 10% incorporeality, and a -2 penalty to Will saving throws while they last. This ability can be used five times per rest.
AP Cost
1
Ranks
3
Progression
10
Prereqs
Enchantment Lore
Fey Sight Fey Sight
While you have 100 or more spell points, you can see things as they truly are. You are able to see invisible creatures and pierce illusions.
AP Cost
2
Ranks
1
Progression
10
Prereqs
Fey Energy Tap
Elven Weapon Training Elven Weapon Training
Grants bonuses to hit and damage with a chosen set of weapons.
Aerenal Weapon Training+1 to hit and damage with Longswords, Rapiers, and Longbows.
Valenar Weapon Training+1 to hit and damage with Scimitars, Falchions, and Shortbows.
AP Cost
2
Ranks
1
Progression
10
Prereqs
Elven Weapon Training
Arcane Archer Arcane Archer
You gain access to the Arcane Archer enhancement tree. (The Elf: Arcane Archer tree uses your total character level instead of Ranger level, but advances Core Abilities at a slower rate. You cannot spend action points in both the Ranger: Arcane Archer and Elf: Arcane Archer trees.)
AP Cost
4
Ranks
1
Progression
10
Prereqs
Elven Arcanum
Tier 4
Enhancement Description
Binding Shadows Binding Shadows
Greater Dragonmark Spell: Dark shadows wrap around an enemy, slowing it and draining its life force, applying 2d4 negative levels.
AP Cost
1
Ranks
1
Progression
15
Prereqs
Greater Dragonmark of Shadow
Elven Grace Elven Grace
You may use your Dexterity modifier to determine the damage you deal with your chosen set of weapons.
You may use your Dexterity modifier to determine To Hit and Damage on all weapons.
AP Cost
1
Ranks
1
Progression
15
Elven Weapon Training Elven Weapon Training
Grants bonuses to hit and damage with a chosen set of weapons.
Aerenal Weapon Training+1 to hit and damage with Longswords, Rapiers, and Longbows.
Valenar Weapon Training+1 to hit and damage with Scimitars and Shortbows. +1 to hit and +2 to damage with Falchions.
AP Cost
2
Ranks
1
Progression
15
Prereqs
Elven Weapon Training
Skill Skill
+3% Doublestrike
+3% Doubleshot
+3% dodge
You bypass +3% dodge.
AP Cost
1
Ranks
1
Progression
15
Prereqs
Elven Weapon Training