| Enhancement | Description |
|---|---|
Riddle of Fire
|
While you are Centered, you can use your Wisdom modifier to hit. Each Core Enhancement in the Henshin Mystic tree, including this one, grants you the following passive effects: +3 Melee Power +2 Fire Resistance +3 PRR +1 bonus Imbue Dice Enemies have -2 Fire Resistance against your spells |
Ki Bolt
|
Ki Spell-Like Ability: You fire a ki blast that deals 1d6 fire and 1d4 force damage per Caster Level to an opponent. This damage scales with 3x Melee Power. The target also gains a stack of Weakened Will, Feeble Fortitude, and Reduced Reflexes. (-1 Saving Throws, 6 second duration. Can stack up to 5 times.) This ability has double normal spell range. Passive: While you are Centered, you can use your Wisdom modifier to Damage and you gain +2 Ki each time you hit a creature with a melee attack. This stacks with all other sources of Ki generation. |
Cauldron of Flame
|
Fire Ki Spell-Like Ability: You will flame into the world around you. Enemies around you take 1d2 fire damage per Monk level every 2 seconds, increasing by an additional 1d2 fire damage per Monk level every 2 seconds that you remain standing in the flames. This damage scales with 2x Melee Power. If you leave the area of the flames, this effect ends. A successful Reflex save (DC 10+ Monk Level + Wisdom Modifier + Stunning Bonuses) reduces damage by half. While you remain inside your Cauldron of Flames, you personally gain PRR equal to your Monk level, MRR equal to your Monk level, and Dodge that ignores Dodge Cap equal to 5 + half your Monk Level. |
Incinerating Wave
|
Fire Ki Spell-Like Ability: You produce a wall of ki flame that travels away from you, dealing 1d6+3 fire and force damage per caster level every 2 seconds to all opponents near it. This damage scales with 3x Melee Power. A successful Reflex save (DC 10+ Monk Level + Wisdom Modifier + Stunning Bonuses) reduces damage by half. |
Improved Cauldron
|
The cooldown timer on Cauldron of Flames is now halved. You may now move a small range outside your Cauldron without it collapsing. |
Serenity
|
Your understanding of things has evolved to a level that defies description. Passive: +4 Wisdom +10 Concentration +1 Passive Ki Generation +12 Melee Power (in addition to the +3 you get for each Core, for a total of +15) While inside your Cauldron of Flame and Centered, +5 to Attack and Damage, +1 Critical Multiplier. |
| Enhancement | Description |
|---|---|
Elemental Words (x4)
|
Gain four attacks that share a cooldown Ki Melee Attack: You strike your opponent and speak the secret words that cause them to draw acid in like a sponge. On Hit: Target takes 1d6 Acid Damage + 1 Acid Damage per Monk level, and takes 10% more Acid Damage for 30 seconds. Taking this ability grants you Fire, Cold, and Electric variants of Elemental Words, which share a single cooldown. |
Henshin Training
|
+1 to Attack and Damage while Centered. |
Ki Shout
|
Ki Activate: Intimidates nearby enemies, encouraging them to attack you. This ability uses your Concentration skill, and shares a cooldown with the Intimidate skill. |
Exemplar
|
Rank 1 +1 Heal and Intimidate. +5% Attack Speed with Quarterstaves.Rank 2 +2 Heal and Intimidate. +10% Attack Speed with Quarterstaves.Rank 3 +3 Heal and Intimidate. +15% Attack Speed with Quarterstaves. |
Animal Forms
|
You emulate a creature of nature in your training. |
| Enhancement | Description |
|---|---|
Elemental Soul
|
Taking this Enhancement grants you four Imbue Toggles, in Fire, Cold, Electric, and Acid. When toggled, you enhance your attacks with ki, dealing 1d6 (Element) damage on hit, and an additional 1d6 Force damage on crit. Your Ki Spells also apply the (Element) portion of this damage. This damage scales with 150% of the highest of Melee and Ranged Power. |
Henshin Training
|
+1 to Attack and +2 Damage while Centered. |
Elemental Ki Strikes
|
Select one of four attacks that have secondary aftereffects. |
Embrace the Void
|
Rank 1 Gain +1 to Dodge Cap, 1 Meditation use per rest, and regenerate ki faster while meditating. While you are meditating, you generate a protective shield that can absorb up to 25 damage, and is refreshed every 3 seconds.Rank 2 Gain +2 to Dodge Cap, 2 Meditation uses per rest, and regenerate ki faster while meditating. While you are meditating, you generate a protective shield that can absorb up to 50 damage, and is refreshed every 3 seconds.Rank 3 Gain +3 to Dodge Cap, 3 Meditation uses per rest, and regenerate ki faster while meditating. While you are meditating, you generate a protective shield that can absorb up to 100 damage, and is refreshed every 3 seconds. |
Contemplation
|
Rank 1 +1 Concentration and Will Saves.Rank 2 +2 Concentration and Will Saves.Rank 3 +3 Concentration and Will Saves. Your passive ki regeneration is increased by 1. |
| Enhancement | Description |
|---|---|
Mystic Kata
|
Gain an ability depending on your Light or Dark Path |
Henshin Training
|
+1 to Attack and +2 Damage while Centered. |
Conditioning
|
Rank 1 +1 Concentration and Fortitude Saves, +5 HP.Rank 2 +2 Concentration and Fortitude Saves, +10 HP.Rank 3 +3 Concentration and Fortitude Saves, +15 HP. |
Clear Your Mind
|
Rank 1 Battle Trance: While Centered, you gain an Insight bonus to Attack, Damage and the DC of Tactical feats equal to 1/2 of your Wisdom modifier for 30 seconds. Cooldown: 20 seconds. The effects of this Trance are dispelled if you are no longer Centered.Antirequisite: This ability can not be trained if you have any other Battle Trance ability (e.g. Know the Angles). Rank 2 Battle Trance: While Centered, you gain an Insight bonus to Attack, Damage and the DC of Tactical feats equal to 1/2 of your Wisdom modifier for 60 seconds. Cooldown: 20 seconds. The effects of this Trance are dispelled if you are no longer Centered.Antirequisite: This ability can not be trained if you have any other Battle Trance ability (e.g. Know the Angles). Rank 3 Battle Trance: While Centered, you gain an Insight bonus to Attack, Damage and the DC of Tactical feats equal to 1/2 of your Wisdom modifier for 120 seconds. Cooldown: 20 seconds. The effects of this Trance are dispelled if you are no longer Centered.Antirequisite: This ability can not be trained if you have any other Battle Trance ability (e.g. Know the Angles). |
Ability Score
|
+1 to any ability score |
| Enhancement | Description |
|---|---|
Mystic Kata
|
Upgrade the Light or Dark Path Ability |
Henshin Training
|
+1 to Attack and +2 Damage while Centered. |
Mantra of Soul
|
Rank 1 +5 Magical Resistance RatingRank 2 +10 Magical Resistance RatingRank 3 +20 Magical Resistance Rating |
Focus
|
While centered, you and nearby party members gain a +10 Exceptional bonus to Universal Spell Power, a +5 Exceptional bonus to hit, and a +5 Exceptional bonus to Melee and Range Power. |
Ability Score
|
+1 to any ability score |
| Enhancement | Description |
|---|---|
Void Strike
|
Ki Melee Attack: You have learned to make attacks backed by pure ki energy. On Hit: +30% damage, +1 Critical Threat Range, +1 Critical Damage Multiplier, and 10d6 Force damage that scales with Melee Power. On Vorpal: Your enemy is erased from existence. |
Henshin Training
|
+3 to Attack and +3 Damage. |
Mystic Honing
|
You gain a +1 Competence bonus to Critical Damage Multiplier and Threat Range while Centered. |
Self Defense
|
You gain +5 Magic Resistance and Magic Resistance Cap You gain a +25% Competence bonus to Max Hit Points. |
Balance in Dawn
|
Select a melee attack that opposes your philosophy. |