| Enhancement | Description |
|---|---|
Poisoner
|
+1 to your Reflex Saving Throws. Each Core Ability you take in this tree beyond the first grants +5 Physical Resistance Rating. |
Poisoned Coating
|
Imbue Toggle: While active, simple weapons deal an additional 1d6 Poison damage on hit. This damage scales with your Poison Spell Power. You also gain +1 bonus Imbue Dice every 3 Alchemist levels (at 6, 9, 12, 15 and 18). Passive: While your Reaction is Orchidium, you gain +5 Poison Spell Power, 2% Dodge, and 2% Dodge Cap. |
Hidden Blades I
|
+5 Universal Spell Power, +3% Doublestrike and Doubleshot, +1 bonus Imbue Dice. While your Reaction is Orchidium, you gain +5 Poison Spell Power, 2% Dodge, and 2% Dodge Cap. |
Hidden Blades II
|
+5 Universal Spell Power, +3% Doublestrike and Doubleshot, +1 bonus Imbue Dice. Your Base Attack Bonus is now equal to your Character Level. While your Reaction is Orchidium, you gain +5 Poison Spell Power, 2% Dodge, and 2% Dodge Cap. |
Hidden Blades III
|
+5 Universal Spell Power, +3% Doublestrike and Doubleshot, +1 bonus Imbue Dice. While holding a Simple Weapon in your Main Hand and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand, you have +1 Competence bonus to Critical Damage Multiplier. While your Reaction is Orchidium, you gain +5 Poison Spell Power, 2% Dodge, and 2% Dodge Cap. |
Venom's Grip
|
+4 Intelligence, +10 Universal Spell Power, +3% Doublestrike and Doubleshot, +2 bonus Imbue Dice. While your Reaction is Orchidium, you gain +5 Poison Spell Power, 2% Dodge, and 2% Dodge Cap. |
| Enhancement | Description |
|---|---|
Spell-Like Ability: Stiffen Skin
|
Rank 1 Primer Element: CeruleiteThis potion will mutate you and make your skin a little bit more resistant to physical damage. This grants a +2 Deflection bonus to AC, +1 per 6 caster levels, for 1 minute per caster level. Rank 2 Primer Element: CeruleiteThis potion will mutate you and make your skin a little bit more resistant to physical damage. This grants a +2 Deflection bonus to AC, +1 per 6 caster levels, for 1 minute per caster level. Rank 3 Primer Element: CeruleiteThis potion will mutate you and make your skin a little bit more resistant to physical damage. This grants a +2 Deflection bonus to AC, +1 per 6 caster levels, for 1 minute per caster level. |
Deadly Poison I
|
You gain +2 to hit and +1 to damage while holding a Simple Weapon in your Main Hand and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand. |
Alchemical Accuracy
|
Rank 1 +1 to AttackRank 2 +2 to AttackRank 3 +3 to Attack |
Martial Subtlety
|
Rank 1 -20% threat generation with melee attacks.Antirequisite: This enhancement cannot be taken at the same time as Subtlety enhancements in other trees. Rank 2 -30% threat generation with melee attacks.Antirequisite: This enhancement cannot be taken at the same time as Subtlety enhancements in other trees. Rank 3 -40% threat generation with melee attacks.Antirequisite: This enhancement cannot be taken at the same time as Subtlety enhancements in other trees. |
Vile Skills
|
Rank 1 +1 Hide, Move Silently, and BluffRank 2 +1 Hide, Move Silently, and BluffRank 3 +1 Hide, Move Silently, and Bluff. Rank 3: +1 Reflex Saving throws |
| Enhancement | Description |
|---|---|
Deadly Poison II
|
You gain +2 to hit and +1 to damage while holding a Simple Weapon in your Main Hand and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand. |
Poisoned Attack
|
Choose from either a Melee or Ranged attack. Rank 1 Rank 2 Rank 3 |
Venom Affinity
|
Rank 1 +3 Poison Spell PowerRank 2 +6 Poison Spell PowerRank 3 +10 Poison Spell Power, +1 Reflex Saving Throws |
Stone of the Subliminal
|
Alchemist's Stone Toggle: While wielding an Orb in your off-hand, you gain +5% Doublestrike, +5% Doubleshot, and the effects of the Blur spell (+20% Concealment). You can only have one Alchemist's Stone Toggle active at a time |
| Enhancement | Description |
|---|---|
Spell-Like Ability: Wave of Poison
|
Rank 1 Primer Element: CeruleiteYou infect enemies in a short cone with a deadly poison that eats away at them. Affected enemies take 2d4 Poison damage plus 1 Poison damage per 2 Caster Levels every 2 seconds for 12 seconds. This poison will leave enemies Contaminated. (MCL:10) When you hit a target that is immune to Poisons or Poison Damage with this spell, they become vulnerable to Poisons and Poison Damage for 20 seconds. Rank 2 Primer Element: CeruleiteYou infect enemies in a short cone with a deadly poison that eats away at them. Affected enemies take 2d4 Poison damage plus 1 Poison damage per 2 Caster Levels every 2 seconds for 12 seconds. This poison will leave enemies Contaminated. (MCL:10) When you hit a target that is immune to Poisons or Poison Damage with this spell, they become vulnerable to Poisons and Poison Damage for 20 seconds. Rank 3 Primer Element: CeruleiteYou infect enemies in a short cone with a deadly poison that eats away at them. Affected enemies take 2d4 Poison damage plus 1 Poison damage per 2 Caster Levels every 2 seconds for 12 seconds. This poison will leave enemies Contaminated. (MCL:10) When you hit a target that is immune to Poisons or Poison Damage with this spell, they become vulnerable to Poisons and Poison Damage for 20 seconds. |
Deadly Poison III
|
You gain +2 to hit and +1 to damage while holding a Simple Weapon in your Main Hand and a Simple Weapon Orb, Rune Arm, or nothing in your off hand. |
Toxic Augmentation
|
Your strikes against Contaminated enemies reduce their Fortitude saves by -1 for 6 seconds. This effect stacks up to 4 times. |
Swift Ambition
|
When your reaction is Orchidium, you gain +1 Reflex Save, +1 for every 5 Alchemist Levels you have |
Dexterity or Intelligence
|
Choose between Dexterity or Intelligence. |
| Enhancement | Description |
|---|---|
Simple Thrown Mastery
|
If you have Simple Thrown Expertise, you now use the higher of your Intelligence and Dexterity to determine how much Doubleshot you gain from that feat. |
Deadly Poison IV
|
You gain +2 to hit and +1 to damage while holding a Simple Weapon in your Main Hand and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand. |
Venom Affinity II
|
Rank 1 +3 Poison Spell PowerRank 2 +6 Poison Spell PowerRank 3 +10 Poison Spell Power, +1 Reflex Saving Throws |
Unbreakable Ambition
|
While your Reaction is Orchidium, you get +8 Physical Resistance Rating. |
Dexterity or Intelligence
|
Choose between Dexterity or Intelligence. |
| Enhancement | Description |
|---|---|
Spell-Like Ability: Greater Wave of Poison
|
Primer Element: Ceruleite You infect enemies in a short cone with a deadly poison that eats away at them. Affected enemies take 2d6 Poison damage plus 1 Poison damage per Caster Level every 2 seconds for 16 seconds. This poison will leave enemies Contaminated. (MCL:20) When you hit a target that is immune to Poisons or Poison Damage with this spell, they become vulnerable to Poisons and Poison Damage for 20 seconds. |
Fatal Poison
|
While holding a Simple Weapon in your Main Hand and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand, you gain +2 to hit, +1 damage, and +1 Competence Bonus to Critical Range. For Darts, this Range bonus is +2 instead. |
Contaminated Strikes
|
When you strike a Contaminated enemy, they gain one stack of Vulnerable. Contaminate enemies by using Poison Alchemical Spells. Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration. |
Better living through chemicals
|
Choice between a significant boost to hit points and melee power or an increase to weapon damage, and attack speed when throwing simple weapons. |
Brushed Aside
|
You gain the Defensive Roll feat (While below 20% HP, there's a chance equal to your Reflex save that attacks do half damage and have their effects negated). |