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Vile Chemist
Alchemist Class Enhancement Tree

Vile Chemist

Spell-Like Ability: Stiffen Skin 0/3
Spell-Like Ability: Stiffen Skin
Ranks: 3 Cost: 1 AP Requires: 1 AP
Primer Element: Ceruleite

This potion will mutate you and make your skin a little bit more resistant to physical damage. This grants a +2 Deflection bonus to AC, +1 per 6 caster levels, for 1 minute per caster level.
Deadly Poison I 0/1
Deadly Poison I
Ranks: 1 Cost: 2 AP Requires: 1 AP
You gain +2 to hit and +1 to damage while holding a Simple Weapon in your Main Hand and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand.
Alchemical Accuracy 0/3
Alchemical Accuracy
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 to Attack
Martial Subtlety 0/3
Martial Subtlety
Ranks: 3 Cost: 1 AP Requires: 1 AP
-20% threat generation with melee attacks.

Antirequisite: This enhancement cannot be taken at the same time as Subtlety enhancements in other trees.
Vile Skills 0/3
Vile Skills
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Hide, Move Silently, and Bluff
Deadly Poison II 0/1
Deadly Poison II
Ranks: 1 Cost: 2 AP Requires: 5 AP
You gain +2 to hit and +1 to damage while holding a Simple Weapon in your Main Hand and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand.
Poisoned Attack 0/3
Poisoned Attack
Ranks: 3 Cost: 1 AP Requires: 5 AP
Choose from either a Melee or Ranged attack.
Venom Affinity 0/3
Venom Affinity
Ranks: 3 Cost: 1 AP Requires: 5 AP
+3 Poison Spell Power
Stone of the Subliminal 0/1
Stone of the Subliminal
Ranks: 1 Cost: 2 AP Requires: 5 AP
Alchemist's Stone Toggle: While wielding an Orb in your off-hand, you gain +5% Doublestrike, +5% Doubleshot, and the effects of the Blur spell (+20% Concealment). You can only have one Alchemist's Stone Toggle active at a time
Spell-Like Ability: Wave of Poison 0/3
Spell-Like Ability: Wave of Poison
Ranks: 3 Cost: 1 AP Requires: 10 AP
Primer Element: Ceruleite

You infect enemies in a short cone with a deadly poison that eats away at them. Affected enemies take 2d4 Poison damage plus 1 Poison damage per 2 Caster Levels every 2 seconds for 12 seconds. This poison will leave enemies Contaminated. (MCL:10) When you hit a target that is immune to Poisons or Poison Damage with this spell, they become vulnerable to Poisons and Poison Damage for 20 seconds.
Deadly Poison III 0/1
Deadly Poison III
Ranks: 1 Cost: 2 AP Requires: 10 AP
You gain +2 to hit and +1 to damage while holding a Simple Weapon in your Main Hand and a Simple Weapon Orb, Rune Arm, or nothing in your off hand.
Toxic Augmentation 0/1
Toxic Augmentation
Ranks: 1 Cost: 2 AP Requires: 10 AP
Your strikes against Contaminated enemies reduce their Fortitude saves by -1 for 6 seconds. This effect stacks up to 4 times.
Swift Ambition 0/1
Swift Ambition
Ranks: 1 Cost: 2 AP Requires: 10 AP
When your reaction is Orchidium, you gain +1 Reflex Save, +1 for every 5 Alchemist Levels you have
Dexterity or Intelligence 0/1
Dexterity or Intelligence
Ranks: 1 Cost: 2 AP Requires: 10 AP
Choose between Dexterity or Intelligence.
Simple Thrown Mastery 0/1
Simple Thrown Mastery
Ranks: 1 Cost: 1 AP Requires: 20 AP
If you have Simple Thrown Expertise, you now use the higher of your Intelligence and Dexterity to determine how much Doubleshot you gain from that feat.
Deadly Poison IV 0/1
Deadly Poison IV
Ranks: 1 Cost: 2 AP Requires: 20 AP
You gain +2 to hit and +1 to damage while holding a Simple Weapon in your Main Hand and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand.
Venom Affinity II 0/3
Venom Affinity II
Ranks: 3 Cost: 1 AP Requires: 20 AP
+3 Poison Spell Power
Unbreakable Ambition 0/1
Unbreakable Ambition
Ranks: 1 Cost: 2 AP Requires: 20 AP
While your Reaction is Orchidium, you get +8 Physical Resistance Rating.
Dexterity or Intelligence 0/1
Dexterity or Intelligence
Ranks: 1 Cost: 2 AP Requires: 20 AP
Choose between Dexterity or Intelligence.
Spell-Like Ability: Greater Wave of Poison 0/1
Spell-Like Ability: Greater Wave of Poison
Ranks: 1 Cost: 1 AP Requires: 30 AP
Primer Element: Ceruleite

You infect enemies in a short cone with a deadly poison that eats away at them. Affected enemies take 2d6 Poison damage plus 1 Poison damage per Caster Level every 2 seconds for 16 seconds. This poison will leave enemies Contaminated. (MCL:20) When you hit a target that is immune to Poisons or Poison Damage with this spell, they become vulnerable to Poisons and Poison Damage for 20 seconds.
Fatal Poison 0/1
Fatal Poison
Ranks: 1 Cost: 2 AP Requires: 30 AP
While holding a Simple Weapon in your Main Hand and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand, you gain +2 to hit, +1 damage, and +1 Competence Bonus to Critical Range. For Darts, this Range bonus is +2 instead.
Contaminated Strikes 0/1
Contaminated Strikes
Ranks: 1 Cost: 1 AP Requires: 30 AP
When you strike a Contaminated enemy, they gain one stack of Vulnerable. Contaminate enemies by using Poison Alchemical Spells.

Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
Better living through chemicals 0/1
Better living through chemicals
Ranks: 1 Cost: 2 AP Requires: 30 AP
Choice between a significant boost to hit points and melee power or an increase to weapon damage, and attack speed when throwing simple weapons.
Brushed Aside 0/1
Brushed Aside
Ranks: 1 Cost: 1 AP Requires: 30 AP
You gain the Defensive Roll feat (While below 20% HP, there's a chance equal to your Reflex save that attacks do half damage and have their effects negated).
Core Enhancements
Poisoner 0/1
Poisoner
Ranks: 1 Cost: 1 AP
+1 to your Reflex Saving Throws. Each Core Ability you take in this tree beyond the first grants +5 Physical Resistance Rating.
Poisoned Coating 0/1
Poisoned Coating
Ranks: 1 Cost: 1 AP Requires: 5 AP
Imbue Toggle: While active, simple weapons deal an additional 1d6 Poison damage on hit. This damage scales with your Poison Spell Power.

You also gain +1 bonus Imbue Dice every 3 Alchemist levels (at 6, 9, 12, 15 and 18).

Passive: While your Reaction is Orchidium, you gain +5 Poison Spell Power, 2% Dodge, and 2% Dodge Cap.
Hidden Blades I 0/1
Hidden Blades I
Ranks: 1 Cost: 1 AP Requires: 10 AP
+5 Universal Spell Power, +3% Doublestrike and Doubleshot, +1 bonus Imbue Dice.

While your Reaction is Orchidium, you gain +5 Poison Spell Power, 2% Dodge, and 2% Dodge Cap.
Hidden Blades II 0/1
Hidden Blades II
Ranks: 1 Cost: 1 AP Requires: 20 AP
+5 Universal Spell Power, +3% Doublestrike and Doubleshot, +1 bonus Imbue Dice.

Your Base Attack Bonus is now equal to your Character Level.

While your Reaction is Orchidium, you gain +5 Poison Spell Power, 2% Dodge, and 2% Dodge Cap.
Hidden Blades III 0/1
Hidden Blades III
Ranks: 1 Cost: 1 AP Requires: 30 AP
+5 Universal Spell Power, +3% Doublestrike and Doubleshot, +1 bonus Imbue Dice.

While holding a Simple Weapon in your Main Hand and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand, you have +1 Competence bonus to Critical Damage Multiplier.

While your Reaction is Orchidium, you gain +5 Poison Spell Power, 2% Dodge, and 2% Dodge Cap.
Venom's Grip 0/1
Venom's Grip
Ranks: 1 Cost: 1 AP Requires: 40 AP
+4 Intelligence, +10 Universal Spell Power, +3% Doublestrike and Doubleshot, +2 bonus Imbue Dice.

While your Reaction is Orchidium, you gain +5 Poison Spell Power, 2% Dodge, and 2% Dodge Cap.
Core Enhancements
Enhancement Description
Poisoner Poisoner
+1 to your Reflex Saving Throws. Each Core Ability you take in this tree beyond the first grants +5 Physical Resistance Rating.
AP Cost
1
Ranks
1
Progression
0
Prereqs
Alchemist Level 1
Poisoned Coating Poisoned Coating
Imbue Toggle: While active, simple weapons deal an additional 1d6 Poison damage on hit. This damage scales with your Poison Spell Power.

You also gain +1 bonus Imbue Dice every 3 Alchemist levels (at 6, 9, 12, 15 and 18).

Passive: While your Reaction is Orchidium, you gain +5 Poison Spell Power, 2% Dodge, and 2% Dodge Cap.
AP Cost
1
Ranks
1
Progression
5
Prereqs
Poisoner, Alchemist Level 3
Hidden Blades I Hidden Blades I
+5 Universal Spell Power, +3% Doublestrike and Doubleshot, +1 bonus Imbue Dice.

While your Reaction is Orchidium, you gain +5 Poison Spell Power, 2% Dodge, and 2% Dodge Cap.
AP Cost
1
Ranks
1
Progression
10
Prereqs
Poisoned Coating, Alchemist Level 6
Hidden Blades II Hidden Blades II
+5 Universal Spell Power, +3% Doublestrike and Doubleshot, +1 bonus Imbue Dice.

Your Base Attack Bonus is now equal to your Character Level.

While your Reaction is Orchidium, you gain +5 Poison Spell Power, 2% Dodge, and 2% Dodge Cap.
AP Cost
1
Ranks
1
Progression
20
Prereqs
Hidden Blades I, Alchemist Level 12
Hidden Blades III Hidden Blades III
+5 Universal Spell Power, +3% Doublestrike and Doubleshot, +1 bonus Imbue Dice.

While holding a Simple Weapon in your Main Hand and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand, you have +1 Competence bonus to Critical Damage Multiplier.

While your Reaction is Orchidium, you gain +5 Poison Spell Power, 2% Dodge, and 2% Dodge Cap.
AP Cost
1
Ranks
1
Progression
30
Prereqs
Hidden Blades II, Alchemist Level 18
Venom's Grip Venom's Grip
+4 Intelligence, +10 Universal Spell Power, +3% Doublestrike and Doubleshot, +2 bonus Imbue Dice.

While your Reaction is Orchidium, you gain +5 Poison Spell Power, 2% Dodge, and 2% Dodge Cap.
AP Cost
1
Ranks
1
Progression
40
Prereqs
Hidden Blades III, Alchemist Level 20
Tier 1
Enhancement Description
Spell-Like Ability: Stiffen Skin Spell-Like Ability: Stiffen Skin
Rank 1
Primer Element: Ceruleite

This potion will mutate you and make your skin a little bit more resistant to physical damage. This grants a +2 Deflection bonus to AC, +1 per 6 caster levels, for 1 minute per caster level.
Rank 2
Primer Element: Ceruleite

This potion will mutate you and make your skin a little bit more resistant to physical damage. This grants a +2 Deflection bonus to AC, +1 per 6 caster levels, for 1 minute per caster level.
Rank 3
Primer Element: Ceruleite

This potion will mutate you and make your skin a little bit more resistant to physical damage. This grants a +2 Deflection bonus to AC, +1 per 6 caster levels, for 1 minute per caster level.
AP Cost
1
Ranks
3
Progression
1
Deadly Poison I Deadly Poison I
You gain +2 to hit and +1 to damage while holding a Simple Weapon in your Main Hand and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand.
AP Cost
2
Ranks
1
Progression
1
Alchemical Accuracy Alchemical Accuracy
Rank 1
+1 to Attack
Rank 2
+2 to Attack
Rank 3
+3 to Attack
AP Cost
1
Ranks
3
Progression
1
Martial Subtlety Martial Subtlety
Rank 1
-20% threat generation with melee attacks.

Antirequisite: This enhancement cannot be taken at the same time as Subtlety enhancements in other trees.
Rank 2
-30% threat generation with melee attacks.

Antirequisite: This enhancement cannot be taken at the same time as Subtlety enhancements in other trees.
Rank 3
-40% threat generation with melee attacks.

Antirequisite: This enhancement cannot be taken at the same time as Subtlety enhancements in other trees.
AP Cost
1
Ranks
3
Progression
1
Vile Skills Vile Skills
Rank 1
+1 Hide, Move Silently, and Bluff
Rank 2
+1 Hide, Move Silently, and Bluff
Rank 3
+1 Hide, Move Silently, and Bluff. Rank 3: +1 Reflex Saving throws
AP Cost
1
Ranks
3
Progression
1
Tier 2
Enhancement Description
Deadly Poison II Deadly Poison II
You gain +2 to hit and +1 to damage while holding a Simple Weapon in your Main Hand and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand.
AP Cost
2
Ranks
1
Progression
5
Prereqs
Deadly Poison I
Poisoned Attack Poisoned Attack
Choose from either a Melee or Ranged attack.
Rank 1
Poisoned StrikeMelee Attack: On Damage: Your opponent is Contaminated. Using this attack acts as if you cast a Crimsonite spell.
Poisoned ShotRanged Attack: On Damage: Your opponent is Contaminated. Using this attack acts as if you cast a Crimsonite spell.
Rank 2
Poisoned StrikeMelee Attack: On Damage: Your opponent is Contaminated. Using this attack acts as if you cast a Crimsonite spell.
Poisoned ShotRanged Attack: On Damage: Your opponent is Contaminated. Using this attack acts as if you cast a Crimsonite spell.
Rank 3
Poisoned StrikeMelee Attack: On Damage: Your opponent is Contaminated. Using this attack acts as if you cast a Crimsonite spell. When you hit a target that is immune to Poisons or Poison Damage with this attack, they become vulnerable to Poisons and Poison Damage for 20 seconds.
Poisoned ShotRanged Attack: On Damage: Your opponent is Contaminated. Using this attack acts as if you cast a Crimsonite spell. When you hit a target that is immune to Poisons or Poison Damage with this attack, they become vulnerable to Poisons and Poison Damage for 20 seconds.
AP Cost
1
Ranks
3
Progression
5
Venom Affinity Venom Affinity
Rank 1
+3 Poison Spell Power
Rank 2
+6 Poison Spell Power
Rank 3
+10 Poison Spell Power, +1 Reflex Saving Throws
AP Cost
1
Ranks
3
Progression
5
Stone of the Subliminal Stone of the Subliminal
Alchemist's Stone Toggle: While wielding an Orb in your off-hand, you gain +5% Doublestrike, +5% Doubleshot, and the effects of the Blur spell (+20% Concealment). You can only have one Alchemist's Stone Toggle active at a time
AP Cost
2
Ranks
1
Progression
5
Tier 3
Enhancement Description
Spell-Like Ability: Wave of Poison Spell-Like Ability: Wave of Poison
Rank 1
Primer Element: Ceruleite

You infect enemies in a short cone with a deadly poison that eats away at them. Affected enemies take 2d4 Poison damage plus 1 Poison damage per 2 Caster Levels every 2 seconds for 12 seconds. This poison will leave enemies Contaminated. (MCL:10) When you hit a target that is immune to Poisons or Poison Damage with this spell, they become vulnerable to Poisons and Poison Damage for 20 seconds.
Rank 2
Primer Element: Ceruleite

You infect enemies in a short cone with a deadly poison that eats away at them. Affected enemies take 2d4 Poison damage plus 1 Poison damage per 2 Caster Levels every 2 seconds for 12 seconds. This poison will leave enemies Contaminated. (MCL:10) When you hit a target that is immune to Poisons or Poison Damage with this spell, they become vulnerable to Poisons and Poison Damage for 20 seconds.
Rank 3
Primer Element: Ceruleite

You infect enemies in a short cone with a deadly poison that eats away at them. Affected enemies take 2d4 Poison damage plus 1 Poison damage per 2 Caster Levels every 2 seconds for 12 seconds. This poison will leave enemies Contaminated. (MCL:10) When you hit a target that is immune to Poisons or Poison Damage with this spell, they become vulnerable to Poisons and Poison Damage for 20 seconds.
AP Cost
1
Ranks
3
Progression
10
Deadly Poison III Deadly Poison III
You gain +2 to hit and +1 to damage while holding a Simple Weapon in your Main Hand and a Simple Weapon Orb, Rune Arm, or nothing in your off hand.
AP Cost
2
Ranks
1
Progression
10
Prereqs
Deadly Poison II
Toxic Augmentation Toxic Augmentation
Your strikes against Contaminated enemies reduce their Fortitude saves by -1 for 6 seconds. This effect stacks up to 4 times.
AP Cost
2
Ranks
1
Progression
10
Swift Ambition Swift Ambition
When your reaction is Orchidium, you gain +1 Reflex Save, +1 for every 5 Alchemist Levels you have
AP Cost
2
Ranks
1
Progression
10
Dexterity or Intelligence Dexterity or Intelligence
Choose between Dexterity or Intelligence.
Dexterity+1 Dexterity
Intelligence+1 Intelligence
AP Cost
2
Ranks
1
Progression
10
Tier 4
Enhancement Description
Simple Thrown Mastery Simple Thrown Mastery
If you have Simple Thrown Expertise, you now use the higher of your Intelligence and Dexterity to determine how much Doubleshot you gain from that feat.
AP Cost
1
Ranks
1
Progression
20
Deadly Poison IV Deadly Poison IV
You gain +2 to hit and +1 to damage while holding a Simple Weapon in your Main Hand and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand.
AP Cost
2
Ranks
1
Progression
20
Prereqs
Deadly Poison III
Venom Affinity II Venom Affinity II
Rank 1
+3 Poison Spell Power
Rank 2
+6 Poison Spell Power
Rank 3
+10 Poison Spell Power, +1 Reflex Saving Throws
AP Cost
1
Ranks
3
Progression
20
Unbreakable Ambition Unbreakable Ambition
While your Reaction is Orchidium, you get +8 Physical Resistance Rating.
AP Cost
2
Ranks
1
Progression
20
Dexterity or Intelligence Dexterity or Intelligence
Choose between Dexterity or Intelligence.
Dexterity+1 Dexterity
Intelligence+1 Intelligence
AP Cost
2
Ranks
1
Progression
20
Prereqs
Dexterity or Intelligence
Tier 5
Enhancement Description
Spell-Like Ability: Greater Wave of Poison Spell-Like Ability: Greater Wave of Poison
Primer Element: Ceruleite

You infect enemies in a short cone with a deadly poison that eats away at them. Affected enemies take 2d6 Poison damage plus 1 Poison damage per Caster Level every 2 seconds for 16 seconds. This poison will leave enemies Contaminated. (MCL:20) When you hit a target that is immune to Poisons or Poison Damage with this spell, they become vulnerable to Poisons and Poison Damage for 20 seconds.
AP Cost
1
Ranks
1
Progression
30
Fatal Poison Fatal Poison
While holding a Simple Weapon in your Main Hand and a Simple Weapon, Orb, Rune Arm, or nothing in your off hand, you gain +2 to hit, +1 damage, and +1 Competence Bonus to Critical Range. For Darts, this Range bonus is +2 instead.
AP Cost
2
Ranks
1
Progression
30
Prereqs
Deadly Poison IV
Contaminated Strikes Contaminated Strikes
When you strike a Contaminated enemy, they gain one stack of Vulnerable. Contaminate enemies by using Poison Alchemical Spells.

Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
AP Cost
1
Ranks
1
Progression
30
Better living through chemicals Better living through chemicals
Choice between a significant boost to hit points and melee power or an increase to weapon damage, and attack speed when throwing simple weapons.
Chemical WeaponYour Simple Weapons gain +1\. Simple Thrown Weapons you wield also gain +15% Attack Speed as long as you are holding a Simple Weapon, Orb, Rune Arm, or nothing in your offhand.
Chemical BodyYou gain a 15% Competence Bonus to Max Hit Points and 10 Melee Power.
AP Cost
2
Ranks
1
Progression
30
Brushed Aside Brushed Aside
You gain the Defensive Roll feat (While below 20% HP, there's a chance equal to your Reflex save that attacks do half damage and have their effects negated).
AP Cost
1
Ranks
1
Progression
30