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Arcane Epic Destiny

Machrotechnic

Sprockets 0/3
Sprockets
Ranks: 3 Cost: 1 AP Requires: 1 AP
+5 Repair Amplification
Solid Footing 0/3
Solid Footing
Ranks: 3 Cost: 1 AP Requires: 1 AP
+2 Armor Class and Physical Resistance Rating
Tinker Tailoring 0/3
Tinker Tailoring
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Spellcraft and Use Magic Device. Your Rune Arms charge 5% faster.
Epic Strike 0/1
Epic Strike
Ranks: 1 Cost: 2 AP Requires: 1 AP
Select an Epic Strike!
Blast Shields 0/3
Blast Shields
Ranks: 3 Cost: 1 AP Requires: 1 AP
+2 Reflex Saving throws
Fluidity 0/1
Fluidity
Ranks: 1 Cost: 2 AP Requires: 5 AP
Your Armor and/or Body type no longer contributes to Arcane Spell Failure.
Radiant Prison 0/1
Radiant Prison
Ranks: 1 Cost: 2 AP Requires: 5 AP
Target non-boss foe is sealed away for 8 seconds in an Unbreakable Forcefield with no save. In this Forcefield, they cannot act, but take 95% less damage and healing from all sources (except Untyped).
Rune Arm Use 0/1
Rune Arm Use
Ranks: 1 Cost: 2 AP Requires: 5 AP
You gain the Rune Arm Use feat. Your Caster Level with Rune Arms is now based on the higher of half of your Character Level versus your Artificer Level, and you use the highest of Intelligence, Wisdom, or Charisma to calculate its DCs. If you already had the Rune Arm Use feat, +1 Stable Charge Tier.
Hammer Time! 0/1
Hammer Time!
Ranks: 1 Cost: 2 AP Requires: 5 AP
Select a Hammer spell!
Animated Aegis 0/1
Animated Aegis
Ranks: 1 Cost: 2 AP Requires: 5 AP
Machrotechnic Destiny Mantle: You create a small animated object that floats with you. While active, you gain +15 Repair Amplification, and you absorb 10% of all Force, Piercing, Bludgeoning, Slashing, Electric, Sonic, and Rust damage you take. This is increased to 15% if you are wearing a Rune Arm.
Machrotechnic Spell Focus 0/3
Machrotechnic Spell Focus
Ranks: 3 Cost: 1 AP Requires: 10 AP
Select a Spell School to enhance.
Technique Drive 0/3
Technique Drive
Ranks: 3 Cost: 1 AP Requires: 10 AP
Install a Drive to enhance your combat techniques.
Storm Core 0/3
Storm Core
Ranks: 3 Cost: 1 AP Requires: 10 AP
+1 Rune Arm DCs
Arcane Imbuement 0/3
Arcane Imbuement
Ranks: 3 Cost: 1 AP Requires: 10 AP
+1 bonus Imbue dice
Improved Aegis 0/1
Improved Aegis
Ranks: 1 Cost: 2 AP Requires: 10 AP
While using your Machrotechnic Destiny Mantle, you gain +5 Physical and Magical Resistance Rating. If you are wearing a Rune Arm, gain +10 instead.
Galvanic Attunement 0/1
Galvanic Attunement
Ranks: 1 Cost: 2 AP Requires: 20 AP
+10 Sonic, Electric, Repair, Rust, and Universal Spell Power
Strike Drive 0/1
Strike Drive
Ranks: 1 Cost: 2 AP Requires: 20 AP
Install a Drive to enhance your Epic Strike.
Boost Drive 0/1
Boost Drive
Ranks: 1 Cost: 2 AP Requires: 20 AP
Install a Drive to enhance your Rune Arm blasts.
Epic Metamagic 0/3
Epic Metamagic
Ranks: 3 Cost: 1 AP Requires: 20 AP
Select a Metamagic to focus on.
Magical Recoil 0/1
Magical Recoil
Ranks: 1 Cost: 2 AP Requires: 20 AP
+5 Electric, Sonic, Rust, Repair, and Universal Spell Power. While using your Machrotechnic Destiny Mantle, firing a Rune Arm grants you spell resistance equal to your character level for 10 seconds.
Machrotechnic Spell DCs 0/3
Machrotechnic Spell DCs
Ranks: 3 Cost: 1 AP Requires: 30 AP
+1 to all Spell DCs
Critical Connection 0/1
Critical Connection
Ranks: 1 Cost: 1 AP Requires: 30 AP
+1 Critical Multiplier on a roll of 19-20 with weapons while wearing a Rune Arm
Armor of Legends 0/1
Armor of Legends
Ranks: 1 Cost: 1 AP Requires: 30 AP
The Epic Mage Armor feat's bonus is now untyped and grants you +1 AC per character level. Furthermore, based on your installed Drives, you gain the following bonuses:

Speed Drive: +5% Action boost bonus to Attack Speed
Efficiency Drive: +5% Action boost bonus to Movement Speed
Flash Drive: +10 Action boost bonus to Physical and Magical Resistance Rating
Ruin Drive: +10 Action boost bonus to Spellpower
Blast Drive: +3 Action boost bonus to Saves
Dissonance Drive: +3 Action boost bonus to Tactics DCs
Spark Drive: +10 Action boost bonus to Energy Resistance
Echo Drive: +1 Action Boost bonus to bonus Imbue Dice
Maximum Overdrive 0/1
Maximum Overdrive
Ranks: 1 Cost: 1 AP Requires: 30 AP
Epic Moment: Shift into MAXIMUM OVERDRIVE. You gain a 100% boost to Rune Arm Charge Speed and Cooldown Speed, a 50% reduction in Spell Cooldowns, a 30% Action Boost bonus to Attack Speed, and a 50% Action Boost bonus to Movement Speed.
Forcefield Generator 0/1
Forcefield Generator
Ranks: 1 Cost: 1 AP Requires: 30 AP
While using your Machrotechnic Destiny Mantle, you gain a +10% Insight bonus to Maximum HP. While you have a Rune Arm equipped, increase this bonus to 20%.
Core Enhancements
Maker's Touch 0/1
Maker's Touch
Ranks: 1 Cost: 1 AP
You gain the Magical Training feat.

Each Core ability in this tree, including this one, grants the following:

+1 Epic bonus to all Spell DCs
+15 Hit Points
+25 Spell Points
+5 Melee Power
+5 Ranged Power
+5 Electric, Sonic, Rust, Repair, and Universal Spell Power
Metamagic Capacitors 0/1
Metamagic Capacitors
Ranks: 1 Cost: 1 AP Requires: 5 AP
+15% Fortification and +3 to each Healing Amp. Your Rune Arms now benefit from the Maximize, Empower, and Intensify Spell Metamagics if you own those feats. This does not cost Spell Points, and you do not need the Feats toggled on to gain their effects on Rune Arms.
Warding Inscriptions 0/1
Warding Inscriptions
Ranks: 1 Cost: 1 AP Requires: 10 AP
+15% Fortification and +3 to each Healing Amp. Your Ablative Armor spell now blocks 20 points of damage per caster level with no cap.
Armored Augmentation 0/1
Armored Augmentation
Ranks: 1 Cost: 1 AP Requires: 20 AP
+15% Fortification and +3 to each Healing Amp. +15% Exceptional Bonus to Armor Class. Your caster level with Rune Arm shots now factors in bonuses from your Epic and Legendary Knowledge feats.
Core Enhancements
Enhancement Description
Maker's Touch Maker's Touch
You gain the Magical Training feat.

Each Core ability in this tree, including this one, grants the following:

+1 Epic bonus to all Spell DCs
+15 Hit Points
+25 Spell Points
+5 Melee Power
+5 Ranged Power
+5 Electric, Sonic, Rust, Repair, and Universal Spell Power
AP Cost
1
Ranks
1
Progression
0
Metamagic Capacitors Metamagic Capacitors
+15% Fortification and +3 to each Healing Amp. Your Rune Arms now benefit from the Maximize, Empower, and Intensify Spell Metamagics if you own those feats. This does not cost Spell Points, and you do not need the Feats toggled on to gain their effects on Rune Arms.
AP Cost
1
Ranks
1
Progression
5
Warding Inscriptions Warding Inscriptions
+15% Fortification and +3 to each Healing Amp. Your Ablative Armor spell now blocks 20 points of damage per caster level with no cap.
AP Cost
1
Ranks
1
Progression
10
Armored Augmentation Armored Augmentation
+15% Fortification and +3 to each Healing Amp. +15% Exceptional Bonus to Armor Class. Your caster level with Rune Arm shots now factors in bonuses from your Epic and Legendary Knowledge feats.
AP Cost
1
Ranks
1
Progression
20
Tier 1
Enhancement Description
Sprockets Sprockets
Rank 1
+5 Repair Amplification
Rank 2
+10 Repair Amplification
Rank 3
+15 Repair Amplification. Rank 3: If you have the Construct Exemplar feat, you gain +10 Physical Resistance Rating.
AP Cost
1
Ranks
3
Progression
1
Solid Footing Solid Footing
Rank 1
+2 Armor Class and Physical Resistance Rating
Rank 2
+4 Armor Class and Physical Resistance Rating
Rank 3
+6 Armor Class and Physical Resistance Rating
AP Cost
1
Ranks
3
Progression
1
Tinker Tailoring Tinker Tailoring
Rank 1
+1 Spellcraft and Use Magic Device. Your Rune Arms charge 5% faster.
Rank 2
+2 Spellcraft and Use Magic Device. Your Rune Arms charge 10% faster.
Rank 3
+3 Spellcraft and Use Magic Device. Your Rune Arms charge 15% faster.
AP Cost
1
Ranks
3
Progression
1
Epic Strike Epic Strike
Select an Epic Strike!
Galvanic BlastEpic Strike: A storm of fearsome Electricity explodes from within you, dealing 1d6+6 Electric damage per caster level to all enemies nearby. The damage has no save, but secondary effects from your drives do.

Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown.
Sonic BoomEpic Strike: A wave of concussive sound explodes from within you, dealing 1d6+6 Sonic damage per caster level to all enemies nearby. The damage has no save, but secondary effects from your drives do.

Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown.
Mending BurstEpic Strike: A field of magical energy explodes from within you, repairing all allies nearby for 3d6+6 Repair healing +1 per caster level.

Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown.
AP Cost
2
Ranks
1
Progression
1
Blast Shields Blast Shields
Rank 1
+2 Reflex Saving throws
Rank 2
+4 Reflex Saving throws
Rank 3
+6 Reflex Saving throws. Rank 3: You no longer automatically fail Reflex saving throws on a natural 1.
AP Cost
1
Ranks
3
Progression
1
Tier 2
Enhancement Description
Fluidity Fluidity
Your Armor and/or Body type no longer contributes to Arcane Spell Failure.
AP Cost
2
Ranks
1
Progression
5
Radiant Prison Radiant Prison
Target non-boss foe is sealed away for 8 seconds in an Unbreakable Forcefield with no save. In this Forcefield, they cannot act, but take 95% less damage and healing from all sources (except Untyped).
AP Cost
2
Ranks
1
Progression
5
Rune Arm Use Rune Arm Use
You gain the Rune Arm Use feat. Your Caster Level with Rune Arms is now based on the higher of half of your Character Level versus your Artificer Level, and you use the highest of Intelligence, Wisdom, or Charisma to calculate its DCs. If you already had the Rune Arm Use feat, +1 Stable Charge Tier.
AP Cost
2
Ranks
1
Progression
5
Hammer Time! Hammer Time!
Select a Hammer spell!
Tonquin's Lightning HammerForm a hammer of pure lightning to strike foes in an area, dealing 1d6+6 Electric damage per caster level.
Tonquin's Thunder HammerForm a hammer of pure thunder to strike foes in an area, dealing 1d6+6 Sonic damage per caster level.
AP Cost
2
Ranks
1
Progression
5
Animated Aegis Animated Aegis
Machrotechnic Destiny Mantle: You create a small animated object that floats with you. While active, you gain +15 Repair Amplification, and you absorb 10% of all Force, Piercing, Bludgeoning, Slashing, Electric, Sonic, and Rust damage you take. This is increased to 15% if you are wearing a Rune Arm.
AP Cost
2
Ranks
1
Progression
5
Tier 3
Enhancement Description
Machrotechnic Spell Focus Machrotechnic Spell Focus
Select a Spell School to enhance.
Rank 1
Machrotechnic Spell Focus: Abjuration+1 Abjuration Spell DCs
Machrotechnic Spell Focus: Conjuration+1 Conjuration Spell DCs
Machrotechnic Spell Focus: Evocation+1 Evocation Spell DCs
Machrotechnic Spell Focus: Transmutation+1 Transmutation Spell DCs
Rank 2
Machrotechnic Spell Focus: Abjuration+1 Abjuration Spell DCs
Machrotechnic Spell Focus: Conjuration+1 Conjuration Spell DCs
Machrotechnic Spell Focus: Evocation+1 Evocation Spell DCs
Machrotechnic Spell Focus: Transmutation+1 Transmutation Spell DCs
Rank 3
Machrotechnic Spell Focus: Abjuration+1 Abjuration Spell DCs
Machrotechnic Spell Focus: Conjuration+1 Conjuration Spell DCs
Machrotechnic Spell Focus: Evocation+1 Evocation Spell DCs
Machrotechnic Spell Focus: Transmutation+1 Transmutation Spell DCs
AP Cost
1
Ranks
3
Progression
10
Technique Drive Technique Drive
Install a Drive to enhance your combat techniques.
Rank 1
Efficiency Drive+3% Spell Cost Reduction
Speed Drive+2% Doublestrike and Doubleshot
Flash DriveYou generate +150% more threat with all damage types
Rank 2
Efficiency Drive+6% Spell Cost Reduction
Speed Drive+4% Doublestrike and Doubleshot
Flash DriveYou generate +300% more threat with all damage types
Rank 3
Efficiency Drive+10% Spell Cost Reduction
Speed Drive+6% Doublestrike and Doubleshot
Flash DriveYou generate +450% more threat with all damage types
AP Cost
1
Ranks
3
Progression
10
Storm Core Storm Core
Rank 1
+1 Rune Arm DCs
Rank 2
+2 Rune Arm DCs
Rank 3
+3 Rune Arm DCs. Rank 3: +5 Sonic, Electric, Repair, Rust, and Universal Spell Power.
AP Cost
1
Ranks
3
Progression
10
Arcane Imbuement Arcane Imbuement
Rank 1
+1 bonus Imbue dice
Rank 2
+2 bonus Imbue dice
Rank 3
+3 bonus Imbue dice
AP Cost
1
Ranks
3
Progression
10
Improved Aegis Improved Aegis
While using your Machrotechnic Destiny Mantle, you gain +5 Physical and Magical Resistance Rating. If you are wearing a Rune Arm, gain +10 instead.
AP Cost
2
Ranks
1
Progression
10
Prereqs
Animated Aegis
Tier 4
Enhancement Description
Galvanic Attunement Galvanic Attunement
+10 Sonic, Electric, Repair, Rust, and Universal Spell Power
AP Cost
2
Ranks
1
Progression
20
Strike Drive Strike Drive
Install a Drive to enhance your Epic Strike.
Ruin DriveYour Machrotechnic Epic Strike now disassembles enemy constructs, dealing 1d6+6 bonus Rust damage per caster level.

If you are using the Electric or Sonic Epic Strikes, their damage is increased to 1d6+8 per caster level.

If you are using the Repair Epic Strike, this also Supercharges you.

Supercharge: -1 to each of your Metamagic costs. Duration: 5 seconds.
Blast DriveYour Machrotechnic Epic Strike now Stuns enemies struck for 3 seconds, assuming they fail a Fortitude save (DC 20 + Highest of INT/WIS/CHA mod + Evocation DCs + bonus Rune Arm DCs).

If you are using the Electric or Sonic Epic Strikes, their damage is increased to 1d6+8 per caster level.

If you are using the Electric Epic Strike, this also Supercharges you.

Supercharge: +30% Action boost bonus to Movement Speed. Duration: 5 seconds.
Dissonance DriveYour Machrotechnic Epic Strike now Confuses enemies struck for 6 seconds, assuming they fail a Fortitude save (DC 20 + Highest of INT/WIS/CHA mod + Evocation DCs + bonus Rune Arm DCs).

If you are using the Electric or Sonic Epic Strikes, their damage is increased to 1d6+8 per caster level.

If you are using the Sonic Epic Strike, they also take 3 stacks of Vulnerability and 3 stacks of Armor Destruction.
AP Cost
2
Ranks
1
Progression
20
Boost Drive Boost Drive
Install a Drive to enhance your Rune Arm blasts.
Spark DriveOnce per second, an enemy hit by your Rune Arm spells take an additional 1d4 bonus Electric damage per caster level, scaling with Spell Power.
Echo DriveOnce per second, an enemy hit by your Rune Arm spells take an additional 1d4 bonus Sonic damage per caster level, scaling with Spell Power.
AP Cost
2
Ranks
1
Progression
20
Epic Metamagic Epic Metamagic
Select a Metamagic to focus on.
Rank 1
Epic Improved EmpowerUsing the Empower Spell Metamagic costs you 2 fewer Spell Points.
Epic Improved MaximizeUsing the Maximize Spell Metamagic costs you 3 fewer Spell Points.
Epic Improved IntensifyUsing the Intensify Spell Metamagic costs you 2 fewer Spell Points.
Rank 2
Epic Improved EmpowerUsing the Empower Spell Metamagic costs you 4 fewer Spell Points.
Epic Improved MaximizeUsing the Maximize Spell Metamagic costs you 6 fewer Spell Points.
Epic Improved IntensifyUsing the Intensify Spell Metamagic costs you 4 fewer Spell Points.
Rank 3
Epic Improved EmpowerUsing the Empower Spell Metamagic costs you 6 fewer Spell Points.
Epic Improved MaximizeUsing the Maximize Spell Metamagic costs you 9 fewer Spell Points.
Epic Improved IntensifyUsing the Intensify Spell Metamagic costs you 6 fewer Spell Points.
AP Cost
1
Ranks
3
Progression
20
Magical Recoil Magical Recoil
+5 Electric, Sonic, Rust, Repair, and Universal Spell Power. While using your Machrotechnic Destiny Mantle, firing a Rune Arm grants you spell resistance equal to your character level for 10 seconds.
AP Cost
2
Ranks
1
Progression
20
Prereqs
Improved Aegis
Tier 5
Enhancement Description
Machrotechnic Spell DCs Machrotechnic Spell DCs
Rank 1
+1 to all Spell DCs
Rank 2
+2 to all Spell DCs
Rank 3
+3 to all Spell DCs
AP Cost
1
Ranks
3
Progression
30
Critical Connection Critical Connection
+1 Critical Multiplier on a roll of 19-20 with weapons while wearing a Rune Arm
AP Cost
1
Ranks
1
Progression
30
Armor of Legends Armor of Legends
The Epic Mage Armor feat's bonus is now untyped and grants you +1 AC per character level. Furthermore, based on your installed Drives, you gain the following bonuses:

Speed Drive: +5% Action boost bonus to Attack Speed
Efficiency Drive: +5% Action boost bonus to Movement Speed
Flash Drive: +10 Action boost bonus to Physical and Magical Resistance Rating
Ruin Drive: +10 Action boost bonus to Spellpower
Blast Drive: +3 Action boost bonus to Saves
Dissonance Drive: +3 Action boost bonus to Tactics DCs
Spark Drive: +10 Action boost bonus to Energy Resistance
Echo Drive: +1 Action Boost bonus to bonus Imbue Dice
AP Cost
1
Ranks
1
Progression
30
Maximum Overdrive Maximum Overdrive
Epic Moment: Shift into MAXIMUM OVERDRIVE. You gain a 100% boost to Rune Arm Charge Speed and Cooldown Speed, a 50% reduction in Spell Cooldowns, a 30% Action Boost bonus to Attack Speed, and a 50% Action Boost bonus to Movement Speed.
AP Cost
1
Ranks
1
Progression
30
Forcefield Generator Forcefield Generator
While using your Machrotechnic Destiny Mantle, you gain a +10% Insight bonus to Maximum HP. While you have a Rune Arm equipped, increase this bonus to 20%.
AP Cost
1
Ranks
1
Progression
30
Prereqs
Magical Recoil