| Enhancement | Description |
|---|---|
Maker's Touch
|
You gain the Magical Training feat. Each Core ability in this tree, including this one, grants the following: +1 Epic bonus to all Spell DCs +15 Hit Points +25 Spell Points +5 Melee Power +5 Ranged Power +5 Electric, Sonic, Rust, Repair, and Universal Spell Power |
Metamagic Capacitors
|
+15% Fortification and +3 to each Healing Amp. Your Rune Arms now benefit from the Maximize, Empower, and Intensify Spell Metamagics if you own those feats. This does not cost Spell Points, and you do not need the Feats toggled on to gain their effects on Rune Arms. |
Warding Inscriptions
|
+15% Fortification and +3 to each Healing Amp. Your Ablative Armor spell now blocks 20 points of damage per caster level with no cap. |
Armored Augmentation
|
+15% Fortification and +3 to each Healing Amp. +15% Exceptional Bonus to Armor Class. Your caster level with Rune Arm shots now factors in bonuses from your Epic and Legendary Knowledge feats. |
| Enhancement | Description |
|---|---|
Sprockets
|
Rank 1 +5 Repair AmplificationRank 2 +10 Repair AmplificationRank 3 +15 Repair Amplification. Rank 3: If you have the Construct Exemplar feat, you gain +10 Physical Resistance Rating. |
Solid Footing
|
Rank 1 +2 Armor Class and Physical Resistance RatingRank 2 +4 Armor Class and Physical Resistance RatingRank 3 +6 Armor Class and Physical Resistance Rating |
Tinker Tailoring
|
Rank 1 +1 Spellcraft and Use Magic Device. Your Rune Arms charge 5% faster.Rank 2 +2 Spellcraft and Use Magic Device. Your Rune Arms charge 10% faster.Rank 3 +3 Spellcraft and Use Magic Device. Your Rune Arms charge 15% faster. |
Epic Strike
|
Select an Epic Strike! Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown. Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown. Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown. |
Blast Shields
|
Rank 1 +2 Reflex Saving throwsRank 2 +4 Reflex Saving throwsRank 3 +6 Reflex Saving throws. Rank 3: You no longer automatically fail Reflex saving throws on a natural 1. |
| Enhancement | Description |
|---|---|
Fluidity
|
Your Armor and/or Body type no longer contributes to Arcane Spell Failure. |
Radiant Prison
|
Target non-boss foe is sealed away for 8 seconds in an Unbreakable Forcefield with no save. In this Forcefield, they cannot act, but take 95% less damage and healing from all sources (except Untyped). |
Rune Arm Use
|
You gain the Rune Arm Use feat. Your Caster Level with Rune Arms is now based on the higher of half of your Character Level versus your Artificer Level, and you use the highest of Intelligence, Wisdom, or Charisma to calculate its DCs. If you already had the Rune Arm Use feat, +1 Stable Charge Tier. |
Hammer Time!
|
Select a Hammer spell! |
Animated Aegis
|
Machrotechnic Destiny Mantle: You create a small animated object that floats with you. While active, you gain +15 Repair Amplification, and you absorb 10% of all Force, Piercing, Bludgeoning, Slashing, Electric, Sonic, and Rust damage you take. This is increased to 15% if you are wearing a Rune Arm. |
| Enhancement | Description |
|---|---|
Machrotechnic Spell Focus
|
Select a Spell School to enhance. Rank 1 Rank 2 Rank 3 |
Technique Drive
|
Install a Drive to enhance your combat techniques. Rank 1 Rank 2 Rank 3 |
Storm Core
|
Rank 1 +1 Rune Arm DCsRank 2 +2 Rune Arm DCsRank 3 +3 Rune Arm DCs. Rank 3: +5 Sonic, Electric, Repair, Rust, and Universal Spell Power. |
Arcane Imbuement
|
Rank 1 +1 bonus Imbue diceRank 2 +2 bonus Imbue diceRank 3 +3 bonus Imbue dice |
Improved Aegis
|
While using your Machrotechnic Destiny Mantle, you gain +5 Physical and Magical Resistance Rating. If you are wearing a Rune Arm, gain +10 instead. |
| Enhancement | Description |
|---|---|
Galvanic Attunement
|
+10 Sonic, Electric, Repair, Rust, and Universal Spell Power |
Strike Drive
|
Install a Drive to enhance your Epic Strike. If you are using the Electric or Sonic Epic Strikes, their damage is increased to 1d6+8 per caster level. If you are using the Repair Epic Strike, this also Supercharges you. Supercharge: -1 to each of your Metamagic costs. Duration: 5 seconds. If you are using the Electric or Sonic Epic Strikes, their damage is increased to 1d6+8 per caster level. If you are using the Electric Epic Strike, this also Supercharges you. Supercharge: +30% Action boost bonus to Movement Speed. Duration: 5 seconds. If you are using the Electric or Sonic Epic Strikes, their damage is increased to 1d6+8 per caster level. If you are using the Sonic Epic Strike, they also take 3 stacks of Vulnerability and 3 stacks of Armor Destruction. |
Boost Drive
|
Install a Drive to enhance your Rune Arm blasts. |
Epic Metamagic
|
Select a Metamagic to focus on. Rank 1 Rank 2 Rank 3 |
Magical Recoil
|
+5 Electric, Sonic, Rust, Repair, and Universal Spell Power. While using your Machrotechnic Destiny Mantle, firing a Rune Arm grants you spell resistance equal to your character level for 10 seconds. |
| Enhancement | Description |
|---|---|
Machrotechnic Spell DCs
|
Rank 1 +1 to all Spell DCsRank 2 +2 to all Spell DCsRank 3 +3 to all Spell DCs |
Critical Connection
|
+1 Critical Multiplier on a roll of 19-20 with weapons while wearing a Rune Arm |
Armor of Legends
|
The Epic Mage Armor feat's bonus is now untyped and grants you +1 AC per character level. Furthermore, based on your installed Drives, you gain the following bonuses: Speed Drive: +5% Action boost bonus to Attack Speed Efficiency Drive: +5% Action boost bonus to Movement Speed Flash Drive: +10 Action boost bonus to Physical and Magical Resistance Rating Ruin Drive: +10 Action boost bonus to Spellpower Blast Drive: +3 Action boost bonus to Saves Dissonance Drive: +3 Action boost bonus to Tactics DCs Spark Drive: +10 Action boost bonus to Energy Resistance Echo Drive: +1 Action Boost bonus to bonus Imbue Dice |
Maximum Overdrive
|
Epic Moment: Shift into MAXIMUM OVERDRIVE. You gain a 100% boost to Rune Arm Charge Speed and Cooldown Speed, a 50% reduction in Spell Cooldowns, a 30% Action Boost bonus to Attack Speed, and a 50% Action Boost bonus to Movement Speed. |
Forcefield Generator
|
While using your Machrotechnic Destiny Mantle, you gain a +10% Insight bonus to Maximum HP. While you have a Rune Arm equipped, increase this bonus to 20%. |