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Falconry
Feydark Illusionist
Harper Agent
Horizon Walker
Inquisitive
Vistani Knife Fighter
Falconry
Universal Enhancement Tree

Falconry

Rugged 0/3
Rugged
Ranks: 3 Cost: 1 AP Requires: 1 AP
Gain +2 Physical Resistance Rating.
Practiced Accuracy 0/3
Practiced Accuracy
Ranks: 3 Cost: 1 AP Requires: 1 AP
You gain +1 to hit with weapons and +1 to confirm critical attacks.
Hunter's Knowledge 0/1
Hunter's Knowledge
Ranks: 1 Cost: 1 AP Requires: 1 AP
You gain animals as a favored enemy.
Out in Nature 0/3
Out in Nature
Ranks: 3 Cost: 1 AP Requires: 1 AP
Gain +5 to Healing Amplification.
Wanderlust 0/3
Wanderlust
Ranks: 3 Cost: 1 AP Requires: 1 AP
You gain +1 to Balance, Jump, and Swim. Rank 3: You gain +1 to Fortitude saving throws.
Killer Instinct I 0/1
Killer Instinct I
Ranks: 1 Cost: 2 AP Requires: 5 AP
You can use your Wisdom modifier to hit with Melee and Missile weapons.
Watch the Center 0/3
Watch the Center
Ranks: 3 Cost: 1 AP Requires: 5 AP
Grants a +1 to Assassinate DC's.
Diving Attack 0/3
Diving Attack
Ranks: 3 Cost: 1 AP Requires: 5 AP
Choose between a melee or ranged attack that will cause your bird to strike the target for damage and either slow or trip them.
Meticulous Weaponry 0/3
Meticulous Weaponry
Ranks: 3 Cost: 1 AP Requires: 5 AP
Protect your items or increase your chance of recovering ammunition.
Action Boost: Sprint 0/3
Action Boost: Sprint
Ranks: 3 Cost: 1 AP Requires: 5 AP
Action Boost: 30% Action Boost bonus to movement speed for 20 seconds.
Killer Instinct II 0/1
Killer Instinct II
Ranks: 1 Cost: 2 AP Requires: 10 AP
You can use your Wisdom modifier for damage with Melee and Missile weapons.
Tear Flesh 0/1
Tear Flesh
Ranks: 1 Cost: 2 AP Requires: 10 AP
Your bird attacks now also cause a bleed effect. Bleed: Do 1d6 damage every 2 seconds for 60 seconds. This stacks up to 10 times and scales with 200% Melee or Ranged Power.
Go for the Eyes Strike 0/3
Go for the Eyes Strike
Ranks: 3 Cost: 1 AP Requires: 10 AP
Choose between a melee or ranged attack that will cause your bird to strike the target for damage, blind them and make them helpless.
Conditioning 0/1
Conditioning
Ranks: 1 Cost: 2 AP Requires: 10 AP
You gain +5% Quality bonus to your maximum hit points.
Eyes of the Eagle 0/1
Eyes of the Eagle
Ranks: 1 Cost: 2 AP Requires: 10 AP
You gain True Seeing.
Deadly Instinct 0/3
Deadly Instinct
Ranks: 3 Cost: 1 AP Requires: 20 AP
Battle Trance: You gain an Insight bonus to damage and the DC of tactical feats equal to 1/2 of your Wisdom modifier for 30 seconds. 5 Charges per rest. Each attack from your avian companion has a chance to reset 1 charge.

Antirequisite: This ability can not be trained if you have any other Battle Trance abilities.
No Mercy 0/3
No Mercy
Ranks: 3 Cost: 1 AP Requires: 20 AP
You deal 10% additional damage to helpless opponents.
Coordinated Strikes 0/1
Coordinated Strikes
Ranks: 1 Cost: 1 AP Requires: 20 AP
Choose between a melee or ranged attack that will cause your bird to rain attacks over an area, damaging and blinding all foes in the area.
Expose Weakness 0/1
Expose Weakness
Ranks: 1 Cost: 1 AP Requires: 20 AP
Attacks from your hunting bird also reduce your target's fortification by 50%.
Shared Vision 0/1
Shared Vision
Ranks: 1 Cost: 2 AP Requires: 20 AP
You are immune to Blindness effects.
Dangerous & Swift 0/1
Dangerous & Swift
Ranks: 1 Cost: 2 AP Requires: 30 AP
Choice between a Melee Power and Hit Point boost or a Ranged Power and Reflex save boost.
Death From Above Strike 0/3
Death From Above Strike
Ranks: 3 Cost: 1 AP Requires: 30 AP
Choose between a melee or ranged attack that will cause your bird to attempt to slay your foes.
Thrill of the Hunt Strike 0/3
Thrill of the Hunt Strike
Ranks: 3 Cost: 1 AP Requires: 30 AP
Choose between a melee or ranged attack that causes you to heal for a percentage of your max health.
Mark the Prey Strike 0/1
Mark the Prey Strike
Ranks: 1 Cost: 1 AP Requires: 30 AP
Choose between a melee or ranged attack that causes your bird to strike the target and mark them, making them more vulnerable to damage for a short period of time.
Core Enhancements
Summon Avian Companion 0/1
Summon Avian Companion
Ranks: 1 Cost: 1 AP
Choose an Avian Companion
Ability Score 0/1
Ability Score
Ranks: 1 Cost: 2 AP Requires: 5 AP
Choose an ability to improve
Well Rounded I 0/1
Well Rounded I
Ranks: 1 Cost: 1 AP Requires: 10 AP
You gain +3 Melee Power, Ranged Power, Physical Resistance Rating, and Magical Resistance Rating. You gain +2 Spot and Listen.
Ability Score 0/1
Ability Score
Ranks: 1 Cost: 2 AP Requires: 20 AP
Choose an ability to improve
Well Rounded II 0/1
Well Rounded II
Ranks: 1 Cost: 1 AP Requires: 30 AP
You gain another +3 Melee Power, Ranged Power, Physical Resistance Rating, and Magical Resistance Rating. You gain +2 Spot and Listen.
Master Falconer 0/1
Master Falconer
Ranks: 1 Cost: 1 AP Requires: 40 AP
You gain +2 to all ability scores and benefit from the spell Freedom of Movement. Your active Falcon attacks have a chance to reset the cooldown on Death From Above.
Core Enhancements
Enhancement Description
Summon Avian Companion Summon Avian Companion
Choose an Avian Companion
Summon FalconSummons a Falcon companion as your Hunting Bird. While your Hunting Bird is by your side, it grants you a +2 bonus to Spot and Listen checks.
Summon White FalconSummons a White Falcon companion as your Hunting Bird. While your Hunting Bird is by your side, it grants you a +2 bonus to Spot and Listen checks.
Summon Grey OwlSummons a Grey Owl companion as your Hunting Bird. While your Hunting Bird is by your side, it grants you a +2 bonus to Spot and Listen checks.
Summon Snow OwlSummons a Snow Owl companion as your Hunting Bird. While your Hunting Bird is by your side, it grants you a +2 bonus to Spot and Listen checks.
Summon RavenSummons a Raven companion as your Hunting Bird. While your Hunting Bird is by your side, it grants you a +2 bonus to Spot and Listen checks.
AP Cost
1
Ranks
1
Progression
0
Ability Score Ability Score
Choose an ability to improve
Strength+1 Strength
Dexterity+1 Dexterity
Constitution+1 Constitution
Intelligence+1 Intelligence
Wisdom+1 Wisdom
Charisma+1 Charisma
AP Cost
2
Ranks
1
Progression
5
Well Rounded I Well Rounded I
You gain +3 Melee Power, Ranged Power, Physical Resistance Rating, and Magical Resistance Rating. You gain +2 Spot and Listen.
AP Cost
1
Ranks
1
Progression
10
Ability Score Ability Score
Choose an ability to improve
Strength+1 Strength
Dexterity+1 Dexterity
Constitution+1 Constitution
Intelligence+1 Intelligence
Wisdom+1 Wisdom
Charisma+1 Charisma
AP Cost
2
Ranks
1
Progression
20
Well Rounded II Well Rounded II
You gain another +3 Melee Power, Ranged Power, Physical Resistance Rating, and Magical Resistance Rating. You gain +2 Spot and Listen.
AP Cost
1
Ranks
1
Progression
30
Master Falconer Master Falconer
You gain +2 to all ability scores and benefit from the spell Freedom of Movement. Your active Falcon attacks have a chance to reset the cooldown on Death From Above.
AP Cost
1
Ranks
1
Progression
40
Tier 1
Enhancement Description
Rugged Rugged
Rank 1
Gain +2 Physical Resistance Rating.
Rank 2
Gain +4 Physical Resistance Rating.
Rank 3
Gain +6 Physical Resistance Rating.
AP Cost
1
Ranks
3
Progression
1
Practiced Accuracy Practiced Accuracy
Rank 1
You gain +1 to hit with weapons and +1 to confirm critical attacks.
Rank 2
You gain +2 to hit with weapons and +2 to confirm critical attacks.
Rank 3
You gain +3 to hit with weapons and +3 to confirm critical attacks.
AP Cost
1
Ranks
3
Progression
1
Hunter's Knowledge Hunter's Knowledge
You gain animals as a favored enemy.
AP Cost
1
Ranks
1
Progression
1
Out in Nature Out in Nature
Rank 1
Gain +5 to Healing Amplification.
Rank 2
Gain +10 to Healing Amplification.
Rank 3
Gain +15 to Healing Amplification.
AP Cost
1
Ranks
3
Progression
1
Wanderlust Wanderlust
Rank 1
You gain +1 to Balance, Jump, and Swim. Rank 3: You gain +1 to Fortitude saving throws.
Rank 2
You gain +2 to Balance, Jump, and Swim. Rank 3: You gain +1 to Fortitude saving throws.
Rank 3
You gain +3 to Balance, Jump, and Swim. Rank 3: You gain +1 to Fortitude saving throws.
AP Cost
1
Ranks
3
Progression
1
Tier 2
Enhancement Description
Killer Instinct I Killer Instinct I
You can use your Wisdom modifier to hit with Melee and Missile weapons.
AP Cost
2
Ranks
1
Progression
5
Watch the Center Watch the Center
Rank 1
Grants a +1 to Assassinate DC's.
Rank 2
Grants a +2 to Assassinate DC's.
Rank 3
Grants a +3 to Assassinate DC's.
AP Cost
1
Ranks
3
Progression
5
Diving Attack Diving Attack
Choose between a melee or ranged attack that will cause your bird to strike the target for damage and either slow or trip them.
Rank 1
Diving Attack StrikeMelee Falconer Attack: You and your Hunting Bird attack as one against a single target. Your Hunting Bird will follow up for an additional 3d6 damage that scales with 200% of melee or ranged power, whichever is higher. Your Hunting Bird also trips the target, causing them to become Helpless. Your target is slowed by 30% for 10 seconds whether they make the saving throw or not.

Trip DC: 10 + Character Level + Wisdom modifier + Assassinate bonuses
Diving Attack ShotRanged Falconer Attack: You and your Hunting Bird attack as one against a single target. Your Hunting Bird will follow up for an additional 3d6 damage that scales with 200% of melee or ranged power, whichever is higher. Your Hunting Bird also trips the target, causing them to become Helpless. Your target is slowed by 30% for 10 seconds whether they make the saving throw or not.

Trip DC: 10 + Character Level + Wisdom modifier + Assassinate bonuses
Rank 2
Diving Attack StrikeMelee Falconer Attack: You and your Hunting Bird attack as one against a single target. Your Hunting Bird will follow up for an additional 6d6 damage that scales with 200% of melee or ranged power, whichever is higher. Your Hunting Bird also trips the target, causing them to become Helpless. Your target is slowed by 30% for 10 seconds whether they make the saving throw or not.

Trip DC: 10 + Character Level + Wisdom modifier + Assassinate bonuses
Diving Attack ShotRanged Falconer Attack: You and your Hunting Bird attack as one against a single target. Your Hunting Bird will follow up for an additional 6d6 damage that scales with 200% of melee or ranged power, whichever is higher. Your Hunting Bird also trips the target, causing them to become Helpless. Your target is slowed by 30% for 10 seconds whether they make the saving throw or not.

Trip DC: 10 + Character Level + Wisdom modifier + Assassinate bonuses
Rank 3
Diving Attack StrikeMelee Falconer Attack: You and your Hunting Bird attack as one against a single target. Your Hunting Bird will follow up for an additional 10d6 damage that scales with 200% of melee or ranged power, whichever is higher. Your Hunting Bird also trips the target, causing them to become Helpless. Your target is slowed by 30% for 10 seconds whether they make the saving throw or not.

Trip DC: 10 + Character Level + Wisdom modifier + Assassinate bonuses
Diving Attack ShotRanged Falconer Attack: You and your Hunting Bird attack as one against a single target. Your Hunting Bird will follow up for an additional 10d6 damage that scales with 200% of melee or ranged power, whichever is higher. Your Hunting Bird also trips the target, causing them to become Helpless. Your target is slowed by 30% for 10 seconds whether they make the saving throw or not.

Trip DC: 10 + Character Level + Wisdom modifier + Assassinate bonuses
AP Cost
1
Ranks
3
Progression
5
Meticulous Weaponry Meticulous Weaponry
Protect your items or increase your chance of recovering ammunition.
Rank 1
Meticulous WeaponryYou have a 25% chance to negate potential item wear.
Meticulous FletchingYou are skilled at enhancing, salvaging, and re-purposing your arrows, bolts, and throwing weapons. Your ammunition gains a 50% chance of returning.
Rank 2
Meticulous WeaponryYou have a 50% chance to negate potential item wear.
Meticulous FletchingYou are skilled at enhancing, salvaging, and re-purposing your arrows, bolts, and throwing weapons. Your ammunition gains a 65% chance of returning.
Rank 3
Meticulous WeaponryYou have a 75% chance to negate potential item wear.
Meticulous FletchingYou are skilled at enhancing, salvaging, and re-purposing your arrows, bolts, and throwing weapons. Your ammunition gains a 80% chance of returning.
AP Cost
1
Ranks
3
Progression
5
Action Boost: Sprint Action Boost: Sprint
Rank 1
Action Boost: 30% Action Boost bonus to movement speed for 20 seconds.
Rank 2
Action Boost: 40% Action Boost bonus to movement speed for 20 seconds.
Rank 3
Action Boost: 45% Action Boost bonus to movement speed for 20 seconds.
AP Cost
1
Ranks
3
Progression
5
Tier 3
Enhancement Description
Killer Instinct II Killer Instinct II
You can use your Wisdom modifier for damage with Melee and Missile weapons.
AP Cost
2
Ranks
1
Progression
10
Tear Flesh Tear Flesh
Your bird attacks now also cause a bleed effect. Bleed: Do 1d6 damage every 2 seconds for 60 seconds. This stacks up to 10 times and scales with 200% Melee or Ranged Power.
AP Cost
2
Ranks
1
Progression
10
Go for the Eyes Strike Go for the Eyes Strike
Choose between a melee or ranged attack that will cause your bird to strike the target for damage, blind them and make them helpless.
Rank 1
Go for the Eyes StrikeMelee Falconer Attack: You and your Hunting Bird attack as one against a single target. Your Hunting Bird will follow up for an additional 3d6 damage that scales with 200% of melee or ranged power, whichever is higher. Your Hunting Bird also attempts to Blind the target, causing them to become Helpless. Your target is slowed by 30% for 10 seconds whether they make the saving throw or not.

Blind DC: 10 + Character Level + Wisdom modifier + Assassinate bonuses
Go for the Eyes ShotRanged Falconer Attack: You and your Hunting Bird attack as one against a single target. Your Hunting Bird will follow up for an additional 3d6 damage that scales with 200% of melee or ranged power, whichever is higher. Your Hunting Bird also attempts to Blind the target, causing them to become Helpless. Your target is slowed by 30% for 10 seconds whether they make the saving throw or not.

Blind DC: 10 + Character Level + Wisdom modifier + Assassinate bonuses
Rank 2
Strike for the EyesMelee Falconer Attack: You and your Hunting Bird attack as one against a single target. Your Hunting Bird will follow up for an additional 6d6 damage that scales with 200% of melee or ranged power, whichever is higher. Your Hunting Bird also attempts to Blind the target, causing them to become Helpless. Your target is slowed by 30% for 10 seconds whether they make the saving throw or not.

Blind DC: 10 + Character Level + Wisdom modifier + Assassinate bonuses
Go for the Eyes ShotRanged Falconer Attack: You and your Hunting Bird attack as one against a single target. Your Hunting Bird will follow up for an additional 6d6 damage that scales with 200% of melee or ranged power, whichever is higher. Your Hunting Bird also attempts to Blind the target, causing them to become Helpless. Your target is slowed by 30% for 10 seconds whether they make the saving throw or not.

Blind DC: 10 + Character Level + Wisdom modifier + Assassinate bonuses
Rank 3
Strike for the EyesMelee Falconer Attack: You and your Hunting Bird attack as one against a single target. Your Hunting Bird will follow up for an additional 10d6 damage that scales with 200% of melee or ranged power, whichever is higher. Your Hunting Bird also attempts to Blind the target, causing them to become Helpless. Your target is slowed by 30% for 10 seconds whether they make the saving throw or not.

Blind DC: 10 + Character Level + Wisdom modifier + Assassinate bonuses
Go for the Eyes ShotRanged Falconer Attack: You and your Hunting Bird attack as one against a single target. Your Hunting Bird will follow up for an additional 10d6 damage that scales with 200% of melee or ranged power, whichever is higher. Your Hunting Bird also attempts to Blind the target, causing them to become Helpless. Your target is slowed by 30% for 10 seconds whether they make the saving throw or not.

Blind DC: 10 + Character Level + Wisdom modifier + Assassinate bonuses
AP Cost
1
Ranks
3
Progression
10
Conditioning Conditioning
You gain +5% Quality bonus to your maximum hit points.
AP Cost
2
Ranks
1
Progression
10
Eyes of the Eagle Eyes of the Eagle
You gain True Seeing.
AP Cost
2
Ranks
1
Progression
10
Tier 4
Enhancement Description
Deadly Instinct Deadly Instinct
Rank 1
Battle Trance: You gain an Insight bonus to damage and the DC of tactical feats equal to 1/2 of your Wisdom modifier for 30 seconds. 5 Charges per rest. Each attack from your avian companion has a chance to reset 1 charge.

Antirequisite: This ability can not be trained if you have any other Battle Trance abilities.
Rank 2
Battle Trance: You gain an Insight bonus to damage and the DC of tactical feats equal to 1/2 of your Wisdom modifier for 60 seconds. 5 Charges per rest. Each attack from your avian companion has a chance to reset 1 charge.

Antirequisite: This ability can not be trained if you have any other Battle Trance abilities.
Rank 3
Battle Trance: You gain an Insight bonus to damage and the DC of tactical feats equal to 1/2 of your Wisdom modifier for 120 seconds. 5 Charges per rest. Each attack from your avian companion has a chance to reset 1 charge.

Antirequisite: This ability can not be trained if you have any other Battle Trance abilities.
AP Cost
1
Ranks
3
Progression
20
No Mercy No Mercy
Rank 1
You deal 10% additional damage to helpless opponents.
Rank 2
You deal 20% additional damage to helpless opponents.
Rank 3
You deal 30% additional damage to helpless opponents.
AP Cost
1
Ranks
3
Progression
20
Coordinated Strikes Coordinated Strikes
Choose between a melee or ranged attack that will cause your bird to rain attacks over an area, damaging and blinding all foes in the area.
Coordinated StrikeMelee Falconer Cleave Attack: You cleave all opponents near you as your Hunting Bird descends to frenzy in a large area for an additional 10d6 damage that scales with Melee and Ranged Power, whichever is higher. Your Hunting Bird also attempts to blind each opponent struck.

Blind DC: 10 + Character Level + Wisdom modifier + Assassinate bonuses
Coordinated ShotRanged Falconer Attack: You make a ranged attack as your Hunting Bird descends to frenzy in a large area of the first target struck for an additional 10d6 damage that scales with Melee and Ranged Power, whichever is higher. Your Hunting Bird also attempts to blind each opponent struck.

Blind DC: 10 + Character Level + Wisdom modifier + Assassinate bonuses
AP Cost
1
Ranks
1
Progression
20
Expose Weakness Expose Weakness
Attacks from your hunting bird also reduce your target's fortification by 50%.
AP Cost
1
Ranks
1
Progression
20
Shared Vision Shared Vision
You are immune to Blindness effects.
AP Cost
2
Ranks
1
Progression
20
Tier 5
Enhancement Description
Dangerous & Swift Dangerous & Swift
Choice between a Melee Power and Hit Point boost or a Ranged Power and Reflex save boost.
DangerousYou gain +10 Melee Power and a 25% Competence bonus to Max Hit Points.
Swift and SureYou gain +10 Ranged Power and a +3 bonus to Reflex Saves.
AP Cost
2
Ranks
1
Progression
30
Death From Above Strike Death From Above Strike
Choose between a melee or ranged attack that will cause your bird to attempt to slay your foes.
Rank 1
Death From Above StrikeMelee Falconer Attack: Your Hunting Bird swoops down and attempts to end someone's life, dealing 50 points of damage that scales with 200% of Melee or Ranged Power, whichever is higher. The target struck makes a Fortitude saving throw, and on a failed save, dies.

DC: 10 + Character level + Wisdom bonus + Assassinate bonuses
Death From Above ShotRanged Falconer Attack: Your Hunting Bird swoops down and attempts to end someone's life, dealing 50 points of damage that scales with 200% of Melee or Ranged Power, whichever is higher. The target struck makes a Fortitude saving throw, and on a failed save, dies.

DC: 10 + Character level + Wisdom bonus + Assassinate bonuses
Rank 2
Death From Above StrikeMelee Falconer Attack: Your Hunting Bird swoops down and attempts to end someone's life, dealing 100 points of damage that scales with 200% of Melee or Ranged Power, whichever is higher. The target struck makes a Fortitude saving throw, and on a failed save, dies.

DC: 10 + Character level + Wisdom bonus + Assassinate bonuses
Death From Above ShotRanged Falconer Attack: Your Hunting Bird swoops down and attempts to end someone's life, dealing 100 points of damage that scales with 200% of Melee or Ranged Power, whichever is higher. The target struck makes a Fortitude saving throw, and on a failed save, dies.

DC: 10 + Character level + Wisdom bonus + Assassinate bonuses
Rank 3
Death From Above StrikeMelee Falconer Attack: Your Hunting Bird swoops down and attempts to end someone's life, dealing 200 points of damage that scales with 200% of Melee or Ranged Power, whichever is higher. The target struck makes a Fortitude saving throw, and on a failed save, dies.

DC: 10 + Character level + Wisdom bonus + Assassinate bonuses
Death From Above ShotRanged Falconer Attack: Your Hunting Bird swoops down and attempts to end someone's life, dealing 200 points of damage that scales with 200% of Melee or Ranged Power, whichever is higher. The target struck makes a Fortitude saving throw, and on a failed save, dies.

DC: 10 + Character level + Wisdom bonus + Assassinate bonuses
AP Cost
1
Ranks
3
Progression
30
Thrill of the Hunt Strike Thrill of the Hunt Strike
Choose between a melee or ranged attack that causes you to heal for a percentage of your max health.
Rank 1
Thrill of the Hunt StrikeMelee Falconer Attack: On Hit: You heal for 5% of your total hit points in Positive Healing.

Healing Amplification applies to the heal, but Spell Power does not.
Thrill of the Hunt ShotRanged Falconer Attack: On Hit: You also heal for 5% of your total hit points in Positive Healing.

Healing Amplification applies to the heal, but Spell Power does not.
Rank 2
Thrill of the Hunt StrikeMelee Falconer Attack: On Hit: You also heal for 10% of your total hit points in Positive Healing.

Healing Amplification applies to the heal, but Spell Power does not.
Thrill of the Hunt ShotRanged Falconer Attack: On Hit: You also heal for 10% of your total hit points in Positive Healing.

Healing Amplification applies to the heal, but Spell Power does not.
Rank 3
Thrill of the Hunt StrikeMelee Falconer Attack: On Hit: You also heal for 15% of your total hit points in Positive Healing.

Healing Amplification applies to the heal, but Spell Power does not.
Thrill of the Hunt ShotRanged Falconer Attack: On Hit: You also heal for 15% of your total hit points in Positive Healing.

Healing Amplification applies to the heal, but Spell Power does not.
AP Cost
1
Ranks
3
Progression
30
Mark the Prey Strike Mark the Prey Strike
Choose between a melee or ranged attack that causes your bird to strike the target and mark them, making them more vulnerable to damage for a short period of time.
Mark the Prey StrikeMelee Attack: You have learned how to spot weaknesses in even the mightiest of foes, marking it as prey. The marked target takes 10% extra damage from you and your allies for 10 seconds.
Mark the Prey ShotRanged Attack: You have learned how to spot weaknesses in even the mightiest of foes, marking it as prey. The marked target takes 10% extra damage from you and your allies for 10 seconds.
AP Cost
1
Ranks
1
Progression
30