| Enhancement | Description |
|---|---|
Summon Avian Companion
|
Choose an Avian Companion |
Ability Score
|
Choose an ability to improve |
Well Rounded I
|
You gain +3 Melee Power, Ranged Power, Physical Resistance Rating, and Magical Resistance Rating. You gain +2 Spot and Listen. |
Ability Score
|
Choose an ability to improve |
Well Rounded II
|
You gain another +3 Melee Power, Ranged Power, Physical Resistance Rating, and Magical Resistance Rating. You gain +2 Spot and Listen. |
Master Falconer
|
You gain +2 to all ability scores and benefit from the spell Freedom of Movement. Your active Falcon attacks have a chance to reset the cooldown on Death From Above. |
| Enhancement | Description |
|---|---|
Rugged
|
Rank 1 Gain +2 Physical Resistance Rating.Rank 2 Gain +4 Physical Resistance Rating.Rank 3 Gain +6 Physical Resistance Rating. |
Practiced Accuracy
|
Rank 1 You gain +1 to hit with weapons and +1 to confirm critical attacks.Rank 2 You gain +2 to hit with weapons and +2 to confirm critical attacks.Rank 3 You gain +3 to hit with weapons and +3 to confirm critical attacks. |
Hunter's Knowledge
|
You gain animals as a favored enemy. |
Out in Nature
|
Rank 1 Gain +5 to Healing Amplification.Rank 2 Gain +10 to Healing Amplification.Rank 3 Gain +15 to Healing Amplification. |
Wanderlust
|
Rank 1 You gain +1 to Balance, Jump, and Swim. Rank 3: You gain +1 to Fortitude saving throws.Rank 2 You gain +2 to Balance, Jump, and Swim. Rank 3: You gain +1 to Fortitude saving throws.Rank 3 You gain +3 to Balance, Jump, and Swim. Rank 3: You gain +1 to Fortitude saving throws. |
| Enhancement | Description |
|---|---|
Killer Instinct I
|
You can use your Wisdom modifier to hit with Melee and Missile weapons. |
Watch the Center
|
Rank 1 Grants a +1 to Assassinate DC's.Rank 2 Grants a +2 to Assassinate DC's.Rank 3 Grants a +3 to Assassinate DC's. |
Diving Attack
|
Choose between a melee or ranged attack that will cause your bird to strike the target for damage and either slow or trip them. Rank 1 Trip DC: 10 + Character Level + Wisdom modifier + Assassinate bonuses Trip DC: 10 + Character Level + Wisdom modifier + Assassinate bonuses Rank 2 Trip DC: 10 + Character Level + Wisdom modifier + Assassinate bonuses Trip DC: 10 + Character Level + Wisdom modifier + Assassinate bonuses Rank 3 Trip DC: 10 + Character Level + Wisdom modifier + Assassinate bonuses Trip DC: 10 + Character Level + Wisdom modifier + Assassinate bonuses |
Meticulous Weaponry
|
Protect your items or increase your chance of recovering ammunition. Rank 1 Rank 2 Rank 3 |
Action Boost: Sprint
|
Rank 1 Action Boost: 30% Action Boost bonus to movement speed for 20 seconds.Rank 2 Action Boost: 40% Action Boost bonus to movement speed for 20 seconds.Rank 3 Action Boost: 45% Action Boost bonus to movement speed for 20 seconds. |
| Enhancement | Description |
|---|---|
Killer Instinct II
|
You can use your Wisdom modifier for damage with Melee and Missile weapons. |
Tear Flesh
|
Your bird attacks now also cause a bleed effect. Bleed: Do 1d6 damage every 2 seconds for 60 seconds. This stacks up to 10 times and scales with 200% Melee or Ranged Power. |
Go for the Eyes Strike
|
Choose between a melee or ranged attack that will cause your bird to strike the target for damage, blind them and make them helpless. Rank 1 Blind DC: 10 + Character Level + Wisdom modifier + Assassinate bonuses Blind DC: 10 + Character Level + Wisdom modifier + Assassinate bonuses Rank 2 Blind DC: 10 + Character Level + Wisdom modifier + Assassinate bonuses Blind DC: 10 + Character Level + Wisdom modifier + Assassinate bonuses Rank 3 Blind DC: 10 + Character Level + Wisdom modifier + Assassinate bonuses Blind DC: 10 + Character Level + Wisdom modifier + Assassinate bonuses |
Conditioning
|
You gain +5% Quality bonus to your maximum hit points. |
Eyes of the Eagle
|
You gain True Seeing. |
| Enhancement | Description |
|---|---|
Deadly Instinct
|
Rank 1 Battle Trance: You gain an Insight bonus to damage and the DC of tactical feats equal to 1/2 of your Wisdom modifier for 30 seconds. 5 Charges per rest. Each attack from your avian companion has a chance to reset 1 charge.Antirequisite: This ability can not be trained if you have any other Battle Trance abilities. Rank 2 Battle Trance: You gain an Insight bonus to damage and the DC of tactical feats equal to 1/2 of your Wisdom modifier for 60 seconds. 5 Charges per rest. Each attack from your avian companion has a chance to reset 1 charge.Antirequisite: This ability can not be trained if you have any other Battle Trance abilities. Rank 3 Battle Trance: You gain an Insight bonus to damage and the DC of tactical feats equal to 1/2 of your Wisdom modifier for 120 seconds. 5 Charges per rest. Each attack from your avian companion has a chance to reset 1 charge.Antirequisite: This ability can not be trained if you have any other Battle Trance abilities. |
No Mercy
|
Rank 1 You deal 10% additional damage to helpless opponents.Rank 2 You deal 20% additional damage to helpless opponents.Rank 3 You deal 30% additional damage to helpless opponents. |
Coordinated Strikes
|
Choose between a melee or ranged attack that will cause your bird to rain attacks over an area, damaging and blinding all foes in the area. Blind DC: 10 + Character Level + Wisdom modifier + Assassinate bonuses Blind DC: 10 + Character Level + Wisdom modifier + Assassinate bonuses |
Expose Weakness
|
Attacks from your hunting bird also reduce your target's fortification by 50%. |
Shared Vision
|
You are immune to Blindness effects. |
| Enhancement | Description |
|---|---|
Dangerous & Swift
|
Choice between a Melee Power and Hit Point boost or a Ranged Power and Reflex save boost. |
Death From Above Strike
|
Choose between a melee or ranged attack that will cause your bird to attempt to slay your foes. Rank 1 DC: 10 + Character level + Wisdom bonus + Assassinate bonuses DC: 10 + Character level + Wisdom bonus + Assassinate bonuses Rank 2 DC: 10 + Character level + Wisdom bonus + Assassinate bonuses DC: 10 + Character level + Wisdom bonus + Assassinate bonuses Rank 3 DC: 10 + Character level + Wisdom bonus + Assassinate bonuses DC: 10 + Character level + Wisdom bonus + Assassinate bonuses |
Thrill of the Hunt Strike
|
Choose between a melee or ranged attack that causes you to heal for a percentage of your max health. Rank 1 Healing Amplification applies to the heal, but Spell Power does not. Healing Amplification applies to the heal, but Spell Power does not. Rank 2 Healing Amplification applies to the heal, but Spell Power does not. Healing Amplification applies to the heal, but Spell Power does not. Rank 3 Healing Amplification applies to the heal, but Spell Power does not. Healing Amplification applies to the heal, but Spell Power does not. |
Mark the Prey Strike
|
Choose between a melee or ranged attack that causes your bird to strike the target and mark them, making them more vulnerable to damage for a short period of time. |