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Acolyte of the Skin
Warlock Class Enhancement Tree

Acolyte of the Skin

Resilience of Body 0/3
Resilience of Body
Ranks: 3 Cost: 1 AP Requires: 1 AP
You gain +2 Physical Resistance Rating.
Guarded Mind 0/1
Guarded Mind
Ranks: 1 Cost: 2 AP Requires: 1 AP
You are immune to Fear.
Power of Desecration: Fire 0/3
Power of Desecration: Fire
Ranks: 3 Cost: 1 AP Requires: 1 AP
You gain +3 Fire Spell Power and +1 Universal Spell Power.
Dark Deals 0/3
Dark Deals
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Spellcraft, Haggle and Concentration.
Resilience of Soul 0/3
Resilience of Soul
Ranks: 3 Cost: 1 AP Requires: 1 AP
You gain +2 Magical Resistance Rating.
Hellish Rebuke 0/1
Hellish Rebuke
Ranks: 1 Cost: 2 AP Requires: 5 AP
Wreathe yourself in fiendish flame that occasionally lashes out when you are struck in melee range. For 3 minutes, plus one minute per caster level, enemies that attack you have a chance to take 1d10 Fire damage plus 1 per caster level. This damage scales with Fire Spell Power.
Mindwrack 0/1
Mindwrack
Ranks: 1 Cost: 2 AP Requires: 5 AP
Your Eldritch Blast, Melee and Ranged attacks reduce the Will saving throw of the target by -1 for 6 seconds. The effect stacks up to 4 times.

\qThese petty fools. Insolence and ignorance wrapped up in one small package.\q
- Journal Entry 10
Power of Desecration: Fire 0/3
Power of Desecration: Fire
Ranks: 3 Cost: 1 AP Requires: 5 AP
You gain +3 Fire Spell Power and +1 Universal Spell Power.
Nightshield 0/1
Nightshield
Ranks: 1 Cost: 2 AP Requires: 5 AP
You permanently gain the effects of the Nightshield spell. Nightshield: Grants a +1 resistance bonus to saves and protection from magic missiles.

\qA potent ward - advisable against an enemy magician to prevent an errant spell from striking true.\q
- Journal Entry 23
Hellfire 0/3
Hellfire
Ranks: 3 Cost: 1 AP Requires: 5 AP
Your damaging spells now bypass 5 points of your target’s Fire Resistance.
Eldritch Blast Shape: Beam 0/1
Eldritch Blast Shape: Beam
Ranks: 1 Cost: 1 AP Requires: 10 AP
Eldritch Blast Shape: Transform your Eldritch Blast into a magical beam of Force dealing damage to all enemies in a straight line. This scales with 125% Spell Power. While active you have -1 Pact damage die.

\qThis power demands release.\q
- Journal Entry 24
Devil's Bulwark I 0/1
Devil's Bulwark I
Ranks: 1 Cost: 1 AP Requires: 10 AP
While in any armor, your Fiendskin now grants +1 Natural Armor per 2 Warlock Levels.
Power of Desecration: Fire 0/3
Power of Desecration: Fire
Ranks: 3 Cost: 1 AP Requires: 10 AP
You gain +3 Fire Spell Power and +1 Universal Spell Power.
Fiendish Glare 0/3
Fiendish Glare
Ranks: 3 Cost: 1 AP Requires: 10 AP
Unleash your Fiendish power as you fire your Eldritch Blast in an cone from your eyes. All enemies caught in the burst take 1d6 Evil Damage, plus any other effects and damage your Eldritch Blasts produce, and may become Feared just at the glimpse of your true form. This ability shares a cooldown with Cleave, and the damage scales with spell power.
Charisma 0/1
Charisma
Ranks: 1 Cost: 2 AP Requires: 10 AP
+1 Charisma
Drink Their Fear 0/1
Drink Their Fear
Ranks: 1 Cost: 1 AP Requires: 20 AP
You deal double your Pact damage to enemies that are afraid of you.

\qLet them run! They'll meet their end soon enough.\q
- Journal Entry 25
Devil's Bulwark II 0/1
Devil's Bulwark II
Ranks: 1 Cost: 1 AP Requires: 20 AP
While in any armor, your Fiendskin now grants +1 Physical Resistance Rating per 2 Warlock Levels.
Skin Adaptation 0/1
Skin Adaptation
Ranks: 1 Cost: 1 AP Requires: 20 AP
Your Fiendskin now grants an equivalent amount of Cold, Acid, and Lightning Resistance.
Luck of the Gambler 0/3
Luck of the Gambler
Ranks: 3 Cost: 1 AP Requires: 20 AP
+1 to all Saving Throws
Charisma 0/1
Charisma
Ranks: 1 Cost: 2 AP Requires: 20 AP
+1 Charisma
Glare of the Pit 0/3
Glare of the Pit
Ranks: 3 Cost: 1 AP Requires: 30 AP
Unleash your Fiendish power as you fire your Eldritch Blast in an cone from your eyes. All enemies caught in the burst take 4d6 Evil Damage, plus any other effects and damage your Eldritch Blasts produce, and may become Feared just at the glimpse of your true form. This ability shares a cooldown with Cleave, and the damage scales with spell power.
Devil's Bulwark III 0/1
Devil's Bulwark III
Ranks: 1 Cost: 1 AP Requires: 30 AP
While in any armor, your Fiendskin now grants +1 Magical Resistance Rating and Magic Resistance Rating Cap per 2 Warlock Levels.
Fiendish Symbiosis 0/1
Fiendish Symbiosis
Ranks: 1 Cost: 2 AP Requires: 30 AP
You call upon your fiendish patron, transforming into a Demon for a short time. You gain +100% Fortification, heal from Fire damage, and gain Natural Armor equal to your Pact Dice. While in this form, you no longer Eldritch Blast at range, instead you lash out with demonic claws as a short range melee Eldritch Blast that scales with 200% Spell Power. Entering this form is so frightening that activating this ability causes nearby enemies to become Afraid. You may only maintain your Demonic form for 30 seconds, but its duration increases by 5 seconds for each Core Ability you have in this tree.

\qUltimate power!\q
- Journal Entry 45
Dark Lore 0/3
Dark Lore
Ranks: 3 Cost: 1 AP Requires: 30 AP
+1 Necromancy DCs
Core Enhancements
Fiendish Form I 0/1
Fiendish Form I
Ranks: 1 Cost: 1 AP
You gain +3% Fortification and +1 Fortitude saving throws per Core Ability you take in this tree.

\qA drop of blood, an ancient tome, a lifetime of service bound together.\q
- Journal Entry 1
Fiendish Form II 0/1
Fiendish Form II
Ranks: 1 Cost: 1 AP Requires: 5 AP
You gain +3 Maximum HP per Core Ability you take in this tree.

\qThe changes are beginning to show. I fear soon there is no hiding what I have become.\q
- Journal Entry 17
Fiendish Form III 0/1
Fiendish Form III
Ranks: 1 Cost: 1 AP Requires: 10 AP
You gain +3 Fire Resistance per Core Ability you take in this tree.

\qI feel as though the flames themselves are coursing through my veins. What shall I do with this newfound power?\q
- Journal Entry 25
Fiendish Form IV 0/1
Fiendish Form IV
Ranks: 1 Cost: 1 AP Requires: 20 AP
You gain +3 Magical Resistance Rating per Core Ability you take in this tree.

\qAm I mad? No, no, this is more than madness. It is obsession.\q
- Journal Entry 31
Fiendish Form V 0/1
Fiendish Form V
Ranks: 1 Cost: 1 AP Requires: 30 AP
You gain +3 Physical Resistance Rating and Universal Spell Power per Core Ability you take in this tree.

\qThey do not understand. They will never understand. I must have more. More!\q
- Journal Entry 44
Ultimate Fiendish Form 0/1
Ultimate Fiendish Form
Ranks: 1 Cost: 1 AP Requires: 40 AP
+4 Charisma, +20% Competence bonus to HP. You gain Spell Resistance equal to your Charisma score.

\qWhat have I done?\q
- Final Journal Entry
Core Enhancements
Enhancement Description
Fiendish Form I Fiendish Form I
You gain +3% Fortification and +1 Fortitude saving throws per Core Ability you take in this tree.

\qA drop of blood, an ancient tome, a lifetime of service bound together.\q
- Journal Entry 1
AP Cost
1
Ranks
1
Progression
0
Prereqs
Warlock Level 1
Fiendish Form II Fiendish Form II
You gain +3 Maximum HP per Core Ability you take in this tree.

\qThe changes are beginning to show. I fear soon there is no hiding what I have become.\q
- Journal Entry 17
AP Cost
1
Ranks
1
Progression
5
Prereqs
Fiendish Form I, Warlock Level 3
Fiendish Form III Fiendish Form III
You gain +3 Fire Resistance per Core Ability you take in this tree.

\qI feel as though the flames themselves are coursing through my veins. What shall I do with this newfound power?\q
- Journal Entry 25
AP Cost
1
Ranks
1
Progression
10
Prereqs
Fiendish Form II, Warlock Level 6
Fiendish Form IV Fiendish Form IV
You gain +3 Magical Resistance Rating per Core Ability you take in this tree.

\qAm I mad? No, no, this is more than madness. It is obsession.\q
- Journal Entry 31
AP Cost
1
Ranks
1
Progression
20
Prereqs
Fiendish Form III, Warlock Level 12
Fiendish Form V Fiendish Form V
You gain +3 Physical Resistance Rating and Universal Spell Power per Core Ability you take in this tree.

\qThey do not understand. They will never understand. I must have more. More!\q
- Journal Entry 44
AP Cost
1
Ranks
1
Progression
30
Prereqs
Fiendish Form IV, Warlock Level 18
Ultimate Fiendish Form Ultimate Fiendish Form
+4 Charisma, +20% Competence bonus to HP. You gain Spell Resistance equal to your Charisma score.

\qWhat have I done?\q
- Final Journal Entry
AP Cost
1
Ranks
1
Progression
40
Prereqs
Fiendish Form V, Warlock Level 20
Tier 1
Enhancement Description
Resilience of Body Resilience of Body
Rank 1
You gain +2 Physical Resistance Rating.
Rank 2
You gain an additional +2 Physical Resistance Rating, for a total of +4.
Rank 3
You gain an additional +2 Physical Resistance Rating, for a total of +6.
AP Cost
1
Ranks
3
Progression
1
Guarded Mind Guarded Mind
You are immune to Fear.
AP Cost
2
Ranks
1
Progression
1
Power of Desecration: Fire Power of Desecration: Fire
Rank 1
You gain +3 Fire Spell Power and +1 Universal Spell Power.
Rank 2
You gain +6 Fire Spell Power and +2 Universal Spell Power.
Rank 3
You gain +10 Fire Spell Power and +4 Universal Spell Power.

\qMore kindling for the great destruction.\q
- Journal Entry 15
AP Cost
1
Ranks
3
Progression
1
Dark Deals Dark Deals
Rank 1
+1 Spellcraft, Haggle and Concentration.
Rank 2
+2 Spellcraft, Haggle and Concentration.
Rank 3
+3 Spellcraft, Haggle and Concentration. Rank 3: +1 Will Save.

\qThe first of many benefits. A fine start to a long and luxurious career.\q
- Journal Entry 2
AP Cost
1
Ranks
3
Progression
1
Resilience of Soul Resilience of Soul
Rank 1
You gain +2 Magical Resistance Rating.
Rank 2
You gain an additional +2 Magical Resistance Rating, for a total of +4.
Rank 3
You gain an additional +2 Magical Resistance Rating, for a total of +6.
AP Cost
1
Ranks
3
Progression
1
Tier 2
Enhancement Description
Hellish Rebuke Hellish Rebuke
Wreathe yourself in fiendish flame that occasionally lashes out when you are struck in melee range. For 3 minutes, plus one minute per caster level, enemies that attack you have a chance to take 1d10 Fire damage plus 1 per caster level. This damage scales with Fire Spell Power.
AP Cost
2
Ranks
1
Progression
5
Mindwrack Mindwrack
Your Eldritch Blast, Melee and Ranged attacks reduce the Will saving throw of the target by -1 for 6 seconds. The effect stacks up to 4 times.

\qThese petty fools. Insolence and ignorance wrapped up in one small package.\q
- Journal Entry 10
AP Cost
2
Ranks
1
Progression
5
Power of Desecration: Fire Power of Desecration: Fire
Rank 1
You gain +3 Fire Spell Power and +1 Universal Spell Power.
Rank 2
You gain +6 Fire Spell Power and +2 Universal Spell Power.
Rank 3
You gain +10 Fire Spell Power and +4 Universal Spell Power.

\qEverything burns. Everything.\q
- Journal Entry 20
AP Cost
1
Ranks
3
Progression
5
Prereqs
Power of Desecration: Fire
Nightshield Nightshield
You permanently gain the effects of the Nightshield spell. Nightshield: Grants a +1 resistance bonus to saves and protection from magic missiles.

\qA potent ward - advisable against an enemy magician to prevent an errant spell from striking true.\q
- Journal Entry 23
AP Cost
2
Ranks
1
Progression
5
Hellfire Hellfire
Rank 1
Your damaging spells now bypass 5 points of your target’s Fire Resistance.
Rank 2
Your damaging spells now bypass 10 points of your target’s Fire Resistance.
Rank 3
Your damaging spells now bypass 15 points of your target’s Fire Resistance.
AP Cost
1
Ranks
3
Progression
5
Tier 3
Enhancement Description
Eldritch Blast Shape: Beam Eldritch Blast Shape: Beam
Eldritch Blast Shape: Transform your Eldritch Blast into a magical beam of Force dealing damage to all enemies in a straight line. This scales with 125% Spell Power. While active you have -1 Pact damage die.

\qThis power demands release.\q
- Journal Entry 24
AP Cost
1
Ranks
1
Progression
10
Devil's Bulwark I Devil's Bulwark I
While in any armor, your Fiendskin now grants +1 Natural Armor per 2 Warlock Levels.
AP Cost
1
Ranks
1
Progression
10
Power of Desecration: Fire Power of Desecration: Fire
Rank 1
You gain +3 Fire Spell Power and +1 Universal Spell Power.
Rank 2
You gain +6 Fire Spell Power and +2 Universal Spell Power.
Rank 3
You gain +10 Fire Spell Power and +4 Universal Spell Power.

\qHot enough to scorch the soul.\q
- Journal Entry 22
AP Cost
1
Ranks
3
Progression
10
Prereqs
Power of Desecration: Fire
Fiendish Glare Fiendish Glare
Rank 1
Unleash your Fiendish power as you fire your Eldritch Blast in an cone from your eyes. All enemies caught in the burst take 1d6 Evil Damage, plus any other effects and damage your Eldritch Blasts produce, and may become Feared just at the glimpse of your true form. This ability shares a cooldown with Cleave, and the damage scales with spell power.
Rank 2
Unleash your Fiendish power as you fire your Eldritch Blast in an cone from your eyes. All enemies caught in the burst take 1d6 Evil Damage, plus any other effects and damage your Eldritch Blasts produce, and may become Feared just at the glimpse of your true form. This ability shares a cooldown with Cleave, and the damage scales with spell power.
Rank 3
Unleash your Fiendish power as you fire your Eldritch Blast in an cone from your eyes. All enemies caught in the burst take 1d6 Evil Damage, plus any other effects and damage your Eldritch Blasts produce, and may become Feared just at the glimpse of your true form. This ability shares a cooldown with Cleave, and the damage scales with spell power.
AP Cost
1
Ranks
3
Progression
10
Charisma Charisma
+1 Charisma
AP Cost
2
Ranks
1
Progression
10
Tier 4
Enhancement Description
Drink Their Fear Drink Their Fear
You deal double your Pact damage to enemies that are afraid of you.

\qLet them run! They'll meet their end soon enough.\q
- Journal Entry 25
AP Cost
1
Ranks
1
Progression
20
Devil's Bulwark II Devil's Bulwark II
While in any armor, your Fiendskin now grants +1 Physical Resistance Rating per 2 Warlock Levels.
AP Cost
1
Ranks
1
Progression
20
Prereqs
Devil's Bulwark I
Skin Adaptation Skin Adaptation
Your Fiendskin now grants an equivalent amount of Cold, Acid, and Lightning Resistance.
AP Cost
1
Ranks
1
Progression
20
Luck of the Gambler Luck of the Gambler
Rank 1
+1 to all Saving Throws
Rank 2
+2 to all Saving Throws
Rank 3
+3 to all Saving Throws
AP Cost
1
Ranks
3
Progression
20
Charisma Charisma
+1 Charisma
AP Cost
2
Ranks
1
Progression
20
Prereqs
Charisma
Tier 5
Enhancement Description
Glare of the Pit Glare of the Pit
Rank 1
Unleash your Fiendish power as you fire your Eldritch Blast in an cone from your eyes. All enemies caught in the burst take 4d6 Evil Damage, plus any other effects and damage your Eldritch Blasts produce, and may become Feared just at the glimpse of your true form. This ability shares a cooldown with Cleave, and the damage scales with spell power.
Rank 2
Unleash your Fiendish power as you fire your Eldritch Blast in an cone from your eyes. All enemies caught in the burst take 4d6 Evil Damage, plus any other effects and damage your Eldritch Blasts produce, and may become Feared just at the glimpse of your true form. This ability shares a cooldown with Cleave, and the damage scales with spell power.
Rank 3
Unleash your Fiendish power as you fire your Eldritch Blast in an cone from your eyes. All enemies caught in the burst take 4d6 Evil Damage, plus any other effects and damage your Eldritch Blasts produce, and may become Feared just at the glimpse of your true form. This ability shares a cooldown with Cleave, and the damage scales with spell power.
AP Cost
1
Ranks
3
Progression
30
Devil's Bulwark III Devil's Bulwark III
While in any armor, your Fiendskin now grants +1 Magical Resistance Rating and Magic Resistance Rating Cap per 2 Warlock Levels.
AP Cost
1
Ranks
1
Progression
30
Prereqs
Devil's Bulwark II
Fiendish Symbiosis Fiendish Symbiosis
You call upon your fiendish patron, transforming into a Demon for a short time. You gain +100% Fortification, heal from Fire damage, and gain Natural Armor equal to your Pact Dice. While in this form, you no longer Eldritch Blast at range, instead you lash out with demonic claws as a short range melee Eldritch Blast that scales with 200% Spell Power. Entering this form is so frightening that activating this ability causes nearby enemies to become Afraid. You may only maintain your Demonic form for 30 seconds, but its duration increases by 5 seconds for each Core Ability you have in this tree.

\qUltimate power!\q
- Journal Entry 45
AP Cost
2
Ranks
1
Progression
30
Dark Lore Dark Lore
Rank 1
+1 Necromancy DCs
Rank 2
+2 Necromancy DCs
Rank 3
+3 Necromancy DCs

\qA fine topic of investigation. It's a shame test subjects are so few and far between.\q
- Journal Entry 50
AP Cost
1
Ranks
3
Progression
30