| Enhancement | Description |
|---|---|
Shadow Training
|
You gain the Magical Training feat. Each Core ability in this tree, including this one, grants the following: +1 Epic bonus to all Spell DCs +15 Maximum Hit Points +25 Maximum Spell Points +5 Melee Power +5 Ranged Power +1 Sneak Attack Dice +5 Force and Universal Spell Power |
Step through Shadow
|
Activate this ability to conjure a door of pure shadow, which can take you and your party members to the entrance of the current dungeon. |
The Darkest Luck
|
You gain the Evasion feat (normal Evasion rules apply). If you already have Evasion, you gain the Improved Evasion feat. If you already have Improved Evasion, you no longer fail Reflex Saves automatically by rolling a 1. Temporarily acquired versions of these feats from other sources will not cause this enhancement to give you greater bonuses. |
Cut to the Soul
|
+3% Dodge Bypass, +3% Fortification Bypass, +3% Damage versus the Helpless. When you cast the spell Trap the Soul, it automatically applies 3 stacks of the Darkness debuff even if the enemy survives the spell. Darkness debuff: You are vulnerable to Sneak Attacks. -3 Spell Resistance, -3 PRR and -3 MRR per stack. Lasts 12 seconds, stacks drop 1 at a time. Max 3 stacks. |
| Enhancement | Description |
|---|---|
Stealthy
|
Rank 1 +1 Reflex Saving Throws, +2 Hide and Move SilentlyRank 2 +2 Reflex Saving Throws, +4 Hide and Move SilentlyRank 3 +3 Reflex Saving Throws, +6 Hide and Move Silently. Rank 3: You gain the Hide in Plain Sight feat. |
Cover of Darkness
|
Rank 1 +10% less threat from all sourcesRank 2 +20% less threat from all sourcesRank 3 +30% less threat from all sources. Rank 3: You gain the benefits of the Nightshield spell. |
Well of Darkness
|
Rank 1 +30 Spell PointsRank 2 +60 Spell PointsRank 3 +100 Spell Points. Rank 3: +5 Force and Universal Spell Power |
Assassinate
|
Rank 1 +2 Assassinate DCsRank 2 +4 Assassinate DCsRank 3 +6 Assassinate DCs |
Technician
|
Rank 1 +2 to Search, Spot, Disable Device, and Open LockRank 2 +4 to Search, Spot, Disable Device, and Open LockRank 3 +6 to Search, Spot, Disable Device, and Open Lock. Rank 3: If you have the Nimble Fingers feat, you gain +1 Sneak Attack Dice |
| Enhancement | Description |
|---|---|
Sleight of Hand
|
Rank 1 +2 Use Magic Device. +25% damage and healing of your wands, scrolls and other items that cast spells. Adds +1 to the save DC's of your offensive wands.Rank 2 +4 Use Magic Device. +50% damage and healing of your wands, scrolls and other items that cast spells. Adds +2 to the save DC's of your offensive wands.Rank 3 +6 Use Magic Device. +75% damage and healing of your wands, scrolls and other items that cast spells. Adds +3 to the save DC's of your offensive wands. |
Dance in the Dark
|
Rank 1 +1 Sneak Attack DiceRank 2 +2 Sneak Attack DiceRank 3 +3 Sneak Attack Dice |
Shadowform
|
Shadowdancer Destiny Mantle: Grants +30% Enhancement bonus to Movement Speed, 25% Insight bonus to Sneak Speed, and a 25% Insight bonus to Casting Movement Speed. Your attacks gain Ghost Touch, and may bypass the Incorporeality of monsters. |
Lithe
|
Rank 1 +2 Reflex Saving throws, Armor Class, and Light Armor Max Dex bonusRank 2 +4 Reflex Saving throws, Armor Class, and Light Armor Max Dex bonusRank 3 +6 Reflex Saving throws, Armor Class, and Light Armor Max Dex bonus. Rank 3: +5 Force and Universal Spell Power |
Epic Strike
|
Select an Epic Strike. Shadow Loss: You no longer cast a shadow. In addition, you have -5 Physical and Magical Resistance Rating, and -5 Spell Resistance. Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown. Shadow Loss: You no longer cast a shadow. In addition, you have -5 Physical and Magical Resistance Rating, and -5 Spell Resistance. Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown. Shadow Loss: You no longer cast a shadow. In addition, you have -5 Physical and Magical Resistance Rating, and -5 Spell Resistance. Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown. |
| Enhancement | Description |
|---|---|
Grim Precision
|
Rank 1 +1 Spell Penetration and +5% Fortification BypassRank 2 +2 Spell Penetration and +10% Fortification BypassRank 3 +3 Spell Penetration and +15% Fortification Bypass |
Shadowcaster
|
|
Depths of Darkness
|
Cloak yourself in magic and assume the form of an illusory Shadow. Your Shadowdancer Destiny Mantle now grants you +25% Incorporeality and +25% Concealment, and allows you to float as if you had Feather Fall. The Incorporeality portion does not stack with Alternate Forms bonuses such as from Wraith form. |
Shadowdancer Spell Focus
|
Select a Spell School to enhance. Rank 1 Rank 2 Rank 3 |
Epic Strike Upgrade
|
Select an upgrade for your Epic Strike. |
| Enhancement | Description |
|---|---|
Pierce the Gloom
|
Rank 1 +1 to hit, to hit for Sneak Attacks, and to hit while FlankingRank 2 +2 to hit, to hit for Sneak Attacks, and to hit while FlankingRank 3 +3 to hit, to hit for Sneak Attacks, and to hit while Flanking. Rank 3: Immunity to Silence, Quell, and Blindness |
From the Shadows
|
From-Stealth Active: From a stealthed position, dissolve into shadows, before appearing some distance in front of you. This grants you the buffs from your Shadowdancer Epic Strike if you have them trained. |
Dark Mercy
|
Rank 1 Your Shadowdancer Destiny Mantle now grants you +5% damage versus the Helpless.Rank 2 Your Shadowdancer Destiny Mantle now grants you +10% damage versus the Helpless.Rank 3 Your Shadowdancer Destiny Mantle now grants you +15% damage versus the Helpless. |
Bring Darkness
|
When you roll a natural 20 on a Melee or Ranged attack, you envelop the target in shadow, applying a stack of Darkness. If you have the feat First Blood, it now triggers off of your harmful spellcasts, and when it procs, it also applies a stack of Darkness. Darkness debuff: You are vulnerable to Sneak Attacks. -3 Spell Resistance, -3 PRR and -3 MRR per stack. Lasts 12 seconds, stacks drop 1 at a time. Max 3 stacks. |
Epic Strike Upgrade
|
Select an upgrade for your Epic Strike. |
| Enhancement | Description |
|---|---|
Epic Ability - Weird or Consume Shadow
|
Illusory Panic: Your Armor Class is 0. When you are struck, you take a stack of Vulnerability, taking 1% more damage. Shadow Loss: You no longer cast a shadow. In addition, you have -5 Physical and Magical Resistance Rating, and -5 Spell Resistance. Darkness: You are vulnerable to Sneak Attacks. -3 Spell Resistance, -3 PRR and -3 MRR per stack. Lasts 12 seconds, stacks drop 1 at a time. Max 3 stacks. |
Just a Taste
|
You have +1 Critical Multiplier on a roll of a 19-20 with Bows, Thrown Weapons, Crossbows, Quarterstaves, and Finessable Melee weapons. |
Unholy Feeding
|
You gain +10 Force and Universal Spell Power. When you kill an enemy, you gain 5 Temporary Hit Points per Sneak Attack Dice. Your steps are ethereal, so you will not trigger Pressure Plates and Bear Traps. |
Greater Shadowdancer Spell Focus
|
Rank 1 +1 Spell DCsRank 2 +2 Spell DCsRank 3 +3 Spell DCs |
Shadow Mastery
|
Epic Moment: Dissolve into a whorl of shadow for 20 seconds, leaving your corporeal form behind. While in this form, you are considered Invisible regardless of what you do. You also gain 3d6 Sneak Attack Dice, 50% Incorporeality, as well as the effects of Dark Imbuement, Paranoia, and Meld into Darkness as if they had been fully trained and upgraded. When non-boss enemies miss you in this state, they are slain by their fear, automatically taking a Phantasmal Killer effect with no save. |