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Martial Epic Destiny

Shadowdancer

Stealthy 0/3
Stealthy
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Reflex Saving Throws, +2 Hide and Move Silently
Cover of Darkness 0/3
Cover of Darkness
Ranks: 3 Cost: 1 AP Requires: 1 AP
+10% less threat from all sources
Well of Darkness 0/3
Well of Darkness
Ranks: 3 Cost: 1 AP Requires: 1 AP
+30 Spell Points
Assassinate 0/3
Assassinate
Ranks: 3 Cost: 1 AP Requires: 1 AP
+2 Assassinate DCs
Technician 0/3
Technician
Ranks: 3 Cost: 1 AP Requires: 1 AP
+2 to Search, Spot, Disable Device, and Open Lock
Sleight of Hand 0/3
Sleight of Hand
Ranks: 3 Cost: 1 AP Requires: 5 AP
+2 Use Magic Device. +25% damage and healing of your wands, scrolls and other items that cast spells. Adds +1 to the save DC's of your offensive wands.
Dance in the Dark 0/3
Dance in the Dark
Ranks: 3 Cost: 1 AP Requires: 5 AP
+1 Sneak Attack Dice
Shadowform 0/1
Shadowform
Ranks: 1 Cost: 2 AP Requires: 5 AP
Shadowdancer Destiny Mantle: Grants +30% Enhancement bonus to Movement Speed, 25% Insight bonus to Sneak Speed, and a 25% Insight bonus to Casting Movement Speed. Your attacks gain Ghost Touch, and may bypass the Incorporeality of monsters.
Lithe 0/3
Lithe
Ranks: 3 Cost: 1 AP Requires: 5 AP
+2 Reflex Saving throws, Armor Class, and Light Armor Max Dex bonus
Epic Strike 0/1
Epic Strike
Ranks: 1 Cost: 2 AP Requires: 5 AP
Select an Epic Strike.
Grim Precision 0/3
Grim Precision
Ranks: 3 Cost: 1 AP Requires: 10 AP
+1 Spell Penetration and +5% Fortification Bypass
Shadowcaster 0/1
Shadowcaster
Ranks: 1 Cost: 2 AP Requires: 10 AP
-10% Spell Cooldowns. You are immune to Energy Drain.
Depths of Darkness 0/1
Depths of Darkness
Ranks: 1 Cost: 2 AP Requires: 10 AP
Cloak yourself in magic and assume the form of an illusory Shadow. Your Shadowdancer Destiny Mantle now grants you +25% Incorporeality and +25% Concealment, and allows you to float as if you had Feather Fall. The Incorporeality portion does not stack with Alternate Forms bonuses such as from Wraith form.
Shadowdancer Spell Focus 0/3
Shadowdancer Spell Focus
Ranks: 3 Cost: 1 AP Requires: 10 AP
Select a Spell School to enhance.
Epic Strike Upgrade 0/1
Epic Strike Upgrade
Ranks: 1 Cost: 2 AP Requires: 10 AP
Select an upgrade for your Epic Strike.
Pierce the Gloom 0/3
Pierce the Gloom
Ranks: 3 Cost: 1 AP Requires: 20 AP
+1 to hit, to hit for Sneak Attacks, and to hit while Flanking
From the Shadows 0/1
From the Shadows
Ranks: 1 Cost: 2 AP Requires: 20 AP
From-Stealth Active: From a stealthed position, dissolve into shadows, before appearing some distance in front of you. This grants you the buffs from your Shadowdancer Epic Strike if you have them trained.
Dark Mercy 0/3
Dark Mercy
Ranks: 3 Cost: 1 AP Requires: 20 AP
Your Shadowdancer Destiny Mantle now grants you +5% damage versus the Helpless.
Bring Darkness 0/1
Bring Darkness
Ranks: 1 Cost: 2 AP Requires: 20 AP
When you roll a natural 20 on a Melee or Ranged attack, you envelop the target in shadow, applying a stack of Darkness.

If you have the feat First Blood, it now triggers off of your harmful spellcasts, and when it procs, it also applies a stack of Darkness.

Darkness debuff: You are vulnerable to Sneak Attacks. -3 Spell Resistance, -3 PRR and -3 MRR per stack. Lasts 12 seconds, stacks drop 1 at a time. Max 3 stacks.
Epic Strike Upgrade 0/1
Epic Strike Upgrade
Ranks: 1 Cost: 1 AP Requires: 20 AP
Select an upgrade for your Epic Strike.
Epic Ability - Weird or Consume Shadow 0/1
Epic Ability - Weird or Consume Shadow
Ranks: 1 Cost: 2 AP Requires: 30 AP
A targeted foe and all nearby enemies are subject to a Phantasmal Killer effect. They must succeed on a Will saving throw (DC20 + highest of INT/WIS/CHA mod + Illusion spell bonuses) to prevent their death.
Just a Taste 0/1
Just a Taste
Ranks: 1 Cost: 1 AP Requires: 30 AP
You have +1 Critical Multiplier on a roll of a 19-20 with Bows, Thrown Weapons, Crossbows, Quarterstaves, and Finessable Melee weapons.
Unholy Feeding 0/1
Unholy Feeding
Ranks: 1 Cost: 1 AP Requires: 30 AP
You gain +10 Force and Universal Spell Power. When you kill an enemy, you gain 5 Temporary Hit Points per Sneak Attack Dice. Your steps are ethereal, so you will not trigger Pressure Plates and Bear Traps.
Greater Shadowdancer Spell Focus 0/3
Greater Shadowdancer Spell Focus
Ranks: 3 Cost: 1 AP Requires: 30 AP
+1 Spell DCs
Shadow Mastery 0/1
Shadow Mastery
Ranks: 1 Cost: 2 AP Requires: 30 AP
Epic Moment: Dissolve into a whorl of shadow for 20 seconds, leaving your corporeal form behind. While in this form, you are considered Invisible regardless of what you do. You also gain 3d6 Sneak Attack Dice, 50% Incorporeality, as well as the effects of Dark Imbuement, Paranoia, and Meld into Darkness as if they had been fully trained and upgraded. When non-boss enemies miss you in this state, they are slain by their fear, automatically taking a Phantasmal Killer effect with no save.
Core Enhancements
Shadow Training 0/1
Shadow Training
Ranks: 1 Cost: 1 AP
You gain the Magical Training feat.

Each Core ability in this tree, including this one, grants the following:

+1 Epic bonus to all Spell DCs
+15 Maximum Hit Points
+25 Maximum Spell Points
+5 Melee Power
+5 Ranged Power
+1 Sneak Attack Dice
+5 Force and Universal Spell Power
Step through Shadow 0/1
Step through Shadow
Ranks: 1 Cost: 1 AP Requires: 5 AP
Activate this ability to conjure a door of pure shadow, which can take you and your party members to the entrance of the current dungeon.
The Darkest Luck 0/1
The Darkest Luck
Ranks: 1 Cost: 1 AP Requires: 10 AP
You gain the Evasion feat (normal Evasion rules apply). If you already have Evasion, you gain the Improved Evasion feat. If you already have Improved Evasion, you no longer fail Reflex Saves automatically by rolling a 1.

Temporarily acquired versions of these feats from other sources will not cause this enhancement to give you greater bonuses.
Cut to the Soul 0/1
Cut to the Soul
Ranks: 1 Cost: 1 AP Requires: 20 AP
+3% Dodge Bypass, +3% Fortification Bypass, +3% Damage versus the Helpless. When you cast the spell Trap the Soul, it automatically applies 3 stacks of the Darkness debuff even if the enemy survives the spell.

Darkness debuff: You are vulnerable to Sneak Attacks. -3 Spell Resistance, -3 PRR and -3 MRR per stack. Lasts 12 seconds, stacks drop 1 at a time. Max 3 stacks.
Core Enhancements
Enhancement Description
Shadow Training Shadow Training
You gain the Magical Training feat.

Each Core ability in this tree, including this one, grants the following:

+1 Epic bonus to all Spell DCs
+15 Maximum Hit Points
+25 Maximum Spell Points
+5 Melee Power
+5 Ranged Power
+1 Sneak Attack Dice
+5 Force and Universal Spell Power
AP Cost
1
Ranks
1
Progression
0
Step through Shadow Step through Shadow
Activate this ability to conjure a door of pure shadow, which can take you and your party members to the entrance of the current dungeon.
AP Cost
1
Ranks
1
Progression
5
The Darkest Luck The Darkest Luck
You gain the Evasion feat (normal Evasion rules apply). If you already have Evasion, you gain the Improved Evasion feat. If you already have Improved Evasion, you no longer fail Reflex Saves automatically by rolling a 1.

Temporarily acquired versions of these feats from other sources will not cause this enhancement to give you greater bonuses.
AP Cost
1
Ranks
1
Progression
10
Cut to the Soul Cut to the Soul
+3% Dodge Bypass, +3% Fortification Bypass, +3% Damage versus the Helpless. When you cast the spell Trap the Soul, it automatically applies 3 stacks of the Darkness debuff even if the enemy survives the spell.

Darkness debuff: You are vulnerable to Sneak Attacks. -3 Spell Resistance, -3 PRR and -3 MRR per stack. Lasts 12 seconds, stacks drop 1 at a time. Max 3 stacks.
AP Cost
1
Ranks
1
Progression
20
Tier 1
Enhancement Description
Stealthy Stealthy
Rank 1
+1 Reflex Saving Throws, +2 Hide and Move Silently
Rank 2
+2 Reflex Saving Throws, +4 Hide and Move Silently
Rank 3
+3 Reflex Saving Throws, +6 Hide and Move Silently. Rank 3: You gain the Hide in Plain Sight feat.
AP Cost
1
Ranks
3
Progression
1
Cover of Darkness Cover of Darkness
Rank 1
+10% less threat from all sources
Rank 2
+20% less threat from all sources
Rank 3
+30% less threat from all sources. Rank 3: You gain the benefits of the Nightshield spell.
AP Cost
1
Ranks
3
Progression
1
Well of Darkness Well of Darkness
Rank 1
+30 Spell Points
Rank 2
+60 Spell Points
Rank 3
+100 Spell Points. Rank 3: +5 Force and Universal Spell Power
AP Cost
1
Ranks
3
Progression
1
Assassinate Assassinate
Rank 1
+2 Assassinate DCs
Rank 2
+4 Assassinate DCs
Rank 3
+6 Assassinate DCs
AP Cost
1
Ranks
3
Progression
1
Technician Technician
Rank 1
+2 to Search, Spot, Disable Device, and Open Lock
Rank 2
+4 to Search, Spot, Disable Device, and Open Lock
Rank 3
+6 to Search, Spot, Disable Device, and Open Lock. Rank 3: If you have the Nimble Fingers feat, you gain +1 Sneak Attack Dice
AP Cost
1
Ranks
3
Progression
1
Tier 2
Enhancement Description
Sleight of Hand Sleight of Hand
Rank 1
+2 Use Magic Device. +25% damage and healing of your wands, scrolls and other items that cast spells. Adds +1 to the save DC's of your offensive wands.
Rank 2
+4 Use Magic Device. +50% damage and healing of your wands, scrolls and other items that cast spells. Adds +2 to the save DC's of your offensive wands.
Rank 3
+6 Use Magic Device. +75% damage and healing of your wands, scrolls and other items that cast spells. Adds +3 to the save DC's of your offensive wands.
AP Cost
1
Ranks
3
Progression
5
Dance in the Dark Dance in the Dark
Rank 1
+1 Sneak Attack Dice
Rank 2
+2 Sneak Attack Dice
Rank 3
+3 Sneak Attack Dice
AP Cost
1
Ranks
3
Progression
5
Shadowform Shadowform
Shadowdancer Destiny Mantle: Grants +30% Enhancement bonus to Movement Speed, 25% Insight bonus to Sneak Speed, and a 25% Insight bonus to Casting Movement Speed. Your attacks gain Ghost Touch, and may bypass the Incorporeality of monsters.
AP Cost
2
Ranks
1
Progression
5
Lithe Lithe
Rank 1
+2 Reflex Saving throws, Armor Class, and Light Armor Max Dex bonus
Rank 2
+4 Reflex Saving throws, Armor Class, and Light Armor Max Dex bonus
Rank 3
+6 Reflex Saving throws, Armor Class, and Light Armor Max Dex bonus. Rank 3: +5 Force and Universal Spell Power
AP Cost
1
Ranks
3
Progression
5
Epic Strike Epic Strike
Select an Epic Strike.
Shadowstrike (Ranged)Epic Strike: AOE Ranged Attack: Fire a single shot, hitting every enemy in an area around where the shot hits. On hit, opponent must make a Fortitude Save vs (DC 20 + Highest Ability Score Modifier + Assassinate Bonuses) or be cursed with Shadow Loss.

Shadow Loss: You no longer cast a shadow. In addition, you have -5 Physical and Magical Resistance Rating, and -5 Spell Resistance.

Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown.
Nightmare LanceEpic Strike: Conjure a lance of pure nightmares to impale your foes, dealing 1d6+6 Force damage per character level to all enemies in a line. On hit, opponent must make a Fortitude Save vs (DC 20 + Highest of INT/WIS/CHA Modifier + Illusion Bonuses) or be cursed with Shadow Loss.

Shadow Loss: You no longer cast a shadow. In addition, you have -5 Physical and Magical Resistance Rating, and -5 Spell Resistance.

Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown.
Shadowstrike (Melee)Epic Strike: Melee Attack: On hit, opponent must make a Fortitude Save vs (DC 20 + Highest Ability Score Modifier + Assassinate Bonuses) or be cursed with Shadow Loss.

Shadow Loss: You no longer cast a shadow. In addition, you have -5 Physical and Magical Resistance Rating, and -5 Spell Resistance.

Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown.
AP Cost
2
Ranks
1
Progression
5
Tier 3
Enhancement Description
Grim Precision Grim Precision
Rank 1
+1 Spell Penetration and +5% Fortification Bypass
Rank 2
+2 Spell Penetration and +10% Fortification Bypass
Rank 3
+3 Spell Penetration and +15% Fortification Bypass
AP Cost
1
Ranks
3
Progression
10
Shadowcaster Shadowcaster
Shadowcaster-10% Spell Cooldowns. You are immune to Energy Drain.
Shadowstriker+5% Doublestrike and Doubleshot. You are immune to Energy Drain.
AP Cost
2
Ranks
1
Progression
10
Depths of Darkness Depths of Darkness
Cloak yourself in magic and assume the form of an illusory Shadow. Your Shadowdancer Destiny Mantle now grants you +25% Incorporeality and +25% Concealment, and allows you to float as if you had Feather Fall. The Incorporeality portion does not stack with Alternate Forms bonuses such as from Wraith form.
AP Cost
2
Ranks
1
Progression
10
Prereqs
Shadowform
Shadowdancer Spell Focus Shadowdancer Spell Focus
Select a Spell School to enhance.
Rank 1
Shadowdancer Spell Focus: Illusion+1 Illusion Spell DCs
Shadowdancer Spell Focus: Necromancy+1 Necromancy Spell DCs
Shadowdancer Spell Focus: Abjuration+1 Abjuration Spell DCs
Shadowdancer Spell Focus: Enchantment+1 Enchantment Spell DCs
Rank 2
Shadowdancer Spell Focus: Illusion+2 Illusion Spell DCs
Shadowdancer Spell Focus: Necromancy+2 Necromancy Spell DCs
Shadowdancer Spell Focus: Abjuration+2 Abjuration Spell DCs
Shadowdancer Spell Focus: Enchantment+2 Enchantment Spell DCs
Rank 3
Shadowdancer Spell Focus: Illusion+3 Illusion Spell DCs
Shadowdancer Spell Focus: Necromancy+3 Necromancy Spell DCs
Shadowdancer Spell Focus: Abjuration+3 Abjuration Spell DCs
Shadowdancer Spell Focus: Enchantment+3 Enchantment Spell DCs
AP Cost
1
Ranks
3
Progression
10
Epic Strike Upgrade Epic Strike Upgrade
Select an upgrade for your Epic Strike.
Meld Into DarknessWhen you activate your Shadowdancer Epic Strike, you gain +10% Dodge that is not affected by your Dodge Cap for 10 seconds.
Dark ImbuementWhen you activate your Shadowdancer Epic Strike, you imbue your weapons and spells with Evil energies for 10 seconds. You deal 1d6 per Sneak Attack Dice in Untyped damage on hit (scaling with the higher of Melee or Ranged Power), and on a Vorpal strike, your attacks blind enemies with no save. This blind lasts 5 seconds and can only apply to each monster once per 60 seconds.
ParanoiaWhen you activate your Shadowdancer Epic Strike, you imbue your weapons and spells with Evil energies for 10 seconds. You deal 1d6 per Sneak Attack Dice in Untyped damage on hit (scaling with Force Spellpower), and on a Vorpal strike, your attacks blind enemies with no save. This blind lasts 5 seconds and can only apply to each monster once per 60 seconds.
AP Cost
2
Ranks
1
Progression
10
Prereqs
Epic Strike
Tier 4
Enhancement Description
Pierce the Gloom Pierce the Gloom
Rank 1
+1 to hit, to hit for Sneak Attacks, and to hit while Flanking
Rank 2
+2 to hit, to hit for Sneak Attacks, and to hit while Flanking
Rank 3
+3 to hit, to hit for Sneak Attacks, and to hit while Flanking. Rank 3: Immunity to Silence, Quell, and Blindness
AP Cost
1
Ranks
3
Progression
20
From the Shadows From the Shadows
From-Stealth Active: From a stealthed position, dissolve into shadows, before appearing some distance in front of you. This grants you the buffs from your Shadowdancer Epic Strike if you have them trained.
AP Cost
2
Ranks
1
Progression
20
Dark Mercy Dark Mercy
Rank 1
Your Shadowdancer Destiny Mantle now grants you +5% damage versus the Helpless.
Rank 2
Your Shadowdancer Destiny Mantle now grants you +10% damage versus the Helpless.
Rank 3
Your Shadowdancer Destiny Mantle now grants you +15% damage versus the Helpless.
AP Cost
1
Ranks
3
Progression
20
Prereqs
Depths of Darkness
Bring Darkness Bring Darkness
When you roll a natural 20 on a Melee or Ranged attack, you envelop the target in shadow, applying a stack of Darkness.

If you have the feat First Blood, it now triggers off of your harmful spellcasts, and when it procs, it also applies a stack of Darkness.

Darkness debuff: You are vulnerable to Sneak Attacks. -3 Spell Resistance, -3 PRR and -3 MRR per stack. Lasts 12 seconds, stacks drop 1 at a time. Max 3 stacks.
AP Cost
2
Ranks
1
Progression
20
Epic Strike Upgrade Epic Strike Upgrade
Select an upgrade for your Epic Strike.
Improved MeldYour Epic Strike upgrade now grants an additional 5% Dodge that is not affected by your Dodge Cap. When enemies miss you in combat while this is active, they are blinded by shadows with no save. This blind lasts 5 seconds and can only apply to each monster once per 60 seconds.
Improved ImbuementYour Epic Strike upgrade now increases your Melee range.
Improved ParanoiaYour Epic Strike upgrade now reduces the cost of all of your metamagics by 1 each.
AP Cost
1
Ranks
1
Progression
20
Prereqs
Epic Strike Upgrade
Tier 5
Enhancement Description
Epic Ability - Weird or Consume Shadow Epic Ability - Weird or Consume Shadow
WeirdA targeted foe and all nearby enemies are subject to a Phantasmal Killer effect. They must succeed on a Will saving throw (DC20 + highest of INT/WIS/CHA mod + Illusion spell bonuses) to prevent their death.
Shadow ExpulsionStealth Action: Your shadow courses out from you, cursing nearby monsters with Illusory Panic, Shadow Loss, and 3 stacks of Darkness if they fail a fortitude save vs (DC 20 + Highest ability score mod + Assassinate bonuses).

Illusory Panic: Your Armor Class is 0. When you are struck, you take a stack of Vulnerability, taking 1% more damage.

Shadow Loss: You no longer cast a shadow. In addition, you have -5 Physical and Magical Resistance Rating, and -5 Spell Resistance.

Darkness: You are vulnerable to Sneak Attacks. -3 Spell Resistance, -3 PRR and -3 MRR per stack. Lasts 12 seconds, stacks drop 1 at a time. Max 3 stacks.
AP Cost
2
Ranks
1
Progression
30
Just a Taste Just a Taste
You have +1 Critical Multiplier on a roll of a 19-20 with Bows, Thrown Weapons, Crossbows, Quarterstaves, and Finessable Melee weapons.
AP Cost
1
Ranks
1
Progression
30
Unholy Feeding Unholy Feeding
You gain +10 Force and Universal Spell Power. When you kill an enemy, you gain 5 Temporary Hit Points per Sneak Attack Dice. Your steps are ethereal, so you will not trigger Pressure Plates and Bear Traps.
AP Cost
1
Ranks
1
Progression
30
Greater Shadowdancer Spell Focus Greater Shadowdancer Spell Focus
Rank 1
+1 Spell DCs
Rank 2
+2 Spell DCs
Rank 3
+3 Spell DCs
AP Cost
1
Ranks
3
Progression
30
Shadow Mastery Shadow Mastery
Epic Moment: Dissolve into a whorl of shadow for 20 seconds, leaving your corporeal form behind. While in this form, you are considered Invisible regardless of what you do. You also gain 3d6 Sneak Attack Dice, 50% Incorporeality, as well as the effects of Dark Imbuement, Paranoia, and Meld into Darkness as if they had been fully trained and upgraded. When non-boss enemies miss you in this state, they are slain by their fear, automatically taking a Phantasmal Killer effect with no save.
AP Cost
2
Ranks
1
Progression
30