| Enhancement | Description |
|---|---|
Elven Accuracy
|
You gain +2% to hit with all attacks. Your Point Blank Shot and Ranged Sneak Attack range is increased by 2 meters for each Elven Core Ability you possess from this tree. |
Sun Elf Intelligence
|
+1 Intelligence |
Elven Accuracy
|
You gain +2% to hit with all attacks. |
Sun Elf Intelligence
|
+1 Intelligence |
Elven Accuracy
|
You gain +2% to hit with all attacks. |
| Enhancement | Description |
|---|---|
Rejuvenation of Dawn
|
Rank 1 Activate: Heals 10000 hit point damage, and removes all ability damage, death penalty effects, negative levels, and the conditions blinded, dazed, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, and stunned.This ability can be used once per rest. Rank 2 Activate: Heals 10000 hit point damage to you or a targeted ally, and removes all ability damage, death penalty effects, negative levels, and the conditions blinded, dazed, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, and stunned.This ability can be used twice per rest. |
Bane of the Restless
|
Rank 1 Your Turn Undead ability now also deals 6d6 light damage to nearby undead (no save).You also count as 2 levels higher when turning undead. This increases the maximum level of creature you can turn and also increases the total number of hit dice you can turn. In addition, you add an additional 2 to the number of hit dice you can turn. Rank 2 Your Turn Undead ability now also deals 12d6 light damage to nearby undead (no save).You also count as 4 levels higher when turning undead. This increases the maximum level of creature you can turn and also increases the total number of hit dice you can turn. In addition, you add an additional 4 to the number of hit dice you can turn. Rank 3 Your Turn Undead ability now also deals 18d6 light damage to nearby undead (no save).You also count as 6 levels higher when turning undead. This increases the maximum level of creature you can turn and also increases the total number of hit dice you can turn. In addition, you add an additional 6 to the number of hit dice you can turn. |
Keen Senses
|
Rank 1 +1 Listen, Search, and SpotRank 2 +2 Listen, Search, and SpotRank 3 +3 Listen, Search, and Spot |
Sun Elf Weapon Training
|
+1 to hit and damage with Morningstars, Maces, and one-handed Hammers. +1 to hit and +2 to damage with Mauls. |
Elven Arcane Fluidity
|
Rank 1 Your arcane spell failure chance while wearing armor is decreased by 5%. (This has no effect on arcane spell failure from shields.)Rank 2 Your arcane spell failure chance while wearing armor is decreased by 10%. (This has no effect on arcane spell failure from shields.)Rank 3 Your arcane spell failure chance while wearing armor is decreased by 15%. (This has no effect on arcane spell failure from shields.) |
| Enhancement | Description |
|---|---|
Blessing of Amaunator
|
Rank 1 Spell Like Ability: Amaunator blesses those in the area of effect with an Aid effect for 1 minute per caster level.Aid: Grants 8 +1 per caster level (max level 15) temporary hit points and a +1 morale bonus to attack rolls and saves against fear. This ability can be used three times per rest. Rank 2 Spell Like Ability: Amaunator blesses those in the area of effect with the following for 1 minute per caster level.:Aid: Grants 8 +1 per caster level (max level 15) temporary hit points and a +1 morale bonus to attack rolls and saves against fear. Spell Resistance: Wards an ally with a Spell Resistance of 12 plus 1 per caster level. This ability can be used three times per rest. Rank 3 Spell Like Ability: Amaunator blesses those in the area of effect with the following for 1 minute per caster level.:Aid: Grants 8 +1 per caster level (max level 15) temporary hit points and a +1 morale bonus to attack rolls and saves against fear. Spell Resistance: Wards an ally with a Spell Resistance of 12 plus 1 per caster level. Deathward: Grants an ally immunity to death spells and effects, energy drain, and negative energy effects. This ability can be used three times per rest. |
Enchantment Lore
|
Rank 1 +2 to saves vs. Enchantments.Rank 2 +4 to saves vs. Enchantments.Rank 3 +6 to saves vs. Enchantments. You also gain +1 Enchantment spell DC. |
Nothing is Hidden
|
Rank 1 Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -12 penalty.Rank 2 Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -8 penalty.Rank 3 Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -4 penalty. |
Sun Elf Weapon Training
|
+1 to hit and damage with Morningstars, Maces, and one-handed Hammers. +1 to hit and +2 to damage with Mauls. |
Elven Arcanum
|
Rank 1 +25 spell points and +1 spell penetration.Rank 2 +50 spell points and +2 spell penetration.Rank 3 +100 spell points and +3 spell penetration. |
| Enhancement | Description |
|---|---|
Light of the Sun God
|
Rank 1 Grants +10 Light spell power.Rank 2 Grants an additional +10 Light spell power, bringing the total bonus to +20.Rank 3 Grants an additional +10 Light spell power, bringing the total bonus to +30. |
Fey Energy Tap
|
Rank 1 Activate: A drop of blood lets you tap into the endless energy of the realm of the fey, giving yourself or an ally temporary spell points, 10% incorporeality, and a -2 penalty to Will saving throws while they last. This ability can be used once per rest.Rank 2 Activate: A drop of blood lets you tap into the endless energy of the realm of the fey, giving yourself or an ally temporary spell points, 10% incorporeality, and a -2 penalty to Will saving throws while they last. This ability can be used three times per rest.Rank 3 Activate: A drop of blood lets you tap into the endless energy of the realm of the fey, giving yourself or an ally temporary spell points, 10% incorporeality, and a -2 penalty to Will saving throws while they last. This ability can be used five times per rest. |
Fey Sight
|
While you have 100 or more spell points, you can see things as they truly are. You are able to see invisible creatures and pierce illusions. |
Sun Elf Weapon Training
|
+1 to hit and damage with Morningstars, Maces, and one-handed Hammers. +1 to hit and +2 to damage with Mauls. |
Arcane Archer
|
You gain access to the Arcane Archer enhancement tree. (The Elf: Arcane Archer tree uses your total character level instead of Ranger level, but advances Core Abilities at a slower rate. You cannot spend action points in both the Ranger: Arcane Archer and Elf: Arcane Archer trees.) |
| Enhancement | Description |
|---|---|
Amaunator's Brilliance
|
Rank 1 Spell Like Ability: Sunburst: A globe of searing radiance explodes to blast targets for 5 to 10 of light damage per caster level in addition to blinding them for 5 seconds per caster level. Oozes and Undead take an additional 5 to 10 per caster level damage. A successful Reflex save reduces the damage by half and negates the blindness. Light fearing undead may be instantly destroyed by this spell.D&D Dice: Deals 1d6+4 light damage per caster level and blinds, or deals twice that damage per caster level to undead and oozes. Rank 2 Spell Like Ability: Sunburst: A globe of searing radiance explodes to blast targets for 5 to 10 of light damage per caster level in addition to blinding them for 5 seconds per caster level. Oozes and Undead take an additional 5 to 10 per caster level damage. A successful Reflex save reduces the damage by half and negates the blindness. Light fearing undead may be instantly destroyed by this spell.D&D Dice: Deals 1d6+4 light damage per caster level and blinds, or deals twice that damage per caster level to undead and oozes. Rank 3 Spell Like Ability: Sunburst: A globe of searing radiance explodes to blast targets for 5 to 10 of light damage per caster level in addition to blinding them for 5 seconds per caster level. Oozes and Undead take an additional 5 to 10 per caster level damage. A successful Reflex save reduces the damage by half and negates the blindness. Light fearing undead may be instantly destroyed by this spell.D&D Dice: Deals 1d6+4 light damage per caster level and blinds, or deals twice that damage per caster level to undead and oozes. |
Aura of Radiance
|
Rank 1 The light of Amaunator shines perpetually upon you, protecting you and damaging those who would do you harm.You gain a light shield effect that deals 2d6 light damage to enemies each time they attack you in melee. This applies to enemy misses as well as hits. You also gain a +3 sacred bonus to Armor Class against attacks from shadows and other undead creatures. Rank 2 The light of Amaunator shines perpetually upon you, protecting you and damaging those who would do you harm.Your light shield effect now deals 2d8 light damage to enemies each time they attack you in melee. This applies to enemy misses as well as hits. You also gain an additional +3 sacred bonus to Armor Class against attacks from shadows and other undead creatures, bringing the total bonus to +6. Rank 3 The light of Amaunator shines perpetually upon you, protecting you and damaging those who would do you harm.Your light shield effect now deals 2d10 light damage to enemies each time they attack you in melee. This applies to enemy misses as well as hits. You also gain an additional +3 sacred bonus to Armor Class against attacks from shadows and other undead creatures, bringing the total bonus to +9. |
Sun Elf Grace
|
You may use your Dexterity modifier to determine the damage you deal with Morningstars, Maces, and Hammers. |
Sun Elf Weapon Training
|
+1 to hit and damage with Morningstars, Maces, and one-handed Hammers. +1 to hit and +2 to damage with Mauls. |
Skill
|
+3% Doublestrike +3% Doubleshot +3% dodge You bypass +3% dodge. |