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Bladeforged
Eladrin Chaosmancer
Dhampir Dark Bargainer
Deep Gnome
Duergar Mindcleaver
Morninglord
Purple Dragon Knight
Razorclaw Shifter
Tiefling Scoundrel
Aasimar: Scourge of the Dead
Shadar-kai
Tabaxi Trailblazer
Bladeforged
Iconic Enhancement Tree

Bladeforged

Communion of Sentinels 0/2
Communion of Sentinels
Ranks: 2 Cost: 2 AP Requires: 1 AP
+1 to Fortitude and Will saving throws.
+1 to Listen, Search, and Spot checks.
Repair Systems 0/3
Repair Systems
Ranks: 3 Cost: 1 AP Requires: 1 AP
Choose whether to embrace your construct nature, or strive for humanity.
Inscribed Armor 0/3
Inscribed Armor
Ranks: 3 Cost: 1 AP Requires: 1 AP
Reduces your body's inherent arcane spell failure by 5%.
Construct Toughness 0/1
Construct Toughness
Ranks: 1 Cost: 2 AP Requires: 1 AP
You gain 10 hit points.
Construct Stability 0/3
Construct Stability
Ranks: 3 Cost: 1 AP Requires: 1 AP
You gain +1 to the Repair skill and +2 to the Balance skill.
Communion of Scribing 0/3
Communion of Scribing
Ranks: 3 Cost: 2 AP Requires: 5 AP
Greatly repairs an ally construct, restoring 10 hit points per caster level (max 150hp), while simultaneously granting it an increase in attack speed for a short time.

D&D Dice: Repairs constructs 10 hp per caster level (max 150).
Warforged Tactics 0/3
Warforged Tactics
Ranks: 3 Cost: 1 AP Requires: 5 AP
+1 to the DC’s of your Tactical abilities.
Great Weapon Aptitude 0/3
Great Weapon Aptitude
Ranks: 3 Cost: 1 AP Requires: 5 AP
+5% Strikethrough Chance
Fearsome Prescence 0/1
Fearsome Prescence
Ranks: 1 Cost: 1 AP Requires: 5 AP
Enemies damaged by your melee attacks are Shaken for 6 seconds. Repeated damage extends the duration.

Shaken: -2 penalty on attack rolls, saving throws, skill checks, and ability checks.
Damage Reduction 0/3
Damage Reduction
Ranks: 3 Cost: 1 AP Requires: 5 AP
You gain damage reduction 1/Adamantine, or improve your existing damage reduction by 1/Adamantine.
Communion of Warding 0/3
Communion of Warding
Ranks: 3 Cost: 2 AP Requires: 10 AP
Adamantine Durability: Grants +4 Physical Resistance Rating.
Brute Fighting 0/3
Brute Fighting
Ranks: 3 Cost: 1 AP Requires: 10 AP
Activate this ability to cause your melee attacks to generate 25% more hate, making enemies more likely to attack you.
Improved Power Attack 0/3
Improved Power Attack
Ranks: 3 Cost: 1 AP Requires: 10 AP
Your Power Attack feat does 1 additional point of bonus damage but also has an additional -1 to your attack bonus.
Construct Toughness 0/1
Construct Toughness
Ranks: 1 Cost: 2 AP Requires: 10 AP
You gain 10 hit points.
Communion of Handling 0/1
Communion of Handling
Ranks: 1 Cost: 1 AP Requires: 15 AP
Your attached weapon becomes Adamantine, bypassing Adamantine damage reduction, and gains Racial Seeker: 2.

Racial Seeker: Grants a bonus to confirm critical hits and a bonus to critical hit damage (before weapon multipliers). This stacks with other sources of Seeker except Racial.
Weapon Attachment 0/1
Weapon Attachment
Ranks: 1 Cost: 1 AP Requires: 15 AP
Activate to attach your currently equipped weapons to yourself, giving you superior control over them. Until you unequip these items or rest, they deal +0.5\ damage.
Warforged Resolve 0/1
Warforged Resolve
Ranks: 1 Cost: 1 AP Requires: 15 AP
Action Boost: You gain temporary hit points equal to your Repair Skill. If you are below half health, you gain a +2 bonus to all saving throws while these temporary hit points last.
Power of the Forge 0/1
Power of the Forge
Ranks: 1 Cost: 1 AP Requires: 15 AP
+20% Action Boost bonus to weapon damage for 20 seconds.
+30 Action Boost bonus to Universal Spell Power for 20 seconds.
+4 Action Boost bonus to all Saving Throws for 20 seconds.
+10 Action Boost bonus to Armor Class and Physical Resistance Rating for 20 seconds.
Soulbound Plating 0/1
Soulbound Plating
Ranks: 1 Cost: 2 AP Requires: 15 AP
You have become one with your metallic flesh. +5% Quality bonus to Maximum Hit Points.
Core Enhancements
Improved Fortification 0/1
Improved Fortification
Ranks: 1 Cost: 1 AP
Your base fortification is increased to 50%.
Warforged Constitution 0/1
Warforged Constitution
Ranks: 1 Cost: 2 AP
+1 Constitution
Improved Fortification 0/1
Improved Fortification
Ranks: 1 Cost: 1 AP
Your base fortification is increased to 75%.
Warforged Constitution 0/1
Warforged Constitution
Ranks: 1 Cost: 2 AP
+1 Constitution
Improved Fortification 0/1
Improved Fortification
Ranks: 1 Cost: 1 AP
Your base fortification is increased to 100%.
Core Enhancements
Enhancement Description
Improved Fortification Improved Fortification
Your base fortification is increased to 50%.
AP Cost
1
Ranks
1
Progression
0
Warforged Constitution Warforged Constitution
+1 Constitution
AP Cost
2
Ranks
1
Progression
0
Prereqs
Improved Fortification
Improved Fortification Improved Fortification
Your base fortification is increased to 75%.
AP Cost
1
Ranks
1
Progression
0
Prereqs
Warforged Constitution
Warforged Constitution Warforged Constitution
+1 Constitution
AP Cost
2
Ranks
1
Progression
0
Prereqs
Improved Fortification
Improved Fortification Improved Fortification
Your base fortification is increased to 100%.
AP Cost
1
Ranks
1
Progression
0
Prereqs
Warforged Constitution
Tier 1
Enhancement Description
Communion of Sentinels Communion of Sentinels
+1 to Fortitude and Will saving throws.
+1 to Listen, Search, and Spot checks.
Rank 1
+1 to Fortitude and Will saving throws.
+1 to Listen, Search, and Spot checks.
Rank 2
+1 to Fortitude and Will saving throws.
+1 to Listen, Search, and Spot checks.
AP Cost
2
Ranks
2
Progression
1
Repair Systems Repair Systems
Choose whether to embrace your construct nature, or strive for humanity.
Rank 1
Healer's FriendYour penalty to Positive Energy Healing is reduced from 50% to 40%.
Mechanist+1 Repair Skill
+20 Repair Healing Amplification
Rank 2
Healer's FriendYour penalty to Positive Energy Healing is reduced from 50% to 30%.
Mechanist+2 Repair Skill
+30 Repair Healing Amplification
Rank 3
Healer's FriendYour penalty to Positive Energy Healing is reduced from 50% to 20%.
Mechanist+3 Repair Skill
+40 Repair Healing Amplification
AP Cost
1
Ranks
3
Progression
1
Inscribed Armor Inscribed Armor
Rank 1
Reduces your body's inherent arcane spell failure by 5%.
Rank 2
Reduces your body's inherent arcane spell failure by 10%.
Rank 3
Reduces your body's inherent arcane spell failure by 15%.
AP Cost
1
Ranks
3
Progression
1
Construct Toughness Construct Toughness
You gain 10 hit points.
AP Cost
2
Ranks
1
Progression
1
Construct Stability Construct Stability
Rank 1
You gain +1 to the Repair skill and +2 to the Balance skill.
Rank 2
You gain +2 to the Repair skill and +4 to the Balance skill.
Rank 3
You gain +3 to the Repair skill and +6 to the Balance skill.
AP Cost
1
Ranks
3
Progression
1
Tier 2
Enhancement Description
Communion of Scribing Communion of Scribing
Greatly repairs an ally construct, restoring 10 hit points per caster level (max 150hp), while simultaneously granting it an increase in attack speed for a short time.

D&D Dice: Repairs constructs 10 hp per caster level (max 150).
Rank 1
Greatly repairs an ally construct, restoring 10 hit points per caster level (max 150hp), while simultaneously granting it a 15% Enhancement Bonus to attack speed for a short time.

D&D Dice: Repairs constructs 10 hp per caster level (max 150).
Cooldown: 30 seconds
Rank 2
Greatly repairs an ally construct, restoring 10 hit points per caster level (max 150hp), while simultaneously granting it a 15% Enhancement Bonus to attack speed for a short time.

D&D Dice: Repairs constructs 10 hp per caster level (max 150).
Cooldown: 15 seconds
Rank 3
Greatly repairs an ally construct, restoring 10 hit points per caster level (max 150hp), while simultaneously granting it a 15% Enhancement Bonus to attack speed for a short time.

D&D Dice: Repairs constructs 10 hp per caster level (max 150).
Cooldown: 6 seconds
AP Cost
2
Ranks
3
Progression
5
Warforged Tactics Warforged Tactics
Rank 1
+1 to the DC’s of your Tactical abilities.
Rank 2
+2 to the DC’s of your Tactical abilities.
Rank 3
+3 to the DC’s of your Tactical abilities.
AP Cost
1
Ranks
3
Progression
5
Great Weapon Aptitude Great Weapon Aptitude
Rank 1
+5% Strikethrough Chance
Rank 2
+10% Strikethrough Chance
Rank 3
+20% Strikethrough Chance
AP Cost
1
Ranks
3
Progression
5
Fearsome Prescence Fearsome Prescence
Enemies damaged by your melee attacks are Shaken for 6 seconds. Repeated damage extends the duration.

Shaken: -2 penalty on attack rolls, saving throws, skill checks, and ability checks.
Enemies damaged by your melee attacks are Shaken for 6 seconds. Repeated damage extends the duration.

Shaken: -2 penalty on attack rolls, saving throws, skill checks, and ability checks.
AP Cost
1
Ranks
1
Progression
5
Damage Reduction Damage Reduction
Rank 1
You gain damage reduction 1/Adamantine, or improve your existing damage reduction by 1/Adamantine.
Rank 2
You gain damage reduction 2/Adamantine, or improve your existing damage reduction by 2/Adamantine.
Rank 3
You gain damage reduction 3/Adamantine, or improve your existing damage reduction by 3/Adamantine.
AP Cost
1
Ranks
3
Progression
5
Tier 3
Enhancement Description
Communion of Warding Communion of Warding
Adamantine Durability: Grants +4 Physical Resistance Rating.
Rank 1
Adamantine Durability: Grants +4 Physical Resistance Rating.
Rank 2
Adamantine Durability: Grants +8 Physical Resistance Rating.
Rank 3
Adamantine Durability: Grants +12 Physical Resistance Rating.
AP Cost
2
Ranks
3
Progression
10
Brute Fighting Brute Fighting
Rank 1
Activate this ability to cause your melee attacks to generate 25% more hate, making enemies more likely to attack you.
Rank 2
Activate this ability to cause your melee attacks to generate 50% more hate, making enemies more likely to attack you.
Rank 3
Activate this ability to cause your melee attacks to generate 75% more hate, making enemies more likely to attack you.
AP Cost
1
Ranks
3
Progression
10
Improved Power Attack Improved Power Attack
Rank 1
Your Power Attack feat does 1 additional point of bonus damage but also has an additional -1 to your attack bonus.
Rank 2
Your Power Attack feat does 2 additional points of bonus damage but also has an additional -2 to your attack bonus.
Rank 3
Your Power Attack feat does 3 additional points of bonus damage but also has an additional -3 to your attack bonus.
AP Cost
1
Ranks
3
Progression
10
Construct Toughness Construct Toughness
You gain 10 hit points.
AP Cost
2
Ranks
1
Progression
10
Tier 4
Enhancement Description
Communion of Handling Communion of Handling
Your attached weapon becomes Adamantine, bypassing Adamantine damage reduction, and gains Racial Seeker: 2.

Racial Seeker: Grants a bonus to confirm critical hits and a bonus to critical hit damage (before weapon multipliers). This stacks with other sources of Seeker except Racial.
Your attached weapon becomes Adamantine, bypassing Adamantine damage reduction, and gains Racial Seeker: 2.

Racial Seeker: Grants a bonus to confirm critical hits and a bonus to critical hit damage (before weapon multipliers). This stacks with other sources of Seeker except Racial.
AP Cost
1
Ranks
1
Progression
15
Prereqs
Weapon Attachment
Weapon Attachment Weapon Attachment
Activate to attach your currently equipped weapons to yourself, giving you superior control over them. Until you unequip these items or rest, they deal +0.5\ damage.
AP Cost
1
Ranks
1
Progression
15
Warforged Resolve Warforged Resolve
Action Boost: You gain temporary hit points equal to your Repair Skill. If you are below half health, you gain a +2 bonus to all saving throws while these temporary hit points last.
AP Cost
1
Ranks
1
Progression
15
Power of the Forge Power of the Forge
+20% Action Boost bonus to weapon damage for 20 seconds.
+30 Action Boost bonus to Universal Spell Power for 20 seconds.
+4 Action Boost bonus to all Saving Throws for 20 seconds.
+10 Action Boost bonus to Armor Class and Physical Resistance Rating for 20 seconds.
+20 Action Boost bonus to Melee and Ranged Power for 20 seconds.
+30 Action Boost bonus to Universal Spell Power for 20 seconds.
+4 Action Boost bonus to all Saving Throws for 20 seconds.
+10 Action Boost bonus to Armor Class and Physical Resistance Rating for 20 seconds.
AP Cost
1
Ranks
1
Progression
15
Soulbound Plating Soulbound Plating
You have become one with your metallic flesh. +5% Quality bonus to Maximum Hit Points.
AP Cost
2
Ranks
1
Progression
15