| Enhancement | Description |
|---|---|
Confidence
|
Passive: +1% Dodge, +1 Reflex Save, and +1 to the Max Dex Bonus of your Armor per Swashbuckler Core Ability you have. |
Swashbuckling
|
Stance: You gain You gain 1% Doublestrike and Doubleshot as well as +1 to the Enhancement Bonus of the weapon in your main hand. Swashbuckling requires wielding a Light or Thrown weapon in your main hand, wielding a Buckler or nothing in your off hand, and wearing Light Armor or no armor. (Druids cannot Swashbuckle while in animal forms.) (For Warforged and Bladeforged, you must be using either the Composite or Mithral Body feats). In addition, while Swashbuckling, the following weapons receive Competence bonuses to their critical profiles: Dagger, Shortsword, Throwing Dagger: +1 Threat Range, +1 Multiplier Light Mace, Light Hammer, Kama, Sickle, Dart, Shuriken, Throwing Axe, Throwing Hammer: +2 Threat Range, +1 Multiplier Kukri, Rapier: +1 Multiplier Handaxe: +2 Range Light Pick: +1 Range If you have the Improved Critical feat for the weapon you are using, the Threat Range bonuses listed here are doubled. |
Uncanny Dodge
|
You gain the Uncanny Dodge feat. Passive: Swashbuckling grants an additional 1% Doublestrike, 1% Doubleshot, and +1 Damage. |
Panache
|
While Swashbuckling, you have an additional +1% Doublestrike, +1% Doubleshot, +1 Damage, and the weapon in your main hand gains an additional +1 to its Enhancement bonus. |
Roll with the Punches
|
While Swashbuckling, gain an additional +1% Doublestrike, 1% Doubleshot, +1 Damage, +5 to Dodge Cap and the Slippery Mind feat. |
Evasive Maneuvers
|
+2 CHA, +2 DEX. While Swashbuckling, you gain the Evasion feat, an additional +1% Doublestrike, 1% Doubleshot, +1 Damage, and the weapon in your main hand gains an additional +1 to its Enhancement bonus. |
| Enhancement | Description |
|---|---|
On Your Toes
|
Rank 1 +1% DodgeRank 2 +2% DodgeRank 3 +3% Dodge |
Blow By Blow
|
Make an attack with extra critical threat range that deals extra Sonic damage, and reduces your threat with nearby enemies. Sonic damage scales with Spell Power. Rank 1 Rank 2 Rank 3 |
Insults
|
Choose an insult that debuffs the saves of nearby enemies. Rank 1 Rank 2 Rank 3 |
Tavern Shanties
|
Rank 1 +1 Bard SongRank 2 +2 Bard SongsRank 3 +3 Bard Songs |
Limber Up
|
Rank 1 +1 to Balance, Swim, and TumbleRank 2 +2 to Balance, Swim, and TumbleRank 3 +3 to Balance, Swim, and Tumble. When you Tumble, you gain +3 to saves against traps for 6 seconds. 12 second cooldown. |
| Enhancement | Description |
|---|---|
En Pointe
|
Rank 1 Melee Attack: Make two attacks with -1 Critical Multiplier. Costs 10 Spell Points to activate.Rank 2 Melee Attack: Make two attacks with -1 Critical Multiplier. Costs 10 Spell Points to activate.Rank 3 Melee Attack: Make two attacks with -1 Critical Multiplier. Costs 10 Spell Points to activate. |
Deflect Arrows
|
You gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds. (This cannot be trained at the same time as Tempest Deflect Arrows). |
Fast Movement
|
You run 1% faster for each of your Bard levels. |
Sword Dance
|
Rank 1 While Swashbuckling, when enemies miss you in combat, you deal 1d10 Sonic Damage. This Sonic damage scales with Spell Power.Rank 2 While Swashbuckling, when enemies miss you in combat, you deal 1d12 Sonic Damage. This Sonic damage scales with Spell Power.Rank 3 While Swashbuckling, when enemies miss you in combat, you deal 1d20 Sonic Damage. This Sonic damage scales with Spell Power. |
Action Boost
|
Choose Action Boost: Doublestrike or Doubleshot Rank 1 Rank 2 Rank 3 |
| Enhancement | Description |
|---|---|
Elegant Footwork
|
When enemies miss you while Swashbuckling, they have a 20% chance to be knocked down with no save. Cooldown: 12 seconds. |
Swashbuckling Style
|
Select your Swashbuckling style: Open Hand, Buckler, Orb, or Rune Arm. |
Resonant Arms
|
Imbue Toggle: While Swashbuckling, the Light or Thrown weapon in your main hand deals an additional 1d6 Sonic Damage, scaling with your Sonic Spell Power. |
Different Tack
|
Choose to use your Intelligence or Charisma for Damage with weapon attacks. |
Charisma or Dexterity
|
Choose Charisma or Dexterity |
| Enhancement | Description |
|---|---|
On the Mark
|
Rank 1 Passive +1 to attack rolls to confirm critical hits and damage on critical hits (before weapon multipliers)Rank 2 Passive +2 to attack rolls to confirm critical hits and damage on critical hits (before weapon multipliers)Rank 3 Passive +3 to attack rolls to confirm critical hits and damage on critical hits (before weapon multipliers) |
Swashbuckling Style II
|
Improve your Swashbuckling Style. |
Battering Barrage
|
Rank 1 While Swashbuckling, damaging enemies with weapon attacks inflicts Destruction.Rank 2 While Swashbuckling, damaging enemies with weapon attacks inflicts Improved Destruction. |
Wind at my Back
|
+1 to the Enhancement Bonus of your equipped Throwing Weapons, plus an additional +1 for every five Bard levels. |
Charisma or Dexterity
|
Choose Charisma or Dexterity |
| Enhancement | Description |
|---|---|
Thread the Needle
|
While Swashbuckling, +5 Damage and +5% to-hit while the Precision feat is active. |
Coupe De Grâce
|
|
Incredible Reflexes
|
Rank 1 +2 to Reflex Saves, and +2 to the Maximum Dexterity Bonus of your Armor.Rank 2 +4 to Reflex Saves, and +4 to the Maximum Dexterity Bonus of your Armor.Rank 3 +6 to Reflex Saves, +6 to the Maximum Dexterity Bonus of your Armor, and a 20% competence bonus to Max Hit Points. |
Exploit Weakness
|
While Swashbuckling, every time you damage an enemy but do not crit, you gain a +1 Insight Bonus to Critical Threat Range until you sucessfuly crit. |