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Aasimar
Dhampir
Dragonborn
Drow Elf
Duergar
Dwarf
Eladrin
Arcane Archer
Elf
Gnome
Half-Elf
Half-Orc
Halfling
Human
Shifter
Tabaxi
Tiefling
Warforged
Wood Elf
Warforged
Racial Enhancement Tree

Warforged

Construct Nature 0/3
Construct Nature
Ranks: 3 Cost: 1 AP Requires: 1 AP
Built for brains or brawn?
Repair Systems 0/3
Repair Systems
Ranks: 3 Cost: 1 AP Requires: 1 AP
Choose whether to embrace your construct nature, or strive for humanity.
Inscribed Armor 0/3
Inscribed Armor
Ranks: 3 Cost: 1 AP Requires: 1 AP
Reduces your body's inherent arcane spell failure by 5%.
Construct Toughness 0/1
Construct Toughness
Ranks: 1 Cost: 2 AP Requires: 1 AP
You gain 10 hit points.
Construct Stability 0/3
Construct Stability
Ranks: 3 Cost: 1 AP Requires: 1 AP
You gain +1 to the Repair skill and +2 to the Balance skill.
Construct Nature 0/3
Construct Nature
Ranks: 3 Cost: 1 AP Requires: 5 AP
Built for brains or brawn?
Warforged Tactics 0/3
Warforged Tactics
Ranks: 3 Cost: 1 AP Requires: 5 AP
+1 to the DC’s of your Tactical abilities.
Great Weapon Aptitude 0/3
Great Weapon Aptitude
Ranks: 3 Cost: 1 AP Requires: 5 AP
+5% Strikethrough Chance
Construct Toughness 0/1
Construct Toughness
Ranks: 1 Cost: 2 AP Requires: 5 AP
You gain 10 hit points.
Damage Reduction 0/3
Damage Reduction
Ranks: 3 Cost: 1 AP Requires: 5 AP
You gain damage reduction 1/Adamantine, or improve your existing damage reduction by 1/Adamantine.
Improved Body 0/3
Improved Body
Ranks: 3 Cost: 1 AP Requires: 10 AP
Improves Mithral or Adamantine Body feats.
Brute Fighting 0/3
Brute Fighting
Ranks: 3 Cost: 1 AP Requires: 10 AP
Activate this ability to cause your melee attacks to generate 25% more hate, making enemies more likely to attack you.
Improved Power Attack 0/3
Improved Power Attack
Ranks: 3 Cost: 1 AP Requires: 10 AP
Your Power Attack feat does 1 additional point of bonus damage but also has an additional -1 to your attack bonus.
Construct Toughness 0/1
Construct Toughness
Ranks: 1 Cost: 2 AP Requires: 10 AP
You gain 10 hit points.
Memories of the Last War 0/1
Memories of the Last War
Ranks: 1 Cost: 1 AP Requires: 10 AP
You recall distant memories of the War.
Weapon Attachment 0/1
Weapon Attachment
Ranks: 1 Cost: 1 AP Requires: 15 AP
Activate to attach your currently equipped weapons to yourself, giving you superior control over them. Until you unequip these items or rest, they deal +0.5\ damage.
Warforged Resolve 0/1
Warforged Resolve
Ranks: 1 Cost: 1 AP Requires: 15 AP
Action Boost: You gain temporary hit points equal to your Repair Skill. If you are below half health, you gain a +2 bonus to all saving throws while these temporary hit points last.
Construct Toughness 0/1
Construct Toughness
Ranks: 1 Cost: 2 AP Requires: 15 AP
You gain 10 hit points.
Memories of the Last War 0/1
Memories of the Last War
Ranks: 1 Cost: 1 AP Requires: 15 AP
You recall further memories of the War.
Core Enhancements
Improved Fortification 0/1
Improved Fortification
Ranks: 1 Cost: 1 AP
Your base fortification is increased to 50%.
Warforged Constitution 0/1
Warforged Constitution
Ranks: 1 Cost: 2 AP
+1 Constitution
Improved Fortification 0/1
Improved Fortification
Ranks: 1 Cost: 1 AP
Your base fortification is increased to 75%.
Warforged Constitution 0/1
Warforged Constitution
Ranks: 1 Cost: 2 AP
+1 Constitution
Improved Fortification 0/1
Improved Fortification
Ranks: 1 Cost: 1 AP
Your base fortification is increased to 100%.
Core Enhancements
Enhancement Description
Improved Fortification Improved Fortification
Your base fortification is increased to 50%.
AP Cost
1
Ranks
1
Progression
0
Warforged Constitution Warforged Constitution
+1 Constitution
AP Cost
2
Ranks
1
Progression
0
Prereqs
Improved Fortification
Improved Fortification Improved Fortification
Your base fortification is increased to 75%.
AP Cost
1
Ranks
1
Progression
0
Prereqs
Warforged Constitution
Warforged Constitution Warforged Constitution
+1 Constitution
AP Cost
2
Ranks
1
Progression
0
Prereqs
Improved Fortification
Improved Fortification Improved Fortification
Your base fortification is increased to 100%.
AP Cost
1
Ranks
1
Progression
0
Prereqs
Warforged Constitution
Tier 1
Enhancement Description
Construct Nature Construct Nature
Built for brains or brawn?
Rank 1
Construct HardinessGrants +1 to Fortitude saving throws.
Construct ThinkingGrants +1 to Will saving throws.
Rank 2
Construct HardinessGrants +2 to Fortitude saving throws.
Construct ThinkingGrants +2 to Will saving throws.
Rank 3
Construct HardinessGrants +3 to Fortitude saving throws.
Construct ThinkingGrants +3 to Will saving throws.
AP Cost
1
Ranks
3
Progression
1
Repair Systems Repair Systems
Choose whether to embrace your construct nature, or strive for humanity.
Rank 1
Healer's FriendYour penalty to Positive Energy Healing is reduced from 50% to 40%.
Mechanist+1 Repair Skill
+20 Repair Healing Amplification
Rank 2
Healer's FriendYour penalty to Positive Energy Healing is reduced from 50% to 30%.
Mechanist+2 Repair Skill
+30 Repair Healing Amplification
Rank 3
Healer's FriendYour penalty to Positive Energy Healing is reduced from 50% to 20%.
Mechanist+3 Repair Skill
+40 Repair Healing Amplification
AP Cost
1
Ranks
3
Progression
1
Inscribed Armor Inscribed Armor
Rank 1
Reduces your body's inherent arcane spell failure by 5%.
Rank 2
Reduces your body's inherent arcane spell failure by 10%.
Rank 3
Reduces your body's inherent arcane spell failure by 15%.
AP Cost
1
Ranks
3
Progression
1
Construct Toughness Construct Toughness
You gain 10 hit points.
AP Cost
2
Ranks
1
Progression
1
Construct Stability Construct Stability
Rank 1
You gain +1 to the Repair skill and +2 to the Balance skill.
Rank 2
You gain +2 to the Repair skill and +4 to the Balance skill.
Rank 3
You gain +3 to the Repair skill and +6 to the Balance skill.
AP Cost
1
Ranks
3
Progression
1
Tier 2
Enhancement Description
Construct Nature Construct Nature
Built for brains or brawn?
Rank 1
Construct HardinessGrants +1 to Fortitude saving throws.
Construct ThinkingGrants +1 to Will saving throws.
Rank 2
Construct HardinessGrants +2 to Fortitude saving throws.
Construct ThinkingGrants +2 to Will saving throws.
Rank 3
Construct HardinessGrants +3 to Fortitude saving throws.
Construct ThinkingGrants +3 to Will saving throws.
AP Cost
1
Ranks
3
Progression
5
Prereqs
Construct Nature
Warforged Tactics Warforged Tactics
Rank 1
+1 to the DC’s of your Tactical abilities.
Rank 2
+2 to the DC’s of your Tactical abilities.
Rank 3
+3 to the DC’s of your Tactical abilities.
AP Cost
1
Ranks
3
Progression
5
Great Weapon Aptitude Great Weapon Aptitude
Rank 1
+5% Strikethrough Chance
Rank 2
+10% Strikethrough Chance
Rank 3
+20% Strikethrough Chance
AP Cost
1
Ranks
3
Progression
5
Construct Toughness Construct Toughness
You gain 10 hit points.
AP Cost
2
Ranks
1
Progression
5
Prereqs
Construct Toughness
Damage Reduction Damage Reduction
Rank 1
You gain damage reduction 1/Adamantine, or improve your existing damage reduction by 1/Adamantine.
Rank 2
You gain damage reduction 2/Adamantine, or improve your existing damage reduction by 2/Adamantine.
Rank 3
You gain damage reduction 3/Adamantine, or improve your existing damage reduction by 3/Adamantine.
AP Cost
1
Ranks
3
Progression
5
Tier 3
Enhancement Description
Improved Body Improved Body
Improves Mithral or Adamantine Body feats.
Rank 1
Adamantine DurabilityGrants +4 Physical Resistance Rating.
Mithral FluidityIncreases the maximum dexterity bonus and reduces the armor check penalty of your mithral body plating by 1.
Rank 2
Adamantine DurabilityGrants +8 Physical Resistance Rating.
Mithral FluidityIncreases the maximum dexterity bonus and reduces the armor check penalty of your mithral body plating by 2.
Rank 3
Adamantine DurabilityGrants +12 Physical Resistance Rating.
Mithral FluidityIncreases the maximum dexterity bonus and reduces the armor check penalty of your mithral body plating by 3.
AP Cost
1
Ranks
3
Progression
10
Brute Fighting Brute Fighting
Rank 1
Activate this ability to cause your melee attacks to generate 25% more hate, making enemies more likely to attack you.
Rank 2
Activate this ability to cause your melee attacks to generate 50% more hate, making enemies more likely to attack you.
Rank 3
Activate this ability to cause your melee attacks to generate 75% more hate, making enemies more likely to attack you.
AP Cost
1
Ranks
3
Progression
10
Improved Power Attack Improved Power Attack
Rank 1
Your Power Attack feat does 1 additional point of bonus damage but also has an additional -1 to your attack bonus.
Rank 2
Your Power Attack feat does 2 additional points of bonus damage but also has an additional -2 to your attack bonus.
Rank 3
Your Power Attack feat does 3 additional points of bonus damage but also has an additional -3 to your attack bonus.
AP Cost
1
Ranks
3
Progression
10
Construct Toughness Construct Toughness
You gain 10 hit points.
AP Cost
2
Ranks
1
Progression
10
Prereqs
Construct Toughness
Memories of the Last War Memories of the Last War
You recall distant memories of the War.
Memories of the Last War: Front Lines+15 Determination Bonus to Melee and Ranged Power.
Memories of the Last War: Arcane Slinger+25 Determination Bonus to Universal Spell Power.
Memories of the Last War: Final Witness+3 Determination Bonus to all Saving Throws.
Memories of the Last War: Spellcarved Soldier+8 Determination Bonus to Armor Class and Physical Resistance Rating.
AP Cost
1
Ranks
1
Progression
10
Tier 4
Enhancement Description
Weapon Attachment Weapon Attachment
Activate to attach your currently equipped weapons to yourself, giving you superior control over them. Until you unequip these items or rest, they deal +0.5\ damage.
AP Cost
1
Ranks
1
Progression
15
Warforged Resolve Warforged Resolve
Action Boost: You gain temporary hit points equal to your Repair Skill. If you are below half health, you gain a +2 bonus to all saving throws while these temporary hit points last.
AP Cost
1
Ranks
1
Progression
15
Construct Toughness Construct Toughness
You gain 10 hit points.
AP Cost
2
Ranks
1
Progression
15
Prereqs
Construct Toughness
Memories of the Last War Memories of the Last War
You recall further memories of the War.
Memories of the Last War: Front Lines+15 Determination Bonus to Melee and Ranged Power.
Memories of the Last War: Arcane Slinger+25 Determination Bonus to Universal Spell Power.
Memories of the Last War: Final Witness+3 Determination Bonus to all Saving Throws.
Memories of the Last War: Spellcarved Soldier+8 Determination Bonus to Armor Class and Physical Resistance Rating.
AP Cost
1
Ranks
1
Progression
15
Prereqs
Memories of the Last War