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Dark Apostate
Cleric Class Enhancement Tree

Dark Apostate

Bane 0/1
Bane
Ranks: 1 Cost: 2 AP Requires: 1 AP
Enemies are filled with fear and doubt, giving a -1 penalty on attack rolls and saves against fear on all affected targets. A successful Will save negates this effect. Bane counters and dispels Bless.
Apostate's Skills 0/3
Apostate's Skills
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Heal, Hide, and Bluff
Shadowy Bulwark 0/3
Shadowy Bulwark
Ranks: 3 Cost: 1 AP Requires: 1 AP
+5 Maximum Hitpoints
Apostate's Curse 0/1
Apostate's Curse
Ranks: 1 Cost: 2 AP Requires: 1 AP
Imbue Toggle: Your Favored Weapons channel the dark energies within you, twisting them into evil versions of themselves - they deal an additional 1d6 Evil Damage on hit scaling with Spell Power.
Traditionalist Caster 0/3
Traditionalist Caster
Ranks: 3 Cost: 1 AP Requires: 1 AP
+3 Universal Spell Power when wielding an Orb or Staff.
Prayer 0/1
Prayer
Ranks: 1 Cost: 2 AP Requires: 5 AP
Gives special favor to you and any allies near you, giving a +1 luck bonus to allies and a -1 penalty to enemies attack rolls, weapon damage, saves, and skill checks, with this buff and debuff increasing in magnitude by 1 every 5 caster levels - max total of 5 at caster level 20.
Enhanced Turning 0/3
Enhanced Turning
Ranks: 3 Cost: 1 AP Requires: 5 AP
+2 uses of Turn Undead per rest.
Mighty Turning 0/1
Mighty Turning
Ranks: 1 Cost: 1 AP Requires: 5 AP
Undead that you successfully turn are instead destroyed.
Enhanced Curse I 0/1
Enhanced Curse I
Ranks: 1 Cost: 2 AP Requires: 5 AP
Your Apostate's Curse grants your Favored Weapons Ghost Touch. +1 bonus Imbue Dice.
Dark Rewards 0/3
Dark Rewards
Ranks: 3 Cost: 1 AP Requires: 5 AP
When you critically hit with a Negative Energy or Alignment spell, you gain +3 Sacred Temporary Spell Points.
Pray for Mercy 0/1
Pray for Mercy
Ranks: 1 Cost: 2 AP Requires: 10 AP
Your Prayer-like spells (Bless, Bane, Prayer) now resonate with Evil energies, dealing 1d4 Evil damage per Caster Level to all enemies. This damage is doubled against enemies that are Cursed.
Endless Turning 0/3
Endless Turning
Ranks: 3 Cost: 1 AP Requires: 10 AP
Turn Undead uses regenerate at a rate of one every 120 seconds, or 10% faster if it already regenerates.
Cursed Words 0/1
Cursed Words
Ranks: 1 Cost: 2 AP Requires: 10 AP
Cast the Bestow Curse spell without spending any Spell Points, and the spell Bestow Curse now deals 6d6 Bane damage to Undead per bonus Imbue Dice.
Enhanced Curse II 0/1
Enhanced Curse II
Ranks: 1 Cost: 2 AP Requires: 10 AP
Your Deity's Favored Weapon is now an Implement in your hands. +1 bonus Imbue Dice.
+1 Wisdom 0/1
+1 Wisdom
Ranks: 1 Cost: 2 AP Requires: 10 AP
+1 Wisdom
Blessing of the Shadow 0/3
Blessing of the Shadow
Ranks: 3 Cost: 1 AP Requires: 20 AP
+50 Incapacitation range.
Return to Dusk 0/1
Return to Dusk
Ranks: 1 Cost: 2 AP Requires: 20 AP
While you are in any Undead form, when you are knocked unconscious, you dissolve into shadows, granting you Invisibility and Displacement. After 5 seconds, your body reforms, and you are healed for 1d6 Negative Energy per Character Level. This ability costs one usage of Turn Undead, and may only happen once every 3 minutes.
Dark Judgement 0/3
Dark Judgement
Ranks: 3 Cost: 1 AP Requires: 20 AP
When you use Turn Undead, you and allies you control gain +3 Temporary Hit Points per bonus Imbue Dice.
Enhanced Curse III 0/1
Enhanced Curse III
Ranks: 1 Cost: 2 AP Requires: 20 AP
Your Apostate's Curse gains: On crit, you apply the effects of the Curse spell. +1 bonus Imbue Dice.
+1 Wisdom 0/1
+1 Wisdom
Ranks: 1 Cost: 2 AP Requires: 20 AP
+1 Wisdom
Benediction 0/1
Benediction
Ranks: 1 Cost: 2 AP Requires: 30 AP
The Harm spell now benefits from 200% Spell Power scaling and may now kill enemies.
Ward of Shadow 0/1
Ward of Shadow
Ranks: 1 Cost: 2 AP Requires: 30 AP
Grants temporary immunity to multiple targets to all forms of alignment-based energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) for each energy type has been absorbed.
Necromantic Devotion 0/1
Necromantic Devotion
Ranks: 1 Cost: 2 AP Requires: 30 AP
+1 DCs with Necromancy spells
Ultimate Heresy 0/1
Ultimate Heresy
Ranks: 1 Cost: 2 AP Requires: 30 AP
Your Apostate's Curse gains: On crit, you apply 1d3 stacks of Vulnerability. +2 bonus Imbue Dice.
Shadows of Death 0/1
Shadows of Death
Ranks: 1 Cost: 2 AP Requires: 30 AP
You gain +5% Negative, Light, and Alignment Spell Critical Chance. Pray for Mercy is upgraded to dealing 1d6 Evil damage per caster level.
Core Enhancements
Dark Apostate 0/1
Dark Apostate
Ranks: 1 Cost: 1 AP
Each Core Ability you take in this tree, including this one, grants you +5 Negative Healing Amplification and +5 Negative, Light, and Alignment Spell Power.
Shadow Shrouding 0/1
Shadow Shrouding
Ranks: 1 Cost: 1 AP Requires: 5 AP
Alternate Form: Shroud yourself in Necromantic Energies and assume the form of a Shadow. While in Shadow form, you are considered an Undead, gain a base 100% Fortification, and may heal from Negative Energies. This healing comes at a cost - Undead naturally only take 50% healing from Positive Energy and take 100% more damage from Light. You gain +2 Wisdom and +2 Constitution, as well as +5% Incorporeality and Concealment as your form is partially obscured and intangible.
Enhanced Shadowform I 0/1
Enhanced Shadowform I
Ranks: 1 Cost: 1 AP Requires: 10 AP
Your Shadow Shrouding gains an additional +5% Incorporeality and Concealment (for a total of 10% each).

Passive: +1 bonus Imbue Dice.
Enhanced Shadowform II 0/1
Enhanced Shadowform II
Ranks: 1 Cost: 1 AP Requires: 20 AP
Your Shadow Shrouding gains an additional +5% Incorporeality and Concealment (for a total of 15% each).

Passive: Your Bestow Curse, Doom, and Bane spells no longer have a saving throw.
Enhanced Shadowform III 0/1
Enhanced Shadowform III
Ranks: 1 Cost: 1 AP Requires: 30 AP
Your Shadow Shrouding gains an additional +5% Incorporeality and Concealment (for a total of 20% each).

Passive: +1 Necromancy DC, +1 bonus Imbue Dice.
Master of Shadows 0/1
Master of Shadows
Ranks: 1 Cost: 1 AP Requires: 40 AP
Your Shadow Shrouding gains an additional +5% Incorporeality and Concealment (for a total of 25% each).

Passive: +4 Wisdom, +1 bonus Imbue Dice.
Core Enhancements
Enhancement Description
Dark Apostate Dark Apostate
Each Core Ability you take in this tree, including this one, grants you +5 Negative Healing Amplification and +5 Negative, Light, and Alignment Spell Power.
AP Cost
1
Ranks
1
Progression
0
Prereqs
Cleric Level 1
Shadow Shrouding Shadow Shrouding
Alternate Form: Shroud yourself in Necromantic Energies and assume the form of a Shadow. While in Shadow form, you are considered an Undead, gain a base 100% Fortification, and may heal from Negative Energies. This healing comes at a cost - Undead naturally only take 50% healing from Positive Energy and take 100% more damage from Light. You gain +2 Wisdom and +2 Constitution, as well as +5% Incorporeality and Concealment as your form is partially obscured and intangible.
AP Cost
1
Ranks
1
Progression
5
Prereqs
Dark Apostate, Cleric Level 3
Enhanced Shadowform I Enhanced Shadowform I
Your Shadow Shrouding gains an additional +5% Incorporeality and Concealment (for a total of 10% each).

Passive: +1 bonus Imbue Dice.
AP Cost
1
Ranks
1
Progression
10
Prereqs
Shadow Shrouding, Cleric Level 6
Enhanced Shadowform II Enhanced Shadowform II
Your Shadow Shrouding gains an additional +5% Incorporeality and Concealment (for a total of 15% each).

Passive: Your Bestow Curse, Doom, and Bane spells no longer have a saving throw.
AP Cost
1
Ranks
1
Progression
20
Prereqs
Enhanced Shadowform I, Cleric Level 12
Enhanced Shadowform III Enhanced Shadowform III
Your Shadow Shrouding gains an additional +5% Incorporeality and Concealment (for a total of 20% each).

Passive: +1 Necromancy DC, +1 bonus Imbue Dice.
AP Cost
1
Ranks
1
Progression
30
Prereqs
Enhanced Shadowform II, Cleric Level 18
Master of Shadows Master of Shadows
Your Shadow Shrouding gains an additional +5% Incorporeality and Concealment (for a total of 25% each).

Passive: +4 Wisdom, +1 bonus Imbue Dice.
AP Cost
1
Ranks
1
Progression
40
Prereqs
Enhanced Shadowform III, Cleric Level 20
Tier 1
Enhancement Description
Bane Bane
Enemies are filled with fear and doubt, giving a -1 penalty on attack rolls and saves against fear on all affected targets. A successful Will save negates this effect. Bane counters and dispels Bless.
AP Cost
2
Ranks
1
Progression
1
Apostate's Skills Apostate's Skills
Rank 1
+1 Heal, Hide, and Bluff
Rank 2
+2 Heal, Hide, and Bluff
Rank 3
+3 Heal, Hide, and Bluff. Rank 3: +1 Will saving throw.
AP Cost
1
Ranks
3
Progression
1
Shadowy Bulwark Shadowy Bulwark
Rank 1
+5 Maximum Hitpoints
Rank 2
+10 Maximum Hitpoints
Rank 3
+15 Maximum Hitpoints
AP Cost
1
Ranks
3
Progression
1
Apostate's Curse Apostate's Curse
Imbue Toggle: Your Favored Weapons channel the dark energies within you, twisting them into evil versions of themselves - they deal an additional 1d6 Evil Damage on hit scaling with Spell Power.
AP Cost
2
Ranks
1
Progression
1
Traditionalist Caster Traditionalist Caster
Rank 1
+3 Universal Spell Power when wielding an Orb or Staff.
Rank 2
+6 Universal Spell Power when wielding an Orb or Staff.
Rank 3
+10 Universal Spell Power when wielding an Orb or Staff.
AP Cost
1
Ranks
3
Progression
1
Tier 2
Enhancement Description
Prayer Prayer
Gives special favor to you and any allies near you, giving a +1 luck bonus to allies and a -1 penalty to enemies attack rolls, weapon damage, saves, and skill checks, with this buff and debuff increasing in magnitude by 1 every 5 caster levels - max total of 5 at caster level 20.
AP Cost
2
Ranks
1
Progression
5
Enhanced Turning Enhanced Turning
Rank 1
+2 uses of Turn Undead per rest.
Rank 2
+4 uses of Turn Undead per rest.
Rank 3
+6 uses of Turn Undead per rest.
AP Cost
1
Ranks
3
Progression
5
Mighty Turning Mighty Turning
Undead that you successfully turn are instead destroyed.
AP Cost
1
Ranks
1
Progression
5
Prereqs
Enhanced Turning
Enhanced Curse I Enhanced Curse I
Your Apostate's Curse grants your Favored Weapons Ghost Touch. +1 bonus Imbue Dice.
AP Cost
2
Ranks
1
Progression
5
Prereqs
Apostate's Curse
Dark Rewards Dark Rewards
Rank 1
When you critically hit with a Negative Energy or Alignment spell, you gain +3 Sacred Temporary Spell Points.
Rank 2
When you critically hit with a Negative Energy or Alignment spell, you gain +6 Sacred Temporary Spell Points.
Rank 3
When you critically hit with a Negative Energy or Alignment spell, you gain +10 Sacred Temporary Spell Points.
AP Cost
1
Ranks
3
Progression
5
Tier 3
Enhancement Description
Pray for Mercy Pray for Mercy
Your Prayer-like spells (Bless, Bane, Prayer) now resonate with Evil energies, dealing 1d4 Evil damage per Caster Level to all enemies. This damage is doubled against enemies that are Cursed.
AP Cost
2
Ranks
1
Progression
10
Endless Turning Endless Turning
Rank 1
Turn Undead uses regenerate at a rate of one every 120 seconds, or 10% faster if it already regenerates.
Rank 2
Turn Undead uses regenerate at a rate of one every 120 seconds, or 20% faster if it already regenerates.
Rank 3
Turn Undead uses regenerate at a rate of one every 120 seconds, or 30% faster if it already regenerates.
AP Cost
1
Ranks
3
Progression
10
Prereqs
Enhanced Turning
Cursed Words Cursed Words
Cast the Bestow Curse spell without spending any Spell Points, and the spell Bestow Curse now deals 6d6 Bane damage to Undead per bonus Imbue Dice.
AP Cost
2
Ranks
1
Progression
10
Enhanced Curse II Enhanced Curse II
Your Deity's Favored Weapon is now an Implement in your hands. +1 bonus Imbue Dice.
AP Cost
2
Ranks
1
Progression
10
Prereqs
Enhanced Curse I
+1 Wisdom +1 Wisdom
+1 Wisdom
AP Cost
2
Ranks
1
Progression
10
Tier 4
Enhancement Description
Blessing of the Shadow Blessing of the Shadow
Rank 1
+50 Incapacitation range.
Rank 2
+100 Incapacitation range.
Rank 3
+150 Incapacitation range.
AP Cost
1
Ranks
3
Progression
20
Return to Dusk Return to Dusk
While you are in any Undead form, when you are knocked unconscious, you dissolve into shadows, granting you Invisibility and Displacement. After 5 seconds, your body reforms, and you are healed for 1d6 Negative Energy per Character Level. This ability costs one usage of Turn Undead, and may only happen once every 3 minutes.
AP Cost
2
Ranks
1
Progression
20
Prereqs
Blessing of the Shadow
Dark Judgement Dark Judgement
Rank 1
When you use Turn Undead, you and allies you control gain +3 Temporary Hit Points per bonus Imbue Dice.
Rank 2
When you use Turn Undead, you and allies you control gain +6 Temporary Hit Points per bonus Imbue Dice.
Rank 3
When you use Turn Undead, you and allies you control gain +10 Temporary Hit Points per bonus Imbue Dice.
AP Cost
1
Ranks
3
Progression
20
Enhanced Curse III Enhanced Curse III
Your Apostate's Curse gains: On crit, you apply the effects of the Curse spell. +1 bonus Imbue Dice.
AP Cost
2
Ranks
1
Progression
20
Prereqs
Enhanced Curse II
+1 Wisdom +1 Wisdom
+1 Wisdom
AP Cost
2
Ranks
1
Progression
20
Prereqs
+1 Wisdom
Tier 5
Enhancement Description
Benediction Benediction
The Harm spell now benefits from 200% Spell Power scaling and may now kill enemies.
AP Cost
2
Ranks
1
Progression
30
Ward of Shadow Ward of Shadow
Grants temporary immunity to multiple targets to all forms of alignment-based energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) for each energy type has been absorbed.
AP Cost
2
Ranks
1
Progression
30
Necromantic Devotion Necromantic Devotion
+1 DCs with Necromancy spells
AP Cost
2
Ranks
1
Progression
30
Ultimate Heresy Ultimate Heresy
Your Apostate's Curse gains: On crit, you apply 1d3 stacks of Vulnerability. +2 bonus Imbue Dice.
AP Cost
2
Ranks
1
Progression
30
Prereqs
Enhanced Curse III
Shadows of Death Shadows of Death
You gain +5% Negative, Light, and Alignment Spell Critical Chance. Pray for Mercy is upgraded to dealing 1d6 Evil damage per caster level.
AP Cost
2
Ranks
1
Progression
30