| Enhancement | Description |
|---|---|
Dark Apostate
|
Each Core Ability you take in this tree, including this one, grants you +5 Negative Healing Amplification and +5 Negative, Light, and Alignment Spell Power. |
Shadow Shrouding
|
Alternate Form: Shroud yourself in Necromantic Energies and assume the form of a Shadow. While in Shadow form, you are considered an Undead, gain a base 100% Fortification, and may heal from Negative Energies. This healing comes at a cost - Undead naturally only take 50% healing from Positive Energy and take 100% more damage from Light. You gain +2 Wisdom and +2 Constitution, as well as +5% Incorporeality and Concealment as your form is partially obscured and intangible. |
Enhanced Shadowform I
|
Your Shadow Shrouding gains an additional +5% Incorporeality and Concealment (for a total of 10% each). Passive: +1 bonus Imbue Dice. |
Enhanced Shadowform II
|
Your Shadow Shrouding gains an additional +5% Incorporeality and Concealment (for a total of 15% each). Passive: Your Bestow Curse, Doom, and Bane spells no longer have a saving throw. |
Enhanced Shadowform III
|
Your Shadow Shrouding gains an additional +5% Incorporeality and Concealment (for a total of 20% each). Passive: +1 Necromancy DC, +1 bonus Imbue Dice. |
Master of Shadows
|
Your Shadow Shrouding gains an additional +5% Incorporeality and Concealment (for a total of 25% each). Passive: +4 Wisdom, +1 bonus Imbue Dice. |
| Enhancement | Description |
|---|---|
Bane
|
Enemies are filled with fear and doubt, giving a -1 penalty on attack rolls and saves against fear on all affected targets. A successful Will save negates this effect. Bane counters and dispels Bless. |
Apostate's Skills
|
Rank 1 +1 Heal, Hide, and BluffRank 2 +2 Heal, Hide, and BluffRank 3 +3 Heal, Hide, and Bluff. Rank 3: +1 Will saving throw. |
Shadowy Bulwark
|
Rank 1 +5 Maximum HitpointsRank 2 +10 Maximum HitpointsRank 3 +15 Maximum Hitpoints |
Apostate's Curse
|
Imbue Toggle: Your Favored Weapons channel the dark energies within you, twisting them into evil versions of themselves - they deal an additional 1d6 Evil Damage on hit scaling with Spell Power. |
Traditionalist Caster
|
Rank 1 +3 Universal Spell Power when wielding an Orb or Staff.Rank 2 +6 Universal Spell Power when wielding an Orb or Staff.Rank 3 +10 Universal Spell Power when wielding an Orb or Staff. |
| Enhancement | Description |
|---|---|
Prayer
|
Gives special favor to you and any allies near you, giving a +1 luck bonus to allies and a -1 penalty to enemies attack rolls, weapon damage, saves, and skill checks, with this buff and debuff increasing in magnitude by 1 every 5 caster levels - max total of 5 at caster level 20. |
Enhanced Turning
|
Rank 1 +2 uses of Turn Undead per rest.Rank 2 +4 uses of Turn Undead per rest.Rank 3 +6 uses of Turn Undead per rest. |
Mighty Turning
|
Undead that you successfully turn are instead destroyed. |
Enhanced Curse I
|
Your Apostate's Curse grants your Favored Weapons Ghost Touch. +1 bonus Imbue Dice. |
Dark Rewards
|
Rank 1 When you critically hit with a Negative Energy or Alignment spell, you gain +3 Sacred Temporary Spell Points.Rank 2 When you critically hit with a Negative Energy or Alignment spell, you gain +6 Sacred Temporary Spell Points.Rank 3 When you critically hit with a Negative Energy or Alignment spell, you gain +10 Sacred Temporary Spell Points. |
| Enhancement | Description |
|---|---|
Pray for Mercy
|
Your Prayer-like spells (Bless, Bane, Prayer) now resonate with Evil energies, dealing 1d4 Evil damage per Caster Level to all enemies. This damage is doubled against enemies that are Cursed. |
Endless Turning
|
Rank 1 Turn Undead uses regenerate at a rate of one every 120 seconds, or 10% faster if it already regenerates.Rank 2 Turn Undead uses regenerate at a rate of one every 120 seconds, or 20% faster if it already regenerates.Rank 3 Turn Undead uses regenerate at a rate of one every 120 seconds, or 30% faster if it already regenerates. |
Cursed Words
|
Cast the Bestow Curse spell without spending any Spell Points, and the spell Bestow Curse now deals 6d6 Bane damage to Undead per bonus Imbue Dice. |
Enhanced Curse II
|
Your Deity's Favored Weapon is now an Implement in your hands. +1 bonus Imbue Dice. |
+1 Wisdom
|
+1 Wisdom |
| Enhancement | Description |
|---|---|
Blessing of the Shadow
|
Rank 1 +50 Incapacitation range.Rank 2 +100 Incapacitation range.Rank 3 +150 Incapacitation range. |
Return to Dusk
|
While you are in any Undead form, when you are knocked unconscious, you dissolve into shadows, granting you Invisibility and Displacement. After 5 seconds, your body reforms, and you are healed for 1d6 Negative Energy per Character Level. This ability costs one usage of Turn Undead, and may only happen once every 3 minutes. |
Dark Judgement
|
Rank 1 When you use Turn Undead, you and allies you control gain +3 Temporary Hit Points per bonus Imbue Dice.Rank 2 When you use Turn Undead, you and allies you control gain +6 Temporary Hit Points per bonus Imbue Dice.Rank 3 When you use Turn Undead, you and allies you control gain +10 Temporary Hit Points per bonus Imbue Dice. |
Enhanced Curse III
|
Your Apostate's Curse gains: On crit, you apply the effects of the Curse spell. +1 bonus Imbue Dice. |
+1 Wisdom
|
+1 Wisdom |
| Enhancement | Description |
|---|---|
Benediction
|
The Harm spell now benefits from 200% Spell Power scaling and may now kill enemies. |
Ward of Shadow
|
Grants temporary immunity to multiple targets to all forms of alignment-based energy for 1 minute per caster level or until 12 points of energy per caster level (max 120) for each energy type has been absorbed. |
Necromantic Devotion
|
+1 DCs with Necromancy spells |
Ultimate Heresy
|
Your Apostate's Curse gains: On crit, you apply 1d3 stacks of Vulnerability. +2 bonus Imbue Dice. |
Shadows of Death
|
You gain +5% Negative, Light, and Alignment Spell Critical Chance. Pray for Mercy is upgraded to dealing 1d6 Evil damage per caster level. |