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Martial Epic Destiny

Grandmaster of Flowers

Strike with Poise 0/3
Strike with Poise
Ranks: 3 Cost: 1 AP Requires: 1 AP
+2 Stunning DCs
Disciple's Studies 0/3
Disciple's Studies
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Heal, Diplomacy, and Intimidate
Serenity 0/1
Serenity
Ranks: 1 Cost: 2 AP Requires: 1 AP
Grandmaster of Flowers Destiny Mantle: You may now fight with the Unarmed combat style as if you were a Monk, and may be Centered and use Ki. When you attack with Handwraps or begin falling, you will use the Monk class' animations instead of your own. You gain a +15% Action Boost bonus to movement speed, and no longer take damage from falling. Finally, you are unbothered by the physical restraints of the world: you may tumble through enemies, and are immune to slippery surfaces and most forms of knockdown.

You also gain 10 Ki for training this enhancement.
Gain Strength 0/3
Gain Strength
Ranks: 3 Cost: 1 AP Requires: 1 AP
Select a way to restore yourself.
Enlightenment 0/3
Enlightenment
Ranks: 3 Cost: 1 AP Requires: 1 AP
+15 Maximum Ki, +2 Concentration
Calm Before Storms 0/3
Calm Before Storms
Ranks: 3 Cost: 1 AP Requires: 5 AP
+3 Spell Resistance
Grandmaster Strikes 0/3
Grandmaster Strikes
Ranks: 3 Cost: 1 AP Requires: 5 AP
Select an Epic Strike
A Dance of Flowers 0/1
A Dance of Flowers
Ranks: 1 Cost: 2 AP Requires: 5 AP
While in the Grandmaster of Flowers Destiny Mantle, your weapons deal +1\.
Lotus Blades 0/1
Lotus Blades
Ranks: 1 Cost: 2 AP Requires: 5 AP
Select a feat to gain access to without meeting its prerequisites.
Hail of Blows 0/1
Hail of Blows
Ranks: 1 Cost: 2 AP Requires: 5 AP
+5% Offhand Strike chance, 10% Strikethrough, +3% Doublestrike and Doubleshot
The Flickering Flame 0/3
The Flickering Flame
Ranks: 3 Cost: 1 AP Requires: 10 AP
+1 to Attack and Damage
Flow of Water 0/3
Flow of Water
Ranks: 3 Cost: 1 AP Requires: 10 AP
+1 to all Saving Throws, you take 5% less damage while Helpless
Serene Mercy 0/3
Serene Mercy
Ranks: 3 Cost: 1 AP Requires: 10 AP
While in the Grandmaster of Flowers Destiny Mantle, you deal +5% bonus damage to the Helpless
Catch the Wind 0/3
Catch the Wind
Ranks: 3 Cost: 1 AP Requires: 10 AP
+1% Dodge chance and +2 Armor Class
Strength of Stone 0/3
Strength of Stone
Ranks: 3 Cost: 1 AP Requires: 10 AP
+5 Maximum Hit Points, +2 Physical Resistance Rating
The Clarity of Law 0/3
The Clarity of Law
Ranks: 3 Cost: 1 AP Requires: 20 AP
Your attacks bypass 5% of enemy Fortification
The Serenity of Good 0/3
The Serenity of Good
Ranks: 3 Cost: 1 AP Requires: 20 AP
+1 Saves vs Enchantments, Curses, and Illusions, and +2 Magical Resistance Rating
Lotus Bloom 0/1
Lotus Bloom
Ranks: 1 Cost: 2 AP Requires: 20 AP
Drifting Lotus and Orchid Blossom now attempt to Stun all enemies struck. Stun DC: 20 + Highest Ability Score Mod + Stunning Bonuses. This stun lasts 4 seconds for Drifting Lotus and 2 seconds for Orchid Blossom.
The Delight of Chaos 0/3
The Delight of Chaos
Ranks: 3 Cost: 1 AP Requires: 20 AP
+1 Critical Hit Confirmation and Critical Hit Damage
The Cruelty of Evil 0/3
The Cruelty of Evil
Ranks: 3 Cost: 1 AP Requires: 20 AP
+1 Sneak Attack and Sneak Attack Damage
Beyond the Center 0/3
Beyond the Center
Ranks: 3 Cost: 1 AP Requires: 30 AP
+5 Magical Resistance Rating Cap
Imposing Force 0/1
Imposing Force
Ranks: 1 Cost: 1 AP Requires: 30 AP
While centered, when rolling a 19 or 20 on an attack, your critical multiplier is increased by +1
Everything is Nothing 0/1
Everything is Nothing
Ranks: 1 Cost: 2 AP Requires: 30 AP
Your state of luminous consciousness allows your will to alter the fabric of the planes, ripping your foes out of time and space. Up to six nearby non-boss enemies must make a saving throw (DC: 20 + Highest Ability Score Mod + Stunning Bonuses) or be erased from the multiverse. If they succeed at their saving throw, they are instead paralyzed by temporal shock for six seconds.

When you activate Everything is Nothing, you are affected by Emptiness for 5 minutes.

Emptiness: +3% dodge, +1% dodge cap. You gain the effects of the Elusive Target feat, or if you already have it, it instead has double the chance to proc.
Split the Soul 0/1
Split the Soul
Ranks: 1 Cost: 2 AP Requires: 30 AP
Epic Moment: For 30 seconds, your soul is split, and a fragment of it manifests beside you as a combatant. Your Soul Warrior provides the following benefits:

Offensive (Dark): Your attacks may strike an additional target regardless of weapon type, and each attack has a 5% chance of banishing your enemies from the multiverse with no save.

Defensive (Light): Your Soul Warrior also grants you 25% concealment, 25% incorporeality, and 25% dodge/max dodge, as your physical form is less present while you are in this state.

If you follow a Monk Philosophy, your split soul will embody that choice (either Light or Dark), doubling either the Offensive (Dark) portions or Defensive (Light) portions.
Legendary Fury of Blows 0/3
Legendary Fury of Blows
Ranks: 3 Cost: 1 AP Requires: 30 AP
+1% Doublestrike and Doubleshot, +3% Strikethrough, +3% Offhand Strike chance.
Core Enhancements
Inner Focus 0/1
Inner Focus
Ranks: 1 Cost: 1 AP
You gain proficiency with Handwraps. You also gain +10 Maximum Ki per Epic/Legendary Level if you have at least one level of Monk or are in the Grandmaster of Flowers Destiny Mantle.

Each Core Ability in this tree, including this one, grants the following:

+25 Maximum Hit Points
+5 Melee Power
+5 Ranged Power
+1 Spell Resistance
Disciple of Material 0/1
Disciple of Material
Ranks: 1 Cost: 1 AP Requires: 5 AP
Select a Material Type. Your weapons bypass the chosen material type.
Disciple of Morality 0/1
Disciple of Morality
Ranks: 1 Cost: 1 AP Requires: 10 AP
Select an Alignment. Your weapons bypass the chosen alignment.
Disciple of Philosophy 0/1
Disciple of Philosophy
Ranks: 1 Cost: 1 AP Requires: 20 AP
Select a Philosophy to embody with your strikes.
Core Enhancements
Enhancement Description
Inner Focus Inner Focus
You gain proficiency with Handwraps. You also gain +10 Maximum Ki per Epic/Legendary Level if you have at least one level of Monk or are in the Grandmaster of Flowers Destiny Mantle.

Each Core Ability in this tree, including this one, grants the following:

+25 Maximum Hit Points
+5 Melee Power
+5 Ranged Power
+1 Spell Resistance
AP Cost
1
Ranks
1
Progression
0
Disciple of Material Disciple of Material
Select a Material Type. Your weapons bypass the chosen material type.
Disciple of Material: AdamantineYour weapons now bypass Adamantine damage reduction. You gain +5 Physical Resistance Rating, or +10 if you have the Discipline feat.
Disciple of Material: ByeshkYour weapons now bypass Byeshk damage reduction. You gain +5 Physical Resistance Rating, or +10 if you have the Discipline feat.
Disciple of Material: Cold IronYour weapons now bypass Cold Iron damage reduction. You gain +5 Physical Resistance Rating, or +10 if you have the Discipline feat.
Disciple of Material: CrystalYour weapons now bypass Crystal damage reduction. You gain +5 Physical Resistance Rating, or +10 if you have the Discipline feat.
Disciple of Material: SilverYour weapons now bypass Silver damage reduction. You gain +5 Physical Resistance Rating, or +10 if you have the Discipline feat.
AP Cost
1
Ranks
1
Progression
5
Disciple of Morality Disciple of Morality
Select an Alignment. Your weapons bypass the chosen alignment.
Disciple of Morality: GoodYour weapons now bypass Good damage reduction. You gain +5 Magical Resistance Rating, or +10 if you have the Discipline feat.
Disciple of Morality: EvilYour weapons now bypass Evil damage reduction. You gain +5 Magical Resistance Rating, or +10 if you have the Discipline feat.
Disciple of Morality: LawfulYour weapons now bypass Lawful damage reduction. You gain +5 Magical Resistance Rating, or +10 if you have the Discipline feat.
Disciple of Morality: ChaoticYour weapons now bypass Chaotic damage reduction. You gain +5 Magical Resistance Rating, or +10 if you have the Discipline feat.
AP Cost
1
Ranks
1
Progression
10
Disciple of Philosophy Disciple of Philosophy
Select a Philosophy to embody with your strikes.
Disciple of Philosophy: Light+3% Dodge Bypass, +10 Magical Resistance Rating Cap. If you have the Stunning Blow and/or Stunning Fist feats, you gain special versions of them which deal 1d10 Light damage per Character Level on hit that scales with 200% Melee Power. (Note: these appear as separate feats in your feat list.)

You may take Monk enhancements that require Path of Harmonious Balance.
Disciple of Philosophy: Dark+3% Dodge Bypass, +10 Magical Resistance Rating Cap. If you have the Stunning Blow and/or Stunning Fist feats, you gain special versions of them which deal 1d10 Poison damage per Character Level on hit that scales with 200% Melee Power. (Note: these appear as separate feats in your feat list.)

You may take Monk enhancements that require Path of Inevitable Dominion.
AP Cost
1
Ranks
1
Progression
20
Tier 1
Enhancement Description
Strike with Poise Strike with Poise
Rank 1
+2 Stunning DCs
Rank 2
+4 Stunning DCs
Rank 3
+6 Stunning DCs
AP Cost
1
Ranks
3
Progression
1
Disciple's Studies Disciple's Studies
Rank 1
+1 Heal, Diplomacy, and Intimidate
Rank 2
+2 Heal, Diplomacy, and Intimidate
Rank 3
+3 Heal, Diplomacy, and Intimidate. Rank 3: +10 Positive, Negative, and Repair Amplification.
AP Cost
1
Ranks
3
Progression
1
Serenity Serenity
Grandmaster of Flowers Destiny Mantle: You may now fight with the Unarmed combat style as if you were a Monk, and may be Centered and use Ki. When you attack with Handwraps or begin falling, you will use the Monk class' animations instead of your own. You gain a +15% Action Boost bonus to movement speed, and no longer take damage from falling. Finally, you are unbothered by the physical restraints of the world: you may tumble through enemies, and are immune to slippery surfaces and most forms of knockdown.

You also gain 10 Ki for training this enhancement.
AP Cost
2
Ranks
1
Progression
1
Gain Strength Gain Strength
Select a way to restore yourself.
Rank 1
Wholeness of SpiritBring your mind, body, and soul into harmonious balance, restoring health as if you were affected by the benefits of a Heal spell, as well as curing all ability damage, negative levels, and other Adverse Conditions that may be affecting you.
Inner FocusYour soul is like a great garden, and its beauty and perfection depend on how you tend it during all seasons. You may activate this ability to focus your thoughts and instantly restore 10d12 Ki.
Rank 2
Wholeness of SpiritBring your mind, body, and soul into harmonious balance, restoring health as if you were affected by the benefits of a Heal spell, as well as curing all ability damage, negative levels, and other Adverse Conditions that may be affecting you.
Inner FocusYour soul is like a great garden, and its beauty and perfection depend on how you tend it during all seasons. You may activate this ability to focus your thoughts and instantly restore 10d12 Ki.
Rank 3
Wholeness of SpiritBring your mind, body, and soul into harmonious balance, restoring health as if you were affected by the benefits of a Heal spell, as well as curing all ability damage, negative levels, and other Adverse Conditions that may be affecting you.
Inner FocusYour soul is like a great garden, and its beauty and perfection depend on how you tend it during all seasons. You may activate this ability to focus your thoughts and instantly restore 10d12 Ki.
AP Cost
1
Ranks
3
Progression
1
Enlightenment Enlightenment
Rank 1
+15 Maximum Ki, +2 Concentration
Rank 2
+30 Maximum Ki, +4 Concentration
Rank 3
+45 Maximum Ki, +6 Concentration. Rank 3: +1 Passive Ki Generation
AP Cost
1
Ranks
3
Progression
1
Tier 2
Enhancement Description
Calm Before Storms Calm Before Storms
Rank 1
+3 Spell Resistance
Rank 2
+6 Spell Resistance
Rank 3
+10 Spell Resistance. Rank 3: You no longer automatically fail Will saving throws when you roll a natural 1.
AP Cost
1
Ranks
3
Progression
5
Grandmaster Strikes Grandmaster Strikes
Select an Epic Strike
Rank 1
Drifting LotusEpic Strike: Melee Cleave Attack: Deals 1d6+5 Force damage per character level to all enemies struck. The force damage scales with the higher of Melee or Ranged power, and is doubled versus Tainted Creatures (Undead, Abberations, Evil Outsiders).

Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown.
Orchid BlossomEpic Strike: A blossom is released from your palm in a line, exploding when it makes contact, dealing 1d6+10 Force damage per character level to all enemies within. The force damage scales with the higher of Melee or Ranged power, and is doubled versus Tainted Creatures (Undead, Abberations, Evil Outsiders). Grants 5 Ki when used.

Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown.
Rank 2
Drifting LotusEpic Strike: Melee Cleave Attack: Deals 1d6+5 Force damage per character level to all enemies struck. The force damage scales with the higher of Melee or Ranged power, and is doubled versus Tainted Creatures (Undead, Abberations, Evil Outsiders).

Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown.
Orchid BlossomEpic Strike: A blossom is released from your palm in a line, exploding when it makes contact, dealing 1d6+10 Force damage per character level to all enemies within. The force damage scales with the higher of Melee or Ranged power, and is doubled versus Tainted Creatures (Undead, Abberations, Evil Outsiders). Grants 10 Ki when used.

Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown.
Rank 3
Drifting LotusEpic Strike: Melee Cleave Attack: Deals 1d6+5 Force damage per character level to all enemies struck. The force damage scales with the higher of Melee or Ranged power, and is doubled versus Tainted Creatures (Undead, Abberations, Evil Outsiders).

Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown.
Orchid BlossomEpic Strike: A blossom is released from your palm in a line, exploding when it makes contact, dealing 1d6+10 Force damage per character level to all enemies within. The force damage scales with the higher of Melee or Ranged power, and is doubled versus Tainted Creatures (Undead, Abberations, Evil Outsiders). Grants 25 Ki when used.

Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown.
AP Cost
1
Ranks
3
Progression
5
A Dance of Flowers A Dance of Flowers
While in the Grandmaster of Flowers Destiny Mantle, your weapons deal +1\.
AP Cost
2
Ranks
1
Progression
5
Prereqs
Serenity
Lotus Blades Lotus Blades
Select a feat to gain access to without meeting its prerequisites.
Lotus Blades - LongswordYou gain the effects of the Whirling Steel Strike feat, and may use Longswords as if they were Ki weapons.
Lotus Blades - LongbowYou gain the effects of the Zen Archery feat, and may use Longbows as if they were Ki weapons.
Lotus Blades - SickleYou gain the effects of the Prescient Curve feat, and may use Sickles as if they were Ki weapons.
Lotus Blades - DeflectionYou gain the Deflect Arrows feat, letting you knock aside one projectile every 6 seconds.
AP Cost
2
Ranks
1
Progression
5
Hail of Blows Hail of Blows
+5% Offhand Strike chance, 10% Strikethrough, +3% Doublestrike and Doubleshot
AP Cost
2
Ranks
1
Progression
5
Tier 3
Enhancement Description
The Flickering Flame The Flickering Flame
Rank 1
+1 to Attack and Damage
Rank 2
+2 to Attack and Damage
Rank 3
+3 to Attack and Damage. Rank 3: +25% Fire Absorption. If you are in any Fire stance, the bonuses from this enhancement are doubled.
AP Cost
1
Ranks
3
Progression
10
Flow of Water Flow of Water
Rank 1
+1 to all Saving Throws, you take 5% less damage while Helpless
Rank 2
+2 to all Saving Throws, you take 10% less damage while Helpless
Rank 3
+3 to all Saving Throws, you take 15% less damage while Helpless. Rank 3: +25% Cold Absorption. If you are in any Ocean Stance, the bonuses from this enhancement are doubled.
AP Cost
1
Ranks
3
Progression
10
Serene Mercy Serene Mercy
Rank 1
While in the Grandmaster of Flowers Destiny Mantle, you deal +5% bonus damage to the Helpless
Rank 2
While in the Grandmaster of Flowers Destiny Mantle, you deal +10% bonus damage to the Helpless
Rank 3
While in the Grandmaster of Flowers Destiny Mantle, you deal +15% bonus damage to the Helpless
AP Cost
1
Ranks
3
Progression
10
Prereqs
A Dance of Flowers
Catch the Wind Catch the Wind
Rank 1
+1% Dodge chance and +2 Armor Class
Rank 2
+2% Dodge chance and +4 Armor Class
Rank 3
+3% Dodge chance and +6 Armor Class. Rank 3: +25% Electric Absorption. If you are in any Air Stance, the bonuses from this enhancement are doubled.
AP Cost
1
Ranks
3
Progression
10
Strength of Stone Strength of Stone
Rank 1
+5 Maximum Hit Points, +2 Physical Resistance Rating
Rank 2
+10 Maximum Hit Points, +4 Physical Resistance Rating
Rank 3
+15 Maximum Hit Points, +6 Physical Resistance Rating. Rank 3: +25% Acid Absorption. If you are in any Mountain Stance, the bonuses from this enhancement are doubled.
AP Cost
1
Ranks
3
Progression
10
Tier 4
Enhancement Description
The Clarity of Law The Clarity of Law
Rank 1
Your attacks bypass 5% of enemy Fortification
Rank 2
Your attacks bypass 10% of enemy Fortification
Rank 3
Your attacks bypass 15% of enemy Fortification. Rank 3: +15% Law Absorption
AP Cost
1
Ranks
3
Progression
20
The Serenity of Good The Serenity of Good
Rank 1
+1 Saves vs Enchantments, Curses, and Illusions, and +2 Magical Resistance Rating
Rank 2
+2 Saves vs Enchantments, Curses, and Illusions, and +4 Magical Resistance Rating
Rank 3
+3 Saves vs Enchantments, Curses, and Illusions, and +6 Magical Resistance Rating. Rank 3: 15% Good Absorption
AP Cost
1
Ranks
3
Progression
20
Lotus Bloom Lotus Bloom
Drifting Lotus and Orchid Blossom now attempt to Stun all enemies struck. Stun DC: 20 + Highest Ability Score Mod + Stunning Bonuses. This stun lasts 4 seconds for Drifting Lotus and 2 seconds for Orchid Blossom.
AP Cost
2
Ranks
1
Progression
20
The Delight of Chaos The Delight of Chaos
Rank 1
+1 Critical Hit Confirmation and Critical Hit Damage
Rank 2
+2 Critical Hit Confirmation and Critical Hit Damage
Rank 3
+3 Critical Hit Confirmation and Critical Hit Damage. Rank 3: +15% Chaos Absorption
AP Cost
1
Ranks
3
Progression
20
The Cruelty of Evil The Cruelty of Evil
Rank 1
+1 Sneak Attack and Sneak Attack Damage
Rank 2
+2 Sneak Attack and Sneak Attack Damage
Rank 3
+3 Sneak Attack and Sneak Attack Damage. Rank 3: +15% Evil Absorption
AP Cost
1
Ranks
3
Progression
20
Tier 5
Enhancement Description
Beyond the Center Beyond the Center
Rank 1
+5 Magical Resistance Rating Cap
Rank 2
+10 Magical Resistance Rating Cap
Rank 3
+15 Magical Resistance Rating Cap. Rank 3: +15% Force Absorption
AP Cost
1
Ranks
3
Progression
30
Imposing Force Imposing Force
While centered, when rolling a 19 or 20 on an attack, your critical multiplier is increased by +1
AP Cost
1
Ranks
1
Progression
30
Everything is Nothing Everything is Nothing
Your state of luminous consciousness allows your will to alter the fabric of the planes, ripping your foes out of time and space. Up to six nearby non-boss enemies must make a saving throw (DC: 20 + Highest Ability Score Mod + Stunning Bonuses) or be erased from the multiverse. If they succeed at their saving throw, they are instead paralyzed by temporal shock for six seconds.

When you activate Everything is Nothing, you are affected by Emptiness for 5 minutes.

Emptiness: +3% dodge, +1% dodge cap. You gain the effects of the Elusive Target feat, or if you already have it, it instead has double the chance to proc.
AP Cost
2
Ranks
1
Progression
30
Split the Soul Split the Soul
Epic Moment: For 30 seconds, your soul is split, and a fragment of it manifests beside you as a combatant. Your Soul Warrior provides the following benefits:

Offensive (Dark): Your attacks may strike an additional target regardless of weapon type, and each attack has a 5% chance of banishing your enemies from the multiverse with no save.

Defensive (Light): Your Soul Warrior also grants you 25% concealment, 25% incorporeality, and 25% dodge/max dodge, as your physical form is less present while you are in this state.

If you follow a Monk Philosophy, your split soul will embody that choice (either Light or Dark), doubling either the Offensive (Dark) portions or Defensive (Light) portions.
AP Cost
2
Ranks
1
Progression
30
Legendary Fury of Blows Legendary Fury of Blows
Rank 1
+1% Doublestrike and Doubleshot, +3% Strikethrough, +3% Offhand Strike chance.
Rank 2
+2% Doublestrike and Doubleshot, +6% Strikethrough, +6% Offhand Strike chance.
Rank 3
+3% Doublestrike and Doubleshot, +10% Strikethrough, +10% Offhand Strike chance. Rank 3: While dual wielding (including Handwraps) or using a Quarterstaff, you gain: On Vorpal: Break an enemy's guard, as per a Guardbreaking effect.
AP Cost
1
Ranks
3
Progression
30