| Enhancement | Description |
|---|---|
Inner Focus
|
You gain proficiency with Handwraps. You also gain +10 Maximum Ki per Epic/Legendary Level if you have at least one level of Monk or are in the Grandmaster of Flowers Destiny Mantle. Each Core Ability in this tree, including this one, grants the following: +25 Maximum Hit Points +5 Melee Power +5 Ranged Power +1 Spell Resistance |
Disciple of Material
|
Select a Material Type. Your weapons bypass the chosen material type. |
Disciple of Morality
|
Select an Alignment. Your weapons bypass the chosen alignment. |
Disciple of Philosophy
|
Select a Philosophy to embody with your strikes. You may take Monk enhancements that require Path of Harmonious Balance. You may take Monk enhancements that require Path of Inevitable Dominion. |
| Enhancement | Description |
|---|---|
Strike with Poise
|
Rank 1 +2 Stunning DCsRank 2 +4 Stunning DCsRank 3 +6 Stunning DCs |
Disciple's Studies
|
Rank 1 +1 Heal, Diplomacy, and IntimidateRank 2 +2 Heal, Diplomacy, and IntimidateRank 3 +3 Heal, Diplomacy, and Intimidate. Rank 3: +10 Positive, Negative, and Repair Amplification. |
Serenity
|
Grandmaster of Flowers Destiny Mantle: You may now fight with the Unarmed combat style as if you were a Monk, and may be Centered and use Ki. When you attack with Handwraps or begin falling, you will use the Monk class' animations instead of your own. You gain a +15% Action Boost bonus to movement speed, and no longer take damage from falling. Finally, you are unbothered by the physical restraints of the world: you may tumble through enemies, and are immune to slippery surfaces and most forms of knockdown. You also gain 10 Ki for training this enhancement. |
Gain Strength
|
Select a way to restore yourself. Rank 1 Rank 2 Rank 3 |
Enlightenment
|
Rank 1 +15 Maximum Ki, +2 ConcentrationRank 2 +30 Maximum Ki, +4 ConcentrationRank 3 +45 Maximum Ki, +6 Concentration. Rank 3: +1 Passive Ki Generation |
| Enhancement | Description |
|---|---|
Calm Before Storms
|
Rank 1 +3 Spell ResistanceRank 2 +6 Spell ResistanceRank 3 +10 Spell Resistance. Rank 3: You no longer automatically fail Will saving throws when you roll a natural 1. |
Grandmaster Strikes
|
Select an Epic Strike Rank 1 Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown. Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown. Rank 2 Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown. Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown. Rank 3 Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown. Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown. |
A Dance of Flowers
|
While in the Grandmaster of Flowers Destiny Mantle, your weapons deal +1\. |
Lotus Blades
|
Select a feat to gain access to without meeting its prerequisites. |
Hail of Blows
|
+5% Offhand Strike chance, 10% Strikethrough, +3% Doublestrike and Doubleshot |
| Enhancement | Description |
|---|---|
The Flickering Flame
|
Rank 1 +1 to Attack and DamageRank 2 +2 to Attack and DamageRank 3 +3 to Attack and Damage. Rank 3: +25% Fire Absorption. If you are in any Fire stance, the bonuses from this enhancement are doubled. |
Flow of Water
|
Rank 1 +1 to all Saving Throws, you take 5% less damage while HelplessRank 2 +2 to all Saving Throws, you take 10% less damage while HelplessRank 3 +3 to all Saving Throws, you take 15% less damage while Helpless. Rank 3: +25% Cold Absorption. If you are in any Ocean Stance, the bonuses from this enhancement are doubled. |
Serene Mercy
|
Rank 1 While in the Grandmaster of Flowers Destiny Mantle, you deal +5% bonus damage to the HelplessRank 2 While in the Grandmaster of Flowers Destiny Mantle, you deal +10% bonus damage to the HelplessRank 3 While in the Grandmaster of Flowers Destiny Mantle, you deal +15% bonus damage to the Helpless |
Catch the Wind
|
Rank 1 +1% Dodge chance and +2 Armor ClassRank 2 +2% Dodge chance and +4 Armor ClassRank 3 +3% Dodge chance and +6 Armor Class. Rank 3: +25% Electric Absorption. If you are in any Air Stance, the bonuses from this enhancement are doubled. |
Strength of Stone
|
Rank 1 +5 Maximum Hit Points, +2 Physical Resistance RatingRank 2 +10 Maximum Hit Points, +4 Physical Resistance RatingRank 3 +15 Maximum Hit Points, +6 Physical Resistance Rating. Rank 3: +25% Acid Absorption. If you are in any Mountain Stance, the bonuses from this enhancement are doubled. |
| Enhancement | Description |
|---|---|
The Clarity of Law
|
Rank 1 Your attacks bypass 5% of enemy FortificationRank 2 Your attacks bypass 10% of enemy FortificationRank 3 Your attacks bypass 15% of enemy Fortification. Rank 3: +15% Law Absorption |
The Serenity of Good
|
Rank 1 +1 Saves vs Enchantments, Curses, and Illusions, and +2 Magical Resistance RatingRank 2 +2 Saves vs Enchantments, Curses, and Illusions, and +4 Magical Resistance RatingRank 3 +3 Saves vs Enchantments, Curses, and Illusions, and +6 Magical Resistance Rating. Rank 3: 15% Good Absorption |
Lotus Bloom
|
Drifting Lotus and Orchid Blossom now attempt to Stun all enemies struck. Stun DC: 20 + Highest Ability Score Mod + Stunning Bonuses. This stun lasts 4 seconds for Drifting Lotus and 2 seconds for Orchid Blossom. |
The Delight of Chaos
|
Rank 1 +1 Critical Hit Confirmation and Critical Hit DamageRank 2 +2 Critical Hit Confirmation and Critical Hit DamageRank 3 +3 Critical Hit Confirmation and Critical Hit Damage. Rank 3: +15% Chaos Absorption |
The Cruelty of Evil
|
Rank 1 +1 Sneak Attack and Sneak Attack DamageRank 2 +2 Sneak Attack and Sneak Attack DamageRank 3 +3 Sneak Attack and Sneak Attack Damage. Rank 3: +15% Evil Absorption |
| Enhancement | Description |
|---|---|
Beyond the Center
|
Rank 1 +5 Magical Resistance Rating CapRank 2 +10 Magical Resistance Rating CapRank 3 +15 Magical Resistance Rating Cap. Rank 3: +15% Force Absorption |
Imposing Force
|
While centered, when rolling a 19 or 20 on an attack, your critical multiplier is increased by +1 |
Everything is Nothing
|
Your state of luminous consciousness allows your will to alter the fabric of the planes, ripping your foes out of time and space. Up to six nearby non-boss enemies must make a saving throw (DC: 20 + Highest Ability Score Mod + Stunning Bonuses) or be erased from the multiverse. If they succeed at their saving throw, they are instead paralyzed by temporal shock for six seconds. When you activate Everything is Nothing, you are affected by Emptiness for 5 minutes. Emptiness: +3% dodge, +1% dodge cap. You gain the effects of the Elusive Target feat, or if you already have it, it instead has double the chance to proc. |
Split the Soul
|
Epic Moment: For 30 seconds, your soul is split, and a fragment of it manifests beside you as a combatant. Your Soul Warrior provides the following benefits: Offensive (Dark): Your attacks may strike an additional target regardless of weapon type, and each attack has a 5% chance of banishing your enemies from the multiverse with no save. Defensive (Light): Your Soul Warrior also grants you 25% concealment, 25% incorporeality, and 25% dodge/max dodge, as your physical form is less present while you are in this state. If you follow a Monk Philosophy, your split soul will embody that choice (either Light or Dark), doubling either the Offensive (Dark) portions or Defensive (Light) portions. |
Legendary Fury of Blows
|
Rank 1 +1% Doublestrike and Doubleshot, +3% Strikethrough, +3% Offhand Strike chance.Rank 2 +2% Doublestrike and Doubleshot, +6% Strikethrough, +6% Offhand Strike chance.Rank 3 +3% Doublestrike and Doubleshot, +10% Strikethrough, +10% Offhand Strike chance. Rank 3: While dual wielding (including Handwraps) or using a Quarterstaff, you gain: On Vorpal: Break an enemy's guard, as per a Guardbreaking effect. |