| Enhancement | Description |
|---|---|
Find Familiar
|
Select a Familiar to accompany you on your adventures. For each Core Ability you take in this tree, your Familiar will level up. REQUIRES: Magical Training feat. |
Intelligence, Wisdom, or Charisma
|
Choose an ability to improve |
Greater Color Spray
|
You may cast the spell Greater Color Spray as a Spell-Like Ability. Greater Color Spray: Enemies are sprayed with illusions of color, and must make a Will save or be Dazed, Blinded, and/or Silenced. The target must make a saving throw for each effect. DC 17 + Highest of Int/Wis/Cha Mod + Illusion Bonuses. |
Intelligence, Wisdom, or Charisma
|
Choose an ability to improve |
Familiar's Reach
|
+1 Illusion DCs. Your familiar carries spells further than you would normally be able to cast them. Your spells benefit from the Enlarge Metamagic at no additional cost. |
Master Illusionist
|
Active: Shroud you and your party members, regardless of location, in illusory magic that disguises their location. They gain 95% Concealment for 15 seconds. Cooldown: 3 minutes. Passive: +2 Intelligence, Wisdom, and Charisma. +2 Illusion DCs. |
| Enhancement | Description |
|---|---|
Feydark Explorer
|
Rank 1 +1 Spellcraft, Move Silently, and ConcentrationRank 2 +2 Spellcraft, Move Silently, and ConcentrationRank 3 +3 Spellcraft, Move Silently, and Concentration, +1 Use Magic Device |
Familiar's Flourish I
|
While your Familiar is by your side, you may use Charisma as your weapon's to-hit modifier. |
Twist Reality
|
Offensive Illusion spells reduce enemies' Will saves by 1 for 10 seconds. This stacks 3 times. |
Study the Arcane
|
Rank 1 +30 Maximum SpellpointsRank 2 +60 Maximum SpellpointsRank 3 +100 Maximum Spellpoints |
Illusory Weaponry
|
You have studied Illusion to the point where you can craft more permanent manifestations of Shadow. This grants both the ability to conjure physical Shadowblades to wield as weapons as well as the ability to enchant your current weapons to be more powerful. Shadowblades are Shortswords made of Force and may use your Charisma modifier for their attack and damage. As you level up, they will become more powerful. If you unequip your Shadowblades, they will dissapate into nothingness and must be summoned again. Enchanting your weapons to become Shadowblades will change their material type to Force and grant them additional bonuses. This is considered an Item Enchantment. |
| Enhancement | Description |
|---|---|
Reality Bulwark
|
Rank 1 +1 to all Saving ThrowsRank 2 +2 to all Saving ThrowsRank 3 +3 to all Saving Throws. You are now immune to Fear. |
Familiar's Flourish II
|
While your Familiar is by your side, you may use Charisma as your weapon's damage modifier. |
Bend Light
|
Your studies of the Illusion school have manifested to protect you, making you slightly harder to see. You gain the benefits of the Blur spell. When you cast the Blur spell on yourself or an ally, it now also briefly grants Invisibility and a +3 bonus to Armor Class. The AC bonus will linger as long as the Invisibility does. |
You've Got My Back
|
Your familiar draws ambient and offensive magicks to it, protecting you from Magic Missiles as if you had the benefits of the Shield spell. In addition, the Shield spell now provides +10 Physical Resistance Rating, and the Nightshield spell now provides +10 Magical Resistance Rating. |
Shadowblade
|
Rank 1 Conjure an illusory blade of shadow that flies forward at a single target. The enemy struck takes 1d6+2 Force damage per caster level up to a maximum Caster Level of 20, with a will save vs (DC17 + Illusion bonuses + Highest of Int/wis/cha) for half damage.Rank 2 Conjure an illusory blade of shadow that flies forward at a single target. The enemy struck takes 1d6+2 Force damage per caster level up to a maximum Caster Level of 20, with a will save vs (DC17 + Illusion bonuses + Highest of Int/wis/cha) for half damage.Rank 3 Conjure an illusory blade of shadow that flies forward at a single target. The enemy struck takes 1d6+2 Force damage per caster level up to a maximum Caster Level of 20, with a will save vs (DC17 + Illusion bonuses + Highest of Int/wis/cha) for half damage. |
| Enhancement | Description |
|---|---|
Spell Penetration
|
Rank 1 +1 Spell PenetrationRank 2 +2 Spell PenetrationRank 3 +3 Spell Penetration |
Distract
|
Your familiar appears at a targeted location, acting as a distraction and attracting the attention of monsters who may be searching for you in the area. This will only successfully distract monsters who are not actively attacking. This ability may be used without breaking Stealth or Invisibility. |
Magical Attunement I
|
+2% Force Spell Critical Chance, +1% Universal Spell Critical Chance |
Refraction
|
When hit or missed in combat, there is a small chance you will reactively turn Invisible for a short duration. In addition, while under the effects of any source of Invisibility, you gain +15% Missile Deflection. |
Intelligence, Wisdom, or Charisma
|
Choose an ability to improve |
| Enhancement | Description |
|---|---|
Be My Eyes
|
Your familiar grants you the benefits of the True Seeing spell, and will automatically find Spell Wards for you. |
Fan of Shadowblades
|
Rank 1 Fan a series of Shadowblades outwards into a wide cone. The enemies struck take 1d6+2 Force damage per caster level up to a maximum Caster Level of 20, with a will save vs (DC17 + Illusion bonuses + Highest of Int/wis/cha) for half damage.Rank 2 Fan a series of Shadowblades outwards into a wide cone. The enemies struck take 1d6+2 Force damage per caster level up to a maximum Caster Level of 20, with a will save vs (DC17 + Illusion bonuses + Highest of Int/wis/cha) for half damage.Rank 3 Fan a series of Shadowblades outwards into a wide cone. The enemies struck take 1d6+2 Force damage per caster level up to a maximum Caster Level of 20, with a will save vs (DC17 + Illusion bonuses + Highest of Int/wis/cha) for half damage. |
Magical Attunement II
|
+2% Force Spell Critical Chance, +1% Universal Spell Critical Chance |
Improved Shadowblades
|
Rank 1 All of your Shadowblades spells, attacks with weapons that have been imbued by Shadow, and attacks with conjured Shadowblades apply 1 stack of Shattermantle when they damage an enemy.Rank 2 All of your Shadowblades spells, attacks with weapons that have been imbued by Shadow, and attacks with conjured Shadowblades apply 2 stacks of Shattermantle when they damage an enemy, adding 1 stack of Shattermantle for subsequent attacks.Rank 3 All of your Shadowblades spells, attacks with weapons that have been imbued by Shadow, and attacks with conjured Shadowblades apply 3 stacks of Shattermantle when they damage an enemy, adding 1 stack of Shattermantle for subsequent attacks. |
Intelligence, Wisdom, or Charisma
|
Choose an ability to improve |
| Enhancement | Description |
|---|---|
Illusory Augmentation
|
+1 Illusion DCs. The feats Augment Summoning and Improved Augment Summoning now each empower your familiar as well, and will each grant you +5 Force Spell Power and an additional +1 Illusion DCs. |
Permanent Displacement
|
You are Displaced, as if you had cast the spell Displacement. |
Magical Attunement III
|
+2% Force Spell Critical Chance, +2% Universal Spell Critical Chance |
Ring of Shadowblades
|
Rank 1 Conjure a large ring of interlocking illusory Shadowblades that damage enemies passing through them. Enemies take 1d6+2 Force damage per caster level up to a maximum Caster Level of 20, with a will save vs (DC17 + Illusion bonuses + Highest of Int/wis/cha) for half damage.Rank 2 Conjure a large ring of interlocking illusory Shadowblades that damage enemies passing through them. Enemies take 1d6+2 Force damage per caster level up to a maximum Caster Level of 20, with a will save vs (DC17 + Illusion bonuses + Highest of Int/wis/cha) for half damage.Rank 3 Conjure a large ring of interlocking illusory Shadowblades that damage enemies passing through them. Enemies take 1d6+2 Force damage per caster level up to a maximum Caster Level of 20, with a will save vs (DC17 + Illusion bonuses + Highest of Int/wis/cha) for half damage. |
Force in Tandem
|
Your familiar grants you +10 force spellpower, 10 Universal spellpower, and 5% Force absorption. These bonuses are temporarily doubled if you cross the barrier of a ring of Shadowblades. |