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Bladeforged
Eladrin Chaosmancer
Dhampir Dark Bargainer
Deep Gnome
Duergar Mindcleaver
Morninglord
Purple Dragon Knight
Razorclaw Shifter
Tiefling Scoundrel
Aasimar: Scourge of the Dead
Shadar-kai
Tabaxi Trailblazer
Duergar Mindcleaver
Iconic Enhancement Tree

Duergar Mindcleaver

Dwarven Weapon Training 0/1
Dwarven Weapon Training
Ranks: 1 Cost: 2 AP Requires: 1 AP
+1 to hit and damage with battle axes, dwarven waraxes, hand axes, throwing axes, and greataxes. While using a dwarven waraxe, +5% Strikethrough Chance.
Duergar Shape I 0/1
Duergar Shape I
Ranks: 1 Cost: 1 AP Requires: 1 AP
While Enlarged, you gain a +3 Psionic Bonus to Attack. While Reduced, you gain +3 Psionic Bonus to Dodge and the Max Dex Bonus of your Armor. Your Enlarge and Reduce now last for two minutes.
Mind Weapons 0/1
Mind Weapons
Ranks: 1 Cost: 1 AP Requires: 1 AP
You can tap into your mind to manifest and empower weapons. This grants both the ability to conjure Mindcleaver Dwarven Waraxes to wield as weapons, as well as the ability to enchant your current weapons to be more powerful.
Armor Cleaver 0/3
Armor Cleaver
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 to Sunder DCs
Forge Apprentice 0/1
Forge Apprentice
Ranks: 1 Cost: 1 AP Requires: 1 AP
You gain proficiency with Handaxes, Light Picks, Light Hammers, Throwing Axes, and Throwing Hammers, and consider them Simple Weapons.
Dwarven Weapon Training 0/1
Dwarven Weapon Training
Ranks: 1 Cost: 2 AP Requires: 5 AP
+1 to hit and damage with battle axes, dwarven waraxes, hand axes, and throwing axes. +1 to hit and +2 damage with greataxes. While using a dwarven waraxe, +5% Strikethrough Chance.
Duergar Shape II 0/1
Duergar Shape II
Ranks: 1 Cost: 1 AP Requires: 5 AP
While Enlarged, you gain a +3 Psionic Bonus to Damage. While Reduced, your Psionic Bonus to Maximum Dodge increases to +6%. Your Enlarge and Reduce now last for three minutes.
Unbreakable Spirit 0/3
Unbreakable Spirit
Ranks: 3 Cost: 1 AP Requires: 5 AP
+1 to Will Saving Throws
Psychic Armor 0/3
Psychic Armor
Ranks: 3 Cost: 1 AP Requires: 5 AP
+2% Force Absorption and +2% Psionic bonus to your total Armor Class.
Forge Familiarity 0/1
Forge Familiarity
Ranks: 1 Cost: 1 AP Requires: 5 AP
Your Arcane Spell Failure chance from armor is decreased by 15%.
Dwarven Weapon Training 0/1
Dwarven Weapon Training
Ranks: 1 Cost: 2 AP Requires: 10 AP
+1 to hit and damage with battle axes, dwarven waraxes, hand axes, greataxes, and throwing axes. While using a dwarven waraxe, +5% Strikethrough Chance. You gain dwarven waraxe as a Favored Weapon.
Duergar Shape III 0/1
Duergar Shape III
Ranks: 1 Cost: 1 AP Requires: 10 AP
While Enlarged, you gain a +5% Psionic Bonus to Fortification Bypass. While Reduced, you gain a +5 Psionic Bonus to Natural Armor. Your Enlarge and Reduce now last for five minutes.
Mind's Edge 0/1
Mind's Edge
Ranks: 1 Cost: 1 AP Requires: 10 AP
Melee Sunder Attack: You conjure a Mindcleaver and send it hurtling at target foe, making an Attack roll on that target and dealing damage with your main hand Melee weapon if it hits, plus 1d4 Force Damage per Character Level to that target that scales with 100% Melee Power. In addition, the affected target must make a Will Saving Throw (14 + STR/INT mod + Sunder Bonuses) or be Sundered, losing -10% AC penalty and - 25% Fortification for 6 seconds. This ability is considered a Sunder for the purpose of other abilities.
Great Weapon Aptitude 0/3
Great Weapon Aptitude
Ranks: 3 Cost: 1 AP Requires: 10 AP
+5% Strikethrough
Forgemaster 0/1
Forgemaster
Ranks: 1 Cost: 1 AP Requires: 10 AP
Axes, Picks, and Hammers in your hands become Spellcasting Implements, and no longer take item damage.
Dwarven Weapon Training 0/1
Dwarven Weapon Training
Ranks: 1 Cost: 2 AP Requires: 15 AP
+1 to hit and damage with battle axes, hand axes, and throwing axes. +1 to hit and +2 damage with dwarven waraxes and greataxes. While using a dwarven waraxe, +1 Competence Bonus to Critical Threat Range and +10% Strikethrough Chance.
Duergar Shape IV 0/1
Duergar Shape IV
Ranks: 1 Cost: 1 AP Requires: 15 AP
While Enlarged, you gain a +2 Psionic Bonus to Critical Confirmation and Damage. While Reduced, you gain a +10 Psionic Bonus to MRR. Your Enlarge and Reduce now last until rest or death.
Shattering Mind 0/1
Shattering Mind
Ranks: 1 Cost: 1 AP Requires: 15 AP
Your Mind's Edge now explodes when it hits its target, hitting enemies in a small radius. Affected enemies also suffer the Psychic Trauma effect, which grants -3 to Will Saving Throws. Stacks 5 times. Lasts 24 seconds.
Perfect Mindcleavers 0/1
Perfect Mindcleavers
Ranks: 1 Cost: 1 AP Requires: 15 AP
Mindcleavers and weapons that are Empowered With Mind that you wield cause enemies to become Shaken for 6 seconds. This can apply once every 2 seconds.
Deep Magic 0/1
Deep Magic
Ranks: 1 Cost: 1 AP Requires: 15 AP
Select a school of magic celebrated by the Duergar
Core Enhancements
Underdark Upbringing 0/1
Underdark Upbringing
Ranks: 1 Cost: 1 AP
+5 Maximum Hit Points, +6 Maximum Spell Points
Duergar Ability 0/1
Duergar Ability
Ranks: 1 Cost: 2 AP
+1 Intelligence
Underdark Upbringing 0/1
Underdark Upbringing
Ranks: 1 Cost: 1 AP
+5 Maximum Hit Points, +6 Maximum Spell Points, +1 to Attack and Damage
Duergar Ability 0/1
Duergar Ability
Ranks: 1 Cost: 2 AP
+1 Intelligence
Underdark Upbringing 0/1
Underdark Upbringing
Ranks: 1 Cost: 1 AP
+5 Maximum Hit Points, +6 Maximum Spell Points, +2 to Attack and Damage
Core Enhancements
Enhancement Description
Underdark Upbringing Underdark Upbringing
+5 Maximum Hit Points, +6 Maximum Spell Points
AP Cost
1
Ranks
1
Progression
0
Duergar Ability Duergar Ability
Duergar Intelligence+1 Intelligence
Duergar Constitution+1 Constitution
AP Cost
2
Ranks
1
Progression
0
Prereqs
Underdark Upbringing
Underdark Upbringing Underdark Upbringing
+5 Maximum Hit Points, +6 Maximum Spell Points, +1 to Attack and Damage
AP Cost
1
Ranks
1
Progression
0
Prereqs
Duergar Ability
Duergar Ability Duergar Ability
Duergar Intelligence+1 Intelligence
Duergar Constitution+1 Constitution
AP Cost
2
Ranks
1
Progression
0
Prereqs
Underdark Upbringing
Underdark Upbringing Underdark Upbringing
+5 Maximum Hit Points, +6 Maximum Spell Points, +2 to Attack and Damage
AP Cost
1
Ranks
1
Progression
0
Prereqs
Duergar Ability
Tier 1
Enhancement Description
Dwarven Weapon Training Dwarven Weapon Training
Axe Training+1 to hit and damage with battle axes, dwarven waraxes, hand axes, throwing axes, and greataxes. While using a dwarven waraxe, +5% Strikethrough Chance.
Pick and Hammer Training+1 to hit and damage with heavy picks, light hammer, light picks, mauls, throwing hammers, and warhammers.
AP Cost
2
Ranks
1
Progression
1
Duergar Shape I Duergar Shape I
While Enlarged, you gain a +3 Psionic Bonus to Attack. While Reduced, you gain +3 Psionic Bonus to Dodge and the Max Dex Bonus of your Armor. Your Enlarge and Reduce now last for two minutes.
AP Cost
1
Ranks
1
Progression
1
Mind Weapons Mind Weapons
You can tap into your mind to manifest and empower weapons. This grants both the ability to conjure Mindcleaver Dwarven Waraxes to wield as weapons, as well as the ability to enchant your current weapons to be more powerful.
AP Cost
1
Ranks
1
Progression
1
Armor Cleaver Armor Cleaver
Rank 1
+1 to Sunder DCs
Rank 2
+2 to Sunder DCs
Rank 3
+3 to Sunder DCs
AP Cost
1
Ranks
3
Progression
1
Forge Apprentice Forge Apprentice
You gain proficiency with Handaxes, Light Picks, Light Hammers, Throwing Axes, and Throwing Hammers, and consider them Simple Weapons.
AP Cost
1
Ranks
1
Progression
1
Tier 2
Enhancement Description
Dwarven Weapon Training Dwarven Weapon Training
Axe Training+1 to hit and damage with battle axes, dwarven waraxes, hand axes, and throwing axes. +1 to hit and +2 damage with greataxes. While using a dwarven waraxe, +5% Strikethrough Chance.
Pick and Hammer Training+1 to hit and damage with heavy picks, light hammer, light picks, mauls, throwing hammers, and warhammers. +1 to hit and +2 damage with mauls.
AP Cost
2
Ranks
1
Progression
5
Prereqs
Dwarven Weapon Training
Duergar Shape II Duergar Shape II
While Enlarged, you gain a +3 Psionic Bonus to Damage. While Reduced, your Psionic Bonus to Maximum Dodge increases to +6%. Your Enlarge and Reduce now last for three minutes.
AP Cost
1
Ranks
1
Progression
5
Prereqs
Duergar Shape I
Unbreakable Spirit Unbreakable Spirit
Rank 1
+1 to Will Saving Throws
Rank 2
+2 to Will Saving Throws
Rank 3
+3 to Will Saving Throws
AP Cost
1
Ranks
3
Progression
5
Psychic Armor Psychic Armor
Rank 1
+2% Force Absorption and +2% Psionic bonus to your total Armor Class.
Rank 2
+4% Force Absorption and +4% Psionic bonus to your total Armor Class.
Rank 3
+6% Force Absorption and +6% Psionic bonus to your total Armor Class.
AP Cost
1
Ranks
3
Progression
5
Forge Familiarity Forge Familiarity
Your Arcane Spell Failure chance from armor is decreased by 15%.
AP Cost
1
Ranks
1
Progression
5
Tier 3
Enhancement Description
Dwarven Weapon Training Dwarven Weapon Training
Axe Training+1 to hit and damage with battle axes, dwarven waraxes, hand axes, greataxes, and throwing axes. While using a dwarven waraxe, +5% Strikethrough Chance. You gain dwarven waraxe as a Favored Weapon.
Pick and Hammer Training+1 to hit and damage with heavy picks, light hammer, light picks, mauls, throwing hammers, and warhammers.
AP Cost
2
Ranks
1
Progression
10
Prereqs
Dwarven Weapon Training
Duergar Shape III Duergar Shape III
While Enlarged, you gain a +5% Psionic Bonus to Fortification Bypass. While Reduced, you gain a +5 Psionic Bonus to Natural Armor. Your Enlarge and Reduce now last for five minutes.
AP Cost
1
Ranks
1
Progression
10
Prereqs
Duergar Shape II
Mind's Edge Mind's Edge
Melee Sunder Attack: You conjure a Mindcleaver and send it hurtling at target foe, making an Attack roll on that target and dealing damage with your main hand Melee weapon if it hits, plus 1d4 Force Damage per Character Level to that target that scales with 100% Melee Power. In addition, the affected target must make a Will Saving Throw (14 + STR/INT mod + Sunder Bonuses) or be Sundered, losing -10% AC penalty and - 25% Fortification for 6 seconds. This ability is considered a Sunder for the purpose of other abilities.
AP Cost
1
Ranks
1
Progression
10
Great Weapon Aptitude Great Weapon Aptitude
Rank 1
+5% Strikethrough
Rank 2
+10% Strikethrough
Rank 3
+20% Strikethrough
AP Cost
1
Ranks
3
Progression
10
Forgemaster Forgemaster
Axes, Picks, and Hammers in your hands become Spellcasting Implements, and no longer take item damage.
AP Cost
1
Ranks
1
Progression
10
Tier 4
Enhancement Description
Dwarven Weapon Training Dwarven Weapon Training
Axe Training+1 to hit and damage with battle axes, hand axes, and throwing axes. +1 to hit and +2 damage with dwarven waraxes and greataxes. While using a dwarven waraxe, +1 Competence Bonus to Critical Threat Range and +10% Strikethrough Chance.
Pick and Hammer Training+1 to hit and damage with heavy picks, light hammer, light picks, mauls, throwing hammers, and warhammers. +1 to hit and +2 damage with mauls. While using a Heavy Pick or Warhammer, +1 Competence Bonus to Critical Threat Range.
AP Cost
2
Ranks
1
Progression
15
Prereqs
Dwarven Weapon Training
Duergar Shape IV Duergar Shape IV
While Enlarged, you gain a +2 Psionic Bonus to Critical Confirmation and Damage. While Reduced, you gain a +10 Psionic Bonus to MRR. Your Enlarge and Reduce now last until rest or death.
AP Cost
1
Ranks
1
Progression
15
Prereqs
Duergar Shape III
Shattering Mind Shattering Mind
Your Mind's Edge now explodes when it hits its target, hitting enemies in a small radius. Affected enemies also suffer the Psychic Trauma effect, which grants -3 to Will Saving Throws. Stacks 5 times. Lasts 24 seconds.
AP Cost
1
Ranks
1
Progression
15
Prereqs
Mind's Edge
Perfect Mindcleavers Perfect Mindcleavers
Mindcleavers and weapons that are Empowered With Mind that you wield cause enemies to become Shaken for 6 seconds. This can apply once every 2 seconds.
AP Cost
1
Ranks
1
Progression
15
Deep Magic Deep Magic
Select a school of magic celebrated by the Duergar
Spell-Like Ability: An ally becomes invisible, vanishing from sight, even from darkvision. If he or she attacks a target, the effect is removed.
AP Cost
1
Ranks
1
Progression
15