| Enhancement | Description |
|---|---|
Shadar-kai Grit
|
You gain +1 to your Fortitude saves. In addition, when you are unconscious and have stabilized, you get up ten seconds faster than normal. |
Shadar-kai Dex/Int/Wis
|
Select Dexterity, Intelligence, or Wisdom |
Shadow Phase
|
You become invisible and are able to move through monsters as if you were ethereal for six seconds. |
Shadow Jaunt
|
You become invisible and charge forward. During the jaunt, you are able to move through monsters as if you were ethereal. These effects last for six seconds. |
Empowered Jaunt
|
The cooldown of your Shadow Jaunt and Shadow Phase abilities is reduced to 30 seconds. In addition, when you use either ability, nearby allies become partially incorporeal for six seconds. |
| Enhancement | Description |
|---|---|
Vicious Chain
|
Your Spiked Chain Attack now has a 33% chance to cause enemies to bleed, taking 1d6 damage every 2 seconds for 15 seconds. This damage scales with 200% Melee Power. Some enemies are immune to bleeding. |
Keen Senses
|
Rank 1 +1 Listen, Search, and SpotRank 2 +2 Listen, Search, and SpotRank 3 +3 Listen, Search, and Spot |
Bold
|
Rank 1 You overcome fear quickly - fear and shaken effects are removed from you after 12 seconds.Rank 2 You overcome fear quickly - fear and shaken effects are removed from you after 6 seconds.Rank 3 You overcome fear quickly - fear and shaken effects are removed from you after 3 seconds. |
Student of Pain
|
Rank 1 When you take damage, you have a 5% chance to gain a +10 bonus to AC for 12 seconds.Rank 2 When you take damage, you have a 10% chance to gain a +10 bonus to AC for 12 seconds.Rank 3 When you take damage, you have a 15% chance to gain a +10 bonus to AC for 12 seconds. |
Stealthy
|
Rank 1 +1 Hide and Move SilentlyRank 2 +2 Hide and Move SilentlyRank 3 +3 Hide and Move Silently. Thrown attacks you perform while sneaking deal +1\ damage. |
| Enhancement | Description |
|---|---|
Forceful Chain
|
Your Spiked Chain Attack now has a 5% chance to knock enemies down with no save. They must make a Balance save of (17 + DEX Mod + Trip DCs) to get up again. |
Improved Dodge
|
Rank 1 +1% Dodge when wearing light or no armor.Rank 2 +2% Dodge when wearing light or no armor.Rank 3 +3% Dodge when wearing light or no armor. |
Ghostly Essence
|
Rank 1 When you are below 50% hit points and get hit by an attack, you gain 25% incorporeality for 6 seconds. This can occur once every two minutes.Rank 2 When you are below 50% hit points and get hit by an attack, you gain 25% incorporeality for 12 seconds. This can occur once every two minutes.Rank 3 When you are below 50% hit points and get hit by an attack, you gain 25% incorporeality for 18 seconds. This can occur once every two minutes. |
Guile
|
+1 Sneak Attack die (Sneak Attacks work as long as the monster you attack isn't focused on you.) |
Shadow Smoke
|
Rank 1 Use an Action Boost charge. All nearby allies gain +5 to Hide and Move Silently for twenty seconds.Rank 2 Use an Action Boost charge. All nearby allies gain +10 to Hide and Move Silently for twenty seconds.Rank 3 Use an Action Boost charge. All nearby allies gain +15 to Hide and Move Silently for twenty seconds. |
| Enhancement | Description |
|---|---|
Ghastly Chain
|
When you use your Spiked Chain, you gain 5% Dodge for 6 seconds. This ignores Dodge Cap. |
Displacement
|
The caster's appearance becomes extremely blurred, giving enemies a 50% miss chance when attacking. (Cooldown: 3 seconds.) |
Improved Ghostly Essence
|
Rank 1 When your Ghostly Essence triggers, all nearby allies become partially incorporeal for 6 seconds.Rank 2 When your Ghostly Essence triggers, all nearby allies become partially incorporeal for 12 seconds.Rank 3 When your Ghostly Essence triggers, all nearby allies become partially incorporeal for 18 seconds. |
Guile
|
+1 Sneak Attack die (Sneak Attacks work as long as the monster you attack isn't focused on you.) |
| Enhancement | Description |
|---|---|
Greater Spiked Chain Attack
|
Light Melee Weapon Attack: Using a Spiked Chain (but the stats from your main-hand weapon), perform 3 AOE melee attacks. All abilities that enhance Spiked Chain Attack also apply to this Enhancement. In addition, when you Vorpal with this attack, you knock non-boss enemies down with no save. They must make a Balance save of (17 + DEX Mod + Trip DCs) to get up again. |
Assassin's Mark
|
Non-boss enemies caught in your Spiked Chain Attacks have a 33% gain a stack of Dizzying Spiked Chain on each of the three hits (-10% Weapon Damage per stack, -5% Attack speed per stack, -2 Concentration per stack, stacks up to 8 times. 20 second duration per stack) |
Nothing is Hidden
|
Rank 1 Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -12 penalty.Rank 2 Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -8 penalty.Rank 3 Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -4 penalty. |
Winter Favored
|
Imbue Toggle: Your sneak attacks deal 1d12 extra Cold damage scaling with 100% of the higher of Melee or Ranged Power. You also gain 5 Cold resistance. |
Gloom Stalker
|
While sneaking, your attacks gain the ability to envelop their targets in darkness, making them briefly vulnerable to sneak attacks. Your attacks also have a chance to blind their targets for a short time. |