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Bladeforged
Eladrin Chaosmancer
Dhampir Dark Bargainer
Deep Gnome
Duergar Mindcleaver
Morninglord
Purple Dragon Knight
Razorclaw Shifter
Tiefling Scoundrel
Aasimar: Scourge of the Dead
Shadar-kai
Tabaxi Trailblazer
Shadar-kai
Iconic Enhancement Tree

Shadar-kai

Vicious Chain 0/1
Vicious Chain
Ranks: 1 Cost: 1 AP Requires: 1 AP
Your Spiked Chain Attack now has a 33% chance to cause enemies to bleed, taking 1d6 damage every 2 seconds for 15 seconds. This damage scales with 200% Melee Power. Some enemies are immune to bleeding.
Keen Senses 0/3
Keen Senses
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Listen, Search, and Spot
Bold 0/3
Bold
Ranks: 3 Cost: 1 AP Requires: 1 AP
You overcome fear quickly - fear and shaken effects are removed from you after 12 seconds.
Student of Pain 0/3
Student of Pain
Ranks: 3 Cost: 1 AP Requires: 1 AP
When you take damage, you have a 5% chance to gain a +10 bonus to AC for 12 seconds.
Stealthy 0/3
Stealthy
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Hide and Move Silently
Forceful Chain 0/1
Forceful Chain
Ranks: 1 Cost: 1 AP Requires: 5 AP
Your Spiked Chain Attack now has a 5% chance to knock enemies down with no save. They must make a Balance save of (17 + DEX Mod + Trip DCs) to get up again.
Improved Dodge 0/3
Improved Dodge
Ranks: 3 Cost: 1 AP Requires: 5 AP
+1% Dodge when wearing light or no armor.
Ghostly Essence 0/3
Ghostly Essence
Ranks: 3 Cost: 1 AP Requires: 5 AP
When you are below 50% hit points and get hit by an attack, you gain 25% incorporeality for 6 seconds. This can occur once every two minutes.
Guile 0/1
Guile
Ranks: 1 Cost: 1 AP Requires: 5 AP
+1 Sneak Attack die

(Sneak Attacks work as long as the monster you attack isn't focused on you.)
Shadow Smoke 0/3
Shadow Smoke
Ranks: 3 Cost: 1 AP Requires: 5 AP
Use an Action Boost charge. All nearby allies gain +5 to Hide and Move Silently for twenty seconds.
Ghastly Chain 0/1
Ghastly Chain
Ranks: 1 Cost: 1 AP Requires: 10 AP
When you use your Spiked Chain, you gain 5% Dodge for 6 seconds. This ignores Dodge Cap.
Displacement 0/1
Displacement
Ranks: 1 Cost: 1 AP Requires: 10 AP
The caster's appearance becomes extremely blurred, giving enemies a 50% miss chance when attacking. (Cooldown: 3 seconds.)
Improved Ghostly Essence 0/3
Improved Ghostly Essence
Ranks: 3 Cost: 1 AP Requires: 10 AP
When your Ghostly Essence triggers, all nearby allies become partially incorporeal for 6 seconds.
Guile 0/1
Guile
Ranks: 1 Cost: 1 AP Requires: 10 AP
+1 Sneak Attack die

(Sneak Attacks work as long as the monster you attack isn't focused on you.)
Greater Spiked Chain Attack 0/1
Greater Spiked Chain Attack
Ranks: 1 Cost: 2 AP Requires: 15 AP
Light Melee Weapon Attack: Using a Spiked Chain (but the stats from your main-hand weapon), perform 3 AOE melee attacks. All abilities that enhance Spiked Chain Attack also apply to this Enhancement. In addition, when you Vorpal with this attack, you knock non-boss enemies down with no save. They must make a Balance save of (17 + DEX Mod + Trip DCs) to get up again.
Assassin's Mark 0/1
Assassin's Mark
Ranks: 1 Cost: 1 AP Requires: 15 AP
Non-boss enemies caught in your Spiked Chain Attacks have a 33% gain a stack of Dizzying Spiked Chain on each of the three hits (-10% Weapon Damage per stack, -5% Attack speed per stack, -2 Concentration per stack, stacks up to 8 times. 20 second duration per stack)
Nothing is Hidden 0/3
Nothing is Hidden
Ranks: 3 Cost: 1 AP Requires: 15 AP
Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -12 penalty.
Winter Favored 0/1
Winter Favored
Ranks: 1 Cost: 2 AP Requires: 15 AP
Imbue Toggle: Your sneak attacks deal 1d12 extra Cold damage scaling with 100% of the higher of Melee or Ranged Power. You also gain 5 Cold resistance.
Gloom Stalker 0/1
Gloom Stalker
Ranks: 1 Cost: 2 AP Requires: 15 AP
While sneaking, your attacks gain the ability to envelop their targets in darkness, making them briefly vulnerable to sneak attacks. Your attacks also have a chance to blind their targets for a short time.
Core Enhancements
Shadar-kai Grit 0/1
Shadar-kai Grit
Ranks: 1 Cost: 1 AP
You gain +1 to your Fortitude saves. In addition, when you are unconscious and have stabilized, you get up ten seconds faster than normal.
Shadar-kai Dex/Int/Wis 0/1
Shadar-kai Dex/Int/Wis
Ranks: 1 Cost: 2 AP
Select Dexterity, Intelligence, or Wisdom
Shadow Phase 0/1
Shadow Phase
Ranks: 1 Cost: 2 AP
You become invisible and are able to move through monsters as if you were ethereal for six seconds.
Shadow Jaunt 0/1
Shadow Jaunt
Ranks: 1 Cost: 2 AP
You become invisible and charge forward. During the jaunt, you are able to move through monsters as if you were ethereal. These effects last for six seconds.
Empowered Jaunt 0/1
Empowered Jaunt
Ranks: 1 Cost: 2 AP
The cooldown of your Shadow Jaunt and Shadow Phase abilities is reduced to 30 seconds. In addition, when you use either ability, nearby allies become partially incorporeal for six seconds.
Core Enhancements
Enhancement Description
Shadar-kai Grit Shadar-kai Grit
You gain +1 to your Fortitude saves. In addition, when you are unconscious and have stabilized, you get up ten seconds faster than normal.
AP Cost
1
Ranks
1
Progression
0
Shadar-kai Dex/Int/Wis Shadar-kai Dex/Int/Wis
Select Dexterity, Intelligence, or Wisdom
Shadar-kai Dexterity+1 to your Dexterity.
Shadar-kai Intelligence+1 to your Intelligence.
Shadar-kai Wisdom+1 to your Wisdom.
AP Cost
2
Ranks
1
Progression
0
Prereqs
Shadar-kai Grit
Shadow Phase Shadow Phase
You become invisible and are able to move through monsters as if you were ethereal for six seconds.
AP Cost
2
Ranks
1
Progression
0
Prereqs
Shadar-kai Dex/Int/Wis
Shadow Jaunt Shadow Jaunt
You become invisible and charge forward. During the jaunt, you are able to move through monsters as if you were ethereal. These effects last for six seconds.
AP Cost
2
Ranks
1
Progression
0
Prereqs
Shadow Phase
Empowered Jaunt Empowered Jaunt
The cooldown of your Shadow Jaunt and Shadow Phase abilities is reduced to 30 seconds. In addition, when you use either ability, nearby allies become partially incorporeal for six seconds.
AP Cost
2
Ranks
1
Progression
0
Prereqs
Shadow Jaunt
Tier 1
Enhancement Description
Vicious Chain Vicious Chain
Your Spiked Chain Attack now has a 33% chance to cause enemies to bleed, taking 1d6 damage every 2 seconds for 15 seconds. This damage scales with 200% Melee Power. Some enemies are immune to bleeding.
AP Cost
1
Ranks
1
Progression
1
Keen Senses Keen Senses
Rank 1
+1 Listen, Search, and Spot
Rank 2
+2 Listen, Search, and Spot
Rank 3
+3 Listen, Search, and Spot
AP Cost
1
Ranks
3
Progression
1
Bold Bold
Rank 1
You overcome fear quickly - fear and shaken effects are removed from you after 12 seconds.
Rank 2
You overcome fear quickly - fear and shaken effects are removed from you after 6 seconds.
Rank 3
You overcome fear quickly - fear and shaken effects are removed from you after 3 seconds.
AP Cost
1
Ranks
3
Progression
1
Student of Pain Student of Pain
Rank 1
When you take damage, you have a 5% chance to gain a +10 bonus to AC for 12 seconds.
Rank 2
When you take damage, you have a 10% chance to gain a +10 bonus to AC for 12 seconds.
Rank 3
When you take damage, you have a 15% chance to gain a +10 bonus to AC for 12 seconds.
AP Cost
1
Ranks
3
Progression
1
Stealthy Stealthy
Rank 1
+1 Hide and Move Silently
Rank 2
+2 Hide and Move Silently
Rank 3
+3 Hide and Move Silently. Thrown attacks you perform while sneaking deal +1\ damage.
AP Cost
1
Ranks
3
Progression
1
Tier 2
Enhancement Description
Forceful Chain Forceful Chain
Your Spiked Chain Attack now has a 5% chance to knock enemies down with no save. They must make a Balance save of (17 + DEX Mod + Trip DCs) to get up again.
AP Cost
1
Ranks
1
Progression
5
Improved Dodge Improved Dodge
Rank 1
+1% Dodge when wearing light or no armor.
Rank 2
+2% Dodge when wearing light or no armor.
Rank 3
+3% Dodge when wearing light or no armor.
AP Cost
1
Ranks
3
Progression
5
Ghostly Essence Ghostly Essence
Rank 1
When you are below 50% hit points and get hit by an attack, you gain 25% incorporeality for 6 seconds. This can occur once every two minutes.
Rank 2
When you are below 50% hit points and get hit by an attack, you gain 25% incorporeality for 12 seconds. This can occur once every two minutes.
Rank 3
When you are below 50% hit points and get hit by an attack, you gain 25% incorporeality for 18 seconds. This can occur once every two minutes.
AP Cost
1
Ranks
3
Progression
5
Guile Guile
+1 Sneak Attack die

(Sneak Attacks work as long as the monster you attack isn't focused on you.)
AP Cost
1
Ranks
1
Progression
5
Shadow Smoke Shadow Smoke
Rank 1
Use an Action Boost charge. All nearby allies gain +5 to Hide and Move Silently for twenty seconds.
Rank 2
Use an Action Boost charge. All nearby allies gain +10 to Hide and Move Silently for twenty seconds.
Rank 3
Use an Action Boost charge. All nearby allies gain +15 to Hide and Move Silently for twenty seconds.
AP Cost
1
Ranks
3
Progression
5
Prereqs
Stealthy
Tier 3
Enhancement Description
Ghastly Chain Ghastly Chain
When you use your Spiked Chain, you gain 5% Dodge for 6 seconds. This ignores Dodge Cap.
AP Cost
1
Ranks
1
Progression
10
Displacement Displacement
The caster's appearance becomes extremely blurred, giving enemies a 50% miss chance when attacking. (Cooldown: 3 seconds.)
AP Cost
1
Ranks
1
Progression
10
Improved Ghostly Essence Improved Ghostly Essence
Rank 1
When your Ghostly Essence triggers, all nearby allies become partially incorporeal for 6 seconds.
Rank 2
When your Ghostly Essence triggers, all nearby allies become partially incorporeal for 12 seconds.
Rank 3
When your Ghostly Essence triggers, all nearby allies become partially incorporeal for 18 seconds.
AP Cost
1
Ranks
3
Progression
10
Prereqs
Ghostly Essence
Guile Guile
+1 Sneak Attack die

(Sneak Attacks work as long as the monster you attack isn't focused on you.)
AP Cost
1
Ranks
1
Progression
10
Prereqs
Guile
Tier 4
Enhancement Description
Greater Spiked Chain Attack Greater Spiked Chain Attack
Light Melee Weapon Attack: Using a Spiked Chain (but the stats from your main-hand weapon), perform 3 AOE melee attacks. All abilities that enhance Spiked Chain Attack also apply to this Enhancement. In addition, when you Vorpal with this attack, you knock non-boss enemies down with no save. They must make a Balance save of (17 + DEX Mod + Trip DCs) to get up again.
AP Cost
2
Ranks
1
Progression
15
Assassin's Mark Assassin's Mark
Non-boss enemies caught in your Spiked Chain Attacks have a 33% gain a stack of Dizzying Spiked Chain on each of the three hits (-10% Weapon Damage per stack, -5% Attack speed per stack, -2 Concentration per stack, stacks up to 8 times. 20 second duration per stack)
AP Cost
1
Ranks
1
Progression
15
Nothing is Hidden Nothing is Hidden
Rank 1
Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -12 penalty.
Rank 2
Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -8 penalty.
Rank 3
Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -4 penalty.
AP Cost
1
Ranks
3
Progression
15
Winter Favored Winter Favored
Imbue Toggle: Your sneak attacks deal 1d12 extra Cold damage scaling with 100% of the higher of Melee or Ranged Power. You also gain 5 Cold resistance.
AP Cost
2
Ranks
1
Progression
15
Gloom Stalker Gloom Stalker
While sneaking, your attacks gain the ability to envelop their targets in darkness, making them briefly vulnerable to sneak attacks. Your attacks also have a chance to blind their targets for a short time.
AP Cost
2
Ranks
1
Progression
15