| Enhancement | Description |
|---|---|
Determination
|
+1 Will Saving Throw and +10 Chaos Spell Power. (Chaos Spell Power is often part of Alignment Spell Power on items). |
Boldness
|
+1 Caster Level with Chaos Spells. +10 Chaos Spell Power, +10 Universal Spell Power. |
Riches of Randomness
|
Once per Rest, target an unopened chest and twist fate for a chance at better rewards for the entire party. Chests can only be improved in this way one time, and there is a chance of failure based on your Charisma. (There is no special drawback on failure.) Some chests cannot be improved in this manner. This effect does not stack with Treasure Finding from the Greater Dragonmark of Finding. Passive: +10 Chaos Spell Power |
Entropic Energy
|
You gain +1 Caster Level and +1 Max Caster Level with all spells. +10 Chaos Spell Power, +10 Universal Spell Power, +1% chance of incurring a Wild Magic Surge when casting a spell, +1% Spell Critical Damage with all spells. You may use Riches of Randomness one additional time per Rest. |
Reject Limits
|
+1 Caster Level and Max Caster Level with all spells, +10 Chaos Spell Power, +10 Universal Spell Power. |
Channel Entropy
|
SLA: A field of chaotic energy strikes the target and nearby enemies, dealing 19 to 24 Chaos damage per caster level (max 380 to 480). A successful Will save reduces the damage by half. D&D Dice: Deals 1d6+18 Chaos damage per caster level, max caster level 20. Passive: +4 CHA, +10 Chaos Spell Power, +10 Universal Spell Power, +1% chance of incurring a Wild Magic Surge when casting a spell, +1% Spell Critical Damage with all spells. |
| Enhancement | Description |
|---|---|
Chaos Bolt
|
Rank 1 Fire a small orb of Chaos at a target, doing 1d6+2 Chaos Damage per caster level (max 10d6+20 at caster level 10).Rank 2 Fire a small orb of Chaos at a target, doing 1d6+2 Chaos Damage per caster level (max 10d6+20 at caster level 10).Rank 3 Fire a small orb of Chaos at a target, doing 1d6+2 Chaos Damage per caster level (max 10d6+20 at caster level 10). |
Chaos Control I
|
If you would get a Very Bad Wild Magic Surge, you get a Bad Surge instead. |
Student of Chaos I
|
Rank 1 +1% chance of incurring a Wild Magic Surge when casting a spell, +1% Spell Critical Damage with all spells.Rank 2 +2% chance of incurring a Wild Magic Surge when casting a spell, +2% Spell Critical Damage with all spells.Rank 3 +3% chance of incurring a Wild Magic Surge when casting a spell, +3% Spell Critical Damage with all spells. |
Tides of Chaos I
|
Rank 1 Once per minute, you gain a +1 bonus to one of Reflex, Fortitude, or Will Saving Throws for one minute.Rank 2 Once per minute, you gain a +2 bonus to one of Reflex, Fortitude, or Will Saving Throws for one minute.Rank 3 Once per minute, you gain a +3 bonus to one of Reflex, Fortitude, or Will Saving Throws for one minute. |
Skills
|
Rank 1 +1 Spellcraft, Concentration, and Bluff.Rank 2 +2 Spellcraft, Concentration, and Bluff.Rank 3 +3 Spellcraft, Concentration, and Bluff. |
| Enhancement | Description |
|---|---|
Action Boost: Wild Magic
|
Rank 1 For the next 20 seconds, you gain a +5% Action Boost Bonus to your chance of incurring a Wild Magic Surge when casting a spell. Also grants a Wild Surge Luck bonus to increase the odds of positive surges.Rank 2 For the next 20 seconds, you gain a +10% Action Boost Bonus to your chance of incurring a Wild Magic Surge when casting a spell. Also grants a Wild Surge Luck bonus to increase the odds of positive surges.Rank 3 For the next 20 seconds, you gain a +15% Action Boost Bonus to your chance of incurring a Wild Magic Surge when casting a spell. Also grants a Wild Surge Luck bonus to increase the odds of positive surges. |
Chaos Control II
|
If you would get a Bad Wild Magic Surge, you get a Neutral Surge instead. |
Student of Chaos II
|
Rank 1 +1% chance of incurring a Wild Magic Surge when casting a spell, +1% Spell Critical Damage with all spells.Rank 2 +2% chance of incurring a Wild Magic Surge when casting a spell, +2% Spell Critical Damage with all spells.Rank 3 +3% chance of incurring a Wild Magic Surge when casting a spell, +3% Spell Critical Damage with all spells. |
Tides of Chaos II
|
Once per minute, when you incur a Wild Magic Surge, you gain one of a variety of buffs that scale with your Wild Mage level that last for 20 seconds. |
Lucky Dodge
|
Rank 1 +1% Dodge while wearing no Armor.Rank 2 +2% Dodge while wearing no Armor.Rank 3 +3% Dodge while wearing no Armor. In addition, while wearing no Armor, you gain +1d6 to Dodge Cap. This die is rerolled once per minute. |
| Enhancement | Description |
|---|---|
Chaos Sphere
|
Rank 1 Launch a chaotic orb that explodes on impact, dealing 1d6+3 Chaos Damage per caster level (up to a max of 10d6+30 Chaos Damage at caster level 10) to targets in the area. A successful Will save reduces the damage by half.Rank 2 Launch a chaotic orb that explodes on impact, dealing 1d6+3 Chaos Damage per caster level (up to a max of 10d6+30 Chaos Damage at caster level 10) to targets in the area. A successful Will save reduces the damage by half.Rank 3 Launch a chaotic orb that explodes on impact, dealing 1d6+3 Chaos Damage per caster level (up to a max of 10d6+30 Chaos Damage at caster level 10) to targets in the area. A successful Will save reduces the damage by half. |
Power in Chaos
|
Toggle: You gain +2 Caster Level and Max Caster Level with all spells, but are able to receive Very Bad and Bad Wild Surges. |
Student of Chaos III
|
Rank 1 +1% chance of incurring a Wild Magic Surge when casting a spell, +1% Spell Critical Damage with all spells.Rank 2 +2% chance of incurring a Wild Magic Surge when casting a spell, +2% Spell Critical Damage with all spells.Rank 3 +3% chance of incurring a Wild Magic Surge when casting a spell, +3% Spell Critical Damage with all spells. |
Prismatic Mind
|
Rank 1 Color Spray now deals 1d6 Chaos Damage per Caster Level in addition to its other effects. A successful Will save reduces this damage by half.Rank 2 Color Spray ,Greater Color Spray and Prismatic Ray now deal 1d6 Chaos Damage per Caster Level in addition to their other damage and effects. A successful Will save reduces this damage by half.Rank 3 Color Spray, Greater Color Spray, Prismatic Ray, Prismatic Strike, and Prismatic Spray now deal 1d6 Chaos Damage per Caster Level in addition to their other damage and effects. A successful Will save reduces this damage by half. |
Ability Score
|
|
| Enhancement | Description |
|---|---|
Unpredictable Consequences
|
Your Chaos Bolt, Chaos Sphere, Chaos Hammer, and Channel Entropy spells and SLAs now add additional damage, debuff, or crowd control effects when cast. If the target saves for half damage, the additional effects are negated. |
Unstable Sorcery
|
|
Student of Chaos IV
|
Rank 1 +1% chance of incurring a Wild Magic Surge when casting a spell, +1% Spell Critical Damage with all spells.Rank 2 +2% chance of incurring a Wild Magic Surge when casting a spell, +2% Spell Critical Damage with all spells.Rank 3 +3% chance of incurring a Wild Magic Surge when casting a spell, +3% Spell Critical Damage with all spells. |
Tides of Chaos III
|
Rank 1 +2% Spell Critical Chance with Chaos spells.Rank 2 +4% Spell Critical Chance with Chaos spells.Rank 3 +6% Spell Critical Chance with Chaos spells. |
Ability Score
|
|
| Enhancement | Description |
|---|---|
Wild Strike
|
Surround target adversary with rainbows, dealing 1d6+10 Chaos Damage per caster level (Maximum damage 10d6+60). Every 2 seconds for 8 seconds, affected enemies take a random effect. |
Bend Luck
|
You gain Bend Luck: Whenever you fail a Saving Throw, you reroll that Saving Throw and take the second result. This stacks with Slippery Mind, but does not stack with other sources of Bend Luck. |
Rapid Surge
|
Enter a state of quickened Wild Magic, gaining a lot of Wild Magic Surges in rapid succession. During this state, you also gain a Wild Surge Luck bonus, increasing your chance of positive surges. |
Random Deflector
|
While wearing no armor, you gain +1d100 MRR Cap. This die is rerolled once per minute. |
Tides of Chaos IV
|
-2 to all Spell DCs. Whenever you cast a spell with a DC, you add 1d6 to the DC of that spell. |