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Aasimar
Dhampir
Dragonborn
Drow Elf
Duergar
Dwarf
Eladrin
Arcane Archer
Elf
Gnome
Half-Elf
Half-Orc
Halfling
Human
Shifter
Tabaxi
Tiefling
Warforged
Wood Elf
Half-Elf
Racial Enhancement Tree

Half-Elf

Lyrandar Dragonmark Focus 0/3
Lyrandar Dragonmark Focus
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 dragonmark use per day, +1 Balance
Diplomatic Immunity 0/1
Diplomatic Immunity
Ranks: 1 Cost: 2 AP Requires: 1 AP
Activate: Reduces physical damage you take by 25% for 1 minute or until you attack. Until you rest, you have -2 Diplomacy (stacks up to 100 times). On a shared cooldown with Half-Elven Social Graces, and your total Diplomacy score must be positive to use this ability.
Skill Focus 0/3
Skill Focus
Ranks: 3 Cost: 1 AP Requires: 1 AP
Focus your talents on a small set of skills.
Improved Dilettante 0/1
Improved Dilettante
Ranks: 1 Cost: 1 AP Requires: 1 AP
Improves your Dilettante feat.
Elven Arcane Fluidity 0/3
Elven Arcane Fluidity
Ranks: 3 Cost: 1 AP Requires: 1 AP
Your arcane spell failure chance while wearing armor is decreased by 5%. (This has no effect on arcane spell failure from shields.)
Lesser Dragonmark of Storm 0/1
Lesser Dragonmark of Storm
Ranks: 1 Cost: 2 AP Requires: 5 AP
Lesser Dragonmark Spell: Electric Loop
Human Improved Recovery 0/1
Human Improved Recovery
Ranks: 1 Cost: 2 AP Requires: 5 AP
+20 Positive Healing Amplification
Dilettante Special Ability 0/1
Dilettante Special Ability
Ranks: 1 Cost: 2 AP Requires: 5 AP
Gain abilities from your Dilettante Class Enhancements
Improved Dilettante 0/1
Improved Dilettante
Ranks: 1 Cost: 1 AP Requires: 5 AP
Improves your Dilettante feat.
Elven Arcanum 0/3
Elven Arcanum
Ranks: 3 Cost: 2 AP Requires: 5 AP
+25 spell points and +1 spell penetration.
Greater Dragonmark of Storm 0/1
Greater Dragonmark of Storm
Ranks: 1 Cost: 2 AP Requires: 10 AP
Greater Dragonmark Spell: Call Lightning Storm

Summon a brief Lightning Storm. While the Storm is active, nearby enemies have a chance of being hit by lightning that deals 7 to 12 Electric Damage per character level.
Action Surge 0/3
Action Surge
Ranks: 3 Cost: 1 AP Requires: 10 AP
Action Boosts also increase an ability score of your choice.
Dilettante Ability Score 0/1
Dilettante Ability Score
Ranks: 1 Cost: 2 AP Requires: 10 AP
+1 to an Ability Score based on your Dilettante feat.
Arcane Archer 0/1
Arcane Archer
Ranks: 1 Cost: 4 AP Requires: 10 AP
You gain access to the Arcane Archer enhancement tree. (The Elf: Arcane Archer tree uses your total character level instead of Ranger level, but advances Core Abilities at a slower rate. You cannot spend action points in both the Ranger: Arcane Archer and Elf: Arcane Archer trees.)
Power of the Storm 0/1
Power of the Storm
Ranks: 1 Cost: 1 AP Requires: 15 AP
Greater Dragonmark Activate: Your attacks gain Shocking, +25 Electrical Spell Power, and you gain 10 temporary spell points any time you take electrical damage from a spell. You also gain a +2 bonus to Reflex saves, but suffer a -2 penalty to Caster Levels with Earth spells and -2 to your Fortitude Saves. This effect lasts for 2 seconds per point of Concentration skill you have.
Human Improved Recovery 0/1
Human Improved Recovery
Ranks: 1 Cost: 2 AP Requires: 15 AP
+20 Positive Healing Amplification
Dilettante Special Ability 0/1
Dilettante Special Ability
Ranks: 1 Cost: 2 AP Requires: 15 AP
Gain abilities from your Dilettante Class Enhancements
Improved Dilettante 0/1
Improved Dilettante
Ranks: 1 Cost: 1 AP Requires: 15 AP
Improves your Dilettante feat.
Core Enhancements
Half-Elven Versatile Nature 0/1
Half-Elven Versatile Nature
Ranks: 1 Cost: 1 AP
As a Half-Elf, you will be able to choose which heritage you take after, giving you the choice of either Human or Elven Core Enhancements as you progress through this tree's core.

For each Elven Core Enhancement you select, this enhancement increases the range of your Point Blank Shot and Ranged Sneak Attack by 2 meters.

For each Human Core Enhancement you select, this enhancement has no effect.
Elven Dexterity / Human Adaptability 0/1
Elven Dexterity / Human Adaptability
Ranks: 1 Cost: 2 AP
Select an ability score increase, choosing whether to be more elven or human. Your selection here will affect your selection at level 11.
Elven Accuracy / Human Versatility 0/1
Elven Accuracy / Human Versatility
Ranks: 1 Cost: 1 AP
Choose a racial ability, and whether to be more elven or human. Your selection here will affect your selection at level 16.
Elven Dexterity / Human Adaptability 0/1
Elven Dexterity / Human Adaptability
Ranks: 1 Cost: 2 AP
Choose an ability score. Your elven or human decisions at level 4 will restrict this choice.
Elven Accuracy / Human Versatility 0/1
Elven Accuracy / Human Versatility
Ranks: 1 Cost: 1 AP
Choose a racial ability. Your elven or human decisions at level 7 will restrict this choice.
Core Enhancements
Enhancement Description
Half-Elven Versatile Nature Half-Elven Versatile Nature
As a Half-Elf, you will be able to choose which heritage you take after, giving you the choice of either Human or Elven Core Enhancements as you progress through this tree's core.

For each Elven Core Enhancement you select, this enhancement increases the range of your Point Blank Shot and Ranged Sneak Attack by 2 meters.

For each Human Core Enhancement you select, this enhancement has no effect.
AP Cost
1
Ranks
1
Progression
0
Elven Dexterity / Human Adaptability Elven Dexterity / Human Adaptability
Select an ability score increase, choosing whether to be more elven or human. Your selection here will affect your selection at level 11.
Elven Dexterity+1 Dexterity
Human Adaptability: Strength+1 Strength
Human Adaptability: Dexterity+1 Dexterity
Human Adaptability: Constitution+1 Constitution
Human Adaptability: Intelligence+1 Intelligence
Human Adaptability: Wisdom+1 Wisdom
Human Adaptability: Charisma+1 Charisma
AP Cost
2
Ranks
1
Progression
0
Prereqs
Half-Elven Versatile Nature
Elven Accuracy / Human Versatility Elven Accuracy / Human Versatility
Choose a racial ability, and whether to be more elven or human. Your selection here will affect your selection at level 16.
Elven AccuracyYou gain +2% to hit with all attacks.
Human Versatility: Attack BoostActivate to gain a +6 Action Boost bonus to hit for 20 seconds.
Human Versatility: Melee & Ranged Power BoostActivate to gain a +20 Action Boost bonus to Melee and Ranged Power for 20 seconds.
Human Versatility: Defense BoostActivate to gain a +10 Action Boost bonus to Armor Class and Physical Resistance Rating for 20 seconds.
Human Versatility: Saves BoostActivate to gain a +4 Action Boost bonus to all Saving Throws for 20 seconds. While under this effect you do not automatically fail Saving Throws on a roll of a Natural 1.
Human Versatility: Skill BoostActivate to gain a +4 Action Boost bonus to all skills for 20 seconds.
Human Versatility: Spell Power BoostActivate to gain a +20 Action Boost bonus to Universal Spell Power for 20 seconds.
AP Cost
1
Ranks
1
Progression
0
Prereqs
Elven Dexterity / Human Adaptability
Elven Dexterity / Human Adaptability Elven Dexterity / Human Adaptability
Choose an ability score. Your elven or human decisions at level 4 will restrict this choice.
Elven Dexterity+1 Dexterity
Human Greater Adaptability: Strength+1 Strength. You may not select this if you possess Human Adaptability: Strength.
Human Greater Adaptability: Dexterity+1 Dexterity. You may not select this if you possess Human Adaptability: Dexterity.
Human Greater Adaptability: Constitution+1 Constitution. You may not select this if you possess Human Adaptability: Constitution.
Human Greater Adaptability: Intelligence+1 Intelligence. You may not select this if you possess Human Adaptability: Intelligence.
Human Greater Adaptability: Wisdom+1 Wisdom. You may not select this if you possess Human Adaptability: Wisdom.
Human Greater Adaptability: Charisma+1 Charisma. You may not select this if you possess Human Adaptability: Charisma.
AP Cost
2
Ranks
1
Progression
0
Prereqs
Elven Accuracy / Human Versatility
Elven Accuracy / Human Versatility Elven Accuracy / Human Versatility
Choose a racial ability. Your elven or human decisions at level 7 will restrict this choice.
Elven AccuracyYou gain +2% to hit with all attacks.
Human Versatility: Attack BoostActivate to gain a +6 Action Boost bonus to hit for 20 seconds.
Human Versatility: Melee & Ranged Power BoostActivate to gain a +20 Action Boost bonus to Melee and Ranged Power for 20 seconds.
Human Versatility: Defense BoostActivate to gain a +10 Action Boost bonus to Armor Class and Physical Resistance Rating for 20 seconds.
Human Versatility: Saves BoostActivate to gain a +4 Action Boost bonus to all Saving Throws for 20 seconds. While under this effect you do not automatically fail Saving Throws on a roll of a Natural 1.
Human Versatility: Skill BoostActivate to gain a +4 Action Boost bonus to all skills for 20 seconds.
Human Versatility: Spell Power BoostActivate to gain a +20 Action Boost bonus to Universal Spell Power for 20 seconds.
AP Cost
1
Ranks
1
Progression
0
Prereqs
Elven Dexterity / Human Adaptability
Tier 1
Enhancement Description
Lyrandar Dragonmark Focus Lyrandar Dragonmark Focus
Rank 1
+1 dragonmark use per day, +1 Balance
Rank 2
+2 dragonmark use per day, +2 Balance
Rank 3
+3 dragonmark use per day, +3 Balance
AP Cost
1
Ranks
3
Progression
1
Diplomatic Immunity Diplomatic Immunity
Activate: Reduces physical damage you take by 25% for 1 minute or until you attack. Until you rest, you have -2 Diplomacy (stacks up to 100 times). On a shared cooldown with Half-Elven Social Graces, and your total Diplomacy score must be positive to use this ability.
AP Cost
2
Ranks
1
Progression
1
Skill Focus Skill Focus
Focus your talents on a small set of skills.
Rank 1
Athletic+1 Balance, Jump, Swim, and Tumble.
Awareness+1 Listen, Search, and Spot.
Focused+1 Concentration and Intimidate.
Negotiator+1 Bluff, Diplomacy, Haggle, and Perform.
Nimble Fingers+1 Disable Device and Open Lock.
Self-Sufficient+1 Heal and Repair.
Stealthy+1 Hide and Move Silently.
Rank 2
Athletic+2 Balance, Jump, Swim, and Tumble.
Awareness+2 Listen, Search, and Spot.
Focused+2 Concentration and Intimidate.
Negotiator+2 Bluff, Diplomacy, Haggle, and Perform.
Nimble Fingers+2 Disable Device and Open Lock.
Self-Sufficient+2 Heal and Repair.
Stealthy+2 Hide and Move Silently.
Rank 3
Athletic+3 Balance, Jump, Swim, and Tumble.
Awareness+3 Listen, Search, and Spot.
Focused+3 Concentration and Intimidate.
Negotiator+3 Bluff, Diplomacy, Haggle, and Perform.
Nimble Fingers+3 Disable Device and Open Lock.
Self-Sufficient+3 Heal and Repair.
Stealthy+3 Hide and Move Silently.
AP Cost
1
Ranks
3
Progression
1
Improved Dilettante Improved Dilettante
Improves your Dilettante feat.
Improved Dilettante: ArtificerYour knowledge of magical items has improved, and now extends to potions. +30 Maximum Spell Points. For item use purposes you are now treated as a second level Artificer (or your total character level, whichever is lower.) This does not allow you to use Rune Arms.
Improved Dilettante: BarbarianYou become more resilient and gain +10 HP.
Improved Dilettante: Bard+30 Maximum Spell Points. For item use purposes you are now treated as a third level Bard (or your total character level, whichever is lower.)
Improved Dilettante: Cleric+30 Maximum Spell Points. For item use purposes you are now treated as a third level Cleric (or your total character level, whichever is lower.)
Improved Dilettante: Druid+30 Maximum Spell Points. For item use purposes you are now treated as a third level Druid (or your total character level, whichever is lower.)
Improved Dilettante: Favored Soul+30 Maximum Spell Points. For item use purposes you are now treated as a third level Favored Soul (or your total character level, whichever is lower.)
Improved Dilettante: FighterYour skill with arms is improved and you gain +1 to hit and damage with weapons.
Improved Dilettante: MonkYour defensive skills have improved, and at level 2 or higher you are able to add up to 3 points of your Wisdom bonus to your armor class.
Improved Dilettante: PaladinYour Lesser Divine Grace has improved, and at level 2 or higher you are able to add up to 3 points of your charisma bonus to your saves. For item use purposes you are now treated as a second level Paladin (or your total character level, whichever is lower.)
Improved Dilettante: Ranger+1 to Damage with Longbows and Shortbows. For item use purposes you are now treated as a second level Ranger (or your total character level, whichever is lower.)
Improved Dilettante: RogueYou practice stealthy attacks and gain +2 to hit with Sneak Attacks.
Improved Dilettante: Sorcerer+30 Maximum Spell Points. For item use purposes you are now treated as a third level Sorcerer (or your total character level, whichever is lower.)
Improved Dilettante: Wizard+30 Maximum Spell Points. For item use purposes you are now treated as a third level Wizard (or your total character level, whichever is lower.)
Improved Dilettante: Warlock+30 Maximum Spell Points. For item use purposes you are now treated as a third level Warlock (or your total character level, whichever is lower.)
Improved Dilettante: Alchemist+30 Maximum Spell Points. For item use purposes you are now treated as a third level Alchemist (or your total character level, whichever is lower.)
AP Cost
1
Ranks
1
Progression
1
Elven Arcane Fluidity Elven Arcane Fluidity
Rank 1
Your arcane spell failure chance while wearing armor is decreased by 5%. (This has no effect on arcane spell failure from shields.)
Rank 2
Your arcane spell failure chance while wearing armor is decreased by 10%. (This has no effect on arcane spell failure from shields.)
Rank 3
Your arcane spell failure chance while wearing armor is decreased by 15%. (This has no effect on arcane spell failure from shields.)
AP Cost
1
Ranks
3
Progression
1
Tier 2
Enhancement Description
Lesser Dragonmark of Storm Lesser Dragonmark of Storm
Lesser Dragonmark Spell: Electric Loop
AP Cost
2
Ranks
1
Progression
5
Prereqs
Lyrandar Dragonmark Focus
Human Improved Recovery Human Improved Recovery
+20 Positive Healing Amplification
AP Cost
2
Ranks
1
Progression
5
Dilettante Special Ability Dilettante Special Ability
Gain abilities from your Dilettante Class Enhancements
Improved Spellcasting I+5 Universal Spellpower.
Improved Damage Reduction IYour Barbarian damage reduction is increased by 1. You gain +10 Maximum HP as well.

Antirequisite: This enhancement cannot be taken at the same time as Resistance in the Barbarian Occult Slayer tree.
Armor Mastery+2 Armor Class and +2 Maximum Dexterity Bonus when wearing Armor.

Antirequisite: This enhancement cannot be taken at the same time as Stalwart Defensive Mastery in the Fighter Stalwart Defender tree.
Improved Recovery I+20 Positive Healing Amplification.

Antirequisite: This enhancement cannot be taken at the same time as Bastion of Purity in the Shintao Monk tree.
Lesser Divine HealthYou are immune to Natural diseases, and gain +4 to saving throws against Magical disease and do not automatically fail saving throws against them on a roll of a natural 1.
Conjure ArrowsActivate to create a stack of returning +1 arrows. These arrows are destroyed when you log out.

Antirequisite: This enhancement cannot be taken at the same time as Conjure Arrows in the Ranger Arcane Archer tree.
Sly FlourishMelee Attack: Reduces your threat with nearby enemies by 100. On Sneak Attack: Intelligent target also gains a -1 penalty to Balance, Reflex, and Will Saves for 20 seconds. (Stacks 5 times.)

Antirequisite: This enhancement cannot be taken at the same time as Sly Flourish in the Rogue Thief-Acrobat tree.
AP Cost
2
Ranks
1
Progression
5
Prereqs
Improved Dilettante
Improved Dilettante Improved Dilettante
Improves your Dilettante feat.
Improved Dilettante: ArtificerYour knowledge of magical items has improved, and now extends to wands. +30 Maximum Spell Points. For item use purposes you are now treated as a third level Artificer (or your total character level, whichever is lower.)
Improved Dilettante: BarbarianYou become more resilient and gain +10 HP.
Improved Dilettante: Bard+30 Maximum Spell Points. For item use purposes you are now treated as a sixth level Bard (or your total character level, whichever is lower.)
Improved Dilettante: Cleric+30 Maximum Spell Points. For item use purposes you are now treated as a sixth level Cleric (or your total character level, whichever is lower.)
Improved Dilettante: Druid+30 Maximum Spell Points. For item use purposes you are now treated as a sixth level Druid (or your total character level, whichever is lower.)
Improved Dilettante: Favored Soul+30 Maximum Spell Points. For item use purposes you are now treated as a sixth level Favored Soul (or your total character level, whichever is lower.)
Improved Dilettante: FighterYour skill with arms is improved and you gain +1 to hit and damage with weapons.
Improved Dilettante: MonkYour defensive skills have improved, and at level 3 or higher you are able to add up to 4 points of your Wisdom bonus to your armor class.
Improved Dilettante: PaladinYour Lesser Divine Grace has improved, and at level 3 or higher you are able to add up to 4 points of your charisma bonus to your saves. For item use purposes you are now treated as a third level Paladin (or your total character level, whichever is lower.)
Improved Dilettante: Ranger+1 to Damage with Longbows and Shortbows. For item use purposes you are now treated as a third level Ranger (or your total character level, whichever is lower.)
Improved Dilettante: RogueYou practice stealthy attacks and gain +1d6 Sneak Attack.
Improved Dilettante: Sorcerer+30 Maximum Spell Points. For item use purposes you are now treated as a sixth level Sorcerer (or your total character level, whichever is lower.)
Improved Dilettante: Wizard+30 Maximum Spell Points. For item use purposes you are now treated as a sixth level Wizard (or your total character level, whichever is lower.)
Improved Dilettante: Warlock+30 Maximum Spell Points. For item use purposes you are now treated as a sixth level Warlock (or your total character level, whichever is lower.)
Improved Dilettante: Alchemist+30 Maximum Spell Points. For item use purposes you are now treated as a sixth level Alchemist (or your total character level, whichever is lower.)
AP Cost
1
Ranks
1
Progression
5
Prereqs
Improved Dilettante
Elven Arcanum Elven Arcanum
Rank 1
+25 spell points and +1 spell penetration.
Rank 2
+50 spell points and +2 spell penetration.
Rank 3
+100 spell points and +3 spell penetration.
AP Cost
2
Ranks
3
Progression
5
Tier 3
Enhancement Description
Greater Dragonmark of Storm Greater Dragonmark of Storm
Greater Dragonmark Spell: Call Lightning Storm

Summon a brief Lightning Storm. While the Storm is active, nearby enemies have a chance of being hit by lightning that deals 7 to 12 Electric Damage per character level.
AP Cost
2
Ranks
1
Progression
10
Prereqs
Lesser Dragonmark of Storm
Action Surge Action Surge
Action Boosts also increase an ability score of your choice.
Rank 1
Action Surge: StrengthWhile under the effects of any Action Boost, you gain a +1 Action Boost bonus to Strength.
Action Surge: DexterityWhile under the effects of any Action Boost, you gain a +1 Action Boost bonus to Dexterity.
Action Surge: ConstitutionWhile under the effects of any Action Boost, you gain a +1 Action Boost bonus to Constitution.
Action Surge: IntelligenceWhile under the effects of any Action Boost, you gain a +1 Action Boost bonus to Intelligence.
Action Surge: WisdomWhile under the effects of any Action Boost, you gain a +1 Action Boost bonus to Wisdom.
Action Surge: CharismaWhile under the effects of any Action Boost, you gain a +1 Action Boost bonus to Charisma.
Rank 2
Action Surge: StrengthWhile under the effects of any Action Boost, you gain a +2 Action Boost bonus to Strength.
Action Surge: DexterityWhile under the effects of any Action Boost, you gain a +2 Action Boost bonus to Dexterity.
Action Surge: ConstitutionWhile under the effects of any Action Boost, you gain a +2 Action Boost bonus to Constitution.
Action Surge: IntelligenceWhile under the effects of any Action Boost, you gain a +2 Action Boost bonus to Intelligence.
Action Surge: WisdomWhile under the effects of any Action Boost, you gain a +2 Action Boost bonus to Wisdom.
Action Surge: CharismaWhile under the effects of any Action Boost, you gain a +2 Action Boost bonus to Charisma.
Rank 3
Action Surge: StrengthWhile under the effects of any Action Boost, you gain a +3 Action Boost bonus to Strength.
Action Surge: DexterityWhile under the effects of any Action Boost, you gain a +3 Action Boost bonus to Dexterity.
Action Surge: ConstitutionWhile under the effects of any Action Boost, you gain a +3 Action Boost bonus to Constitution.
Action Surge: IntelligenceWhile under the effects of any Action Boost, you gain a +3 Action Boost bonus to Intelligence.
Action Surge: WisdomWhile under the effects of any Action Boost, you gain a +3 Action Boost bonus to Wisdom.
Action Surge: CharismaWhile under the effects of any Action Boost, you gain a +3 Action Boost bonus to Charisma.
AP Cost
1
Ranks
3
Progression
10
Dilettante Ability Score Dilettante Ability Score
+1 to an Ability Score based on your Dilettante feat.
Dilettante: Strength+1 Strength
Dilettante: Dexterity+1 Dexterity
Dilettante: Constitution+1 Constitution
Dilettante: Intelligence+1 Intelligence
Dilettante: Wisdom+1 Wisdom
Dilettante: Charisma+1 Charisma
AP Cost
2
Ranks
1
Progression
10
Prereqs
Improved Dilettante
Arcane Archer Arcane Archer
You gain access to the Arcane Archer enhancement tree. (The Elf: Arcane Archer tree uses your total character level instead of Ranger level, but advances Core Abilities at a slower rate. You cannot spend action points in both the Ranger: Arcane Archer and Elf: Arcane Archer trees.)
AP Cost
4
Ranks
1
Progression
10
Tier 4
Enhancement Description
Power of the Storm Power of the Storm
Greater Dragonmark Activate: Your attacks gain Shocking, +25 Electrical Spell Power, and you gain 10 temporary spell points any time you take electrical damage from a spell. You also gain a +2 bonus to Reflex saves, but suffer a -2 penalty to Caster Levels with Earth spells and -2 to your Fortitude Saves. This effect lasts for 2 seconds per point of Concentration skill you have.
AP Cost
1
Ranks
1
Progression
15
Prereqs
Greater Dragonmark of Storm
Human Improved Recovery Human Improved Recovery
+20 Positive Healing Amplification
AP Cost
2
Ranks
1
Progression
15
Prereqs
Human Improved Recovery
Dilettante Special Ability Dilettante Special Ability
Gain abilities from your Dilettante Class Enhancements
Improved Spellcasting II+5 Universal Spellpower.
Improved Damage Reduction IIYour Barbarian damage reduction is increased by 1. You gain +10 Maximum Hit Points as well.

Antirequisite: This enhancement cannot be taken at the same time as Resistance in the Barbarian Occult Slayer tree.
Master Tactics+2 to the DC’s of your Tactical abilities.

Antirequisite: This enhancement cannot be taken at the same time as Tactics in the Fighter Kensei tree.
Improved Recovery II+20 Positive Healing Amplification.

Antirequisite: This enhancement cannot be taken at the same time as Bastion of Purity in the Shintao Monk tree.
Lesser CourageYou gain +4 to saving throws against fear and do not automatically fail saving throws against fear on a roll of a natural 1.
TempestYou gain +10% chance to make off-hand attacks when dual wielding.

Antirequisite: This enhancement cannot be taken at the same time as the Tempest enhancement in the Ranger Tempest tree.
TanglefootAlchemical Trap Activate: Throws a cask of caustic liquid at your enemy, which explodes into a sticky mess. Enemies within the area of the goo puddle take 4d6 acid damage every 2 seconds and are slowed. (Reflex DC 10 + Character Level + Intelligence Modifier Half).

Antirequisite: This enhancement cannot be taken at the same time as Tanglefoot in the Rogue Mechanic tree.
AP Cost
2
Ranks
1
Progression
15
Prereqs
Improved Dilettante
Improved Dilettante Improved Dilettante
Improves your Dilettante feat.
Improved Dilettante: ArtificerYour knowledge of magical items has improved, and now extends to magical arms and armor. +30 Maximum Spell Points. For item use purposes you are now treated as a fourth level Artificer (or your total character level, whichever is lower.)
Improved Dilettante: BarbarianYou become more resilient and gain +10 HP.
Improved Dilettante: Bard+30 Maximum Spell Points. For item use purposes you are now treated as a tenth level Bard (or your total character level, whichever is lower.)
Improved Dilettante: Cleric+30 Maximum Spell Points. For item use purposes you are now treated as a tenth level Cleric (or your total character level, whichever is lower.)
Improved Dilettante: Druid+30 Maximum Spell Points. For item use purposes you are now treated as a tenth level Druid (or your total character level, whichever is lower.)
Improved Dilettante: Favored Soul+30 Maximum Spell Points. For item use purposes you are now treated as a tenth level Favored Soul (or your total character level, whichever is lower.)
Improved Dilettante: FighterYour skill with arms is improved and you gain +1 to hit and damage with weapons.
Improved Dilettante: MonkYour defensive skills have improved, and at level 4 or higher you are able to add up to 5 points of your Wisdom bonus to your armor class.
Improved Dilettante: PaladinYour Lesser Divine Grace has improved, and at level 4 or higher you are able to add up to 5 points of your charisma bonus to your saves. For item use purposes you are now treated as a fourth level Paladin (or your total character level, whichever is lower.)
Improved Dilettante: Ranger+1 to Damage with Longbows and Shortbows. For item use purposes you are now treated as a fourth level Ranger (or your total character level, whichever is lower.)
Improved Dilettante: RogueYou practice stealthy attacks and gain +1d6 Sneak Attack.
Improved Dilettante: Sorcerer+30 Maximum Spell Points. For item use purposes you are now treated as a tenth level Sorcerer (or your total character level, whichever is lower.)
Improved Dilettante: Wizard+30 Maximum Spell Points. For item use purposes you are now treated as a tenth level Wizard (or your total character level, whichever is lower.)
Improved Dilettante: Warlock+30 Maximum Spell Points. For item use purposes you are now treated as a tenth level Warlock (or your total character level, whichever is lower.)
Improved Dilettante: Alchemist+30 Maximum Spell Points. For item use purposes you are now treated as a tenth level Alchemist (or your total character level, whichever is lower.)
AP Cost
1
Ranks
1
Progression
15
Prereqs
Dilettante Ability Score