| Enhancement | Description |
|---|---|
Inquisitive
|
+1 to Attack with all weapons. +1 to Diplomacy, Intimidate, and Bluff. |
Hit the Streets
|
You gain an additional copy of Diplomacy on a separate cooldown timer. This timer is shared with Half-Elven Social Grace's Diplomacy. Diplomacy allows you to attempt to encourage enemies to find targets other than yourself. Passive: +5% Doubleshot, +2% Dodge, +3 Diplomacy skill. If you are a Half-Elf, this Diplomacy bonus is instead +10. |
Mind Like Iron
|
+3 to Will Saving Throws. You no longer automatically fail Saving Throws for Fear, Enchantment, or Illusion effects on a Natural 1. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -4 penalty. |
True Seeing
|
You permanently gain the effects of the True Seeing spell. You gain +1 Competence Bonus to Critical Threat Range and Multiplier with Light and Heavy (non-repeating) Crossbows. In addition, you gain +1 bonus Imbue Dice. |
Undaunted
|
+3 to all Saving Throws, +4 to the Max Dex Bonus of equipped armor. You gain the Slippery Mind feat (You can wriggle free from magical effects that would otherwise control or compel you. You gain a second saving throw versus enchantments.) In addition, you gain +1 bonus Imbue Dice. |
Master Inquisitive
|
+2 to all Ability Scores. +5 Ranged Power. While wielding a Light or Heavy (non-repeating) Crossbow, your Vorpal hits will knock down targets hit on a natural 20 + confirmation for 6 seconds without a saving throw, as a Great Crossbow. In addition, you gain +1 bonus Imbue Dice. |
| Enhancement | Description |
|---|---|
Dual Shooter
|
While you have a Light or Heavy (non-repeating) Crossbow equipped, you instead fight with a Hand Crossbow in each hand, with each mimicking the damage and effects of your equipped Crossbow. +1 to Attack and Damage with Light and Heavy (non-repeating) crossbows. |
Eye for Accuracy
|
Rank 1 +1 to Attack with weaponsRank 2 +2 to Attack with weaponsRank 3 +3 to Attack with weapons |
Conjure Bolts
|
Rank 1 Conjures a stack of 1000 bolts for use with a crossbow. These bolts have a +1 enhancement bonus. These bolts dissolve into nothingness after logout.Rank 2 Conjures a stack of 1000 bolts for use with a crossbow. These bolts have a +1 enhancement bonus. These bolts dissolve into nothingness after logout.Rank 3 Conjures a stack of 1000 bolts for use with a crossbow. These bolts have a +1 enhancement bonus. These bolts dissolve into nothingness after logout. |
Law on your Side
|
Imbue Toggle: Your Light and Heavy (non-repeating) Crossbow attacks deal 1d10 Law damage on hit to Chaotic creatures and 1d6 Law damage on hit to all other creatures, scaling with 200% Ranged Power. |
Inquisitive Skills
|
Rank 1 +1 to Diplomacy, Intimidate, and Bluff.Rank 2 +2 to Diplomacy, Intimidate, and Bluff.Rank 3 +3 to Diplomacy, Intimidate, and Bluff. +1 to Will Saving Throws. |
| Enhancement | Description |
|---|---|
Crossbow Adept
|
+1 to Attack and +2 to Damage with Light and Heavy (non-repeating) Crossbows |
Wand and Scroll Mastery
|
Rank 1 +25% damage and healing of your wands, scrolls, and other items that cast spells. Adds +1 to the save DC's of your offensive wands. Taking Wand and Scroll Mastery in one enhancement tree will block its availability in other enhancement trees.Rank 2 +50% damage and healing of your wands, scrolls, and other items that cast spells. Adds +3 to the save DC's of your offensive wands. Taking Wand and Scroll Mastery in one enhancement tree will block its availability in other enhancement trees.Rank 3 +75% damage and healing of your wands, scrolls, and other items that cast spells. Adds +6 to the save DC's of your offensive wands. Taking Wand and Scroll Mastery in one enhancement tree will block its availability in other enhancement trees. |
Observation
|
When you use Diplomacy on a enemy, you gain one stack of Observation (+2 to Armor Class, +2 to PRR, +2 to MRR). Each stack lasts 20 seconds before being removed. This stacks up to 5 times. |
Improved Law
|
+1 bonus Imbue Dice |
Action Boost: Skills
|
Rank 1 Activate to gain a +2 Action Boost bonus to all skills for 20 seconds.Rank 2 Activate to gain a +4 Action Boost bonus to all skills for 20 seconds.Rank 3 Activate to gain a +6 Action Boost bonus to all skills for 20 seconds. |
| Enhancement | Description |
|---|---|
Crossbow Adept
|
+1 to Attack and +1 to Damage with Light and Heavy (non-repeating) Crossbows |
What First?
|
Pick a skill that you'd use to enter a room. |
Improved Observation
|
Each stack of Observation now also grants you 5% Fortification Bypass. |
Stop in the Name
|
Active: Targeted enemy must save (DC Diplomacy+d20 vs. Will) or be Dazed for 10 seconds. Daze is removed on hit. Bosses are immune to Daze. 18 second cooldown. |
Ability Score
|
|
| Enhancement | Description |
|---|---|
Crossbow Adept
|
Crossbow Adept: +1 to Attack and +2 to Damage with Light and Heavy (non-repeating) Crossbows |
What Later?
|
Take the followup skill to handle the situation. |
Inquisition Style
|
|
Greater Law
|
+1 bonus Imbue Dice |
Ability Score
|
|
| Enhancement | Description |
|---|---|
No Holds Barred
|
Action Boost: You may activate this ability to enchant your crossbow to instantly reload itself for 18 seconds. (Cooldown: 30 seconds. ) You must have a Crossbow equipped to use this skill. This shares charges and a cooldown with Endless Fusillade. If you also have Endless Fusillade, you gain +10 Ranged Power while No Holds Barred is active. Passive: +5 Ranged Power, +10% Doubleshot |
Arresting Assault
|
Activated Ability: All nearby enemies take -10 Melee, Ranged, and Spell Power for 20 seconds and 5 stacks of Vulnerability. In addition, nearby enemies must save (DC Diplomacy+d20 vs. Will) or be subjected to a 10-second Daze. (Bosses are immune to the Daze, but not the Power reduction or Vulnerability). Daze is removed on hit. 1 minute cooldown. |
Improved Uncanny Dodge
|
Activate this ability to gain a temporary 50% Dodge bonus and a +6 reflex save bonus. That feat also grants you a 1% passive bonus to Dodge at levels 4, 6, 8, 12, 16, and 20. This shares a cooldown with the Improved Uncanny Dodge feat. |
Inquisitor's Path
|
Which path will you follow? +15% Attack Speed with Light and Heavy (non-Repeating) Crossbows, +15% Doubleshot with Light and Heavy (non-Repeating) Crossbows. +15% Attack Speed with Light and Heavy (non-Repeating) Crossbows, +15% Doubleshot with Light and Heavy (non-Repeating) Crossbows. +15% Attack Speed with Light and Heavy (non-Repeating) Crossbows, +15% Doubleshot with Light and Heavy (non-Repeating) Crossbows. |
Diplomatic Immunity
|
Toggle: While active, your attacks with Light and Heavy (non-repeating) Crossbows have a chance to automatically trigger Diplomacy around you. |