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Divine Epic Destiny

Divine Crusader

Divine Smite 0/1
Divine Smite
Ranks: 1 Cost: 2 AP Requires: 1 AP
You gain the Smite Evil feat, and +1 use of Smite Evil. Enhances Smite Evil by adding 5 effective Paladin levels to its damage calculation. Furthermore, Smite Evil attacks grant you and nearby allies 1d2 Positive Healing per Character Level when they hit an enemy. This may only apply once every 10 seconds.
Shield of Justice 0/3
Shield of Justice
Ranks: 3 Cost: 1 AP Requires: 1 AP
+5% secondary shield bash chance
Spear of Light 0/3
Spear of Light
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 to Attack and Damage.
Divine Sundering 0/3
Divine Sundering
Ranks: 3 Cost: 1 AP Requires: 1 AP
+2 Sunder DCs
Consecration 0/3
Consecration
Ranks: 3 Cost: 1 AP Requires: 1 AP
Epic Strike: The ground you are standing on is consecrated. While standing on consecrated ground you and your allies are healed every 3 seconds for 1 point of positive energy per character level. This is affected by your Positive Spell Power. Duration: 15 seconds.

Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown.
Endless Smiting 0/3
Endless Smiting
Ranks: 3 Cost: 1 AP Requires: 5 AP
+2 uses of Smite Evil. Smite Evil regenerates 10% faster.
Holy Mantle 0/1
Holy Mantle
Ranks: 1 Cost: 2 AP Requires: 5 AP
Divine Crusader Destiny Mantle: Weapons and Shields you wield are considered to have your Alignment for DR purposes. Your Base Attack Bonus is equal to your Character Level.
Shield of Light 0/3
Shield of Light
Ranks: 3 Cost: 1 AP Requires: 5 AP
+2 Physical and Magical Resistance Rating
Bulk Up 0/3
Bulk Up
Ranks: 3 Cost: 1 AP Requires: 5 AP
+5 Maximum Hit Points, +25% Fortification
Divine Deflection 0/3
Divine Deflection
Ranks: 3 Cost: 1 AP Requires: 5 AP
+1 to all Saving Throws, with an additional +1 to Saves vs Enchantments
Gaze of the Divine 0/1
Gaze of the Divine
Ranks: 1 Cost: 2 AP Requires: 10 AP
You gain True Seeing and are immune to Blindness.
Strike with Poise 0/3
Strike with Poise
Ranks: 3 Cost: 1 AP Requires: 10 AP
Your Divine Crusader Destiny Mantle now grants Favored Weapons +1 to their Enhancement Bonus.
Axiom of Faith 0/1
Axiom of Faith
Ranks: 1 Cost: 2 AP Requires: 10 AP
Select a Religion: You are considered a follower of that religion and use its Favored Weapon.
Crusade 0/1
Crusade
Ranks: 1 Cost: 2 AP Requires: 10 AP
Consecration now grants Crusade to allies who stand inside of it, and burns enemies that step inside. Enemies take 1d6 damage split between Fire and Light damage per Character Level, with both damage types scaling with your Fire spell power.

Crusade: +10% damage and +1 bonus Imbue dice, lasts 4 seconds, refreshed every 3 seconds while standing within the Consecrated Ground.
How Dare You Strike Me 0/3
How Dare You Strike Me
Ranks: 3 Cost: 1 AP Requires: 10 AP
Being struck by offensive magic has a 10% chance to regenerate a Smite Evil charge.
Purge the Wicked 0/3
Purge the Wicked
Ranks: 3 Cost: 1 AP Requires: 20 AP
+1 critical hit damage and critical hit confirmation, or +2 if you have the Power Critical feat
Heavenly Presence 0/1
Heavenly Presence
Ranks: 1 Cost: 1 AP Requires: 20 AP
Your Divine Crusader Destiny Mantle now grants you the defensive traits of a Celestial: +10 Physical Resistance Rating and 10% Acid, Cold and Electricity absorption. In addition, you are immune to Petrification.
Blessed Strikes 0/3
Blessed Strikes
Ranks: 3 Cost: 1 AP Requires: 20 AP
+2% Doublestrike and Doubleshot
Cower Before Me 0/1
Cower Before Me
Ranks: 1 Cost: 2 AP Requires: 20 AP
When you activate Consecration, nearby enemies must make a Fortitude saving throw (DC: 20 + highest Ability Score mod + Sunder bonuses) or become Cowered for 4 seconds. Cower makes an enemy helpless for the duration as they are paralyzed with awe at your presence. Only sentient creatures, Undead, Abberations, and Outsiders may be Cowered.
Rend Armor 0/1
Rend Armor
Ranks: 1 Cost: 2 AP Requires: 20 AP
You gain the Improved Sunder feat.
Mighty Crusade 0/1
Mighty Crusade
Ranks: 1 Cost: 2 AP Requires: 30 AP
Smite Evil attacks apply the Crusade buff to your entire party for 4 seconds. You gain +1 Armor Class and +1 Physical Resistance Rating for every 2 Religious Lore feats you have.
Bring Down Wrath 0/1
Bring Down Wrath
Ranks: 1 Cost: 1 AP Requires: 30 AP
Your weapon attacks apply a stack of Vulnerability and Armor Destruction on Critical Hits.

Your shield is now considered a Favored Weapon for the purposes of your Divine Crusader Destiny Mantle, and may now Doublestrike as if it were an offhand weapon.
Law of the Divine 0/1
Law of the Divine
Ranks: 1 Cost: 1 AP Requires: 30 AP
You gain the Embodiment of Law feat if you didn't have it already. If you had the feat, you now deal an extra 1d6 Law damage on each attack per Epic or Legendary level, scaling with 200% Melee or Ranged Power.
Blessed Blades 0/1
Blessed Blades
Ranks: 1 Cost: 1 AP Requires: 30 AP
While using a Favored Weapon, +1 Critical Multiplier on a roll of 19-20.
Beckon Divinity 0/1
Beckon Divinity
Ranks: 1 Cost: 2 AP Requires: 30 AP
Epic Moment: Divine Power infuses you and your party members, granting the Divinity effect for 30 seconds. This blessing is so strong that any allies who are dead are resurrected with their Maximum Hit Points.

Divinity: When you are struck by any type of damage, you are healed for 4d6 Positive Healing (this healing becomes Repair if you are a Warforged, or Negative if you are Undead). Furthermore, for the first 10 seconds, you are immune to all forms of Crowd Control.

The Resurrection portion of this ability may only affect you once per rest.
Core Enhancements
Just Cause 0/1
Just Cause
Ranks: 1 Cost: 1 AP
You gain +1 Attack, Damage, Armor Class, and Saving Throws versus Evil creatures.

Each core ability in this tree, including this one, grants the following:

+25 Maximum Hit Points
+5 Melee Power
+5 Ranged Power
Confront Any Foe 0/1
Confront Any Foe
Ranks: 1 Cost: 1 AP Requires: 5 AP
Your weapons are immune to durability damage. +3 to all Saving Throws.
Weather Any Blow 0/1
Weather Any Blow
Ranks: 1 Cost: 1 AP Requires: 10 AP
+5 Armor Class and Physical Resistance Rating, +15 Positive, Negative, and Repair Amplification
Sunder Evil 0/1
Sunder Evil
Ranks: 1 Cost: 1 AP Requires: 20 AP
Using Sunder or Improved Sunder deals 1d6 Light damage per Character Level and applies a Divine Sundering effect. The Light damage scales with 200% of the higher of your Melee and Ranged Power.

Divine Sundering: -10% AC, -25% Fortification, -3 Saving Throws. Lasts 12 seconds.
Core Enhancements
Enhancement Description
Just Cause Just Cause
You gain +1 Attack, Damage, Armor Class, and Saving Throws versus Evil creatures.

Each core ability in this tree, including this one, grants the following:

+25 Maximum Hit Points
+5 Melee Power
+5 Ranged Power
AP Cost
1
Ranks
1
Progression
0
Confront Any Foe Confront Any Foe
Your weapons are immune to durability damage. +3 to all Saving Throws.
AP Cost
1
Ranks
1
Progression
5
Weather Any Blow Weather Any Blow
+5 Armor Class and Physical Resistance Rating, +15 Positive, Negative, and Repair Amplification
AP Cost
1
Ranks
1
Progression
10
Sunder Evil Sunder Evil
Using Sunder or Improved Sunder deals 1d6 Light damage per Character Level and applies a Divine Sundering effect. The Light damage scales with 200% of the higher of your Melee and Ranged Power.

Divine Sundering: -10% AC, -25% Fortification, -3 Saving Throws. Lasts 12 seconds.
AP Cost
1
Ranks
1
Progression
20
Tier 1
Enhancement Description
Divine Smite Divine Smite
You gain the Smite Evil feat, and +1 use of Smite Evil. Enhances Smite Evil by adding 5 effective Paladin levels to its damage calculation. Furthermore, Smite Evil attacks grant you and nearby allies 1d2 Positive Healing per Character Level when they hit an enemy. This may only apply once every 10 seconds.
AP Cost
2
Ranks
1
Progression
1
Shield of Justice Shield of Justice
Rank 1
+5% secondary shield bash chance
Rank 2
+10% secondary shield bash chance
Rank 3
+15% secondary shield bash chance
AP Cost
1
Ranks
3
Progression
1
Spear of Light Spear of Light
Rank 1
+1 to Attack and Damage.
Rank 2
+2 to Attack and Damage.
Rank 3
+3 to Attack and Damage.
AP Cost
1
Ranks
3
Progression
1
Divine Sundering Divine Sundering
Rank 1
+2 Sunder DCs
Rank 2
+4 Sunder DCs
Rank 3
+6 Sunder DCs
AP Cost
1
Ranks
3
Progression
1
Consecration Consecration
Rank 1
Epic Strike: The ground you are standing on is consecrated. While standing on consecrated ground you and your allies are healed every 3 seconds for 1 point of positive energy per character level. This is affected by your Positive Spell Power. Duration: 15 seconds.

Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown.
Rank 2
Epic Strike: The ground you are standing on is consecrated. While standing on consecrated ground you and your allies are healed every 3 seconds for 1 point of positive energy per character level. This is affected by your Positive Spell Power. Duration: 15 seconds.

Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown.
Rank 3
Epic Strike: The ground you are standing on is consecrated. While standing on consecrated ground you and your allies are healed every 3 seconds for 1 point of positive energy per character level. This is affected by your Positive Spell Power. Duration: 15 seconds.

Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown.
AP Cost
1
Ranks
3
Progression
1
Tier 2
Enhancement Description
Endless Smiting Endless Smiting
Rank 1
+2 uses of Smite Evil. Smite Evil regenerates 10% faster.
Rank 2
+4 uses of Smite Evil. Smite Evil regenerates 20% faster.
Rank 3
+6 uses of Smite Evil. Smite Evil regenerates 30% faster.
AP Cost
1
Ranks
3
Progression
5
Holy Mantle Holy Mantle
Divine Crusader Destiny Mantle: Weapons and Shields you wield are considered to have your Alignment for DR purposes. Your Base Attack Bonus is equal to your Character Level.
AP Cost
2
Ranks
1
Progression
5
Shield of Light Shield of Light
Rank 1
+2 Physical and Magical Resistance Rating
Rank 2
+4 Physical and Magical Resistance Rating
Rank 3
+6 Physical and Magical Resistance Rating. Rank 3: While holding a Shield, you have Magic Missile Immunity as per the Shield spell.
AP Cost
1
Ranks
3
Progression
5
Bulk Up Bulk Up
Rank 1
+5 Maximum Hit Points, +25% Fortification
Rank 2
+10 Maximum Hit Points, +55% Fortification
Rank 3
+15 Maximum Hit Points, +75% Fortification
AP Cost
1
Ranks
3
Progression
5
Divine Deflection Divine Deflection
Rank 1
+1 to all Saving Throws, with an additional +1 to Saves vs Enchantments
Rank 2
+2 to all Saving Throws, with an additional +2 to Saves vs Enchantments
Rank 3
+3 to all Saving Throws, with an additional +3 to Saves vs Enchantments
AP Cost
1
Ranks
3
Progression
5
Tier 3
Enhancement Description
Gaze of the Divine Gaze of the Divine
You gain True Seeing and are immune to Blindness.
AP Cost
2
Ranks
1
Progression
10
Strike with Poise Strike with Poise
Rank 1
Your Divine Crusader Destiny Mantle now grants Favored Weapons +1 to their Enhancement Bonus.
Rank 2
Your Divine Crusader Destiny Mantle now grants Favored Weapons +2 to their Enhancement Bonus.
Rank 3
Your Divine Crusader Destiny Mantle now grants Favored Weapons +3 to their Enhancement Bonus. Rank 3: Favored Weapons are now also considered Implements to you automatically, and gain +1\ damage.
AP Cost
1
Ranks
3
Progression
10
Prereqs
Holy Mantle
Axiom of Faith Axiom of Faith
Select a Religion: You are considered a follower of that religion and use its Favored Weapon.
Aureon's BlessingYou may use a Quarterstaff as your Favored Weapon.
The Blood of Vol's BlessingYou may use a Dagger as your Favored Weapon.
The Lord of Blades' BlessingYou may use a Greatsword as your Favored Weapon.
Olladra's BlessingYou may use a Sickle as your Favored Weapon.
Onatar's BlessingYou may use a Warhammer as your Favored Weapon.
The Silver Flame's BlessingYou may use a Longbow as your Favored Weapon.
The Sovereign Host's BlessingYou may use a Longsword as your Favored Weapon.
The Undying Court's BlessingYou may use a Scimitar as your Favored Weapon.
Vulkoor's BlessingYou may use a Shortsword as your Favored Weapon.
Amaunator's BlessingYou may use a Heavy Mace as your Favored Weapon.
Helm's BlessingYou may use a Bastard Sword as your Favored Weapon.
Silvanus' BlessingYou may use a Maul as your Favored Weapon.
AP Cost
2
Ranks
1
Progression
10
Crusade Crusade
Consecration now grants Crusade to allies who stand inside of it, and burns enemies that step inside. Enemies take 1d6 damage split between Fire and Light damage per Character Level, with both damage types scaling with your Fire spell power.

Crusade: +10% damage and +1 bonus Imbue dice, lasts 4 seconds, refreshed every 3 seconds while standing within the Consecrated Ground.
AP Cost
2
Ranks
1
Progression
10
How Dare You Strike Me How Dare You Strike Me
Rank 1
Being struck by offensive magic has a 10% chance to regenerate a Smite Evil charge.
Rank 2
Being struck by offensive magic has a 20% chance to regenerate a Smite Evil charge.
Rank 3
Being struck by offensive magic has a 30% chance to regenerate a Smite Evil charge. Rank 3: When you are struck while below 50% HP, you automatically Consecrate the ground at your location. This may only trigger once every 2 minutes.
AP Cost
1
Ranks
3
Progression
10
Tier 4
Enhancement Description
Purge the Wicked Purge the Wicked
Rank 1
+1 critical hit damage and critical hit confirmation, or +2 if you have the Power Critical feat
Rank 2
+2 Critical Hit Damage and Critical Hit Confirmation, or +4 if you have the Power Critical feat
Rank 3
+3 Critical Hit Damage and Critical Hit Confirmation, or +6 if you have the Power Critical feat
AP Cost
1
Ranks
3
Progression
20
Heavenly Presence Heavenly Presence
Your Divine Crusader Destiny Mantle now grants you the defensive traits of a Celestial: +10 Physical Resistance Rating and 10% Acid, Cold and Electricity absorption. In addition, you are immune to Petrification.
AP Cost
1
Ranks
1
Progression
20
Prereqs
Strike with Poise
Blessed Strikes Blessed Strikes
Rank 1
+2% Doublestrike and Doubleshot
Rank 2
+4% Doublestrike and Doubleshot
Rank 3
+6% Doublestrike and Doubleshot
AP Cost
1
Ranks
3
Progression
20
Cower Before Me Cower Before Me
When you activate Consecration, nearby enemies must make a Fortitude saving throw (DC: 20 + highest Ability Score mod + Sunder bonuses) or become Cowered for 4 seconds. Cower makes an enemy helpless for the duration as they are paralyzed with awe at your presence. Only sentient creatures, Undead, Abberations, and Outsiders may be Cowered.
AP Cost
2
Ranks
1
Progression
20
Rend Armor Rend Armor
You gain the Improved Sunder feat.
AP Cost
2
Ranks
1
Progression
20
Tier 5
Enhancement Description
Mighty Crusade Mighty Crusade
Smite Evil attacks apply the Crusade buff to your entire party for 4 seconds. You gain +1 Armor Class and +1 Physical Resistance Rating for every 2 Religious Lore feats you have.
AP Cost
2
Ranks
1
Progression
30
Bring Down Wrath Bring Down Wrath
Your weapon attacks apply a stack of Vulnerability and Armor Destruction on Critical Hits.

Your shield is now considered a Favored Weapon for the purposes of your Divine Crusader Destiny Mantle, and may now Doublestrike as if it were an offhand weapon.
AP Cost
1
Ranks
1
Progression
30
Law of the Divine Law of the Divine
You gain the Embodiment of Law feat if you didn't have it already. If you had the feat, you now deal an extra 1d6 Law damage on each attack per Epic or Legendary level, scaling with 200% Melee or Ranged Power.
AP Cost
1
Ranks
1
Progression
30
Blessed Blades Blessed Blades
While using a Favored Weapon, +1 Critical Multiplier on a roll of 19-20.
AP Cost
1
Ranks
1
Progression
30
Beckon Divinity Beckon Divinity
Epic Moment: Divine Power infuses you and your party members, granting the Divinity effect for 30 seconds. This blessing is so strong that any allies who are dead are resurrected with their Maximum Hit Points.

Divinity: When you are struck by any type of damage, you are healed for 4d6 Positive Healing (this healing becomes Repair if you are a Warforged, or Negative if you are Undead). Furthermore, for the first 10 seconds, you are immune to all forms of Crowd Control.

The Resurrection portion of this ability may only affect you once per rest.
AP Cost
2
Ranks
1
Progression
30