| Enhancement | Description |
|---|---|
Just Cause
|
You gain +1 Attack, Damage, Armor Class, and Saving Throws versus Evil creatures. Each core ability in this tree, including this one, grants the following: +25 Maximum Hit Points +5 Melee Power +5 Ranged Power |
Confront Any Foe
|
Your weapons are immune to durability damage. +3 to all Saving Throws. |
Weather Any Blow
|
+5 Armor Class and Physical Resistance Rating, +15 Positive, Negative, and Repair Amplification |
Sunder Evil
|
Using Sunder or Improved Sunder deals 1d6 Light damage per Character Level and applies a Divine Sundering effect. The Light damage scales with 200% of the higher of your Melee and Ranged Power. Divine Sundering: -10% AC, -25% Fortification, -3 Saving Throws. Lasts 12 seconds. |
| Enhancement | Description |
|---|---|
Divine Smite
|
You gain the Smite Evil feat, and +1 use of Smite Evil. Enhances Smite Evil by adding 5 effective Paladin levels to its damage calculation. Furthermore, Smite Evil attacks grant you and nearby allies 1d2 Positive Healing per Character Level when they hit an enemy. This may only apply once every 10 seconds. |
Shield of Justice
|
Rank 1 +5% secondary shield bash chanceRank 2 +10% secondary shield bash chanceRank 3 +15% secondary shield bash chance |
Spear of Light
|
Rank 1 +1 to Attack and Damage.Rank 2 +2 to Attack and Damage.Rank 3 +3 to Attack and Damage. |
Divine Sundering
|
Rank 1 +2 Sunder DCsRank 2 +4 Sunder DCsRank 3 +6 Sunder DCs |
Consecration
|
Rank 1 Epic Strike: The ground you are standing on is consecrated. While standing on consecrated ground you and your allies are healed every 3 seconds for 1 point of positive energy per character level. This is affected by your Positive Spell Power. Duration: 15 seconds.Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown. Rank 2 Epic Strike: The ground you are standing on is consecrated. While standing on consecrated ground you and your allies are healed every 3 seconds for 1 point of positive energy per character level. This is affected by your Positive Spell Power. Duration: 15 seconds.Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown. Rank 3 Epic Strike: The ground you are standing on is consecrated. While standing on consecrated ground you and your allies are healed every 3 seconds for 1 point of positive energy per character level. This is affected by your Positive Spell Power. Duration: 15 seconds.Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown. |
| Enhancement | Description |
|---|---|
Endless Smiting
|
Rank 1 +2 uses of Smite Evil. Smite Evil regenerates 10% faster.Rank 2 +4 uses of Smite Evil. Smite Evil regenerates 20% faster.Rank 3 +6 uses of Smite Evil. Smite Evil regenerates 30% faster. |
Holy Mantle
|
Divine Crusader Destiny Mantle: Weapons and Shields you wield are considered to have your Alignment for DR purposes. Your Base Attack Bonus is equal to your Character Level. |
Shield of Light
|
Rank 1 +2 Physical and Magical Resistance RatingRank 2 +4 Physical and Magical Resistance RatingRank 3 +6 Physical and Magical Resistance Rating. Rank 3: While holding a Shield, you have Magic Missile Immunity as per the Shield spell. |
Bulk Up
|
Rank 1 +5 Maximum Hit Points, +25% FortificationRank 2 +10 Maximum Hit Points, +55% FortificationRank 3 +15 Maximum Hit Points, +75% Fortification |
Divine Deflection
|
Rank 1 +1 to all Saving Throws, with an additional +1 to Saves vs EnchantmentsRank 2 +2 to all Saving Throws, with an additional +2 to Saves vs EnchantmentsRank 3 +3 to all Saving Throws, with an additional +3 to Saves vs Enchantments |
| Enhancement | Description |
|---|---|
Gaze of the Divine
|
You gain True Seeing and are immune to Blindness. |
Strike with Poise
|
Rank 1 Your Divine Crusader Destiny Mantle now grants Favored Weapons +1 to their Enhancement Bonus.Rank 2 Your Divine Crusader Destiny Mantle now grants Favored Weapons +2 to their Enhancement Bonus.Rank 3 Your Divine Crusader Destiny Mantle now grants Favored Weapons +3 to their Enhancement Bonus. Rank 3: Favored Weapons are now also considered Implements to you automatically, and gain +1\ damage. |
Axiom of Faith
|
Select a Religion: You are considered a follower of that religion and use its Favored Weapon. |
Crusade
|
Consecration now grants Crusade to allies who stand inside of it, and burns enemies that step inside. Enemies take 1d6 damage split between Fire and Light damage per Character Level, with both damage types scaling with your Fire spell power. Crusade: +10% damage and +1 bonus Imbue dice, lasts 4 seconds, refreshed every 3 seconds while standing within the Consecrated Ground. |
How Dare You Strike Me
|
Rank 1 Being struck by offensive magic has a 10% chance to regenerate a Smite Evil charge.Rank 2 Being struck by offensive magic has a 20% chance to regenerate a Smite Evil charge.Rank 3 Being struck by offensive magic has a 30% chance to regenerate a Smite Evil charge. Rank 3: When you are struck while below 50% HP, you automatically Consecrate the ground at your location. This may only trigger once every 2 minutes. |
| Enhancement | Description |
|---|---|
Purge the Wicked
|
Rank 1 +1 critical hit damage and critical hit confirmation, or +2 if you have the Power Critical featRank 2 +2 Critical Hit Damage and Critical Hit Confirmation, or +4 if you have the Power Critical featRank 3 +3 Critical Hit Damage and Critical Hit Confirmation, or +6 if you have the Power Critical feat |
Heavenly Presence
|
Your Divine Crusader Destiny Mantle now grants you the defensive traits of a Celestial: +10 Physical Resistance Rating and 10% Acid, Cold and Electricity absorption. In addition, you are immune to Petrification. |
Blessed Strikes
|
Rank 1 +2% Doublestrike and DoubleshotRank 2 +4% Doublestrike and DoubleshotRank 3 +6% Doublestrike and Doubleshot |
Cower Before Me
|
When you activate Consecration, nearby enemies must make a Fortitude saving throw (DC: 20 + highest Ability Score mod + Sunder bonuses) or become Cowered for 4 seconds. Cower makes an enemy helpless for the duration as they are paralyzed with awe at your presence. Only sentient creatures, Undead, Abberations, and Outsiders may be Cowered. |
Rend Armor
|
You gain the Improved Sunder feat. |
| Enhancement | Description |
|---|---|
Mighty Crusade
|
Smite Evil attacks apply the Crusade buff to your entire party for 4 seconds. You gain +1 Armor Class and +1 Physical Resistance Rating for every 2 Religious Lore feats you have. |
Bring Down Wrath
|
Your weapon attacks apply a stack of Vulnerability and Armor Destruction on Critical Hits. Your shield is now considered a Favored Weapon for the purposes of your Divine Crusader Destiny Mantle, and may now Doublestrike as if it were an offhand weapon. |
Law of the Divine
|
You gain the Embodiment of Law feat if you didn't have it already. If you had the feat, you now deal an extra 1d6 Law damage on each attack per Epic or Legendary level, scaling with 200% Melee or Ranged Power. |
Blessed Blades
|
While using a Favored Weapon, +1 Critical Multiplier on a roll of 19-20. |
Beckon Divinity
|
Epic Moment: Divine Power infuses you and your party members, granting the Divinity effect for 30 seconds. This blessing is so strong that any allies who are dead are resurrected with their Maximum Hit Points. Divinity: When you are struck by any type of damage, you are healed for 4d6 Positive Healing (this healing becomes Repair if you are a Warforged, or Negative if you are Undead). Furthermore, for the first 10 seconds, you are immune to all forms of Crowd Control. The Resurrection portion of this ability may only affect you once per rest. |