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Arcane Epic Destiny

Draconic Incarnation

Draconic Perception 0/3
Draconic Perception
Ranks: 3 Cost: 1 AP Requires: 1 AP
+2 Spot, Search, and Reflex saving throws
Dragonhide 0/3
Dragonhide
Ranks: 3 Cost: 1 AP Requires: 1 AP
+2 Armor Class and Fortitude saving throws
Dragon Breath 0/1
Dragon Breath
Ranks: 1 Cost: 2 AP Requires: 1 AP
Select your Dragon Breath Epic Strike - a fearsome Draconic Breath Attack!
Dragon Scales 0/3
Dragon Scales
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Physical and Magical Resistance Rating
Arcane Studies 0/3
Arcane Studies
Ranks: 3 Cost: 1 AP Requires: 1 AP
+2 Concentration and Spellcraft, +1 Use Magic Device
Draconic Presence 0/3
Draconic Presence
Ranks: 3 Cost: 1 AP Requires: 5 AP
+1 Breath Weapon DCs
Draconic Rage 0/1
Draconic Rage
Ranks: 1 Cost: 2 AP Requires: 5 AP
You may now cast spells while raging.
Attune the Arcane 0/1
Attune the Arcane
Ranks: 1 Cost: 2 AP Requires: 5 AP
Draconic Destiny Mantle: Offensive spells you cast deal an additional 1d6+6 bonus damage per Caster Level in the elemental damage of your Draconic Bloodline. This has a cooldown of 5 seconds.
Coalescence 0/3
Coalescence
Ranks: 3 Cost: 1 AP Requires: 5 AP
You bypass the first 5 points of Energy Resistance with your spells.
Conduit 0/1
Conduit
Ranks: 1 Cost: 2 AP Requires: 5 AP
Double the Implement bonus of Quarterstaves you wield.
Scales of the Dragon 0/1
Scales of the Dragon
Ranks: 1 Cost: 2 AP Requires: 10 AP
Activate this to shroud yourself in the Scales of a Dragon temporarily. This has two components - firstly, it absorbs 15 points of damage per Character Level in ablative protection. Secondly, it shields you from 50% of the Elemental Damage of your dragon type. The Elemental Damage shield will persist even if the ablative protection is depleted.
Daunting Roar 0/1
Daunting Roar
Ranks: 1 Cost: 2 AP Requires: 10 AP
Breath Weapons (including your Dragon Breath Epic Strike) have a 25% chance to paralyze enemies caught within them with fear for 6 seconds with no save. This can only affect each monster once - once they have been feared successfully, successive attempts will fail. Enemies that are immune to fear are immune to this effect.
Inevitable 0/1
Inevitable
Ranks: 1 Cost: 2 AP Requires: 10 AP
Your Attune the Arcane Destiny Mantle now instead applies a Damage Over Time effect that deals its full damage 3 additional times after application, for a total of 4 ticks of damage beyond the first, application damage.
Arcane Spellsword 0/3
Arcane Spellsword
Ranks: 3 Cost: 1 AP Requires: 10 AP
+1 bonus Imbue Dice
Draconic Spell Focus 0/3
Draconic Spell Focus
Ranks: 3 Cost: 1 AP Requires: 10 AP
Select a Spell School to enhance.
Pull from the Wellspring 0/1
Pull from the Wellspring
Ranks: 1 Cost: 2 AP Requires: 20 AP
Wellspring of Power's duration is doubled. When you activate it, you gain +10 Temporary Spell Points per Character Level that last for the full, doubled duration.
Improve Dragon Breath 0/1
Improve Dragon Breath
Ranks: 1 Cost: 2 AP Requires: 20 AP
Improve your Dragon Breath Epic Strike!
Dragonspeed 0/1
Dragonspeed
Ranks: 1 Cost: 2 AP Requires: 20 AP
Your Attune the Arcane Destiny Mantle now grants you a 10% Spell Cooldown Reduction, the Mobile Spellcasting feat, and a 30% Enhancement bonus to Movement Speed.
Epic Improved Metamagic 0/3
Epic Improved Metamagic
Ranks: 3 Cost: 1 AP Requires: 20 AP
Select a Metamagic to improve.
Epic Improved Metamagic 0/3
Epic Improved Metamagic
Ranks: 3 Cost: 1 AP Requires: 20 AP
Select a Metamagic to improve.
Bring About Destruction 0/1
Bring About Destruction
Ranks: 1 Cost: 2 AP Requires: 30 AP
+10 Spell Power of your Draconic Element, +10 Universal Spell Power.

Your Eladar's Electric Surge, Niac's Biting Cold, Burning Blood, Enervation, and Venom Concentration spells now stack two additional times.
Ruin Intensified 0/1
Ruin Intensified
Ranks: 1 Cost: 1 AP Requires: 30 AP
Your Ruin and Greater Ruin now apply a secondary burst of damage based on your Draconic Bloodline. This scales with the appropriate Spell Power.
Dragonform 0/1
Dragonform
Ranks: 1 Cost: 2 AP Requires: 30 AP
Epic Moment: Activate this ability to take on the aspect of your Draconic Bloodline. For 30 seconds, you gain the following:

You become immune to elemental damage of your Draconic Bloodline. If you are an Undead and aligned with Shadow Dragons, this does not apply to you.
You gain DR/100- and your Hit Points begin to regenerate at a fast rate.
Your spells gain a 50% cost reduction.
Your spells have a chance to turn a non-boss enemy to gold permanently, adding them to your hoard, with no save.
Spread your Wings 0/1
Spread your Wings
Ranks: 1 Cost: 1 AP Requires: 30 AP
Draconic wings sprout from you and propel you forward a moderate distance.
Enhanced Draconic Spell Focus 0/3
Enhanced Draconic Spell Focus
Ranks: 3 Cost: 1 AP Requires: 30 AP
+1 Spell DCs
Core Enhancements
Draconic Bloodline 0/1
Draconic Bloodline
Ranks: 1 Cost: 1 AP
Select a Draconic Bloodline to embody.
Draconic Heritage I 0/1
Draconic Heritage I
Ranks: 1 Cost: 1 AP Requires: 5 AP
-5% Spell Point cost on all spells. Your spells no longer need material components, as if you had the Eschew Materials feat.
Elemental Blood 0/1
Elemental Blood
Ranks: 1 Cost: 1 AP Requires: 10 AP
-5% Spell Point cost on all spells. When casting spells that match your Draconic Bloodline you have a 15% chance to gain 10 temporary Hit Points per character level that last for 10 seconds. This can only trigger once per 10 seconds.
Draconic Heritage II 0/1
Draconic Heritage II
Ranks: 1 Cost: 1 AP Requires: 20 AP
-5% Spell Point cost on all spells. Your Draconic Heritage I's Eschew Materials is improved: your spells no longer need special material components.
Core Enhancements
Enhancement Description
Draconic Bloodline Draconic Bloodline
Select a Draconic Bloodline to embody.
Draconic Bloodline: RedRed Dragons are aligned with Fire spells.

You gain the Magical Training Feat.

Each Core Ability in this tree, including this one, grants the following:

+1 Epic bonus to Spell DCs
+50 Maximum Spell Points
+5 Spell Power associated with your chosen element
+5 Universal Spell Power
Draconic Bloodline: WhiteWhite Dragons are aligned with Cold spells.

You gain the Magical Training Feat.

Each Core Ability in this tree, including this one, grants the following:

+1 Epic bonus to Spell DCs
+50 Maximum Spell Points
+5 Spell Power associated with your chosen element
+5 Universal Spell Power
Draconic Bloodline: BlueBlue Dragons are aligned with Electric spells.

You gain the Magical Training Feat.

Each Core Ability in this tree, including this one, grants the following:

+1 Epic bonus to Spell DCs
+50 Maximum Spell Points
+5 Spell Power associated with your chosen element
+5 Universal Spell Power
Draconic Bloodline: BlackBlack Dragons are aligned with Acid spells.

You gain the Magical Training Feat.

Each Core Ability in this tree, including this one, grants the following:

+1 Epic bonus to Spell DCs
+50 Maximum Spell Points
+5 Spell Power associated with your chosen element
+5 Universal Spell Power
Draconic Bloodline: GreenGreen Dragons are aligned with Poison spells.

You gain the Magical Training Feat.

Each Core Ability in this tree, including this one, grants the following:

+1 Epic bonus to Spell DCs
+50 Maximum Spell Points
+5 Spell Power associated with your chosen element
+5 Universal Spell Power
Draconic Bloodline: ShadowShadow Dragons are aligned with Negative spells.

You gain the Magical Training Feat.

Each Core Ability in this tree, including this one, grants the following:

+1 Epic bonus to Spell DCs
+50 Maximum Spell Points
+5 Spell Power associated with your chosen element
+5 Universal Spell Power
AP Cost
1
Ranks
1
Progression
0
Draconic Heritage I Draconic Heritage I
-5% Spell Point cost on all spells. Your spells no longer need material components, as if you had the Eschew Materials feat.
AP Cost
1
Ranks
1
Progression
5
Elemental Blood Elemental Blood
-5% Spell Point cost on all spells. When casting spells that match your Draconic Bloodline you have a 15% chance to gain 10 temporary Hit Points per character level that last for 10 seconds. This can only trigger once per 10 seconds.
AP Cost
1
Ranks
1
Progression
10
Draconic Heritage II Draconic Heritage II
-5% Spell Point cost on all spells. Your Draconic Heritage I's Eschew Materials is improved: your spells no longer need special material components.
AP Cost
1
Ranks
1
Progression
20
Tier 1
Enhancement Description
Draconic Perception Draconic Perception
Rank 1
+2 Spot, Search, and Reflex saving throws
Rank 2
+4 Spot, Search, and Reflex saving throws
Rank 3
+6 Spot, Search, and Reflex saving throws
AP Cost
1
Ranks
3
Progression
1
Dragonhide Dragonhide
Rank 1
+2 Armor Class and Fortitude saving throws
Rank 2
+4 Armor Class and Fortitude saving throws
Rank 3
+6 Armor Class and Fortitude saving throws. Rank 3: You no longer fail Fortitude saves automatically by rolling a natural 1.
AP Cost
1
Ranks
3
Progression
1
Dragon Breath Dragon Breath
Select your Dragon Breath Epic Strike - a fearsome Draconic Breath Attack!
Red Dragon BreathEpic Strike: Conjure forth a gout of flame to scorch your enemies. Deals 1d6+5 Fire damage per Character Level to all enemies caught within the blaze. DC: 20 + Highest of Int, Wis, or Cha Mod + Evocation Bonuses + Breath Weapon Bonuses.

Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown.
White Dragon BreathEpic Strike: Conjure forth a spray of frost to freeze your enemies. Deals 1d6+5 Cold damage per Character Level to all enemies caught within the ice. DC: 20 + Highest of Int, Wis, or Cha Mod + Evocation Bonuses + Breath Weapon Bonuses.

Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown.
Blue Dragon BreathEpic Strike: Conjure forth a galvanic storm to electrocute your enemies. Deals 1d6+5 Electric damage per Character Level to all enemies caught within the sparks. DC: 20 + Highest of Int, Wis, or Cha Mod + Evocation Bonuses + Breath Weapon Bonuses.

Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown.
Black Dragon BreathEpic Strike: Conjure forth a torrent of acid to melt your enemies. Deals 1d6+5 Acid damage per Character Level to all enemies caught within the spray. DC: 20 + Highest of Int, Wis, or Cha Mod + Conjuration Bonuses + Breath Weapon Bonuses.

Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown.
Green Dragon BreathEpic Strike: Conjure forth a wave of poison to infect your enemies. Deals 1d6+5 Poison damage per Character Level to all enemies caught within the area. DC: 20 + Highest of Int, Wis, or Cha Mod + Transmutation Bonuses + Breath Weapon Bonuses.

Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown.
Shadow Dragon BreathEpic Strike: Conjure forth a wave of shadow to terrify your enemies. Deals 1d6+5 Negative damage per Character Level to all enemies caught within the blast. DC: 20 + Highest of Int, Wis, or Cha Mod + Necromancy Bonuses + Breath Weapon Bonuses.

Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown.
AP Cost
2
Ranks
1
Progression
1
Dragon Scales Dragon Scales
Rank 1
+1 Physical and Magical Resistance Rating
Rank 2
+2 Physical and Magical Resistance Rating
Rank 3
+3 Physical and Magical Resistance Rating
AP Cost
1
Ranks
3
Progression
1
Arcane Studies Arcane Studies
Rank 1
+2 Concentration and Spellcraft, +1 Use Magic Device
Rank 2
+4 Concentration and Spellcraft, +2 Use Magic Device
Rank 3
+6 Concentration and Spellcraft, +3 Use Magic Device. Rank 3: +5 Spell Power of your Draconic Heritage and +5 Universal Spell Power
AP Cost
1
Ranks
3
Progression
1
Tier 2
Enhancement Description
Draconic Presence Draconic Presence
Rank 1
+1 Breath Weapon DCs
Rank 2
+2 Breath Weapon DCs
Rank 3
+3 Breath Weapon DCs. Rank 3: Immunity to Fear
AP Cost
1
Ranks
3
Progression
5
Draconic Rage Draconic Rage
You may now cast spells while raging.
AP Cost
2
Ranks
1
Progression
5
Attune the Arcane Attune the Arcane
Draconic Destiny Mantle: Offensive spells you cast deal an additional 1d6+6 bonus damage per Caster Level in the elemental damage of your Draconic Bloodline. This has a cooldown of 5 seconds.
AP Cost
2
Ranks
1
Progression
5
Coalescence Coalescence
Rank 1
You bypass the first 5 points of Energy Resistance with your spells.
Rank 2
You bypass the first 10 points of Energy Resistance with your spells.
Rank 3
You bypass the first 15 points of Energy Resistance with your spells. Rank 3: +5 Spell Power of your Draconic Heritage element and +5 Universal Spell Power
AP Cost
1
Ranks
3
Progression
5
Conduit Conduit
Double the Implement bonus of Quarterstaves you wield.
AP Cost
2
Ranks
1
Progression
5
Tier 3
Enhancement Description
Scales of the Dragon Scales of the Dragon
Activate this to shroud yourself in the Scales of a Dragon temporarily. This has two components - firstly, it absorbs 15 points of damage per Character Level in ablative protection. Secondly, it shields you from 50% of the Elemental Damage of your dragon type. The Elemental Damage shield will persist even if the ablative protection is depleted.
AP Cost
2
Ranks
1
Progression
10
Daunting Roar Daunting Roar
Breath Weapons (including your Dragon Breath Epic Strike) have a 25% chance to paralyze enemies caught within them with fear for 6 seconds with no save. This can only affect each monster once - once they have been feared successfully, successive attempts will fail. Enemies that are immune to fear are immune to this effect.
AP Cost
2
Ranks
1
Progression
10
Inevitable Inevitable
Your Attune the Arcane Destiny Mantle now instead applies a Damage Over Time effect that deals its full damage 3 additional times after application, for a total of 4 ticks of damage beyond the first, application damage.
AP Cost
2
Ranks
1
Progression
10
Prereqs
Attune the Arcane
Arcane Spellsword Arcane Spellsword
Rank 1
+1 bonus Imbue Dice
Rank 2
+2 bonus Imbue Dice
Rank 3
+3 bonus Imbue Dice
AP Cost
1
Ranks
3
Progression
10
Draconic Spell Focus Draconic Spell Focus
Select a Spell School to enhance.
Rank 1
Draconic Spell Focus: Evocation+1 Evocation Spell DCs
Draconic Spell Focus: Necromancy+1 Necromancy Spell DCs
Draconic Spell Focus: Conjuration+1 Conjuration Spell DCs
Draconic Spell Focus: Transmutation+1 Transmutation Spell DCs
Rank 2
Draconic Spell Focus: Evocation+2 Evocation Spell DCs
Draconic Spell Focus: Necromancy+2 Necromancy Spell DCs
Draconic Spell Focus: Conjuration+2 Conjuration Spell DCs
Draconic Spell Focus: Transmutation+2 Transmutation Spell DCs
Rank 3
Draconic Spell Focus: Evocation+3 Evocation Spell DCs
Draconic Spell Focus: Necromancy+3 Necromancy Spell DCs
Draconic Spell Focus: Conjuration+3 Conjuration Spell DCs
Draconic Spell Focus: Transmutation+3 Transmutation Spell DCs
AP Cost
1
Ranks
3
Progression
10
Tier 4
Enhancement Description
Pull from the Wellspring Pull from the Wellspring
Wellspring of Power's duration is doubled. When you activate it, you gain +10 Temporary Spell Points per Character Level that last for the full, doubled duration.
AP Cost
2
Ranks
1
Progression
20
Improve Dragon Breath Improve Dragon Breath
Improve your Dragon Breath Epic Strike!
Energy BurstYour Dragon Breath Epic Strike is modified to instead burst from within you, dealing 1d6+10 damage per Caster Level to all nearby enemies
Energy VortexYour Dragon Breath Epic Strike is modified to instead cause energies to swirl around you, dealing its damage to nearby enemies every 3 seconds for 15 seconds.
Gaping MawYour Dragon Breath Epic Strike now deals 1d6+10 damage per Caster Level.
AP Cost
2
Ranks
1
Progression
20
Dragonspeed Dragonspeed
Your Attune the Arcane Destiny Mantle now grants you a 10% Spell Cooldown Reduction, the Mobile Spellcasting feat, and a 30% Enhancement bonus to Movement Speed.
AP Cost
2
Ranks
1
Progression
20
Prereqs
Inevitable
Epic Improved Metamagic Epic Improved Metamagic
Select a Metamagic to improve.
Rank 1
Epic Improved EnlargeUsing the Enlarge Spell Metamagic costs you 1 fewer Spell Points.
Epic Improved QuickenUsing the Quicken Spell Metamagic costs you 1 fewer Spell Points.
Rank 2
Epic Improved EnlargeUsing the Enlarge Spell Metamagic costs you 2 fewer Spell Points.
Epic Improved QuickenUsing the Quicken Spell Metamagic costs you 2 fewer Spell Points.
Rank 3
Epic Improved EnlargeUsing the Enlarge Spell Metamagic costs you 4 fewer Spell Points.
Epic Improved QuickenUsing the Quicken Spell Metamagic costs you 4 fewer Spell Points.
AP Cost
1
Ranks
3
Progression
20
Epic Improved Metamagic Epic Improved Metamagic
Select a Metamagic to improve.
Rank 1
Epic Improved MaximizeUsing the Maximize Spell Metamagic costs you 3 fewer Spell Points.
Epic Improved EmpowerUsing the Empower Spell Metamagic costs you 2 fewer Spell Points.
Epic Improved IntensifyUsing the Intensify Spell Metamagic costs you 2 fewer Spell Points.
Rank 2
Epic Improved MaximizeUsing the Maximize Spell Metamagic costs you 6 fewer Spell Points.
Epic Improved EmpowerUsing the Empower Spell Metamagic costs you 4 fewer Spell Points.
Epic Improved IntensifyUsing the Intensify Spell Metamagic costs you 4 fewer Spell Points.
Rank 3
Epic Improved MaximizeUsing the Maximize Spell Metamagic costs you 9 fewer Spell Points.
Epic Improved EmpowerUsing the Empower Spell Metamagic costs you 6 fewer Spell Points.
Epic Improved IntensifyUsing the Intensify Spell Metamagic costs you 6 fewer Spell Points.
AP Cost
1
Ranks
3
Progression
20
Tier 5
Enhancement Description
Bring About Destruction Bring About Destruction
+10 Spell Power of your Draconic Element, +10 Universal Spell Power.

Your Eladar's Electric Surge, Niac's Biting Cold, Burning Blood, Enervation, and Venom Concentration spells now stack two additional times.
AP Cost
2
Ranks
1
Progression
30
Ruin Intensified Ruin Intensified
Your Ruin and Greater Ruin now apply a secondary burst of damage based on your Draconic Bloodline. This scales with the appropriate Spell Power.
AP Cost
1
Ranks
1
Progression
30
Dragonform Dragonform
Epic Moment: Activate this ability to take on the aspect of your Draconic Bloodline. For 30 seconds, you gain the following:

You become immune to elemental damage of your Draconic Bloodline. If you are an Undead and aligned with Shadow Dragons, this does not apply to you.
You gain DR/100- and your Hit Points begin to regenerate at a fast rate.
Your spells gain a 50% cost reduction.
Your spells have a chance to turn a non-boss enemy to gold permanently, adding them to your hoard, with no save.
AP Cost
2
Ranks
1
Progression
30
Spread your Wings Spread your Wings
Draconic wings sprout from you and propel you forward a moderate distance.
AP Cost
1
Ranks
1
Progression
30
Enhanced Draconic Spell Focus Enhanced Draconic Spell Focus
Rank 1
+1 Spell DCs
Rank 2
+2 Spell DCs
Rank 3
+3 Spell DCs
AP Cost
1
Ranks
3
Progression
30