| Enhancement | Description |
|---|---|
Kensei Focus
|
Select a group of weapons as your Kensei Focus. You gain +1 to hit with these weapons, and many Kensei abilities require that you use one of these weapons. |
Spiritual Bond
|
When you have a weapon equipped in your main hand that is part of your Focus, it gains On Vorpal: If this weapon has fewer stacks of Battle Meditation than the number of Kensei Core Abilities you possess, it gains one stack of Battle Meditation: This weapon gains a +1 Insight bonus to Enhancement bonus for 20 seconds. This stacks up to 10 times. On timer expiration, 1 stack of Meditative Focus is removed at a time. |
Strike With No Thought
|
Passive: Your weapons gain +1 Competence Bonus to Critical Damage Multiplier. When you have a weapon equipped in your main hand that is part of your Focus, you gain 1% Doublestrike or 1% Doubleshot (depending on whether your Focus is melee or ranged). Each additional Core Ability you acquire from this tree increases this bonus by 1%. Doublestrike: Your mainhand melee attacks gain a percent change to strike twice. Doubleshot: Your ranged attacks, including thrown attacks, gain a percent chance to attack with an extra projectile. Repeating Crossbows have a reduced chance to produce extra shots. |
Power Surge
|
Active: You gain a +8 Psionic bonus to all attributes for 60 seconds. If you possess the ability to generate Ki, you gain On Hit: +2 Ki. You may use this 5 times per Rest. |
One Cut
|
Activate: Your currently equipped primary weapon gains x1 Critical Multiplier for 15 seconds, with a cooldown of 60 seconds. Passive: Grants +20 Melee and Ranged Power. +1 use of Power Surge per Rest. |
Alacrity
|
+2 to all ability scores. +15% Doublestrike +15% Doubleshot. +4 Action Boost uses. +2 to the DCs of all Tactical feats. +2 uses of Power Surge per Rest. Doublestrike: Your mainhand melee attacks gain a percent change to strike twice. Doubleshot: Your ranged attacks, including thrown attacks, gain a percent chance to attack with an extra projectile. Repeating Crossbows have a reduced chance to produce extra shots. |
| Enhancement | Description |
|---|---|
Extra Action Boost
|
Rank 1 +1 extra action boostRank 2 +1 extra action boostRank 3 +1 extra action boost |
Weapon Group Specialization
|
Grants bonuses to hit and damage with your selected Weapon Group. |
Exotic Weapon Mastery
|
Adds exotic weapons to your Kensei Focus. Axes: Adds dwarven axe if you are not a dwarf. (This has no effect if you are a dwarf.) Crossbows: Adds great crossbows, heavy repeating crossbows, and light repeating crossbows. Heavy Blades: Adds bastard swords and khopesh. Note that this does not grant Weapon Proficiency with these weapons. |
Action Boost
|
Choose an Action Boost Rank 1 Rank 2 Rank 3 |
Reed in the Wind
|
Rank 1 Focus Melee Attack: If you successfully damage your target you gain a stack of Battle Guard: Gain +10 to MRR and PRR per stack. Stacks up to 5 times, lasts 12 seconds. If the player blocks for more than 3 seconds all stacks are removed.Rank 2 Focus Melee Attack: If you successfully damage your target you gain a stack of Battle Guard: Gain +10 to MRR and PRR per stack. Stacks up to 5 times, lasts 12 seconds. If the player blocks for more than 3 seconds all stacks are removed.Rank 3 Focus Melee Attack: If you successfully damage your target you gain a stack of Battle Guard: Gain +10 to MRR and PRR per stack. Stacks up to 5 times, lasts 12 seconds. If the player blocks for more than 3 seconds all stacks are removed. |
| Enhancement | Description |
|---|---|
Tactics
|
Rank 1 +1 to the DC’s of your Tactical abilities.Antirequisite: This enhancement cannot be taken at the same time as Master Tactics in the Half-Elf tree. Rank 2 +2 to the DC’s of your Tactical abilities.Rank 3 +3 to the DC’s of your Tactical abilities. |
Weapon Group Specialization
|
Grants bonuses to hit and damage with your selected Weapon Group. |
Improved Dodge
|
Rank 1 +1% Dodge when wearing light or no armor.Rank 2 +2% Dodge when wearing light or no armor.Rank 3 +3% Dodge when wearing light or no armor. |
Ascetic Training
|
Your rigorous training gives you various benefits. Rank 1 Rank 2 Rank 3 |
| Enhancement | Description |
|---|---|
Critical Mastery
|
Rank 1 +1 to confirm critical hits and critical hit damage (before weapon multipliers)Rank 2 +2 to confirm critical hits and critical hit damage (before weapon multipliers)Rank 3 +3 to confirm critical hits and critical hit damage (before weapon multipliers) |
Weapon Group Specialization
|
Grants bonuses to hit and damage with your selected Weapon Group. |
Improved Mobility
|
Rank 1 +1 Maximum Dexterity bonus and Dodge cap. –1 Armor Check Penalty.Rank 2 +2 Maximum Dexterity bonus and Dodge cap. –2 Armor Check Penalty.Rank 3 +3 Maximum Dexterity bonus and Dodge cap. –3 Armor Check Penalty. |
Shattering Strike
|
Select a melee or ranged special attack that deals extra damage and reduces an opponent's fortification. Rank 1 Rank 2 Rank 3 |
Strength, Dexterity, or Wisdom
|
+1 Strength, Dexterity, or Wisdom |
| Enhancement | Description |
|---|---|
Opportunity Attack
|
2 Charges Melee Attack: Deals +1\ Damage. On Damage: You gain 15 Melee Power for 6 Seconds. There is a 10% chance to regain an expended charge of this enhancement. 2 Charges Melee Attack: Consumes 1 charge. On Damage: You gain 20 Melee Power for 6 Seconds, and there is a 10% chance to regain an expended charge of this enhancement. |
Weapon Group Specialization
|
Grants bonuses to hit and damage with your selected Weapon Group. |
Liquid Courage
|
TBD After drinking, you will receive +50 Healing and Repair Amplification for 30 seconds. |
Strike to the Heart
|
Your weapon attacks have the Improved Destruction effect. |
Strength, Dexterity, or Wisdom
|
+1 Strength, Dexterity, or Wisdom |
| Enhancement | Description |
|---|---|
A Good Death
|
Select a melee or ranged special attack that deals extra damage to targets at low health. |
Weapon Master
|
+3 to hit and damage with all weapons. If your weapon focus is with a melee weapon you gain a +25% competence bonus to Max Hit Points. |
Centering Weapon
|
Passive: +20 Melee and Ranged Power. Your melee Focus weapons are considered Centering. While Centered, you may gain various benefits from levels in Monk or as a Grandmaster of Flowers. |
Deadly Strike
|
Select a melee or ranged special attack that is automatically considered a critical threat if it hits. |
Keen Edge
|
You gain a +1 Competence bonus to Critical Threat Range with your Focus weapons. |