| Enhancement | Description |
|---|---|
Astral Touch
|
You gain the Magical Training feat. Each Core ability in this tree, including this one, grants the following: +1 Epic bonus to all Spell DCs +50 Maximum Spell Points +5 Fire, Light, Alignment, Positive, and Universal Spell Power |
Deepening Faith
|
You gain a +10% Destiny bonus to Maximum Spell Points, and your Echoes of Power now restores up to 30 Spell Points. This ability does not stack with other Epic Destiny abilities that modify your Echoes of Power. |
Angelic Charge
|
You are able to leap through the air to bring the fight to your enemies or traverse chasms that make normal adventurers balk. Uses of this ability recharge at a rate of one every 15 seconds in private areas, and 3 seconds in public areas. If you already have the Leap of Faith feat, it now recharges at a rate of one every 12 seconds in private areas instead. |
Heavenly Leap
|
Select an option to improve your Angelic Charge or Leap of Faith |
| Enhancement | Description |
|---|---|
Subtle Flame
|
Rank 1 -10% Spell ThreatRank 2 -20% Spell ThreatRank 3 -30% Spell Threat. Rank 3: +5 Fire, Light, Positive, Alignment, and Universal Spell Power |
Born by Flame
|
Rank 1 +5 Fire and Light Resistance.Rank 2 +10 Fire and Light Resistance.Rank 3 +15 Fire and Light Resistance. You gain +5% Fire and Light Absorption. |
Destiny Mantle
|
Select a Destiny Mantle. Your Positive Healing spells heal 1d6 extra Positive Healing per caster level. This has a cooldown of 5 seconds before it can trigger again. |
Holy Strike
|
Pick a Fire, Light, or Healing Epic Strike. Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown. Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown. Every Epic Strike shares a cooldown with every other Epic Strike. Using this ability will put every Epic Strike onto this ability's cooldown. |
Bane of Undeath
|
Rank 1 You gain the Turn Undead feat, and your Turn Undead now uses your Character level instead of your Cleric or Paladin level. +1 uses of Turn Undead.Rank 2 You gain the Turn Undead feat, and your Turn Undead now uses your Character level instead of your Cleric or Paladin level.. +2 uses of Turn Undead.Rank 3 You gain the Turn Undead feat, and your Turn Undead now uses your Character level instead of your Cleric or Paladin level.. +3 uses of Turn Undead. Rank 3: If you have the Improved Turning feat, increases your Turn skills DCs and max hit dice by 3. |
| Enhancement | Description |
|---|---|
Divine Protection
|
Rank 1 +1 Armor Class and Physical and Magical Resistance RatingRank 2 +2 Armor Class and Physical and Magical Resistance RatingRank 3 +3 Armor Class and Physical and Magical Resistance Rating. Rank 3: +5 Fire, Light, Alignment, Positive, and Universal Spell Power |
Stand and Be Judged
|
Targeted foe at any range (but with line of sight) is Dazed for 8 seconds. (Taking damage breaks the Daze). Bosses and Raid Bosses do not take this effect, but this otherwise affects creatures normally immune to Daze. |
Angelic Body
|
While in your Exalted Angel Destiny Mantle, you gain +5 Armor Class and Physical and Magical Resistance Rating, and you are immune to Natural Poisons and Natural Diseases. |
Saving Grace
|
Rank 1 +2 to Will Saving Throws.Rank 2 +4 to Will Saving Throws.Rank 3 +6 to Will Saving Throws. Rank 3: You no longer fail Will Saves on a Natural 1. |
Endless Turning
|
Rank 1 Turn Undead regenerates 10% faster.Rank 2 Turn Undead regenerates 20% faster.Rank 3 Turn Undead regenerates 30% faster. Rank 3: When you Turn Undead, you apply Restoration to allies in the Turn. |
| Enhancement | Description |
|---|---|
Exalted Angel Spell Focus
|
Select a Spell School to enhance. Rank 1 Rank 2 Rank 3 |
Noble Affinity
|
Pick a Light, Fire, or Healing SLA D&D Dice: Heals 2d6+4 hp plus 1 point per caster level (max 30). This spell is a bolt and has double range. D&D Dice: Deals 1d4+4 light damage per caster level (max 15d3+60). D&D Dice: Deals 2d6 fire damage. |
Angelic Soul
|
You apply Consecrated Cinders to enemies when you damage them with your Exalted Angel Destiny Mantle, and you apply Consecrated Sparks to allies that you heal with your Exalted Angel Destiny Mantle. Consecrated Cinders: -5 Armor Class and Physical and Magical Resistance Rating Consecrated Sparks: +5 Armor Class and Physical and Magical Resistance Rating |
Purity of Mind and Soul
|
Rank 1 +5 Positive, Negative, and Repair AmplificationRank 2 +10 Positive, Negative, and Repair AmplificationRank 3 +15 Positive, Negative, and Repair Amplification |
Shadows Upon You
|
When you Turn Undead, foes in the area become cursed with Shadows Upon You, reducing all Saving Throws, their Armor Class, and their Physical and Magical Resistance Rating by -1 for 20 seconds. Whenever this foe is damaged by spells or attacks, these values are reduced by an additional -1 for 5 seconds. Stacks up to 5 times. |
| Enhancement | Description |
|---|---|
Blood and Radiance
|
+10 Fire, Light, Positive, Alignment, and Universal Spell Power |
Delayed Judgement
|
Foes affected by Stand And Be Judged must now also make Will saving throw (20 + Highest of INT/WIS/CHA modifiers + Enchantment bonuses) or be Stunned for 8 seconds. Bosses and Raid Bosses do not take this effect, but this otherwise affects creatures normally immune to Stun. If stunned, after 6 seconds they take 10d50 Fire damage and 10d50 Light damage. This damage scales with Spell Power. |
Holy Presence
|
While in your Exalted Angel Destiny Mantle, you gain 15% damage absorption to all Elemental (Fire, Cold, Electric, Acid, Poison, Sonic) and Alignment (Good, Evil, Lawful, Chaotic) damage. |
Holy Command
|
When you hit enemies with Sun Pillar, Flame Pillar, or Healing Pillar Epic Strike they must make a Will saving throw (DC: 20 + Highest of INT/WIS/CHA modifiers + Evocation bonuses) or be tripped, blinded, and made helpless for 12 seconds. |
Enhanced Metamagics
|
Pick a type of Metamagic to reduce its cost Rank 1 Rank 2 Rank 3 |
| Enhancement | Description |
|---|---|
Enhanced Angelic Spell Focus
|
Rank 1 +1 Spell DCsRank 2 +2 Spell DCsRank 3 +3 Spell DCs |
Heavenly Magic
|
Select Holy Fireball or Chain Cure |
Blessed Water
|
Rank 1 +1 to Effective Level for Turn Undead, +1 to Maximum Hit Dice for Turn Undead, and +1 Hit Dice for Turn Undead.Rank 2 +2 to Effective Level for Turn Undead, +2 to Maximum Hit Dice for Turn Undead, and +2 Hit Dice for Turn Undead.Rank 3 +3 to Effective Level for Turn Undead, +3 to Maximum Hit Dice for Turn Undead, and +3 Hit Dice for Turn Undead. Rank 3: If you have the Fount of Life feat, you gain +15 Armor Class and Physical and Magical Resistance Rating. |
Ascendance
|
Epic Moment: Your single-target Cure Wounds spells and Healing Pillar Epic Strike you cast on any target now instead apply to all allies, regardless of distance. These spells cannot crit. Raise Dead and Resurrection spells also raise your target to full HP like True Resurrection does. Finally, your Turn Undead may now turn any type of creature instead of just Undead, will destroy anything it Turns, and you gain +3 Turn Undead Effective Level, Maximum Hit Dice, and Hit Dice per Religious Lore feat you have. |
Enhanced Metamagics
|
Pick a type of Metamagic to reduce its cost |