| Enhancement | Description |
|---|---|
Inhuman Understanding
|
You gain +1 damage with melee and ranged attacks and +5 Universal Spellpower for each core ability you take in this tree. |
Inhuman Nature
|
As your form becomes more inhuman you gain +25% Fortification and +4 Saving Throws versus Poison and Disease. |
No Worse Fate
|
You gain immunity to Fear. Your melee, ranged and Eldritch Blast attacks cause enemies to be Shaken for 6 seconds. This can occur up to once per 2 seconds. |
Inhuman Nature
|
You gain +25% Fortification and +4 Saving Throws versus Poison and Disease. Your Consume damage over time is increased by 2d10. Your Stricken damage is increased by 4d6. |
Eldritch Seeker
|
You gain +5% chance to critically hit with spells and with Eldritch Blast. |
Devour the Soul
|
Passive: +4 Charisma. You consume the soul of your targeted enemy, killing it instantly unless it makes a Will saving throw (DC 16 + Cha Mod + Necro School Bonuses). This ability is considered a Necromancy spell. This ability works on undead, but not constructs and other creatures with no lifeforce. If the target survives then it loses 20 PRR and MRR for 6 seconds. |
| Enhancement | Description |
|---|---|
Consume
|
Ranged Magical Attack. Your magics consume bits of your opponent's form, disintegrating bits of them for 2d10 Chaotic damage every 2 seconds for a duration of 16 seconds. The damage scales with 125% spell power. The effect can stack up to 3 times. Your enemy is also marked with the Consumed trait. Cooldown 10 seconds. |
Subtle Spellcasting
|
Rank 1 Your attacks and spells generate 20% less hate, making enemies less likely to attack you.Rank 2 Your attacks and spells generate 30% less hate, making enemies less likely to attack you.Rank 3 Your attacks and spells generate 40% less hate, making enemies less likely to attack you. |
Taint the Blood
|
Your Eldritch Blast, Melee and Ranged attacks reduce the Fortitude saving throw of the target by -1 for 6 seconds. The effect stacks up to 4 times. |
Daunting Presence
|
Rank 1 +1 Bluff, Haggle, and Diplomacy.Rank 2 +2 Bluff, Haggle, and Diplomacy.Rank 3 +3 Bluff, Haggle, and Diplomacy, +1 Will saving throw. |
Hungry for Destruction
|
Rank 1 You gain +1 Melee Power and Ranged Power, and +2 Universal Spellpower.Rank 2 You gain +2 Melee Power and Ranged Power, and +4 Universal Spellpower.Rank 3 You gain +3 Melee Power and Ranged Power, and +6 Universal Spellpower. |
| Enhancement | Description |
|---|---|
Stricken
|
Rank 1 Ranged magical attack. You cause 4d6 Chaotic damage and reduce the Healing Amplification of the opponent by 40 for 12 seconds. The reduction is negated by a Fortitude saving throw with a DC of 10 + Warlock level + the higher or Intelligence or Charisma Modifier. The damage scales with 125% spell power. Your enemy is also marked with the Strickened trait. Cooldown 10 seconds.Rank 2 Ranged magical attack. You cause 8d6 Chaotic damage and reduce the Healing Amplification of the opponent by 80 for 12 seconds. The reduction is negated by a Fortitude saving throw with a DC of 14 + Warlock level + the higher or Intelligence or Charisma Modifier. The damage scales with 125% spell power. Your enemy is also marked with the Strickened trait. Cooldown 10 seconds.Rank 3 Ranged magical attack. You cause 12d6 Chaotic damage and reduce the Healing Amplification of the opponent by 120 for 12 seconds. The reduction is negated by a Fortitude saving throw with a DC of 18 + Warlock level + the higher or Intelligence or Charisma Modifier. The damage scales with 125% spell power. Your enemy is also marked with the Strickened trait. Cooldown 10 seconds. |
Feeding Frenzy
|
When you use Consume on an enemy the feeding increases your movement speed by 1% per Warlock level for 20 seconds. |
Taint the Aura
|
Against targets marked by your Consume attack: Your melee, ranged and Eldritch Blast attacks reduce the Spell Resistance, PRR and MRR of the target by -2 for 10 seconds. The effect stacks up to 5 times. |
Consume Sight
|
You can cast the spell Blindness as a Spell-Like Ability. You may use Metamagic Feats with Spell-Like Abilities at no additional cost. Blinds an enemy. |
Hungry For Destruction
|
Rank 1 You gain +1 Melee Power and Ranged Power, and +2 Universal Spellpower.Rank 2 You gain +2 Melee Power and Ranged Power, and +4 Universal Spellpower.Rank 3 You gain +3 Melee Power and Ranged Power, and +6 Universal Spellpower. |
| Enhancement | Description |
|---|---|
Strickened Soul
|
Against targets marked by your Stricken attack: Your Eldritch Blast, Melee and Ranged attacks reduce the target's Melee Power, Ranged Power and Spellpower by 20 for 10 seconds. |
Your Flesh Is Weak
|
|
Burning Blood
|
Cast Burning Blood as a Spell-Like Ability. You may use Metamagic Feats with Spell-Like Abilities at no additional cost. An harmful enchantment that deals acid damage for 1 to 8and fire damage for 1 to 8 +1 per caster level every 2 seconds for a duration of 10 seconds. |
Eldritch Blast Shape: Cone
|
Eldritch Blast Shape: Transform your Eldritch Blast into a magical cone of Force dealing damage to all enemies in its area. While active you have -1 Pact damage die. |
Ability Score
|
Select an Ability Score |
| Enhancement | Description |
|---|---|
Strickened Form
|
Against targets marked by your Stricken attack: Your melee, ranged and Eldritch Blast attacks inflict Vulnerability. Vulnerability: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration |
Greater Hunger
|
Your melee, ranged and Eldritch Blast attacks do 2d6 Chaotic damage when striking an opponent marked by your Consume attack. Your Consume damage over time is increased by 2d10. Your Stricken damage is increased by 4d6. |
Steal Life Force
|
Rank 1 You cause 4d6 Chaotic damage to your target and heal for 4d6 positive energy (or negative if you are undead.) This damage and healing scales with 150% spell power. Cooldown 20 seconds.Rank 2 You cause 8d6 Chaotic damage to your target and heal for 8d6 positive energy (or negative if you are undead.) This damage and healing scales with 150% spell power. Cooldown 20 seconds.Rank 3 You cause 12d6 Chaotic damage to your target and heal for 12d6 positive energy (or negative if you are undead.) This damage and healing scales with 150% spell power. Cooldown 20 seconds. |
Immortal Will
|
+1 to the DC of Enchantment, Illusion, and Necromancy spells. |
Ability Score
|
Select an Ability Score |
| Enhancement | Description |
|---|---|
Eldritch Wave
|
You create a cone of eldritch energy that strikes all opponents in the area with three consecutive Eldritch Blasts. The damage from these Eldritch Blasts scales with 150% spell power. Cooldown 8 seconds. |
Supreme Hunger
|
Supreme Hunger: Your Consume damage over time is increased by 2d10. Your Stricken damage is increased by 4d6. |
Feed On Magic
|
Attacking with melee, ranged, and Eldritch Blast gives a 10% chance to gain 10 temporary Spell Points +1 per Warlock level. |
Spell Tearing
|
You gain +3% chance to critically hit with your spells and Eldritch Blast. |
SLA: Finger of Death
|
You can cast the spell Finger Of Death as a Spell-Like Ability. You may use Metamagic Feats with Spell-Like Abilities at no additional cost. Slays one living enemy. |