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Soul Eater
Warlock Class Enhancement Tree

Soul Eater

Consume 0/1
Consume
Ranks: 1 Cost: 2 AP Requires: 1 AP
Ranged Magical Attack. Your magics consume bits of your opponent's form, disintegrating bits of them for 2d10 Chaotic damage every 2 seconds for a duration of 16 seconds. The damage scales with 125% spell power. The effect can stack up to 3 times. Your enemy is also marked with the Consumed trait. Cooldown 10 seconds.
Subtle Spellcasting 0/3
Subtle Spellcasting
Ranks: 3 Cost: 1 AP Requires: 1 AP
Your attacks and spells generate 20% less hate, making enemies less likely to attack you.
Taint the Blood 0/1
Taint the Blood
Ranks: 1 Cost: 1 AP Requires: 1 AP
Your Eldritch Blast, Melee and Ranged attacks reduce the Fortitude saving throw of the target by -1 for 6 seconds. The effect stacks up to 4 times.
Daunting Presence 0/3
Daunting Presence
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Bluff, Haggle, and Diplomacy.
Hungry for Destruction 0/3
Hungry for Destruction
Ranks: 3 Cost: 1 AP Requires: 1 AP
You gain +1 Melee Power and Ranged Power, and +2 Universal Spellpower.
Stricken 0/3
Stricken
Ranks: 3 Cost: 1 AP Requires: 5 AP
Ranged magical attack. You cause 4d6 Chaotic damage and reduce the Healing Amplification of the opponent by 40 for 12 seconds. The reduction is negated by a Fortitude saving throw with a DC of 10 + Warlock level + the higher or Intelligence or Charisma Modifier. The damage scales with 125% spell power. Your enemy is also marked with the Strickened trait. Cooldown 10 seconds.
Feeding Frenzy 0/1
Feeding Frenzy
Ranks: 1 Cost: 2 AP Requires: 5 AP
When you use Consume on an enemy the feeding increases your movement speed by 1% per Warlock level for 20 seconds.
Taint the Aura 0/1
Taint the Aura
Ranks: 1 Cost: 2 AP Requires: 5 AP
Against targets marked by your Consume attack: Your melee, ranged and Eldritch Blast attacks reduce the Spell Resistance, PRR and MRR of the target by -2 for 10 seconds. The effect stacks up to 5 times.
Consume Sight 0/1
Consume Sight
Ranks: 1 Cost: 2 AP Requires: 5 AP
You can cast the spell Blindness as a Spell-Like Ability. You may use Metamagic Feats with Spell-Like Abilities at no additional cost.

Blinds an enemy.
Hungry For Destruction 0/3
Hungry For Destruction
Ranks: 3 Cost: 1 AP Requires: 5 AP
You gain +1 Melee Power and Ranged Power, and +2 Universal Spellpower.
Strickened Soul 0/1
Strickened Soul
Ranks: 1 Cost: 2 AP Requires: 10 AP
Against targets marked by your Stricken attack: Your Eldritch Blast, Melee and Ranged attacks reduce the target's Melee Power, Ranged Power and Spellpower by 20 for 10 seconds.
Your Flesh Is Weak 0/1
Your Flesh Is Weak
Ranks: 1 Cost: 2 AP Requires: 10 AP
Activate this ability to cause 1d8+2 Strength damage to your opponent. You gain an Insight bonus of 1d8+2 Strength for 20 seconds.
Burning Blood 0/1
Burning Blood
Ranks: 1 Cost: 2 AP Requires: 10 AP
Cast Burning Blood as a Spell-Like Ability. You may use Metamagic Feats with Spell-Like Abilities at no additional cost.

An harmful enchantment that deals acid damage for 1 to 8and fire damage for 1 to 8 +1 per caster level every 2 seconds for a duration of 10 seconds.
Eldritch Blast Shape: Cone 0/1
Eldritch Blast Shape: Cone
Ranks: 1 Cost: 2 AP Requires: 10 AP
Eldritch Blast Shape: Transform your Eldritch Blast into a magical cone of Force dealing damage to all enemies in its area. While active you have -1 Pact damage die.
Ability Score 0/1
Ability Score
Ranks: 1 Cost: 2 AP Requires: 10 AP
Select an Ability Score
Strickened Form 0/1
Strickened Form
Ranks: 1 Cost: 2 AP Requires: 20 AP
Against targets marked by your Stricken attack: Your melee, ranged and Eldritch Blast attacks inflict Vulnerability.

Vulnerability: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration
Greater Hunger 0/1
Greater Hunger
Ranks: 1 Cost: 2 AP Requires: 20 AP
Your melee, ranged and Eldritch Blast attacks do 2d6 Chaotic damage when striking an opponent marked by your Consume attack.

Your Consume damage over time is increased by 2d10.

Your Stricken damage is increased by 4d6.
Steal Life Force 0/3
Steal Life Force
Ranks: 3 Cost: 1 AP Requires: 20 AP
You cause 4d6 Chaotic damage to your target and heal for 4d6 positive energy (or negative if you are undead.) This damage and healing scales with 150% spell power. Cooldown 20 seconds.
Immortal Will 0/1
Immortal Will
Ranks: 1 Cost: 2 AP Requires: 20 AP
+1 to the DC of Enchantment, Illusion, and Necromancy spells.
Ability Score 0/1
Ability Score
Ranks: 1 Cost: 2 AP Requires: 20 AP
Select an Ability Score
Eldritch Wave 0/1
Eldritch Wave
Ranks: 1 Cost: 2 AP Requires: 30 AP
You create a cone of eldritch energy that strikes all opponents in the area with three consecutive Eldritch Blasts. The damage from these Eldritch Blasts scales with 150% spell power. Cooldown 8 seconds.
Supreme Hunger 0/1
Supreme Hunger
Ranks: 1 Cost: 1 AP Requires: 30 AP
Supreme Hunger: Your Consume damage over time is increased by 2d10. Your Stricken damage is increased by 4d6.
Feed On Magic 0/1
Feed On Magic
Ranks: 1 Cost: 1 AP Requires: 30 AP
Attacking with melee, ranged, and Eldritch Blast gives a 10% chance to gain 10 temporary Spell Points +1 per Warlock level.
Spell Tearing 0/1
Spell Tearing
Ranks: 1 Cost: 2 AP Requires: 30 AP
You gain +3% chance to critically hit with your spells and Eldritch Blast.
SLA: Finger of Death 0/1
SLA: Finger of Death
Ranks: 1 Cost: 2 AP Requires: 30 AP
You can cast the spell Finger Of Death as a Spell-Like Ability. You may use Metamagic Feats with Spell-Like Abilities at no additional cost.

Slays one living enemy.
Core Enhancements
Inhuman Understanding 0/1
Inhuman Understanding
Ranks: 1 Cost: 1 AP
You gain +1 damage with melee and ranged attacks and +5 Universal Spellpower for each core ability you take in this tree.
Inhuman Nature 0/1
Inhuman Nature
Ranks: 1 Cost: 1 AP Requires: 5 AP
As your form becomes more inhuman you gain +25% Fortification and +4 Saving Throws versus Poison and Disease.
No Worse Fate 0/1
No Worse Fate
Ranks: 1 Cost: 1 AP Requires: 10 AP
You gain immunity to Fear. Your melee, ranged and Eldritch Blast attacks cause enemies to be Shaken for 6 seconds. This can occur up to once per 2 seconds.
Inhuman Nature 0/1
Inhuman Nature
Ranks: 1 Cost: 1 AP Requires: 20 AP
You gain +25% Fortification and +4 Saving Throws versus Poison and Disease. Your Consume damage over time is increased by 2d10. Your Stricken damage is increased by 4d6.
Eldritch Seeker 0/1
Eldritch Seeker
Ranks: 1 Cost: 1 AP Requires: 30 AP
You gain +5% chance to critically hit with spells and with Eldritch Blast.
Devour the Soul 0/1
Devour the Soul
Ranks: 1 Cost: 1 AP Requires: 40 AP
Passive: +4 Charisma. You consume the soul of your targeted enemy, killing it instantly unless it makes a Will saving throw (DC 16 + Cha Mod + Necro School Bonuses). This ability is considered a Necromancy spell. This ability works on undead, but not constructs and other creatures with no lifeforce. If the target survives then it loses 20 PRR and MRR for 6 seconds.
Core Enhancements
Enhancement Description
Inhuman Understanding Inhuman Understanding
You gain +1 damage with melee and ranged attacks and +5 Universal Spellpower for each core ability you take in this tree.
AP Cost
1
Ranks
1
Progression
0
Prereqs
Warlock Level 1
Inhuman Nature Inhuman Nature
As your form becomes more inhuman you gain +25% Fortification and +4 Saving Throws versus Poison and Disease.
AP Cost
1
Ranks
1
Progression
5
Prereqs
Inhuman Understanding, Warlock Level 3
No Worse Fate No Worse Fate
You gain immunity to Fear. Your melee, ranged and Eldritch Blast attacks cause enemies to be Shaken for 6 seconds. This can occur up to once per 2 seconds.
AP Cost
1
Ranks
1
Progression
10
Prereqs
Inhuman Nature, Warlock Level 6
Inhuman Nature Inhuman Nature
You gain +25% Fortification and +4 Saving Throws versus Poison and Disease. Your Consume damage over time is increased by 2d10. Your Stricken damage is increased by 4d6.
AP Cost
1
Ranks
1
Progression
20
Prereqs
No Worse Fate, Warlock Level 12
Eldritch Seeker Eldritch Seeker
You gain +5% chance to critically hit with spells and with Eldritch Blast.
AP Cost
1
Ranks
1
Progression
30
Prereqs
Inhuman Nature, Warlock Level 18
Devour the Soul Devour the Soul
Passive: +4 Charisma. You consume the soul of your targeted enemy, killing it instantly unless it makes a Will saving throw (DC 16 + Cha Mod + Necro School Bonuses). This ability is considered a Necromancy spell. This ability works on undead, but not constructs and other creatures with no lifeforce. If the target survives then it loses 20 PRR and MRR for 6 seconds.
AP Cost
1
Ranks
1
Progression
40
Prereqs
Eldritch Seeker, Warlock Level 20
Tier 1
Enhancement Description
Consume Consume
Ranged Magical Attack. Your magics consume bits of your opponent's form, disintegrating bits of them for 2d10 Chaotic damage every 2 seconds for a duration of 16 seconds. The damage scales with 125% spell power. The effect can stack up to 3 times. Your enemy is also marked with the Consumed trait. Cooldown 10 seconds.
AP Cost
2
Ranks
1
Progression
1
Subtle Spellcasting Subtle Spellcasting
Rank 1
Your attacks and spells generate 20% less hate, making enemies less likely to attack you.
Rank 2
Your attacks and spells generate 30% less hate, making enemies less likely to attack you.
Rank 3
Your attacks and spells generate 40% less hate, making enemies less likely to attack you.
AP Cost
1
Ranks
3
Progression
1
Taint the Blood Taint the Blood
Your Eldritch Blast, Melee and Ranged attacks reduce the Fortitude saving throw of the target by -1 for 6 seconds. The effect stacks up to 4 times.
AP Cost
1
Ranks
1
Progression
1
Daunting Presence Daunting Presence
Rank 1
+1 Bluff, Haggle, and Diplomacy.
Rank 2
+2 Bluff, Haggle, and Diplomacy.
Rank 3
+3 Bluff, Haggle, and Diplomacy, +1 Will saving throw.
AP Cost
1
Ranks
3
Progression
1
Hungry for Destruction Hungry for Destruction
Rank 1
You gain +1 Melee Power and Ranged Power, and +2 Universal Spellpower.
Rank 2
You gain +2 Melee Power and Ranged Power, and +4 Universal Spellpower.
Rank 3
You gain +3 Melee Power and Ranged Power, and +6 Universal Spellpower.
AP Cost
1
Ranks
3
Progression
1
Tier 2
Enhancement Description
Stricken Stricken
Rank 1
Ranged magical attack. You cause 4d6 Chaotic damage and reduce the Healing Amplification of the opponent by 40 for 12 seconds. The reduction is negated by a Fortitude saving throw with a DC of 10 + Warlock level + the higher or Intelligence or Charisma Modifier. The damage scales with 125% spell power. Your enemy is also marked with the Strickened trait. Cooldown 10 seconds.
Rank 2
Ranged magical attack. You cause 8d6 Chaotic damage and reduce the Healing Amplification of the opponent by 80 for 12 seconds. The reduction is negated by a Fortitude saving throw with a DC of 14 + Warlock level + the higher or Intelligence or Charisma Modifier. The damage scales with 125% spell power. Your enemy is also marked with the Strickened trait. Cooldown 10 seconds.
Rank 3
Ranged magical attack. You cause 12d6 Chaotic damage and reduce the Healing Amplification of the opponent by 120 for 12 seconds. The reduction is negated by a Fortitude saving throw with a DC of 18 + Warlock level + the higher or Intelligence or Charisma Modifier. The damage scales with 125% spell power. Your enemy is also marked with the Strickened trait. Cooldown 10 seconds.
AP Cost
1
Ranks
3
Progression
5
Feeding Frenzy Feeding Frenzy
When you use Consume on an enemy the feeding increases your movement speed by 1% per Warlock level for 20 seconds.
AP Cost
2
Ranks
1
Progression
5
Taint the Aura Taint the Aura
Against targets marked by your Consume attack: Your melee, ranged and Eldritch Blast attacks reduce the Spell Resistance, PRR and MRR of the target by -2 for 10 seconds. The effect stacks up to 5 times.
AP Cost
2
Ranks
1
Progression
5
Consume Sight Consume Sight
You can cast the spell Blindness as a Spell-Like Ability. You may use Metamagic Feats with Spell-Like Abilities at no additional cost.

Blinds an enemy.
AP Cost
2
Ranks
1
Progression
5
Hungry For Destruction Hungry For Destruction
Rank 1
You gain +1 Melee Power and Ranged Power, and +2 Universal Spellpower.
Rank 2
You gain +2 Melee Power and Ranged Power, and +4 Universal Spellpower.
Rank 3
You gain +3 Melee Power and Ranged Power, and +6 Universal Spellpower.
AP Cost
1
Ranks
3
Progression
5
Prereqs
Hungry for Destruction
Tier 3
Enhancement Description
Strickened Soul Strickened Soul
Against targets marked by your Stricken attack: Your Eldritch Blast, Melee and Ranged attacks reduce the target's Melee Power, Ranged Power and Spellpower by 20 for 10 seconds.
AP Cost
2
Ranks
1
Progression
10
Prereqs
Stricken
Your Flesh Is Weak Your Flesh Is Weak
Your Flesh Is WeakActivate this ability to cause 1d8+2 Strength damage to your opponent. You gain an Insight bonus of 1d8+2 Strength for 20 seconds.
You Cannot Evade MeActivate this ability to cause 1d8+2 Dexterity damage to your opponent. You gain an Insight bonus of 1d8+2 Dexterity for 20 seconds.
Food For ThoughtActivate this ability to cause 1d8+2 Intelligence damage to your opponent. You gain an Insight bonus of 1d8+2 Intelligence for 20 seconds.
Your Will Is MineActivate this ability to cause 1d8+2 Wisdom damage to your opponent. You gain an Insight bonus of 1d8+2 Wisdom for 20 seconds.
Blood FeastActivate this ability to cause 1d8+2 Constitution damage to your opponent. You gain an Insight bonus of 1d8+2 Constitution for 20 seconds.
AP Cost
2
Ranks
1
Progression
10
Burning Blood Burning Blood
Cast Burning Blood as a Spell-Like Ability. You may use Metamagic Feats with Spell-Like Abilities at no additional cost.

An harmful enchantment that deals acid damage for 1 to 8and fire damage for 1 to 8 +1 per caster level every 2 seconds for a duration of 10 seconds.
AP Cost
2
Ranks
1
Progression
10
Eldritch Blast Shape: Cone Eldritch Blast Shape: Cone
Eldritch Blast Shape: Transform your Eldritch Blast into a magical cone of Force dealing damage to all enemies in its area. While active you have -1 Pact damage die.
AP Cost
2
Ranks
1
Progression
10
Ability Score Ability Score
Select an Ability Score
Charisma+1 Charisma
Intelligence+1 Intelligence
AP Cost
2
Ranks
1
Progression
10
Tier 4
Enhancement Description
Strickened Form Strickened Form
Against targets marked by your Stricken attack: Your melee, ranged and Eldritch Blast attacks inflict Vulnerability.

Vulnerability: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration
AP Cost
2
Ranks
1
Progression
20
Prereqs
Strickened Soul
Greater Hunger Greater Hunger
Your melee, ranged and Eldritch Blast attacks do 2d6 Chaotic damage when striking an opponent marked by your Consume attack.

Your Consume damage over time is increased by 2d10.

Your Stricken damage is increased by 4d6.
AP Cost
2
Ranks
1
Progression
20
Steal Life Force Steal Life Force
Rank 1
You cause 4d6 Chaotic damage to your target and heal for 4d6 positive energy (or negative if you are undead.) This damage and healing scales with 150% spell power. Cooldown 20 seconds.
Rank 2
You cause 8d6 Chaotic damage to your target and heal for 8d6 positive energy (or negative if you are undead.) This damage and healing scales with 150% spell power. Cooldown 20 seconds.
Rank 3
You cause 12d6 Chaotic damage to your target and heal for 12d6 positive energy (or negative if you are undead.) This damage and healing scales with 150% spell power. Cooldown 20 seconds.
AP Cost
1
Ranks
3
Progression
20
Immortal Will Immortal Will
+1 to the DC of Enchantment, Illusion, and Necromancy spells.
AP Cost
2
Ranks
1
Progression
20
Ability Score Ability Score
Select an Ability Score
Charisma+1 Charisma
Intelligence+1 Intelligence
AP Cost
2
Ranks
1
Progression
20
Prereqs
Ability Score
Tier 5
Enhancement Description
Eldritch Wave Eldritch Wave
You create a cone of eldritch energy that strikes all opponents in the area with three consecutive Eldritch Blasts. The damage from these Eldritch Blasts scales with 150% spell power. Cooldown 8 seconds.
AP Cost
2
Ranks
1
Progression
30
Supreme Hunger Supreme Hunger
Supreme Hunger: Your Consume damage over time is increased by 2d10. Your Stricken damage is increased by 4d6.
AP Cost
1
Ranks
1
Progression
30
Prereqs
Greater Hunger
Feed On Magic Feed On Magic
Attacking with melee, ranged, and Eldritch Blast gives a 10% chance to gain 10 temporary Spell Points +1 per Warlock level.
AP Cost
1
Ranks
1
Progression
30
Spell Tearing Spell Tearing
You gain +3% chance to critically hit with your spells and Eldritch Blast.
AP Cost
2
Ranks
1
Progression
30
SLA: Finger of Death SLA: Finger of Death
You can cast the spell Finger Of Death as a Spell-Like Ability. You may use Metamagic Feats with Spell-Like Abilities at no additional cost.

Slays one living enemy.
AP Cost
2
Ranks
1
Progression
30