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Dragon Disciple
Monk Class Enhancement Tree

Dragon Disciple

Lesser Draconic Burst 0/1
Lesser Draconic Burst
Ranks: 1 Cost: 2 AP Requires: 1 AP
Taking this Enhancement grants you five SLAs, in Fire, Cold, Electric, Acid, and Poison. All five share a single cooldown. Centered Ki Breath Attack SLA: You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+1 damage of the relevant element per caster level. A successful reflex save reduces damage by half, DC 10 + WIS mod + (Evocation, Conjuration, or Transmutation depending on element) + Breath Weapon bonuses.
Power in Practice 0/1
Power in Practice
Ranks: 1 Cost: 1 AP Requires: 1 AP
Taking this Enhancement grants you five Imbue Toggles, in Fire, Cold, Electric, Acid, and Poison. Imbue Toggle: While you are Centered, your Draconic Studies embolden your weapon strikes, which deal 1d6 damage of the relevant element on each hit. This damage scales with 100% Spell Power.
Study of Scales 0/3
Study of Scales
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Fortitude
Draconic Devotion I 0/1
Draconic Devotion I
Ranks: 1 Cost: 2 AP Requires: 1 AP
While Centered, you gain +8 Universal Spell Power.
Heart of the Dragon 0/3
Heart of the Dragon
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 Spellcraft, Heal, and Listen.
Acolyte's Breath 0/1
Acolyte's Breath
Ranks: 1 Cost: 2 AP Requires: 5 AP
Taking this Enhancement grants you five SLAs, in Fire, Cold, Electric, Acid, and Poison. All five share a single cooldown. Centered Ki Breath Attack SLA: You channel ki to bring forth Draconic power in a small burst, hitting all enemies very close to you. Deals 1d6+3 damage of the relevant element per caster level . A successful reflex save reduces damage by half, DC 10 + WIS mod + (Evocation, Conjuration, or Transmutation depending on element) + Breath Weapon bonuses.
Power Begets Power 0/1
Power Begets Power
Ranks: 1 Cost: 1 AP Requires: 5 AP
Your melee strikes with weapons generate +2 Ki.
Discipleship I 0/1
Discipleship I
Ranks: 1 Cost: 1 AP Requires: 5 AP
+1 Imbue Die
Innate Arcana 0/3
Innate Arcana
Ranks: 3 Cost: 1 AP Requires: 5 AP
+30 Maximum Spell Points
Action Boost: Doublestrike 0/3
Action Boost: Doublestrike
Ranks: 3 Cost: 1 AP Requires: 5 AP
Action Boost: You gain +10% Action Boost bonus to Doublestrike for 20 seconds.
Draconic Burst 0/1
Draconic Burst
Ranks: 1 Cost: 2 AP Requires: 10 AP
Taking this Enhancement grants you five SLAs, in Fire, Cold, Electric, Acid, and Poison. All five share a single cooldown. Centered Ki Breath Attack SLA: You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies close to you. Deals 1d6+3 damage of the relevant element per caster level. A successful reflex save reduces damage by half, DC 10 + WIS mod + (Evocation, Conjuration, or Transmutation depending on element) + Breath Weapon bonuses.
Way of the Dragon 0/1
Way of the Dragon
Ranks: 1 Cost: 2 AP Requires: 10 AP
Select a Way based on your choice of Light or Dark Monk Path
Clear Your Mind 0/3
Clear Your Mind
Ranks: 3 Cost: 1 AP Requires: 10 AP
Battle Trance: While Centered, you gain an Insight bonus to Attack, Damage and the DC of Tactical feats equal to 1/2 of your Wisdom modifier for 30 seconds. Cooldown: 20 seconds. The effects of this Trance are dispelled if you are no longer Centered.

Antirequisite: This ability can not be trained if you have any other Battle Trance ability (e.g. Know the Angles).
Draconic Devotion II 0/1
Draconic Devotion II
Ranks: 1 Cost: 2 AP Requires: 10 AP
While Centered, +8 Universal Spell Power and +1% Universal Spell Critical Chance. Your Breath Attacks apply Shaken to affected enemies for 6 seconds.
Ability Score 0/1
Ability Score
Ranks: 1 Cost: 2 AP Requires: 10 AP
Select +1 to one Ability Score.
Secret Power 0/1
Secret Power
Ranks: 1 Cost: 1 AP Requires: 20 AP
Your Lesser Draconic Bursts now apply 2 stacks of Vulnerability to affected targets. Your Draconic Bursts now apply a stack of Weakened Will, Feeble Fortitude, and Reduced Reflexes to affected targets.
Tranquility in Strife 0/1
Tranquility in Strife
Ranks: 1 Cost: 2 AP Requires: 20 AP
Select an aspect of the Dragon that will unlock new Melee Weapons you can be Centered with.
Discipleship II 0/1
Discipleship II
Ranks: 1 Cost: 1 AP Requires: 20 AP
+2 Imbue Die and +3 to Breath Weapon DCs.
Draconic Devotion III 0/1
Draconic Devotion III
Ranks: 1 Cost: 2 AP Requires: 20 AP
While Centered, +8 Universal Spell Power and +2% Universal Spell Critical Chance.
Ability Score 0/1
Ability Score
Ranks: 1 Cost: 2 AP Requires: 20 AP
Select +1 to one Ability Score.
Draconic Devastation 0/1
Draconic Devastation
Ranks: 1 Cost: 1 AP Requires: 30 AP
Taking this Enhancement grants you five SLAs, in Fire, Cold, Electric, Acid, and Poison. All five share a single cooldown. Centered Ki Breath Attack SLA: Cone that deals 1d6+6 damage of the relevant element per caster level. A successful reflex save reduces damage by half, DC 10 + WIS mod + (Evocation, Conjuration, or Transmutation depending on element) + Breath Weapon bonuses. Affected enemies who are Shaken become Afraid and have their movement speed reduced by 90% for 6 seconds
Peace in Destruction 0/1
Peace in Destruction
Ranks: 1 Cost: 1 AP Requires: 30 AP
While Centered, you gain +1 Competence Bonus to Critical Threat Range and Critical Multiplier. Passive: You gain a +25% Competence bonus to Maximum Hit Points.
Perfect Disciple 0/1
Perfect Disciple
Ranks: 1 Cost: 1 AP Requires: 30 AP
+2 Breath Weapon DCs, +2 Evocation, Conjuration, and Transmutation DCs.
Shining Scales 0/1
Shining Scales
Ranks: 1 Cost: 1 AP Requires: 30 AP
You gain +30 MRR cap.
Flawless Breathing 0/1
Flawless Breathing
Ranks: 1 Cost: 1 AP Requires: 30 AP
+4% Universal Spell Critical Chance. Your Acolyte's Breath and Draconic Devastation have their cooldown reduced by 33%.
Core Enhancements
Draconic Studies 0/1
Draconic Studies
Ranks: 1 Cost: 1 AP
While you are centered, you can use your Wisdom modifier to hit. You are centered with one-handed Clubs and Sceptres. Each core ability in this tree grants you +3 Melee Power, +3 Universal Spell Power, and +3 Magical Resistance Rating.
Way of the Mighty Dragon I 0/1
Way of the Mighty Dragon I
Ranks: 1 Cost: 1 AP Requires: 5 AP
Like a Dragon, your power is undeniable. You gain +2 to your Spellcraft skill and +2 to Attack. At Dragon Disciple levels 9 and 15 these bonuses increase by +1. You are now centered while wielding Orbs. While you are Centered, you can use your Wisdom modifier to damage.
Way of the Mighty Dragon II 0/1
Way of the Mighty Dragon II
Ranks: 1 Cost: 1 AP Requires: 10 AP
Your Way of the Mighty Dragon now includes +2% Doublestrike. At Dragon Disciple levels 9 and 15 this bonus increases by +1%. You gain True Seeing.
Fist of the Dragon 0/1
Fist of the Dragon
Ranks: 1 Cost: 1 AP Requires: 20 AP
Centered Melee Attack: Channel Draconic strength and the power of your weapons into your fist, hitting enemies in a small area. If you have a Power in Practice Imbue enabled, you deal 1d6 + 1d6 per Character Level damage of that imbue's element. This scales with 100% Spell Power.
Way of the Mighty Dragon III 0/1
Way of the Mighty Dragon III
Ranks: 1 Cost: 1 AP Requires: 30 AP
Your Way of the Mighty Dragon now includes +3 Critical Confirmation and Critical Damage and +3 Imbue Dice. +5 Maximum Caster Level with Lesser Draconic Burst.
Draconic Apotheosis 0/1
Draconic Apotheosis
Ranks: 1 Cost: 1 AP Requires: 40 AP
On Activation: For 20 seconds, you take 50% less damage from Fire, Cold, Electric, Acid, and Poison, +2 to all Ability Scores, immunity to Sleep and Paralysis, +1 Critical Threat Range with all weapons, +5% Spell Critical Damage, and Acolyte's Breath and Devastation both deal double damage. 2 minute cooldown. Passive: +4 Wisdom, +3 Imbue Dice, +12 Melee Power, and +12 Universal Spell Power. +10 Maximum Caster Level with Lesser Draconic Burst and Draconic Burst.
Core Enhancements
Enhancement Description
Draconic Studies Draconic Studies
While you are centered, you can use your Wisdom modifier to hit. You are centered with one-handed Clubs and Sceptres. Each core ability in this tree grants you +3 Melee Power, +3 Universal Spell Power, and +3 Magical Resistance Rating.
AP Cost
1
Ranks
1
Progression
0
Prereqs
Monk Level 1
Way of the Mighty Dragon I Way of the Mighty Dragon I
Like a Dragon, your power is undeniable. You gain +2 to your Spellcraft skill and +2 to Attack. At Dragon Disciple levels 9 and 15 these bonuses increase by +1. You are now centered while wielding Orbs. While you are Centered, you can use your Wisdom modifier to damage.
AP Cost
1
Ranks
1
Progression
5
Prereqs
Draconic Studies, Monk Level 3
Way of the Mighty Dragon II Way of the Mighty Dragon II
Your Way of the Mighty Dragon now includes +2% Doublestrike. At Dragon Disciple levels 9 and 15 this bonus increases by +1%. You gain True Seeing.
AP Cost
1
Ranks
1
Progression
10
Prereqs
Way of the Mighty Dragon I, Monk Level 6
Fist of the Dragon Fist of the Dragon
Centered Melee Attack: Channel Draconic strength and the power of your weapons into your fist, hitting enemies in a small area. If you have a Power in Practice Imbue enabled, you deal 1d6 + 1d6 per Character Level damage of that imbue's element. This scales with 100% Spell Power.
AP Cost
1
Ranks
1
Progression
20
Prereqs
Way of the Mighty Dragon II, Monk Level 12
Way of the Mighty Dragon III Way of the Mighty Dragon III
Your Way of the Mighty Dragon now includes +3 Critical Confirmation and Critical Damage and +3 Imbue Dice. +5 Maximum Caster Level with Lesser Draconic Burst.
AP Cost
1
Ranks
1
Progression
30
Prereqs
Fist of the Dragon, Monk Level 18
Draconic Apotheosis Draconic Apotheosis
On Activation: For 20 seconds, you take 50% less damage from Fire, Cold, Electric, Acid, and Poison, +2 to all Ability Scores, immunity to Sleep and Paralysis, +1 Critical Threat Range with all weapons, +5% Spell Critical Damage, and Acolyte's Breath and Devastation both deal double damage. 2 minute cooldown. Passive: +4 Wisdom, +3 Imbue Dice, +12 Melee Power, and +12 Universal Spell Power. +10 Maximum Caster Level with Lesser Draconic Burst and Draconic Burst.
AP Cost
1
Ranks
1
Progression
40
Prereqs
Way of the Mighty Dragon III, Monk Level 20
Tier 1
Enhancement Description
Lesser Draconic Burst Lesser Draconic Burst
Taking this Enhancement grants you five SLAs, in Fire, Cold, Electric, Acid, and Poison. All five share a single cooldown. Centered Ki Breath Attack SLA: You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+1 damage of the relevant element per caster level. A successful reflex save reduces damage by half, DC 10 + WIS mod + (Evocation, Conjuration, or Transmutation depending on element) + Breath Weapon bonuses.
AP Cost
2
Ranks
1
Progression
1
Power in Practice Power in Practice
Taking this Enhancement grants you five Imbue Toggles, in Fire, Cold, Electric, Acid, and Poison. Imbue Toggle: While you are Centered, your Draconic Studies embolden your weapon strikes, which deal 1d6 damage of the relevant element on each hit. This damage scales with 100% Spell Power.
AP Cost
1
Ranks
1
Progression
1
Study of Scales Study of Scales
Rank 1
+1 Fortitude
Rank 2
+2 Fortitude
Rank 3
+3 Fortitude
AP Cost
1
Ranks
3
Progression
1
Draconic Devotion I Draconic Devotion I
While Centered, you gain +8 Universal Spell Power.
AP Cost
2
Ranks
1
Progression
1
Heart of the Dragon Heart of the Dragon
Rank 1
+1 Spellcraft, Heal, and Listen.
Rank 2
+2 Spellcraft, Heal, and Listen.
Rank 3
+3 Spellcraft, Heal, and Listen. You also gain +3 Magical Resistance Rating.
AP Cost
1
Ranks
3
Progression
1
Tier 2
Enhancement Description
Acolyte's Breath Acolyte's Breath
Taking this Enhancement grants you five SLAs, in Fire, Cold, Electric, Acid, and Poison. All five share a single cooldown. Centered Ki Breath Attack SLA: You channel ki to bring forth Draconic power in a small burst, hitting all enemies very close to you. Deals 1d6+3 damage of the relevant element per caster level . A successful reflex save reduces damage by half, DC 10 + WIS mod + (Evocation, Conjuration, or Transmutation depending on element) + Breath Weapon bonuses.
AP Cost
2
Ranks
1
Progression
5
Power Begets Power Power Begets Power
Your melee strikes with weapons generate +2 Ki.
AP Cost
1
Ranks
1
Progression
5
Discipleship I Discipleship I
+1 Imbue Die
AP Cost
1
Ranks
1
Progression
5
Innate Arcana Innate Arcana
Rank 1
+30 Maximum Spell Points
Rank 2
+60 Maximum Spell Points
Rank 3
+90 Maximum Spell Points
AP Cost
1
Ranks
3
Progression
5
Action Boost: Doublestrike Action Boost: Doublestrike
Rank 1
Action Boost: You gain +10% Action Boost bonus to Doublestrike for 20 seconds.
Rank 2
Action Boost: You gain +20% Action Boost bonus to Doublestrike for 20 seconds.
Rank 3
Action Boost: You gain +30% Action Boost bonus to Doublestrike for 20 seconds.
AP Cost
1
Ranks
3
Progression
5
Tier 3
Enhancement Description
Draconic Burst Draconic Burst
Taking this Enhancement grants you five SLAs, in Fire, Cold, Electric, Acid, and Poison. All five share a single cooldown. Centered Ki Breath Attack SLA: You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies close to you. Deals 1d6+3 damage of the relevant element per caster level. A successful reflex save reduces damage by half, DC 10 + WIS mod + (Evocation, Conjuration, or Transmutation depending on element) + Breath Weapon bonuses.
AP Cost
2
Ranks
1
Progression
10
Way of the Dragon Way of the Dragon
Select a Way based on your choice of Light or Dark Monk Path
Channel the Enlightened DragonActivate: You and nearby allies become immune to daze, stun, and sleep for 60 seconds.
Channel the Raging DragonActivate: Nearby allies gain a +2 stacking bonus to Attack, Saving Throws, and Skills for 60 seconds.
AP Cost
2
Ranks
1
Progression
10
Clear Your Mind Clear Your Mind
Rank 1
Battle Trance: While Centered, you gain an Insight bonus to Attack, Damage and the DC of Tactical feats equal to 1/2 of your Wisdom modifier for 30 seconds. Cooldown: 20 seconds. The effects of this Trance are dispelled if you are no longer Centered.

Antirequisite: This ability can not be trained if you have any other Battle Trance ability (e.g. Know the Angles).
Rank 2
Battle Trance: While Centered, you gain an Insight bonus to Attack, Damage and the DC of Tactical feats equal to 1/2 of your Wisdom modifier for 60 seconds. Cooldown: 20 seconds. The effects of this Trance are dispelled if you are no longer Centered.

Antirequisite: This ability can not be trained if you have any other Battle Trance ability (e.g. Know the Angles).
Rank 3
Battle Trance: While Centered, you gain an Insight bonus to Attack, Damage and the DC of Tactical feats equal to 1/2 of your Wisdom modifier for 120 seconds. Cooldown: 20 seconds. The effects of this Trance are dispelled if you are no longer Centered.

Antirequisite: This ability can not be trained if you have any other Battle Trance ability (e.g. Know the Angles).
AP Cost
1
Ranks
3
Progression
10
Draconic Devotion II Draconic Devotion II
While Centered, +8 Universal Spell Power and +1% Universal Spell Critical Chance. Your Breath Attacks apply Shaken to affected enemies for 6 seconds.
AP Cost
2
Ranks
1
Progression
10
Ability Score Ability Score
Select +1 to one Ability Score.
Strength+1 Strength
Dexterity+1 Dexterity
Constitution+1 Constitution
Intelligence+1 Intelligence
Wisdom+1 Wisdom
Charisma+1 Charisma
AP Cost
2
Ranks
1
Progression
10
Tier 4
Enhancement Description
Secret Power Secret Power
Your Lesser Draconic Bursts now apply 2 stacks of Vulnerability to affected targets. Your Draconic Bursts now apply a stack of Weakened Will, Feeble Fortitude, and Reduced Reflexes to affected targets.
AP Cost
1
Ranks
1
Progression
20
Tranquility in Strife Tranquility in Strife
Select an aspect of the Dragon that will unlock new Melee Weapons you can be Centered with.
Dragon's ToothYou are now Centered with Light and Heavy Pick.
Dragon's TailYou are now Centered with Light Hammer and Warhammer.
Dragon's ClawYou are now Centered with Handaxe, Battle Axe, and Sickle.
AP Cost
2
Ranks
1
Progression
20
Discipleship II Discipleship II
+2 Imbue Die and +3 to Breath Weapon DCs.
AP Cost
1
Ranks
1
Progression
20
Draconic Devotion III Draconic Devotion III
While Centered, +8 Universal Spell Power and +2% Universal Spell Critical Chance.
AP Cost
2
Ranks
1
Progression
20
Prereqs
Draconic Devotion II
Ability Score Ability Score
Select +1 to one Ability Score.
Strength+1 Strength
Dexterity+1 Dexterity
Constitution+1 Constitution
Intelligence+1 Intelligence
Wisdom+1 Wisdom
Charisma+1 Charisma
AP Cost
2
Ranks
1
Progression
20
Tier 5
Enhancement Description
Draconic Devastation Draconic Devastation
Taking this Enhancement grants you five SLAs, in Fire, Cold, Electric, Acid, and Poison. All five share a single cooldown. Centered Ki Breath Attack SLA: Cone that deals 1d6+6 damage of the relevant element per caster level. A successful reflex save reduces damage by half, DC 10 + WIS mod + (Evocation, Conjuration, or Transmutation depending on element) + Breath Weapon bonuses. Affected enemies who are Shaken become Afraid and have their movement speed reduced by 90% for 6 seconds
AP Cost
1
Ranks
1
Progression
30
Prereqs
Secret Power
Peace in Destruction Peace in Destruction
While Centered, you gain +1 Competence Bonus to Critical Threat Range and Critical Multiplier. Passive: You gain a +25% Competence bonus to Maximum Hit Points.
AP Cost
1
Ranks
1
Progression
30
Perfect Disciple Perfect Disciple
+2 Breath Weapon DCs, +2 Evocation, Conjuration, and Transmutation DCs.
AP Cost
1
Ranks
1
Progression
30
Shining Scales Shining Scales
You gain +30 MRR cap.
AP Cost
1
Ranks
1
Progression
30
Flawless Breathing Flawless Breathing
+4% Universal Spell Critical Chance. Your Acolyte's Breath and Draconic Devastation have their cooldown reduced by 33%.
AP Cost
1
Ranks
1
Progression
30