| Enhancement | Description |
|---|---|
Slayer of Evil I
|
Imbue Toggle: While using a Favored Weapon, you deal 1d6 additional light damage that scales with 200% Melee or Ranged Power (whichever is higher). Passive: You resist evil influences particularly well, gaining a +2 bonus to saves against spells and effects produced by evil creatures. You also gain +1 to attack evil creatures. |
Courage of Heaven
|
Your Aura of Courage grants an additional +2 Sacred bonus to saves against Fear and now also grants a +2 Sacred bonus to saves against Enchantment. You gain +1 to hit for all attacks. +1 bonus Imbue Dice. |
Slayer of Evil II
|
Your Slayer of Evil now grants +2 to attack evil creatures. +1 bonus Imbue Dice. You now resist evil influences particularly well, gaining a +2 bonus to saves against spells and effects produced by evil creatures. Your weapons gain the Ghost Touch effect. In addition, you gain +4 Remove Disease charges and your Remove Disease also applies a Greater Restoration effect to your target. |
Improved Courage of Heaven
|
Your Aura of Courage grants an additional +2 Sacred bonus to saves against Fear and now also grants a +2 Sacred bonus to saves against Enchantment. You now gain +2 to hit for all attacks. +1 bonus Imbue Dice. You are now immune to Energy Drain. |
Slayer of Evil III
|
Your Slayer of Evil now grants +4 to attack evil creatures. +1 bonus Imbue Dice. You now resist evil influences particularly well, gaining a +4 bonus to saves against spells and effects produced by evil creatures. Your vorpal hits against undead do an additional 500 damage. |
Champion of Good
|
You gain +4 Charisma and 10 Melee and Ranged Power. The save bonuses vs. Fear and Enchantment granted by Courage of Heaven are increased by an additional +2. Any weapon you wield is considered Good aligned for purposes of bypassing damage reduction. +1 bonus Imbue Dice. In addition, your Aura of Courage now grants allies a +3% Sacred Bonus to melee and ranged damage, and if you have Ascendancy your Blessed Purpose now stacks up to 25 times. |
| Enhancement | Description |
|---|---|
Holy Combatant
|
+1 to Attack and Damage with Favored Weapons. |
Extra Smite
|
Rank 1 You gain 2 additional uses of Smite Evil per rest.Rank 2 You gain 2 additional uses of Smite Evil per rest, for a total of 4.Rank 3 You gain 2 additional uses of Smite Evil per rest, for a total of 6. |
Improved Second Strikes
|
Rank 1 +5% Strikethrough Chance.Rank 2 +10% Strikethrough Chance.Rank 3 +20% Strikethrough Chance. |
Shieldbreaker
|
Rank 1 +1 to Sunder DCs.Rank 2 +2 to Sunder DCs.Rank 3 +3 to Sunder DCs. |
Knight's Authority
|
Rank 1 +1 to Intimidate, Diplomacy, and Concentration.Rank 2 +2 to Intimidate, Diplomacy, and Concentration.Rank 3 +3 to Intimidate, Diplomacy, and Concentration. You also gain +1 Fortitude Save. |
| Enhancement | Description |
|---|---|
Adept Combatant
|
+1 to Attack and Damage with all weapons. You gain Long Sword, Battle Axe, Heavy Mace, Morningstar, and War Hammer as Favored Weapons. |
Divine Might
|
Rank 1 Battle Trance: You gain an Insight bonus to Attack, Damage, and the DC of tactical feats equal to 1/2 of your Charisma modifier for 30 seconds.Antirequisite: This ability can not be trained if you have any other Battle Trance abilities. Rank 2 Battle Trance: You gain an Insight bonus to Attack, Damage, and the DC of tactical feats equal to 1/2 of your Charisma modifier for 60 seconds.Antirequisite: This ability can not be trained if you have any other Battle Trance abilities. Rank 3 Battle Trance: You gain an Insight bonus to Attack, Damage, and the DC of tactical feats equal to 1/2 of your Charisma modifier for 120 seconds.Antirequisite: This ability can not be trained if you have any other Battle Trance abilities. |
Critical Mastery
|
Rank 1 +1 to confirm critical hits and critical hit damage (before weapon multipliers)Rank 2 +2 to confirm critical hits and critical hit damage (before weapon multipliers)Rank 3 +3 to confirm critical hits and critical hit damage (before weapon multipliers) |
Exalted Attack
|
Choose a Melee Cleave or Ranged Attack Shares its cooldown with the Cleave feat. |
Action Boost
|
Choose between Action Boost: Attack and Damage Rank 1 Rank 2 Rank 3 |
| Enhancement | Description |
|---|---|
Holy Combatant
|
+2 to Attack and Damage with Favored Weapons. You gain Greatsword as a Favored Weapon. |
Divine Sacrifice
|
Select a Melee or Ranged Attack. Rank 1 Rank 2 Rank 3 |
Lead the Charge
|
Rank 1 Melee Rush Attack: Rush forward up to 30 feet to your selected opponent and deliver a mighty strike. Shares cooldown with Shield Charge.Rank 2 Melee Rush Attack: Rush forward up to 30 feet to your selected opponent and deliver a mighty strike. Shares cooldown with Shield Charge.Rank 3 Melee Rush Attack: Rush forward up to 30 feet to your selected opponent and deliver a mighty strike. Shares cooldown with Shield Charge. |
Exalted Smite
|
Select a Melee or Ranged Smite. Rank 1 Smite Evil: Using this attack, you call on the paladin's ability to strike down evil creatures, gaining twice your Charisma bonus to your attack roll, and a damage bonus based on your paladin level. Smites return at a rate of one every 90 seconds. In addition, your Smite Evil and Exalted Smite abilities increase Melee and Ranged Power by 5 for 10 seconds. Smite Evil: Using this attack, you call on the paladin's ability to strike down evil creatures, gaining twice your Charisma bonus to your attack roll, and a damage bonus based on your paladin level. Smites return at a rate of one every 90 seconds. In addition, your Smite Evil and Exalted Smite abilities increase Melee and Ranged Power by 5 for 10 seconds. Rank 2 Smite Evil: Using this attack, you call on the paladin's ability to strike down evil creatures, gaining twice your Charisma bonus to your attack roll, and a damage bonus based on your paladin level. Smites return at a rate of one every 90 seconds. In addition, your Smite Evil and Exalted Smite abilities increase Melee and Ranged Power by 5 for 10 seconds. Smite Evil: Using this attack, you call on the paladin's ability to strike down evil creatures, gaining twice your Charisma bonus to your attack roll, and a damage bonus based on your paladin level. Smites return at a rate of one every 90 seconds. In addition, your Smite Evil and Exalted Smite abilities increase Melee and Ranged Power by 5 for 10 seconds. Rank 3 Smite Evil: Using this attack, you call on the paladin's ability to strike down evil creatures, gaining twice your Charisma bonus to your attack roll, and a damage bonus based on your paladin level. Smites return at a rate of one every 90 seconds. In addition, your Smite Evil and Exalted Smite abilities increase Melee and Ranged Power by 5 for 10 seconds. Smite Evil: Using this attack, you call on the paladin's ability to strike down evil creatures, gaining twice your Charisma bonus to your attack roll, and a damage bonus based on your paladin level. Smites return at a rate of one every 90 seconds. In addition, your Smite Evil and Exalted Smite abilities increase Melee and Ranged Power by 5 for 10 seconds. |
Ability Score
|
+1 Charisma or Strength |
| Enhancement | Description |
|---|---|
Knight's Training
|
+1 to Attack and Damage with all weapons and +1 to Attack and Damage with Favored Weapons. You also gain the Knight's Training feat and the Shot on the Run feat. |
Censure Demons
|
You gain On Vorpal: Stun Chaotic Evil outsiders for 3 seconds. |
Vigor of Life
|
+30 Positive Healing Amplification -30 Negative Healing Amplification |
Improved Turning
|
Rank 1 You count as 1 level higher when turning undead, add 2 to the number of hit dice turned, and gain +1 use of Turn Undead per rest. Your Turn Undead ability now also deals 6d6 light damage to nearby undead which scales with 200% of the higher of Melee or Ranged Power.Rank 2 You count as 2 levels higher when turning undead, add 4 to the number of hit dice turned, and gain +2 uses of Turn Undead per rest. Your Turn Undead ability now also deals 12d6 light damage to nearby undead which scales with 200% of the higher of Melee or Ranged Power.Rank 3 You count as 3 levels higher when turning undead, add 6 to the number of hit dice turned, and gain +3 uses of Turn Undead per rest. Your Turn Undead ability now also deals 18d6 light damage to nearby undead which scales with 200% of the higher of Melee or Ranged Power. |
Ability Score
|
+1 Charisma or Strength |
| Enhancement | Description |
|---|---|
Ascendancy
|
+2 to Attack and Damage with all weapons. An additional +2 to Attack and Damage with Favored Weapons. You gain 15% Fortification Bypass. Whenever you attack an Undead or Evil Outsider with a Favored Weapon, you gain a stack of Blessed Purpose: +3 Sacred Bonus to Melee and Ranged Power that lasts for 6 seconds. You can acquire up to 15 stacks of this by continuing to attack Undead or Evil Outsiders. Switching to a non-Favored Weapon will reset your stacks of Blessed Purpose. |
Censure Outsiders
|
Your Censure Demons ability now applies to all Chaotic or Evil outsiders. Passive: +10 Melee and Ranged Power |
Vigor of Life
|
+30 Positive Healing Amplification -30 Negative Healing Amplification You gain a +25% Competence bonus to Max Hit Points |
Avenging Attack
|
Choose a Melee Cleave or Ranged Attack Shares its cooldown with the Great Cleave feat. Vulnerability: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration. Shares its cooldown with the Greate Cleave feat. Vulnerability: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration. |
Holy Retribution
|
Choose a Melee or Ranged Attack Evil creatures with under 1000 HP must always make this save or die. Evil creatures with between 5000 and 1000 HP have a 50% chance to be forced to make this save or die. Evil creatures with more than 5000 HP have a 33% chance to be forced to make this save or die. Evil creatures under 1000 HP must always make this save or die. Evil creatures between 5000 and 1000 HP have a 50% chance to be forced to make this save or die. Evil creatures with more than 5000 HP have a 33% chance to be forced to make this save or die. |