| Enhancement | Description |
|---|---|
Sacred Flame
|
Imbue Toggle: Your melee attacks while centered deal an extra 1d6 Fire damage, scaling with 200% Melee Power. Each core ability in this tree grants you +5 Healing Amplification and +5 Positive Spellpower. |
Strike Evil
|
+1 Saves and AC. +1 bonus Imbue dice. Your weapons while using Sacred Flame now bypass Lawful + Good DR. |
Soothe the Suffering
|
+1 Saves and AC. +1 bonus Imbue dice. Gain +3 Remove Disease Charges and your Remove Disease now applies Greater Restoration to your target. |
Defend Against Darkness
|
+1 Saves and AC. +1 bonus Imbue dice. You gain Immunity to Energy Drain. |
Rising Hope
|
+1 Saves and AC. +1 bonus Imbue dice. When you use Turn Undead, you and nearby allies gain +1 Ki on hit and +3 Ki on crit for 20 seconds. |
Ultimate Flame
|
+4 Charisma, +3 Saves, +1 bonus Imbue dice. +10 Melee Power. +1 W with Weapons. You absorb 25% of all Fire damage. |
| Enhancement | Description |
|---|---|
Sacred Strike I
|
+1 to Attack and Damage with Favored Weapons. |
Extra Smite
|
Rank 1 You gain 2 additional uses of Smite Evil per rest.Rank 2 You gain 2 additional uses of Smite Evil per rest, for a total of 4.Rank 3 You gain 2 additional uses of Smite Evil per rest, for a total of 6. |
Disciple of the Fist
|
Rank 1 +1 to Heal, Concentration, and Intimidate.Rank 2 +2 to Heal, Concentration, and Intimidate.Rank 3 +3 to Heal, Concentration, and Intimidate. Rank 3: +1 Reflex saving throws |
Deft Strikes
|
Rank 1 While centered, you gain +3% Offhand Strike Chance.Rank 2 While centered, you gain +6% Offhand Strike Chance.Rank 3 While centered, you gain +10% Offhand Strike Chance. |
Ki Shout
|
Ki Activate: Intimidates nearby enemies, encouraging them to attack you. This ability uses your Concentration skill, and shares a cooldown with the Intimidate skill. |
| Enhancement | Description |
|---|---|
Sacred Strike II
|
+2 to Attack and +1 to Damage with Favored Weapons. |
Exalted Whirlwind
|
Make a sweeping martial arts attack against all nearby enemies for +10% damage. This attack strikes twice. Shares its cooldown with the Cleave feat. |
Critical Mastery
|
Rank 1 +1 to confirm critical hits and critical hit damage (before weapon multipliers)Rank 2 +2 to confirm critical hits and critical hit damage (before weapon multipliers)Rank 3 +3 to confirm critical hits and critical hit damage (before weapon multipliers) |
Fast Movement
|
You run 1% faster for each of your Paladin levels. |
Action Boost: Doublestrike
|
Rank 1 You gain +10% Action Boost bonus to Doublestrike for 20 seconds. Usable 5 times per rest.Rank 2 You gain +20% Action Boost bonus to Doublestrike for 20 seconds. Usable 5 times per rest.Rank 3 You gain +30% Action Boost bonus to Doublestrike for 20 seconds. Usable 5 times per rest. |
| Enhancement | Description |
|---|---|
Sacred Strike III
|
+1 to Attack and Damage with Favored Weapons. |
Exalted Smite
|
Rank 1 Active: An improved Smite Evil that adds +1 to your weapon's critical damage multiplier. Smite Evil: Using this attack, you call on the paladin's ability to strike down evil creatures, gaining twice your Charisma bonus to your attack roll, and a damage bonus based on your paladin level. Smites return at a rate of one every 90 seconds. In addition, your Smite Evil and Exalted Smite abilities increase Melee and Ranged Power by 5 for 10 seconds. Rank 2 Active: An improved Smite Evil that adds +1 to your weapon's critical threat range and damage multiplier. Smite Evil: Using this attack, you call on the paladin's ability to strike down evil creatures, gaining twice your Charisma bonus to your attack roll, and a damage bonus based on your paladin level. Smites return at a rate of one every 90 seconds. In addition, your Smite Evil and Exalted Smite abilities increase Melee and Ranged Power by 5 for 10 seconds. Rank 3 Active: An improved Smite Evil that adds +2 to your weapon's critical threat range and damage multiplier.Smite Evil: Using this attack, you call on the paladin's ability to strike down evil creatures, gaining twice your Charisma bonus to your attack roll, and a damage bonus based on your paladin level. Smites return at a rate of one every 90 seconds. In addition, your Smite Evil and Exalted Smite abilities increase Melee and Ranged Power by 5 for 10 seconds. |
Light of Hope
|
+1 bonus Imbue dice. Your Sacred Flame toggle now allows you to strike Incorporeal enemies as if you had Ghost Touch. |
Instinctive Defense
|
Rank 1 You take 5% less damage while Helpless.Rank 2 You take 10% less damage while Helpless.Rank 3 You take 15% less damage while Helpless. |
Strength/Charisma
|
+1 Strength or Charisma |
| Enhancement | Description |
|---|---|
Sacred Strike IV
|
+2 to Attack and +1 to Damage with Favored Weapons. |
Deflect Arrows
|
You gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds. |
Light of Glory
|
+1 bonus Imbue dice. Your Sacred Flame damage is now Light instead of Fire, and your Ki Spells now deal Light damage in addition to their Force and Fire, scaling with 300% Melee Power. |
Iron Skin
|
Rank 1 While centered, you gain +5 Physical Resistance Rating.Rank 2 While centered, you gain +10 Physical Resistance Rating.Rank 3 While centered, you gain +15 Physical Resistance Rating. |
Strength/Charisma
|
+1 Strength or Charisma |
| Enhancement | Description |
|---|---|
Sacred Strike V
|
+3 to Attack and Damage with Favored Weapons, +10 Melee Power. |
Evasive Dance
|
Rank 1 Improves your Evasion ability so on a failed Reflex saving throw against an attack that normally deals half damage on a successful save, you only take 85% damage.Rank 2 Improves your Evasion ability so on a failed Reflex saving throw against an attack that normally deals half damage on a successful save, you only take 70% damage.Rank 3 Improves your Evasion ability so on a failed Reflex saving throw against an attack that normally deals half damage on a successful save, you only take 50% damage. |
Touch of the Divine
|
You gain On Vorpal: Stun any Demons or Devils with no save for 3 seconds. You gain a +25% Competence bonus to Max Hit Points. |
Avenging Whirlwind
|
Make a sweeping martial arts attack against all nearby enemies for +20% damage. This attack strikes twice, and damaged enemies gain 1 stack of Vulnerability for each hit. Shares its cooldown with the Whirlwind Attack feat. Vulnerability: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration. |
Violence Begets Violence
|
While Centered, when an opponent misses you in melee, you gain +1 critical threat range for 6 seconds. This stacks up to 5 times and is reset if you critically hit. |