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Sacred Fist
Paladin Class Enhancement Tree

Sacred Fist

Sacred Strike I 0/1
Sacred Strike I
Ranks: 1 Cost: 2 AP Requires: 1 AP
+1 to Attack and Damage with Favored Weapons.
Extra Smite 0/3
Extra Smite
Ranks: 3 Cost: 1 AP Requires: 1 AP
You gain 2 additional uses of Smite Evil per rest.
Disciple of the Fist 0/3
Disciple of the Fist
Ranks: 3 Cost: 1 AP Requires: 1 AP
+1 to Heal, Concentration, and Intimidate.
Deft Strikes 0/3
Deft Strikes
Ranks: 3 Cost: 1 AP Requires: 1 AP
While centered, you gain +3% Offhand Strike Chance.
Ki Shout 0/1
Ki Shout
Ranks: 1 Cost: 2 AP Requires: 1 AP
Ki Activate: Intimidates nearby enemies, encouraging them to attack you. This ability uses your Concentration skill, and shares a cooldown with the Intimidate skill.
Sacred Strike II 0/1
Sacred Strike II
Ranks: 1 Cost: 2 AP Requires: 5 AP
+2 to Attack and +1 to Damage with Favored Weapons.
Exalted Whirlwind 0/1
Exalted Whirlwind
Ranks: 1 Cost: 2 AP Requires: 5 AP
Make a sweeping martial arts attack against all nearby enemies for +10% damage. This attack strikes twice.

Shares its cooldown with the Cleave feat.
Critical Mastery 0/3
Critical Mastery
Ranks: 3 Cost: 1 AP Requires: 5 AP
+1 to confirm critical hits and critical hit damage (before weapon multipliers)
Fast Movement 0/1
Fast Movement
Ranks: 1 Cost: 2 AP Requires: 5 AP
You run 1% faster for each of your Paladin levels.
Action Boost: Doublestrike 0/3
Action Boost: Doublestrike
Ranks: 3 Cost: 1 AP Requires: 5 AP
You gain +10% Action Boost bonus to Doublestrike for 20 seconds. Usable 5 times per rest.
Sacred Strike III 0/1
Sacred Strike III
Ranks: 1 Cost: 2 AP Requires: 10 AP
+1 to Attack and Damage with Favored Weapons.
Exalted Smite 0/3
Exalted Smite
Ranks: 3 Cost: 2 AP Requires: 10 AP
Active: An improved Smite Evil that adds +1 to your weapon's critical damage multiplier.

Smite Evil: Using this attack, you call on the paladin's ability to strike down evil creatures, gaining twice your Charisma bonus to your attack roll, and a damage bonus based on your paladin level. Smites return at a rate of one every 90 seconds. In addition, your Smite Evil and Exalted Smite abilities increase Melee and Ranged Power by 5 for 10 seconds.
Light of Hope 0/1
Light of Hope
Ranks: 1 Cost: 2 AP Requires: 10 AP
+1 bonus Imbue dice. Your Sacred Flame toggle now allows you to strike Incorporeal enemies as if you had Ghost Touch.
Instinctive Defense 0/3
Instinctive Defense
Ranks: 3 Cost: 1 AP Requires: 10 AP
You take 5% less damage while Helpless.
Strength/Charisma 0/1
Strength/Charisma
Ranks: 1 Cost: 2 AP Requires: 10 AP
+1 Strength or Charisma
Sacred Strike IV 0/1
Sacred Strike IV
Ranks: 1 Cost: 2 AP Requires: 20 AP
+2 to Attack and +1 to Damage with Favored Weapons.
Deflect Arrows 0/1
Deflect Arrows
Ranks: 1 Cost: 2 AP Requires: 20 AP
You gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds.
Light of Glory 0/1
Light of Glory
Ranks: 1 Cost: 2 AP Requires: 20 AP
+1 bonus Imbue dice. Your Sacred Flame damage is now Light instead of Fire, and your Ki Spells now deal Light damage in addition to their Force and Fire, scaling with 300% Melee Power.
Iron Skin 0/3
Iron Skin
Ranks: 3 Cost: 1 AP Requires: 20 AP
While centered, you gain +5 Physical Resistance Rating.
Strength/Charisma 0/1
Strength/Charisma
Ranks: 1 Cost: 2 AP Requires: 20 AP
+1 Strength or Charisma
Sacred Strike V 0/1
Sacred Strike V
Ranks: 1 Cost: 2 AP Requires: 30 AP
+3 to Attack and Damage with Favored Weapons, +10 Melee Power.
Evasive Dance 0/3
Evasive Dance
Ranks: 3 Cost: 1 AP Requires: 30 AP
Improves your Evasion ability so on a failed Reflex saving throw against an attack that normally deals half damage on a successful save, you only take 85% damage.
Touch of the Divine 0/1
Touch of the Divine
Ranks: 1 Cost: 2 AP Requires: 30 AP
You gain On Vorpal: Stun any Demons or Devils with no save for 3 seconds.

You gain a +25% Competence bonus to Max Hit Points.
Avenging Whirlwind 0/1
Avenging Whirlwind
Ranks: 1 Cost: 2 AP Requires: 30 AP
Make a sweeping martial arts attack against all nearby enemies for +20% damage. This attack strikes twice, and damaged enemies gain 1 stack of Vulnerability for each hit.

Shares its cooldown with the Whirlwind Attack feat.

Vulnerability: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
Violence Begets Violence 0/1
Violence Begets Violence
Ranks: 1 Cost: 2 AP Requires: 30 AP
While Centered, when an opponent misses you in melee, you gain +1 critical threat range for 6 seconds. This stacks up to 5 times and is reset if you critically hit.
Core Enhancements
Sacred Flame 0/1
Sacred Flame
Ranks: 1 Cost: 1 AP
Imbue Toggle: Your melee attacks while centered deal an extra 1d6 Fire damage, scaling with 200% Melee Power. Each core ability in this tree grants you +5 Healing Amplification and +5 Positive Spellpower.
Strike Evil 0/1
Strike Evil
Ranks: 1 Cost: 1 AP Requires: 5 AP
+1 Saves and AC. +1 bonus Imbue dice. Your weapons while using Sacred Flame now bypass Lawful + Good DR.
Soothe the Suffering 0/1
Soothe the Suffering
Ranks: 1 Cost: 1 AP Requires: 10 AP
+1 Saves and AC. +1 bonus Imbue dice. Gain +3 Remove Disease Charges and your Remove Disease now applies Greater Restoration to your target.
Defend Against Darkness 0/1
Defend Against Darkness
Ranks: 1 Cost: 1 AP Requires: 20 AP
+1 Saves and AC. +1 bonus Imbue dice. You gain Immunity to Energy Drain.
Rising Hope 0/1
Rising Hope
Ranks: 1 Cost: 1 AP Requires: 30 AP
+1 Saves and AC. +1 bonus Imbue dice. When you use Turn Undead, you and nearby allies gain +1 Ki on hit and +3 Ki on crit for 20 seconds.
Ultimate Flame 0/1
Ultimate Flame
Ranks: 1 Cost: 1 AP Requires: 40 AP
+4 Charisma, +3 Saves, +1 bonus Imbue dice. +10 Melee Power. +1 W with Weapons. You absorb 25% of all Fire damage.
Core Enhancements
Enhancement Description
Sacred Flame Sacred Flame
Imbue Toggle: Your melee attacks while centered deal an extra 1d6 Fire damage, scaling with 200% Melee Power. Each core ability in this tree grants you +5 Healing Amplification and +5 Positive Spellpower.
AP Cost
1
Ranks
1
Progression
0
Prereqs
Paladin Level 1
Strike Evil Strike Evil
+1 Saves and AC. +1 bonus Imbue dice. Your weapons while using Sacred Flame now bypass Lawful + Good DR.
AP Cost
1
Ranks
1
Progression
5
Prereqs
Sacred Flame, Paladin Level 3
Soothe the Suffering Soothe the Suffering
+1 Saves and AC. +1 bonus Imbue dice. Gain +3 Remove Disease Charges and your Remove Disease now applies Greater Restoration to your target.
AP Cost
1
Ranks
1
Progression
10
Prereqs
Strike Evil, Paladin Level 6
Defend Against Darkness Defend Against Darkness
+1 Saves and AC. +1 bonus Imbue dice. You gain Immunity to Energy Drain.
AP Cost
1
Ranks
1
Progression
20
Prereqs
Soothe the Suffering, Paladin Level 12
Rising Hope Rising Hope
+1 Saves and AC. +1 bonus Imbue dice. When you use Turn Undead, you and nearby allies gain +1 Ki on hit and +3 Ki on crit for 20 seconds.
AP Cost
1
Ranks
1
Progression
30
Prereqs
Defend Against Darkness, Paladin Level 18
Ultimate Flame Ultimate Flame
+4 Charisma, +3 Saves, +1 bonus Imbue dice. +10 Melee Power. +1 W with Weapons. You absorb 25% of all Fire damage.
AP Cost
1
Ranks
1
Progression
40
Prereqs
Rising Hope, Paladin Level 20
Tier 1
Enhancement Description
Sacred Strike I Sacred Strike I
+1 to Attack and Damage with Favored Weapons.
AP Cost
2
Ranks
1
Progression
1
Extra Smite Extra Smite
Rank 1
You gain 2 additional uses of Smite Evil per rest.
Rank 2
You gain 2 additional uses of Smite Evil per rest, for a total of 4.
Rank 3
You gain 2 additional uses of Smite Evil per rest, for a total of 6.
AP Cost
1
Ranks
3
Progression
1
Disciple of the Fist Disciple of the Fist
Rank 1
+1 to Heal, Concentration, and Intimidate.
Rank 2
+2 to Heal, Concentration, and Intimidate.
Rank 3
+3 to Heal, Concentration, and Intimidate. Rank 3: +1 Reflex saving throws
AP Cost
1
Ranks
3
Progression
1
Deft Strikes Deft Strikes
Rank 1
While centered, you gain +3% Offhand Strike Chance.
Rank 2
While centered, you gain +6% Offhand Strike Chance.
Rank 3
While centered, you gain +10% Offhand Strike Chance.
AP Cost
1
Ranks
3
Progression
1
Ki Shout Ki Shout
Ki Activate: Intimidates nearby enemies, encouraging them to attack you. This ability uses your Concentration skill, and shares a cooldown with the Intimidate skill.
AP Cost
2
Ranks
1
Progression
1
Tier 2
Enhancement Description
Sacred Strike II Sacred Strike II
+2 to Attack and +1 to Damage with Favored Weapons.
AP Cost
2
Ranks
1
Progression
5
Prereqs
Sacred Strike I
Exalted Whirlwind Exalted Whirlwind
Make a sweeping martial arts attack against all nearby enemies for +10% damage. This attack strikes twice.

Shares its cooldown with the Cleave feat.
AP Cost
2
Ranks
1
Progression
5
Critical Mastery Critical Mastery
Rank 1
+1 to confirm critical hits and critical hit damage (before weapon multipliers)
Rank 2
+2 to confirm critical hits and critical hit damage (before weapon multipliers)
Rank 3
+3 to confirm critical hits and critical hit damage (before weapon multipliers)
AP Cost
1
Ranks
3
Progression
5
Fast Movement Fast Movement
You run 1% faster for each of your Paladin levels.
AP Cost
2
Ranks
1
Progression
5
Action Boost: Doublestrike Action Boost: Doublestrike
Rank 1
You gain +10% Action Boost bonus to Doublestrike for 20 seconds. Usable 5 times per rest.
Rank 2
You gain +20% Action Boost bonus to Doublestrike for 20 seconds. Usable 5 times per rest.
Rank 3
You gain +30% Action Boost bonus to Doublestrike for 20 seconds. Usable 5 times per rest.
AP Cost
1
Ranks
3
Progression
5
Tier 3
Enhancement Description
Sacred Strike III Sacred Strike III
+1 to Attack and Damage with Favored Weapons.
AP Cost
2
Ranks
1
Progression
10
Prereqs
Sacred Strike II
Exalted Smite Exalted Smite
Rank 1
Active: An improved Smite Evil that adds +1 to your weapon's critical damage multiplier.

Smite Evil: Using this attack, you call on the paladin's ability to strike down evil creatures, gaining twice your Charisma bonus to your attack roll, and a damage bonus based on your paladin level. Smites return at a rate of one every 90 seconds. In addition, your Smite Evil and Exalted Smite abilities increase Melee and Ranged Power by 5 for 10 seconds.
Rank 2
Active: An improved Smite Evil that adds +1 to your weapon's critical threat range and damage multiplier.

Smite Evil: Using this attack, you call on the paladin's ability to strike down evil creatures, gaining twice your Charisma bonus to your attack roll, and a damage bonus based on your paladin level. Smites return at a rate of one every 90 seconds. In addition, your Smite Evil and Exalted Smite abilities increase Melee and Ranged Power by 5 for 10 seconds.
Rank 3
Active: An improved Smite Evil that adds +2 to your weapon's critical threat range and damage multiplier.

Smite Evil: Using this attack, you call on the paladin's ability to strike down evil creatures, gaining twice your Charisma bonus to your attack roll, and a damage bonus based on your paladin level. Smites return at a rate of one every 90 seconds. In addition, your Smite Evil and Exalted Smite abilities increase Melee and Ranged Power by 5 for 10 seconds.
AP Cost
2
Ranks
3
Progression
10
Light of Hope Light of Hope
+1 bonus Imbue dice. Your Sacred Flame toggle now allows you to strike Incorporeal enemies as if you had Ghost Touch.
AP Cost
2
Ranks
1
Progression
10
Instinctive Defense Instinctive Defense
Rank 1
You take 5% less damage while Helpless.
Rank 2
You take 10% less damage while Helpless.
Rank 3
You take 15% less damage while Helpless.
AP Cost
1
Ranks
3
Progression
10
Strength/Charisma Strength/Charisma
+1 Strength or Charisma
Charisma+1 Charisma
Strength+1 Strength
AP Cost
2
Ranks
1
Progression
10
Tier 4
Enhancement Description
Sacred Strike IV Sacred Strike IV
+2 to Attack and +1 to Damage with Favored Weapons.
AP Cost
2
Ranks
1
Progression
20
Prereqs
Sacred Strike III
Deflect Arrows Deflect Arrows
You gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds.
AP Cost
2
Ranks
1
Progression
20
Light of Glory Light of Glory
+1 bonus Imbue dice. Your Sacred Flame damage is now Light instead of Fire, and your Ki Spells now deal Light damage in addition to their Force and Fire, scaling with 300% Melee Power.
AP Cost
2
Ranks
1
Progression
20
Prereqs
Light of Hope
Iron Skin Iron Skin
Rank 1
While centered, you gain +5 Physical Resistance Rating.
Rank 2
While centered, you gain +10 Physical Resistance Rating.
Rank 3
While centered, you gain +15 Physical Resistance Rating.
AP Cost
1
Ranks
3
Progression
20
Strength/Charisma Strength/Charisma
+1 Strength or Charisma
Charisma+1 Charisma
Strength+1 Strength
AP Cost
2
Ranks
1
Progression
20
Prereqs
Strength/Charisma
Tier 5
Enhancement Description
Sacred Strike V Sacred Strike V
+3 to Attack and Damage with Favored Weapons, +10 Melee Power.
AP Cost
2
Ranks
1
Progression
30
Prereqs
Sacred Strike IV
Evasive Dance Evasive Dance
Rank 1
Improves your Evasion ability so on a failed Reflex saving throw against an attack that normally deals half damage on a successful save, you only take 85% damage.
Rank 2
Improves your Evasion ability so on a failed Reflex saving throw against an attack that normally deals half damage on a successful save, you only take 70% damage.
Rank 3
Improves your Evasion ability so on a failed Reflex saving throw against an attack that normally deals half damage on a successful save, you only take 50% damage.
AP Cost
1
Ranks
3
Progression
30
Touch of the Divine Touch of the Divine
You gain On Vorpal: Stun any Demons or Devils with no save for 3 seconds.

You gain a +25% Competence bonus to Max Hit Points.
AP Cost
2
Ranks
1
Progression
30
Avenging Whirlwind Avenging Whirlwind
Make a sweeping martial arts attack against all nearby enemies for +20% damage. This attack strikes twice, and damaged enemies gain 1 stack of Vulnerability for each hit.

Shares its cooldown with the Whirlwind Attack feat.

Vulnerability: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
AP Cost
2
Ranks
1
Progression
30
Violence Begets Violence Violence Begets Violence
While Centered, when an opponent misses you in melee, you gain +1 critical threat range for 6 seconds. This stacks up to 5 times and is reset if you critically hit.
AP Cost
2
Ranks
1
Progression
30